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Super Robot Wars/Compact 2.3/Info Dump: Difference between revisions
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*Repair Kit S x 7 | *Repair Kit S x 7 | ||
*Cartridge x 5 | *Cartridge x 5 | ||
<br><br> | |||
'''BUGS'''<br> | |||
When carrying over data from Parts 1 and 2, it is possible to duplicate a Dunbine pilot. If you gained the Bilibine in part 1, and if a fairy is assigned to the Dunbone when the Aura Battler's are lost at the end of Scene 1 in part 3, whomever is piloting the Dunbine will appear in the mech when the Dunbine and the Fairies are added to your roster at the start of Scene 3. If you, for example, have Marvel assigned to the Dunbine with Elle or Belle, when the fairies rejoin, they will still be assigned to the Dunbine, but Marvel will appear there as well.<br> | |||
<br> | |||
If you attempt to reassign someone to the Dunbine to clear out Marvel, the name of the unit will change in the pilot assigning menu, but will appear as the Dunbine with no pilot in others menus, such as Mech list, or Upgrade lists. Promptly put that character back in the unit you want them to use. Upon deploying units, whomever you assigned to the Dunbine/wrong-named unit, will still be in the Dunbine. You can create a duplicate of Show, Keen, or Neal in this manner, with their own seperate EXP and SP pools that do not share with the original. | |||
Currently untested: What happens to Marvel after these circumstances, or if this causes any further errors. | |||
Latest revision as of 07:50, 15 September 2023
Unlike Parts 1 & 2, players start out with different amounts of money & parts depending on if data was carried over from parts 1 and 2.
WHAT IS CARRIED OVER
- Remaining money after clear save
- Aquired secrets & assorted flags needed for part 3 secrets
- All parts
WHAT ISN'T CARRIED OVER
- Upgrades
- Pilot Levels
- Post-stage pilot skills
Note:Data can be carried over from only part 1 or part 2
If no data is carried over
- 1,000,000 Money
- Booster x 5
- Megabooster x 3
- Apogee Motor x 4
- Meagnetic Coating x 5
- Biosensor x 3
- Psycoframe x 2
- Haro x 1
- High Powered Radar x 1
- Chobham Armor x 5
- Super Allow Z x 2
- New Super Allow Z x 1
- Spirit Energy Device x 1
- Minovsky Craft x 2
- Beam Coating x 2
- Large Generator x 2
- V-Up Unit x 1
- Propellant Tank S x 7
- Repair Kit S x 7
- Cartridge x 5
BUGS
When carrying over data from Parts 1 and 2, it is possible to duplicate a Dunbine pilot. If you gained the Bilibine in part 1, and if a fairy is assigned to the Dunbone when the Aura Battler's are lost at the end of Scene 1 in part 3, whomever is piloting the Dunbine will appear in the mech when the Dunbine and the Fairies are added to your roster at the start of Scene 3. If you, for example, have Marvel assigned to the Dunbine with Elle or Belle, when the fairies rejoin, they will still be assigned to the Dunbine, but Marvel will appear there as well.
If you attempt to reassign someone to the Dunbine to clear out Marvel, the name of the unit will change in the pilot assigning menu, but will appear as the Dunbine with no pilot in others menus, such as Mech list, or Upgrade lists. Promptly put that character back in the unit you want them to use. Upon deploying units, whomever you assigned to the Dunbine/wrong-named unit, will still be in the Dunbine. You can create a duplicate of Show, Keen, or Neal in this manner, with their own seperate EXP and SP pools that do not share with the original.
Currently untested: What happens to Marvel after these circumstances, or if this causes any further errors.