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Gensou Shoujo Wars Complete Box/Spirits: Difference between revisions
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! English !! Japanese !! Target !! Description | ! English !! Japanese !! Target !! Description | ||
|- | |- | ||
| Scan || 偵察 || One Enemy || For | | Scan || 偵察 || One Enemy || For 1 turn, target enemy takes x1.05 more damage and deals x.95 less damage. | ||
|- | |- | ||
| Attune || 感応 || One Ally || Grants the effects of | | Attune || 感応 || One Ally || Grants target ally the effects of Bullseye. | ||
|- | |- | ||
| Focus || 集中 || Self || For | | Focus || 集中 || Self || For 1 turn, increases accuracy and evasion rates by +30%. | ||
|- | |- | ||
| | | Bullseye || 必中 || Self || For 1 turn, grants 100% accuracy rate. Effect is overridden by Alert. | ||
|- | |- | ||
| Alert || 閃き || Self || | | Alert || 閃き || Self || Grants 100% change to dodge the next attack. Overrides Bullseye, but ineffective against Support Attacks. | ||
|- | |- | ||
| Sense || 直感 || Self || Grants the | | Sense || 直感 || Self || Grants 100% accuracy rate for 1 turn, as well as 100% chance to dodge the next attack, | ||
|- | |- | ||
| Accel || 加速 || Self (Team) || | | Accel || 加速 || Self (Team) || Grants +3 Move to unit's next movement. | ||
|- | |- | ||
| Mercy || 手加減 || Self || | | Mercy || 手加減 || Self || Ensures an enemy with lower SKL will survive your next attack with 10 HP. (If they already have 10 HP or less, damage dealt will be 0.) | ||
|- | |- | ||
| Adapt || 順応 || Self || For | | Adapt || 順応 || Self || For 1 turn, unit and weapon terrain ratings besides Night become S. (If they are already at S, they will become SS.) | ||
|- | |- | ||
| Cheer || 応援 || One Allied Team || Grants the | | Cheer || 応援 || One Allied Team || Grants target ally the effects of Gain. | ||
|- | |- | ||
| Bless || 祝福 || One Allied Team || Grants the | | Bless || 祝福 || One Allied Team || Grants target ally the effects of Luck. | ||
|- | |- | ||
| Prayer || 祈り || One Allied Team || | | Prayer || 祈り || One Allied Team || Target ally will receive x2 PP gained on their next battle. | ||
|- | |- | ||
| Gain || 努力 || Self (Team) || Doubles | | Gain || 努力 || Self (Team) || Doubles EXP gained in the next battle. | ||
|- | |- | ||
| Luck || 幸運 || Self (Team) || Doubles | | Luck || 幸運 || Self (Team) || Doubles Points earned in the next battle. | ||
|- | |- | ||
| Fury || 直撃 || Self || | | Fury || 直撃 || Self || Ignores damage reduction from certain enemy skills, barriers, size differences etc. Also prevents enemy from using Support Defend. | ||
|- | |- | ||
| Snipe || 狙撃 || Self || | | Snipe || 狙撃 || Self || Grants +2 range to all non-MAP, non-1 range weapons for the next attack. | ||
|- | |- | ||
| | | Charge || 突撃 || Self || Grants all non-MAP weapons the ability to be used post-movement for the next attack. | ||
|- | |- | ||
| Chain || 連撃 || Self (Team) || Grants | | Chain || 連撃 || Self (Team) || Grants unit an additional action if they defeat their enemy in their next attack. Can only be cast once per turn. | ||
|- | |- | ||
| Trust || 信頼 || One Ally || | | Trust || 信頼 || One Ally || Target ally recovers 2000 HP. | ||
|- | |- | ||
| Faith || 友情 || One Ally || | | Faith || 友情 || One Ally || Target ally recovers all of their HP. | ||
|- | |- | ||
| Devote || 献身 || One Ally || | | Devote || 献身 || One Ally || Target ally recovers 50 MP. | ||
|- | |- | ||
| | | Renew || 補給 || One Ally || Target ally recovers all of their MP and Ammo. | ||
|- | |- | ||
| Hope || 期待 || One Ally || | | Hope || 期待 || One Ally || Target ally recovers 50 SP. | ||
|- | |- | ||
| Vigor || 根性 || Self || | | Vigor || 根性 || Self || Unit recovers 30% of their HP. | ||
|- | |- | ||
| Guts || ド根性 || Self || | | Guts || ド根性 || Self || Unit recovers all of their HP. | ||
|- | |- | ||
| Explode || 自爆 || Self || | | Explode || 自爆 || Self || Unit leaves the map, but deals half of their remaining HP to all adjacent units. Cannot be used to score kills, and cannot damage units with Special Resistance. | ||
|- | |- | ||
| Revive || 復活 || One Ally || | | Revive || 復活 || One Ally || Revives a defeated ally with 50% of their max SP. Their kill counts will be reset, and their usable unique commands will be set to 0. | ||
|- | |- | ||
| Guard || 鉄壁 || Self || For one turn, | | Guard || 鉄壁 || Self || For one turn, damage taken is halved. (Graze damage is also halved.) | ||
|- | |- | ||
| | | Persist || 不屈 || Self || Reduces damage of the next hit taken to 10. (Grazes are not considered to be hits.) | ||
|- | |- | ||
| Wrath || 激闘 || Self || | | Wrath || 激闘 || Self || For 1 turn, multiples final damage dealt by x1.2. Does not disable critical hits, but cannot be used with spirits like Valor. | ||
|- | |- | ||
| Triumph || 会心 || Self (Team) || | | Triumph || 会心 || Self (Team) || Ensures the next attack will be a critical hit. | ||
|- | |- | ||
| Valor || 熱血 || Self || | | Valor || 熱血 || Self || Multiplies final damage deal of the next attack by x1.5. However, critical hits are disabled. | ||
|- | |- | ||
| Soul || 魂 || Self || | | Soul || 魂 || Self || Multiplies final damage deal of the next attack by x1.8. However, critical hits are disabled. | ||
|- | |- | ||
| Sacrifice || 捨て身 || Self || | | Sacrifice || 捨て身 || Self || Multiplies final damage dealt of the next attack by x1.8. Unit will ignore danmaku movement penalties, but will be unable to dodge the next attack. | ||
|- | |- | ||
| Assault || 奇襲 || Self || Grants the effects of Accel, | | Assault || 奇襲 || Self || Grants the effects of Accel, Bullseye, and Valor. | ||
|- | |- | ||
| Rage || 激怒 || All Enemies || Deals 500 damage to all enemies. Cannot | | Rage || 激怒 || All Enemies || Deals 500 damage to all enemies on the map. (Cannot be used to score kills.) | ||
|- | |- | ||
| Daunt || 脱力 || One Enemy || | | Daunt || 脱力 || One Enemy || Target enemy loses 10 Power. | ||
|- | |- | ||
| Rouse || 激励 || One Allied Team || | | Rouse || 激励 || One Allied Team || Target ally gains +10 Power. Affects both units in a pair. | ||
|- | |- | ||
| Rally || 鼓舞 || All Allies || | | Rally || 鼓舞 || All Allies || All allies gain +5 Power. Applies to units in the backrow as well. | ||
|- | |- | ||
| Yell || 気合 || Self || | | Yell || 気合 || Self || Unit gains +10 Power. | ||
|- | |- | ||
| Drive || 気迫 || Self || | | Drive || 気迫 || Self || Unit gains +30 Power. | ||
|- | |- | ||
| Cloak || 隠れ身 || Self (Team) || | | Cloak || 隠れ身 || Self (Team) || For 1 turn, unit cannot be targeted by enemies. However, they will still be able to counterattack you. | ||
|- | |- | ||
| Confuse || かく乱 || All Enemies || | | Confuse || かく乱 || All Enemies || For 1 turn, all enemies will have their accuracy rates halved. Effect overriden by Bullseye. | ||
|- | |- | ||
| Pressure || 威圧 || One Enemy || | | Pressure || 威圧 || One Enemy || Prevents target enemy from spawning danmaku. Ineffective against spell cards or enemies with Special Resistance. | ||
|- | |- | ||
| | | Decoy || 挑発 || One Enemy || Target enemy begins to move towards unit to attack. Effect continues until unit gets into a battle, and is ineffective against enemies with Special Resistance. | ||
|- | |- | ||
| Zeal || 覚醒 || Self (Team) || | | Zeal || 覚醒 || Self (Team) || Grants an extra action to unit. The unit must be in the front to benefit from this effect. | ||
|- | |- | ||
| Enable || 再動 || One Allied Team || | | Enable || 再動 || One Allied Team || Grants another action to an ally that has already acted. | ||
|- | |- | ||
| Miracle || 奇跡 || Self || Grants | | Miracle || 奇跡 || Self || Grants the effects of Accel, Bullseye, Alert, Drive, Valor, Guard, Luck, Gain, and Guts. | ||
|- | |- | ||
| Love || 愛 || One Ally || Grants the effects of | | Love || 愛 || One Ally || Grants target ally the effects of Gain, Bless, Prayer, Rouse, Devote, Trust, and Attune. | ||
|- | |- | ||
| Courage || 勇気 || Self || Grants | | Courage || 勇気 || Self || Grants the effects of Accel, Bullseye, Persist, Yell, Assail, Fury, and Valor. | ||
|- | |- | ||
| Bonds || 絆 || All Allies || | | Bonds || 絆 || All Allies || All allies recover 2000 HP. | ||
|- | |- | ||
| Dream || 夢 || Depends || | | Dream || 夢 || Depends || Used to cast any spirit usable by any deployed ally. However, the SP cost will be more than usual. | ||
|} | |} | ||
==Notes== | ==Notes== | ||
* This page is based off | * This page is based off the English Steam demo. | ||
* Spirits marked for Allied Teams can also be used on solo units. | * Spirits marked for Allied Teams can also be used on solo units. | ||
[[Category:GSW]] | [[Category:GSW]] | ||
Latest revision as of 23:39, 27 September 2025
Spirit Commands
Spirit commands marked with a plus (+) in the menu will affect both units in a team when cast. Otherwise they have the same effects as the normal version.
| English | Japanese | Target | Description |
|---|---|---|---|
| Scan | 偵察 | One Enemy | For 1 turn, target enemy takes x1.05 more damage and deals x.95 less damage. |
| Attune | 感応 | One Ally | Grants target ally the effects of Bullseye. |
| Focus | 集中 | Self | For 1 turn, increases accuracy and evasion rates by +30%. |
| Bullseye | 必中 | Self | For 1 turn, grants 100% accuracy rate. Effect is overridden by Alert. |
| Alert | 閃き | Self | Grants 100% change to dodge the next attack. Overrides Bullseye, but ineffective against Support Attacks. |
| Sense | 直感 | Self | Grants 100% accuracy rate for 1 turn, as well as 100% chance to dodge the next attack, |
| Accel | 加速 | Self (Team) | Grants +3 Move to unit's next movement. |
| Mercy | 手加減 | Self | Ensures an enemy with lower SKL will survive your next attack with 10 HP. (If they already have 10 HP or less, damage dealt will be 0.) |
| Adapt | 順応 | Self | For 1 turn, unit and weapon terrain ratings besides Night become S. (If they are already at S, they will become SS.) |
| Cheer | 応援 | One Allied Team | Grants target ally the effects of Gain. |
| Bless | 祝福 | One Allied Team | Grants target ally the effects of Luck. |
| Prayer | 祈り | One Allied Team | Target ally will receive x2 PP gained on their next battle. |
| Gain | 努力 | Self (Team) | Doubles EXP gained in the next battle. |
| Luck | 幸運 | Self (Team) | Doubles Points earned in the next battle. |
| Fury | 直撃 | Self | Ignores damage reduction from certain enemy skills, barriers, size differences etc. Also prevents enemy from using Support Defend. |
| Snipe | 狙撃 | Self | Grants +2 range to all non-MAP, non-1 range weapons for the next attack. |
| Charge | 突撃 | Self | Grants all non-MAP weapons the ability to be used post-movement for the next attack. |
| Chain | 連撃 | Self (Team) | Grants unit an additional action if they defeat their enemy in their next attack. Can only be cast once per turn. |
| Trust | 信頼 | One Ally | Target ally recovers 2000 HP. |
| Faith | 友情 | One Ally | Target ally recovers all of their HP. |
| Devote | 献身 | One Ally | Target ally recovers 50 MP. |
| Renew | 補給 | One Ally | Target ally recovers all of their MP and Ammo. |
| Hope | 期待 | One Ally | Target ally recovers 50 SP. |
| Vigor | 根性 | Self | Unit recovers 30% of their HP. |
| Guts | ド根性 | Self | Unit recovers all of their HP. |
| Explode | 自爆 | Self | Unit leaves the map, but deals half of their remaining HP to all adjacent units. Cannot be used to score kills, and cannot damage units with Special Resistance. |
| Revive | 復活 | One Ally | Revives a defeated ally with 50% of their max SP. Their kill counts will be reset, and their usable unique commands will be set to 0. |
| Guard | 鉄壁 | Self | For one turn, damage taken is halved. (Graze damage is also halved.) |
| Persist | 不屈 | Self | Reduces damage of the next hit taken to 10. (Grazes are not considered to be hits.) |
| Wrath | 激闘 | Self | For 1 turn, multiples final damage dealt by x1.2. Does not disable critical hits, but cannot be used with spirits like Valor. |
| Triumph | 会心 | Self (Team) | Ensures the next attack will be a critical hit. |
| Valor | 熱血 | Self | Multiplies final damage deal of the next attack by x1.5. However, critical hits are disabled. |
| Soul | 魂 | Self | Multiplies final damage deal of the next attack by x1.8. However, critical hits are disabled. |
| Sacrifice | 捨て身 | Self | Multiplies final damage dealt of the next attack by x1.8. Unit will ignore danmaku movement penalties, but will be unable to dodge the next attack. |
| Assault | 奇襲 | Self | Grants the effects of Accel, Bullseye, and Valor. |
| Rage | 激怒 | All Enemies | Deals 500 damage to all enemies on the map. (Cannot be used to score kills.) |
| Daunt | 脱力 | One Enemy | Target enemy loses 10 Power. |
| Rouse | 激励 | One Allied Team | Target ally gains +10 Power. Affects both units in a pair. |
| Rally | 鼓舞 | All Allies | All allies gain +5 Power. Applies to units in the backrow as well. |
| Yell | 気合 | Self | Unit gains +10 Power. |
| Drive | 気迫 | Self | Unit gains +30 Power. |
| Cloak | 隠れ身 | Self (Team) | For 1 turn, unit cannot be targeted by enemies. However, they will still be able to counterattack you. |
| Confuse | かく乱 | All Enemies | For 1 turn, all enemies will have their accuracy rates halved. Effect overriden by Bullseye. |
| Pressure | 威圧 | One Enemy | Prevents target enemy from spawning danmaku. Ineffective against spell cards or enemies with Special Resistance. |
| Decoy | 挑発 | One Enemy | Target enemy begins to move towards unit to attack. Effect continues until unit gets into a battle, and is ineffective against enemies with Special Resistance. |
| Zeal | 覚醒 | Self (Team) | Grants an extra action to unit. The unit must be in the front to benefit from this effect. |
| Enable | 再動 | One Allied Team | Grants another action to an ally that has already acted. |
| Miracle | 奇跡 | Self | Grants the effects of Accel, Bullseye, Alert, Drive, Valor, Guard, Luck, Gain, and Guts. |
| Love | 愛 | One Ally | Grants target ally the effects of Gain, Bless, Prayer, Rouse, Devote, Trust, and Attune. |
| Courage | 勇気 | Self | Grants the effects of Accel, Bullseye, Persist, Yell, Assail, Fury, and Valor. |
| Bonds | 絆 | All Allies | All allies recover 2000 HP. |
| Dream | 夢 | Depends | Used to cast any spirit usable by any deployed ally. However, the SP cost will be more than usual. |
Notes
- This page is based off the English Steam demo.
- Spirits marked for Allied Teams can also be used on solo units.