https://akurasu.net/downloads/Mazin_head.png
Come hang out with us in the Discord server.
Account creation is disabled due to spam.
If you want to help out on the Wiki, poke us in on our Discord server in #wiki.
Please consider supporting the site with the PlayAsia referral links here or via the donate buttons in the sidebar, it really does help.
https://akurasu.net/downloads/Flonne_cheer.png

Super Robot Wars/J/Mech Abilities: Difference between revisions

From Akurasu
Jump to navigationJump to search
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
=Mech Abilites=
=Mech Abilities=


{|
{|
Line 17: Line 17:
| Combine || 合体 || Multiple units merge into a new unit.
| Combine || 合体 || Multiple units merge into a new unit.
|-
|-
| Swap || 換装 || Allows swapping a docked unit in a battleship with a unit that wasn't fielded. Can be done up to 3 times per map with upgrades.
| Swap || 換装 || Allows swapping a docked unit in a battleship with a unit that wasn't fielded. Can be done up to 3 times per map with upgrades. Also allows the Archangel, Nadesico and Nadesico Y-Unit to use consumable parts on allies up to 3 spaces away.
|-
| Exchange || 交代 || Allows units with a swappable frame to exchange frames when docked in a battleship. Also allows Strike Gundam to exchange frames with a Skygrasper.<br><span class="lost">Not listed on a unit's abilities</span>
|-
|-
| Repair Equipment || 修理装置 || Restores an adjacent ally's HP. Amount restored depends on pilot's Level.
| Repair Equipment || 修理装置 || Restores an adjacent ally's HP. Amount restored depends on pilot's Level.
Line 25: Line 27:
| Load || 搭載 || Allows loading of allied units into battleships.
| Load || 搭載 || Allows loading of allied units into battleships.
|-
|-
| After Image || 分身 || 50% chance of evading an incoming attack. Activates at 130 Will.
| After Image || 分身 || Completely evades an enemy attack. Activates at 130 Will. Activation rate based on difference between pilot / enemy Skill
|-
|-
| God Shadow || ゴッドシャド || 50% chance of evading an incoming attack. Activates at 130 Will.
| God Shadow || ゴッドシャド || Completely evades an enemy attack. Activates at 130 Will. Activation rate based on difference between pilot / enemy Skill
|-
|-
| ECS <small>(Electromagnetic Camouflage System)</small> || ECS || 50% chance of evading an incoming attack. Activates at 130 Will.
| ECS <small>(Electromagnetic Camouflage System)</small> || ECS || Completely evades an enemy attack. Activates at 130 Will. Activation rate based on difference between pilot / enemy Skill
|-
|-
| Vital Jump || バイタルジャンプ || 50% chance of evading an incoming attack. Activates at 130 Will. Also negates terrain movement penalty and allows unit to move through enemies.***
| Vital Jump || バイタルジャンプ || Completely evades an enemy attack. Activates at 130 Will. Activation rate based on difference between pilot / enemy Skill . Also negates terrain movement penalty and allows unit to move through enemies.***
|-
|-
| Boson Jump || ボゾンジャンプ || 50% chance of evading an incoming attack. Activates at 130 Will. Enemy only.
| Boson Jump || ボゾンジャンプ || Completely evades an enemy attack. Activates at 130 Will. Activation rate based on difference between pilot / enemy Skill. Enemy only.
|-
|-
| Beam Coat S || ビームコート S || Reduces beam damage by 800. Costs 5 EN per use.
| Beam Coat S || ビームコート S || Reduces beam damage by 800. Costs 5 EN per use.
Line 42: Line 44:
|-
|-
| Phase Shift Armor || フェズシフト装甲 || Reduces non-beam damage by 800. Costs 10 EN per use.
| Phase Shift Armor || フェズシフト装甲 || Reduces non-beam damage by 800. Costs 10 EN per use.
|-
| Transphase Armor || トランスフェイズ装甲 || Reduces non-beam damage by 900. Costs 5 EN per use..<br><span class="lost">Not listed on the reference page</span>
|-
|-
| Laminate Armor || ラミネート装甲 || Reduces beam damage by 1200. Costs 10 EN per use.
| Laminate Armor || ラミネート装甲 || Reduces beam damage by 1200. Costs 10 EN per use.
Line 47: Line 51:
| Chakra Shield || チャクラシールド || Reduces damage by 800. Costs 5 EN per use.
| Chakra Shield || チャクラシールド || Reduces damage by 800. Costs 5 EN per use.
|-
|-
| Distortion Field || ディストーション・フィールド || Reduces gravity damage by 2500, beam damage by 1500, and normal damage by 1000. Costs 10 EN per use.
| Distortion Field || ディストーション・フィールド || Nullifies gravity attacks under 2500 damage and beam attacks under 1500 damage; reduces all other attacks' damage by 1000. Costs 10 EN per use.
|-
|-
| Barrier S || バリア S || Reduces all damage by 800. Costs 5 EN per use.
| Barrier S || バリア S || Reduces all damage by 800. Costs 5 EN per use.
Line 63: Line 67:
| V-MAXIMUM || V-MAXIMUM || Unit gains 2 Movement, 20 Mobility, After Image and Beam Coat L. Activates at 120 Will. Layzner MK2 only.
| V-MAXIMUM || V-MAXIMUM || Unit gains 2 Movement, 20 Mobility, After Image and Beam Coat L. Activates at 120 Will. Layzner MK2 only.
|-
|-
| Lambda Driver || ラムダ・ドライバ || The offensive and defensive power of the unit increases as the pilot's Will increases. Activates at 120 Will.
| Lambda Driver || ラムダ・ドライバ || The offensive and defensive power of the unit increases as the pilot's Will increases. Activates at 120 Will. <br>Nullifies damage under 1400, always active when morale is 100+. Costs 5 EN per use.
|-
| Lambda Driver* || ラムダ・ドライバ || The offensive and defensive power of the unit increases as the pilot's Will increases. Enemy Only
|-  
|-  
| Gravity Wave Beam || 重力波ビーム || At the start of the turn, fully supplies all EN to units in range that have a Gravity Antenna.
| Gravity Wave Beam || 重力波ビーム || At the start of the turn, fully supplies all EN to units in range that have a Gravity Antenna.
Line 71: Line 73:
| Gravity Antenna || 重力波アンテナ || Units gain full EN supply at start of turn if in range of the Gravity Wave Beam.
| Gravity Antenna || 重力波アンテナ || Units gain full EN supply at start of turn if in range of the Gravity Wave Beam.
|-
|-
| DCS <small>(Dimensional Coupler System)</small> || 次元連結システム || 50% chance of evading an incoming attack, and reduces all damage by 1000. Costs 10 EN per use. Activates at 130 Will.  Also negates terrain movement penalty and allows unit to move through enemies.***
| DCS <small>(Dimensional Coupler System)</small> || 次元連結システム || Completely evades an enemy attack. Activates at 130 Will. Activation rate based on difference between pilot / enemy Skill. Activates at 130 Will.  Also negates terrain movement penalty and allows unit to move through enemies.***
|-
|-
| Orgone Cloud || オルゴン・クラウド || 50% chance of evading an incoming attack, and reduces all damage by 1200. Costs 5 EN per use. Activates at 130 Will. Also negates terrain movement penalty and allows unit to move through enemies.***
| Orgone Cloud || オルゴン・クラウド || Reduces all damage by 1200. Completely evades an enemy attack. Evasion activates at 130 Will. Activation rate based on difference between pilot / enemy Skill. Also negates terrain movement penalty and allows unit to move through enemies.***
|-
|-
| HP Regeneration S || HP回復 S || Restores 10% of HP at start of every turn.
| HP Regeneration S || HP回復 S || Restores 10% of HP at start of every turn.
Line 88: Line 90:
|-
|-
|}
|}
<small> * = Used by the Behemoth units, this version of the Lambda Driver is active from the start, and costs only 5 EN for its barrier</small>


<small> ** = The in-game description states 10 EN, but gameplay reveals it is in fact 5 EN per barrier activation</small>
<small> ** = The in-game description states 10 EN, but gameplay reveals it is in fact 5 EN per barrier activation</small>

Latest revision as of 13:57, 11 July 2023

Mech Abilities

English Japanese Description
Sword Equipped 剣装備 Enables the pilot's Counter Cut Skill.
Gun Equipped 銃装備 Enables the pilot's Shoot Down Skill.
Shield Equipped 盾装備 Enables the pilot's Shield Defense Skill.
Transform 変形 Transform the unit into an alternate form.
Separate 分離 Unit separates into it's components or discards an "armored carrier"-type shell. If discarding a shell, can only be done once per map.
Combine 合体 Multiple units merge into a new unit.
Swap 換装 Allows swapping a docked unit in a battleship with a unit that wasn't fielded. Can be done up to 3 times per map with upgrades. Also allows the Archangel, Nadesico and Nadesico Y-Unit to use consumable parts on allies up to 3 spaces away.
Exchange 交代 Allows units with a swappable frame to exchange frames when docked in a battleship. Also allows Strike Gundam to exchange frames with a Skygrasper.
Not listed on a unit's abilities
Repair Equipment 修理装置 Restores an adjacent ally's HP. Amount restored depends on pilot's Level.
Supply Equipment 補給装置 Fully restores an adjacent ally's EN and Ammo, at the cost of 10 Will from the ally resupplied.
Load 搭載 Allows loading of allied units into battleships.
After Image 分身 Completely evades an enemy attack. Activates at 130 Will. Activation rate based on difference between pilot / enemy Skill
God Shadow ゴッドシャド Completely evades an enemy attack. Activates at 130 Will. Activation rate based on difference between pilot / enemy Skill
ECS (Electromagnetic Camouflage System) ECS Completely evades an enemy attack. Activates at 130 Will. Activation rate based on difference between pilot / enemy Skill
Vital Jump バイタルジャンプ Completely evades an enemy attack. Activates at 130 Will. Activation rate based on difference between pilot / enemy Skill . Also negates terrain movement penalty and allows unit to move through enemies.***
Boson Jump ボゾンジャンプ Completely evades an enemy attack. Activates at 130 Will. Activation rate based on difference between pilot / enemy Skill. Enemy only.
Beam Coat S ビームコート S Reduces beam damage by 800. Costs 5 EN per use.
Beam Coat M ビームコート M Reduces beam damage by 900. Costs 5 EN per use.
Beam Coat L ビームコート L Reduces beam damage by 1000. Costs 5 EN per use.
Phase Shift Armor フェズシフト装甲 Reduces non-beam damage by 800. Costs 10 EN per use.
Transphase Armor トランスフェイズ装甲 Reduces non-beam damage by 900. Costs 5 EN per use..
Not listed on the reference page
Laminate Armor ラミネート装甲 Reduces beam damage by 1200. Costs 10 EN per use.
Chakra Shield チャクラシールド Reduces damage by 800. Costs 5 EN per use.
Distortion Field ディストーション・フィールド Nullifies gravity attacks under 2500 damage and beam attacks under 1500 damage; reduces all other attacks' damage by 1000. Costs 10 EN per use.
Barrier S バリア S Reduces all damage by 800. Costs 5 EN per use.
Barrier M バリア M Reduces all damage by 1000. Costs 10 EN per use.
Barrier L バリア L Reduces all damage by 1200. Costs 15 EN per use.
Mazin Power マジンパワー Attack damage is multiplied by 1.25. Activates at 130 Will.
V-MAX V-MAX Unit gains 1 Movement, 10 Mobility, After Image and Beam Coat S. Activates at 120 Will. Layzner only.
V-MAX+ V-MAX強化 Unit gains 1 Movement, 15 Mobility, After Image and Beam Coat M. Activates at 120 Will. Powered Layzner only.
V-MAXIMUM V-MAXIMUM Unit gains 2 Movement, 20 Mobility, After Image and Beam Coat L. Activates at 120 Will. Layzner MK2 only.
Lambda Driver ラムダ・ドライバ The offensive and defensive power of the unit increases as the pilot's Will increases. Activates at 120 Will.
Nullifies damage under 1400, always active when morale is 100+. Costs 5 EN per use.
Gravity Wave Beam 重力波ビーム At the start of the turn, fully supplies all EN to units in range that have a Gravity Antenna.
Gravity Antenna 重力波アンテナ Units gain full EN supply at start of turn if in range of the Gravity Wave Beam.
DCS (Dimensional Coupler System) 次元連結システム Completely evades an enemy attack. Activates at 130 Will. Activation rate based on difference between pilot / enemy Skill. Activates at 130 Will. Also negates terrain movement penalty and allows unit to move through enemies.***
Orgone Cloud オルゴン・クラウド Reduces all damage by 1200. Completely evades an enemy attack. Evasion activates at 130 Will. Activation rate based on difference between pilot / enemy Skill. Also negates terrain movement penalty and allows unit to move through enemies.***
HP Regeneration S HP回復 S Restores 10% of HP at start of every turn.
HP Regeneration M HP回復 M Restores 20% of HP at start of every turn.
HP Regeneration L HP回復 L Restores 30% of HP at start of every turn.
EN Regeneration S EN回復 S Restores 10% of EN at start of every turn.
EN Regeneration M EN回復 M Restores 20% of EN at start of every turn.
EN Regeneration L EN回復 L Restores 30% of EN at start of every turn.

** = The in-game description states 10 EN, but gameplay reveals it is in fact 5 EN per barrier activation

*** = This effect is not listed in the in-game description

Lambda Driver

Morale Range Damage Multiplier Barrier Strength
100-129 1.2x 1400
130-139 1.3x 1600
140-149 1.4x 1800
150 1.5x 2000