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Super Robot Wars/Alpha/Subsystems: Difference between revisions

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Furf (talk | contribs)
Created page with "==Attack and Damage Calculations== ===Accuracy=== Final accuracy = (Attacker's base accuracy - defender's base evasion) x defender's size modifier x defender's terrain modifier x distance correction / 100 x attacker's terrain modifier + elevation bonus + spirit command modifiers + skill modifiers (Prevail or Guts) Base accuracy = Pilot's skill (命中) + reaction (反応) + unit's mobility (運動性) + weapon accuracy + 100 + skill modi..."
 
Furf (talk | contribs)
Added morale and pilot stat growth
 
(One intermediate revision by the same user not shown)
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==Attack and Damage Calculations==
==Attack and Damage Calculations==
===Accuracy===
===Accuracy===
Final accuracy = (Attacker's base accuracy - defender's base evasion) x defender's size modifier x defender's terrain modifier x distance correction / 100 x attacker's terrain modifier + elevation bonus + spirit command modifiers + skill modifiers (Prevail or Guts)
Final accuracy = (Attacker's base accuracy - defender's base evasion) x defender's size modifier x defender's terrain modifier x distance correction / 100 x attacker's terrain modifier + elevation bonus + spirit command modifiers (Focus or Confuse) + skill modifiers (Prevail or Guts)




Base accuracy = Pilot's skill (命中) + reaction (反応) + unit's mobility (運動性) + weapon accuracy + 100 + skill modifiers (Newtype, Cyber Newtype or Telekinesis)
Base accuracy = Pilot's accuracy (命中) + reaction (反応) + unit's mobility (運動性) + weapon accuracy (命中) + 100 + skill modifier (Newtype, Cyber Newtype or Telekinesis)


Base evasion = Pilot's evasion (回避) + reaction (反応) + unit's mobility (運動性) + skill modifiers (Newtype, Cyber Newtype, Aura Battler or Telekinesis)
Base evasion = Pilot's evasion (回避) + reaction (反応) + unit's mobility (運動性) + skill modifier (Newtype, Cyber Newtype, Aura Battler or Telekinesis)


Distance correction = 100 + (Weapon's maximum distance - distance to the enemy) x 3
Distance correction = 100 + (Weapon's maximum distance - distance to the enemy) x 3


Elevation bonus = (Attacker's altitude - defender's altitude) x 5
Elevation bonus = (Attacker's altitude - defender's altitude) x 5
===Size Modifier===
{|
|-
! Size
! LL
! L
! M
! S
! SS
|-
| Modifier
| 1.4
| 1.2
| 1
| 0.8
| 0.1
|}
===Terrain Modifier===
{|
|-
! Terrain Rating
! A
! B
! C
! D
! -
|-
| Attacker's modifier
| 100%
| 85%
| 60%
| 30%
| 10%
|-class="even"
| Defender's modifier
| 50%
| 75%
| 100%
| 150%
| 200%
|}


===Skill Modifiers===
===Skill Modifiers===
Line 76: Line 122:
| 35%
| 35%
| 40%
| 40%
|-
| Prevail
| 30%
| -
| -
| -
| -
| -
| -
| -
| -
|- class="even"
| Guts
| 50%
| -
| -
| -
| -
| -
| -
| -
| -
|}
|}
===Damage===
Final damage = (Base attack - Base defense) x weapon terrain modifier / 100 x distance correction / 100 x skill or ability modifiers (Mazin Power, Aggressive Beast)
Base attack = Weapon attack x pilot attack (格闘 (Melee) or 射撃 (Ranged)) / 100 x morale (気力) / 100
Base defense = Armour x morale (気力) / 100
Distance correction = 100 + (Weapon's maximum distance - distance to the enemy) x 3
===Terrain Modifier===
{|
|-
! Terrain Rating
! A
! B
! C
! -
|-
| Damage modifier
| 100%
| 80%
| 60%
| 10%
|}
===Critical===
Critical hit chance = (Attacker's skill - defender's skill (技量)) + weapon critical chance (クリティカル補正) + skill modifiers (Prevail, Guts)
==Morale (気力)==
Pilots will ordinarily deploy with 100 morale.  After getting 50 kills, pilots will become aces and deploy with 105 morale.  The following events will raise or lower it.
{|
! colspan = "2" | Event
! Morale
|-
| colspan = "2" | Shoot down an enemy
| +5
|- class="even"
| colspan = "2" | Ally shoots down an enemy
| +1
|-
| colspan = "2" | Attacked
| +1
|- class="even"
| rowspan = "4" |  Ally shot down
| Super strong nature
| +2
|-
| Strong nature
| +1
|- class="even"
| Normal nature
| +0
|-
| Weak nature
| -1
|-
| colspan = "2" | Enter a battleship
| -10
|- class="even"
| colspan = "2" | Received a resupply
| -10
|}


==Repair Calculations==
==Repair Calculations==
HP Recovered = 500 + (Repairing pilot's level x 60)
HP Recovered = 500 + (Repairing pilot's level x 60)


==Evangelion Pilot Synchonisation==
 
==Pilot Attack Stat Growth==
Making attacks will help to improve a pilot's stats.  Every 20 points earned by melee or ranged attacks will improve the melee (格闘) or ranged (射撃) stat by one respectively.
 
{|
|-
! Action
! Points
 
|-
| Hit an enemy with a single-target attack
| +1
 
|- class="even"
| Hit an enemy with a MAP weapon
| +0
 
|-
| Shoot down an enemy with a single-target attack
| +5
 
|- class="even"
| Shoot down an enemy with a MAP weapon
| +1
|}
 
 
==Evangelion Pilot Syncho Rating==

Latest revision as of 07:07, 8 January 2025

Attack and Damage Calculations

Accuracy

Final accuracy = (Attacker's base accuracy - defender's base evasion) x defender's size modifier x defender's terrain modifier x distance correction / 100 x attacker's terrain modifier + elevation bonus + spirit command modifiers (Focus or Confuse) + skill modifiers (Prevail or Guts)


Base accuracy = Pilot's accuracy (命中) + reaction (反応) + unit's mobility (運動性) + weapon accuracy (命中) + 100 + skill modifier (Newtype, Cyber Newtype or Telekinesis)

Base evasion = Pilot's evasion (回避) + reaction (反応) + unit's mobility (運動性) + skill modifier (Newtype, Cyber Newtype, Aura Battler or Telekinesis)

Distance correction = 100 + (Weapon's maximum distance - distance to the enemy) x 3

Elevation bonus = (Attacker's altitude - defender's altitude) x 5

Size Modifier

Size LL L M S SS
Modifier 1.4 1.2 1 0.8 0.1

Terrain Modifier

Terrain Rating A B C D -
Attacker's modifier 100% 85% 60% 30% 10%
Defender's modifier 50% 75% 100% 150% 200%

Skill Modifiers

Skill Level
1 2 3 4 5 6 7 8 9
Newtype - 5% 10% 15% 20% 25% 30% 30% 30%
Cyber Newtype - 3% 8% 13% 18% 23% 28% 28% 30%
Aura Battler - - 5% 10% 15% 20% 25% 30% 35%
Telekinesis - 5% 10% 15% 20% 25% 30% 35% 40%
Prevail 30% - - - - - - - -
Guts 50% - - - - - - - -


Damage

Final damage = (Base attack - Base defense) x weapon terrain modifier / 100 x distance correction / 100 x skill or ability modifiers (Mazin Power, Aggressive Beast)


Base attack = Weapon attack x pilot attack (格闘 (Melee) or 射撃 (Ranged)) / 100 x morale (気力) / 100

Base defense = Armour x morale (気力) / 100

Distance correction = 100 + (Weapon's maximum distance - distance to the enemy) x 3

Terrain Modifier

Terrain Rating A B C -
Damage modifier 100% 80% 60% 10%


Critical

Critical hit chance = (Attacker's skill - defender's skill (技量)) + weapon critical chance (クリティカル補正) + skill modifiers (Prevail, Guts)


Morale (気力)

Pilots will ordinarily deploy with 100 morale. After getting 50 kills, pilots will become aces and deploy with 105 morale. The following events will raise or lower it.

Event Morale
Shoot down an enemy +5
Ally shoots down an enemy +1
Attacked +1
Ally shot down Super strong nature +2
Strong nature +1


Normal nature +0
Weak nature -1
Enter a battleship -10
Received a resupply -10


Repair Calculations

HP Recovered = 500 + (Repairing pilot's level x 60)


Pilot Attack Stat Growth

Making attacks will help to improve a pilot's stats. Every 20 points earned by melee or ranged attacks will improve the melee (格闘) or ranged (射撃) stat by one respectively.

Action Points
Hit an enemy with a single-target attack +1
Hit an enemy with a MAP weapon +0
Shoot down an enemy with a single-target attack +5
Shoot down an enemy with a MAP weapon +1


Evangelion Pilot Syncho Rating