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Super Robot Wars/Y/Spirit Commands: Difference between revisions

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=Search Layout=
{|
{|
! English || 日本語 || Abbrv. || Duration || Targets || Description
|-
|-
| Flash || {{Caption|閃き|ひらめき}} || Fl || Defense || Self || Dodge all attacks in the next round of combat.
| 熱血/<span class="damage">Valor</span>
| 魂/<span class="damage">Soul</span>
| 閃き/<span class="defense">Flash</span>
| 不屈/<span class="defense">Persist</span>
| 鉄壁/<span class="defense">Wall</span>
|-
|-
| Persist || {{Caption|不屈|ふくつ}} || Pe || Damage || Self || Take 1/8th damage for one round of combat.
| 集中/<span class="accuracy">Focus</span>
| 必中/<span class="accuracy">Bullseye</span>
| 感応/<span class="accuracy">Attune</span>
| 直感/<span class="accuracy">Intuition</span>
| 加速/<span class="range">Accel</span>
|-
|-
| Wall || {{Caption|鉄壁|てっぺき}} || Wa || Start of Turn || Self || Take 1/4th damage for one turn.
| 覚醒/<span class="range">Zeal</span>
| 根性/<span class="restore">Vigor</span>
| 共感/<span class="restore">Unity</span>
| 信頼/<span class="restore">Trust</span>
| 友情/<span class="restore">Faith</span>
|-
|-
| Focus || {{Caption|集中|しゅうちゅう}} || Fo || Start of Turn || Self || +30% final hit/dodge rates for one turn.
| 補給/<span class="restore">Resupply</span>
| 気合/<span class="morale">Spirit</span>
| 気迫/<span class="morale">Drive</span>
| 激励/<span class="morale">Rouse</span>
| てかげん/<span class="misc">Mercy</span>
|-
|-
| Bullseye || {{Caption|必中|ひっちゅう}} || BE || Start of Turn || Self || Hit rate becomes 100% for one turn.
| 狙撃/<span class="range">Snipe</span>
| 突撃/<span class="range">Charge</span>
| 脱力/<span class="demerit">Daunt</span>
| かく乱/<span class="demerit">Disrupt</span>
| 愛/<span class="damage">Love</span>
|-
|-
| Attune || {{Caption|感応|かんのう}} || BE || Start of Turn || Single Ally || Target ally's hit rate becomes 100% for one turn.
| 勇気/<span class="damage">Bravery</span>
| 幸運/<span class="experience">Fortune</span>
| 祝福/<span class="experience">Bless</span>
| 努力/<span class="experience">Gain</span>
| 応援/<span class="experience">Cheer</span>
|-
|-
| Intuition || {{Caption|直感|ちょっかん}} || * || Instant || Self || Activates the Bullseye and Flash Spirits.
| 分析/<span class="demerit">Analyze</span>
| 絆/<span class="restore">Bonds</span>
| 期待/<span class="restore">Prospect</span>
| 先見/<span class="accuracy">Foresee</span>
| 希望/<span class="restore">Wish</span>
|-
|-
| Accel || {{Caption|加速|かそく}} || Ac || Move || Self || +3 Move once. The effect lasts until the unit moves.
| 闘志/<span class="damage">Smash</span>
| 直撃/<span class="damage">Pierce</span>
| 連撃/<span class="range">Press</span>
| 巧手/<span class="misc">Trick</span>
| 重撃/<span class="demerit">Crush</span>
|-
|-
| Vigor || {{Caption|根性|こんじょう}} || || Instant || Self || Restores 50% HP to the user's unit.
| 威圧/<span class="demerit">Intimidate</span>
|
|
|
|
|}
=精神/Spirit List=
{|
|-
! English
! 日本語
! Abbrivation
! Targets
! Duration
! Description
|-
| <span class="damage">Valor</span>
| <ruby>熱血<rt>ねっけつ</rt></ruby>
| 熱/Va
| Self
| Attack
| Deal double damage with your next attack. If used along with Soul, Valor will be used up first.
|-
| <span class="damage">Soul</span>
| <ruby>魂<rt>たましい</rt></ruby>
| 魂/Sl
| Self
| Attack
| Deal +120% damage with your next attack. If used along with Valor, Valor will be used up first.
|-
| <span class="defense">Flash</span>
| <ruby>閃き<rt>ひらめき</rt></ruby>
| 閃/Fl
| Self
| Defense
| Dodge all attacks in the next round of combat.
|-
| <span class="defense">Persist</span>
| <ruby>不屈<rt>ふくつ</rt></ruby>
| 不/Pe
| Self
| Defense
| Take 1/8th damage for one round of combat.
|-
| <span class="defense">Wall</span>
| <ruby>鉄壁<rt>てっぺき</rt></ruby>
| 鉄/Wa
| Self
| Start of Turn
| Take 1/4th damage for one turn.
|-
| <span class="accuracy">Focus</span>
| <ruby>集中<rt>しゅうちゅう</rt></ruby>
| 集/Fc
| Self
| Start of Turn
| +30% final hit/dodge rates for one turn.
|-
| <span class="accuracy">Bullseye</span>
| <ruby>必中<rt>ひっちゅう</rt></ruby>
| 必/BE
| Self
| Start of Turn
| Hit rate becomes 100% for one turn.
|-
| <span class="accuracy">Attune</span>
| <ruby>感応<rt>かんのう</rt></ruby>
| 必/BE
| Single Ally
| Start of Turn
| Target ally's hit rate becomes 100% for one turn.
|-
| <span class="accuracy">Intuition</span>
| <ruby>直感<rt>ちょっかん</rt></ruby>
|
| Self
| Instant
| Activates the Bullseye and Flash Spirits.
|-
| <span class="range">Accel</span>
| <ruby>加速<rt>かそく</rt></ruby>
| 加/Ac
| Self
| Move
| +3 Move once. The effect lasts until the unit moves.
|-
| <span class="range">Zeal</span>
| <ruby>覚醒<rt>かくせい</rt></ruby>
| 覚/Ze
| Self
| Instant
| Gain an extra action. Does not stack multiple times.
|-
| <span class="restore">Vigor</span>
| <ruby>根性<rt>こんじょう</rt></ruby>
|  
| Self
| Instant
| Restores 50% HP to the user's unit.
|-
| <span class="restore">Unity</span>
| <ruby>共感<rt>きょうかん</rt></ruby>
|
| Self
| Instant
| Grants 3 Assist Charges.
|-
| <span class="restore">Trust</span>
| <ruby>信頼<rt>しんらい</rt></ruby>
|
| Single Ally
| Instant
| Restores 3,000 HP to target ally.
|-
| <span class="restore">Faith</span>
| <ruby>友情<rt>ゆうじょう</rt></ruby>
|
| Single Ally
| Instant
| Restores 6,000 HP to target ally.
|-
| <span class="restore">Resupply</span>
| <ruby>補給<rt>ほきゅう</rt></ruby>
|
| Single Ally
| Instant
| Fully restores target ally's Ammo and EN. Their Morale will not be reduced.
|-
| <span class="morale">Spirit</span>
| <ruby>気合<rt>きあい</rt></ruby>
|
| Self
| Instant
| Gain 10 Morale.
|-
| <span class="morale">Drive</span>
| <ruby>気迫<rt>きはく</rt></ruby>
|
| Self
| Instant
| Gain 30 Morale.
|-
| <span class="morale">Rouse</span>
| <ruby>激励<rt>げきれい</rt></ruby>
|
| Around Self
| Instant
| Main pilots of adjacent allied units gain 10 Morale.
|-
| <span class="misc">Mercy</span>
| てかげん
| 手/Me
| Self
| Attack
| For the next combat, leave an enemy at 10 HP instead of destroying it.
|-
| <span class="range">Snipe</span>
| <ruby>狙撃<rt>そげき</rt></ruby>
| 狙/Sn
| Self
| Attack
| +2 Range to non-MAP, non-Range 1 weapons. This effect lasts for one round of combat.
|-
| <span class="range">Charge</span>
| <ruby>突撃<rt>とつげき</rt></ruby>
| 突/Ch
| Self
| Attack
| All non-MAP weapons are usable once after moving.
|-
| <span class="demerit">Daunt</span>
| <ruby>脱力<rt>だつりょく</rt></ruby>
|
| Single Enemy
| Instant
| Target enemy loses 10 Morale.
|-
| <span class="demerit">Disrupt</span>
| かく<ruby>乱<rt>らん</rt></ruby>
| 乱/Di
| All Enemies
| Start of Turn
| Halves the hit rate of all enemies for one turn.
|-
| <span class="damage">Love</span>
| <ruby>愛<rt>あい</rt></ruby>
|
| Self
| Instant
| Activates the Accel, Bullseye, Flash, Valor, Spirit, Gain, and Fortune Spirits.
|-
| <span class="damage">Bravery</span>
| <ruby>勇気<rt>ゆうき</rt></ruby>
|
| Self
| Instant
| Activates the Accel, Bullseye, Persist, Valor, Spirit, and Charge Spirits.
|-
| <span class="experience">Fortune</span>
| <ruby>幸運<rt>こううん</rt></ruby>
| 幸/Fo
| Self
| Destroy
| Gain double Credits from the next enemy destroyed.
|-
|-
| Trust || {{Caption|信頼|しんらい}} || || Instant || Single Ally || Restores 3,000 HP to target ally.
| <span class="experience">Bless</span>
| <ruby>祝福<rt>しゅくふく</rt></ruby>
| 幸/Fo
| Single Ally
| Destroy
| Activates the Fortune Spirit on target ally.
|-
|-
| Spirit || {{Caption|気合|きあい}} || || Instant || Self || Gain 10 Morale.
| <span class="experience">Gain</span>
| <ruby>努力<rt>どりょく</rt></ruby>
| 努/Ga
| Self
| Destroy
| Gain double experience from the next enemy destroyed.
|-
|-
| Rouse || {{Caption|激励|げきれい}} || || Instant || Around Self || Main pilots of adjacent allied units gain 10 Morale.
| <span class="experience">Cheer</span>
| <ruby>応援<rt>おうえん</rt></ruby>
| 努/Ga
| Single Ally
| Destroy
| Activates the Gain Spirit on target ally.
|-
|-
| Mercy || {{Caption|てかげん}} || Me || Attack || Self || For the next combat, leave an enemy at 10 HP instead of destroying it.
| <span class="demerit">Analyze</span>
| <ruby>分析<rt>ぶんせき</rt></ruby>
| 分/An
| Single Enemy
| Start of Turn
| Target enemy takes +10% damage and deals -10% damage for one turn.
|-
|-
| Snipe || {{Caption|狙撃|そげき}} || Sn || Attack || Self || +2 Range to non-MAP, non-Range 1 weapons. This effect lasts for one round of combat.
| <span class="restore">Bonds</span>
| <ruby>絆<rt>きずな</rt></ruby>
|  
| All Allies
| Instant
| Restores 5,000 HP to all allies.
|-
|-
| Charge || {{Caption|突撃|とつげき}} || Ch || Attack || Self || All non-MAP weapons are usable once after moving.
| <span class="restore">Prospect</span>
| <ruby>期待<rt>きたい</rt></ruby>
|  
| Single Ally
| Instant
| Restores 30 SP to the main pilot of target allied unit.
|-
|-
| Daunt || {{Caption|脱力|だつりょく}} || || Instant || Single Enemy || Target enemy loses 10 Morale.
| <span class="accuracy">Foresee</span>
| <ruby>先見<rt>せんけん</rt></ruby>
| 閃/Fl
| Single Ally
| Defense
| Target ally will dodge all attacks in the next round of combat.
|-
|-
| Disrupt || {{Caption|かく乱|かくらん}} || Di || Start of Turn || All Enemies || Halves the hit rate of all enemies for one turn.
| <span class="restore">Wish</span>
| <ruby>希望<rt>きぼう</rt></ruby>
|  
| Single Ally
| Instant
| Heals 50% HP and statuses and activates Gain and Fortune on an ally.
|-
|-
| Fortune || {{Caption|幸運|こううん}} || Fo || Destroy || Self || Gain double Credits from the next enemy destroyed.
| <span class="damage">Smash</span>
| <ruby>闘志<rt>とうし</rt></ruby>
| 闘/Sm
| Self
| Attack
| Your next attack will be a critical hit. This stacks with Valor and Soul.
|-
|-
| Bless || {{Caption|祝福|しゅくふく}} || Fo || Destroy || Single Ally || Activates the Fortune Spirit on target ally.
| <span class="damage">Pierce</span>
| <ruby>直撃<rt>ちょくげき</rt></ruby>
| 直/Pi
| Self
| Attack
| Nullifies barriers, special armor/evasion, and Support Defense once, and ignores size penalties.
|-
|-
| Gain || {{Caption|努力|どりょく}} || Ga || Destroy || Self || Gain double experience from the next enemy destroyed.
| <span class="">Press</span>
| <ruby>連撃<rt>れんげき</rt></ruby>
| 連/Pr
| Self
| Attack
| Gain an action if you destroy a target in the next round of combat. Effect is lost if a target isn't destroyed.
|-
|-
| Cheer || {{Caption|応援|おうえん}} || Ga || Destroy || Single Ally || Activates the Gain Spirit on target ally.
| <span class="misc">Trick</span>
| <ruby>巧手<rt>こうしゅ</rt></ruby>
| 巧/Tr
| Self
| Attack
| Fight once without using EN or Ammo. Morale/Skill/etc. still apply.
|-
|-
| Analyze || {{Caption|分析|ぶんせき}} || An || Start of Turn || Single Enemy || Target enemy takes +10% damage and deals -10% damage for one turn.
| <span class="demerit">Crush</span>
| <ruby>重撃<rt>じゅうげき</rt></ruby>
| 重/Cr
| Self
| Attack
| Your next attack gains Armor Down and Mobility Down.
|-
|-
| Foresee || {{Caption|先見|せんけん}} || Fl || Defense || Single Ally || Target ally will dodge all attacks in the next round of combat.
| <span class="demerit">Intimidate</span>
| <ruby>威圧<rt>いあつ</rt></ruby>
| 威/In
| Single Enemy
| Start of Turn
| Reduces the target's stats by 20 for one turn.
|}
|}

Latest revision as of 09:06, 8 September 2025

Search Layout

熱血/Valor 魂/Soul 閃き/Flash 不屈/Persist 鉄壁/Wall
集中/Focus 必中/Bullseye 感応/Attune 直感/Intuition 加速/Accel
覚醒/Zeal 根性/Vigor 共感/Unity 信頼/Trust 友情/Faith
補給/Resupply 気合/Spirit 気迫/Drive 激励/Rouse てかげん/Mercy
狙撃/Snipe 突撃/Charge 脱力/Daunt かく乱/Disrupt 愛/Love
勇気/Bravery 幸運/Fortune 祝福/Bless 努力/Gain 応援/Cheer
分析/Analyze 絆/Bonds 期待/Prospect 先見/Foresee 希望/Wish
闘志/Smash 直撃/Pierce 連撃/Press 巧手/Trick 重撃/Crush
威圧/Intimidate

精神/Spirit List

English 日本語 Abbrivation Targets Duration Description
Valor 熱血ねっけつ 熱/Va Self Attack Deal double damage with your next attack. If used along with Soul, Valor will be used up first.
Soul たましい 魂/Sl Self Attack Deal +120% damage with your next attack. If used along with Valor, Valor will be used up first.
Flash 閃きひらめき 閃/Fl Self Defense Dodge all attacks in the next round of combat.
Persist 不屈ふくつ 不/Pe Self Defense Take 1/8th damage for one round of combat.
Wall 鉄壁てっぺき 鉄/Wa Self Start of Turn Take 1/4th damage for one turn.
Focus 集中しゅうちゅう 集/Fc Self Start of Turn +30% final hit/dodge rates for one turn.
Bullseye 必中ひっちゅう 必/BE Self Start of Turn Hit rate becomes 100% for one turn.
Attune 感応かんのう 必/BE Single Ally Start of Turn Target ally's hit rate becomes 100% for one turn.
Intuition 直感ちょっかん Self Instant Activates the Bullseye and Flash Spirits.
Accel 加速かそく 加/Ac Self Move +3 Move once. The effect lasts until the unit moves.
Zeal 覚醒かくせい 覚/Ze Self Instant Gain an extra action. Does not stack multiple times.
Vigor 根性こんじょう Self Instant Restores 50% HP to the user's unit.
Unity 共感きょうかん Self Instant Grants 3 Assist Charges.
Trust 信頼しんらい Single Ally Instant Restores 3,000 HP to target ally.
Faith 友情ゆうじょう Single Ally Instant Restores 6,000 HP to target ally.
Resupply 補給ほきゅう Single Ally Instant Fully restores target ally's Ammo and EN. Their Morale will not be reduced.
Spirit 気合きあい Self Instant Gain 10 Morale.
Drive 気迫きはく Self Instant Gain 30 Morale.
Rouse 激励げきれい Around Self Instant Main pilots of adjacent allied units gain 10 Morale.
Mercy てかげん 手/Me Self Attack For the next combat, leave an enemy at 10 HP instead of destroying it.
Snipe 狙撃そげき 狙/Sn Self Attack +2 Range to non-MAP, non-Range 1 weapons. This effect lasts for one round of combat.
Charge 突撃とつげき 突/Ch Self Attack All non-MAP weapons are usable once after moving.
Daunt 脱力だつりょく Single Enemy Instant Target enemy loses 10 Morale.
Disrupt かくらん 乱/Di All Enemies Start of Turn Halves the hit rate of all enemies for one turn.
Love あい Self Instant Activates the Accel, Bullseye, Flash, Valor, Spirit, Gain, and Fortune Spirits.
Bravery 勇気ゆうき Self Instant Activates the Accel, Bullseye, Persist, Valor, Spirit, and Charge Spirits.
Fortune 幸運こううん 幸/Fo Self Destroy Gain double Credits from the next enemy destroyed.
Bless 祝福しゅくふく 幸/Fo Single Ally Destroy Activates the Fortune Spirit on target ally.
Gain 努力どりょく 努/Ga Self Destroy Gain double experience from the next enemy destroyed.
Cheer 応援おうえん 努/Ga Single Ally Destroy Activates the Gain Spirit on target ally.
Analyze 分析ぶんせき 分/An Single Enemy Start of Turn Target enemy takes +10% damage and deals -10% damage for one turn.
Bonds きずな All Allies Instant Restores 5,000 HP to all allies.
Prospect 期待きたい Single Ally Instant Restores 30 SP to the main pilot of target allied unit.
Foresee 先見せんけん 閃/Fl Single Ally Defense Target ally will dodge all attacks in the next round of combat.
Wish 希望きぼう Single Ally Instant Heals 50% HP and statuses and activates Gain and Fortune on an ally.
Smash 闘志とうし 闘/Sm Self Attack Your next attack will be a critical hit. This stacks with Valor and Soul.
Pierce 直撃ちょくげき 直/Pi Self Attack Nullifies barriers, special armor/evasion, and Support Defense once, and ignores size penalties.
Press 連撃れんげき 連/Pr Self Attack Gain an action if you destroy a target in the next round of combat. Effect is lost if a target isn't destroyed.
Trick 巧手こうしゅ 巧/Tr Self Attack Fight once without using EN or Ammo. Morale/Skill/etc. still apply.
Crush 重撃じゅうげき 重/Cr Self Attack Your next attack gains Armor Down and Mobility Down.
Intimidate 威圧いあつ 威/In Single Enemy Start of Turn Reduces the target's stats by 20 for one turn.