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Super Robot Wars/Z/Spirit Commands: Difference between revisions

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Netmonmatt (talk | contribs)
Major revamp of spirit page, still need to add Quick layout
Netmonmatt (talk | contribs)
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=Search Layout=
{|
| 感応/Attune || 加速/Accel || 幸運/Luck || 祝福/Bless || 信頼/Trust
|-
| 集中/Focus || 迅速/Dash || 努力/Gain || 応援/Cheer || 友情/Faith
|-
| 必中/Bullseye || 熱血/Valor || 激励/Rouse || 偵察/Scan || 絆/Bonds
|-
| 直感/Sense || 魂/Soul || てかげん/Mercy || 分析/Analyze  || 根性/Vigor
|-
| ひらめき/Flash || 狙撃/Snipe || 愛/Love || 脱力/Daunt || ド根性/Guts
|-
| 不屈/Persist || 直撃/Pierce || 勇気/Courage || 補給/Renew || 気合/Spirit
|-
| 鉄壁/Wall || 覚醒/Zeal || 希望/Wish || かく乱/Disrupt || 気迫/Drive
|}
=精神/Spirit List=
=精神/Spirit List=
{|
{|
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| Strike || {{Caption|必中|ひっちゅう}} || 必 || Start of turn || Self || For 1 turn, final hit becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert.
| Strike || {{Caption|必中|ひっちゅう}} || 必 || Start of turn || Self || For 1 turn, final hit becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert.
|-class="even"
|-class="even"
| Attune || {{Caption|感応|かんの}} || || Start of turn || Single Ally || For 1 turn, final hit becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert.
| Attune || {{Caption|感応|かんの}} || || Start of turn || Single Ally || For 1 turn, final hit becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert.
|-
|-
| Pierce || {{Caption|直撃|ちょくげき}} || || Attack || Self Platoon || The next attack ignores enemy barriers and defensive skills, size modifiers, and "ALL attack" damage modifiers.
| Pierce || {{Caption|直撃|ちょくげき}} || || Attack || Self Squad || The next attack ignores enemy barriers and defensive skills, size modifiers, and "ALL attack" damage modifiers.
|-class="even"
|-class="even"
| Snipe || {{Caption|狙撃|そげき}} || 狙 || Attack || Self || Increases range by 2 for one battle for all weapons (except MAPW and Range 1 weapons). PLA attacks do not expend the effect.
| Snipe || {{Caption|狙撃|そげき}} || 狙 || Attack || Self || Increases range by 2 for one battle for all weapons (except MAPW and Range 1 weapons). PLA attacks do not expend the effect.
|-
|-
| Mercy || てかげん || || Attack || Self || Leaves enemy with 10 HP. Only affects enemies with lower SKL than yourself.
| Mercy || てかげん || || Attack || Self || Leaves enemy with 10 HP. Only affects enemies with lower SKL than yourself.
|-class="even"
|-class="even"
| Flash || {{Caption|閃き|ひらめき}} || 閃 || Defend || Self || 100% chance to evade the next attack.
| Flash || {{Caption|閃き|ひらめき}} || 閃 || Defend || Self || 100% chance to evade the next attack.
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| Accel || {{Caption|加速|かそく}} || 加 || Move || Self Squad || Increases squad's movement by 2 until you move.
| Accel || {{Caption|加速|かそく}} || 加 || Move || Self Squad || Increases squad's movement by 2 until you move.
|-class="even"
|-class="even"
| Dash || {{Caption|迅速|じんそく}} || || Move || Self Squad || Increases squad's movement by 4 until you move.
| Dash || {{Caption|迅速|じんそく}} || || Move || Self Squad || Increases squad's movement by 4 until you move.
|-
|-
| Scan || {{Caption|偵察|ていさつ}} || - || Start of turn || Enemy Squad || Allows you to inspect an enemy squad, and reveals their stats without fighting them.
| Scan || {{Caption|偵察|ていさつ}} || - || Start of turn || Enemy Squad || Allows you to inspect an enemy squad, and reveals their stats without fighting them.
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| Analyze || {{Caption|分析|ぶんせき}} || 分 || Start of turn || Enemy Squad || Increases damage dealt to that squad by 1.1x and reduces damage taken from that squad by 10% for one turn.
| Analyze || {{Caption|分析|ぶんせき}} || 分 || Start of turn || Enemy Squad || Increases damage dealt to that squad by 1.1x and reduces damage taken from that squad by 10% for one turn.
|-
|-
| Gain || {{Caption|努力|どりょく}} || || Attack || Self Squad || Increases EXP and PP gained by 100% for one battle.
| Luck || {{Caption|幸運|こううん}} || || Attack || Self Squad || Increases Funds gained by 100%. If the attack does not kill, the skill is expended anyway.
|-class="even"
|-class="even"
| Cheer || {{Caption|応援|おうえん}} || || Defeat || Single Ally || Increases EXP and PP gained by 100% for one battle.
| Bless || {{Caption|祝福|しゅくふく}} || || Attack || Single Squad || Increases Funds gained by 100%. If the attack does not kill, the skill is expended anyway.
|-
|-
| Luck || {{Caption|幸運|こううん}} || || Defeat || Self Squad || Increases Funds gained by 100% the next time an enemy is shot down.
| Gain || {{Caption|努力|どりょく}} || || Attack || Self Squad || Increases EXP and PP gained by 100% for one battle.
|-class="even"
|-class="even"
| Bless || {{Caption|祝福|しゅくふく}} || || Defeat || Single Squad || Increases Funds gained by 100% the next time an enemy is shot down.
| Cheer || {{Caption|応援|おうえん}} || || Attack || Single Squad || Increases EXP and PP gained by 100% for one battle.
|-
|-
| Daunt || {{Caption|脱力|だつりょく}} || - || Instant || Single Squad || Decreases an enemy squad's Morale by 10.
| Daunt || {{Caption|脱力|だつりょく}} || - || Instant || Single Squad || Decreases an enemy squad's Morale by 10.
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| Wish || {{Caption|希望|きぼう}} || * || Instant || Single Squad || Increases Morale by 10, recovers all HP, and applies Gain/努力 and Fortune/幸運.
| Wish || {{Caption|希望|きぼう}} || * || Instant || Single Squad || Increases Morale by 10, recovers all HP, and applies Gain/努力 and Fortune/幸運.
|-class="even"
|-class="even"
| Resupply || {{Caption|補給|ほきゅう}} || - || Instant || Single Ally || Refreshes one ally's EN and ammo.
| Renew || {{Caption|補給|ほきゅう}} || - || Instant || Single Ally || Refreshes one ally's EN and ammo.
|-
|-
| Valor || {{Caption|熱血|ねっけつ}} || 血 || Attack || Self || Next attack deals 2x damage. Will not be applied or consumed on support attacks. If Soul is also active, Soul is applied first.
| Valor || {{Caption|熱血|ねっけつ}} || 血 || Attack || Self || Next attack deals 2x damage. Will not be applied or consumed on support attacks. If Soul is also active, Soul is applied first.

Latest revision as of 11:53, 3 September 2024

Search Layout

感応/Attune 加速/Accel 幸運/Luck 祝福/Bless 信頼/Trust
集中/Focus 迅速/Dash 努力/Gain 応援/Cheer 友情/Faith
必中/Bullseye 熱血/Valor 激励/Rouse 偵察/Scan 絆/Bonds
直感/Sense 魂/Soul てかげん/Mercy 分析/Analyze 根性/Vigor
ひらめき/Flash 狙撃/Snipe 愛/Love 脱力/Daunt ド根性/Guts
不屈/Persist 直撃/Pierce 勇気/Courage 補給/Renew 気合/Spirit
鉄壁/Wall 覚醒/Zeal 希望/Wish かく乱/Disrupt 気迫/Drive

精神/Spirit List

English 日本語 Abv. Duration Targets Description
Focus 集中 Start of turn Self For 1 turn, hit & evade rates increase by 30%.
Disrupt かく乱 Start of turn All Enemies Halves all enemy final hit% for one turn.
Strike 必中 Start of turn Self For 1 turn, final hit becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert.
Attune 感応 Start of turn Single Ally For 1 turn, final hit becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert.
Pierce 直撃 Attack Self Squad The next attack ignores enemy barriers and defensive skills, size modifiers, and "ALL attack" damage modifiers.
Snipe 狙撃 Attack Self Increases range by 2 for one battle for all weapons (except MAPW and Range 1 weapons). PLA attacks do not expend the effect.
Mercy てかげん Attack Self Leaves enemy with 10 HP. Only affects enemies with lower SKL than yourself.
Flash 閃き Defend Self 100% chance to evade the next attack.
Sense 直感 * Instant Self Grants the effects of Strike/必中 and Flash/閃き.
Persist 不屈 Damage Self The next attack that hits this unit will deal 10 damage.
Wall 鉄壁 Start of turn Self Decrease damage taken by 75% for one turn.
Vigor 根性 - Instant Self Recovers HP equal to 30% of max HP.
Guts ド根性 - Instant Self Fully recovers HP.
Trust 信頼 - Instant Single Ally Recovers 2500 HP.
Faith 友情 - Instant Single Squad Recovers all HP.
Bonds - Instant All Allies All allies recover 50% of their max HP.
Accel 加速 Move Self Squad Increases squad's movement by 2 until you move.
Dash 迅速 Move Self Squad Increases squad's movement by 4 until you move.
Scan 偵察 - Start of turn Enemy Squad Allows you to inspect an enemy squad, and reveals their stats without fighting them.
Analyze 分析 Start of turn Enemy Squad Increases damage dealt to that squad by 1.1x and reduces damage taken from that squad by 10% for one turn.
Luck 幸運 Attack Self Squad Increases Funds gained by 100%. If the attack does not kill, the skill is expended anyway.
Bless 祝福 Attack Single Squad Increases Funds gained by 100%. If the attack does not kill, the skill is expended anyway.
Gain 努力 Attack Self Squad Increases EXP and PP gained by 100% for one battle.
Cheer 応援 Attack Single Squad Increases EXP and PP gained by 100% for one battle.
Daunt 脱力 - Instant Single Squad Decreases an enemy squad's Morale by 10.
Spirit 気合 - Instant Self Increases Morale by 10.
Drive 気迫 - Instant Self Increases Morale by 30.
Rouse 激励 - Instant Self Squad Increases Morale by 5 for all the entire squad.
Wish 希望 * Instant Single Squad Increases Morale by 10, recovers all HP, and applies Gain/努力 and Fortune/幸運.
Renew 補給 - Instant Single Ally Refreshes one ally's EN and ammo.
Valor 熱血 Attack Self Next attack deals 2x damage. Will not be applied or consumed on support attacks. If Soul is also active, Soul is applied first.
Soul Attack Self Next attack deals 2.5x damage. Will not be applied or consumed on support attacks. If Valor is also active, Soul is applied first.
Love * Instant Self Commands Accel/加速, Strike/必中, Flash/閃き, Valor/熱血, Spirit/気合, Gain/努力 and Luck/幸運 will take effect.
Courage 勇気 * Instant Self Commands Accel/加速, Strike/必中, Persist/不屈, Valor/熱血, Spirit/気合, and Pierce/直撃 will take effect.
Zeal 覚醒 Action Self Squad Squad can act again after ending their turn. You cannot layer this effect.