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Super Robot Wars/OGs/Mech Database: Difference between revisions

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Syochan (talk | contribs)
Set up the factions as per Daichi's request. Sorry about before!
Yuval4436 (talk | contribs)
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==Mech Factions==
==Unit Categories==


*[[/R Series|R Series]] - ''SRX project related mechs''
*[[/R Series|R Series]] - ''SRX project related mechs''
*[[/Personal Trooper X|Personal Trooper X]] - ''Gespenst series related mechs''
*[[/Personal Trooper X|Personal Trooper X]] - ''Gespenst series related mechs''
*[[/Real Trooper X|Real Trooper X]] - ''Huckebein series related mechs''
*[[/Real Trooper X|Real Trooper X]] - ''Huckebein series related mechs''
*[[/Super Robot Grungust|Super Robot Grungust]] - ''Grungust series realted mechs''
*[[/Super Robot Grungust|Super Robot Grungust]] - ''Grungust series related mechs''
*[[/Divine Crusaders|Divine Crusaders]] - ''Lion series related mechs''
*[[/Armored Module|Armored Module]] - ''Mobile weapons used mostly by the Divine Crusaders''
*[[/Others|Others]] - ''mechs that fit under no faction''
*[[/Others|Others]] - ''Units that fit under no category''
*[[/Battleships|Battleships]] - ''the various carriers''
*[[/Battleships|Battleships]] - ''Various ships/carriers''
*[[/Balmar Empire|Balmar Empire]] - ''mechs from the Balmar Empire''
*[[/Shadow Mirror|Shadow Mirror]] - ''Mobile weapons from the Shadow Mirror dimension''
*[[/Shadow Mirror|Shadow Mirror]] - ''mechs from the Shadow Mirror dimension''
 
*[[/Einst|Einst]] - ''mysterious alien race''
''Note: To see the games that a given unit appeared at, refer to the [[Units_List/Banpresto_Originals|Master Banpresto Original Unit List]].''
*[[/Inspectors|Inspectors]] - ''mechs used by the Inspectors''
 
''Note: For quick description of the BO units, and their model numbers, refer to the [[Units_List/Banpresto_Originals/Unit_Descriptions|Master Banpresto Original Unit Description List]].''
 
==Layout Explanation==
 
''Below is how the information is laid out in the links''
 
'''General Statistics'''
 
{|
|-
| '''Name''' || (The name of the unit)
|-
| '''Model Number''' || (The unit's model number if known)
|-
| '''Height''' || (The unit's height if known)
|-
| '''Weight''' || (The unit's weight if known)
|}
 
 
{|
|-
| '''Movement''' || (How many squares the unit can move)
|-
| '''Movement Types''' || (Shows what terrain types the unit can move in. Air means the unit can fly; Land means the unit can walk on ground; Sea means the unit doesn't suffer movement penalties when moving though bodies of water.)
|-
| '''Size''' || (The unit's size)
|-
| '''Twin System Type''' || (The type of bonus the unit gives when paired up with another unit by using the Twin System)
|-
| '''Cost''' || (How much it costs to repair the unit in case it is destroyed in-battle)
|-
| '''Terrain''' || (Terrain values of the unit in the order of '''Air / Ground / Water / Space''')
|-
| '''Full Upgrade Bonus''' || (The unique bonus available to the unit if you fully upgrade its non-weapon stats)
|-
| '''W Capacity''' || (How many W Gauge worth of weapons the unit can equip)
|-
| '''Parts Slots''' || (How many parts the unit can equip)
|-
| '''Total Upgrade Cost''' || (How much money it costs to fully upgrade all non-weapon stats of the unit)
|-
| style="vertical-align:middle;" | '''Special'''  || (Any special ability that the unit has)
|-
|}
 
 
'''Mechanic Statistics'''
 
{|
|-
! Statistics !! Base !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10
|}
 
(The unit's base values for each stat is listed here with the values after each upgrade purchased.)
 
{|
| '''HP''' - The unit's hit points. Unit is destroyed if it's reduced to zero.
|-
| '''EN''' - The unit's energy.
|-
| '''Mobility''' - Determines how good the unit is at dodging attacks.
|-
| '''Armor''' - The unit's defensive ability. High stats will reduce damage.
|}
 
 
'''Armament Statistics'''
 
{|
! Armament !! Attribute !! Classification !! Attack Power !! Range !! Accuracy !! Critical !! Ammo !! EN Cost !! Will !! Terrain !! Requirement !! Status !! Upgrade Cost
|}
 
(Detailed information on the attacks available to a unit excluding equipable weapons)
 
{|
| colspan="2" | '''Armament''' - The name of the unit's attack
|-
| '''Attribute''' || '''P''' means Post Movement, able to perform this attack after moving.
|-
| || '''B''' means Beam, will be affected by beam barriers.
|-
| || '''M''' means Missile, will be affected by jammers.
|-
| || '''S''' means Status, the attack inflicts a status effect upon the enemy
|-
| '''Classification''' || '''Melee''' - Damage modified by pilot's Melee stat & Infight level.
|-
| || '''Contact''' - Melee attack that uses the opponent's terrain for accuracy calculations.
|-
| || '''Ranged''' - Damage modified by pilot's Ranged stat & Gunfight level.
|-
| || '''ALL''' - Attack that will target both units in a twin setup.
|-
| || '''ALLW''' - An ALL attack that can target two units that are 1 square apart at once.
|-
| || '''MAP''' - Will target all units within the designated range (can be "enemy-only" or "hits both enemies and allies").
|-
| || '''Pierce''' - Will penetrate/ignore enemies' barriers.
|-
| || '''Combination''' - Attack that requires two or more specific units/pilots being next to each other to be used.
|-
| colspan="2" | '''Attack Power''' - Base~Final value of the attack. Attack Power for individual upgrades is shown on the Caption.
|-
| colspan="2" | '''Range''' - How many squares from the unit that the attack is usable at.
|-
| colspan="2" | '''Accuracy''' - Modifier to the chance of attack hitting the target.
|-
| colspan="2" | '''Critical''' - Modifier to the chance of the attack causing critical damage.
|-
| colspan="2" | '''Ammo''' - How many times the attack can be used if limited by ammo.
|-
| colspan="2" | '''EN Cost''' - How much energy this attack requires to be used.
|-
| colspan="2" | '''Will ''' - The minimum Will requirement of the pilot before the attack can be used.
|-
| colspan="2" | '''Terrain''' - Final damage modifier on various terrain ranked from S to D in this order: '''Air / Ground / Water / Space'''
|-
| colspan="2" | '''Requirement''' - Anything else the attack requires e.g Telekinesis Level 2, Must be near X unit, etc.
|-
| '''Status''' || Any status effects the attack has.
|-
| || '''R''' status effect only inflicted to Robot (status effects can be blocked by certain mech abilities).
|-
| || '''P''' status effect only inflicted to Pilot (status effects can be blocked by certain mech abilities).
|-
| '''Upgrade Cost''' || How much money it costs to fully upgrade the weapon.
|-
|}
 
==Templates for easy copy-pasting for wiki editors==
 
'''General Statistics'''
 
{|
|-
| '''Name''' ||
|-
| '''Model Number''' ||
|-
| '''Height''' ||
|-
| '''Weight''' ||
|-
|}
 
 
{|
|-
| '''Movement''' ||
|-
| '''Movement Types''' ||
|-
| '''Size''' ||
|-
| '''Twin System Type''' ||
|-
| '''Cost''' ||
|-
| '''Terrain''' ||
|-
| '''Full Upgrade Bonus''' ||
|-
| '''W Capacity''' ||
|-
| '''Parts Slots''' ||
|-
| '''Total Upgrade Cost''' ||
|-
| style="vertical-align:middle;" | '''Special''' ||
|-
|}
 
 
'''Mechanic Statistics'''
 
{|
|-
! Statistics !! Base !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10
|-
| colspan="12" | <center>'''''Original Generations 1'''''</center>
|-
| '''HP''' || || || || || || || || || || ||
|-
| '''EN''' || || || || || || || || || || ||
|-
| '''Mobility''' || || || || || || || || || || ||
|-
| '''Armor''' || || || || || || || || || || ||
|-
| colspan="12" | <center>'''''Original Generations 2'''''</center>
|-
| '''HP''' || || || || || || || || || || ||
|-
| '''EN''' || || || || || || || || || || ||
|-
| '''Mobility''' || || || || || || || || || || ||
|-
| '''Armor''' || || || || || || || || || || ||
|-
| colspan="12" | <center>'''''Original Generations 2.5'''''</center>
|-
| '''HP''' || || || || || || || || || || ||
|-
| '''EN''' || || || || || || || || || || ||
|-
| '''Mobility''' || || || || || || || || || || ||
|-
| '''Armor''' || || || || || || || || || || ||
|}
 
 
'''Armament Statistics'''
 
<sup>Hover over the weapon's Attack Power value to see its scaling.</sup>
{|
! Armament !! Attribute !! Classification !! Attack Power !! Range !! Accuracy !! Critical !! Ammo !! EN Cost !! Will !! Terrain !! Requirement !! Status !! Upgrade Cost
|-
| colspan="14" | <center>'''''Original Generations 1'''''</center>
|-
| '''Weapon''' || || || || || || || || || || || || ||
|-
| '''Weapon''' || || || || || || || || || || || || ||
|-
| colspan="14" | <center>'''''Original Generations 2'''''</center>
|-
| '''Weapon''' || || || || || || || || || || || || ||
|-
| '''Weapon''' || || || || || || || || || || || || ||
|-
| colspan="14" | <center>'''''Original Generations 2.5'''''</center>
|-
| '''Weapon''' || || || || || || || || || || || || ||
|-
| '''Weapon''' || || || || || || || || || || || || ||
|-
|}

Latest revision as of 08:59, 3 April 2024


Unit Categories

Note: To see the games that a given unit appeared at, refer to the Master Banpresto Original Unit List.

Note: For quick description of the BO units, and their model numbers, refer to the Master Banpresto Original Unit Description List.

Layout Explanation

Below is how the information is laid out in the links

General Statistics

Name (The name of the unit)
Model Number (The unit's model number if known)
Height (The unit's height if known)
Weight (The unit's weight if known)


Movement (How many squares the unit can move)
Movement Types (Shows what terrain types the unit can move in. Air means the unit can fly; Land means the unit can walk on ground; Sea means the unit doesn't suffer movement penalties when moving though bodies of water.)
Size (The unit's size)
Twin System Type (The type of bonus the unit gives when paired up with another unit by using the Twin System)
Cost (How much it costs to repair the unit in case it is destroyed in-battle)
Terrain (Terrain values of the unit in the order of Air / Ground / Water / Space)
Full Upgrade Bonus (The unique bonus available to the unit if you fully upgrade its non-weapon stats)
W Capacity (How many W Gauge worth of weapons the unit can equip)
Parts Slots (How many parts the unit can equip)
Total Upgrade Cost (How much money it costs to fully upgrade all non-weapon stats of the unit)
Special (Any special ability that the unit has)


Mechanic Statistics

Statistics Base +1 +2 +3 +4 +5 +6 +7 +8 +9 +10

(The unit's base values for each stat is listed here with the values after each upgrade purchased.)

HP - The unit's hit points. Unit is destroyed if it's reduced to zero.
EN - The unit's energy.
Mobility - Determines how good the unit is at dodging attacks.
Armor - The unit's defensive ability. High stats will reduce damage.


Armament Statistics

Armament Attribute Classification Attack Power Range Accuracy Critical Ammo EN Cost Will Terrain Requirement Status Upgrade Cost

(Detailed information on the attacks available to a unit excluding equipable weapons)

Armament - The name of the unit's attack
Attribute P means Post Movement, able to perform this attack after moving.
B means Beam, will be affected by beam barriers.
M means Missile, will be affected by jammers.
S means Status, the attack inflicts a status effect upon the enemy
Classification Melee - Damage modified by pilot's Melee stat & Infight level.
Contact - Melee attack that uses the opponent's terrain for accuracy calculations.
Ranged - Damage modified by pilot's Ranged stat & Gunfight level.
ALL - Attack that will target both units in a twin setup.
ALLW - An ALL attack that can target two units that are 1 square apart at once.
MAP - Will target all units within the designated range (can be "enemy-only" or "hits both enemies and allies").
Pierce - Will penetrate/ignore enemies' barriers.
Combination - Attack that requires two or more specific units/pilots being next to each other to be used.
Attack Power - Base~Final value of the attack. Attack Power for individual upgrades is shown on the Caption.
Range - How many squares from the unit that the attack is usable at.
Accuracy - Modifier to the chance of attack hitting the target.
Critical - Modifier to the chance of the attack causing critical damage.
Ammo - How many times the attack can be used if limited by ammo.
EN Cost - How much energy this attack requires to be used.
Will - The minimum Will requirement of the pilot before the attack can be used.
Terrain - Final damage modifier on various terrain ranked from S to D in this order: Air / Ground / Water / Space
Requirement - Anything else the attack requires e.g Telekinesis Level 2, Must be near X unit, etc.
Status Any status effects the attack has.
R status effect only inflicted to Robot (status effects can be blocked by certain mech abilities).
P status effect only inflicted to Pilot (status effects can be blocked by certain mech abilities).
Upgrade Cost How much money it costs to fully upgrade the weapon.

Templates for easy copy-pasting for wiki editors

General Statistics

Name
Model Number
Height
Weight


Movement
Movement Types
Size
Twin System Type
Cost
Terrain
Full Upgrade Bonus
W Capacity
Parts Slots
Total Upgrade Cost
Special


Mechanic Statistics

Statistics Base +1 +2 +3 +4 +5 +6 +7 +8 +9 +10
Original Generations 1
HP
EN
Mobility
Armor
Original Generations 2
HP
EN
Mobility
Armor
Original Generations 2.5
HP
EN
Mobility
Armor


Armament Statistics

Hover over the weapon's Attack Power value to see its scaling.

Armament Attribute Classification Attack Power Range Accuracy Critical Ammo EN Cost Will Terrain Requirement Status Upgrade Cost
Original Generations 1
Weapon
Weapon
Original Generations 2
Weapon
Weapon
Original Generations 2.5
Weapon
Weapon