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Super Robot Wars/Z2/Spirits: Difference between revisions

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Terminology update to match the Pilot Database.
 
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===SP Commands===
===SP Commands===


<span style="color:#FF0000">''' Note: This is the data from SRW Z1 - so mentions of squads and other Z1 elements are still in this list, when proper data for Z2 becomes available, this list will be edited. '''</span>
SP Commands as in the Search screen, check below for their effects:
 
{|
The English names, by default, are the names given to the spells in the US localization of Super Robot Wars Original Generation/2, and in parentheses are the names that they have been commonly referred to as in the past.
|-
! Column 1 !! Column 2 !! Column 3 !! Column 4 !! Column 5
|-
| Attune/感応 || Accel/加速 || Luck/幸運 || Bless/祝福 || Daunt/脱力
|-
| Focus/集中 || Valor/熱血 || Gain/努力 || Cheer/応援 || Analyze/分析
|-
| Strike/必中 || Soul/魂 || Mercy/てかげん || Trust/信頼 || Disturb/かく乱
|-
| Sense/直感 || Snipe/狙撃 || Love/愛 || Faith/友情 || Scan/偵察
|-
| Alert/ひらめき || Pierce/直撃 || Courage/勇気 || Renew/補給 || Rouse/激励
|-
| Persist/不屈 || Assail/突撃 || Spirit/気合 || Vigor/根性 || Enable/再動
|-
| Wall/鉄壁 || Zeal/覚醒 || Drive/気迫 || Guts/ド根性 || Hope/期待
|}


===Seishin List===
{|
{|
|-
|-
! English !! Japanese !! Target !! Description  
! English !! Japanese !! Target !! Description  
|-
|-
| Attune (Inspire) || 感応 || 1 Ally || For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert.
| Attune || 感応 || 1 Ally || For 1 turn, final hit becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert.
|-
|-
| Focus (Concentrate) || 集中 || Self || For 1 turn, hit & evade rates increase by 30%.
| Focus  || 集中 || Self || For 1 turn, hit & evade rates increase by 30%.
|-
|-
| Strike (Lock-On) || 必中 || Self || For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert.
| Strike || 必中 || Self || For 1 turn, final hit becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert.
|-
|-
| Sense (Instinct) || 直感 || Self || Gain effects of Strike (Lock-On) and Flash.
| Sense || 直感 || Self || Gain effects of Strike and Alert.
|-
|-
| Alert (Flash) || ひらめき || Self || 100% chance to evade the next attack.
| Alert || ひらめき || Self || 100% chance to evade the next attack.
|-
|-
| (Invincible) || 不屈 || Self || The next attack that hits this unit will deal 10 damage.
| Persist || 不屈 || Self || The next attack that hits this unit will deal 10 damage.
|-
|-
| Guard (Iron Wall) || 鉄壁 || Self || For 1 turn, decrease damage received from enemy to 1/4.
| Wall || 鉄壁 || Self || For 1 turn, decrease damage received from enemy to 1/4.
|-
|-
| Vigor (Guts) || 根性 || Self || Recovers 30% of MAX HP.
| Accel || 加速 || Self || +3 to movement, effect remains until unit moves.
|-
|-
| Guts (Great Guts) || ド根性 || Self || Fully recovers HP.
| Valor || 熱血 || Self || Next attack deals 2x damage. Will not be applied or consumed on support attacks. If Soul is also active, Soul is applied first.
|-
|-
| Luck || 幸運 || Self || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.
| Soul || || Self || Next attack deals 2.5x damage. Will not be applied or consumed on support attacks. If Valor is also active, Soul is applied first.
|-
|-
| Gain (Effort) || 努力 || Self || Gain double experience after the next attack.
| Snipe || 狙撃 || Self || +2 to weapons range except for MAP and weapons with 1 range.
|-
|-
| Mercy || てかげん || Self || If the next attack from this unit would destroy the target, the target's HP is reduced to 10 instead. Only works when the enemy's Skill stat is lower than the attacker's.
| Pierce || 直撃 || Self || The next attack ignores enemy barriers, defensive skills and size modifiers.
|-
|-
| Snipe || 狙撃 || Self || +2 to weapons range except for MAP and weapons with 1 range.
| Assail || 突撃 || Self || Can attack with any non-MAPW after movement.
|-
|-
| Fury (Direct Attack)|| 直撃 || Self || The next attack ignores enemy barriers and defensive skills, size modifiers, and "ALL attack" damage modifiers.
| Zeal || 覚醒 || Self || Unit can act again after ending their turn. You cannot layer this effect.
|-
|-
| Accel (Accelerate) || 加速 || Self || +3 to movement, effect remains until unit moves.
| Luck || 幸運 || Self || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.
|-
|-
| Valor (Hot Blood) || 熱血 || Self || Next attack deals double damage.
| Gain || 努力 || Self || Gain double experience after the next attack.
|-
|-
| (Soul) || || Self || Next attack deals 2.5x damage.
| Mercy || てかげん || Self || If the next attack from this unit would destroy the target, the target's HP is reduced to 10 instead. Only works when the enemy's Skill stat is lower than the attacker's.
|-
|-
| Zeal (Awaken) || 覚醒 || Self || Unit can act again after moving/attacking. Does not stack.
| Love || || Self || Commands Accel/加速, Strike/必中, Alert/閃き, Valor/熱血, Spirit/気合, Gain/努力 and Luck/幸運 will take effect.
|-
|-
| Love || || Self || Use Accelerate, Valor, Flash, Strike, Spirit, Luck and Effort at once.
| Courage || 勇気 || Self || Commands Accel/加速, Strike/必中, Persist/不屈, Valor/熱血, Spirit/気合, and Pierce/直撃 will take effect.
|-
|-
| (Bravery) || 勇気 || Self || Use Accelerate, Valor, Invincible, Strike, Spirit, and Fury at once.
| Spirit || 気合 || Self || +10 to Will.
|-
|-
| Spirit (Yell) || 気合 || Self || +10 to Will.
| Drive || 気迫 || Self || +30 to Will.
|-
|-
| Drive (Vigor) || 気迫 || Self || +30 to Will.
| Bless || 祝福 || 1 Ally || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.
|-
|-
| Rouse (Encourage) || 激励 || Self || +5 to Will.
| Cheer || 応援 || 1 Ally || Gain double experience after the next attack.
|-
|-
| Scan (Inspect) || 偵察 || Any Enemy || View enemies stats.
| Trust || 信頼 || 1 Ally || Recovers 2500 HP.
|-
|-
| (Analyze) || 分析 || Any Enemy || Platoon Attack/Defense lowered by 10% for the turn.
| Faith || 友情 || 1 Ally || Fully recovers HP.
|-
|-
| Daunt (Exhaust) || 脱力 || Any Enemy || -10 to Will.
| Renew || 補給 || 1 Ally || Recovers all Ammo/EN.
|-
|-
| Disturbance (Confuse) || かく乱 || All Enemies || All enemy pilot's Hit rates halved for 1 full turn.
| Vigor || 根性 || Self || Recovers 30% of MAX HP.
|-
|-
| Trust || 信頼 || 1 Ally || Recovers 2500 HP.
| Guts || ド根性 || Self || Fully recovers HP.
|-
| Daunt || 脱力 || 1 Enemy || -10 to target's Will.
|-
|-
| Faith (Friendship) || 友情 || Any Ally || Fully recovers HP.
| Analyze || 分析 || 1 Enemy || Increases damage dealt to that unit by 1.1x and reduces damage taken from that unit by 10% for one turn.
|-
|-
| (Bonds) || || All Allies || Recovers 50% HP.
| Disturb || かく乱 || All Enemies || All enemy pilot's Hit rates halved for 1 full turn.
|-
|-
| Bless || 祝福 || Any Ally || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.
| Scan || 偵察 || 1 Enemy || View enemies stats.
|-
|-
| Cheer || 応援 || Any Ally || Gain double experience after the next attack.
| Rouse || 激励 || Adjacent Allies || +5 to Will to adjacent allies.
|-
|-
| Renew (Resupply) || 補給 || 1 Ally || Recovers all Ammo/EN.
| Enable || 再動 || 1 Ally || Allows targeted unit to act again.
|-
|-
| (Hope) || 希望  || Any Ally || Platoon pilots gain +10 Will each, along with Bless, Cheer and Faith (Friendship) effects.
| Hope || 期待 || 1 Ally || Restores 50 SP to the targeted unit.
|}
|}
[[Category:SRW Z2 Part 1]]

Latest revision as of 23:20, 31 August 2024

SP Commands

SP Commands as in the Search screen, check below for their effects:

Column 1 Column 2 Column 3 Column 4 Column 5
Attune/感応 Accel/加速 Luck/幸運 Bless/祝福 Daunt/脱力
Focus/集中 Valor/熱血 Gain/努力 Cheer/応援 Analyze/分析
Strike/必中 Soul/魂 Mercy/てかげん Trust/信頼 Disturb/かく乱
Sense/直感 Snipe/狙撃 Love/愛 Faith/友情 Scan/偵察
Alert/ひらめき Pierce/直撃 Courage/勇気 Renew/補給 Rouse/激励
Persist/不屈 Assail/突撃 Spirit/気合 Vigor/根性 Enable/再動
Wall/鉄壁 Zeal/覚醒 Drive/気迫 Guts/ド根性 Hope/期待

Seishin List

English Japanese Target Description
Attune 感応 1 Ally For 1 turn, final hit becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert.
Focus 集中 Self For 1 turn, hit & evade rates increase by 30%.
Strike 必中 Self For 1 turn, final hit becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert.
Sense 直感 Self Gain effects of Strike and Alert.
Alert ひらめき Self 100% chance to evade the next attack.
Persist 不屈 Self The next attack that hits this unit will deal 10 damage.
Wall 鉄壁 Self For 1 turn, decrease damage received from enemy to 1/4.
Accel 加速 Self +3 to movement, effect remains until unit moves.
Valor 熱血 Self Next attack deals 2x damage. Will not be applied or consumed on support attacks. If Soul is also active, Soul is applied first.
Soul Self Next attack deals 2.5x damage. Will not be applied or consumed on support attacks. If Valor is also active, Soul is applied first.
Snipe 狙撃 Self +2 to weapons range except for MAP and weapons with 1 range.
Pierce 直撃 Self The next attack ignores enemy barriers, defensive skills and size modifiers.
Assail 突撃 Self Can attack with any non-MAPW after movement.
Zeal 覚醒 Self Unit can act again after ending their turn. You cannot layer this effect.
Luck 幸運 Self Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.
Gain 努力 Self Gain double experience after the next attack.
Mercy てかげん Self If the next attack from this unit would destroy the target, the target's HP is reduced to 10 instead. Only works when the enemy's Skill stat is lower than the attacker's.
Love Self Commands Accel/加速, Strike/必中, Alert/閃き, Valor/熱血, Spirit/気合, Gain/努力 and Luck/幸運 will take effect.
Courage 勇気 Self Commands Accel/加速, Strike/必中, Persist/不屈, Valor/熱血, Spirit/気合, and Pierce/直撃 will take effect.
Spirit 気合 Self +10 to Will.
Drive 気迫 Self +30 to Will.
Bless 祝福 1 Ally Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.
Cheer 応援 1 Ally Gain double experience after the next attack.
Trust 信頼 1 Ally Recovers 2500 HP.
Faith 友情 1 Ally Fully recovers HP.
Renew 補給 1 Ally Recovers all Ammo/EN.
Vigor 根性 Self Recovers 30% of MAX HP.
Guts ド根性 Self Fully recovers HP.
Daunt 脱力 1 Enemy -10 to target's Will.
Analyze 分析 1 Enemy Increases damage dealt to that unit by 1.1x and reduces damage taken from that unit by 10% for one turn.
Disturb かく乱 All Enemies All enemy pilot's Hit rates halved for 1 full turn.
Scan 偵察 1 Enemy View enemies stats.
Rouse 激励 Adjacent Allies +5 to Will to adjacent allies.
Enable 再動 1 Ally Allows targeted unit to act again.
Hope 期待 1 Ally Restores 50 SP to the targeted unit.