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SD Gundam G Generation/Gather Beat/Flow Chart: Difference between revisions
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|colspan="12"|'''Victory Condition:''' Any ally unit reaches the Zeon Research Lab, or all enemies are shot down.<br>'''Defeat Condition:''' White Base is shot down.<br>'''Unit Acquisition:''' None | |colspan="12"|'''Victory Condition:''' Any ally unit reaches the Zeon Research Lab, or all enemies are shot down.<br>'''Defeat Condition:''' White Base is shot down.<br>'''Unit Acquisition:''' None | ||
'''Secret Requirements:''' | '''Secret Requirements:''' | ||
*<span class="secret">(Marion) & Extra Scenario 6 (1/ | *<span class="secret">(Marion) (1/3) & Extra Scenario 6 (1/2): | ||
**Shoot down the Efreet Kai. You will receive the "EXAM System" part after Main Scenario 5, allowing you to build the Blue Destiny I. | **Shoot down the Efreet Kai. You will receive the "EXAM System" part after Main Scenario 5, allowing you to build the Blue Destiny I. | ||
|- | |- | ||
| Line 293: | Line 293: | ||
'''Secret Requirements:''' | '''Secret Requirements:''' | ||
*<span class="secret">ID Command upgrade for Domon: | *<span class="secret">ID Command upgrade for Domon: | ||
**Have Domon fight any enemy with the Shining Gundam. This will trigger Domon's power-up event, granting him a new, enhanced set of ID Commands. | **Have Domon fight any enemy with the Shining Gundam. This will trigger Domon's power-up event, granting him a new, enhanced set of ID Commands, one of them being the Shining Finger attack. | ||
*<span class="secret">(Marion) & Extra Scenario 6 (2/ | *<span class="secret">(Marion) (2/3) & Extra Scenario 6 (2/2): | ||
**Have the Blue Destiny I, and then the Blue Destiny III built by the end of this stage. Yuu and Blue Destiny III will then temporarily leave at the end of the next scenario. | **Have the Blue Destiny I, and then the Blue Destiny III built by the end of this stage. Yuu and Blue Destiny III will then temporarily leave at the end of the next scenario. | ||
*<span class="secret">Keeping Kamille: | *<span class="secret">Keeping Kamille: | ||
| Line 313: | Line 313: | ||
**Have Gundam Ez8 in your arsenal. You will then receive the parts to upgrade the Ez8 into 2 different forms by the end of this scenario. | **Have Gundam Ez8 in your arsenal. You will then receive the parts to upgrade the Ez8 into 2 different forms by the end of this scenario. | ||
*<span class="secret">Kamille ID Command upgrade: | *<span class="secret">Kamille ID Command upgrade: | ||
** | **Field Kamille piloting Zeta Gundam, field Kyouji in any unit, and then let Alex or Muller shoot down any of Amuro, Shiro, Seabook, Domon or Yuu. This will grant Kamille a new, enhanced set of ID Commands. If you miss this, you will have two more chances to achieve this condition, in Extra Scenario 6 and in Main Scenario 19. | ||
|- | |- | ||
|class="fc-sp-sc" colspan="12"|'''Extra Scenario 6: Deserted Colony Area''' | |class="fc-sp-sc" colspan="12"|'''Extra Scenario 6: Deserted Colony Area''' | ||
| Line 320: | Line 320: | ||
*Blue Destiny III => <span class="lost">Blue Destiny III</span> <span class="secret">(secret) | *Blue Destiny III => <span class="lost">Blue Destiny III</span> <span class="secret">(secret) | ||
*<span class="unlock">Yuu gains a new ID Command to replace his old EXAM-related one. | *<span class="unlock">Yuu gains a new ID Command to replace his old EXAM-related one. | ||
*<span class="secret">(Marion) | '''Secret Requirements:''' | ||
*<span class="secret">(Marion) (3/3): | |||
**Have Yuu defeat Nimbus. This will also cause Yuu to lose the Blue Destiny III. | **Have Yuu defeat Nimbus. This will also cause Yuu to lose the Blue Destiny III. | ||
*<span class="secret">Kamille ID Command upgrade: | |||
**Field Kamille piloting Zeta Gundam, and then let Nimbus shoot down Yuu. This will trigger an event and grant Kamille his final ID Command, the Waverider Crash attack. This will also prevent you from getting Marion however. If you miss this, you will have one more chance to achieve this condition in Main Scenario 19. | |||
|- | |||
|class="fc-std-sc" colspan="12"|'''Main Scenario 16: Moonrace Settlement''' | |||
|- | |||
|colspan="12"|'''Victory Condition:''' (1) Have Bright communicate with Harry, Phil or Poe; (2) Move any battleship to the marked square on the map; (3) Shoot down all enemies.<br>'''Defeat Condition:''' Argama is shot down.<br>'''Unit Acquisition (Post-Stage):''' | |||
*WODOM | |||
*<span class="secret">SUMO (Harry) | |||
*<span class="unlock">Argama (Bright) => Nahel Argama (Bright) | |||
*<span class="lost">(Kou) | |||
*'''Part:''' High Clearance Parts x2 | |||
*'''Part:''' Mega Beam Cannon | |||
'''Communication Events:''' | |||
*Bright can communicate with Harry. | |||
*Bright can communicate with Phil. | |||
*Bright can communicate with Poe. | |||
*Loran can can communicate with Corin. | |||
*Loran can can communicate with Jacop. | |||
*Loran can can communicate with Bruno. | |||
'''Secret Requirements:''' | |||
*<span class="secret">SUMO (Harry): | |||
**Have Bright communicate with Harry, Phil or Poe without your team attacking any enemy units (you can then attack any enemy you want after communicating, though it isn't necessary). Harry will then join your team after the scenario. | |||
|- | |||
|class="fc-std-sc" colspan="12"|'''Main Scenario 17: Solomon''' | |||
|- | |||
|colspan="12"|'''Victory Condition:''' Shoot down all enemies.<br>'''Defeat Condition:''' Nahel Argama is shot down.<br>'''Unit Acquisition:''' | |||
*Gundam GP03 (Kou) | |||
*<span class="temp">Jegan (Monsha) | |||
*<span class="temp">Jegan (Chap) | |||
*<span class="temp">Jegan (Alpha) | |||
*<span class="temp">Birmingham (Tianem) | |||
*<span class="temp">Birmingham (Wakkein) | |||
'''Communication Events:''' | |||
*Bright can communicate with Wakkein. | |||
*Chris can communicate with Monsha. | |||
*Kou can communicate with Monsha. | |||
'''Secret Requirements:''' | |||
*<span class="secret">Keeping Sleggar: | |||
**Do not let Sleggar fight Dozle's Big Zam, or he will attempt a suicide attack to cripple it, dying in the process. | |||
|- | |||
|class="fc-std-sc" colspan="12"|'''Main Scenario 18: Side 6 Area''' | |||
|- | |||
|colspan="12"|'''Victory Condition:''' Move any battleship to the marked square, or shoot down all enemies.<br>'''Defeat Condition:''' Nahel Argama is shot down.<br>'''Unit Acquisition:''' | |||
*Wing Gundam (Heero) | |||
'''Communication Events:''' | |||
*None | |||
|- | |- | ||
|class="fc-std-sc" colspan="12"|'''Main Scenario 19: Lunar City Granada''' | |||
|- | |||
|colspan="12"|'''Victory Condition:''' Shoot down all enemies.<br>'''Defeat Condition:''' Nahel Argama is shot down.<br>'''Unit Acquisition:''' | |||
*<span class="temp">Sazabi (Casval) | |||
*<span class="temp">Geara Doga (Apolly) | |||
*<span class="temp">Geara Doga (Roberto) | |||
*<span class="temp">Qubeley (Haman) | |||
*<span class="temp">Jagd Doga (Chalia Bull) | |||
*<span class="temp">Jagd Doga (Marion)</span> <span class="secret">(secret) | |||
*<span class="temp">Tallgeese III (Zechs) | |||
*<span class="temp">Tallgeese (Noin) | |||
'''Unit Acquisition (Post-Stage):''' | |||
*Sazabi (Casval) | |||
*<span class="secret">Jagd Doga (Marion) | |||
'''Communication Events:''' | |||
*Amuro can communicate with Char. | |||
*Sayla can communicate with Char. | |||
*Heero can communicate with Zechs. | |||
*Zero can communicate with Chalia. | |||
'''Secret Requirements:''' | |||
*<span class="secret">Kamille ID Command upgrade: | |||
**Field Kamille piloting Zeta Gundam, field Kyouji in any unit, and then have Kamille attack the Gromlin. This will trigger an event and grant Kamille his final ID Command, the Waverider Crash attack. | |||
**(Out of all of the secret conditions regarding Kamille's ID Command upgrade, the one in this scenario is the only one that can be achieved without sacrificing anyone in your team, but since this is already the penultimate stage, you won't have many chances to use it). | |||
*<span class="secret">Zero ID Command upgrade: | |||
**Have Zero communicate with Chalia. This will grant him a new, enhanced set of ID Commands after the scenario. | |||
*<span class="secret">Kowloon Gundam (Master Asia) in Main Scenario 20: | |||
**Make sure that Domon is the pilot with the highest level in your team. If there are other pilots who are at the same level with Domon, they must not be Amuro, Kamille, Judau, Seabook, or Uso. Master Asia in the Kowloon Gundam will then join you during the final battle. If this condition is not fulfilled, Master Asia will join your team after you clear the final stage, and will be available for the following laps played upon that save data. | |||
|- | |||
|class="fc-std-sc" colspan="12"|'''Main Scenario 20: A Baoa Qu''' | |||
|- | |||
|colspan="12"|'''Victory Condition:''' (1) Shoot down all enemies; (2) Shoot down Gromlin.<br>'''Defeat Condition:''' Nahel Argama is shot down.<br>'''Unit Acquisition:''' | |||
*<span class="secret">Kowloon Gundam (Master Asia) | |||
*<span class="temp">Geara Doga (Apolly) | |||
*<span class="temp">Geara Doga (Roberto) | |||
*<span class="temp">Qubeley (Haman) | |||
*<span class="temp">Rewloola (Chalia Bull) | |||
*<span class="temp">Tallgeese III (Zechs) | |||
*<span class="temp">Tallgeese (Noin) | |||
'''Unit Acquisition (Post-Stage):''' | |||
*Kowloon Gundam (Master Asia) [if not obtained previously] | |||
|} | |} | ||
Latest revision as of 04:28, 15 June 2023
Units in Black join your team.
Units and Pilots in Orange are NPCs, or are only playable for that stage.
Units in Blue have special requirements. Check the Secrets page for more details.
Units in Red previously joined, but from this point, are rendered unusable. Those lost permanently are marked so, while others rejoin later on.
Information in Green are upgrades for units already in your party.
All Extra Scenarios in this game are completely optional to play and can be skipped (aside from Extra Scenario 4 and Extra Scenario 6). Playing them will not force you to skip any other scenarios.
| Main Scenario 1: Side 7 | |||||||||||
| Victory Condition: Shoot down all enemies. Defeat Condition: Gundam or White Base is shot down. Unit Acquisition:
Unit Acquisition (Post-Stage):
| |||||||||||
| Main Scenario 2: Atmosphere | |||||||||||
| Victory Condition: Survive for 9 turns, or shoot down all enemies. Defeat Condition: White Base is shot down. Unit Acquisition:
Unit Acquisition (Post-Stage):
Communication Events:
Secret Requirements:
| |||||||||||
| Main Scenario 3: North America Continent | |||||||||||
| Victory Condition: Shoot down all enemies. Defeat Condition: White Base is shot down. Unit Acquisition:
Unit Acquisition (Post-Stage):
Communication Events:
Secret Requirements:
| |||||||||||
| Extra Scenario 1: North American Zeon Research Lab | |||||||||||
| Victory Condition: Any ally unit reaches the Zeon Research Lab, or all enemies are shot down. Defeat Condition: White Base is shot down. Unit Acquisition: None Secret Requirements:
| |||||||||||
| Main Scenario 4: Mexico | |||||||||||
| Victory Condition: Shoot down all enemies. Defeat Condition: White Base is shot down. Unit Acquisition:
Communication Events:
Secret Requirements:
| |||||||||||
| Main Scenario 5: Jaburo | |||||||||||
| Victory Condition: (1) Shoot down all enemies; (2) Move White Base to the southern edge of the map, or shoot down all enemies. Defeat Condition: White Base is shot down. Unit Acquisition:
Unit Acquisition (Post-Stage):
Communication Events:
Secret Requirements:
| |||||||||||
| Extra Scenario 2: Murasame Research Lab | |||||||||||
| Victory Condition: Shoot down all enemies. Defeat Condition: Grey Phantom is shot down. Unit Acquisition:
Unit Acquisition (Post-Stage):
Secret Requirements:
| |||||||||||
| Main Scenario 6: Torrington Base | |||||||||||
| Victory Condition: Shoot down all enemies. Defeat Condition: Grey Phantom is shot down. Unit Acquisition:
Unit Acquisition (Post-Stage):
Communication Events:
Secret Requirements:
| |||||||||||
| Main Scenario 7: Kimberlite | |||||||||||
| Victory Condition: Shoot down all enemies. Defeat Condition: Grey Phantom is shot down. Unit Acquisition:
Communication Events:
Secret Requirements:
| |||||||||||
| Main Scenario 8: South America | |||||||||||
| Victory Condition: (1) Shoot down all enemies; (2) Move Grey Phantom to the northern edge of the map. Defeat Condition: Grey Phantom is shot down. Unit Acquisition:
Communication Events:
| |||||||||||
| Main Scenario 9: Jaburo | |||||||||||
| Victory Condition: (1) Shoot down all enemies; (2) Move any ally unit to the designated point on the map, or shoot down all enemies. Defeat Condition: (1) Grey Phantom is shot down; (2) 6 turns pass. Unit Acquisition:
Unit Acquisition (Post-Stage):
Communication Events:
Secret Requirements:
| |||||||||||
| Extra Scenario 3: Kasarelia | |||||||||||
| Victory Condition: Shoot down all enemies. Defeat Condition: Argama is shot down. Unit Acquisition:
Communication Events:
Secret Requirements:
| |||||||||||
| Main Scenario 10: Gibraltar | |||||||||||
| Victory Condition: Shoot down all enemies. Defeat Condition: Argama is shot down. Unit Acquisition:
Unit Acquisition (Post-Stage):
Communication Events:
Secret Requirements:
| |||||||||||
| Main Scenario 11: Sweetwater | |||||||||||
| Victory Condition: Shoot down all enemies. Defeat Condition: Argama is shot down. Unit Acquisition (Post-Stage):
Communication Events:
Secret Requirements:
| |||||||||||
| Main Scenario 12: Texas Colony (en-route) | |||||||||||
| Victory Condition: (1) Shoot down all enemies; (2) Have the Argama escape to the left side of the map, or shoot down all enemies. Defeat Condition: Argama is shot down. Unit Acquisition:
Unit Acquisition (Post-Stage):
Communication Events:
Secret Requirements:
| |||||||||||
| Extra Scenario 4: Shangri-La | |||||||||||
| Victory Condition: Capture or destroy all enemy units (in fact just capture or destroy the stolen Jegan). Defeat Condition: Argama is shot down. Unit Acquisition (Post-Stage):
| |||||||||||
| Main Scenario 13: Texas Colony | |||||||||||
| Victory Condition: Shoot down all enemies. Defeat Condition: Argama is shot down. Unit Acquisition (Post-Stage):
Communication Events:
Secret Requirements:
| |||||||||||
| Extra Scenario 5: Frontier Side | |||||||||||
| Victory Condition: Shoot down all enemies. Defeat Condition: Argama is shot down. Unit Acquisition:
Communication Events:
| |||||||||||
| Main Scenario 14: Side 6 (en-route) | |||||||||||
| Victory Condition: Shoot down all enemies. Defeat Condition: Argama is shot down. Unit Acquisition:
Unit Acquisition (Post-Stage):
Communication Events:
Secret Requirements:
| |||||||||||
| Main Scenario 15: Side 6 | |||||||||||
| Victory Condition: Shoot down all enemies. Defeat Condition: Argama is shot down. Unit Acquisition:
Unit Acquisition (Post-Stage):
Communication Events:
Secret Requirements:
| |||||||||||
| Extra Scenario 6: Deserted Colony Area | |||||||||||
| Victory Condition: Shoot down all enemies. Defeat Condition: Argama is shot down. Unit Acquisition:
Secret Requirements:
| |||||||||||
| Main Scenario 16: Moonrace Settlement | |||||||||||
| Victory Condition: (1) Have Bright communicate with Harry, Phil or Poe; (2) Move any battleship to the marked square on the map; (3) Shoot down all enemies. Defeat Condition: Argama is shot down. Unit Acquisition (Post-Stage):
Communication Events:
Secret Requirements:
| |||||||||||
| Main Scenario 17: Solomon | |||||||||||
| Victory Condition: Shoot down all enemies. Defeat Condition: Nahel Argama is shot down. Unit Acquisition:
Communication Events:
Secret Requirements:
| |||||||||||
| Main Scenario 18: Side 6 Area | |||||||||||
| Victory Condition: Move any battleship to the marked square, or shoot down all enemies. Defeat Condition: Nahel Argama is shot down. Unit Acquisition:
Communication Events:
| |||||||||||
| Main Scenario 19: Lunar City Granada | |||||||||||
| Victory Condition: Shoot down all enemies. Defeat Condition: Nahel Argama is shot down. Unit Acquisition:
Unit Acquisition (Post-Stage):
Communication Events:
Secret Requirements:
| |||||||||||
| Main Scenario 20: A Baoa Qu | |||||||||||
| Victory Condition: (1) Shoot down all enemies; (2) Shoot down Gromlin. Defeat Condition: Nahel Argama is shot down. Unit Acquisition:
Unit Acquisition (Post-Stage):
|