https://akurasu.net/downloads/Mazin_head.png
Come hang out with us in the Discord server.
Account creation is disabled due to spam.
If you want to help out on the Wiki, poke us in on our Discord server in #wiki.
Please consider supporting the site with the PlayAsia referral links here or via the donate buttons in the sidebar, it really does help.
https://akurasu.net/downloads/Flonne_cheer.png

Super Robot Wars/Y/Mech Abilities: Difference between revisions

From Akurasu
Jump to navigationJump to search
No edit summary
No edit summary
 
(40 intermediate revisions by 5 users not shown)
Line 11: Line 11:
*Reideen
*Reideen
*L-Gaim
*L-Gaim
*L-Gaim Mark-II
*Novel D-Sserd
*Gundam Mk-II
*Re-GZ
*Jagd Doga (Gyunei Custom)
*Jagd Doga (Quess Custom)
*Sazabi
*Rising Gundam
*Rising Gundam
*Gundam Deathscythe Hell
*Tallgeese III
*Force Impulse Gundam
*Strike Freedom Gundam
*Gundam Aerial
*Xelguard
|-
|-
| style="vertical-align:middle;" | Transform: Air || style="vertical-align:middle;" | 変形移動:空 || style="vertical-align:middle;" | Unit transforms into its flying form while moving. <br> Unit is treated as "Flying," but it can only move to spaces its original form can move to. || style="vertical-align:middle;" | None || style="vertical-align:middle;" | None ||  
| style="vertical-align:middle;" | Flight Mode Movement|| style="vertical-align:middle;" | 変形移動:空 || style="vertical-align:middle;" | The unit transforms into flight mode while moving.<br>While it's treated as flying while moving, it cannot land on any space its normal form couldn't enter. || style="vertical-align:middle;" | None || style="vertical-align:middle;" | None ||  
*Billbine
*Billbine
*Z Gundam
*L-Gaim Mark-II
*Zeta Gundam
*Methuss
*Taurus
|-
|-
| style="vertical-align:middle;" | Divide || style="vertical-align:middle;" | 単分離 || style="vertical-align:middle;" | Unit can change form using the "Divide" command. <br> If HP reaches 0, instead of being shot down, the unit will trigger "Divide" automatically and change form. <br> After using "Divide", you cannot return to its original form. || style="vertical-align:middle;" | None || style="vertical-align:middle;" | None ||  
| style="vertical-align:middle;" | Separate || style="vertical-align:middle;" | 単分離 || style="vertical-align:middle;" | Enables the "Separate" command, transforming the unit into another form.<br>The unit also separates automatically if reduced to 0 HP, instead of being destroyed.<br>After separating, it cannot revert for the rest of that map. || style="vertical-align:middle;" | None || style="vertical-align:middle;" | None ||  
* Re-GZ (BWS)
* Guren Type Special Flaming Halo
* Guren Type Special Flaming Halo
* Lancelot siN White Fang
|-
|-
| style="vertical-align:middle;" | Repair Device || style="vertical-align:middle;" | 修理装置装備 || style="vertical-align:middle;" | Enables the "Repair" command, which restores HP to an adjacent allied unit (usable after moving).<br>Restores more HP the higher level the pilot is. || style="vertical-align:middle;" | None || style="vertical-align:middle;" | None ||  
| style="vertical-align:middle;" | Repair Device || style="vertical-align:middle;" | 修理装置装備 || style="vertical-align:middle;" | Enables the "Repair" command, which restores HP to an adjacent allied unit (usable after moving).<br>Restores more HP the higher level the pilot is. || style="vertical-align:middle;" | None || style="vertical-align:middle;" | None ||  
*Methuss
*Rising Gundam
*Rising Gundam
*Godinion
*Godinion
*VF-31E Siegfried (Bonus)
*VF-31S Siegfried (Bonus)
*Jet Jaguar
*Jet Jaguar
*VangNex
*GranVang
|-
|-
| style="vertical-align:middle;" | Resupply Device || style="vertical-align:middle;" | 補給装置装備 || style="vertical-align:middle;" | Enables the "Resupply" command, which restores all EN and Ammo to an adjacent allied unit (not usable after moving).<br>All pilots of the receiving unit lose 10 Morale. || style="vertical-align:middle;" | None || style="vertical-align:middle;" | None ||  
| style="vertical-align:middle;" | Resupply Device || style="vertical-align:middle;" | 補給装置装備 || style="vertical-align:middle;" | Enables the "Resupply" command, which restores all EN and Ammo to an adjacent allied unit (not usable after moving).<br>All pilots of the receiving unit lose 10 Morale. || style="vertical-align:middle;" | None || style="vertical-align:middle;" | None ||  
*Methuss (Bonus)
*Gundam Sandrock Custom (Bonus)
*Taurus
*A. Advent
*A. Advent
|-
| style="vertical-align:middle;" | Jamming || style="vertical-align:middle;" | ジャミング機能 || style="vertical-align:middle;" | +10% final hit/dodge rates for self and adjacent units. || style="vertical-align:middle;" | None || style="vertical-align:middle;" |  None ||
*Gundam Deathscythe Hell
*Purple 2
*Gekkoei Sui
|-
|-
| style="vertical-align:middle;" | Hyper Mode || style="vertical-align:middle;" | ハイパーモード || style="vertical-align:middle;" | Activates at 120+ Morale, buffing the unit until the end of the mission. || style="vertical-align:middle;" | 120+ || style="vertical-align:middle;" | None ||  
| style="vertical-align:middle;" | Hyper Mode || style="vertical-align:middle;" | ハイパーモード || style="vertical-align:middle;" | Activates at 120+ Morale, buffing the unit until the end of the mission. || style="vertical-align:middle;" | 120+ || style="vertical-align:middle;" | None ||  
*Burning Gundam
*Burning Gundam
|-
| style="vertical-align:middle;" | Super Mode || style="vertical-align:middle;" | スーパーモード || style="vertical-align:middle;" | Activates at 120+ Morale, buffing the unit until the end of the mission. || style="vertical-align:middle;" | 120+ || style="vertical-align:middle;" | None ||
*Gundam Maxter
*Dragon Gundam
*Gundam Rose
*Bolt Gundam
|-
| style="vertical-align:middle;" | Berserker Mode || style="vertical-align:middle;" | バーサーカーモード || style="vertical-align:middle;" | Activates at 120+ Morale, buffing the unit and the pilot's stats until the end of the mission. || style="vertical-align:middle;" | 120+ || style="vertical-align:middle;" | None ||
*Noble Gundam
|-
|-
| style="vertical-align:middle;" | Zero System || style="vertical-align:middle;" | ゼロシステム || style="vertical-align:middle;" | Increases the pilot's stats the higher their Morale is.<br>CQB, RNG, ACC, and EVD increase by (Morale-90)/5, while DEF and SKL increase by (Morale-90)/3. || style="vertical-align:middle;" | 130+ || style="vertical-align:middle;" | None ||  
| style="vertical-align:middle;" | Zero System || style="vertical-align:middle;" | ゼロシステム || style="vertical-align:middle;" | Increases the pilot's stats the higher their Morale is.<br>CQB, RNG, ACC, and EVD increase by (Morale-90)/5, while DEF and SKL increase by (Morale-90)/3. || style="vertical-align:middle;" | 130+ || style="vertical-align:middle;" | None ||  
*Wing Gundam Zero
*Wing Gundam Zero
|-
|-
| style="vertical-align:middle;" | GUND Format || style="vertical-align:middle;" | GUNDフォーマット || style="vertical-align:middle;" | Increases Mobility, Sight, Movement and Weapon Attack Power every 15 Morale above 100 (caps at 145 Morale). <br> At 145 Morale, +30 Mobility/Sight, +1 Movement, and +300 Weapon Attack Power. || style="vertical-align:middle;" | None || style="vertical-align:middle;" | None ||  
| style="vertical-align:middle;" | GUND Format || style="vertical-align:middle;" | GUNDフォーマット || style="vertical-align:middle;" | For every 15 Morale over 100, increases the unit's Mobility and Sight (max +30), Move (max +1), and weapons' Attack Power (max +300). Maximums are achieved at 145 Morale. || style="vertical-align:middle;" | None || style="vertical-align:middle;" | None ||  
*Gundam Aerial
*Gundam Aerial
|-
|-
| style="vertical-align:middle;" | Fold Wave System || style="vertical-align:middle;" | フォールドウェーブシステム || style="vertical-align:middle;" | If any of Freyja, Mikumo, Kaname, Makina, or Reina are on the Assist Crew list for the current map, +20% final Evade to self and allied units within 3 spaces. || style="vertical-align:middle;" | None || style="vertical-align:middle;" | None ||  
| style="vertical-align:middle;" | GUND Format(2) || style="vertical-align:middle;" | GUNDフォーマット || style="vertical-align:middle;" | For every 10 Morale over 100, increases the unit's Mobility and Sight (max +50), Move (max +2), and weapons' Attack Power (max +500). Maximums are achieved at 150 Morale. || style="vertical-align:middle;" | None || style="vertical-align:middle;" | None ||
*Gundam Aerial(2)
|-
| style="vertical-align:middle;" | Getter Change || style="vertical-align:middle;" | ゲッター変形 || style="vertical-align:middle;" | Enables the "Transform" command, allowing the unit to take different forms that also switch the main pilot.<br>Transforming doesn't spend and action and can be done after acting. || style="vertical-align:middle;" | None || style="vertical-align:middle;" | None ||
* Getter Arc
* Getter Kirik
* Getter Khan
|-
| style="vertical-align:middle;" | Fold Wave System (VF-31J) || style="vertical-align:middle;" | フォールドウェーブシステム || style="vertical-align:middle;" | If Freyja, Mikumo, Kaname, Makina, or Reina are present as Assist Crew, self and allied units within 3 spaces gain +20% final dodge rate. || style="vertical-align:middle;" | None || style="vertical-align:middle;" | None ||  
*VF-31J Siegfried
*VF-31J Siegfried
|-
|-
| style="vertical-align:middle;" | Juria System || style="vertical-align:middle;" | ジュリアシステム || style="vertical-align:middle;" | Increases Critical rate (Max. +25%) and damage blocked by Defensive Shield (Max. +400) as Morale increases. <br> If HP is below 30%, +30 Mobility/Sight. || style="vertical-align:middle;" | None || style="vertical-align:middle;" | None ||  
| style="vertical-align:middle;" | Fold Wave System (VF-31C) || style="vertical-align:middle;" | フォールドウェーブシステム || style="vertical-align:middle;" | If Freyja, Mikumo, Kaname, Makina, or Reina are present as Assist Crew, self and allied units within 3 spaces gain +10% critical rate. || style="vertical-align:middle;" | None || style="vertical-align:middle;" | None ||
*VF-31C Siegfried
|-
| style="vertical-align:middle;" | Fold Wave System (VF-31F) || style="vertical-align:middle;" | フォールドウェーブシステム || style="vertical-align:middle;" | If Freyja, Mikumo, Kaname, Makina, or Reina are present as Assist Crew, self and allied units within 3 spaces gain +20% final hit rate. || style="vertical-align:middle;" | None || style="vertical-align:middle;" | None ||
*VF-31F Siegfried
|-
| style="vertical-align:middle;" | Fold Wave System (VF-31S) || style="vertical-align:middle;" | フォールドウェーブシステム || style="vertical-align:middle;" | If Freyja, Mikumo, Kaname, Makina, or Reina are present as Assist Crew, self and allied units within 3 spaces gain 2 Morale at the start of own phase. || style="vertical-align:middle;" | None || style="vertical-align:middle;" | None ||
*VF-31S Siegfried
|-
| style="vertical-align:middle;" | Fold Wave System (VF-31E) || style="vertical-align:middle;" | フォールドウェーブシステム || style="vertical-align:middle;" | If Freyja, Mikumo, Kaname, Makina, or Reina are present as Assist Crew, self and allied units within 3 spaces take -10% damage. || style="vertical-align:middle;" | None || style="vertical-align:middle;" | None ||
*VF-31E Siegfried
|-
| style="vertical-align:middle;" | Juria System || style="vertical-align:middle;" | ジュリアシステム || style="vertical-align:middle;" | Higher Morale increases critical rate (max+ 25%) and the effect of Defensive Shield (max +400).<br>When below 30% HP, +30 Mobility and Sight. || style="vertical-align:middle;" | None || style="vertical-align:middle;" | None ||  
*Red 5
*Red 5
*Blue 1
*Purple 2
*Rose 3
*Gold 4
*Black 6
|-
|-
| style="vertical-align:middle;" | Harmonic Level || style="vertical-align:middle;" | ハーモニック・レベル || style="vertical-align:middle;" | Harmonic Level increases or decreases depending on the outcome of a battle. <br> Increases pilot's SKL, EVD and ACC as Harmonic Level increases. || style="vertical-align:middle;" | None || style="vertical-align:middle;" | None ||  
| style="vertical-align:middle;" | Harmonic Level || style="vertical-align:middle;" | ハーモニック・レベル || style="vertical-align:middle;" | Harmonic Level changes as a result of combat, and SKL, EVA, and ACC are modified based on Harmonic Level. || style="vertical-align:middle;" | None || style="vertical-align:middle;" | None ||  
*Red 5
*Red 5
*Blue 1
*Purple 2
*Rose 3
*Gold 4
*Black 6
|-
|-
| style="vertical-align:middle;" | Getter Change || style="vertical-align:middle;" | ゲッター変形 || style="vertical-align:middle;" | Enables the "Transform" command, allowing the unit to take different forms that also switch the main pilot.<br>Transforming doesn't spend and action and can be done after acting. || style="vertical-align:middle;" | None || style="vertical-align:middle;" | None ||  
| style="vertical-align:middle;" | Wide-Range Strategic Recon || style="vertical-align:middle;" | 広域戦術警戒 || style="vertical-align:middle;" | Enable the Wide-Range Strategic Recon command, which activates the Analyze Spirit on all enemies. Usable once per map. || style="vertical-align:middle;" | None || style="vertical-align:middle;" | None ||  
* Getter Arc
*Purple 2
* Getter Kirik
* Getter Khan
|-
|-
| style="vertical-align:middle;" | Tactical Analysis || style="vertical-align:middle;" | 戦術アナライズ || style="vertical-align:middle;" | Activates the "Analyze" Spirit on attacking/counterattacking enemies and reduces their Morale by 10. <br> +15% final Hit/Evade rates for allied units within 4 spaces. || style="vertical-align:middle;" | None || style="vertical-align:middle;" | None ||  
| style="vertical-align:middle;" | Tactical Analysis || style="vertical-align:middle;" | 戦術アナライズ || style="vertical-align:middle;" | Any enemy attacked or counterattacked is affected by the Analyze Spirit and loses 10 Morale.<br>Allied units within 4 spaces (but not self) gain +15% final hit/dodge rates. || style="vertical-align:middle;" | None || style="vertical-align:middle;" | None ||  
*Jet Jaguar
*Jet Jaguar
|-
|-
Line 64: Line 132:
*A. Advent
*A. Advent
|-
|-
| style="vertical-align:middle;" | Escutcheon || style="vertical-align:middle;" | エスカッシャン || style="vertical-align:middle;" | Nullifies ranged beam attacks that deal less than 3000 damage. || style="vertical-align:middle;" | 120+ || style="vertical-align:middle;" | 15 ||  
| style="vertical-align:middle;" | I-Field || style="vertical-align:middle;" | Iフィールド || style="vertical-align:middle;" | If the pilot has Newtype or Cyber-Newtype, reduces damage from RNG beam attacks by 2,000. || style="vertical-align:middle;" | 110+ || style="vertical-align:middle;" | 10 ||
*Nu Gundam Mass Production Type
|-
| style="vertical-align:middle;" | Active Cloak || style="vertical-align:middle;" | アクティブクローク || Reduces damage from RNG beam attacks by 1,500. || style="vertical-align:middle;" | None || style="vertical-align:middle;" | 10 ||
*Gundam Deathscythe Hell
|-
| style="vertical-align:middle;" | Escutcheon || style="vertical-align:middle;" | エスカッシャン || style="vertical-align:middle;" | Nullifies RNG beam attacks that would deal less than 3,000 damage. || style="vertical-align:middle;" | 120+ || style="vertical-align:middle;" | 15 ||  
*Gundam Aerial
*Gundam Aerial
|-
|-
| style="vertical-align:middle;" | Aura Barrier || style="vertical-align:middle;" | オーラ・バリア || style="vertical-align:middle;" | Reduces damage from RNG weapons by 1,000. <br> Effect increases by +100 per Aura Power level (max +900).|| style="vertical-align:middle;" | 105+ || style="vertical-align:middle;" | 5 ||  
| style="vertical-align:middle;" | Aura Barrier || style="vertical-align:middle;" | オーラ・バリア || style="vertical-align:middle;" | Reduces damage from RNG weapons by 1,000. Effect increases by +100 per Aura Power level (max +900).|| style="vertical-align:middle;" | 105+ || style="vertical-align:middle;" | 5 ||  
*Dunbine
*Billbine
*Billbine
*Gran Garan
*Vierres
*Sirbine
|-
|-
| style="vertical-align:middle;" | ECA SWAG || style="vertical-align:middle;" | エネルギー転換装甲SWAG || style="vertical-align:middle;" | Reduces damage from all attacks by 1000. || style="vertical-align:middle;" | None || style="vertical-align:middle;" | 5 ||  
| style="vertical-align:middle;" | SWAG Energy Conversion Armor || style="vertical-align:middle;" | エネルギー転換装甲SWAG || style="vertical-align:middle;" | Reduces damage from all attacks by 1000. || style="vertical-align:middle;" | None || style="vertical-align:middle;" | 5 ||  
*VF-31J Siegfried
*VF-31J Siegfried
*VF-31F Siegfried
*VF-31C Siegfried
*VF-31E Siegfried
*VF-31S Siegfried
|-
| style="vertical-align:middle;" | Pinpoint Barrier|| style="vertical-align:middle;" | ピンポイントバリア || style="vertical-align:middle;" | Reduces damage from all attacks by 1000. || style="vertical-align:middle;" | None || style="vertical-align:middle;" | 5 ||
*Macross Elysion
|-
| style="vertical-align:middle;" | Absolute Defense System || style="vertical-align:middle;" | 絶対守護領域 || style="vertical-align:middle;" | Nullifies any attack that would deal less than 4,000 damage. || style="vertical-align:middle;" | 110+ || style="vertical-align:middle;" | 20 ||
*Gekkoei Sui
|-
| style="vertical-align:middle;" | Blaze Luminous || style="vertical-align:middle;" | ブレイズ・ルミナス || style="vertical-align:middle;" | Reduces damage from all attacks by 1500. || style="vertical-align:middle;" | None || style="vertical-align:middle;" | 5 ||
*Lancelot Albion Zero
*Lancelot siN
*Lancelot siN White Fang
|-
|-
| style="vertical-align:middle;" | Radiant Wave Shield || style="vertical-align:middle;" | 幅射障壁 || style="vertical-align:middle;" | Reduces damage from all attacks by 1500. || style="vertical-align:middle;" | None || style="vertical-align:middle;" | 5 ||  
| style="vertical-align:middle;" | Radiant Wave Shield || style="vertical-align:middle;" | 幅射障壁 || style="vertical-align:middle;" | Reduces damage from all attacks by 1500. || style="vertical-align:middle;" | None || style="vertical-align:middle;" | 5 ||  
Line 77: Line 170:
*Guren Type Special Flaming Halo
*Guren Type Special Flaming Halo
|-
|-
| style="vertical-align:middle;" | Blaze Luminous || style="vertical-align:middle;" | ブレイズ・ルミナス || style="vertical-align:middle;" | Reduces damage from all attacks by 1500. || style="vertical-align:middle;" | None || style="vertical-align:middle;" | 5 ||  
| style="vertical-align:middle;" | Defensive Shield || style="vertical-align:middle;" | 防御シールド || style="vertical-align:middle;" | Reduces damage from RNG beam attacks by 1,000. Improved by Juria System effect (max +400). || style="vertical-align:middle;" | None || style="vertical-align:middle;" | 5 ||  
*Lancelot Albion Zero
*Red 5
*Blue 1
*Purple 2
*Rose 3
*Gold 4
*Black 6
*Rhinos
|-
| style="vertical-align:middle;" | Beam Coat || style="vertical-align:middle;" | ビーム・コート || Reduces damage from RNG beam attacks by 1,000. || style="vertical-align:middle;" | None || style="vertical-align:middle;" | 5 ||
*Full Armor Hyaku-Shiki Kai
|-
|-
| style="vertical-align:middle;" | VPS Armor || style="vertical-align:middle;" | VPS装甲 || style="vertical-align:middle;" | Reduces damage from non-beam attacks by 2000. || style="vertical-align:middle;" | None || style="vertical-align:middle;" | 15 ||  
| style="vertical-align:middle;" | VPS Armor || style="vertical-align:middle;" | VPS装甲 || style="vertical-align:middle;" | Reduces damage from non-beam attacks by 2000. || style="vertical-align:middle;" | None || style="vertical-align:middle;" | 15 ||  
*Force Impulse Gundam
*Force Impulse Gundam
*Destiny Gundam
*Strike Freedom Gundam
*Infinite Justice Gundam
|-
| style="vertical-align:middle;" | Zimmerit Coating || style="vertical-align:middle;" | ツインメリットコーティング || style="vertical-align:middle;" | Reduces damage from RNG beam attacks by 1,500. Also restores 10% of max EN at the start of own phase. || style="vertical-align:middle;" | None || style="vertical-align:middle;" | 5 ||
*L-Gaim
*L-Gaim Mark-II
*Novel D-Sserd
*Calvary Temple
*Ashura Temple
|-
|-
| style="vertical-align:middle;" | Defensive Shield || style="vertical-align:middle;" | 防御シールド || style="vertical-align:middle;" | Reduces damage from all attacks by 1000. <br> Effect is improved with the Juria System (Max. +400) || style="vertical-align:middle;" | None || style="vertical-align:middle;" | 5 ||  
| style="vertical-align:middle;" | Hyper Jammer || style="vertical-align:middle;" | ハイパージャマー || style="vertical-align:middle;" | 30% chance to completely dodge an incoming attack. || style="vertical-align:middle;" | 130+ || style="vertical-align:middle;" | None ||  
*Red 5
*Gundam Deathscythe Hell
|-
|-
| style="vertical-align:middle;" | Offshoot || style="vertical-align:middle;" | オフ・シュート || style="vertical-align:middle;" | 30% chance to completely dodge an incoming attack. || style="vertical-align:middle;" | 130+ || style="vertical-align:middle;" | None ||  
| style="vertical-align:middle;" | Offshoot || style="vertical-align:middle;" | オフ・シュート || style="vertical-align:middle;" | 30% chance to completely dodge an incoming attack. || style="vertical-align:middle;" | 130+ || style="vertical-align:middle;" | None ||  
*Dunbine
*Billbine
*Billbine
*Vierres
*Sirbine
|-
|-
| style="vertical-align:middle;" | Getter Vision || style="vertical-align:middle;" | ゲッタービジョン || style="vertical-align:middle;" | 30% chance to completely dodge an incoming attack. || style="vertical-align:middle;" | 130+ || style="vertical-align:middle;" | None ||
| style="vertical-align:middle;" | Getter Vision || style="vertical-align:middle;" | ゲッタービジョン || style="vertical-align:middle;" | 30% chance to completely dodge an incoming attack. || style="vertical-align:middle;" | 130+ || style="vertical-align:middle;" | None ||

Latest revision as of 19:20, 2 October 2025

Name Name (JP) Effect Morale EN Cost Units
Shield Equipment シールド装備 Selecting "Defend" in combat reduces incoming damage by 40%. This ability improves that to 60%.
It also gives a chance of defending even if "Defend" is not selected.
None None Multiple
  • Reideen
  • L-Gaim
  • L-Gaim Mark-II
  • Novel D-Sserd
  • Gundam Mk-II
  • Re-GZ
  • Jagd Doga (Gyunei Custom)
  • Jagd Doga (Quess Custom)
  • Sazabi
  • Rising Gundam
  • Gundam Deathscythe Hell
  • Tallgeese III
  • Force Impulse Gundam
  • Strike Freedom Gundam
  • Gundam Aerial
  • Xelguard
Flight Mode Movement 変形移動:空 The unit transforms into flight mode while moving.
While it's treated as flying while moving, it cannot land on any space its normal form couldn't enter.
None None
  • Billbine
  • L-Gaim Mark-II
  • Zeta Gundam
  • Methuss
  • Taurus
Separate 単分離 Enables the "Separate" command, transforming the unit into another form.
The unit also separates automatically if reduced to 0 HP, instead of being destroyed.
After separating, it cannot revert for the rest of that map.
None None
  • Re-GZ (BWS)
  • Guren Type Special Flaming Halo
  • Lancelot siN White Fang
Repair Device 修理装置装備 Enables the "Repair" command, which restores HP to an adjacent allied unit (usable after moving).
Restores more HP the higher level the pilot is.
None None
  • Methuss
  • Rising Gundam
  • Godinion
  • VF-31E Siegfried (Bonus)
  • VF-31S Siegfried (Bonus)
  • Jet Jaguar
  • VangNex
  • GranVang
Resupply Device 補給装置装備 Enables the "Resupply" command, which restores all EN and Ammo to an adjacent allied unit (not usable after moving).
All pilots of the receiving unit lose 10 Morale.
None None
  • Methuss (Bonus)
  • Gundam Sandrock Custom (Bonus)
  • Taurus
  • A. Advent
Jamming ジャミング機能 +10% final hit/dodge rates for self and adjacent units. None None
  • Gundam Deathscythe Hell
  • Purple 2
  • Gekkoei Sui
Hyper Mode ハイパーモード Activates at 120+ Morale, buffing the unit until the end of the mission. 120+ None
  • Burning Gundam
Super Mode スーパーモード Activates at 120+ Morale, buffing the unit until the end of the mission. 120+ None
  • Gundam Maxter
  • Dragon Gundam
  • Gundam Rose
  • Bolt Gundam
Berserker Mode バーサーカーモード Activates at 120+ Morale, buffing the unit and the pilot's stats until the end of the mission. 120+ None
  • Noble Gundam
Zero System ゼロシステム Increases the pilot's stats the higher their Morale is.
CQB, RNG, ACC, and EVD increase by (Morale-90)/5, while DEF and SKL increase by (Morale-90)/3.
130+ None
  • Wing Gundam Zero
GUND Format GUNDフォーマット For every 15 Morale over 100, increases the unit's Mobility and Sight (max +30), Move (max +1), and weapons' Attack Power (max +300). Maximums are achieved at 145 Morale. None None
  • Gundam Aerial
GUND Format(2) GUNDフォーマット For every 10 Morale over 100, increases the unit's Mobility and Sight (max +50), Move (max +2), and weapons' Attack Power (max +500). Maximums are achieved at 150 Morale. None None
  • Gundam Aerial(2)
Getter Change ゲッター変形 Enables the "Transform" command, allowing the unit to take different forms that also switch the main pilot.
Transforming doesn't spend and action and can be done after acting.
None None
  • Getter Arc
  • Getter Kirik
  • Getter Khan
Fold Wave System (VF-31J) フォールドウェーブシステム If Freyja, Mikumo, Kaname, Makina, or Reina are present as Assist Crew, self and allied units within 3 spaces gain +20% final dodge rate. None None
  • VF-31J Siegfried
Fold Wave System (VF-31C) フォールドウェーブシステム If Freyja, Mikumo, Kaname, Makina, or Reina are present as Assist Crew, self and allied units within 3 spaces gain +10% critical rate. None None
  • VF-31C Siegfried
Fold Wave System (VF-31F) フォールドウェーブシステム If Freyja, Mikumo, Kaname, Makina, or Reina are present as Assist Crew, self and allied units within 3 spaces gain +20% final hit rate. None None
  • VF-31F Siegfried
Fold Wave System (VF-31S) フォールドウェーブシステム If Freyja, Mikumo, Kaname, Makina, or Reina are present as Assist Crew, self and allied units within 3 spaces gain 2 Morale at the start of own phase. None None
  • VF-31S Siegfried
Fold Wave System (VF-31E) フォールドウェーブシステム If Freyja, Mikumo, Kaname, Makina, or Reina are present as Assist Crew, self and allied units within 3 spaces take -10% damage. None None
  • VF-31E Siegfried
Juria System ジュリアシステム Higher Morale increases critical rate (max+ 25%) and the effect of Defensive Shield (max +400).
When below 30% HP, +30 Mobility and Sight.
None None
  • Red 5
  • Blue 1
  • Purple 2
  • Rose 3
  • Gold 4
  • Black 6
Harmonic Level ハーモニック・レベル Harmonic Level changes as a result of combat, and SKL, EVA, and ACC are modified based on Harmonic Level. None None
  • Red 5
  • Blue 1
  • Purple 2
  • Rose 3
  • Gold 4
  • Black 6
Wide-Range Strategic Recon 広域戦術警戒 Enable the Wide-Range Strategic Recon command, which activates the Analyze Spirit on all enemies. Usable once per map. None None
  • Purple 2
Tactical Analysis 戦術アナライズ Any enemy attacked or counterattacked is affected by the Analyze Spirit and loses 10 Morale.
Allied units within 4 spaces (but not self) gain +15% final hit/dodge rates.
None None
  • Jet Jaguar
Combine Dragon 合体竜人 The main pilot's Morale modifies Armor, Mobility, and Sight.
Inflicts penalties below 100 Morale, and maxes bonuses at 170+ Morale.
None None
  • Dynazenon
Energy Link エナジー・リンク While the main pilot is within 5 spaces of the A. Advent, restores 30% of max EN at the start of own phase. 130+ None
  • Lunedrache
  • Lunedrache II
System Nira-Kana-I システム・ニーラカナイ Restores a percentage of EN at the start of own phase equal to the number of allied units on the map. None None
  • A. Advent
I-Field Iフィールド If the pilot has Newtype or Cyber-Newtype, reduces damage from RNG beam attacks by 2,000. 110+ 10
  • Nu Gundam Mass Production Type
Active Cloak アクティブクローク Reduces damage from RNG beam attacks by 1,500. None 10
  • Gundam Deathscythe Hell
Escutcheon エスカッシャン Nullifies RNG beam attacks that would deal less than 3,000 damage. 120+ 15
  • Gundam Aerial
Aura Barrier オーラ・バリア Reduces damage from RNG weapons by 1,000. Effect increases by +100 per Aura Power level (max +900). 105+ 5
  • Dunbine
  • Billbine
  • Gran Garan
  • Vierres
  • Sirbine
SWAG Energy Conversion Armor エネルギー転換装甲SWAG Reduces damage from all attacks by 1000. None 5
  • VF-31J Siegfried
  • VF-31F Siegfried
  • VF-31C Siegfried
  • VF-31E Siegfried
  • VF-31S Siegfried
Pinpoint Barrier ピンポイントバリア Reduces damage from all attacks by 1000. None 5
  • Macross Elysion
Absolute Defense System 絶対守護領域 Nullifies any attack that would deal less than 4,000 damage. 110+ 20
  • Gekkoei Sui
Blaze Luminous ブレイズ・ルミナス Reduces damage from all attacks by 1500. None 5
  • Lancelot Albion Zero
  • Lancelot siN
  • Lancelot siN White Fang
Radiant Wave Shield 幅射障壁 Reduces damage from all attacks by 1500. None 5
  • Guren Type Special
  • Guren Type Special Flaming Halo
Defensive Shield 防御シールド Reduces damage from RNG beam attacks by 1,000. Improved by Juria System effect (max +400). None 5
  • Red 5
  • Blue 1
  • Purple 2
  • Rose 3
  • Gold 4
  • Black 6
  • Rhinos
Beam Coat ビーム・コート Reduces damage from RNG beam attacks by 1,000. None 5
  • Full Armor Hyaku-Shiki Kai
VPS Armor VPS装甲 Reduces damage from non-beam attacks by 2000. None 15
  • Force Impulse Gundam
  • Destiny Gundam
  • Strike Freedom Gundam
  • Infinite Justice Gundam
Zimmerit Coating ツインメリットコーティング Reduces damage from RNG beam attacks by 1,500. Also restores 10% of max EN at the start of own phase. None 5
  • L-Gaim
  • L-Gaim Mark-II
  • Novel D-Sserd
  • Calvary Temple
  • Ashura Temple
Hyper Jammer ハイパージャマー 30% chance to completely dodge an incoming attack. 130+ None
  • Gundam Deathscythe Hell
Offshoot オフ・シュート 30% chance to completely dodge an incoming attack. 130+ None
  • Dunbine
  • Billbine
  • Vierres
  • Sirbine
Getter Vision ゲッタービジョン 30% chance to completely dodge an incoming attack. 130+ None
  • Getter Kirik
Mystic Moon ミスティック・ムーン 20% chance to completely dodge an incoming attack. 120+ None
  • Lunedrache
  • Lunedrache II