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Super Robot Wars/Z2.2/Spirits: Difference between revisions
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< Super Robot Wars | Z2.2
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! Column 1 !! Column 2 !! Column 3 !! Column 4 !! Column 5 | ! Column 1 !! Column 2 !! Column 3 !! Column 4 !! Column 5 | ||
|- | |- | ||
| | | Attune || Accel || Luck || Bless || Exhaust | ||
|- | |- | ||
| Focus || | | Focus || Valor || Gain || Cheer || Analyze | ||
|- | |- | ||
| | | Strike <span style="color:red;">(Aim)</span> || Soul || Mercy || Trust || Disturbance | ||
|- | |- | ||
| Instinct || Snipe || Love || Friendship || Scan | | Instinct <span style="color:red;">(Sense)</span> || Snipe || Love || Friendship || Scan | ||
|- | |- | ||
| Flash || Direct Hit || Bravery || Resupply || | | Flash <span style="color:red;">(Alert)</span> || Direct Hit <span style="color:red;">(Fury)</span> || Bravery || Resupply || Encouragement | ||
|- | |- | ||
| | | Persist <span style="color:red;">(Invincible)</span> || Assault || Spirit <span style="color:red;">(Yell)</span> || Guts || Enable | ||
|- | |- | ||
| | | Guard || Awaken || Drive || Super Guts || Hope | ||
|} | |} | ||
===Seishin List=== | ===Seishin List=== | ||
Text in <span style="color:red;">red</span> indicate the spirit names in the menu only English translation patch | |||
{| | {| | ||
|- | |- | ||
! English !! Japanese !! Target !! Description | ! English !! Japanese !! Target !! Description | ||
|- | |- | ||
| | | Attune || {{caption|感応|かんおう}} || 1 Ally || For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert. | ||
|- | |- | ||
| Focus || {{caption|集中|しゅうちゅう}} || Self || For 1 turn, hit & evade rates increase by 30%. | | Focus || {{caption|集中|しゅうちゅう}} || Self || For 1 turn, hit & evade rates increase by 30%. | ||
|- | |- | ||
| | | Strike <span style="color:red;">(Aim)</span> || {{caption|必中|ひっちゅう}} || Self || For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert. | ||
|- | |- | ||
| Instinct || {{caption|直感|ちょっかん}} || Self || Gain effects of Strike | | Instinct <span style="color:red;">(Sense)</span> || {{caption|直感|ちょっかん}} || Self || Gain effects of Strike and Flash. | ||
|- | |- | ||
| Flash || ひらめき || Self || 100% chance to evade the next attack. | | Flash <span style="color:red;">(Alert)</span> || ひらめき || Self || 100% chance to evade the next attack. | ||
|- | |- | ||
| | | Persist <span style="color:red;">(Invincible)</span> || {{caption|不屈|ふくつ}} || Self || The next attack that hits this unit will deal 10 damage. | ||
|- | |- | ||
| | | Guard || {{caption|鉄壁|てっぺき}} || Self || For 1 turn, decrease damage received from enemy to 1/4. | ||
|- | |- | ||
| Accel (Accelerate) || {{caption|加速|かそく}} || Self || +3 to movement, effect remains until unit moves. | | Accel (Accelerate) || {{caption|加速|かそく}} || Self || +3 to movement, effect remains until unit moves. | ||
|- | |- | ||
| | | Valor || {{caption|熱血|ねっけつ}} || Self || Next attack deals double damage. | ||
|- | |- | ||
| Soul || {{caption|魂|たましい}} || Self || Next attack deals 2.5x damage. Takes precedence over Valor (Hot Blood). | | Soul || {{caption|魂|たましい}} || Self || Next attack deals 2.5x damage. Takes precedence over Valor (Hot Blood). | ||
| Line 48: | Line 49: | ||
| Snipe || {{caption|狙撃|そげき}} || Self || +2 to weapons range except for MAP and weapons with 1 range. | | Snipe || {{caption|狙撃|そげき}} || Self || +2 to weapons range except for MAP and weapons with 1 range. | ||
|- | |- | ||
| Direct Hit || {{caption|直撃|ちょくげき}} || Self || The next attack ignores enemy barriers, defensive skills and size modifiers. | | Direct Hit <span style="color:red;">(Fury)</span> || {{caption|直撃|ちょくげき}} || Self || The next attack ignores enemy barriers, defensive skills and size modifiers. | ||
|- | |- | ||
| Assault || {{caption|突撃|とつげき}} || Self || Can attack with any non-MAPW after movement. | | Assault || {{caption|突撃|とつげき}} || Self || Can attack with any non-MAPW after movement. | ||
|- | |- | ||
| Awaken || {{caption|覚醒|かくせい}} || Self || Unit can act again after moving/attacking. Does not stack. | | Awaken <span style="color:red;">(Zeal)</span> || {{caption|覚醒|かくせい}} || Self || Unit can act again after moving/attacking. Does not stack. | ||
|- | |- | ||
| Luck || {{caption|幸運|こううん}} || Self || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway. | | Luck || {{caption|幸運|こううん}} || Self || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway. | ||
|- | |- | ||
| | | Gain || {{caption|努力|どりょく}} || Self || Gain double experience after the next attack. | ||
|- | |- | ||
| Mercy || てかげん || Self || If the next attack from this unit would destroy the target, the target's HP is reduced to 10 instead. Only works when the enemy's Skill stat is lower than the attacker's. | | Mercy || てかげん || Self || If the next attack from this unit would destroy the target, the target's HP is reduced to 10 instead. Only works when the enemy's Skill stat is lower than the attacker's. | ||
| Line 64: | Line 65: | ||
| Bravery || {{caption|勇気|ゆうき}} || Self || Use Accelerate, Valor, Invincible, Strike, Spirit, and Fury at once. | | Bravery || {{caption|勇気|ゆうき}} || Self || Use Accelerate, Valor, Invincible, Strike, Spirit, and Fury at once. | ||
|- | |- | ||
| Yell || {{caption|気合|きあい}} || Self || +10 to Will. | | Spirit <span style="color:red;">(Yell)</span> || {{caption|気合|きあい}} || Self || +10 to Will. | ||
|- | |- | ||
| Drive || {{caption|気迫|きはく}} || Self || +30 to Will. | | Drive || {{caption|気迫|きはく}} || Self || +30 to Will. | ||
| Line 94: | Line 95: | ||
| Enable || {{caption|再動|さい どう}} || 1 Ally || Allows targeted unit to act again. | | Enable || {{caption|再動|さい どう}} || 1 Ally || Allows targeted unit to act again. | ||
|- | |- | ||
| | | Hope || {{caption|期待|きたい}} || 1 Ally || Restores 50 SP to the targeted unit. | ||
|} | |} | ||
[[Category:SRW Z2 Part 2]] | [[Category:SRW Z2 Part 2]] | ||
Latest revision as of 00:13, 8 September 2024
SP Commands
SP Commands as in the Search screen, check below for their effects:
| Column 1 | Column 2 | Column 3 | Column 4 | Column 5 |
|---|---|---|---|---|
| Attune | Accel | Luck | Bless | Exhaust |
| Focus | Valor | Gain | Cheer | Analyze |
| Strike (Aim) | Soul | Mercy | Trust | Disturbance |
| Instinct (Sense) | Snipe | Love | Friendship | Scan |
| Flash (Alert) | Direct Hit (Fury) | Bravery | Resupply | Encouragement |
| Persist (Invincible) | Assault | Spirit (Yell) | Guts | Enable |
| Guard | Awaken | Drive | Super Guts | Hope |
Seishin List
Text in red indicate the spirit names in the menu only English translation patch
| English | Japanese | Target | Description |
|---|---|---|---|
| Attune | 感応 | 1 Ally | For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert. |
| Focus | 集中 | Self | For 1 turn, hit & evade rates increase by 30%. |
| Strike (Aim) | 必中 | Self | For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert. |
| Instinct (Sense) | 直感 | Self | Gain effects of Strike and Flash. |
| Flash (Alert) | ひらめき | Self | 100% chance to evade the next attack. |
| Persist (Invincible) | 不屈 | Self | The next attack that hits this unit will deal 10 damage. |
| Guard | 鉄壁 | Self | For 1 turn, decrease damage received from enemy to 1/4. |
| Accel (Accelerate) | 加速 | Self | +3 to movement, effect remains until unit moves. |
| Valor | 熱血 | Self | Next attack deals double damage. |
| Soul | 魂 | Self | Next attack deals 2.5x damage. Takes precedence over Valor (Hot Blood). |
| Snipe | 狙撃 | Self | +2 to weapons range except for MAP and weapons with 1 range. |
| Direct Hit (Fury) | 直撃 | Self | The next attack ignores enemy barriers, defensive skills and size modifiers. |
| Assault | 突撃 | Self | Can attack with any non-MAPW after movement. |
| Awaken (Zeal) | 覚醒 | Self | Unit can act again after moving/attacking. Does not stack. |
| Luck | 幸運 | Self | Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway. |
| Gain | 努力 | Self | Gain double experience after the next attack. |
| Mercy | てかげん | Self | If the next attack from this unit would destroy the target, the target's HP is reduced to 10 instead. Only works when the enemy's Skill stat is lower than the attacker's. |
| Love | 愛 | Self | Use Accelerate, Valor, Flash, Strike, Spirit, Luck and Effort at once. |
| Bravery | 勇気 | Self | Use Accelerate, Valor, Invincible, Strike, Spirit, and Fury at once. |
| Spirit (Yell) | 気合 | Self | +10 to Will. |
| Drive | 気迫 | Self | +30 to Will. |
| Bless | 祝福 | 1 Ally | Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway. |
| Cheer | 応援 | 1 Ally | Gain double experience after the next attack. |
| Trust | 信頼 | 1 Ally | Recovers 2500 HP. |
| Friendship | 友情 | 1 Ally | Fully recovers HP. |
| Resupply | 補給 | 1 Ally | Recovers all Ammo/EN. |
| Guts | 根性 | Self | Recovers 30% of MAX HP. |
| Super Guts | ド根性 | Self | Fully recovers HP. |
| Exhaust | 脱力 | 1 Enemy | -10 to target's Will. |
| Analyze | 分析 | 1 Enemy | For 1 turn, deal 1.1x damage to target and take 0.9x damage from target. |
| Disturbance | かく乱 | All Enemies | All enemy pilot's Hit rates halved for 1 full turn. |
| Scan | 偵察 | 1 Enemy | View enemies stats. |
| Encouragement | 激励 | Adjacent Allies | +5 to Will to adjacent allies. |
| Enable | 再動 | 1 Ally | Allows targeted unit to act again. |
| Hope | 期待 | 1 Ally | Restores 50 SP to the targeted unit. |