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Super Robot Wars/64/Pilot Skills: Difference between revisions
From Akurasu
< Super Robot Wars | 64
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|| Increases Hit and Evade rates by 10% in level 1 up to 30% in level 9. It also allows the use of NT weapons and increases their range: +1 in Lv7, +1 in Lv8 and +2 in Lv9. | || Increases Hit and Evade rates by 10% in level 1 up to 30% in level 9. It also allows the use of NT weapons and increases their range: +1 in Lv7, +1 in Lv8 and +2 in Lv9. | ||
|- | |- | ||
| Aura Battler || 聖戦士 || Increases Evade rate and strength of Aura Barrier. Allows use of certain weapons | | Aura Battler || 聖戦士 || Increases Evade rate and strength of Aura Barrier. Allows use of certain weapons. <br>Due to a bug, the Evasion rate increases by 32% regardless of the level of the skill. | ||
|- | |- | ||
| ESP || 超能力 || Increases Hit and Evade rates, and Attack Power. Due to a bug it increases Hit and Evade rates by 64% regardless of the level of the skill. | | ESP || 超能力 || Increases Hit and Evade rates, and Attack Power. Due to a bug it increases Hit and Evade rates by 64% regardless of the level of the skill. | ||
| Line 26: | Line 26: | ||
*明鏡止水 | *明鏡止水 | ||
*バーサーカー | *バーサーカー | ||
|| At 130 Will, HP +200, EN +50, Limit +10, Mobility +10, Pilot Stats +10, and non-empty weapon terrain ratings become A-rank | || At 130 Will, HP +200, EN +50, Limit +10, Mobility +10, Pilot Stats +10, and non-empty weapon terrain ratings become A-rank. | ||
|- | |- | ||
| Sword Cut || 切り払い || If the unit is equipped with any kind of sword, the skill allows the pilot to use them to completely block incoming enemy melee or missile attacks. It has a probability of activating of skill Lv*1/16 | | Sword Cut || 切り払い || If the unit is equipped with any kind of sword, the skill allows the pilot to use them to completely block incoming enemy melee or missile attacks. It has a probability of activating of skill Lv*1/16 | ||
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|- | |- | ||
| Double Move || 2回行動 || Allows the pilot to perform 2 whole actions per turn. It gets unlocked depending on the level of each pilot and it is represented by an W. | | Double Move || 2回行動 || Allows the pilot to perform 2 whole actions per turn. It gets unlocked depending on the level of each pilot and it is represented by an W. | ||
|} | |||
===Super Mode/Clear Mind, Still Water=== | |||
{| class="oddeven" style="text-align: center;" | |||
|- | |||
! Level !! Attack Power | |||
|- | |||
| 1-40 || +0 | |||
|- | |||
| 41-44 || +100 | |||
|- | |||
| 45-48 || +200 | |||
|- | |||
| 49-52 || +350 | |||
|- | |||
| 53-56 || +500 | |||
|- | |||
| 57-60 || +700 | |||
|- | |||
| 61-64 || +900 | |||
|- | |||
| 65-68 || +1100 | |||
|- | |||
| 69-72 || +1400 | |||
|- | |||
| 73-76 || +1700 | |||
|- | |||
| 77-80 || +2000 | |||
|- | |||
| 80-99 || +2500 | |||
|} | |} | ||
Latest revision as of 13:44, 11 May 2023
Pilot Skills
| Skill | Japanese | Description |
|---|---|---|
| Obtained Money Bonus | 入手金額 | All pilots get a 10% increase in the money obtained per enemy defeated once they reach 20 kills. The bonus keeps increasing every 20 kills up to 2x more money when they reach 200 kills and this stacks with the spirit command "Luck". The limit on money earned per battle is 65535. |
|
|
Increases Hit and Evade rates by 10% in level 1 up to 30% in level 9. It also allows the use of NT weapons and increases their range: +1 in Lv7, +1 in Lv8 and +2 in Lv9. |
| Aura Battler | 聖戦士 | Increases Evade rate and strength of Aura Barrier. Allows use of certain weapons. Due to a bug, the Evasion rate increases by 32% regardless of the level of the skill. |
| ESP | 超能力 | Increases Hit and Evade rates, and Attack Power. Due to a bug it increases Hit and Evade rates by 64% regardless of the level of the skill. |
|
|
At 130 Will, HP +200, EN +50, Limit +10, Mobility +10, Pilot Stats +10, and non-empty weapon terrain ratings become A-rank. |
| Sword Cut | 切り払い | If the unit is equipped with any kind of sword, the skill allows the pilot to use them to completely block incoming enemy melee or missile attacks. It has a probability of activating of skill Lv*1/16 |
| Shield Defense | シールド防御 | If the unit is equipped with any kind of shield, the skill allows the pilot to use them to reduce the damage taken by half. It has a probability of activating of skill Lv*1/16 |
| Prevail | 底力 | As the unit's HP decreases, their Evade, Hit, & Critical Hit Rate all increase proportionally to HP. Bonuses increase up to level 9. Due to a bug, the Evasion and Hit bonuses are 2 times what they should be. |
| Double Move | 2回行動 | Allows the pilot to perform 2 whole actions per turn. It gets unlocked depending on the level of each pilot and it is represented by an W. |
Super Mode/Clear Mind, Still Water
| Level | Attack Power |
|---|---|
| 1-40 | +0 |
| 41-44 | +100 |
| 45-48 | +200 |
| 49-52 | +350 |
| 53-56 | +500 |
| 57-60 | +700 |
| 61-64 | +900 |
| 65-68 | +1100 |
| 69-72 | +1400 |
| 73-76 | +1700 |
| 77-80 | +2000 |
| 80-99 | +2500 |