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Super Robot Wars/UX/Pilot Skills: Difference between revisions

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! Skill !! Japanese !! Description  
! Skill !! Japanese !! Description  
|-
|-
| Ninja || 忍者 || Increases Hit, Evasion and Critical Rate.
| Double Action || 2回行動 || Can act twice in one turn. Unique to Tobikage (only before Joe becomes the pilot) and enemy characters.
|-
|-
| Innovator || イノベイター || Increases Hit, Evasion and Special Evasion rate with Will, activates at 130.
| Aura Power || オーラ力 || Increases dodge rate, attack power of weapons that require Aura Power skill, and strength of Aura Barrier.
|-
|-
| Factor || ファクター || Increases Nanomachine activity percentage for Machina's Self Recovery Ability.  
| Holy Warrior || 聖戦士 || Damage dealt+10%, activates at 130 will.
|-
|-
| Soul of The Three Seasons || 三候の魂 || Damage dealt to enemies becomes +10% and taken damage from enemies -10%, activates at 130 Will.
| Ninja || 忍者 || Increases hit, dodge, and critical rate.
|-
|-
| Top Ace || トップエース || Money gained from combat becomes x1.2 (only for top three).
| Ninja Awaken || 忍者覚醒 || Damage dealt+10%, activates at 130 will.
|-
| Synergetic Code || シナジェティック・コード || Increases hit and dodge rates.
|-
| Read Heart || 読心 || Increases hit and dodge rates. Level is set based on pilot. Might not work against other units with this skill.
|-
| SEED || SEED || Damage dealt+10%, +20% hit and dodge rate, activates at 130 will.
|-
| Innovator || イノベイター || Increases Hit, Evasion and Quantum Jump activation rate as will does, activates at 130 will.
|-
| Innovade || イノベイド || Hit and Evasion rate increase as will does, activates at 130 Will.
|-
| Super Soldier || 超兵 || Hit and Evasion rate increase as will does, activates at 130 Will.
|-
| Magician || 魔術師 || Increases all pilot stats besides SP. Maximum of +20.
|-
| Grimoire || 魔導書 || Determines maximum MP and per-turn MP regeneration rate. Maximum regeneration is 30%. Maximum MP depends on unit.
|-
| Beastification || ビースト化 || Damage dealt+10%, activates at 130 will, and requires Dancougar Nova to combine into Maxgod first.
|-
| Songstress || 歌姫 || Increases the stat bonus given by Emotional Wave command, up to +30 for all allies and -30 for all enemies.
|-
| Factor || ファクター || Unit recovers HP when it takes damage, based on (Nanomachine level/2) shown on pilot screen.
|-
| Soul of Three Seasons || 三候の魂 || Damage dealt+10%, damage taken-10%, activates at 130 will.
|-
| Soul of The Shura || 修羅の魂 || Casts Soul when HP drops to 50% or less.
|-
| Soaring Furious Emperor || 翔烈帝 || At 140 will or 30% HP or less (whichever comes first), Liu Bei transforms into Shuuretsutei mode. Moveset changes, enables combination attack with Cao Cao and Sun Quan (and Lu Bu if he's been recruited), and confers flying and +1 movement.
|-
| Top Ace || トップエース || Money acquired +20%. Only for top three aces (shown on bottom screen in main intermission screen).
|-
|-
|}  
|}  


=='''Learned with Parts Pilot Skills'''==
=='''Pilot Skills Learned From Skillparts'''==
{|
{|
|-
|-
! Skill !! Japanese !! Description  
! Skill !! Japanese !! Description  
|-
|-
| Prevail || 底力 || When HP is low, Hit/Evade/Armour/Crit stats will be raised.  
| Potential || 底力 || Increase Hit, Evade, and Critical rates, and Armor in proportion to amount of HP lost. Level*10 = Required HP percentage for it to begin to work.
|-
|-
|| Support Attack || 援護攻撃 || Allows the pilot to provide offensive support to an adjacent ally. Each level increases Attack Power, Hit Rate and allows an additional support attack in a single turn.
|| Support Attack || 援護攻撃 || Allows a single unit's attack to be supported by another single unit's, or one unit of a pair's, attack. Skill level affects number of times it can be used, and the attack power and accuracy of the support attack.
|-
|-
| Support Defense || 援護防御 || Allows the pilot to provide defensive support to an adjacent ally. Each level allows an additional support defense in a single turn.
| Support Defense || 援護防御 || Allows a unit to take a hit for another unit. Works either within pairs, or when a single unit is being attacked (singles or pairs can support defend for a single, but not the other way around). Skill level affects number of times in a single turn it can be done.
|-
|-
| Resolve || 闘争心 || Will+5 at beginning of stage.
| Resolve || 闘争心 || Initial will+5.
|-
|-
| Will Limit Break || 気力限界突破 || Break Will Limit (MAX = 170).  
| Will Limit Break || 気力限界突破 || Maximum will becomes 170.
|-
|-
| EN Save || Eセーブ || Weapon EN cost becomes 80%.
| EN Save || Eセーブ || Weapon EN cost reduced by 20%. Does not affect attacks that require MP.
|-
|-
| Bullet Save || Bセーブ || Weapon Bullet amount becomes x1.5.
| Bullet Save || Bセーブ || +50% ammo on ammo-based weapons.
|-
|-
| Counter || カウンター || Allows the pilot to attack first when targeted by the enemy. Activation percentage is increased by Skill stat.
| Counter || カウンター || Allows the pilot to attack first when targeted by the enemy. Activation chance is based on difference between defender and attacker's Maneuver stats, with a base chance of 10%.
|-
|-
| Predict || 見切リ || +10% to Dodge & Hit when Will is 130 or above
| Predict || 見切リ || +10% to Hit, Dodge, and Critical rates at 130 will.
|-
|-
| Guard || ガード || Damage taken reduced by 20% activates at 130 Will.
| Guard || ガード || Damage taken -20%, activates at 130 Will.
|-
|-
| Continuous Action || 連続行動 || When enemy unit is shot down allows unit to act again. Single unit only, activates at 130 Will. Can only be activated once a Player Phase.
| Dash || ダッシュ || Movement+1, and another +1 at 130 will.
|-
|-
| Entirety Attack || 全体攻撃 || Damages enemy Partner Unit once, the higher Skill Level the more attack power. Single unit only.
| Continuous Action || 連続行動 || Gives unit another turn when it defeats a single or paired enemy, once per turn. Single units only, activates at 130 will.
|-
| All Attack || 全体攻撃 || Single unit can attack both units in a pair at once. Single unit only. Level 1 = 70%, Level 2 = 80%, Level 3 = 90%
|-
|-
| Hit&Away || ヒット&<ruby>アウェイ</ruby> || Enables movement after attacking.
| Hit&Away || ヒット&<ruby>アウェイ</ruby> || Enables movement after attacking.
|-
|-
| Infight || インファイト || Increases melee weapon Attack Power and Crit rate, the higher level the higher effect.
| Ignore Size Difference || サイズ差無視 || Ignores damage and accuracy penalties due to size difference.
|-
| Infight || インファイト || Increases melee weapon attack and critical rate (up to +400/+20%).
|-
| Gunfight || ガンファイト || Increases shooting weapon attack and hitrate adjustment (up to +400/+20%).
|-
|-
| Gunfight || ガンファイト || Increases shooting weapon Attack Power and Hit rate, the higher level the higher effect.
| Repair Skill || 修理スキル || Repair range+1, repair effectiveness+50%.
|-
|-
| SP Up || SPアップ || Increases Spirit Points, the higher level the higher effect.
| Resupply Skill || 補給スキル || Can resupply after moving.
|-
|-
| Mental (Focus) || 集中力 || Decreases Spirit Command Point cost, the higher level the higher effect.
| SP Up || SPアップ || Increases SP. +5/level, maxes at +50 (level 8 to level 9 is +10 SP)
|-
|-
| Commander || 指揮官 || Increases nearby ally's Hit/Evade stats, the higher level the closer ally is the higher effect.
| Mental (Focus) || 集中力 || Decreases SP cost. -5%/level, maxes at -30%.
|-
|-
| Attacker || アタッカー || Attack Power becomes x1.2, activates at 130 Will.
| Commander || 指揮官 || Increase hit and dodge rates of allies within blue command radius. Effect decreases at range 2-4. When a unit is within two command auras, the higher effect is used.
|-
| Spiritual Resistance || 精神耐性 || Negates pilot stat decrease, stun, will reduction, and SP reduction. Does not protect against will reduction from Festum attacks.
|-
| Attacker || アタッカー || Attack x1.2 at 130 will.
|-  
|-  
| Supporter || スボーター || Support Attack's power becomes x1.2 against defending enemy, Support Defense power becomes x1.2.
| Supporter || スボーター || Support Attack and Defense have their effectiveness increased by 20%.
|-
| SP Regen || SP回復 || Regenerates 10 SP at the start of each player turn. Applies to subpilots as well.
|-
| Remodel Skill || 改造スキル || Reduces upgrade cost by 20%.
|-
| Distance Penalty Negate || 距離補正無効 || Negates the accuracy penalty for attacking at range greater than 1. (About 3-4% per square.)
|-
| Movement + Funds || 移動+資金 || Gives 100 credits per square moved.
|-
| Movement + Spirit || 移動+精神 || Recovers 1 SP per square moved.
|-
| Perfect Defend || 完全防御 || Shield Defense's activation rate is 100%.
|-
| Master Fencer || 剣奢 || Sword Cut's activation rate is 100%.
|-
| Gun Expert || 銃の名手 || Shoot Down's activation rate is 100%.
|-
| First Strike || 先手必勝 || Counter's activation rate is 100%. If the pilot doesn't have Counter, then this skillpart gives Counter, as well.
|-
|-
| Distance Penalty Nullify || 距離?正無効 || Attack range's Hit rate penalty is negated.
| Willpower Awaken || 気力覚醒 || Maximum will becomes 200.
|-
|-
| Move + Money || 移動+?金 || When you move one square, 100 credit gained.
| Precise Attack || 精密攻撃 || Critical damage is 1.5x instead of 1.25x.
|-
|-
| Sword Brilliance || 剣奢 || Sword Cut becomes 100%.
| Will+Attack || 気力+攻撃 || Increases attack power as will increases.
|-
|-
| Gun Expert || 銃の名手 || Shoot Down becomes 100%.
| Will+Defense || 気力+防卿 || Increases defense power as will increases.
|-
|-
| Precise Attack || 精密攻撃 || When activating Critical hit, damage becomes x1.5.
| Good Luck || 強運 || Credit gain becomes x1.5. Stacks with Partner and Top Ace bonus, but not 2x money spirits.
|-
|-
| Will+Attack || 気力+攻撃 || When Will increases, maximum damage increases.
| Circumstance Battler || ガンバリ屋 || Experience gain becomes x1.5. Stacks with Partner Bonuses and 2x experience spirits.
|-
|-
| Will+Defense || 気力+防卿 || When Will increases, Defense Power increases.
| Terrain Adaption Rise || 地形適応上昇 || Terrain ratings on unit and weapon increase by 1, to a maximum of S.
|-
|-
| Fortune || 強運 || Credit gain becomes x1.5.
| Repair Mechanism Load || 修理装置搭載 || Allows a unit that does not have repair to be able to repair.
|-
|-
| Tenacity ? || ガンバリ? || Experience gain becomes x1.5.
| Resupply Mechanism Load || 補給装置搭載 || Allows a unit that does not have resupply to be able to resupply.
|-
|-
| Repair Mechanism || 修理装置塔? || Units without Repair Mechanism can Repair as well.
| Continuous Target Negate || 連続ターゲット無効 || Ignores successive targeting adjustment (the more a unit is attacked within a single phase, the lower its dodge rate becomes).
|-
|-
| Continuous Target Negate || 連続ターゲット無効 || Continuous Target Penalty negated.
| Violent Attack || 強襲 || Cast Assault on self at the start of every player phase.
|-
|-
| Foresight || 予知 || Cast Alert on self at the start of every player phase.
|}
|}


[[Category: SRW UX]]
[[Category: SRW UX]]

Latest revision as of 08:52, 17 July 2024

Unique Pilot Skills

Skill Japanese Description
Double Action 2回行動 Can act twice in one turn. Unique to Tobikage (only before Joe becomes the pilot) and enemy characters.
Aura Power オーラ力 Increases dodge rate, attack power of weapons that require Aura Power skill, and strength of Aura Barrier.
Holy Warrior 聖戦士 Damage dealt+10%, activates at 130 will.
Ninja 忍者 Increases hit, dodge, and critical rate.
Ninja Awaken 忍者覚醒 Damage dealt+10%, activates at 130 will.
Synergetic Code シナジェティック・コード Increases hit and dodge rates.
Read Heart 読心 Increases hit and dodge rates. Level is set based on pilot. Might not work against other units with this skill.
SEED SEED Damage dealt+10%, +20% hit and dodge rate, activates at 130 will.
Innovator イノベイター Increases Hit, Evasion and Quantum Jump activation rate as will does, activates at 130 will.
Innovade イノベイド Hit and Evasion rate increase as will does, activates at 130 Will.
Super Soldier 超兵 Hit and Evasion rate increase as will does, activates at 130 Will.
Magician 魔術師 Increases all pilot stats besides SP. Maximum of +20.
Grimoire 魔導書 Determines maximum MP and per-turn MP regeneration rate. Maximum regeneration is 30%. Maximum MP depends on unit.
Beastification ビースト化 Damage dealt+10%, activates at 130 will, and requires Dancougar Nova to combine into Maxgod first.
Songstress 歌姫 Increases the stat bonus given by Emotional Wave command, up to +30 for all allies and -30 for all enemies.
Factor ファクター Unit recovers HP when it takes damage, based on (Nanomachine level/2) shown on pilot screen.
Soul of Three Seasons 三候の魂 Damage dealt+10%, damage taken-10%, activates at 130 will.
Soul of The Shura 修羅の魂 Casts Soul when HP drops to 50% or less.
Soaring Furious Emperor 翔烈帝 At 140 will or 30% HP or less (whichever comes first), Liu Bei transforms into Shuuretsutei mode. Moveset changes, enables combination attack with Cao Cao and Sun Quan (and Lu Bu if he's been recruited), and confers flying and +1 movement.
Top Ace トップエース Money acquired +20%. Only for top three aces (shown on bottom screen in main intermission screen).

Pilot Skills Learned From Skillparts

Skill Japanese Description
Potential 底力 Increase Hit, Evade, and Critical rates, and Armor in proportion to amount of HP lost. Level*10 = Required HP percentage for it to begin to work.
Support Attack 援護攻撃 Allows a single unit's attack to be supported by another single unit's, or one unit of a pair's, attack. Skill level affects number of times it can be used, and the attack power and accuracy of the support attack.
Support Defense 援護防御 Allows a unit to take a hit for another unit. Works either within pairs, or when a single unit is being attacked (singles or pairs can support defend for a single, but not the other way around). Skill level affects number of times in a single turn it can be done.
Resolve 闘争心 Initial will+5.
Will Limit Break 気力限界突破 Maximum will becomes 170.
EN Save Eセーブ Weapon EN cost reduced by 20%. Does not affect attacks that require MP.
Bullet Save Bセーブ +50% ammo on ammo-based weapons.
Counter カウンター Allows the pilot to attack first when targeted by the enemy. Activation chance is based on difference between defender and attacker's Maneuver stats, with a base chance of 10%.
Predict 見切リ +10% to Hit, Dodge, and Critical rates at 130 will.
Guard ガード Damage taken -20%, activates at 130 Will.
Dash ダッシュ Movement+1, and another +1 at 130 will.
Continuous Action 連続行動 Gives unit another turn when it defeats a single or paired enemy, once per turn. Single units only, activates at 130 will.
All Attack 全体攻撃 Single unit can attack both units in a pair at once. Single unit only. Level 1 = 70%, Level 2 = 80%, Level 3 = 90%
Hit&Away ヒット&アウェイ Enables movement after attacking.
Ignore Size Difference サイズ差無視 Ignores damage and accuracy penalties due to size difference.
Infight インファイト Increases melee weapon attack and critical rate (up to +400/+20%).
Gunfight ガンファイト Increases shooting weapon attack and hitrate adjustment (up to +400/+20%).
Repair Skill 修理スキル Repair range+1, repair effectiveness+50%.
Resupply Skill 補給スキル Can resupply after moving.
SP Up SPアップ Increases SP. +5/level, maxes at +50 (level 8 to level 9 is +10 SP)
Mental (Focus) 集中力 Decreases SP cost. -5%/level, maxes at -30%.
Commander 指揮官 Increase hit and dodge rates of allies within blue command radius. Effect decreases at range 2-4. When a unit is within two command auras, the higher effect is used.
Spiritual Resistance 精神耐性 Negates pilot stat decrease, stun, will reduction, and SP reduction. Does not protect against will reduction from Festum attacks.
Attacker アタッカー Attack x1.2 at 130 will.
Supporter スボーター Support Attack and Defense have their effectiveness increased by 20%.
SP Regen SP回復 Regenerates 10 SP at the start of each player turn. Applies to subpilots as well.
Remodel Skill 改造スキル Reduces upgrade cost by 20%.
Distance Penalty Negate 距離補正無効 Negates the accuracy penalty for attacking at range greater than 1. (About 3-4% per square.)
Movement + Funds 移動+資金 Gives 100 credits per square moved.
Movement + Spirit 移動+精神 Recovers 1 SP per square moved.
Perfect Defend 完全防御 Shield Defense's activation rate is 100%.
Master Fencer 剣奢 Sword Cut's activation rate is 100%.
Gun Expert 銃の名手 Shoot Down's activation rate is 100%.
First Strike 先手必勝 Counter's activation rate is 100%. If the pilot doesn't have Counter, then this skillpart gives Counter, as well.
Willpower Awaken 気力覚醒 Maximum will becomes 200.
Precise Attack 精密攻撃 Critical damage is 1.5x instead of 1.25x.
Will+Attack 気力+攻撃 Increases attack power as will increases.
Will+Defense 気力+防卿 Increases defense power as will increases.
Good Luck 強運 Credit gain becomes x1.5. Stacks with Partner and Top Ace bonus, but not 2x money spirits.
Circumstance Battler ガンバリ屋 Experience gain becomes x1.5. Stacks with Partner Bonuses and 2x experience spirits.
Terrain Adaption Rise 地形適応上昇 Terrain ratings on unit and weapon increase by 1, to a maximum of S.
Repair Mechanism Load 修理装置搭載 Allows a unit that does not have repair to be able to repair.
Resupply Mechanism Load 補給装置搭載 Allows a unit that does not have resupply to be able to resupply.
Continuous Target Negate 連続ターゲット無効 Ignores successive targeting adjustment (the more a unit is attacked within a single phase, the lower its dodge rate becomes).
Violent Attack 強襲 Cast Assault on self at the start of every player phase.
Foresight 予知 Cast Alert on self at the start of every player phase.