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Super Robot Wars/64/Seishin: Difference between revisions

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Fixed the chart
 
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{|
{|
|-
|-
| 根性<br>Vigor
| 根性<br>Guts
| 愛<br>Love  
| 愛<br>Love  
| 加速<br>Accel
| 加速<br>Accel
Line 7: Line 7:
| 魂<br>Soul
| 魂<br>Soul
|-
|-
| 補給<br>Supply/Renew
| 補給<br>Supply  
| ひらめき<br>Flash (Alert)
| ひらめき<br>Flash
| 覚醒<br>Awaken (Zeal)
| 覚醒<br>Awaken
| 脱力<br>Daunt
| 脱力<br>Exhaust
| 努力<br>Gain (Effort)
| 努力<br>Effort
|-
|-
| ド根性<br>Guts  
| ド根性<br>Great Guts  
| てかげん<br>Mercy
| てかげん<br>Mercy
| 集中<br>Focus (Concentrate)
| 集中<br>Focus  
| 自爆<br>Self Destruct
| 自爆<br>Self Destruct
| 挑発<br>Provoke (Taunt)
| 挑発<br>Provoke
|-
|-
| 熱血<br>Hot Blood (Valor)
| 熱血<br>Hot Blood
| 気合<br>Spirit/Yell  
| 気合<br>Yell  
| 激励<br>Rouse (Encourage)
| 激励<br>Encourage
| みがわり<br>Substitute
| みがわり<br>Substitute
| 奇跡<br>Miracle
| 復活<br>Revive
|-
|-
| 友情<br>Friendship  
| 友情<br>Friendship  
| 幸運<br>Luck 友情<br>Faith
| 幸運<br>Luck
| 再動<br>Enable (Move Again)
| 再動<br>Enable (Move Again)
| かく乱<br>Confusion  
| かく乱<br>Confusion  
| 祈り<br>Prayer (Hope)
| 祈り<br>Prayer
|-
|-
| 必中<br>Lock-On/Strike
| 必中<br>Sure-Hit
| 信頼<br>Trust  
| 信頼<br>Trust  
| 復活<br>Revive
| 奇跡<br>Miracle
| 鉄壁<br>Guard (Iron Wall)
| 鉄壁<br>Iron Wall
| 偵察<br>Scan
| 偵察<br>Scan
|}<br>
|}<br>


'''WARNING:  This list is currently based on the Alpha 1 list.  Some commands may be incorrect because of this.  We apologize for the inconvenience.'''


=Spirit List=
=Spirit List=
{|
{|
|-
|-
! Name !! &nbsp; !! Translation !! Target !! Duration !! SP !! Description  
! Name !! Translation !! Target !! Duration !! SP !! Description  
|-
|-class="even"
| {{SeishinData:自爆}} || <small>Self</small> || <small>Immediate</small> || 1 || Destroys unit, but causes damage equivalent to destroyed unit's HP to all adjacent units.  
| 根性 || Vigor || <small>Self</small> || <small>Immediate</small> || 20 || Current unit recovers 30% HP.
|-class="even"
| 補給 || Supply ||<small>Ally</small> || <small>Immediate</small> || 65 || Specified unit's energy is recovered to maximum, but Morale is decreased by 10.
|-class="even"
| ド根性 || Guts || <small>Self</small> || <small>Immediate</small> || 40 || Current unit's HP is recovered to maximum.
|-class="even"
| 熱血 || Valor || <small>Self</small> || <small>Attack</small> || 40 || For one attack, deal double damage.
|-class="even"
| 友情|| Faith || <small>Ally</small> || <small>Immediate</small> || 70 || Specified unit's HP is recovered by half.
|-class="even"
| 必中 || Strike ||<small>Self</small> || <small>Turn</small> || 25 || 100% chance to hit all targets for 1 turn, but "ひらめき/flash" takes priority.
|-class="even"
| 愛|| Love ||<small>All Ally</small> || <small>Immediate</small> || 90 || All ally unit's HP is recovered to maximum.
|-class="even"
| ひらめき || Alert ||<small>Self</small> || <small>Defense</small> || 15 || 100% chance to dodge any single attack.
|-class="even"
| てかげん || Mercy ||<small>Self</small> || <small>Attack</small> || 10 || If your enemy has a lower skill level than yours, enemy is left with 10 HP when it would otherwise be destroyed.
|-class="even"
| 気合|| Spirit ||<small>Self</small> || <small>Immediate</small> || 40 || Current unit gains 10 morale.
|-class="even"
| 幸運 || Luck ||<small>Self</small> || <small>Battle End</small> || 45 || For next battle, gain double money.
|-class="even"
| 信頼 || Trust || <small>Ally</small> || <small>Immediate</small> || 30 || An ally unit recovers 2000 HP.
|-class="even"
| 加速 || Accel ||<small>Self</small> || <small>Turn</small> || 10 || Increases Mobility by 3 for one movement.
|-class="even"
| 覚醒 || Zeal ||<small>Self</small> || <small>Immediate</small> || 60 || Current unit can move again.  
|-class="even"
|-class="even"
| {{SeishinData:偵察}} || <small>Enemy</small> || <small>Immediate</small> || 1 || One enemy unit's status can be seen.
| 集中|| Focus || <small>Self</small> || <small>Turn</small> || 15 || For 1 turn, Hit Rate and Evasion are increased by 30%.  
|-
| {{SeishinData:加速}} || <small>Self</small> || <small>Turn</small> || 10 || Increases Mobility by 3 for one movement.
|-class="even"
|-class="even"
| {{SeishinData:集中}} || <small>Self</small> || <small>Turn</small> || 15 || For 1 turn, Hit Rate and Evasion are increased by 30%.
| 激励 || Rouse ||<small>Ally</small> || <small>Immediate</small> || 70 || An ally's morale is increased by 10.
|-
| {{SeishinData:てかげん}} || <small>Self</small> || <small>Attack</small> || 10 || If your enemy has a lower skill level than yours, enemy is left with 10 HP when it would otherwise be destroyed.  
|-class="even"
|-class="even"
| {{SeishinData:ひらめき}} || <small>Self</small> || <small>Defense</small> || 10 || 100% chance to dodge any single attack.
| 再動 || Enable ||<small>Ally</small> || <small>Immediate</small> || 90 || Specified unit that has already moved may move again.  
|-
| {{SeishinData:根性}} || <small>Self</small> || <small>Immediate</small> || 20 || Current unit recovers 30% HP.  
|-class="even"
|-class="even"
| {{SeishinData:努力}} || <small>Self</small> || <small>Battle End</small> || 20 || For next battle, gain double experience.
| 復活 || Revive ||<small>Ally</small> || <small>Immediate</small> || 120 || Fully revives 1 ally pilot and unit.
|-
| {{SeishinData:必中}} || <small>Self</small> || <small>Turn</small> || 20 || 100% chance to hit all targets for 1 turn, but "ひらめき/flash" takes priority.  
|-class="even"
|-class="even"
| {{SeishinData:信頼}} || <small>Ally</small> || <small>Immediate</small> || 30 || An ally unit recovers 2000 HP.
| 隠れ身 || Cloak ||<small>Self</small> || <small>Turn</small> || 60 || For 1 turn, current unit can not be attacked by enemy.  
|-
| {{SeishinData:狙撃}} || <small>Self</small> || <small>Turn</small> || 30 || Increase the range of weapons by 2 for one turn, except for Range 1 weapons and MAP weapons.  
|-class="even"
|-class="even"
| {{SeishinData:鉄壁}} || <small>Self</small> || <small>Turn</small> || 30 || For 1 turn, the unit's armor is doubled
| 脱力 || Tire ||<small>Enemy</small> || <small>Immediate</small> || 50 || Specified enemy unit loses 10 morale.  
|-
| {{SeishinData:気合}} || <small>Self</small> || <small>Immediate</small> || 40 || Current unit gains 10 morale.  
|-class="even"
|-class="even"
| {{SeishinData:幸運}} || <small>Self</small> || <small>Battle End</small> || 40 || For next battle, gain double money.
| 自爆 || Self-Destruct || <small>Self</small> || <small>Immediate</small> || 1 || Destroys unit, but causes damage equivalent to destroyed unit's HP to all adjacent units.  
|-
| {{SeishinData:ド根性}} || <small>Self</small> || <small>Immediate</small> || 40 || Current unit's HP is recovered to maximum.  
|-class="even"
|-class="even"
| {{SeishinData:熱血}} || <small>Self</small> || <small>Attack</small> || 40 || For one attack, deal double damage.
| みがわり || Substitute (Decoy) ||<small>Ally</small> || <small>Battle End</small> || 35 || For next battle, take the hit in place of the selected ally.
|-
| {{SeishinData:脱力}} || <small>Enemy</small> || <small>Immediate</small> || 50 || Specified enemy unit loses 10 morale.  
|-class="even"
|-class="even"
| {{SeishinData:覚醒}} || <small>Self</small> || <small>Immediate</small> || 60 || Current unit can move again.
| かく乱|| Confuse ||<small>All Enemy</small> || <small>Enemy Turn</small> || 70 || For 1 turn, all enemies hit rates are halved. However, priority is given to "必中/Sure hit" if used.  
|-
| {{SeishinData:隠れ身}} || <small>Self</small> || <small>Turn</small> || 60 || For 1 turn, current unit can not be attacked by enemy.  
|-class="even"
|-class="even"
| {{SeishinData:奇襲}} || <small>Self</small> || <small>Immediate</small> || 60 || Uses '必中/Sure Hit','熱血/Hot Blood', and 'ひらめき/Flash'.
 
|-
| 魂|| Soul || <small>Self</small> || <small>Attack</small> || 60 || For one attack, damage is increased by 3.
| {{SeishinData:激励}} || <small>Ally</small> || <small>Immediate</small> || 60 || All adjacent units morale's are increased by 10.
|-class="even"
|-class="even"
| {{SeishinData:魂}} || <small>Self</small> || <small>Attack</small> || 60 || For one attack, damage is increased by 2.5
| 努力 || Gain ||<small>Self</small> || <small>Battle End</small> || 20 || For next battle, gain double experience.  
|-class="even"
|-class="even"
| {{SeishinData:補給}} || <small>Ally</small> || <small>Immediate</small> || 60 || Specified unit's energy is recovered to maximum, but Morale is decreased by 10.
| 挑発 || Provoke ||<small>Enemy</small> || <small>Battle End</small> || 35 || The selected enemy will come after you to attack you.  
|-
| {{SeishinData:かく乱}} || <small>All Enemy</small> || <small>Enemy Turn</small> || 70 || For 1 turn, all enemies hit rates are halved. However, priority is given to "必中/Sure hit" if used.  
|-class="even"
|-class="even"
| {{SeishinData:友情}} || <small>Ally</small> || <small>Immediate</small> || 70 || Specified unit's HP is recovered by half.
| 奇跡 || Miracle ||<small>Self</small> || <small>Immediate</small> || 100 || Uses '必中/Sure Hit', 'ひらめき/Flash', '加速/Accel', 'ド根性/Guts', '気合/Spirit' x3, '魂/Soul' and '幸運/Luck'.
|-
| {{SeishinData:愛}} || <small>All Ally</small> || <small>Immediate</small> || 90 || All ally unit's HP is recovered to maximum.  
|-class="even"
|-class="even"
| {{SeishinData:期待}} || <small>Ally</small> || <small>Immediate</small> || 90 || Gives 50 SP to target pilot.  
| 祈り || Prayer ||<small>Ally</small> || <small>Immediate</small> || 100 || Gives 50 SP to target pilot.  
|-
 
| {{SeishinData:再動}} || <small>Ally</small> || <small>Immediate</small> || 90 || Specified unit that has already moved may move again.
|-class="even"
|-class="even"
| {{SeishinData:戦慄}} || <small>All Enemy</small> || <small>Immediate</small> || 100 || All enemy units lose 10 morale.  
| 偵察 || Scan || <small>Enemy</small> || <small>Immediate</small> || 1 || One enemy unit's status can be seen.  
|}
|}

Latest revision as of 10:08, 4 December 2021

根性
Guts

Love
加速
Accel
隠れ身
Cloak

Soul
補給
Supply
ひらめき
Flash
覚醒
Awaken
脱力
Exhaust
努力
Effort
ド根性
Great Guts
てかげん
Mercy
集中
Focus
自爆
Self Destruct
挑発
Provoke
熱血
Hot Blood
気合
Yell
激励
Encourage
みがわり
Substitute
復活
Revive
友情
Friendship
幸運
Luck
再動
Enable (Move Again)
かく乱
Confusion
祈り
Prayer
必中
Sure-Hit
信頼
Trust
奇跡
Miracle
鉄壁
Iron Wall
偵察
Scan



Spirit List

Name Translation Target Duration SP Description
根性 Vigor Self Immediate 20 Current unit recovers 30% HP.
補給 Supply Ally Immediate 65 Specified unit's energy is recovered to maximum, but Morale is decreased by 10.
ド根性 Guts Self Immediate 40 Current unit's HP is recovered to maximum.
熱血 Valor Self Attack 40 For one attack, deal double damage.
友情 Faith Ally Immediate 70 Specified unit's HP is recovered by half.
必中 Strike Self Turn 25 100% chance to hit all targets for 1 turn, but "ひらめき/flash" takes priority.
Love All Ally Immediate 90 All ally unit's HP is recovered to maximum.
ひらめき Alert Self Defense 15 100% chance to dodge any single attack.
てかげん Mercy Self Attack 10 If your enemy has a lower skill level than yours, enemy is left with 10 HP when it would otherwise be destroyed.
気合 Spirit Self Immediate 40 Current unit gains 10 morale.
幸運 Luck Self Battle End 45 For next battle, gain double money.
信頼 Trust Ally Immediate 30 An ally unit recovers 2000 HP.
加速 Accel Self Turn 10 Increases Mobility by 3 for one movement.
覚醒 Zeal Self Immediate 60 Current unit can move again.
集中 Focus Self Turn 15 For 1 turn, Hit Rate and Evasion are increased by 30%.
激励 Rouse Ally Immediate 70 An ally's morale is increased by 10.
再動 Enable Ally Immediate 90 Specified unit that has already moved may move again.
復活 Revive Ally Immediate 120 Fully revives 1 ally pilot and unit.
隠れ身 Cloak Self Turn 60 For 1 turn, current unit can not be attacked by enemy.
脱力 Tire Enemy Immediate 50 Specified enemy unit loses 10 morale.
自爆 Self-Destruct Self Immediate 1 Destroys unit, but causes damage equivalent to destroyed unit's HP to all adjacent units.
みがわり Substitute (Decoy) Ally Battle End 35 For next battle, take the hit in place of the selected ally.
かく乱 Confuse All Enemy Enemy Turn 70 For 1 turn, all enemies hit rates are halved. However, priority is given to "必中/Sure hit" if used.
Soul Self Attack 60 For one attack, damage is increased by 3.
努力 Gain Self Battle End 20 For next battle, gain double experience.
挑発 Provoke Enemy Battle End 35 The selected enemy will come after you to attack you.
奇跡 Miracle Self Immediate 100 Uses '必中/Sure Hit', 'ひらめき/Flash', '加速/Accel', 'ド根性/Guts', '気合/Spirit' x3, '魂/Soul' and '幸運/Luck'.
祈り Prayer Ally Immediate 100 Gives 50 SP to target pilot.
偵察 Scan Enemy Immediate 1 One enemy unit's status can be seen.