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Super Robot Wars/Z2.2/Pilot Abilities: Difference between revisions
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== | ==Exclusive Skills (Cannot be purchased)== | ||
{| | {| | ||
|- | |- | ||
! Skill !! Japanese !! Description | ! Skill !! Japanese !! Description | ||
|- | |- | ||
| | | Very Lucky || 強運 || +20% Money earned. Does not stack with Luck. Can be replaced with Purchasable Skills. | ||
|- | |- | ||
| Genius || 天才 || Increases Hit, Evade and Critical rates by +20% | | Genius || 天才 || Increases Hit, Evade and Critical rates by +20%. | ||
|- | |- | ||
| Commander || 指揮官 || Projects a command field. Units within the field recieve a bonus to Hit and Evade rates depending on distance from commander. Size and effect of field improves with each level up to level 4. | | Commander || 指揮官 || Projects a command field. Units within the field recieve a bonus to Hit and Evade rates depending on distance from commander. Size and effect of field improves with each level up to level 4. | ||
|- | |- | ||
| Tactical Command || 戦術指揮 || Able to use special command "Tactical Command". The commands "Offense", "Defense", and "All-Out Attack" affect allied units in the designated area for 1 turn. Does not affect the user. | | Tactical Command || 戦術指揮 || Able to use the special command "Tactical Command". The commands "Offense", "Defense", and "All-Out Attack" affect allied units' stats in the designated area for 1 turn. Does not affect the user. | ||
|- | |- | ||
| President || 社長 || After clearing a map, all sortied pilots gain PP +5. | | President || 社長 || After clearing a map, all sortied pilots gain PP +5. | ||
|- | |- | ||
| Salaryman || サラリーマン || Each level up, every 10 enemy units killed or completion of a map, the pilot gains PP +3. | | Salaryman || サラリーマン || Each level up, every 10 enemy units killed or upon completion of a map, the pilot gains PP +3. | ||
|- | |- | ||
| Newtype || ニュータイプ || Increased Hit and Evade rates, also gives bonuses to the range of certain weapons. Improves with each level up to level 9. | | Newtype || ニュータイプ || Increased Hit and Evade rates, also gives bonuses to the range of certain weapons. Improves with each level up to level 9. | ||
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| Newtype (X) || ニュータイプ(X) || Increased Hit and Evade rates, also gives bonuses to the range of certain weapons. Improves with each level up to level 9. | | Newtype (X) || ニュータイプ(X) || Increased Hit and Evade rates, also gives bonuses to the range of certain weapons. Improves with each level up to level 9. | ||
|- | |- | ||
| SEED || SEED || At 130+ Will, multiplies damage dealt by 1.1x, and +20% to final Hit/Dodge/Critical Rates. | | SEED || SEED || At 130+ Will, multiplies damage dealt by 1.1x, and gramts +20% to final Hit/Dodge/Critical Rates. | ||
|- | |- | ||
| Innovator || イノベイター || Activates at 140+ Will. Grants +20 to Hit, Evade and Skill and recovers 10 SP every turn. | | Innovator || イノベイター || Activates at 140+ Will. Grants +20 to Hit, Evade and Skill and recovers 10 SP every turn. | ||
|- | |- | ||
| Fusion || 融合 || At 130+ Will, "Fusion" command appears. | | Fusion || 融合 || At 130+ Will, the "Fusion" command appears. For the rest of the map, adds +5 to Melee, Ranged, Hit and Evade and +10 to Skill and Defense. Spirit command "Love" changes to "Soul". [GN Beam Shield] attack power +200. [Trans-Am] attack power +500, EN cost +20, Will requirement +10. | ||
|- | |- | ||
| Curse of Geass || ギアスの呪縛 || Activates at 130+ Will. Grants the effects of | | Curse of Geass || ギアスの呪縛 || Activates at 130+ Will. Grants the effects of Potential level 9 (on top of any existing levels of Potential) and multiplies damage dealt by x1.1. | ||
|- | |- | ||
| ESPer || 超能力 || Increased Hit and Evade rates. Improves with each level up to level 9. | | ESPer || 超能力 || Increased Hit and Evade rates. Improves with each level up to level 9. | ||
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| Game Champ || ゲームチャンプ || Activates at 130+ Will. Grants +30 to Skill. | | Game Champ || ゲームチャンプ || Activates at 130+ Will. Grants +30 to Skill. | ||
|- | |- | ||
| Oversense || オーバーセンス || Increases Hit and Evade rates, the | | Oversense || オーバーセンス || Increases Hit and Evade rates, the damage reduction of Photon Mat and attack power of certain weapons. Improves with each level up to level 9. | ||
|- | |- | ||
| Negotiator || ネゴシエーター || -3 Will from any opponent you get into battle with. If a Negotiator is on the map at the end of a stage, mech repair costs are reduced to 0. | | Negotiator || ネゴシエーター || Deducts -3 Will from any opponent you get into battle with. If a Negotiator is on the map at the end of a stage, mech repair costs are reduced to 0. | ||
|- | |- | ||
| | | Precision Attack || 精密攻撃 || Critical hits deal 1.5x damage. Can be replaced with Purchasable Skills. | ||
|- | |- | ||
| Abnormal Survivor || 異能生存体 || When HP is below 10%, grants +30 to Hit and Evade and +20 to Melee, Ranged, Defense and Skill. | | Abnormal Survivor || 異能生存体 || When HP is below 10%, grants +30 to Hit and Evade and +20 to Melee, Ranged, Defense and Skill. | ||
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|colspan=6| | |colspan=6| | ||
|- | |- | ||
| Support Attack || 援護攻撃 || 100 (+20) PP || Allows the pilot to provide offensive support to an adjacent ally. Maximum level 4. | | Support Attack || 援護攻撃 || 100 (+20) PP || Allows the pilot to provide offensive support to an adjacent ally on the user's turn. Maximum level 4. | ||
|- | |- | ||
| Attack Again || 再攻撃 || 200 PP || Allows the pilot to provide offensive support for themselves, if their Skill stat is 20 | | Attack Again || 再攻撃 || 200 PP || Allows the pilot to provide offensive support for themselves, if their Skill stat is at least 20 points higher than the enemy. | ||
|- | |- | ||
| Cooperative Attack || 連携攻撃 || 200 PP || When doing a support attack, a critical hit is guaranteed. Does not apply to Attack Again. | | Cooperative Attack || 連携攻撃 || 200 PP || When doing a support attack, a critical hit is guaranteed. Does not apply to Attack Again. | ||
|- | |- | ||
| Support Defend || 援護防御 || 100 (+20) PP || Allows the pilot to provide defensive support to an adjacent ally. Maximum level 4. | | Support Defend || 援護防御 || 100 (+20) PP || Allows the pilot to provide defensive support to an adjacent ally on the enemy's turn. Maximum level 4. | ||
|- | |- | ||
| SP Recovery || SP回復 || 320 PP || Recover 10 Spirit Points every turn. | | SP Recovery || SP回復 || 320 PP || Recover 10 Spirit Points every turn. | ||
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|colspan=6| | |colspan=6| | ||
|- | |- | ||
| Resolve || 闘爭心 || 100 PP || Increases | | Resolve || 闘爭心 || 100 PP || Increases Will on sortie by 10. | ||
|- | |- | ||
| Battle Spirit || 戦意高揚 || 100 PP || From the second turn onwards, the pilot gains 3 Will every turn. | | Battle Spirit || 戦意高揚 || 100 PP || From the second turn onwards, the pilot gains 3 Will every turn. | ||
|- | |- | ||
| Will+ Bonus || 気力+ボーナス || 200 PP || The pilot gains 1 Will when their when unit is damaged, evades, hits or kills an enemy. | | Will+ Bonus || 気力+ボーナス || 200 PP || The pilot gains 1 Will when their when unit is damaged, evades, hits or when any ally kills an enemy. | ||
|- | |- | ||
| Will Limit Break || 気力限界突破 || 150 PP || Will limit | | Will Limit Break || 気力限界突破 || 150 PP || Raises the pilot's maximum Will limit by 20. | ||
|- | |- | ||
| | | Potential || 底力 || 20 (+10) PP || Depending on how low the unit's HP is and the skill level, Hit, Evasion, and Critical rates are increased. The unit will receive a bonus to Armor as well. Maximum level 9. | ||
|- | |- | ||
| Counter || カウンター || 20 (+10) PP || Allows the pilot to attack first when targeted by the enemy. Activation rate depends on Counter level and difference in Skill. | | Counter || カウンター || 20 (+10) PP || Allows the pilot a chance to attack first when targeted by the enemy. Activation rate depends on Counter level and difference in Skill. Maximum level 9. | ||
|- | |- | ||
| E Save || Eセーブ || 180 PP || EN usage for weapons decreased to 80%. Cannot be learned if pilot cannot use a unit that has EN-consuming attacks. | | E Save || Eセーブ || 180 PP || EN usage for weapons decreased to 80%. Cannot be learned if pilot cannot use a unit that has EN-consuming attacks. | ||
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|colspan=6| | |colspan=6| | ||
|- | |- | ||
| B Save || Bセーブ || 180 PP || All weapon ammo is increased by 1.5x (rounded down). Cannot be learned if pilot cannot use a unit that has ammo-consuming attacks. | | B Save || Bセーブ || 180 PP || All weapon ammo is increased by 1.5x (rounded down). Cannot be learned if pilot cannot use a unit that has ammo-consuming attacks. Has no effect on weapons that only have 1 max ammo. | ||
|- | |- | ||
| Predict || 見切リ || 150 PP || Starting at 130 Will, Hit, Evade and Critical rates are increased by 10%. | | Predict || 見切リ || 150 PP || Starting at 130 Will, Hit, Evade and Critical rates are increased by 10%. | ||
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| Guard || ガード || 150 PP || Starting at 130 Will, damage received is reduced to 80%. | | Guard || ガード || 150 PP || Starting at 130 Will, damage received is reduced to 80%. | ||
|- | |- | ||
| Ignore Size Penalty || サイズ差無視 || 200 PP || When attacking a larger enemy, penalties to damage dealt are ignored. | | Ignore Size Penalty || サイズ差無視 || 200 PP || When attacking a larger enemy, penalties to damage dealt are ignored. (Certain weapons already have the Ignore Size property built-in.) | ||
|- | |- | ||
| Spiritual Fortitude || 精神耐性 || 100 PP || Status effects that | | Spiritual Fortitude || 精神耐性 || 100 PP || Status effects that impair the pilot (SP Drain, Will Drain, Stats Halved, and Stun) are nullified, and the pilot's Will cannot fall below 100. Does not work when the skill is on a sub-pilot. | ||
|- | |- | ||
| Hit & Away || ヒット&アウエイ || 200 PP || If unit attacks first without moving, it can move after attacking. | | Hit & Away || ヒット&アウエイ || 200 PP || If unit attacks first without moving, it can move after attacking. | ||
|- | |- | ||
| Dash || ダッシュ || 220 PP || | | Dash || ダッシュ || 220 PP || Grants +1 movement to the pilot's unit. When the pilot reaches 130 morale, the bonus is enhanced to +2. | ||
|- | |- | ||
|colspan=6| | |colspan=6| | ||
|- | |- | ||
| Continuous Action || 連続行動 || 330 PP || At 120+ Will, this skill grants a pilot one additional action if | | Continuous Action || 連続行動 || 330 PP || At 120+ Will, this skill grants a pilot one additional action if they successfully make a kill. This can only be done once per turn. Does not activate again if you change pilots. (Will is measured after the action, not before; if making a kill raises the pilot's Will to 120, Continuous Action will activate.) | ||
|- | |- | ||
| Repair Skill || 修理スキル || 100 PP || When Repair command is used, the HP regenerated will be 1.5 times the normal amount, and increases the command's range by 1. Cannot be learned if pilot cannot use a unit that can repair. | | Repair Skill || 修理スキル || 100 PP || When Repair command is used, the HP regenerated will be 1.5 times the normal amount, and increases the command's range by 1. Cannot be learned if pilot cannot use a unit that can repair. | ||
|- | |- | ||
| Refuel Skill || 補給スキル || 180 PP || Allows the pilot to | | Refuel Skill || 補給スキル || 180 PP || Allows the pilot to use the Resupply command after moving. Cannot be learned if pilot cannot use a unit that can resupply. | ||
|- | |- | ||
| Parts Supply || パーツ供給 || 120 PP || Allows the unit to use consumable parts on | | Parts Supply || パーツ供給 || 120 PP || Allows the unit to use consumable parts on any ally within 1-2 spaces. | ||
|- | |- | ||
|colspan=6| | |colspan=6| | ||
|- | |- | ||
|} | |} | ||
[[Category:SRW Z2 Part 2]] | |||
Latest revision as of 16:36, 27 April 2025
Exclusive Skills (Cannot be purchased)
| Skill | Japanese | Description |
|---|---|---|
| Very Lucky | 強運 | +20% Money earned. Does not stack with Luck. Can be replaced with Purchasable Skills. |
| Genius | 天才 | Increases Hit, Evade and Critical rates by +20%. |
| Commander | 指揮官 | Projects a command field. Units within the field recieve a bonus to Hit and Evade rates depending on distance from commander. Size and effect of field improves with each level up to level 4. |
| Tactical Command | 戦術指揮 | Able to use the special command "Tactical Command". The commands "Offense", "Defense", and "All-Out Attack" affect allied units' stats in the designated area for 1 turn. Does not affect the user. |
| President | 社長 | After clearing a map, all sortied pilots gain PP +5. |
| Salaryman | サラリーマン | Each level up, every 10 enemy units killed or upon completion of a map, the pilot gains PP +3. |
| Newtype | ニュータイプ | Increased Hit and Evade rates, also gives bonuses to the range of certain weapons. Improves with each level up to level 9. |
| Newtype (X) | ニュータイプ(X) | Increased Hit and Evade rates, also gives bonuses to the range of certain weapons. Improves with each level up to level 9. |
| SEED | SEED | At 130+ Will, multiplies damage dealt by 1.1x, and gramts +20% to final Hit/Dodge/Critical Rates. |
| Innovator | イノベイター | Activates at 140+ Will. Grants +20 to Hit, Evade and Skill and recovers 10 SP every turn. |
| Fusion | 融合 | At 130+ Will, the "Fusion" command appears. For the rest of the map, adds +5 to Melee, Ranged, Hit and Evade and +10 to Skill and Defense. Spirit command "Love" changes to "Soul". [GN Beam Shield] attack power +200. [Trans-Am] attack power +500, EN cost +20, Will requirement +10. |
| Curse of Geass | ギアスの呪縛 | Activates at 130+ Will. Grants the effects of Potential level 9 (on top of any existing levels of Potential) and multiplies damage dealt by x1.1. |
| ESPer | 超能力 | Increased Hit and Evade rates. Improves with each level up to level 9. |
| Super A-class ESPer | 超A級超能力 | Grants the effects of ESPer level 9 and recovers 10 SP every turn. |
| Spiral Power | 螺旋力 | Increases Hit rate and reduces damage taken. Improves with each level up to level 5. |
| Aggressive Beast | 野性化 | Activates at 130+ Will. Multiplies damage dealt by x1.1. |
| Gamer | ゲーマー | Activates at 130+ Will. Grants +10 to Skill. |
| Game Champ | ゲームチャンプ | Activates at 130+ Will. Grants +30 to Skill. |
| Oversense | オーバーセンス | Increases Hit and Evade rates, the damage reduction of Photon Mat and attack power of certain weapons. Improves with each level up to level 9. |
| Negotiator | ネゴシエーター | Deducts -3 Will from any opponent you get into battle with. If a Negotiator is on the map at the end of a stage, mech repair costs are reduced to 0. |
| Precision Attack | 精密攻撃 | Critical hits deal 1.5x damage. Can be replaced with Purchasable Skills. |
| Abnormal Survivor | 異能生存体 | When HP is below 10%, grants +30 to Hit and Evade and +20 to Melee, Ranged, Defense and Skill. |
Tactical Command
| Name | Japanese | Description |
|---|---|---|
| Offense | 攻撃 | Melee and Ranged Attack +15, Hit +20. |
| Defense | 防御 | Defense and Evasion +30. |
| All-Out Attack | 特攻 | Melee and Ranged Attack +30, Defense and Evasion -40. |
Enemy-only Skills
| Skill | Japanese | Description |
|---|---|---|
| Double Action | 2回行動 | Able to act twice in one turn. |
| The Extreme | 極 | Activates at 130+ Will. Increases final Hit, Evade and Critical rates by +30%. |
Purchasable Skills
| Skill | Japanese | PP Cost | Description | ||
|---|---|---|---|---|---|
| Support Attack | 援護攻撃 | 100 (+20) PP | Allows the pilot to provide offensive support to an adjacent ally on the user's turn. Maximum level 4. | ||
| Attack Again | 再攻撃 | 200 PP | Allows the pilot to provide offensive support for themselves, if their Skill stat is at least 20 points higher than the enemy. | ||
| Cooperative Attack | 連携攻撃 | 200 PP | When doing a support attack, a critical hit is guaranteed. Does not apply to Attack Again. | ||
| Support Defend | 援護防御 | 100 (+20) PP | Allows the pilot to provide defensive support to an adjacent ally on the enemy's turn. Maximum level 4. | ||
| SP Recovery | SP回復 | 320 PP | Recover 10 Spirit Points every turn. | ||
| SP Up | SPアップ | 60 (+10) PP | Increases the pilot's maximum Spirit Points by 5 per level. Maximum Level 9. | ||
| SP Get | SPゲット | 250 PP | Recover 10 SP every time you shoot down an enemy. Can activate multiple times per turn but only once per combat action (e.g., MAP attacks). | ||
| Resolve | 闘爭心 | 100 PP | Increases Will on sortie by 10. | ||
| Battle Spirit | 戦意高揚 | 100 PP | From the second turn onwards, the pilot gains 3 Will every turn. | ||
| Will+ Bonus | 気力+ボーナス | 200 PP | The pilot gains 1 Will when their when unit is damaged, evades, hits or when any ally kills an enemy. | ||
| Will Limit Break | 気力限界突破 | 150 PP | Raises the pilot's maximum Will limit by 20. | ||
| Potential | 底力 | 20 (+10) PP | Depending on how low the unit's HP is and the skill level, Hit, Evasion, and Critical rates are increased. The unit will receive a bonus to Armor as well. Maximum level 9. | ||
| Counter | カウンター | 20 (+10) PP | Allows the pilot a chance to attack first when targeted by the enemy. Activation rate depends on Counter level and difference in Skill. Maximum level 9. | ||
| E Save | Eセーブ | 180 PP | EN usage for weapons decreased to 80%. Cannot be learned if pilot cannot use a unit that has EN-consuming attacks. | ||
| B Save | Bセーブ | 180 PP | All weapon ammo is increased by 1.5x (rounded down). Cannot be learned if pilot cannot use a unit that has ammo-consuming attacks. Has no effect on weapons that only have 1 max ammo. | ||
| Predict | 見切リ | 150 PP | Starting at 130 Will, Hit, Evade and Critical rates are increased by 10%. | ||
| Guard | ガード | 150 PP | Starting at 130 Will, damage received is reduced to 80%. | ||
| Ignore Size Penalty | サイズ差無視 | 200 PP | When attacking a larger enemy, penalties to damage dealt are ignored. (Certain weapons already have the Ignore Size property built-in.) | ||
| Spiritual Fortitude | 精神耐性 | 100 PP | Status effects that impair the pilot (SP Drain, Will Drain, Stats Halved, and Stun) are nullified, and the pilot's Will cannot fall below 100. Does not work when the skill is on a sub-pilot. | ||
| Hit & Away | ヒット&アウエイ | 200 PP | If unit attacks first without moving, it can move after attacking. | ||
| Dash | ダッシュ | 220 PP | Grants +1 movement to the pilot's unit. When the pilot reaches 130 morale, the bonus is enhanced to +2. | ||
| Continuous Action | 連続行動 | 330 PP | At 120+ Will, this skill grants a pilot one additional action if they successfully make a kill. This can only be done once per turn. Does not activate again if you change pilots. (Will is measured after the action, not before; if making a kill raises the pilot's Will to 120, Continuous Action will activate.) | ||
| Repair Skill | 修理スキル | 100 PP | When Repair command is used, the HP regenerated will be 1.5 times the normal amount, and increases the command's range by 1. Cannot be learned if pilot cannot use a unit that can repair. | ||
| Refuel Skill | 補給スキル | 180 PP | Allows the pilot to use the Resupply command after moving. Cannot be learned if pilot cannot use a unit that can resupply. | ||
| Parts Supply | パーツ供給 | 120 PP | Allows the unit to use consumable parts on any ally within 1-2 spaces. | ||