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Super Robot Wars/Y/STG Memory: Difference between revisions

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"Unlock STG Memory" is available in the Intermission Menu. There you can obtain benefits for your squad by spending MxP (Mission Experience Points).  
"Unlock STG Memory" is available in the Intermission Menu. There you can obtain benefits for your squad by spending MxP (Mission Experience Points).  


STG Memory is made up of 3 routes and in order to obtain more powerful abilities you must complete the previous route first.
The STG Memory is made up of 3 routes:


New routes will be added as your Squad Rank increases. (Your Squad Rank increases as you acquire more units and upgrade them.)
*RED provides bonuses that increase damage, EN, Sight, and Morale.
*BLUE provides bonuses that increase HP, Mobility, and SP.
*GREEN provides bonuses that increase experience, credits, and MxP earned, as well as ones that improve Assist Links.


The 3 routes are unique in that:
Each route is expanded at Squad Rank levels E, C, and A. (Your Squad Rank increases as you acquire more units and upgrade them.)  At Rank A, each route contains 49 nodes, with all 147 nodes having a combined value of 1,245,000 MxP.
*RED has more effects for attacking and Morale.
*BLUE has more effects for defending, evading, and SP.
*GREEN has more effects for Credits, EXP, and Assist Links.


{| class="oddeven vcenter"
{| class="oddeven vcenter"
Line 22: Line 21:
|-
|-
| Operational Time Up ||  || RED || 3 || Allies within 4 spaces of the A. Advent regain 10% of their max EN at the start of the ally phase. || 3000 || Clear 1-1 (Cross) or 1-1 (Forte)
| Operational Time Up ||  || RED || 3 || Allies within 4 spaces of the A. Advent regain 10% of their max EN at the start of the ally phase. || 3000 || Clear 1-1 (Cross) or 1-1 (Forte)
|-
| Morale Boost Up ||  || RED || 4 || All allied pilots gain 2 Morale at the start of the ally phase. || 5000 || Squad Rank E
|-
| Sight Up ||  || RED || 4 || +3 Sight to all allies. || 5000 || Squad Rank E
|-
| CQB Attack Power Up ||  || RED || 5 || +50 Attack Power to all allies' non-MAP CQB weapons. || 5000 || Squad Rank E
|-
| RNG Attack Power Up ||  || RED || 5 || +50 Attack Power to all allies' non-MAP RNG weapons. || 5000 || Squad Rank E
|-
| Max EN Up ||  || RED || 5 || +5 max EN to all allies. || 5000 || Squad Rank E
|-
| Max EN Up ||  || RED || 5 || +5 max EN to all allies. || 5000 || Squad Rank E
|-
| Morale Boost Up ||  || RED || 6 || All allied pilots gain 2 Morale at the start of the ally phase. || 5000 || Squad Rank E
|-
| Sight Up ||  || RED || 6 || +3 Sight to all allies. || 5000 || Squad Rank E
|-
| CQB CRT Up ||  || RED || 7 || +4 CRT to all allies' CQB weapons. || 5000 || Squad Rank E
|-
| RNG CRT Up ||  || RED || 7 || +4 CRT to all allies' RNG weapons. || 5000 || Squad Rank E
|-
| Max EN Up ||  || RED || 7 || +5 max EN to all allies. || 7500 || Squad Rank C
|-
| Max EN Up ||  || RED || 7 || +5 max EN to all allies. || 7500 || Squad Rank C
|-
| Morale Boost Up ||  || RED || 8 || All allied pilots gain 2 Morale at the start of the ally phase. || 7500 || Squad Rank C
|-
| CQB CRT Up ||  || RED || 8 || +4 CRT to all allies' CQB weapons. || 7500 || Squad Rank C
|-
| RNG CRT Up ||  || RED || 8 || +4 CRT to all allies' RNG weapons. || 7500 || Squad Rank C
|-
| Sight Up ||  || RED || 8 || +3 Sight to all allies. || 7500 || Squad Rank C
|-
| Morale Boost Up ||  || RED || 9 || All allied pilots gain 2 Morale at the start of the ally phase. || 7500 || Squad Rank C
|-
| MAP Attack Power Up ||  || RED || 9 || All allies' MAP weapons gain +50 Attack Power. || 7500 || Squad Rank C
|-
| Improved Pierce/Smash ||  || RED || 9 || -20% SP cost of the Pierce and Smash Spirits. || 7500 || Squad Rank C
|-
| Improved Snipe/Charge ||  || RED || 9 || -20% SP cost of the Snipe and Charge Spirits. || 7500 || Squad Rank C
|-
| MAP Attack Power Up ||  || RED || 9 || All allies' MAP weapons gain +50 Attack Power. || 7500 || Squad Rank C
|-
| Sight Up ||  || RED || 9 || +3 Sight to all allies. || 7500 || Squad Rank C
|-
| CQB Attack Power Up ||  || RED || 10 || +50 Attack Power to all allies' non-MAP CQB weapons. || 7500 || Squad Rank C
|-
| RNG Attack Power Up ||  || RED || 10 || +50 Attack Power to all allies' non-MAP RNG weapons. || 7500 || Squad Rank C
|-
| Max EN Up ||  || RED || 10 || +5 max EN to all allies. || 10000 || Squad Rank A
|-
| Max EN Up ||  || RED || 10 || +5 max EN to all allies. || 10000 || Squad Rank A
|-
| Damage Up ||  || RED || 11 || +5% final damage dealt. || 15000 || Squad Rank C
|-
| CQB Attack Power Up ||  || RED || 11 || +50 Attack Power to all allies' non-MAP CQB weapons. || 10000 || Squad Rank A
|-
| Morale Boost Up ||  || RED || 11 || All allied pilots gain 2 Morale at the start of the ally phase. || 10000 || Squad Rank A
|-
| Sight Up ||  || RED || 11 || +3 Sight to all allies. || 10000 || Squad Rank A
|-
| RNG Attack Power Up ||  || RED || 11 || +50 Attack Power to all allies' non-MAP RNG weapons. || 10000 || Squad Rank A
|-
| CQB Attack Power Up ||  || RED || 12 || +50 Attack Power to all allies' non-MAP CQB weapons. || 10000 || Squad Rank A
|-
| CQB CRT Up ||  || RED || 12 || +4 CRT to all allies' CQB weapons. || 10000 || Squad Rank A
|-
| RNG CRT Up ||  || RED || 12 || +4 CRT to all allies' RNG weapons. || 10000 || Squad Rank A
|-
| RNG Attack Power Up ||  || RED || 12 || +50 Attack Power to all allies' non-MAP RNG weapons. || 10000 || Squad Rank A
|-
| CQB Attack Power Up ||  || RED || 13 || +50 Attack Power to all allies' non-MAP CQB weapons. || 10000 || Squad Rank A
|-
| Max EN Up ||  || RED || 13 || +5 max EN to all allies. || 10000 || Squad Rank A
|-
| Max EN Up ||  || RED || 13 || +5 max EN to all allies. || 10000 || Squad Rank A
|-
| RNG Attack Power Up ||  || RED || 13 || +50 Attack Power to all allies' non-MAP RNG weapons. || 10000 || Squad Rank A
|-
| CQB Attack Power Up ||  || RED || 14 || +50 Attack Power to all allies' non-MAP CQB weapons. || 10000 || Squad Rank A
|-
| MAP Attack Power Up ||  || RED || 14 || All allies' MAP weapons gain +50 Attack Power. || 10000 || Squad Rank A
|-
| MAP Attack Power Up ||  || RED || 14 || All allies' MAP weapons gain +50 Attack Power. || 10000 || Squad Rank A
|-
| RNG Attack Power Up ||  || RED || 14 || +50 Attack Power to all allies' non-MAP RNG weapons. || 10000 || Squad Rank A
|-
| Sword ||  || RED || 15 || -20% SP cost of the Valor and Soul Spirits.  Valor increases damage by 120% and Soul by 150%. || 50000 || Squad Rank A
|-
|-
| Max HP Up ||  || BLUE || 1 || +50 max HP to all allies. || 3000 || Clear 1-1 (Cross) or 1-1 (Forte)
| Max HP Up ||  || BLUE || 1 || +50 max HP to all allies. || 3000 || Clear 1-1 (Cross) or 1-1 (Forte)
Line 31: Line 118:
| Mobility Up ||  || BLUE || 3 || +3 Mobility to all allies. || 3000 || Clear 1-1 (Cross) or 1-1 (Forte)
| Mobility Up ||  || BLUE || 3 || +3 Mobility to all allies. || 3000 || Clear 1-1 (Cross) or 1-1 (Forte)
|-
|-
| Endurance Up ||  || BLUE || 1 || Allies within 4 spaces of the A. Advent regain 10% of their max HP at the start of the ally phase. || 3000 || Clear 1-1 (Cross) or 1-1 (Forte)
| Endurance Up ||  || BLUE || 3 || Allies within 4 spaces of the A. Advent regain 10% of their max HP at the start of the ally phase. || 3000 || Clear 1-1 (Cross) or 1-1 (Forte)
|-
| Max HP Up ||  || BLUE || 4 || +50 max HP to all allies. || 5000 || Squad Rank E
|-
| Max HP Up ||  || BLUE || 4 || +50 max HP to all allies. || 5000 || Squad Rank E
|-
| Negate Flanking ||  || BLUE || 5 || Negates enemy placement bonuses. || 5000 || Squad Rank E
|-
| Armor Up ||  || BLUE || 5 || +50 Armor to all allies. || 5000 || Squad Rank E
|-
| SP Regen Up ||  || BLUE || 5 || +2 SP regen at the start of the ally phase. || 5000 || Squad Rank E
|-
| Max HP Up ||  || BLUE || 5 || +50 max HP to all allies. || 5000 || Squad Rank E
|-
| Barrier EN Efficiency ||  || BLUE || 6 || Barrier EN costs halved. || 5000 || Squad Rank E
|-
| Starting SP Up ||  || BLUE || 6 || All allies' starting SP increases to 60% of max. || 5000 || Squad Rank E
|-
| Max SP Up ||  || BLUE || 7 || +5 max SP to all allied pilots. || 5000 || Squad Rank E
|-
| Mobility Up ||  || BLUE || 7 || +3 Mobility to all allies. || 5000 || Squad Rank E
|-
| Max HP Up ||  || BLUE || 7 || +50 max HP to all allies. || 7500 || Squad Rank C
|-
| Max HP Up ||  || BLUE || 7 || +50 max HP to all allies. || 7500 || Squad Rank C
|-
| Armor Up ||  || BLUE || 8 || +50 Armor to all allies. || 7500 || Squad Rank C
|-
| Max SP Up ||  || BLUE || 8 || +5 max SP to all allied pilots. || 7500 || Squad Rank C
|-
| Max HP Up ||  || BLUE || 8 || +50 max HP to all allies. || 7500 || Squad Rank C
|-
| Mobility Up ||  || BLUE || 8 || +3 Mobility. || 7500 || Squad Rank C
|-
| MAP Countermeasures ||  || BLUE || 9 || -10% damage from MAP weapons. || 7500 || Squad Rank C
|-
| Negate Repeated Targeting ||  || BLUE || 9 || Negates penalty from being repeatedly targeted. || 7500 || Squad Rank C
|-
| Improved Persist/Wall ||  || BLUE || 9 || -20% SP cost of the Persist and Wall Spirits. || 7500 || Squad Rank C
|-
| Improved Intuition/Focus ||  || BLUE || 9 || -20% SP cost of the Intuition and Focus Spirits. || 7500 || Squad Rank C
|-
| Special Evasion Proc Up ||  || BLUE || 9 || +5% to special evasion trigger rate. || 7500 || Squad Rank C
|-
| Return Attack ||  || BLUE || 9 || +10% damage dealt by counterattacks after dodging an enemy attack. || 7500 || Squad Rank C
|-
| Max SP Up ||  || BLUE || 10 || +10 max SP to all allied pilots. || 7500 || Squad Rank C
|-
| Starting SP Up ||  || BLUE || 10 || All allies' starting SP increases to 70% of max. || 7500 || Squad Rank C
|-
| Max HP Up ||  || BLUE || 10 || +50 max HP to all allies. || 10000 || Squad Rank A
|-
| Mobility Up ||  || BLUE || 10 || +3 Mobility to all allies. || 10000 || Squad Rank A
|-
| Starting SP Up ||  || BLUE || 11 || All allies' starting SP increases to 80% of max. || 15000 || Squad Rank C
|-
| Barrier EN Efficiency ||  || BLUE || 11 || Barrier EN costs reduced to 0. || 10000 || Squad Rank A
|-
| Armor Up ||  || BLUE || 11 || +50 Armor to all allies. || 10000 || Squad Rank A
|-
| Mobility Up ||  || BLUE || 11 || +3 Mobility to all allies. || 10000 || Squad Rank A
|-
| Improved Evade Action ||  || BLUE || 11 || +15% final dodge rate when selecting the Evade action against an enemy attack. || 10000 || Squad Rank A
|-
| MAP Countermeasures ||  || BLUE || 12 || -20% damage from MAP weapons. || 10000 || Squad Rank A
|-
| Max SP Up ||  || BLUE || 12 || +5 max SP to all allied pilots. || 10000 || Squad Rank A
|-
| Max HP Up ||  || BLUE || 12 || +50 max HP to all allies. || 10000 || Squad Rank A
|-
| Special Evasion Morale Boost ||  || BLUE || 12 || The main pilot of a unit gains 5 Morale when a special evasion effect activates. || 10000 || Squad Rank A
|-
| Max SP Up ||  || BLUE || 13 || +10 max SP to all allied pilots. || 10000 || Squad Rank A
|-
| Max SP Up ||  || BLUE || 13 || +5 max SP to all allied pilots. || 10000 || Squad Rank A
|-
| Improved Foresee/Flash ||  || BLUE || 13 || -20% SP cost of the Foresee and Flash Spirits. || 10000 || Squad Rank A
|-
| SP Regen Up ||  || BLUE || 13 || +3 SP regen at the start of the ally phase. || 10000 || Squad Rank A
|-
| Barrier Boost ||  || BLUE || 14 || +500 to damage reduction and nullification of barriers. || 10000 || Squad Rank A
|-
| Catapult Deck Upgrade ||  || BLUE || 14 || All allies, other than ships, gain +1 Move on the turn they first deploy. || 10000 || Squad Rank A
|-
| Return Attack ||  || BLUE || 14 || +20% damage dealt by counterattacks after dodging an enemy attack. || 10000 || Squad Rank A
|-
| Negate Barrier Buster ||  || BLUE || 14 || Negates enemy Barrier Buster effects. || 10000 || Squad Rank A
|-
| Magatama ||  || BLUE || 15 || +10% final dodge rate and -10% damage taken to all allies, and they deploy with 100% of their max SP. || 50000 || Squad Rank A
|-
|-
| Ship Maintenance Upgrade ||  || GREEN || 1 || Units on board a ship regain 40% of their HP and EN at the start of the ally phase, up from 30%. || 3000 || Clear 1-1 (Cross) or 1-1 (Forte)
| Ship Maintenance Upgrade ||  || GREEN || 1 || Units on board a ship regain 40% of their HP and EN at the start of the ally phase, up from 30%. || 3000 || Clear 1-1 (Cross) or 1-1 (Forte)
Line 42: Line 217:
|-
|-
| Assist Charges Up ||  || GREEN || 3 || Deploy with 1 extra Assist Charge. || 3000 || Clear 1-1 (Cross) or 1-1 (Forte)
| Assist Charges Up ||  || GREEN || 3 || Deploy with 1 extra Assist Charge. || 3000 || Clear 1-1 (Cross) or 1-1 (Forte)
|-
| Pilot EXP Bonus ||  || GREEN || 4 || +10% experience from combat. || 5000 || Squad Rank E
|-
| Ship Maintenance Upgrade ||  || GREEN || 4 || Units on board a ship regain 70% of their HP and EN at the start of the ally phase, up from 50%. || 5000 || Squad Rank E
|-
| Mission MxP Bonus ||  || GREEN || 5 || +100 MxP on completing an Area Mission. || 5000 || Squad Rank E
|-
| Morale Maintenance ||  || GREEN || 5 || The -10 Morale penalty from receiving Resupply is reduced to 0. || 5000 || Squad Rank E
|-
| Mission MxP Bonus ||  || GREEN || 5 || +100 MxP on completing an Area Mission. || 5000 || Squad Rank E
|-
| Destruction Credits Bonus ||  || GREEN || 5 || +10% credits from destroying enemies. || 5000 || Squad Rank E
|-
| Skill Program Discount ||  || GREEN || 6 || Prices of Skill Programs in the Shop are reduced by 5% of their base price. || 5000 || Squad Rank E
|-
| Power Parts Discount ||  || GREEN || 6 || Prices of Parts in the Shop are reduced by 5% of their base price. || 5000 || Squad Rank E
|-
| Mission MxP Bonus ||  || GREEN || 7 || +100 MxP on completing an Area Mission. || 5000 || Squad Rank E
|-
| Mission MxP Bonus ||  || GREEN || 7 || +100 MxP on completing an Area Mission. || 5000 || Squad Rank E
|-
| Pilot EXP Bonus ||  || GREEN || 7 || +20% experience from combat. || 7500 || Squad Rank C
|-
| Ship Maintenance Upgrade ||  || GREEN || 7 || Units on board a ship regain 100% of their HP and EN at the start of the ally phase, up from 70%.  All weapon ammo will also be refilled. || 7500 || Squad Rank C
|-
| Weapon Upgrade Efficiency ||  || GREEN || 8 || -10% to weapon upgrade costs. || 7500 || Squad Rank C
|-
| Resupply EXP Bonus ||  || GREEN || 8 || +20% experience from using Resupply. || 7500 || Squad Rank C
|-
| Repair EXP Bonus ||  || GREEN || 8 || +20% experience from using Repair. || 7500 || Squad Rank C
|-
| Mech Upgrade Efficiency ||  || GREEN || 8 || -10% to mech upgrade costs. || 7500 || Squad Rank C
|-
| Skill Program Discount ||  || GREEN || 9 || Prices of Skill Programs in the Shop are reduced by 10% of their base price. || 7500 || Squad Rank C
|-
| Assist Charges Up ||  || GREEN || 9 || Deploy with 1 extra Assist Charge. || 7500 || Squad Rank C
|-
| Mission MxP Bonus ||  || GREEN || 9 || +100 MxP on completing an Area Mission. || 7500 || Squad Rank C
|-
| Mission MxP Bonus ||  || GREEN || 9 || +100 MxP on completing an Area Mission. || 7500 || Squad Rank C
|-
| Assist Charges Up ||  || GREEN || 9 || Deploy with 1 extra Assist Charge. || 7500 || Squad Rank C
|-
| Power Parts Discount ||  || GREEN || 9 || Prices of Parts in the Shop are reduced by 10% of their base price. || 7500 || Squad Rank C
|-
| Pilot EXP Bonus ||  || GREEN || 10 || +30% experience from combat. || 7500 || Squad Rank C
|-
| Destruction Credits Bonus ||  || GREEN || 10 || +20% credits from destroying enemies. || 7500 || Squad Rank C
|-
| Weapon Upgrade Efficiency ||  || GREEN || 10 || -15% to weapon upgrade costs. || 10000 || Squad Rank A
|-
| Mech Upgrade Efficiency ||  || GREEN || 10 || -15% to mech upgrade costs. || 10000 || Squad Rank A
|-
| Destruction Credits Bonus ||  || GREEN || 11 || +30% credits from destroying enemies. || 15000 || Squad Rank C
|-
| Weapon Upgrade Efficiency ||  || GREEN || 11 || -25% to weapon upgrade costs. || 10000 || Squad Rank A
|-
| Skill Program Discount ||  || GREEN || 11 || Prices of Skill Programs in the Shop are reduced by 15% of their base price. || 10000 || Squad Rank A
|-
| Power Parts Discount ||  || GREEN || 11 || Prices of Parts in the Shop are reduced by 15% of their base price. || 10000 || Squad Rank A
|-
| Mech Upgrade Efficiency ||  || GREEN || 11 || -25% to mech upgrade costs. || 10000 || Squad Rank A
|-
| Skill Program Discount ||  || GREEN || 12 || Prices of Skill Programs in the Shop are reduced by 25% of their base price. || 10000 || Squad Rank A
|-
| Mission MxP Bonus ||  || GREEN || 12 || +100 MxP on completing an Area Mission. || 10000 || Squad Rank A
|-
| Mission MxP Bonus ||  || GREEN || 12 || +100 MxP on completing an Area Mission. || 10000 || Squad Rank A
|-
|| Power Parts Discount ||  || GREEN || 12 || Prices of Parts in the Shop are reduced by 25% of their base price. || 10000 || Squad Rank A
|-
| Improved Gain ||  || GREEN || 13 || The Gain Spirit's experience bonus from destroying an enemy increases from double to +150%. || 10000 || Squad Rank A
|-
| Mission MxP Bonus ||  || GREEN || 13 || +100 MxP on completing an Area Mission. || 10000 || Squad Rank A
|-
| Mission MxP Bonus ||  || GREEN || 13 || +100 MxP on completing an Area Mission. || 10000 || Squad Rank A
|-
| Improved Resupply/Bonds ||  || GREEN || 13 || -20% SP cost of the Resupply and Bonds Spirits. || 10000 || Squad Rank A
|-
| Assist Charges Up ||  || GREEN || 14 || Deploy with 1 extra Assist Charge. || 10000 || Squad Rank A
|-
| Improved Rouse ||  || GREEN || 14 || The effect of the Rouse Spirit is expanded to allies within 2 spaces. || 10000 || Squad Rank A
|-
| Improved Fortune ||  || GREEN || 14 || The Fortune Spirit's credit bonus from destroying an enemy increases from double to +150%. || 10000 || Squad Rank A
|-
| Assist Charges Up ||  || GREEN || 14 || Deploy with 1 extra Assist Charge. || 10000 || Squad Rank A
|-
| Mirror ||  || GREEN || 15 || Once per map, when Echika reaches 150% Morale, activates the Fortune and Gain Spirits on all allies. || 50000 || Squad Rank A
|}
|}

Latest revision as of 15:47, 31 August 2025

"Unlock STG Memory" is available in the Intermission Menu. There you can obtain benefits for your squad by spending MxP (Mission Experience Points).

The STG Memory is made up of 3 routes:

  • RED provides bonuses that increase damage, EN, Sight, and Morale.
  • BLUE provides bonuses that increase HP, Mobility, and SP.
  • GREEN provides bonuses that increase experience, credits, and MxP earned, as well as ones that improve Assist Links.

Each route is expanded at Squad Rank levels E, C, and A. (Your Squad Rank increases as you acquire more units and upgrade them.) At Rank A, each route contains 49 nodes, with all 147 nodes having a combined value of 1,245,000 MxP.

Node (EN) Node (JP) Color Rank Effect Cost Unlock Requirements
Max EN Up RED 1 +5 max EN to all allies. 3000 Clear 1-1 (Cross) or 1-1 (Forte)
Max EN Up RED 2 +5 max EN to all allies. 3000 Clear 1-1 (Cross) or 1-1 (Forte)
CQB CRT Up RED 3 +4 CRT to all allies' CQB weapons. 3000 Clear 1-1 (Cross) or 1-1 (Forte)
RNG CRT Up RED 3 +4 CRT to all allies' RNG weapons. 3000 Clear 1-1 (Cross) or 1-1 (Forte)
Operational Time Up RED 3 Allies within 4 spaces of the A. Advent regain 10% of their max EN at the start of the ally phase. 3000 Clear 1-1 (Cross) or 1-1 (Forte)
Morale Boost Up RED 4 All allied pilots gain 2 Morale at the start of the ally phase. 5000 Squad Rank E
Sight Up RED 4 +3 Sight to all allies. 5000 Squad Rank E
CQB Attack Power Up RED 5 +50 Attack Power to all allies' non-MAP CQB weapons. 5000 Squad Rank E
RNG Attack Power Up RED 5 +50 Attack Power to all allies' non-MAP RNG weapons. 5000 Squad Rank E
Max EN Up RED 5 +5 max EN to all allies. 5000 Squad Rank E
Max EN Up RED 5 +5 max EN to all allies. 5000 Squad Rank E
Morale Boost Up RED 6 All allied pilots gain 2 Morale at the start of the ally phase. 5000 Squad Rank E
Sight Up RED 6 +3 Sight to all allies. 5000 Squad Rank E
CQB CRT Up RED 7 +4 CRT to all allies' CQB weapons. 5000 Squad Rank E
RNG CRT Up RED 7 +4 CRT to all allies' RNG weapons. 5000 Squad Rank E
Max EN Up RED 7 +5 max EN to all allies. 7500 Squad Rank C
Max EN Up RED 7 +5 max EN to all allies. 7500 Squad Rank C
Morale Boost Up RED 8 All allied pilots gain 2 Morale at the start of the ally phase. 7500 Squad Rank C
CQB CRT Up RED 8 +4 CRT to all allies' CQB weapons. 7500 Squad Rank C
RNG CRT Up RED 8 +4 CRT to all allies' RNG weapons. 7500 Squad Rank C
Sight Up RED 8 +3 Sight to all allies. 7500 Squad Rank C
Morale Boost Up RED 9 All allied pilots gain 2 Morale at the start of the ally phase. 7500 Squad Rank C
MAP Attack Power Up RED 9 All allies' MAP weapons gain +50 Attack Power. 7500 Squad Rank C
Improved Pierce/Smash RED 9 -20% SP cost of the Pierce and Smash Spirits. 7500 Squad Rank C
Improved Snipe/Charge RED 9 -20% SP cost of the Snipe and Charge Spirits. 7500 Squad Rank C
MAP Attack Power Up RED 9 All allies' MAP weapons gain +50 Attack Power. 7500 Squad Rank C
Sight Up RED 9 +3 Sight to all allies. 7500 Squad Rank C
CQB Attack Power Up RED 10 +50 Attack Power to all allies' non-MAP CQB weapons. 7500 Squad Rank C
RNG Attack Power Up RED 10 +50 Attack Power to all allies' non-MAP RNG weapons. 7500 Squad Rank C
Max EN Up RED 10 +5 max EN to all allies. 10000 Squad Rank A
Max EN Up RED 10 +5 max EN to all allies. 10000 Squad Rank A
Damage Up RED 11 +5% final damage dealt. 15000 Squad Rank C
CQB Attack Power Up RED 11 +50 Attack Power to all allies' non-MAP CQB weapons. 10000 Squad Rank A
Morale Boost Up RED 11 All allied pilots gain 2 Morale at the start of the ally phase. 10000 Squad Rank A
Sight Up RED 11 +3 Sight to all allies. 10000 Squad Rank A
RNG Attack Power Up RED 11 +50 Attack Power to all allies' non-MAP RNG weapons. 10000 Squad Rank A
CQB Attack Power Up RED 12 +50 Attack Power to all allies' non-MAP CQB weapons. 10000 Squad Rank A
CQB CRT Up RED 12 +4 CRT to all allies' CQB weapons. 10000 Squad Rank A
RNG CRT Up RED 12 +4 CRT to all allies' RNG weapons. 10000 Squad Rank A
RNG Attack Power Up RED 12 +50 Attack Power to all allies' non-MAP RNG weapons. 10000 Squad Rank A
CQB Attack Power Up RED 13 +50 Attack Power to all allies' non-MAP CQB weapons. 10000 Squad Rank A
Max EN Up RED 13 +5 max EN to all allies. 10000 Squad Rank A
Max EN Up RED 13 +5 max EN to all allies. 10000 Squad Rank A
RNG Attack Power Up RED 13 +50 Attack Power to all allies' non-MAP RNG weapons. 10000 Squad Rank A
CQB Attack Power Up RED 14 +50 Attack Power to all allies' non-MAP CQB weapons. 10000 Squad Rank A
MAP Attack Power Up RED 14 All allies' MAP weapons gain +50 Attack Power. 10000 Squad Rank A
MAP Attack Power Up RED 14 All allies' MAP weapons gain +50 Attack Power. 10000 Squad Rank A
RNG Attack Power Up RED 14 +50 Attack Power to all allies' non-MAP RNG weapons. 10000 Squad Rank A
Sword RED 15 -20% SP cost of the Valor and Soul Spirits. Valor increases damage by 120% and Soul by 150%. 50000 Squad Rank A
Max HP Up BLUE 1 +50 max HP to all allies. 3000 Clear 1-1 (Cross) or 1-1 (Forte)
Max HP Up BLUE 2 +50 max HP to all allies. 3000 Clear 1-1 (Cross) or 1-1 (Forte)
Armor Up BLUE 3 +50 Armor to all allies. 3000 Clear 1-1 (Cross) or 1-1 (Forte)
Mobility Up BLUE 3 +3 Mobility to all allies. 3000 Clear 1-1 (Cross) or 1-1 (Forte)
Endurance Up BLUE 3 Allies within 4 spaces of the A. Advent regain 10% of their max HP at the start of the ally phase. 3000 Clear 1-1 (Cross) or 1-1 (Forte)
Max HP Up BLUE 4 +50 max HP to all allies. 5000 Squad Rank E
Max HP Up BLUE 4 +50 max HP to all allies. 5000 Squad Rank E
Negate Flanking BLUE 5 Negates enemy placement bonuses. 5000 Squad Rank E
Armor Up BLUE 5 +50 Armor to all allies. 5000 Squad Rank E
SP Regen Up BLUE 5 +2 SP regen at the start of the ally phase. 5000 Squad Rank E
Max HP Up BLUE 5 +50 max HP to all allies. 5000 Squad Rank E
Barrier EN Efficiency BLUE 6 Barrier EN costs halved. 5000 Squad Rank E
Starting SP Up BLUE 6 All allies' starting SP increases to 60% of max. 5000 Squad Rank E
Max SP Up BLUE 7 +5 max SP to all allied pilots. 5000 Squad Rank E
Mobility Up BLUE 7 +3 Mobility to all allies. 5000 Squad Rank E
Max HP Up BLUE 7 +50 max HP to all allies. 7500 Squad Rank C
Max HP Up BLUE 7 +50 max HP to all allies. 7500 Squad Rank C
Armor Up BLUE 8 +50 Armor to all allies. 7500 Squad Rank C
Max SP Up BLUE 8 +5 max SP to all allied pilots. 7500 Squad Rank C
Max HP Up BLUE 8 +50 max HP to all allies. 7500 Squad Rank C
Mobility Up BLUE 8 +3 Mobility. 7500 Squad Rank C
MAP Countermeasures BLUE 9 -10% damage from MAP weapons. 7500 Squad Rank C
Negate Repeated Targeting BLUE 9 Negates penalty from being repeatedly targeted. 7500 Squad Rank C
Improved Persist/Wall BLUE 9 -20% SP cost of the Persist and Wall Spirits. 7500 Squad Rank C
Improved Intuition/Focus BLUE 9 -20% SP cost of the Intuition and Focus Spirits. 7500 Squad Rank C
Special Evasion Proc Up BLUE 9 +5% to special evasion trigger rate. 7500 Squad Rank C
Return Attack BLUE 9 +10% damage dealt by counterattacks after dodging an enemy attack. 7500 Squad Rank C
Max SP Up BLUE 10 +10 max SP to all allied pilots. 7500 Squad Rank C
Starting SP Up BLUE 10 All allies' starting SP increases to 70% of max. 7500 Squad Rank C
Max HP Up BLUE 10 +50 max HP to all allies. 10000 Squad Rank A
Mobility Up BLUE 10 +3 Mobility to all allies. 10000 Squad Rank A
Starting SP Up BLUE 11 All allies' starting SP increases to 80% of max. 15000 Squad Rank C
Barrier EN Efficiency BLUE 11 Barrier EN costs reduced to 0. 10000 Squad Rank A
Armor Up BLUE 11 +50 Armor to all allies. 10000 Squad Rank A
Mobility Up BLUE 11 +3 Mobility to all allies. 10000 Squad Rank A
Improved Evade Action BLUE 11 +15% final dodge rate when selecting the Evade action against an enemy attack. 10000 Squad Rank A
MAP Countermeasures BLUE 12 -20% damage from MAP weapons. 10000 Squad Rank A
Max SP Up BLUE 12 +5 max SP to all allied pilots. 10000 Squad Rank A
Max HP Up BLUE 12 +50 max HP to all allies. 10000 Squad Rank A
Special Evasion Morale Boost BLUE 12 The main pilot of a unit gains 5 Morale when a special evasion effect activates. 10000 Squad Rank A
Max SP Up BLUE 13 +10 max SP to all allied pilots. 10000 Squad Rank A
Max SP Up BLUE 13 +5 max SP to all allied pilots. 10000 Squad Rank A
Improved Foresee/Flash BLUE 13 -20% SP cost of the Foresee and Flash Spirits. 10000 Squad Rank A
SP Regen Up BLUE 13 +3 SP regen at the start of the ally phase. 10000 Squad Rank A
Barrier Boost BLUE 14 +500 to damage reduction and nullification of barriers. 10000 Squad Rank A
Catapult Deck Upgrade BLUE 14 All allies, other than ships, gain +1 Move on the turn they first deploy. 10000 Squad Rank A
Return Attack BLUE 14 +20% damage dealt by counterattacks after dodging an enemy attack. 10000 Squad Rank A
Negate Barrier Buster BLUE 14 Negates enemy Barrier Buster effects. 10000 Squad Rank A
Magatama BLUE 15 +10% final dodge rate and -10% damage taken to all allies, and they deploy with 100% of their max SP. 50000 Squad Rank A
Ship Maintenance Upgrade GREEN 1 Units on board a ship regain 40% of their HP and EN at the start of the ally phase, up from 30%. 3000 Clear 1-1 (Cross) or 1-1 (Forte)
Ship Maintenance Upgrade GREEN 2 Units on board a ship regain 50% of their HP and EN at the start of the ally phase, up from 40%. 3000 Clear 1-1 (Cross) or 1-1 (Forte)
Weapon Upgrade Efficiency GREEN 3 -5% to weapon upgrade costs. 3000 Clear 1-1 (Cross) or 1-1 (Forte)
Mech Upgrade Efficiency GREEN 3 -5% to mech upgrade costs. 3000 Clear 1-1 (Cross) or 1-1 (Forte)
Assist Charges Up GREEN 3 Deploy with 1 extra Assist Charge. 3000 Clear 1-1 (Cross) or 1-1 (Forte)
Pilot EXP Bonus GREEN 4 +10% experience from combat. 5000 Squad Rank E
Ship Maintenance Upgrade GREEN 4 Units on board a ship regain 70% of their HP and EN at the start of the ally phase, up from 50%. 5000 Squad Rank E
Mission MxP Bonus GREEN 5 +100 MxP on completing an Area Mission. 5000 Squad Rank E
Morale Maintenance GREEN 5 The -10 Morale penalty from receiving Resupply is reduced to 0. 5000 Squad Rank E
Mission MxP Bonus GREEN 5 +100 MxP on completing an Area Mission. 5000 Squad Rank E
Destruction Credits Bonus GREEN 5 +10% credits from destroying enemies. 5000 Squad Rank E
Skill Program Discount GREEN 6 Prices of Skill Programs in the Shop are reduced by 5% of their base price. 5000 Squad Rank E
Power Parts Discount GREEN 6 Prices of Parts in the Shop are reduced by 5% of their base price. 5000 Squad Rank E
Mission MxP Bonus GREEN 7 +100 MxP on completing an Area Mission. 5000 Squad Rank E
Mission MxP Bonus GREEN 7 +100 MxP on completing an Area Mission. 5000 Squad Rank E
Pilot EXP Bonus GREEN 7 +20% experience from combat. 7500 Squad Rank C
Ship Maintenance Upgrade GREEN 7 Units on board a ship regain 100% of their HP and EN at the start of the ally phase, up from 70%. All weapon ammo will also be refilled. 7500 Squad Rank C
Weapon Upgrade Efficiency GREEN 8 -10% to weapon upgrade costs. 7500 Squad Rank C
Resupply EXP Bonus GREEN 8 +20% experience from using Resupply. 7500 Squad Rank C
Repair EXP Bonus GREEN 8 +20% experience from using Repair. 7500 Squad Rank C
Mech Upgrade Efficiency GREEN 8 -10% to mech upgrade costs. 7500 Squad Rank C
Skill Program Discount GREEN 9 Prices of Skill Programs in the Shop are reduced by 10% of their base price. 7500 Squad Rank C
Assist Charges Up GREEN 9 Deploy with 1 extra Assist Charge. 7500 Squad Rank C
Mission MxP Bonus GREEN 9 +100 MxP on completing an Area Mission. 7500 Squad Rank C
Mission MxP Bonus GREEN 9 +100 MxP on completing an Area Mission. 7500 Squad Rank C
Assist Charges Up GREEN 9 Deploy with 1 extra Assist Charge. 7500 Squad Rank C
Power Parts Discount GREEN 9 Prices of Parts in the Shop are reduced by 10% of their base price. 7500 Squad Rank C
Pilot EXP Bonus GREEN 10 +30% experience from combat. 7500 Squad Rank C
Destruction Credits Bonus GREEN 10 +20% credits from destroying enemies. 7500 Squad Rank C
Weapon Upgrade Efficiency GREEN 10 -15% to weapon upgrade costs. 10000 Squad Rank A
Mech Upgrade Efficiency GREEN 10 -15% to mech upgrade costs. 10000 Squad Rank A
Destruction Credits Bonus GREEN 11 +30% credits from destroying enemies. 15000 Squad Rank C
Weapon Upgrade Efficiency GREEN 11 -25% to weapon upgrade costs. 10000 Squad Rank A
Skill Program Discount GREEN 11 Prices of Skill Programs in the Shop are reduced by 15% of their base price. 10000 Squad Rank A
Power Parts Discount GREEN 11 Prices of Parts in the Shop are reduced by 15% of their base price. 10000 Squad Rank A
Mech Upgrade Efficiency GREEN 11 -25% to mech upgrade costs. 10000 Squad Rank A
Skill Program Discount GREEN 12 Prices of Skill Programs in the Shop are reduced by 25% of their base price. 10000 Squad Rank A
Mission MxP Bonus GREEN 12 +100 MxP on completing an Area Mission. 10000 Squad Rank A
Mission MxP Bonus GREEN 12 +100 MxP on completing an Area Mission. 10000 Squad Rank A
Power Parts Discount GREEN 12 Prices of Parts in the Shop are reduced by 25% of their base price. 10000 Squad Rank A
Improved Gain GREEN 13 The Gain Spirit's experience bonus from destroying an enemy increases from double to +150%. 10000 Squad Rank A
Mission MxP Bonus GREEN 13 +100 MxP on completing an Area Mission. 10000 Squad Rank A
Mission MxP Bonus GREEN 13 +100 MxP on completing an Area Mission. 10000 Squad Rank A
Improved Resupply/Bonds GREEN 13 -20% SP cost of the Resupply and Bonds Spirits. 10000 Squad Rank A
Assist Charges Up GREEN 14 Deploy with 1 extra Assist Charge. 10000 Squad Rank A
Improved Rouse GREEN 14 The effect of the Rouse Spirit is expanded to allies within 2 spaces. 10000 Squad Rank A
Improved Fortune GREEN 14 The Fortune Spirit's credit bonus from destroying an enemy increases from double to +150%. 10000 Squad Rank A
Assist Charges Up GREEN 14 Deploy with 1 extra Assist Charge. 10000 Squad Rank A
Mirror GREEN 15 Once per map, when Echika reaches 150% Morale, activates the Fortune and Gain Spirits on all allies. 50000 Squad Rank A