https://akurasu.net/downloads/Mazin_head.png
Come hang out with us in the Discord server.
Account creation is disabled due to spam.
If you want to help out on the Wiki, poke us in on our Discord server in #wiki.
Please consider supporting the site with the PlayAsia referral links here or via the donate buttons in the sidebar, it really does help.
https://akurasu.net/downloads/Flonne_cheer.png

Super Robot Wars/30/Pilot Skills: Difference between revisions

From Akurasu
Jump to navigationJump to search
Jegan335 (talk | contribs)
YII Improved was not properly documented
 
(55 intermediate revisions by 12 users not shown)
Line 1: Line 1:
==Buyable Skills==
==Buyable Skills==
(WORK IN PROGRESS)
===Normal Skills===
===Normal Skills===
{| class="oddeven"
{| class="oddeven"
|-
|-
! Skill Name JP !! Skill Name EN !! PP !! Max Lv !! Effect  
! Skill Name JP !! Skill Name EN !! PP !! Max Lv !! Effect !! Unlock Conditions
|-
|-
| 底力 || Potential || 100 || 9 || Increases accuracy, evasion, critical rate, and Armor as HP decreases. More effective at higher skill levels.  
| 援護攻撃 || Support Attack || 250 || 4 || Makes an extra attack after an adjacent ally (for half of normal damage). Can be used once per turn for each skill level. Activation requirements are explained in the tutorial menu. || -
|-
|-
| サイズ差補正無視 || Ignore Size || 100 || 4 || Reduces the damage penalty incurred when attacking larger units. Each skill level removes one rank from the size penalty. For instance, an M-sized unit with Ignore Size L1 will deal normal damage to an L-sized target. The maximum skill level that can be obtained depends on the size of the pilot's unit.
| 再攻撃 || Second Attack || 350 || 1 || If SKL is 30 or more above an enemy, after their counterattack, follows up as if using Support Attack (half normal damage). Second Attack weapons have no post-movement restrictions. || Clear K5-4B
|-
|-
| 援護攻撃 || Support Attack || 250 || 4 || Allows the unit to support attack for adjacent allied units once per skill level each turn. Support Attack deals 50% of the normal damage.
| サポートアタック || Enhance Attack || 300 || 1 || Support attack will be critical hit. Does not apply to second attacks. || -
|-
|-
| サポートアタック || Enhance Attack || 300 || 1 || Guarantees critical hits on Support Attack. Does not apply to the Second Attack skill.  
| 援護防御 || Support Defend || 250 || 4 || Takes an attack instead of an adjacent ally (as if defending in combat). Can be used once per turn for each skill level. Activation requirements are explained in the tutorial menu. || -
|-
|-
| Eセーブ || Save E || 150 || 2 || Reduces the EN consumption of weapons. L1: -10% / L2: -20% / EX: -30%
| 闘爭心 || Fighter's Spirit || 100 || 4 || Increases Morale on sortie. The higher the level, the greater the effect. L1: +2 / L2: +5 / L3: +10 / EX: +20 || -
|-
|-
| Bセーブ || Save B || 150 || 2 || Ammo is increased for all weapons (rounded up). L1: +20% / L2: +50% / EX: +100%
| 気力+ATK || Morale+ (ATK) || 250 || 1 || When attacking, counterattacking or using Support Attack, +1 Morale on top of base Morale gain. || -
|-
|-
| 再攻撃 || Second Attack || 350 || 1 || If the pilot's SKL is at least 30 higher than the target's, they can perform another attack after the opponent's counterattack. Second Attack deals 50% of the normal damage.
| 気力+DEF || Morale+ (DEF) || 250 || 1 || When taking damage, evading, or avoiding damage with a barrier ability, +1 Morale on top of base Morale gain. || -
|-
|-
| 援護防御 || Support Defend || 250 || 4 || Allows the unit to Support Defend for adjacent allied units once per skill level each turn. Damage taken by the defender is equivalent to guarding (60%) or guarding with a shield (40%), if applicable.
| 気力限界突破 || Break Morale Limit || 100 || 4 || Increases maximum Morale from the normal 150. The higher the level, the greater the effect. L1: +5 / L2: +10 / L3: +20 / EX: +30. Stacks with parts and effects that raise maximum Morale. || Obtain 300 total score
|-
|-
| 見切り || Instinct || 100 || 3 || Activates at 130 Morale. Increases final accuracy and evasion. L1: +5% / L2: +10% / L3: +15% / EX: +25%. In addition, damage taken from attacks with less than 30% accuracy will be halved.
| 底力 || Potential || 100 || 9 || Lost HP increases Accuracy, Evasion, Critical Rate, and Defense. The higher the level, the greater the effect. At L9 and below 10% HP, +45% final hit and evasion rates, +72% critical rate, and -90% damage taken. || -
|-
|-
| ガード || Guard || 100 || 3 || Activates at 130 Morale. Reduces damage taken. L1: 10% / L2: 15% / L3: 20% / EX: 30%
| Eセーブ || Save E || 150 || 3 || Reduces the EN cost of weapons. The higher the level, the greater the effect. L1: -10% cost / L2: -20% cost / EX: Half cost || -
|-
|-
| ヒット&アウェイ || Hit & Run || 300 || 1 || If the unit attacks before moving, they will be able to move after attacking.
| Bセーブ || Save B || 150 || 3 || Increases Ammo capacity of weapons. The higher the level, the greater the effect. L1: +20% Ammo / L2: +50% Ammo / EX: Double Ammo (Rounds up at half an Ammo) || -
|-
|-
| 先制攻撃 || Preemptive Strike || 300 || 1 || Casts the Persist and Accel spirits on the pilot at the beginning of each mission.
| 見切り || Instinct || 100 || 4 || At 130+ Morale, increase final hit and evasion rates. If an enemy hits with a 30% or less chance, the unit takes half damage. The hit and evasion rate bonuses increase with skill level. L1: +5% / L2: +10% / L3: +15% / EX: +25% || -
|-
|-
| 精神耐性 || Spirit Endurance || 200 || 1 || Prevents special effects such as Status Down, Immobile, Morale Down, and SP Down. Also prevents Daunt when Morale is 100 or lower.
| ガード || Guard || 100 || 4 || Reduces damage taken at 130+ Morale. The higher the level, the greater the effect. L1: -10% / L2: -15% / L3: -20% / EX: -30% || -
|-
|-
| 闘爭心 || Fighter's Spirit || 100 || 3 || Increases starting Morale. L1: +2 / L2: +5 / L3: +10 / EX: +20
| 先制攻撃 || Preemptive Strike || 300 || 1 || Activates the Persist and Accel Spirits on sortie. || Obtain a unit with 40,000 CP
|-
|-
| 気力+ATK || Morale+ (ATK) || 250 || 1 || The pilot gains 1 extra Morale when attacking, counterattacking, or providing a Support Attack.
| サイズ差補正無視 || Ignore Size || 100 || 4 || Normally, Units attacking larger ones deal -10% damage per size difference. Ignore one size per skill level for this purpose. (e.g. A 1S unit with skill lv. 2 would deal damage as if 1L.) || Obtain 1,000,000 total CP
|-
|-
| 気力+DEF || Morale+ (DEF) || 250 || 1 || The pilot gains 1 extra Morale when taking damage, evading, or nullifying an attack with a barrier or special evasion ability.  
| 精神耐性 || Spirit Endurance || 200 || 1 || Negates the weapon effects Immobilize, Stats Halved, Morale Down, and SP Down, and the Daunt Spirit while under 100 Morale. || Use supporters 3 times
|-
|-
| 気力限界突破 || Break Morale Limit || 100 || 3 || Increases the pilot's maximum Morale. L1: +5 / L2: +10 / L3: +20 / EX: +30
| ヒット&アウェイ || Hit & Run || 300 || 1 || If you attack without moving, you can move after attacking. || -
|-
|-
| パーツ供給 || Supply Parts || 150 || 1 || Allows the use of consumable parts on adjacent allies. Does not apply to parts that can affect multiple units.
| レスキュー技能 || Maintenance Skill || 300 || 1 || +1 Range to the Repair command, and restores an additional 50% HP. The Individual Command Resupply becomes usable after moving. || -
|-
|-
| SPアップ || SP Up || 100 || 9 || Increases the pilot's maximum Spirit Points by 5 per skill level.
| ラッキースター || Lucky Star || 350 || 3 || Grants the effects of the Fortune spirit command on sortie. Also, at L2, grants this spirit at start of own phase when at 130+ Morale, and at EX, gives 3,000 bonus credits when destroying an enemy. || Clear KE3-1 or KS3-1
|-
|-
| レスキュー技能 || Maintenance Skill || 300 || 1 || Increases the Repair command's range by 1, and increases the amount of HP it restores by 50%. Allows the Resupply command to be used after moving.
| パーツ供給 || Supply Parts || 150 || 1 || Use consumable Power Parts on adjacent allies. Excludes Power parts which can affect multiple units. || -
|-
|-
| エースプラウド || Proud Ace || 200 || 1 || Lowers the kill requirements for Ace and Great Ace to 50 and 70, respectively.
| SPアップ || SP Up || 100 || 9 || +5 max SP per skill level. || -
|-
| エースプラウド || Proud Ace || 200 || 1 || Earn the Ace Pilot title (from achieving a total score of 60) and the Great Ace title (from a total score of 80) at 50 (Ace) and 70 (Great Ace) instead. || -
|-
| アタッカー || Attacker || 2500 || 2 || At 130+ Morale, increase damage dealt. The higher the level, the greater the effect. L1: +20% / EX: +30% || Obtain 2000 total score
|-
| フルカウンター || Full Counter || 2000 || 1 || When choosing Counterattack, always attack before the enemy. || Obtain 1,500,000 total CP
|-
| ダッシュ || Dash || 1500 || 2 || Increases Movement. The higher the Skill level, the greater the effect. L1: +1 / EX: +2 || Obtain a unit with 30,000 CP
|-
| SP回復 || SP Recovery || 2500 || 2 || Restores extra SP beyond base amount at the start of own phase. The higher the level, the greater the effect. L1: +10 SP / EX: +20 SP || Use supporters 50 times
|-
| ExCボーナス || ExC Bonus || 2000 || 1 || +2 Extra Count (ExC) on sortie. || Clear K4-3
|-
| 戦術待機 || Tactical Standby || 2500 || 1 || If this pilot has not taken an action at the end of own phase, activates the "Zeal" and "Accel" Spirits, and +5 SP to the main pilot over the base 5 SP regen || Clear KE3-2 or KS3-2
|}
|}
<br>
<br>
===Parameter Skills===
===Parameter Skills===
{| class="oddeven"
{| class="oddeven"
Line 76: Line 90:
! Skill Name JP !! Skill Name EN !! Max Lv !! Effect !! Pilots
! Skill Name JP !! Skill Name EN !! Max Lv !! Effect !! Pilots
|-
|-
| 指揮官 || Commander || 4 || Increases Final Accuracy and Evasion to allies, based on the distance from the skill holder, but provides no bonus to the skill holder themselves. || Mitsuba, Bright
| 指揮官 || Commander || 4 || Increases Final Accuracy and Evasion to allies, based on the distance from the skill holder, but provides no bonus to the skill holder themselves. || Bright, Lelouch, Suzukaze, Mitsuba, Ogami, Taiga
|-
| 反骨心 || Defiance || 1 || Against an enemy with a higher SKL, +10% damage dealt, -10% damage taken, +10% final Accuracy and Evasion || Hyoma, Gomez, Renais, Gridknight
|-
| 地形利用 || Apply Terrain || 1 || Doubles the benefit from spaces with terrain effect such as bonuses to Defense % and Evasion % || Oliver
|-
| ニュータイプ || Newtype || 9 || Skill level increases Accuracy, Evasion, and Range of weapons that require the Newtype skill.  || Kamille, Quattro, Fa, Amuro, Üso, Odello, Tomache, Jona, Banagher
|-
| 強化人間 || Cyber-Newtype || 9 || Skill level increases Accuracy, Evasion and Range of weapons that require the Newtype skill. || Katejina
|-
| 極 || Supreme || 1 || At 130+ Morale, +30% final Accuracy, final Evasion and Critical Rate || Suzaku, Lantis, McGillis
|-
| 勇者警察 || Brave Police || 9 || Skill level increases Accuracy, Evasion, pilot SKL, and SP recovery. || J-Decker, Duke Fire, Fire J-Decker,  Build Tiger, Super Build Tiger, Shadow-Maru, Kagero
|-
| 勇者 || Brave || 9 || Skill rank increases Accuracy, Evasion, Critical Rate, and unit Armor. || Guy, Renais, Mamoru, Kaidoh, J
|-
| デュアルカインド || Dual Kind || 9 || When piloting a unit with the Dual Kind System avility, skill level increases unit Sight, Mobility, Weapon Attack, and max EN. || Mamoru, Kaidoh, Keita, Hinoki
|-
| 戦術指揮 || Tactical Command || 1 || Enables the Tactical Cmd. command. Choose from Attack, Defend, and Special to grant bonuses to allies in an area for 1 turn. || Lelouch
|-
| ギアスの呪縛 || Curse of Geass || 1 || At 120+ Morale, +10% final damage dealt, and receive the effects of Potenial L9. (Maxes at under 10% HP, up to +45 Accuracy and Evasion, 72% Critical Rate, -90% damage taken) || Suzaku
|-
| 魔法騎士 || Magic Knight || 1 || Morale increases final Accuracy, damage dealt and reduces damage taken. At Morale 151+, +15% final Accuracy, +15% damage dealt, and -15% damage taken. Enables Magic Command (Fuu only)|| Hikaru, Umi, Fuu
|-
|  || Wish || 1 || Enables the "Wish" command, which affects a single ally (anywhere on the map) and uses the following Spirits and ExC Commands on said ally: "Drive"; "Soul"; "Direct Attack" and "Smash Hit". Usable once per map. || Hikaru
|-
| YII || YII || 1 || Higher Morale increases CQB, RNG, SKL, DEF, EVD, and ACC. At 170+ Morale, +15 to all stats. || Van
|-
| YII || YII (''improved'') || 1 || Higher Morale increases CQB, RNG, SKL, DEF, EVD, and ACC. At 170+ Morale, +15 to all stats.<br>130+ Morale, +10% additional damage. || Van
|-
| オーバーフロウ || Overflow || 1 || At 150+ Morale, +10% damage dealt and -20% damage taken. || Van
|-
| 騎操士 || Knight Runner || 9 || Skill rank increase Accuracy, Evasion, Critical Rate, and damage dealt. || Ernie, Addy, Kid, Emrys
|-
| 高位演算能力 || Computer Genius || 1 || Against an enemy with a lower SKL, deal +10% damage and +15% final Accuracy and Evasion. || Ernie
|-
| 銀鳳騎士団長 || OSP Commander || 1 || +3 Morale at the start of own phase. Receive +20% PP from destroying enemies. || Ernie
|-
| 獅子のカリスマ || Leo's Charisma || 1 || Allies within 3 spaces +5 Morale at the start of own phase || Emrys
|-
| HERO || Hero || 9 || Skill level increase Armor and Critical Rate, reduces weapon EN costs. || Gridman
|-
| ハイパーエージェント || Hyper Agent || 1 || After defeating 5 units on map, +10% damage dealt and +10% Accuracy || Gridman
|-
| ??? || ??? || 1 || At 140+ Morale, +5 CQB, RNG, SKL, DEF, EVD, and ACC, +10% damage dealt || Edge, Az
|-
| ギフト || Gift || 1 || Higher Morale increases CQB, RNG, SKL, DEF, EVD, and ACC, and damage dealt. At a maximum of 151+ Morale, +10 to the above stats and +15% damage dealt || Edge, Az
|-
| 念動力 || Telekinesis || 9 || Skill level increases Accuracy, Evasion, and damage blocked by the TK Field's barrier. || Ryusei, Kusuha, Bullet
|-
| 艦隊指揮 || Captain's Order || 1 || Effect of special skill Commander +10%. Units with the effective range gain maximum effect. || Bright
|-
| 霊力 || Spirit Power || 9 || Increases weapon attack, armor and SP recovery based on skill level || Ogami, Sakura, Erica, Taiga, Gemini
|-
| かばう || Cover || 1 || -70% damage taken when support defending || Ogami, Taiga
|-
| 隊長コマンド || Captain Commands || 1 || Grants use of Captain Commands. The command you pick will alter stats of pilots with the effect radius until end of the map. Captain Commands do not stack; the last command used overwrites prior commands || Ogami, Taiga
|-
| 予知 || Precognition || 1 || +30% evasion rate during the enemy phase. || Gilliam
|-
|  || Di-Ka'as || 1 || At 50% HP or below, +10% damage dealt and -10% damage taken. || Didarion
|-
|  || Di-Ka'as (''improved'') || 1 || At 50% HP or below, +20% damage dealt and -20% damage taken. || Didarion
|-
|  || Alaya-Vijnana System (''+20'') || 1 || When piloting a unit with the Alaya-Vijnana System, +20 to CQB, RNG, SKKL, DEF, ACC, and EVD || Mikazuki, McGillis
|-
|  || Alaya-Vijnana System (''+10'') || 1 || When piloting a unit with the Alaya-Vijnana System, +10 to CQB, RNG, SKKL, DEF, ACC, and EVD || Akihiro
|-
|  || Alaya-Vijnana System (''+5'') || 1 || When piloting a unit with the Alaya-Vijnana System, +5 to CQB, RNG, SKKL, DEF, ACC, and EVD || Shino
|-
|  || Strong Luck || 1 || Gain +20% credits from destroying an enemy. This effect stacks with other skills and parts.|| Kyosuke
|-
|  || ULTRAMAN Factor || 1 || At under 50% HP, -20% damage taken. On the unit's third turn from launch, +15 CQB, RNG, SKL, DEF, ACC, EVD and +20% damage dealt. || ULTRAMAN
|-
|  || Abnormal Survivor || 1 || At under 10% HP, +20 ACC, EVD, CQB, RNG, DEF, SKL || Chirico
|-
|  || Abnormal Survivor (''improved'') || 1 || At under 30% HP, +20 ACC, EVD, CQB, RNG, DEF, SKL || Chirico
|-
|  || Precision Strike || 1 || Deal 150% damage on a critical hit. || Chirico
|-
|  || Wild Instinct || 1 || At 130+ Morale, +20% damage dealt, +20% to final accuracy. || Shinobu
|-
|  || Shinkalion Compatibility || 1 || Increases sight, mobility, and critical rate based on morale.<br>At 130+ morale, -10% damage taken.<br>At 150+ morlae, +10% damage dealt<br>At 170+(max), +20 Sight/Mobility,+15 Critical Rate || Hayato
|-
|  || Shinkalion Compatibility (''improved'') || 1 || Increases sight, mobility, and critical rate based on morale.<br>At 130+ morale, -20% damage taken.<br>At 150+ morlae, +20% damage dealt<br>At 170+(max), +30 Sight/Mobility,+20 Critical Rate || Hayato
|-
| || Compatibility || 1 || +20% final accuracy and evasion at 120+ morale. || Asahi
|}
<br>
 
===Commander===
===Newtype===
{| class="oddeven" style="text-align: center;"
|-
! Level !! Hit and Evasion !! Range
|-
| 1 || +5% ||
|-
| 2 || +10% ||
|-
| 3 || +15% ||
|-
| 4 || +20% ||
|-
| 5 || +25% ||
|-
| 6 || +25% || +1
|-
| 7 || +30% || +1
|-
| 8 || +30% || +2
|-
| 9 || +35% || +2
|}
<br>
 
===Cyber-Newtype===
{| class="oddeven" style="text-align: center;"
|-
! Level !! Hit and Evasion !! Range
|-
| 1 || ??? ||
|-
| 2 || ??? ||
|-
| 3 || ??? ||
|-
| 4 || ??? ||
|-
| 5 || +20% ||
|-
| 6 || ??? ||
|-
| 7 || ??? ||
|-
| 8 || ??? ||
|-
| 9 || +32% || +1
|}
<br>
 
===Brave Police===
{| class="oddeven" style="text-align: center;"
|-
! Level !! Accuracy and Evasion !! SKL !! SP recovery
|-
| 1 || +2% ||  || +1
|-
| 2 || +4% || +2 || +1
|-
| 3 || +6% || +4 || +2
|-
| 4 || +8% || +6 || +2
|-
| 5 || +10% || +8 || +3
|-
| 6 || +12% || +10 || +3
|-
| 7 || +14% || +12 || +4
|-
| 8 || +16% || +14 || +4
|-
| 9 || +18% || +16 || +5
|}
<br>
 
===Brave===
{| class="oddeven" style="text-align: center;"
|-
! Level !! Accuracy and Evasion !! Critical Rate !! Armor
|-
| 1 || +2% ||  ||
|-
| 2 || +4% || +1% ||
|-
| 3 || +6% || +3% || +100
|-
| 4 || +8% || +5% || +100
|-
| 5 || +10% || +7% || +100
|-
| 6 || +12% || +9% || +200
|-
| 7 || +14% || +11% || +200
|-
| 8 || +16% || +13% || +200
|-
| 9 || +18% || +15% || +300
|}
<br>
 
===Dual Kind===
{| class="oddeven" style="text-align: center;"
|-
! Level !! Sight and Mobility !! Weapon Attack !! max EN
|-
| 1 || +6 || +50 || +10
|-
| 2 || +9 || +100 || +15
|-
| 3 || +12 || +150 || +20
|-
| 4 || +15 || +200 || +25
|-
| 5 || +18 || +250 || +30
|-
| 6 || +21 || +300 || +35
|-
| 7 || +24 || +350 || +40
|-
| 8 || +27 || +400 || +45
|-
| 9 || +30 || +450 || +50
|}
<br>
 
===Knight Runner===
{| class="oddeven" style="text-align: center;"
|-
! Level !! Accuracy and Evasion !! Critical Rate !! Damage dealt
|-
| 1 || +2% ||  ||
|-
| 2 || +3% || +1% ||
|-
| 3 || +4% || +3% || +5%
|-
|-
|-勇者警察 || Brave Police || ? || Increase Accuracy and Evasion. At start of turn gain additional SP || J Decker
| 4 || +6% || +5% || +5%
|-
|-
| 勇者 || Brave || 9 || Increase Accuracy and Evasion. Increase Critical Rate. || Mamoru, Ikumi
| 5 || +8% || +7% || +5%
|-
|-
| ヒーロー || Hero || 9 || Increase Critical Rate and Armor. Weapons consume less energy || Gridman
| 6 || +10% || +9% || +10%
|-
|-
| ニュータイプ || Newtype || 9 || Enables the use of Newtype weaponry. Increases accuracy, evasion, and the range of Newtype weaponry. More effective at higher skill levels.  || Uso
| 7 || +13% || +11% || +10%
|-
|-
| 電光超人 || Hyper Agent || 1 || After defeating 5 units on map, +10% damage dealt and Accuracy || Gridman
| 8 || +16% || +13% || +10%
|-
|-
| ??? || ??? || 1 || At 140+ Morale, +5 to all stats. +10 damage dealt || Edge, Az
| 9 || +19% || +15% || +15%
|}
<br>
 
===Hero===
{| class="oddeven" style="text-align: center;"
|-
|-
| ??? || Dual Kind || 9 || When piloting a Dual Kind System equipped unit, increase Sight and Mobility, +50 Weapon Attack and +10 Max EN || Mamoru, Ikumi
! Level !! Armor !! Critical Rate !! EN Cost
|-
|-
| ??? || Computer Genius || 1 || Against enemy with SKL, deal =10% damage and +15% final Accuracy and Evasion || Ernie
| 1 || +50 || +3% ||
|-
|-
| ??? || OSP Commander || 1 || +3 Morale at the start of player phase, receive +20% PP from destroying enemies || Ernie
| 2 || +50 || +4% || -5%
|-
|-
| ??? || Knight Runner || 9 || Increase Accuracy and Evasion. Increase Critical Rate and damage dealt || Ernie, Kid,  Addy
| 3 || +100 || +5% || -5%
|-
|-
| ??? || Telekinesis || 9 || Increase Accuracy and Evasion. TK Field blocks damage from all sources up to a certain point || Ryusei
| 4 || +100 || +6% || -7%
|-
| 5 || +150 || +8% || -7%
|-
| 6 || +150 || +10% || -10%
|-
| 7 || +200 || +13% || -10%
|-
| 8 || +200 || +15% || -15%
|-
| 9 || +250 || +20% || -20%
|}
<br>
 
===Telekinesis===
{| class="oddeven" style="text-align: center;"
|-
! Level !! Accuracy and Evasion !! TK Field block value
|-
| 1 || +4% || 200
|-
| 2 || +8% || 400
|-
| 3 || +12% || 600
|-
| 4 || +16% || 800
|-
| 5 || +20% || 1,000
|-
| 6 || +24% || 1,200
|-
| 7 || +28% || 1,400
|-
| 8 || +32% || 1,600
|-
| 9 || +36% || 1,800
|}
<br>
 
===Spirit Power===
{| class="oddeven" style="text-align: center;"
|-
! Level !! Weapon damage and Armor !! SP Recovery
|-
| 1 || +100 || +1
|-
| 2 || +150 || +1
|-
| 3 || +200 || +2
|-
| 4 || +250 || +2
|-
| 5 || +300 || +3
|-
| 6 || +350 || +3
|-
| 7 || +400 || +4
|-
| 8 || +450 || +4
|-
| 9 || +500 || +5
|}
<br>
 
===Tactical Commands===
{| class="oddeven" style="text-align: center;"
!Command Name !! Stats Modified
|-
| Attack || CQB, RNG and ACC +15
|-
| Defend || DEF +20, EVD +15
|-
| Special || CQB and RNG +30, DEF -40, EVD -20
|}
<br>
 
===Captain Commands (Ogami)===
{| class="oddeven" style="text-align: center;"
|-
!Command Name !! Stats Modified
|-
| Wind || EVD +30, ACC +20, DEF -30
|-
| Forest || ACC, EVD and SKL +10
|-
| Fire || CQB and RNG +25, DEF -30, EVD -20
|-
| Mountain || DEF +40, EVD and ACC -15, Restores 5 SP
|}
<br>
 
===Captain Commands (Taiga)===
{| class="oddeven" style="text-align: center;"
|-
|-
| ??? || Magic Knight || 1 || Morale increases final Accuracy, damage dealt and taken. At Morale 151+, 15% fina; Accuracy, 15% damage dealt and 15% damage taken. Enables Magic Command (Fuu only)|| Hikaru, Umi, Fuu
!Command Name !! Stats Modified
|-
|-
| YII || YII || 1 || Higher Morale increases stats. At 170+ Will, +15 to all stats || Van
| Soul || CQB and RNG +15, Restores 5 SP
|-
|-
| Curse of Geass || ??? || 1 || At 120+ Morale, +10% damage dealt and effects of Prevail L9. (Maxes at under 10% HP, up to +45 Accuracy and Evasion, 72% Critical Rate, -90% damage taken) || Suzaku
| Tech || ACC, EVD and SKL +10
|-
|-
| Supreme || ??? || 1 || At 130+ Morale, +30% final Accuracy, Evasion and Critical Rate || Suzaku
| Body || DEF +30
|}
|}

Latest revision as of 10:03, 9 August 2025

Buyable Skills

Normal Skills

Skill Name JP Skill Name EN PP Max Lv Effect Unlock Conditions
援護攻撃 Support Attack 250 4 Makes an extra attack after an adjacent ally (for half of normal damage). Can be used once per turn for each skill level. Activation requirements are explained in the tutorial menu. -
再攻撃 Second Attack 350 1 If SKL is 30 or more above an enemy, after their counterattack, follows up as if using Support Attack (half normal damage). Second Attack weapons have no post-movement restrictions. Clear K5-4B
サポートアタック Enhance Attack 300 1 Support attack will be critical hit. Does not apply to second attacks. -
援護防御 Support Defend 250 4 Takes an attack instead of an adjacent ally (as if defending in combat). Can be used once per turn for each skill level. Activation requirements are explained in the tutorial menu. -
闘爭心 Fighter's Spirit 100 4 Increases Morale on sortie. The higher the level, the greater the effect. L1: +2 / L2: +5 / L3: +10 / EX: +20 -
気力+ATK Morale+ (ATK) 250 1 When attacking, counterattacking or using Support Attack, +1 Morale on top of base Morale gain. -
気力+DEF Morale+ (DEF) 250 1 When taking damage, evading, or avoiding damage with a barrier ability, +1 Morale on top of base Morale gain. -
気力限界突破 Break Morale Limit 100 4 Increases maximum Morale from the normal 150. The higher the level, the greater the effect. L1: +5 / L2: +10 / L3: +20 / EX: +30. Stacks with parts and effects that raise maximum Morale. Obtain 300 total score
底力 Potential 100 9 Lost HP increases Accuracy, Evasion, Critical Rate, and Defense. The higher the level, the greater the effect. At L9 and below 10% HP, +45% final hit and evasion rates, +72% critical rate, and -90% damage taken. -
Eセーブ Save E 150 3 Reduces the EN cost of weapons. The higher the level, the greater the effect. L1: -10% cost / L2: -20% cost / EX: Half cost -
Bセーブ Save B 150 3 Increases Ammo capacity of weapons. The higher the level, the greater the effect. L1: +20% Ammo / L2: +50% Ammo / EX: Double Ammo (Rounds up at half an Ammo) -
見切り Instinct 100 4 At 130+ Morale, increase final hit and evasion rates. If an enemy hits with a 30% or less chance, the unit takes half damage. The hit and evasion rate bonuses increase with skill level. L1: +5% / L2: +10% / L3: +15% / EX: +25% -
ガード Guard 100 4 Reduces damage taken at 130+ Morale. The higher the level, the greater the effect. L1: -10% / L2: -15% / L3: -20% / EX: -30% -
先制攻撃 Preemptive Strike 300 1 Activates the Persist and Accel Spirits on sortie. Obtain a unit with 40,000 CP
サイズ差補正無視 Ignore Size 100 4 Normally, Units attacking larger ones deal -10% damage per size difference. Ignore one size per skill level for this purpose. (e.g. A 1S unit with skill lv. 2 would deal damage as if 1L.) Obtain 1,000,000 total CP
精神耐性 Spirit Endurance 200 1 Negates the weapon effects Immobilize, Stats Halved, Morale Down, and SP Down, and the Daunt Spirit while under 100 Morale. Use supporters 3 times
ヒット&アウェイ Hit & Run 300 1 If you attack without moving, you can move after attacking. -
レスキュー技能 Maintenance Skill 300 1 +1 Range to the Repair command, and restores an additional 50% HP. The Individual Command Resupply becomes usable after moving. -
ラッキースター Lucky Star 350 3 Grants the effects of the Fortune spirit command on sortie. Also, at L2, grants this spirit at start of own phase when at 130+ Morale, and at EX, gives 3,000 bonus credits when destroying an enemy. Clear KE3-1 or KS3-1
パーツ供給 Supply Parts 150 1 Use consumable Power Parts on adjacent allies. Excludes Power parts which can affect multiple units. -
SPアップ SP Up 100 9 +5 max SP per skill level. -
エースプラウド Proud Ace 200 1 Earn the Ace Pilot title (from achieving a total score of 60) and the Great Ace title (from a total score of 80) at 50 (Ace) and 70 (Great Ace) instead. -
アタッカー Attacker 2500 2 At 130+ Morale, increase damage dealt. The higher the level, the greater the effect. L1: +20% / EX: +30% Obtain 2000 total score
フルカウンター Full Counter 2000 1 When choosing Counterattack, always attack before the enemy. Obtain 1,500,000 total CP
ダッシュ Dash 1500 2 Increases Movement. The higher the Skill level, the greater the effect. L1: +1 / EX: +2 Obtain a unit with 30,000 CP
SP回復 SP Recovery 2500 2 Restores extra SP beyond base amount at the start of own phase. The higher the level, the greater the effect. L1: +10 SP / EX: +20 SP Use supporters 50 times
ExCボーナス ExC Bonus 2000 1 +2 Extra Count (ExC) on sortie. Clear K4-3
戦術待機 Tactical Standby 2500 1 If this pilot has not taken an action at the end of own phase, activates the "Zeal" and "Accel" Spirits, and +5 SP to the main pilot over the base 5 SP regen Clear KE3-2 or KS3-2


Parameter Skills

Skill Name JP Skill Name EN PP Effect
格闘アップ CQB Up 250 Increases CQB by 5.
射撃アップ RNG Up 250 Increases RNG by 5.
技量アップ SKL Up 250 Increases SKL by 5.
防御アップ DEF Up 250 Increases DEF by 5.
回避アップ EVD Up 250 Increases EVD by 5.
命中アップ HIT Up 250 Increases HIT by 5.


Non-Buyable Skills

Unique Skills

These skills are exclusive to certain pilots, and some will level up in accordance to the pilots' level.

Skill Name JP Skill Name EN Max Lv Effect Pilots
指揮官 Commander 4 Increases Final Accuracy and Evasion to allies, based on the distance from the skill holder, but provides no bonus to the skill holder themselves. Bright, Lelouch, Suzukaze, Mitsuba, Ogami, Taiga
反骨心 Defiance 1 Against an enemy with a higher SKL, +10% damage dealt, -10% damage taken, +10% final Accuracy and Evasion Hyoma, Gomez, Renais, Gridknight
地形利用 Apply Terrain 1 Doubles the benefit from spaces with terrain effect such as bonuses to Defense % and Evasion % Oliver
ニュータイプ Newtype 9 Skill level increases Accuracy, Evasion, and Range of weapons that require the Newtype skill. Kamille, Quattro, Fa, Amuro, Üso, Odello, Tomache, Jona, Banagher
強化人間 Cyber-Newtype 9 Skill level increases Accuracy, Evasion and Range of weapons that require the Newtype skill. Katejina
Supreme 1 At 130+ Morale, +30% final Accuracy, final Evasion and Critical Rate Suzaku, Lantis, McGillis
勇者警察 Brave Police 9 Skill level increases Accuracy, Evasion, pilot SKL, and SP recovery. J-Decker, Duke Fire, Fire J-Decker, Build Tiger, Super Build Tiger, Shadow-Maru, Kagero
勇者 Brave 9 Skill rank increases Accuracy, Evasion, Critical Rate, and unit Armor. Guy, Renais, Mamoru, Kaidoh, J
デュアルカインド Dual Kind 9 When piloting a unit with the Dual Kind System avility, skill level increases unit Sight, Mobility, Weapon Attack, and max EN. Mamoru, Kaidoh, Keita, Hinoki
戦術指揮 Tactical Command 1 Enables the Tactical Cmd. command. Choose from Attack, Defend, and Special to grant bonuses to allies in an area for 1 turn. Lelouch
ギアスの呪縛 Curse of Geass 1 At 120+ Morale, +10% final damage dealt, and receive the effects of Potenial L9. (Maxes at under 10% HP, up to +45 Accuracy and Evasion, 72% Critical Rate, -90% damage taken) Suzaku
魔法騎士 Magic Knight 1 Morale increases final Accuracy, damage dealt and reduces damage taken. At Morale 151+, +15% final Accuracy, +15% damage dealt, and -15% damage taken. Enables Magic Command (Fuu only) Hikaru, Umi, Fuu
Wish 1 Enables the "Wish" command, which affects a single ally (anywhere on the map) and uses the following Spirits and ExC Commands on said ally: "Drive"; "Soul"; "Direct Attack" and "Smash Hit". Usable once per map. Hikaru
YII YII 1 Higher Morale increases CQB, RNG, SKL, DEF, EVD, and ACC. At 170+ Morale, +15 to all stats. Van
YII YII (improved) 1 Higher Morale increases CQB, RNG, SKL, DEF, EVD, and ACC. At 170+ Morale, +15 to all stats.
130+ Morale, +10% additional damage.
Van
オーバーフロウ Overflow 1 At 150+ Morale, +10% damage dealt and -20% damage taken. Van
騎操士 Knight Runner 9 Skill rank increase Accuracy, Evasion, Critical Rate, and damage dealt. Ernie, Addy, Kid, Emrys
高位演算能力 Computer Genius 1 Against an enemy with a lower SKL, deal +10% damage and +15% final Accuracy and Evasion. Ernie
銀鳳騎士団長 OSP Commander 1 +3 Morale at the start of own phase. Receive +20% PP from destroying enemies. Ernie
獅子のカリスマ Leo's Charisma 1 Allies within 3 spaces +5 Morale at the start of own phase Emrys
HERO Hero 9 Skill level increase Armor and Critical Rate, reduces weapon EN costs. Gridman
ハイパーエージェント Hyper Agent 1 After defeating 5 units on map, +10% damage dealt and +10% Accuracy Gridman
??? ??? 1 At 140+ Morale, +5 CQB, RNG, SKL, DEF, EVD, and ACC, +10% damage dealt Edge, Az
ギフト Gift 1 Higher Morale increases CQB, RNG, SKL, DEF, EVD, and ACC, and damage dealt. At a maximum of 151+ Morale, +10 to the above stats and +15% damage dealt Edge, Az
念動力 Telekinesis 9 Skill level increases Accuracy, Evasion, and damage blocked by the TK Field's barrier. Ryusei, Kusuha, Bullet
艦隊指揮 Captain's Order 1 Effect of special skill Commander +10%. Units with the effective range gain maximum effect. Bright
霊力 Spirit Power 9 Increases weapon attack, armor and SP recovery based on skill level Ogami, Sakura, Erica, Taiga, Gemini
かばう Cover 1 -70% damage taken when support defending Ogami, Taiga
隊長コマンド Captain Commands 1 Grants use of Captain Commands. The command you pick will alter stats of pilots with the effect radius until end of the map. Captain Commands do not stack; the last command used overwrites prior commands Ogami, Taiga
予知 Precognition 1 +30% evasion rate during the enemy phase. Gilliam
Di-Ka'as 1 At 50% HP or below, +10% damage dealt and -10% damage taken. Didarion
Di-Ka'as (improved) 1 At 50% HP or below, +20% damage dealt and -20% damage taken. Didarion
Alaya-Vijnana System (+20) 1 When piloting a unit with the Alaya-Vijnana System, +20 to CQB, RNG, SKKL, DEF, ACC, and EVD Mikazuki, McGillis
Alaya-Vijnana System (+10) 1 When piloting a unit with the Alaya-Vijnana System, +10 to CQB, RNG, SKKL, DEF, ACC, and EVD Akihiro
Alaya-Vijnana System (+5) 1 When piloting a unit with the Alaya-Vijnana System, +5 to CQB, RNG, SKKL, DEF, ACC, and EVD Shino
Strong Luck 1 Gain +20% credits from destroying an enemy. This effect stacks with other skills and parts. Kyosuke
ULTRAMAN Factor 1 At under 50% HP, -20% damage taken. On the unit's third turn from launch, +15 CQB, RNG, SKL, DEF, ACC, EVD and +20% damage dealt. ULTRAMAN
Abnormal Survivor 1 At under 10% HP, +20 ACC, EVD, CQB, RNG, DEF, SKL Chirico
Abnormal Survivor (improved) 1 At under 30% HP, +20 ACC, EVD, CQB, RNG, DEF, SKL Chirico
Precision Strike 1 Deal 150% damage on a critical hit. Chirico
Wild Instinct 1 At 130+ Morale, +20% damage dealt, +20% to final accuracy. Shinobu
Shinkalion Compatibility 1 Increases sight, mobility, and critical rate based on morale.
At 130+ morale, -10% damage taken.
At 150+ morlae, +10% damage dealt
At 170+(max), +20 Sight/Mobility,+15 Critical Rate
Hayato
Shinkalion Compatibility (improved) 1 Increases sight, mobility, and critical rate based on morale.
At 130+ morale, -20% damage taken.
At 150+ morlae, +20% damage dealt
At 170+(max), +30 Sight/Mobility,+20 Critical Rate
Hayato
Compatibility 1 +20% final accuracy and evasion at 120+ morale. Asahi


Commander

Newtype

Level Hit and Evasion Range
1 +5%
2 +10%
3 +15%
4 +20%
5 +25%
6 +25% +1
7 +30% +1
8 +30% +2
9 +35% +2


Cyber-Newtype

Level Hit and Evasion Range
1 ???
2 ???
3 ???
4 ???
5 +20%
6 ???
7 ???
8 ???
9 +32% +1


Brave Police

Level Accuracy and Evasion SKL SP recovery
1 +2% +1
2 +4% +2 +1
3 +6% +4 +2
4 +8% +6 +2
5 +10% +8 +3
6 +12% +10 +3
7 +14% +12 +4
8 +16% +14 +4
9 +18% +16 +5


Brave

Level Accuracy and Evasion Critical Rate Armor
1 +2%
2 +4% +1%
3 +6% +3% +100
4 +8% +5% +100
5 +10% +7% +100
6 +12% +9% +200
7 +14% +11% +200
8 +16% +13% +200
9 +18% +15% +300


Dual Kind

Level Sight and Mobility Weapon Attack max EN
1 +6 +50 +10
2 +9 +100 +15
3 +12 +150 +20
4 +15 +200 +25
5 +18 +250 +30
6 +21 +300 +35
7 +24 +350 +40
8 +27 +400 +45
9 +30 +450 +50


Knight Runner

Level Accuracy and Evasion Critical Rate Damage dealt
1 +2%
2 +3% +1%
3 +4% +3% +5%
4 +6% +5% +5%
5 +8% +7% +5%
6 +10% +9% +10%
7 +13% +11% +10%
8 +16% +13% +10%
9 +19% +15% +15%


Hero

Level Armor Critical Rate EN Cost
1 +50 +3%
2 +50 +4% -5%
3 +100 +5% -5%
4 +100 +6% -7%
5 +150 +8% -7%
6 +150 +10% -10%
7 +200 +13% -10%
8 +200 +15% -15%
9 +250 +20% -20%


Telekinesis

Level Accuracy and Evasion TK Field block value
1 +4% 200
2 +8% 400
3 +12% 600
4 +16% 800
5 +20% 1,000
6 +24% 1,200
7 +28% 1,400
8 +32% 1,600
9 +36% 1,800


Spirit Power

Level Weapon damage and Armor SP Recovery
1 +100 +1
2 +150 +1
3 +200 +2
4 +250 +2
5 +300 +3
6 +350 +3
7 +400 +4
8 +450 +4
9 +500 +5


Tactical Commands

Command Name Stats Modified
Attack CQB, RNG and ACC +15
Defend DEF +20, EVD +15
Special CQB and RNG +30, DEF -40, EVD -20


Captain Commands (Ogami)

Command Name Stats Modified
Wind EVD +30, ACC +20, DEF -30
Forest ACC, EVD and SKL +10
Fire CQB and RNG +25, DEF -30, EVD -20
Mountain DEF +40, EVD and ACC -15, Restores 5 SP


Captain Commands (Taiga)

Command Name Stats Modified
Soul CQB and RNG +15, Restores 5 SP
Tech ACC, EVD and SKL +10
Body DEF +30