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Super Robot Wars/Y/Mech Abilities: Difference between revisions
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< Super Robot Wars | Y
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| Line 11: | Line 11: | ||
*Reideen | *Reideen | ||
*L-Gaim | *L-Gaim | ||
*L-Gaim Mark-II | |||
*Novel D-Sserd | *Novel D-Sserd | ||
*Gundam Mk-II | *Gundam Mk-II | ||
| Line 16: | Line 17: | ||
*Jagd Doga (Gyunei Custom) | *Jagd Doga (Gyunei Custom) | ||
*Jagd Doga (Quess Custom) | *Jagd Doga (Quess Custom) | ||
*Sazabi | |||
*Rising Gundam | *Rising Gundam | ||
*Gundam Deathscythe Hell | *Gundam Deathscythe Hell | ||
*Tallgeese III | |||
*Force Impulse Gundam | *Force Impulse Gundam | ||
*Strike Freedom Gundam | |||
*Gundam Aerial | *Gundam Aerial | ||
*Xelguard | |||
|- | |- | ||
| style="vertical-align:middle;" | Flight Mode Movement|| style="vertical-align:middle;" | 変形移動:空 || style="vertical-align:middle;" | The unit transforms into flight mode while moving.<br>While it's treated as flying while moving, it cannot land on any space its normal form couldn't enter. || style="vertical-align:middle;" | None || style="vertical-align:middle;" | None || | | style="vertical-align:middle;" | Flight Mode Movement|| style="vertical-align:middle;" | 変形移動:空 || style="vertical-align:middle;" | The unit transforms into flight mode while moving.<br>While it's treated as flying while moving, it cannot land on any space its normal form couldn't enter. || style="vertical-align:middle;" | None || style="vertical-align:middle;" | None || | ||
*Billbine | *Billbine | ||
* | *L-Gaim Mark-II | ||
*Zeta Gundam | |||
*Methuss | *Methuss | ||
* | *Taurus | ||
|- | |- | ||
| style="vertical-align:middle;" | Separate || style="vertical-align:middle;" | 単分離 || style="vertical-align:middle;" | Enables the "Separate" command, transforming the unit into another form.<br>The unit also separates automatically if reduced to 0 HP, instead of being destroyed.<br>After separating, it cannot revert for the rest of that map. || style="vertical-align:middle;" | None || style="vertical-align:middle;" | None || | | style="vertical-align:middle;" | Separate || style="vertical-align:middle;" | 単分離 || style="vertical-align:middle;" | Enables the "Separate" command, transforming the unit into another form.<br>The unit also separates automatically if reduced to 0 HP, instead of being destroyed.<br>After separating, it cannot revert for the rest of that map. || style="vertical-align:middle;" | None || style="vertical-align:middle;" | None || | ||
* Re-GZ (BWS) | * Re-GZ (BWS) | ||
* Guren Type Special Flaming Halo | * Guren Type Special Flaming Halo | ||
* Lancelot siN White Fang | |||
|- | |- | ||
| style="vertical-align:middle;" | Repair Device || style="vertical-align:middle;" | 修理装置装備 || style="vertical-align:middle;" | Enables the "Repair" command, which restores HP to an adjacent allied unit (usable after moving).<br>Restores more HP the higher level the pilot is. || style="vertical-align:middle;" | None || style="vertical-align:middle;" | None || | | style="vertical-align:middle;" | Repair Device || style="vertical-align:middle;" | 修理装置装備 || style="vertical-align:middle;" | Enables the "Repair" command, which restores HP to an adjacent allied unit (usable after moving).<br>Restores more HP the higher level the pilot is. || style="vertical-align:middle;" | None || style="vertical-align:middle;" | None || | ||
| Line 35: | Line 42: | ||
*Rising Gundam | *Rising Gundam | ||
*Godinion | *Godinion | ||
*VF-31E Siegfried (Bonus) | |||
*VF-31S Siegfried (Bonus) | |||
*Jet Jaguar | *Jet Jaguar | ||
*VangNex | |||
*GranVang | |||
|- | |- | ||
| style="vertical-align:middle;" | Resupply Device || style="vertical-align:middle;" | 補給装置装備 || style="vertical-align:middle;" | Enables the "Resupply" command, which restores all EN and Ammo to an adjacent allied unit (not usable after moving).<br>All pilots of the receiving unit lose 10 Morale. || style="vertical-align:middle;" | None || style="vertical-align:middle;" | None || | | style="vertical-align:middle;" | Resupply Device || style="vertical-align:middle;" | 補給装置装備 || style="vertical-align:middle;" | Enables the "Resupply" command, which restores all EN and Ammo to an adjacent allied unit (not usable after moving).<br>All pilots of the receiving unit lose 10 Morale. || style="vertical-align:middle;" | None || style="vertical-align:middle;" | None || | ||
*Methuss (Bonus) | *Methuss (Bonus) | ||
*Gundam Sandrock Custom (Bonus) | |||
*Taurus | |||
*A. Advent | *A. Advent | ||
|- | |- | ||
| Line 44: | Line 57: | ||
*Gundam Deathscythe Hell | *Gundam Deathscythe Hell | ||
*Purple 2 | *Purple 2 | ||
*Gekkoei Sui | |||
|- | |- | ||
| style="vertical-align:middle;" | Hyper Mode || style="vertical-align:middle;" | ハイパーモード || style="vertical-align:middle;" | Activates at 120+ Morale, buffing the unit until the end of the mission. || style="vertical-align:middle;" | 120+ || style="vertical-align:middle;" | None || | | style="vertical-align:middle;" | Hyper Mode || style="vertical-align:middle;" | ハイパーモード || style="vertical-align:middle;" | Activates at 120+ Morale, buffing the unit until the end of the mission. || style="vertical-align:middle;" | 120+ || style="vertical-align:middle;" | None || | ||
*Burning Gundam | *Burning Gundam | ||
|- | |||
| style="vertical-align:middle;" | Super Mode || style="vertical-align:middle;" | スーパーモード || style="vertical-align:middle;" | Activates at 120+ Morale, buffing the unit until the end of the mission. || style="vertical-align:middle;" | 120+ || style="vertical-align:middle;" | None || | |||
*Gundam Maxter | |||
*Dragon Gundam | |||
*Gundam Rose | |||
*Bolt Gundam | |||
|- | |||
| style="vertical-align:middle;" | Berserker Mode || style="vertical-align:middle;" | バーサーカーモード || style="vertical-align:middle;" | Activates at 120+ Morale, buffing the unit and the pilot's stats until the end of the mission. || style="vertical-align:middle;" | 120+ || style="vertical-align:middle;" | None || | |||
*Noble Gundam | |||
|- | |- | ||
| style="vertical-align:middle;" | Zero System || style="vertical-align:middle;" | ゼロシステム || style="vertical-align:middle;" | Increases the pilot's stats the higher their Morale is.<br>CQB, RNG, ACC, and EVD increase by (Morale-90)/5, while DEF and SKL increase by (Morale-90)/3. || style="vertical-align:middle;" | 130+ || style="vertical-align:middle;" | None || | | style="vertical-align:middle;" | Zero System || style="vertical-align:middle;" | ゼロシステム || style="vertical-align:middle;" | Increases the pilot's stats the higher their Morale is.<br>CQB, RNG, ACC, and EVD increase by (Morale-90)/5, while DEF and SKL increase by (Morale-90)/3. || style="vertical-align:middle;" | 130+ || style="vertical-align:middle;" | None || | ||
*Wing Gundam Zero | *Wing Gundam Zero | ||
|- | |- | ||
| style="vertical-align:middle;" | GUND Format || style="vertical-align:middle;" | GUNDフォーマット || style="vertical-align:middle;" | | | style="vertical-align:middle;" | GUND Format || style="vertical-align:middle;" | GUNDフォーマット || style="vertical-align:middle;" | For every 15 Morale over 100, increases the unit's Mobility and Sight (max +30), Move (max +1), and weapons' Attack Power (max +300). Maximums are achieved at 145 Morale. || style="vertical-align:middle;" | None || style="vertical-align:middle;" | None || | ||
*Gundam Aerial | *Gundam Aerial | ||
|- | |- | ||
| style="vertical-align:middle;" | GUND Format(2) || style="vertical-align:middle;" | GUNDフォーマット || style="vertical-align:middle;" | | | style="vertical-align:middle;" | GUND Format(2) || style="vertical-align:middle;" | GUNDフォーマット || style="vertical-align:middle;" | For every 10 Morale over 100, increases the unit's Mobility and Sight (max +50), Move (max +2), and weapons' Attack Power (max +500). Maximums are achieved at 150 Morale. || style="vertical-align:middle;" | None || style="vertical-align:middle;" | None || | ||
*Gundam Aerial(2) | *Gundam Aerial(2) | ||
|- | |||
| style="vertical-align:middle;" | Getter Change || style="vertical-align:middle;" | ゲッター変形 || style="vertical-align:middle;" | Enables the "Transform" command, allowing the unit to take different forms that also switch the main pilot.<br>Transforming doesn't spend and action and can be done after acting. || style="vertical-align:middle;" | None || style="vertical-align:middle;" | None || | |||
* Getter Arc | |||
* Getter Kirik | |||
* Getter Khan | |||
|- | |- | ||
| style="vertical-align:middle;" | Fold Wave System (VF-31J) || style="vertical-align:middle;" | フォールドウェーブシステム || style="vertical-align:middle;" | If Freyja, Mikumo, Kaname, Makina, or Reina are present as Assist Crew, self and allied units within 3 spaces gain +20% final dodge rate. || style="vertical-align:middle;" | None || style="vertical-align:middle;" | None || | | style="vertical-align:middle;" | Fold Wave System (VF-31J) || style="vertical-align:middle;" | フォールドウェーブシステム || style="vertical-align:middle;" | If Freyja, Mikumo, Kaname, Makina, or Reina are present as Assist Crew, self and allied units within 3 spaces gain +20% final dodge rate. || style="vertical-align:middle;" | None || style="vertical-align:middle;" | None || | ||
| Line 71: | Line 99: | ||
| style="vertical-align:middle;" | Fold Wave System (VF-31E) || style="vertical-align:middle;" | フォールドウェーブシステム || style="vertical-align:middle;" | If Freyja, Mikumo, Kaname, Makina, or Reina are present as Assist Crew, self and allied units within 3 spaces take -10% damage. || style="vertical-align:middle;" | None || style="vertical-align:middle;" | None || | | style="vertical-align:middle;" | Fold Wave System (VF-31E) || style="vertical-align:middle;" | フォールドウェーブシステム || style="vertical-align:middle;" | If Freyja, Mikumo, Kaname, Makina, or Reina are present as Assist Crew, self and allied units within 3 spaces take -10% damage. || style="vertical-align:middle;" | None || style="vertical-align:middle;" | None || | ||
*VF-31E Siegfried | *VF-31E Siegfried | ||
|- | |- | ||
| style="vertical-align:middle;" | Juria System || style="vertical-align:middle;" | ジュリアシステム || style="vertical-align:middle;" | Higher Morale increases critical rate (max+ 25%) and the effect of Defensive Shield (max +400).<br>When below 30% HP, +30 Mobility and Sight. || style="vertical-align:middle;" | None || style="vertical-align:middle;" | None || | | style="vertical-align:middle;" | Juria System || style="vertical-align:middle;" | ジュリアシステム || style="vertical-align:middle;" | Higher Morale increases critical rate (max+ 25%) and the effect of Defensive Shield (max +400).<br>When below 30% HP, +30 Mobility and Sight. || style="vertical-align:middle;" | None || style="vertical-align:middle;" | None || | ||
| Line 96: | Line 119: | ||
*Purple 2 | *Purple 2 | ||
|- | |- | ||
| style="vertical-align:middle;" | Tactical Analysis || style="vertical-align:middle;" | 戦術アナライズ || style="vertical-align:middle;" | Any | | style="vertical-align:middle;" | Tactical Analysis || style="vertical-align:middle;" | 戦術アナライズ || style="vertical-align:middle;" | Any enemy attacked or counterattacked is affected by the Analyze Spirit and loses 10 Morale.<br>Allied units within 4 spaces (but not self) gain +15% final hit/dodge rates. || style="vertical-align:middle;" | None || style="vertical-align:middle;" | None || | ||
*Jet Jaguar | *Jet Jaguar | ||
|- | |- | ||
| Line 122: | Line 145: | ||
*Billbine | *Billbine | ||
*Gran Garan | *Gran Garan | ||
*Vierres | |||
*Sirbine | *Sirbine | ||
|- | |- | ||
| Line 133: | Line 157: | ||
| style="vertical-align:middle;" | Pinpoint Barrier|| style="vertical-align:middle;" | ピンポイントバリア || style="vertical-align:middle;" | Reduces damage from all attacks by 1000. || style="vertical-align:middle;" | None || style="vertical-align:middle;" | 5 || | | style="vertical-align:middle;" | Pinpoint Barrier|| style="vertical-align:middle;" | ピンポイントバリア || style="vertical-align:middle;" | Reduces damage from all attacks by 1000. || style="vertical-align:middle;" | None || style="vertical-align:middle;" | 5 || | ||
*Macross Elysion | *Macross Elysion | ||
|- | |||
| style="vertical-align:middle;" | Absolute Defense System || style="vertical-align:middle;" | 絶対守護領域 || style="vertical-align:middle;" | Nullifies any attack that would deal less than 4,000 damage. || style="vertical-align:middle;" | 110+ || style="vertical-align:middle;" | 20 || | |||
*Gekkoei Sui | |||
|- | |- | ||
| style="vertical-align:middle;" | Blaze Luminous || style="vertical-align:middle;" | ブレイズ・ルミナス || style="vertical-align:middle;" | Reduces damage from all attacks by 1500. || style="vertical-align:middle;" | None || style="vertical-align:middle;" | 5 || | | style="vertical-align:middle;" | Blaze Luminous || style="vertical-align:middle;" | ブレイズ・ルミナス || style="vertical-align:middle;" | Reduces damage from all attacks by 1500. || style="vertical-align:middle;" | None || style="vertical-align:middle;" | 5 || | ||
*Lancelot Albion Zero | *Lancelot Albion Zero | ||
*Lancelot siN | |||
*Lancelot siN White Fang | |||
|- | |- | ||
| style="vertical-align:middle;" | Radiant Wave Shield || style="vertical-align:middle;" | 幅射障壁 || style="vertical-align:middle;" | Reduces damage from all attacks by 1500. || style="vertical-align:middle;" | None || style="vertical-align:middle;" | 5 || | | style="vertical-align:middle;" | Radiant Wave Shield || style="vertical-align:middle;" | 幅射障壁 || style="vertical-align:middle;" | Reduces damage from all attacks by 1500. || style="vertical-align:middle;" | None || style="vertical-align:middle;" | 5 || | ||
| Line 155: | Line 184: | ||
| style="vertical-align:middle;" | VPS Armor || style="vertical-align:middle;" | VPS装甲 || style="vertical-align:middle;" | Reduces damage from non-beam attacks by 2000. || style="vertical-align:middle;" | None || style="vertical-align:middle;" | 15 || | | style="vertical-align:middle;" | VPS Armor || style="vertical-align:middle;" | VPS装甲 || style="vertical-align:middle;" | Reduces damage from non-beam attacks by 2000. || style="vertical-align:middle;" | None || style="vertical-align:middle;" | 15 || | ||
*Force Impulse Gundam | *Force Impulse Gundam | ||
*Destiny Gundam | |||
*Strike Freedom Gundam | |||
*Infinite Justice Gundam | |||
|- | |- | ||
| style="vertical-align:middle;" | Zimmerit Coating || style="vertical-align:middle;" | ツインメリットコーティング || style="vertical-align:middle;" | Reduces damage from RNG beam attacks by 1,500. Also restores 10% of max EN at the start of own phase. || style="vertical-align:middle;" | None || style="vertical-align:middle;" | 5 || | | style="vertical-align:middle;" | Zimmerit Coating || style="vertical-align:middle;" | ツインメリットコーティング || style="vertical-align:middle;" | Reduces damage from RNG beam attacks by 1,500. Also restores 10% of max EN at the start of own phase. || style="vertical-align:middle;" | None || style="vertical-align:middle;" | 5 || | ||
*L-Gaim | *L-Gaim | ||
*L-Gaim | *L-Gaim Mark-II | ||
*Novel D-Sserd | *Novel D-Sserd | ||
*Calvary Temple | |||
*Ashura Temple | |||
|- | |- | ||
| style="vertical-align:middle;" | Hyper Jammer || style="vertical-align:middle;" | ハイパージャマー || style="vertical-align:middle;" | 30% chance to completely dodge an incoming attack. || style="vertical-align:middle;" | 130+ || style="vertical-align:middle;" | None || | | style="vertical-align:middle;" | Hyper Jammer || style="vertical-align:middle;" | ハイパージャマー || style="vertical-align:middle;" | 30% chance to completely dodge an incoming attack. || style="vertical-align:middle;" | 130+ || style="vertical-align:middle;" | None || | ||
| Line 167: | Line 201: | ||
*Dunbine | *Dunbine | ||
*Billbine | *Billbine | ||
*Vierres | |||
*Sirbine | *Sirbine | ||
|- | |- | ||
Latest revision as of 19:20, 2 October 2025
| Name | Name (JP) | Effect | Morale | EN Cost | Units |
|---|---|---|---|---|---|
| Shield Equipment | シールド装備 | Selecting "Defend" in combat reduces incoming damage by 40%. This ability improves that to 60%. It also gives a chance of defending even if "Defend" is not selected. |
None | None | Multiple
|
| Flight Mode Movement | 変形移動:空 | The unit transforms into flight mode while moving. While it's treated as flying while moving, it cannot land on any space its normal form couldn't enter. |
None | None |
|
| Separate | 単分離 | Enables the "Separate" command, transforming the unit into another form. The unit also separates automatically if reduced to 0 HP, instead of being destroyed. After separating, it cannot revert for the rest of that map. |
None | None |
|
| Repair Device | 修理装置装備 | Enables the "Repair" command, which restores HP to an adjacent allied unit (usable after moving). Restores more HP the higher level the pilot is. |
None | None |
|
| Resupply Device | 補給装置装備 | Enables the "Resupply" command, which restores all EN and Ammo to an adjacent allied unit (not usable after moving). All pilots of the receiving unit lose 10 Morale. |
None | None |
|
| Jamming | ジャミング機能 | +10% final hit/dodge rates for self and adjacent units. | None | None |
|
| Hyper Mode | ハイパーモード | Activates at 120+ Morale, buffing the unit until the end of the mission. | 120+ | None |
|
| Super Mode | スーパーモード | Activates at 120+ Morale, buffing the unit until the end of the mission. | 120+ | None |
|
| Berserker Mode | バーサーカーモード | Activates at 120+ Morale, buffing the unit and the pilot's stats until the end of the mission. | 120+ | None |
|
| Zero System | ゼロシステム | Increases the pilot's stats the higher their Morale is. CQB, RNG, ACC, and EVD increase by (Morale-90)/5, while DEF and SKL increase by (Morale-90)/3. |
130+ | None |
|
| GUND Format | GUNDフォーマット | For every 15 Morale over 100, increases the unit's Mobility and Sight (max +30), Move (max +1), and weapons' Attack Power (max +300). Maximums are achieved at 145 Morale. | None | None |
|
| GUND Format(2) | GUNDフォーマット | For every 10 Morale over 100, increases the unit's Mobility and Sight (max +50), Move (max +2), and weapons' Attack Power (max +500). Maximums are achieved at 150 Morale. | None | None |
|
| Getter Change | ゲッター変形 | Enables the "Transform" command, allowing the unit to take different forms that also switch the main pilot. Transforming doesn't spend and action and can be done after acting. |
None | None |
|
| Fold Wave System (VF-31J) | フォールドウェーブシステム | If Freyja, Mikumo, Kaname, Makina, or Reina are present as Assist Crew, self and allied units within 3 spaces gain +20% final dodge rate. | None | None |
|
| Fold Wave System (VF-31C) | フォールドウェーブシステム | If Freyja, Mikumo, Kaname, Makina, or Reina are present as Assist Crew, self and allied units within 3 spaces gain +10% critical rate. | None | None |
|
| Fold Wave System (VF-31F) | フォールドウェーブシステム | If Freyja, Mikumo, Kaname, Makina, or Reina are present as Assist Crew, self and allied units within 3 spaces gain +20% final hit rate. | None | None |
|
| Fold Wave System (VF-31S) | フォールドウェーブシステム | If Freyja, Mikumo, Kaname, Makina, or Reina are present as Assist Crew, self and allied units within 3 spaces gain 2 Morale at the start of own phase. | None | None |
|
| Fold Wave System (VF-31E) | フォールドウェーブシステム | If Freyja, Mikumo, Kaname, Makina, or Reina are present as Assist Crew, self and allied units within 3 spaces take -10% damage. | None | None |
|
| Juria System | ジュリアシステム | Higher Morale increases critical rate (max+ 25%) and the effect of Defensive Shield (max +400). When below 30% HP, +30 Mobility and Sight. |
None | None |
|
| Harmonic Level | ハーモニック・レベル | Harmonic Level changes as a result of combat, and SKL, EVA, and ACC are modified based on Harmonic Level. | None | None |
|
| Wide-Range Strategic Recon | 広域戦術警戒 | Enable the Wide-Range Strategic Recon command, which activates the Analyze Spirit on all enemies. Usable once per map. | None | None |
|
| Tactical Analysis | 戦術アナライズ | Any enemy attacked or counterattacked is affected by the Analyze Spirit and loses 10 Morale. Allied units within 4 spaces (but not self) gain +15% final hit/dodge rates. |
None | None |
|
| Combine Dragon | 合体竜人 | The main pilot's Morale modifies Armor, Mobility, and Sight. Inflicts penalties below 100 Morale, and maxes bonuses at 170+ Morale. |
None | None |
|
| Energy Link | エナジー・リンク | While the main pilot is within 5 spaces of the A. Advent, restores 30% of max EN at the start of own phase. | 130+ | None |
|
| System Nira-Kana-I | システム・ニーラカナイ | Restores a percentage of EN at the start of own phase equal to the number of allied units on the map. | None | None |
|
| I-Field | Iフィールド | If the pilot has Newtype or Cyber-Newtype, reduces damage from RNG beam attacks by 2,000. | 110+ | 10 |
|
| Active Cloak | アクティブクローク | Reduces damage from RNG beam attacks by 1,500. | None | 10 |
|
| Escutcheon | エスカッシャン | Nullifies RNG beam attacks that would deal less than 3,000 damage. | 120+ | 15 |
|
| Aura Barrier | オーラ・バリア | Reduces damage from RNG weapons by 1,000. Effect increases by +100 per Aura Power level (max +900). | 105+ | 5 |
|
| SWAG Energy Conversion Armor | エネルギー転換装甲SWAG | Reduces damage from all attacks by 1000. | None | 5 |
|
| Pinpoint Barrier | ピンポイントバリア | Reduces damage from all attacks by 1000. | None | 5 |
|
| Absolute Defense System | 絶対守護領域 | Nullifies any attack that would deal less than 4,000 damage. | 110+ | 20 |
|
| Blaze Luminous | ブレイズ・ルミナス | Reduces damage from all attacks by 1500. | None | 5 |
|
| Radiant Wave Shield | 幅射障壁 | Reduces damage from all attacks by 1500. | None | 5 |
|
| Defensive Shield | 防御シールド | Reduces damage from RNG beam attacks by 1,000. Improved by Juria System effect (max +400). | None | 5 |
|
| Beam Coat | ビーム・コート | Reduces damage from RNG beam attacks by 1,000. | None | 5 |
|
| VPS Armor | VPS装甲 | Reduces damage from non-beam attacks by 2000. | None | 15 |
|
| Zimmerit Coating | ツインメリットコーティング | Reduces damage from RNG beam attacks by 1,500. Also restores 10% of max EN at the start of own phase. | None | 5 |
|
| Hyper Jammer | ハイパージャマー | 30% chance to completely dodge an incoming attack. | 130+ | None |
|
| Offshoot | オフ・シュート | 30% chance to completely dodge an incoming attack. | 130+ | None |
|
| Getter Vision | ゲッタービジョン | 30% chance to completely dodge an incoming attack. | 130+ | None |
|
| Mystic Moon | ミスティック・ムーン | 20% chance to completely dodge an incoming attack. | 120+ | None |
|