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Makai Senki Disgaea 2/Weapon Skills: Difference between revisions

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Staff is omitted as it does not teach skills merely grants bonuses to spells.
Staff is omitted as it does not teach skills merely grants bonuses to spells.


<b>Explanation of symbols</b>
==Explanation of symbols==
[>] character position and facing<br>
<table>
[ ] spacer tile, has no relevance<br>
<tr><td> <tt>[>]</tt><td>This indicates which direction the character is facing. In this instance, it means the character is facing right. To avoid any confusion, the [<] symbol is not included at all, which means the character is always facing right, or that direction does not matter.
[t] tile affected by skill<br>
<tr><td> <tt>[1]</tt><td>Numbers in brackets designate which panels are being affected by the skill. The hit order is determined by the actual number: [1] is always hit first, then [2], [3], and so on.
[T] primary target tile, used with linear and free range (does not need be occupied)<br>
<tr><td> <tt>[X]</tt><td>This panel needs to be free while the skill is being performed, but no characters will end up on it afterwards.
[K] character ends up on this tile (must be empty)<br>
<tr><td> <tt>[K]</tt><td>This panel will be the new location of the enemy after the skill has been completed, so it must be free prior to instigation of the skill.
[B] target ends up on this tile (must be empty)<br>
<tr><td> <tt>[B]</tt><td>This panel will be the new location of the character performing the skill once it has been completed, so it must be free prior to instigation of the skill.
[X] locked tile (must be empty)<br>
<tr><td> <tt>( )</tt><td>Parenthesis are only involved with Free and Linear Range skills that have an Area of Effect greater than one. It indicates around which Panel the Area of Effect can be rotated 90 degress clockwise, which is done by pressing the Square Button. If a number is enclosed by the parenthesis, it still designates a target, as well as hit order.
<tr><td> <tt>Free Range: x</tt><td>This indicates that you may choose any target no further than distance x.
<tr><td> <tt>Linear Range: x</tt><td>This indicates that you may choose any target in a straight line no further than distance x.
</table>


==Fist==
==Fist==
Dmg Calc = (Atk+Speed) / 2<br>
Dmg Calc = (Atk+Speed) / 2<br>
<table>
<table>
<tr><th> Skill <th>Base Cost <th> Level Learned<th> Element <th> Attack Zone
<tr><th> Skill <th>Base Cost <th> Level Learned<th> Element <th> Power <th> Attack Zone
<tr><th> Triple Strike <td> 8 <td> 1 <td> / <td>
<tr><th> Triple Strike <td> 8 <td> 1 <td> / <td> 110% <td>
[>][t][K]  
      [>][1][K]
<tr><th> Tiger Charge <td> 24 <td> 3 <td> / <td>
<tr><th> Tiger Charge <td> 24 <td> 3 <td> / <td> 120% <td>
  [>][ ][ ][ ][t][K]
  [>]         [1][K]
<tr><th> Lion's Roar <td> 56 <td> 6 <td> / <td>
<tr><th> Lion's Roar <td> 56 <td> 6 <td> / <td> 110% <td>
       [t][t][t]
       [2][3][4]
  [X][ ][t][>][t]
  [X]   [5][>][1]
       [t][t][t]
       [6][7][8]
<tr><th> King of Beasts <td> 82 <td> 10 <td> / <td>
<tr><th> King of Beasts <td> 82 <td> 10 <td> / <td> 140% <td>
[>][t][ ][K]
    [>][1]   [K]
<tr><th> Rising Dragon <td> 124 <td> 15 <td> / <td>
<tr><th> Rising Dragon <td> 124 <td> 15 <td> / <td> 170% <td>
[X][K][>][t]
    [X][K][>][1]
<tr><th> Big Bang <td> 240 <td> 21 <td> Fire <td>  
<tr><th> Big Bang <td> 240 <td> 21 <td> Fire <td> 150% <td>
    [t][t][t]
      [4][3][2]
[>][t][t][t]
    [>][6][1][5]
    [t][t][t]
      [9][8][7]
</table>
</table>


Line 35: Line 38:
Dmg Calc = Atk<br>
Dmg Calc = Atk<br>
<table>
<table>
<tr><th> Skill <th>Base Cost <th> Level Learned<th> Element <th> Attack Zone
<tr><th> Skill <th>Base Cost <th> Level Learned<th> Element <th> Power <th> Attack Zone
<tr><th> Blade Rush <td> 10 <td> 1 <td> / <td>
<tr><th> Blade Rush <td> 10 <td> 1 <td> / <td> 110% <td>
[>][t][t][t][X]
    [>][1][2][3][X]
<tr><th> Hurricane Slash <td> 18 <td> 3 <td> Wind <td>
<tr><th> Hurricane Slash <td> 18 <td> 3 <td> Wind <td> 130% <td>
[>][t]
      [>][1]
<tr><th> Moon Slash <td> 38 <td> 6 <td> / <td>
<tr><th> Moon Slash <td> 38 <td> 6 <td> / <td> 110% <td>
          [t]
            [2]
[>][ ][ ][t]
    [>]     [1]
          [t]
            [3]
<tr><th> Winged Slayer <td> 82 <td> 10 <td> / <td>
<tr><th> Winged Slayer <td> 82 <td> 10 <td> / <td> 120% <td>
             [t][t][t]
             [4][3][2]
  [X][ ][ ][>][t][t][t]
  [X]     [>][1][6][5]
             [t][t][t]
             [9][8][7]
<tr><th> Dark X Slash <td> 120 <td> 15 <td> / <td>
<tr><th> Dark X Slash <td> 120 <td> 15 <td> / <td> 170% <td>
[>][t][X]
      [>][1][X]
<tr><th> Dimension Slash <td> 260 <td> 21 <td> Star <td>
<tr><th> Dimension Slash <td> 260 <td> 21 <td> Star <td> 160% <td>
  [>][t][t][t][t][t]
  [>][1][2][3][4][5]
</table>
</table>
==Spear==
==Spear==
Dmg Calc = Atk<br>
Dmg Calc = Atk<br>
<table>
<table>
<tr><th> Skill <th>Base Cost <th> Level Learned<th> Element <th> Attack Zone
<tr><th> Skill <th>Base Cost <th> Level Learned<th> Element <th> Power <th> Attack Zone
<tr><th> Impaler <td> 7 <td> 1 <td> /<td>
<tr><th> Impaler <td> 7 <td> 1 <td> /<td> 110% <td>
[B][>][t]
    [B][>][1]
<tr><th> Lightning Spear <td> 15 <td> 3 <td> /<td>
<tr><th> Lightning Spear <td> 15 <td> 3 <td> /<td> 120% <td>
[>][ ][t][B]
    [>]   [1][B]
<tr><th> Asteroid Drop <td> 45 <td> 6 <td> /<td>
<tr><th> Asteroid Drop <td> 45 <td> 6 <td> /<td> 120% <td>
[t][t][t]
    [2][3][4]
[t][>][t][ ][B]
    [5][>][1]   [B]
[t][t][t]
    [6][7][8]
<tr><th> Turbulence <td> 80 <td> 10 <td> Wind <td>
<tr><th> Turbulence <td> 80 <td> 10 <td> Wind <td> 130% <td>
[t][t][t]
      [6][4][1]
[t][>][t]
      [7][>][2]
[t][t][t]
      [8][5][3]
<tr><th> Divine Strike <td> 125 <td> 15 <td> / <td>
<tr><th> Divine Strike <td> 125 <td> 15 <td> / <td> 140% <td>
[>][ ][ ][t]
    [>]     [1]
<tr><th> Spear Storm <td> 250 <td> 21 <td> Fire <td>
<tr><th> Spear Storm <td> 250 <td> 21 <td> Fire <td> 160% <td>
       [t][t][t]
       [2][3][4]
  [B][ ][t][>][t]
  [B]   [5][>][1]
       [t][t][t]
       [6][7][8]
</table>
</table>
==Bow==
==Bow==
Dmg Calc = (Atk+Hit) / 2<br>
Dmg Calc = (Atk+Hit) / 2<br>
<table>
<table>
<tr><th> Skill <th>Base Cost <th> Level Learned<th> Element <th> Attack Zone
<tr><th> Skill <th>Base Cost <th> Level Learned<th> Element <th> Power <th> Attack Zone
<tr><th> Poison Blast <td> 8 <td> 1 <td> Ice <td>
<tr><th> Poison Blast <td> 8 <td> 1 <td> Ice <td> 110% <td>
[>][ ][ ][T]
    [>]     [1]
<tr><th> Raiden Missile <td> 22 <td> 3 <td> / <td>
<tr><th> Raiden Missile <td> 22 <td> 3 <td> / <td> 120% <td>
free range 4 : [T]
  Free Range: 4
<tr><th> Delta Split <td> 36 <td> 6 <td> / <td>
    [!]        [1]
                [X]
<tr><th> Delta Split <td> 36 <td> 6 <td> / <td> 140% <td>
            [ ]
            [X]
  [>][ ][ ][T]
 
             [ ]
  [>]   [1]
                [X]
 
<tr><th> Zielregen <td> 80 <td> 10 <td> Fire <td>
             [X]
       [t]  [t]
<tr><th> Zielregen <td> 80 <td> 10 <td> Fire <td> 140% <td>
  [>][ ][ ][t]
       [5]  [3]
       [t]  [t]
  [>]     [1]
<tr><th> Doppleganger <td> 120 <td> 15 <td> / <td>
       [4]  [2]
<tr><th> Omega Comet <td> 260 <td> 21 <td> Ice <td>
<tr><th> Doppelganger <td> 120 <td> 15 <td> / <td> 150% <td>
  Free Range: 4
    [!]        [1]
<tr><th> Omega Comet <td> 260 <td> 21 <td> Ice <td> 160% <td>
  Free Range: 3
            [4]
    [>]  [2](1)[3]
            [5]
</table>
</table>


Line 101: Line 113:
Dmg Calc = Hit<br>
Dmg Calc = Hit<br>
<table>
<table>
<tr><th> Skill <th>Base Cost <th> Level Learned<th> Element <th> Attack Zone
<tr><th> Skill <th>Base Cost <th> Level Learned<th> Element <th> Power <th> Attack Zone
<tr><th> Tri-Burst <td> 8 <td> 1 <td> / <td>  
<tr><th> Tri-Burst <td> 8 <td> 1 <td> / <td> 110% <td>
linear range 3 : [T]
  Linear Range: 3
<tr><th> Gaia Blast <td> 16 <td> 3 <td> / <td>
    [!]      [1]
[>][ ][ ][ ][t]
<tr><th> Gaia Blast <td> 16 <td> 3 <td> / <td> 120% <td>
<tr><th> Proximal Shot <td> 32 <td> 6 <td> Star <td>
    [>]         [1]
[B][X][X][>][t]
<tr><th> Proximal Shot <td> 32 <td> 6 <td> Star <td> 130% <td>
<tr><th> Shooting Stars <td> 78 <td> 10 <td> / <td>
    [B][X][X][>][1]
<tr><th> Totenkruez <td> 138 <td> 15 <td> Fire <td>
<tr><th> Shooting Stars <td> 78 <td> 10 <td> / <td> 140% <td>
                    [t]
  Linear Range: 3
linear range 3 : [t][T][t]
    [!]      [1]
                    [t]
<tr><th> Totenkruez <td> 138 <td> 15 <td> Fire <td> 150% <td>
<tr><th> Inferno <td> 256 <td> 21 <td> Fire <td>
  Linear Range: 4
              [4]
  [>]     [2](1)[3]
              [5]
<tr><th> Inferno <td> 256 <td> 21 <td> Fire <td> +60% <td>
  Linear Range: 5
            [5]  [4]
[>]          (1)
            [3]  [2]
</table>
</table>


Line 119: Line 139:
Dmg Calc = Atk<br>
Dmg Calc = Atk<br>
<table>
<table>
<tr><th> Skill <th>Base Cost <th> Level Learned<th> Element <th> Attack Zone
<tr><th> Skill <th>Base Cost <th> Level Learned<th> Element <th> Power <th> Attack Zone
<tr><th> Boulder Crush <td> 6 <td> 1 <td> / <td>
<tr><th> Boulder Crush <td> 6 <td> 1 <td> / <td> 110% <td>
[>][t]
      [>][1]
<tr><th> Colossal Fissure <td> 14 <td> 3 <td> / <td>
<tr><th> Colossal Fissure <td> 14 <td> 3 <td> / <td> 120% <td>
[X][>][t]
      [X][>][1]
<tr><th> Boomerang Axe <td> 32 <td> 6 <td> / <td>
<tr><th> Boomerang Axe <td> 32 <td> 6 <td> / <td> 130% <td>
[>][ ][ ][t]
    [>]     [1]
<tr><th> Violent Storm <td> 74 <td> 10 <td> / <td>
<tr><th> Violent Storm <td> 74 <td> 10 <td> / <td> 150% <td>
[>][1][X]
      [>][1][X]
<tr><th> Graviton Flare <td> 112 <td> 15 <td> / <td>
<tr><th> Graviton Flare <td> 112 <td> 15 <td> / <td> 170% <td>
<tr><th> Calamity Drive <td> 188 <td> 21 <td> Star <td>
      [>][1]
[>][t]
<tr><th> Calamity Drive <td> 188 <td> 21 <td> Star <td> 190% <td>
      [>][1]
</table>
</table>





Latest revision as of 22:09, 19 April 2008

Staff is omitted as it does not teach skills merely grants bonuses to spells.

Explanation of symbols

[>]This indicates which direction the character is facing. In this instance, it means the character is facing right. To avoid any confusion, the [<] symbol is not included at all, which means the character is always facing right, or that direction does not matter.
[1]Numbers in brackets designate which panels are being affected by the skill. The hit order is determined by the actual number: [1] is always hit first, then [2], [3], and so on.
[X]This panel needs to be free while the skill is being performed, but no characters will end up on it afterwards.
[K]This panel will be the new location of the enemy after the skill has been completed, so it must be free prior to instigation of the skill.
[B]This panel will be the new location of the character performing the skill once it has been completed, so it must be free prior to instigation of the skill.
( )Parenthesis are only involved with Free and Linear Range skills that have an Area of Effect greater than one. It indicates around which Panel the Area of Effect can be rotated 90 degress clockwise, which is done by pressing the Square Button. If a number is enclosed by the parenthesis, it still designates a target, as well as hit order.
Free Range: xThis indicates that you may choose any target no further than distance x.
Linear Range: xThis indicates that you may choose any target in a straight line no further than distance x.

Fist

Dmg Calc = (Atk+Speed) / 2

Skill Base Cost Level Learned Element Power Attack Zone
Triple Strike 8 1 / 110%
      [>][1][K]
Tiger Charge 24 3 / 120%
[>]         [1][K]
Lion's Roar 56 6 / 110%
      [2][3][4]
[X]   [5][>][1]
      [6][7][8]
King of Beasts 82 10 / 140%
   [>][1]   [K]
Rising Dragon 124 15 / 170%
   [X][K][>][1]
Big Bang 240 21 Fire 150%
      [4][3][2]
   [>][6][1][5]
      [9][8][7]

Sword

Dmg Calc = Atk

Skill Base Cost Level Learned Element Power Attack Zone
Blade Rush 10 1 / 110%
   [>][1][2][3][X]
Hurricane Slash 18 3 Wind 130%
      [>][1]
Moon Slash 38 6 / 110%
            [2]
   [>]      [1]
            [3]
Winged Slayer 82 10 / 120%
            [4][3][2]
[X]      [>][1][6][5]
            [9][8][7]
Dark X Slash 120 15 / 170%
      [>][1][X]
Dimension Slash 260 21 Star 160%
[>][1][2][3][4][5]

Spear

Dmg Calc = Atk

Skill Base Cost Level Learned Element Power Attack Zone
Impaler 7 1 / 110%
   [B][>][1]
Lightning Spear 15 3 / 120%
   [>]   [1][B]
Asteroid Drop 45 6 / 120%
   [2][3][4]
   [5][>][1]   [B]
   [6][7][8]
Turbulence 80 10 Wind 130%
      [6][4][1]
      [7][>][2]
      [8][5][3]
Divine Strike 125 15 / 140%
   [>]      [1]
Spear Storm 250 21 Fire 160%
      [2][3][4]
[B]   [5][>][1]
      [6][7][8]

Bow

Dmg Calc = (Atk+Hit) / 2

Skill Base Cost Level Learned Element Power Attack Zone
Poison Blast 8 1 Ice 110%
   [>]      [1]
Raiden Missile 22 3 / 120%
 Free Range: 4
   [!]         [1]
Delta Split 36 6 / 140%
            [X]
[>]   [1]
            [X]
Zielregen 80 10 Fire 140%
      [5]   [3]
[>]      [1]
      [4]   [2]
Doppelganger 120 15 / 150%
 Free Range: 4
   [!]         [1]
Omega Comet 260 21 Ice 160%
 Free Range: 3
            [4]
   [>]   [2](1)[3]
            [5]

Gun

Dmg Calc = Hit

Skill Base Cost Level Learned Element Power Attack Zone
Tri-Burst 8 1 / 110%
 Linear Range: 3
   [!]      [1]
Gaia Blast 16 3 / 120%
   [>]         [1]
Proximal Shot 32 6 Star 130%
   [B][X][X][>][1]
Shooting Stars 78 10 / 140%
 Linear Range: 3
   [!]      [1]
Totenkruez 138 15 Fire 150%
 Linear Range: 4
             [4]
 [>]      [2](1)[3]
             [5]
Inferno 256 21 Fire +60%
 Linear Range: 5
           [5]   [4]
[>]           (1)
           [3]   [2]

Axe

Dmg Calc = Atk

Skill Base Cost Level Learned Element Power Attack Zone
Boulder Crush 6 1 / 110%
      [>][1]
Colossal Fissure 14 3 / 120%
      [X][>][1]
Boomerang Axe 32 6 / 130%
   [>]      [1]
Violent Storm 74 10 / 150%
      [>][1][X]
Graviton Flare 112 15 / 170%
      [>][1]
Calamity Drive 188 21 Star 190%
      [>][1]


Created by Chadditz.
Akuma Hokoru 02:23, 23 September 2006 (EDT)