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Super Robot Wars/Z2/Spirits: Difference between revisions

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Updated seishin translations to commonly used translations. (referred from here: http://superrobotwars.wikia.com/wiki/Spirit)
Netmonmatt (talk | contribs)
Terminology update to match the Pilot Database.
 
Line 10: Line 10:
| Focus/集中 || Valor/熱血 || Gain/努力 || Cheer/応援 || Analyze/分析
| Focus/集中 || Valor/熱血 || Gain/努力 || Cheer/応援 || Analyze/分析
|-
|-
| Strike/必中 || Soul/魂 || Mercy/てかげん || Trust/信頼 || Disturbance/かく乱
| Strike/必中 || Soul/魂 || Mercy/てかげん || Trust/信頼 || Disturb/かく乱
|-
|-
| Sense/直感 || Snipe/狙撃 || Love/愛 || Faith/友情 || Scan/偵察
| Sense/直感 || Snipe/狙撃 || Love/愛 || Faith/友情 || Scan/偵察
|-
|-
| Flash/ひらめき || Fury/直撃 || Bravery/勇気 || Renew/補給 || Rouse/激励
| Alert/ひらめき || Pierce/直撃 || Courage/勇気 || Renew/補給 || Rouse/激励
|-
|-
| Invincible/不屈 || Assault/突撃 || Spirit/気合 || Guts/根性 || Enable/再動
| Persist/不屈 || Assail/突撃 || Spirit/気合 || Vigor/根性 || Enable/再動
|-
|-
| Guard/鉄壁 || Zeal/覚醒 || Drive/気迫 || Super Guts/ド根性 || Hope/期待
| Wall/鉄壁 || Zeal/覚醒 || Drive/気迫 || Guts/ド根性 || Hope/期待
|}
|}


Line 26: Line 26:
! English !! Japanese !! Target !! Description  
! English !! Japanese !! Target !! Description  
|-
|-
| Attune || 感応 || 1 Ally || For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert.
| Attune || 感応 || 1 Ally || For 1 turn, final hit becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert.
|-
|-
| Focus  || 集中 || Self || For 1 turn, hit & evade rates increase by 30%.
| Focus  || 集中 || Self || For 1 turn, hit & evade rates increase by 30%.
|-
|-
| Strike || 必中 || Self || For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert.
| Strike || 必中 || Self || For 1 turn, final hit becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert.
|-
|-
| Sense || 直感 || Self || Gain effects of Strike and Flash.
| Sense || 直感 || Self || Gain effects of Strike and Alert.
|-
|-
| Flash || ひらめき || Self || 100% chance to evade the next attack.
| Alert || ひらめき || Self || 100% chance to evade the next attack.
|-
|-
| Invincible || 不屈 || Self || The next attack that hits this unit will deal 10 damage.
| Persist || 不屈 || Self || The next attack that hits this unit will deal 10 damage.
|-
|-
| Guard || 鉄壁 || Self || For 1 turn, decrease damage received from enemy to 1/4.
| Wall || 鉄壁 || Self || For 1 turn, decrease damage received from enemy to 1/4.
|-
|-
| Accel || 加速 || Self || +3 to movement, effect remains until unit moves.
| Accel || 加速 || Self || +3 to movement, effect remains until unit moves.
|-
|-
| Valor || 熱血 || Self || Next attack deals double damage.
| Valor || 熱血 || Self || Next attack deals 2x damage. Will not be applied or consumed on support attacks. If Soul is also active, Soul is applied first.
|-
|-
| Soul || 魂 || Self || Next attack deals 2.5x damage. Takes precedence over Valor.
| Soul || 魂 || Self || Next attack deals 2.5x damage. Will not be applied or consumed on support attacks. If Valor is also active, Soul is applied first.
|-
|-
| Snipe || 狙撃 || Self || +2 to weapons range except for MAP and weapons with 1 range.
| Snipe || 狙撃 || Self || +2 to weapons range except for MAP and weapons with 1 range.
|-
|-
| Fury || 直撃 || Self || The next attack ignores enemy barriers, defensive skills and size modifiers.
| Pierce || 直撃 || Self || The next attack ignores enemy barriers, defensive skills and size modifiers.
|-
|-
| Assault || 突撃 || Self || Can attack with any non-MAPW after movement.
| Assail || 突撃 || Self || Can attack with any non-MAPW after movement.
|-
|-
| Zeal || 覚醒 || Self || Unit can act again after moving/attacking. Does not stack.
| Zeal || 覚醒 || Self || Unit can act again after ending their turn. You cannot layer this effect.
|-
|-
| Luck || 幸運 || Self || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.
| Luck || 幸運 || Self || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.
Line 60: Line 60:
| Mercy || てかげん || Self || If the next attack from this unit would destroy the target, the target's HP is reduced to 10 instead. Only works when the enemy's Skill stat is lower than the attacker's.
| Mercy || てかげん || Self || If the next attack from this unit would destroy the target, the target's HP is reduced to 10 instead. Only works when the enemy's Skill stat is lower than the attacker's.
|-
|-
| Love || 愛 || Self || Use Accelerate, Valor, Flash, Strike, Spirit, Luck and Gain at once.
| Love || 愛 || Self || Commands Accel/加速, Strike/必中, Alert/閃き, Valor/熱血, Spirit/気合, Gain/努力 and Luck/幸運 will take effect.
|-
|-
| Bravery || 勇気 || Self || Use Accelerate, Valor, Invincible, Strike, Spirit, and Fury at once.
| Courage || 勇気 || Self || Commands Accel/加速, Strike/必中, Persist/不屈, Valor/熱血, Spirit/気合, and Pierce/直撃 will take effect.
|-
|-
| Spirit || 気合 || Self || +10 to Will.
| Spirit || 気合 || Self || +10 to Will.
Line 78: Line 78:
| Renew || 補給 || 1 Ally || Recovers all Ammo/EN.
| Renew || 補給 || 1 Ally || Recovers all Ammo/EN.
|-
|-
| Guts || 根性 || Self || Recovers 30% of MAX HP.
| Vigor || 根性 || Self || Recovers 30% of MAX HP.
|-
|-
| Super Guts || ド根性 || Self || Fully recovers HP.
| Guts || ド根性 || Self || Fully recovers HP.
|-
|-
| Daunt || 脱力 || 1 Enemy || -10 to target's Will.
| Daunt || 脱力 || 1 Enemy || -10 to target's Will.
|-
|-
| Analyze || 分析 || 1 Enemy || For 1 turn, deal 1.1x damage to target and take 0.9x damage from target.
| Analyze || 分析 || 1 Enemy || Increases damage dealt to that unit by 1.1x and reduces damage taken from that unit by 10% for one turn.
|-
|-
| Disturbance || かく乱 || All Enemies || All enemy pilot's Hit rates halved for 1 full turn.
| Disturb || かく乱 || All Enemies || All enemy pilot's Hit rates halved for 1 full turn.
|-
|-
| Scan || 偵察 || 1 Enemy || View enemies stats.
| Scan || 偵察 || 1 Enemy || View enemies stats.

Latest revision as of 23:20, 31 August 2024

SP Commands

SP Commands as in the Search screen, check below for their effects:

Column 1 Column 2 Column 3 Column 4 Column 5
Attune/感応 Accel/加速 Luck/幸運 Bless/祝福 Daunt/脱力
Focus/集中 Valor/熱血 Gain/努力 Cheer/応援 Analyze/分析
Strike/必中 Soul/魂 Mercy/てかげん Trust/信頼 Disturb/かく乱
Sense/直感 Snipe/狙撃 Love/愛 Faith/友情 Scan/偵察
Alert/ひらめき Pierce/直撃 Courage/勇気 Renew/補給 Rouse/激励
Persist/不屈 Assail/突撃 Spirit/気合 Vigor/根性 Enable/再動
Wall/鉄壁 Zeal/覚醒 Drive/気迫 Guts/ド根性 Hope/期待

Seishin List

English Japanese Target Description
Attune 感応 1 Ally For 1 turn, final hit becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert.
Focus 集中 Self For 1 turn, hit & evade rates increase by 30%.
Strike 必中 Self For 1 turn, final hit becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert.
Sense 直感 Self Gain effects of Strike and Alert.
Alert ひらめき Self 100% chance to evade the next attack.
Persist 不屈 Self The next attack that hits this unit will deal 10 damage.
Wall 鉄壁 Self For 1 turn, decrease damage received from enemy to 1/4.
Accel 加速 Self +3 to movement, effect remains until unit moves.
Valor 熱血 Self Next attack deals 2x damage. Will not be applied or consumed on support attacks. If Soul is also active, Soul is applied first.
Soul Self Next attack deals 2.5x damage. Will not be applied or consumed on support attacks. If Valor is also active, Soul is applied first.
Snipe 狙撃 Self +2 to weapons range except for MAP and weapons with 1 range.
Pierce 直撃 Self The next attack ignores enemy barriers, defensive skills and size modifiers.
Assail 突撃 Self Can attack with any non-MAPW after movement.
Zeal 覚醒 Self Unit can act again after ending their turn. You cannot layer this effect.
Luck 幸運 Self Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.
Gain 努力 Self Gain double experience after the next attack.
Mercy てかげん Self If the next attack from this unit would destroy the target, the target's HP is reduced to 10 instead. Only works when the enemy's Skill stat is lower than the attacker's.
Love Self Commands Accel/加速, Strike/必中, Alert/閃き, Valor/熱血, Spirit/気合, Gain/努力 and Luck/幸運 will take effect.
Courage 勇気 Self Commands Accel/加速, Strike/必中, Persist/不屈, Valor/熱血, Spirit/気合, and Pierce/直撃 will take effect.
Spirit 気合 Self +10 to Will.
Drive 気迫 Self +30 to Will.
Bless 祝福 1 Ally Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.
Cheer 応援 1 Ally Gain double experience after the next attack.
Trust 信頼 1 Ally Recovers 2500 HP.
Faith 友情 1 Ally Fully recovers HP.
Renew 補給 1 Ally Recovers all Ammo/EN.
Vigor 根性 Self Recovers 30% of MAX HP.
Guts ド根性 Self Fully recovers HP.
Daunt 脱力 1 Enemy -10 to target's Will.
Analyze 分析 1 Enemy Increases damage dealt to that unit by 1.1x and reduces damage taken from that unit by 10% for one turn.
Disturb かく乱 All Enemies All enemy pilot's Hit rates halved for 1 full turn.
Scan 偵察 1 Enemy View enemies stats.
Rouse 激励 Adjacent Allies +5 to Will to adjacent allies.
Enable 再動 1 Ally Allows targeted unit to act again.
Hope 期待 1 Ally Restores 50 SP to the targeted unit.