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Super Robot Wars/W/Playable Unit Database: Difference between revisions

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==Banpresto Original==
==Banpresto Original==
===Valhawk (Air Force Mode/Cross Combat Mode)===
===Valhawk [Air Force Mode/Cross Combat Mode]===
 
{| class="infobox mw-collapsible mw-collapsed" align="left"  
{| class="infobox mw-collapsible mw-collapsed" align="left"  
!rowspan="2" |
!
|-align="center"
|
 
{| class="infobox"
|-
|-
! colspan="2" | Valhawk [Air Force Mode]<br> ヴァルホーク
|- align="center"
! Default Pilot
|'''[Main]''' Kazuma Ardygun => Mihiro Ardygun => Kazuma Ardygun<br>'''[Sub]''' Mihiro Ardygun => None => Mihiro Ardygun
|- align="center"
! Acquisition & Modifications
|'''Part 1'''
{| style="border-style: solid; border-width: 2px;"
|-align="center"
!colspan="8" | Acquisition & Modifications
!colspan="8" | Acquisition & Modifications
|- align="center"
|- align="center"
Line 9: Line 25:
|-align="center"
|-align="center"
!colspan="2"|Scenario 1
!colspan="2"|Scenario 1
|colspan="6"|Acquisition (pilots: Kazuma Ardygun, Mihiro Ardygun)
|colspan="6"|Acquisition (pilots: Kazuma, Mihiro)
|-align="center"
!colspan="2"|Scenario 26
|colspan="6"|<span class="temp">Temporarily combines with Valstork into Valguard (forced event, fixed)
|-align="center"
!colspan="2"|Scenario 27
|colspan="6"|<span class="lost">Leaves
|}
|}
<br clear="all"/>
'''Part 2'''
====1) Valhawk (Air Force Mode)====
{| style="border-style: solid; border-width: 2px;"
{| class="infobox mw-collapsible mw-collapsed" align="left"
|-align="center"
!rowspan="2" |
!colspan="8" | Acquisition & Modifications
|-
! colspan="2" | Valhawk <br> ヴァルホーク
 
|- align="center"
|- align="center"
! Default Pilot
!colspan="8"|Common Route
|'''[Main]''' Kazuma Ardygun => Mihiro Ardygun => Kazuma Ardygun<br>'''[Sub]''' Mihiro Ardygun => None => Mihiro Ardygun
|-align="center"
!colspan="2"|Scenario 28
|colspan="6"|<span class="temp">Spot Participation (pilot: Mihiro Ardygun)
|-align="center"
!colspan="2"|Scenario 29
|colspan="6"|Acquisition (pilot: Mihiro Ardygun)
<span class="unlock">Regains Kazuma as main pilot; Mihiro returns to sub pilot<br>Can now combine with Valstork into Valguard
|-align="center"
!colspan="2"|Scenario 48
|colspan="6"|<span class="lost">Permanently leaves
<span class="unlock">Upgrades inherited by Valzacard
|}


|- align="center"
|- align="center"
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|-align="center"
|-align="center"
|'''Transform'''<hr>変形||Unit can change into a different form. Transforming does not end the unit's action.<hr>ユニットの形態を変更することが可能。変形しても行動終了にはならない。||Transforms into Cross Combat Mode.
|'''Transform'''<hr>変形||Unit can change into a different form. Transforming does not end the unit's action.<hr>ユニットの形態を変更することが可能。変形しても行動終了にはならない。||Transforms into Cross Combat Mode.
|-align="center"
|'''Combine'''<hr>合体||Unit can change into a different form.<hr>ユニットの形態を変更することが可能。
|align="left"|
*Combines with Valstork into Valguard.
*Only works when combining partner is adjacent.
|}
|}


Line 101: Line 136:


|}
|}
<br clear="all"/>
{| class="infobox"
 
====2) Valhawk (Cross Combat Mode)====
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
|-
! colspan="2" | Valhawk <br> ヴァルホーク
! colspan="2" | Valhawk [Cross Combat Mode]<br> ヴァルホーク


|- align="center"
|- align="center"
! Default Pilot
! Default Pilot
|'''[Main]''' Kazuma Ardygun => Mihiro Ardygun => Kazuma Ardygun<br>'''[Sub]''' Mihiro Ardygun => None => Mihiro Ardygun
|'''[Main]''' Kazuma Ardygun => Mihiro Ardygun => Kazuma Ardygun<br>'''[Sub]''' Mihiro Ardygun => None => Mihiro Ardygun
|- align="center"
! Acquisition & Modifications
|'''Part 1'''
{| style="border-style: solid; border-width: 2px;"
|-align="center"
!colspan="8" | Acquisition & Modifications
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 1
|colspan="6"|Acquisition (pilots: Kazuma Ardygun, Mihiro Ardygun)
|-align="center"
!colspan="2"|Scenario 21
|colspan="6"|<span class="unlock">Gains "Proton Cannon Focus" combination attack with Valstork
|-align="center"
!colspan="2"|Scenario 26
|colspan="6"|<span class="temp">Temporarily combines with Valstork into Valguard (forced event, fixed)
|-align="center"
!colspan="2"|Scenario 27
|colspan="6"|<span class="lost">Leaves
|}
'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|-align="center"
!colspan="8" | Acquisition & Modifications
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 28
|colspan="6"|<span class="temp">Spot Participation (pilot: Mihiro Ardygun)
|-align="center"
!colspan="2"|Scenario 29
|colspan="6"|Acquisition (pilot: Mihiro Ardygun)
<span class="unlock">Regains Kazuma as main pilot; Mihiro returns to sub pilot<br>Can now combine with Valstork into Valguard
|-align="center"
!colspan="2"|Scenario 48
|colspan="6"|<span class="lost">Permanently leaves
<span class="unlock">Upgrades inherited by Valzacard
|}


|- align="center"
|- align="center"
Line 158: Line 229:
|-align="center"
|-align="center"
|'''Transform'''<hr>変形||Unit can change into a different form. Transforming does not end the unit's action.<hr>ユニットの形態を変更することが可能。変形しても行動終了にはならない。||Transforms into Air Force Mode.
|'''Transform'''<hr>変形||Unit can change into a different form. Transforming does not end the unit's action.<hr>ユニットの形態を変更することが可能。変形しても行動終了にはならない。||Transforms into Air Force Mode.
|-align="center"
|'''Combine'''<hr>合体||Unit can change into a different form.<hr>ユニットの形態を変更することが可能。
|align="left"|
*Combines with Valstork into Valguard.
*Only works when combining partner is adjacent.
|-align="center"
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
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|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|-align="center"
|'''Shield Equipment'''<hr>シールド装備||When selecting defend, reduces damage taken and activates "Shield Defend" Special Skill. "Shield Equipment" is required to activate "Shield Defend". Activation probability and damage reduction amount depends on Skill stat difference with the opponent.<hr>「防御選択時に敵から受けるダメージを軽滅する、「シールド防御」の技能を発動させる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率、ダメージ軽減率は敵との技量差で決定する。||
|'''Shield Equipment'''<hr>シールド装備||When selecting defend, reduces damage taken and activates "Shield Defend" Special Skill. "Shield Equipment" is required to activate "Shield Defend". Activation probability and damage reduction amount depends on Skill stat difference with the opponent.<hr>「防御選択時に敵から受けるダメージを軽滅する、「シールド防御」の技能を発動させる。「シールド防御」の発動には、「シールド装備」が必須となる。発動確率、ダメージ軽減率は敵との技量差で決定する。||
|}
|}


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|3500||4500||5450||6750||
|3500||4500||5450||6750||
|-align="center"
|-align="center"
|'''Jade Flowsion'''<hr>ジェイドフロウジョン||Ranged||P||2-7||50 EN||0||0||120 Morale
|'''Jade Flowsion'''<hr>ジェイドフロウジョン||Ranged||P||1-3||50 EN||0||0||120 Morale
|A||A||C||A
|A||A||A||A
|3800||4800||5750||7050||
|3800||4800||5750||7050||
|-align="center"
|'''Proton Cannon Focus'''<hr>プロトンキャノン・フォーカス||Ranged||P<hr>Combination (Valstork)||1-5||50 EN||+10||+10||120 Morale
|A||A||A||A
|4000||5000||5950||7250
|align="left"|
*Combination Attack with Valstork.
*<span class="unlock">Obtained in Scenario 21.
|}
|}
|}
|}
|}
<br clear="all"/>
<br clear="all"/>
==='''[Battleship]''' Valstork===
==='''[Battleship]''' Valstork===


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|- align="center"
|- align="center"
! Acquisition & Modifications
! Acquisition & Modifications
|
|'''Part 1'''
{| style="border-style: solid; border-width: 2px;"
{| style="border-style: solid; border-width: 2px;"
|- align="center"
|- align="center"
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|-align="center"
|-align="center"
!colspan="2"|Scenario 1
!colspan="2"|Scenario 1
|colspan="6"|Acquisition (pilots: Blessfield Ardygun, Shihomi Ardygun, Akane Ardygun, Horis Horian)
|colspan="6"|Acquisition (pilots: Bless, Shihomi, Akane, Horis)
|-align="center"
!colspan="2"|Scenario 21
|colspan="6"|<span class="unlock">Gains "Proton Cannon Focus" combination attack with Valhawk (Cross Combat Mode)
|-align="center"
!colspan="2"|Scenario 26
|colspan="6"|<span class="temp">Temporarily combines with Valhawk into Valguard (forced event, fixed)
|-align="center"
!colspan="2"|Scenario 27
|colspan="6"|<span class="lost">Leaves
|}
 
'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 28
|colspan="6"|<span class="temp">Spot Participation (pilots: Shihomi, Akane, Horis)
|-align="center"
!colspan="2"|Scenario 29
|colspan="6"|Acquisition (pilots: Shihomi, Akane, Horis)
<span class="unlock">Can now combine with Valhawk into Valguard
|-align="center"
!colspan="2"|Scenario 49
|colspan="6"|<span class="lost">Cannot enter combat
<span class="unlock">Upgraded into Valzacard
|}
|}


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|-align="center"
|-align="center"
|'''Load'''<hr>搭載||Ally units can be loaded onto the ship. Ally units adjacent to the battleship can also be loaded.<hr>味方ユニットを搭載することが可能。戦艦と隣接している味方ユニットを搭載することも可能。||Load units by either moving them into the square with the battleship, or use the battleship's "Load" command on adjacent ally units.  
|'''Load'''<hr>搭載||Ally units can be loaded onto the ship. Ally units adjacent to the battleship can also be loaded.<hr>味方ユニットを搭載することが可能。戦艦と隣接している味方ユニットを搭載することも可能。||Load units by either moving them into the square with the battleship, or use the battleship's "Load" command on adjacent ally units.  
|-align="center"
|'''Combine'''<hr>合体||Unit can change into a different form.<hr>ユニットの形態を変更することが可能。
|align="left"|
*Combines with Valhawk into Valguard.
*Only works when combining partner is adjacent.
|}
|}


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|A||A||C||A
|A||A||C||A
|3800||4800||5750||7050||
|3800||4800||5750||7050||
|-align="center"
|'''Proton Cannon Focus'''<hr>プロトンキャノン・フォーカス||Ranged||P<hr>Combination (Valhawk (Cross Combat Mode))||1-5||50 EN||+10||+10||120 Morale
|A||A||A||A
|4000||5000||5950||7250
|align="left"|
*Combination Attack with Valhawk (Cross Combat Mode).
*<span class="unlock">Obtained in Scenario 21.
|}
|}


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<br clear="all"/>
<br clear="all"/>


===Valguard===
==='''[Battleship]''' Valguard===
===Valzacard===
==Shin Kidou Senki Gundam Wing: Endless Waltz==
===Gundam Deathscythe Hell===
{| class="infobox mw-collapsible mw-collapsed" align="left"  
{| class="infobox mw-collapsible mw-collapsed" align="left"  
!rowspan="2" |
!rowspan="2" |
|-
|-
! colspan="2" | Gundam Deathscythe Hell <br> ガンダムデスサイズヘル
! colspan="2" | Valguard <br> ヴァルガード


|- align="center"
|- align="center"
! Default Pilot
! Default Pilot
|Duo Maxwell
|'''[Main]''' Kazuma Ardygun<br>'''[Sub #1]''' Mihiro Ardygun<br>'''[Sub #2]''' Blessfield Ardygun => Shihomi Ardygun<br>'''[Sub #3]''' Shihomi Ardygun => Akane Ardygun<br>'''[Sub #4]''' Akane Ardygun => Horis Horian<br>'''[Sub #5]''' Horis Horian => ''None''


|- align="center"
|- align="center"
! Acquisition & Modifications
! Acquisition & Modifications
|
|'''Part 1'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 26
|colspan="6"|<span class="temp">Spot Participation (pilots: Kazuma, Mihiro, Bless, Shihomi, Akane, Horian)
|}
 
'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
{| style="border-style: solid; border-width: 2px;"
|- align="center"
|- align="center"
!colspan="8"|Common Route
!colspan="8"|Common Route
|-align="center"
|-align="center"
!colspan="2"|Scenario 1
!colspan="2"|Scenario 29
|colspan="6"|Acquisition (pilot: Duo Maxwell)
|colspan="6"|Acquisition (pilots: Kazuma, Mihiro, Shihomi, Akane, Horis)
|-align="center"
!colspan="2"|Scenario 48
|colspan="6"|<span class="lost">Permanently leaves
<span class="unlock">Upgrades inherited by Valzacard
|}
|}


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!Sky||Land||Sea||Space
!Sky||Land||Sea||Space
|- align="center"
|- align="center"
|7||Land/Water||M||2||5700
|5||Sky/Land||2L||4||18000
| - ||A||A||A
|A||A||B||A
|}
|}


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|-align="center"   
|-align="center"   
!HP
!HP
|5400||8100||9450||10800
|13500||20250||23625||27000
|-align="center"   
|-align="center"   
!EN
!EN
|170||340||425||510
|230||460||575||690
|-align="center"  
|-align="center"  
!Mobility
!Mobility
|115||166||201||230
|80||112||140||160
|-align="center"
|-align="center"
!Armor
!Armor
|1200||1800||2100||2400
|1700||2465||2975||3400
|}
|}


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!Name!!Description!!Notes
!Name!!Description!!Notes
|-align="center"
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|'''Load'''<hr>搭載||Ally units can be loaded onto the ship. Ally units adjacent to the battleship can also be loaded.<hr>味方ユニットを搭載することが可能。戦艦と隣接している味方ユニットを搭載することも可能。||Load units by either moving them into the square with the battleship, or use the battleship's "Load" command on adjacent ally units.
|-align="center"
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|'''Separate'''<hr>分離||Unit can change into a different form.<hr>ユニットの形態を変更することが可能。
|-align="center"
|align="left"|
|'''Hyper Jammer'''<hr>ハイパージャマー||Completely dodges enemy attacks. Can be activated at 130 Morale. Activation probability depends on Skill stat difference with the opponent.<hr>「攻撃を完全に回避する。気力130以上で発動。発動確率は敵とに技量差で決定する。||
*Separates into Valhawk and Valguard.
|-align="center"
|'''Anti-Beam Field'''<hr>アンチビームフィールド||Reduces damage from Beam attacks by 1300. Costs 5 EN.<hr>ビーム属性攻撃のダメージを1300軽減する。発動時、ENを5消費する。||
|}
|}


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!0!!10!!15!!20
!0!!10!!15!!20
|-align="center"
|-align="center"
|'''Vulcan'''<hr>バルカン||Ranged||P||1-3||20A||+30||-20||
|'''Space Torpedo'''<hr>宇宙魚雷||Ranged|| - ||1-6||10A||+30||+10||
|A||A||A||A
|A||A||C||A
|1200||2300||3350||4700||
|2600||3600||4550||5850||
|-align="center"
|-align="center"
|'''Beam Scissors'''<hr>ビーム・シザース||Melee||MAP||1-5||40 EN||0||0||120 Morale
|'''Guided Micro Missile'''<hr>誘導マイクロミサイル||Ranged||MAP||3-8||4A||0||0||120 Morale
|B||A||A||A
|A||A||C||A
|3300||4200||5100||6300
|3000||3900||4800||6000
|align="left"|
|align="left"|
*'''MAP type:''' Self-centered
*'''MAP type:''' Bombardment
*'''MAP shape:'''  
*'''MAP shape (bombardment range):'''
       o
        o
     ooo
        ooo
     ooooo
      ooooo
   ooooooo
       ooooooo
   ooooooooo
     ooooooooo
  oooooxooooo
     ooooooooooo
   ooooooooo
   oooooo oooooo
   ooooooo
   oooooo  oooooo
    ooooo
  oooooo  x  oooooo
    ooo
   oooooo  oooooo
      o
  oooooo oooooo
    ooooooooooo
    ooooooooo
      ooooooo
      ooooo
        ooo
        o
*'''MAP shape (bombardment radius):'''
   o
  ooo
ooooo
  ooo
  o
|-align="center"
|'''Omni Beam Launcher'''<hr>全方向多門ビームランチャー||Ranged||B||2-7||40 EN||+20||+20||
|A||A|| - ||A
|3500||4500||5450||6750||
|-align="center"
|'''Full Accel Impact'''<hr>フルアクセルインパクト||Melee||P/C||1-3||30 EN||+40||+30||
|A||A||A||A
|4000||5000||5950||7250||
|-align="center"
|-align="center"
|'''Beam Scissors'''<hr>ビーム・シザース||Melee||P/C||1-3||20 EN||+40||+30||
|'''Cross Proton Punisher'''<hr>クロスプロトンパニッシャー||Melee||P||1||50 EN||+30||+20||120 Morale
|B||A||A||A
|A||A||A||A
|3800||4900||5950||7300||
|4500||5500||6450||7750||
 
|}
|}


|}
|}
<br clear="all"/>
<br clear="all"/>
 
===Valzacard===
===Gundam Sandrock Kai===
{| class="infobox mw-collapsible mw-collapsed" align="left"  
{| class="infobox mw-collapsible mw-collapsed" align="left"  
!rowspan="2" |
!rowspan="2" |
|-
|-
! colspan="2" | Gundam Sandrock Kai <br> ガンダムサンドロック改
! colspan="2" | Valzacard <br> ヴァルザカード


|- align="center"
|- align="center"
! Default Pilot
! Default Pilot
|Quatre Raberba Winner
|'''[Main]''' Kazuma Ardygun<br>'''[Sub #1]''' Mihiro Ardygun<br>'''[Sub #2]''' Shihomi Ardygun<br>'''[Sub #3]''' Akane Ardygun<br>'''[Sub #4]''' Horis Horian<br>'''[Sub #5]''' Aria Advance


|- align="center"
|- align="center"
! Acquisition & Modifications
! Acquisition & Modifications
|
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
{| style="border-style: solid; border-width: 2px;"
|- align="center"
|- align="center"
!colspan="8"|Common Route
!colspan="8"|Common Route
|-align="center"
|-align="center"
!colspan="2"|Scenario 1
!colspan="2"|Scenario 49
|colspan="6"|Acquisition (pilot: Quatre Raberba Winner)
|colspan="6"|Acquisition (pilots: Kazuma, Mihiro, Shihomi, Akane, Horian, Aria)
|}
<span class="unlock">Upgrades inherited from Valhawk/Valstork
|}


|- align="center"
|- align="center"
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!Sky||Land||Sea||Space
!Sky||Land||Sea||Space
|- align="center"
|- align="center"
|6||Land/Water||M||2||5700
|6||Sky/Land||2L||4||20000
| - ||A||A||A
|A||A||B||A
|}
|}


Line 511: Line 662:
|-align="center"   
|-align="center"   
!HP
!HP
|5600||8400||9800||11200
|14000||21000||24500||28000
|-align="center"   
|-align="center"   
!EN
!EN
|165||330||412||495
|250||500||625||750
|-align="center"  
|-align="center"  
!Mobility
!Mobility
|115||166||201||230
|85||119||148||170
|-align="center"
|-align="center"
!Armor
!Armor
|1500||2250||2625||3000
|1800||2610||3150||3600
|}
|}


Line 530: Line 681:
!Name!!Description!!Notes
!Name!!Description!!Notes
|-align="center"
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Shield Equipment'''<hr>シールド装備||When selecting defend, reduces damage taken and activates "Shield Defend" Special Skill. "Shield Equipment" is required to activate "Shield Defend". Activation probability and damage reduction amount depends on Skill stat difference with the opponent.<hr>「防御選択時に敵から受けるダメージを軽滅する、「シールド防御」の技能を発動させる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率、ダメージ軽減率は敵との技量差で決定する。||
|-align="center"
|-align="center"
|'''Resupply Device'''<hr>補給装置||Restores EN and ammo for adjacent ally units. The resupplied pilot loses 10 Morale.<hr>隣接している味方ユニットのEN,残弾を回復させる。補給されたパイロットの気力はー10される。||
|'''Shield Equipment'''<hr>シールド装備||When selecting defend, reduces damage taken and activates "Shield Defend" Special Skill. "Shield Equipment" is required to activate "Shield Defend". Activation probability and damage reduction amount depends on Skill stat difference with the opponent.<hr>「防御選択時に敵から受けるダメージを軽滅する、「シールド防御」の技能を発動させる。「シールド防御」の発動には、「シールド装備」が必須となる。発動確率、ダメージ軽減率は敵との技量差で決定する。||
|}
|}


Line 557: Line 703:
!0!!10!!15!!20
!0!!10!!15!!20
|-align="center"
|-align="center"
|'''Vulcan'''<hr>バルカン||Ranged||P||1-3||20A||+30||-20||
|'''High Proton Smasher'''<hr>ハイプロトンスマッシャー||Ranged||-||2-7||30 EN||+20||+20||
|A||A||A||A
|A||A||C||A
|1200||2300||3350||4700||
|3500||4500||5450||6750||
|-align="center"
|'''Dimension Breaker'''<hr>ディメンジョンブレイカー||Melee||P/C||1-3||10 EN||+40||+30||
|A||A||B||A
|4500||5500||6450||7750||
|-align="center"
|-align="center"
|'''Cross Crusher'''<hr>クロスクラッシャー||Melee||P||1-4|| - ||+35||+20||
|'''Exa Nova Shoot'''<hr>エクサノヴァシュート||Ranged||MAP||3-8||80 EN||0||0||120 Morale
|B||A||A||A
|A||A||C||A
|2800||3900||4950||6300||
|5000||5900||6800||8000
|align="left"|
*'''MAP type:''' Bombardment
*'''MAP shape (bombardment range):'''
        o
        ooo
      ooooo
      ooooooo
    ooooooooo
    ooooooooooo
  oooooo oooooo
  oooooo  oooooo
oooooo  x  oooooo
  oooooo  oooooo
  oooooo oooooo
    ooooooooooo
    ooooooooo
      ooooooo
      ooooo
        ooo
        o
*'''MAP shape (bombardment radius):'''
  o
  ooo
ooooo
  ooo
  o
|-align="center"
|-align="center"
|'''Heat Shotel'''<hr>ヒート・ショーテル||Melee||P/C||1-3||10 EN||+40||+30||
|'''Exa Nova Shoot Over'''<hr>エクサノヴァシュート・オーバー||Ranged||-||3-8||50 EN||+10||+10||110 Morale
|B||A||A||A
|A||A||C||A
|3500||4600||5650||7000||
|5500||6500||7450||8750||
|}
|}


|}
|}
<br clear="all"/>
<br clear="all"/>
===Taurus [Sanc Kingdom] (MS/MA)===
 
==Shin Kidou Senki Gundam Wing: Endless Waltz==
===Wing Gundam Zero===
{| class="infobox mw-collapsible mw-collapsed" align="left"  
{| class="infobox mw-collapsible mw-collapsed" align="left"  
!rowspan="2" |
!rowspan="2" |
|-
|-
!colspan="8" | Acquisition & Modifications
! colspan="2" | Wing Gundam Zero <br> ウイングガンダムゼロ
 
|- align="center"
|- align="center"
! Default Pilot
|Heero Yuy
|- align="center"
! Acquisition & Modifications
|'''Part 1'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Ground Route
|-align="center"
!colspan="2"|Scenario 9
|colspan="6"|Acquisition (pilot: Heero Yuy)
|-align="center"
!colspan="2"|Scenario 27
|colspan="6"|'''Post-stage:''' <span class="lost">Leaves
|}
'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|-align="center"
!colspan="8"|Common Route
!colspan="8"|Common Route
|-align="center"
|-align="center"
!colspan="2"|Scenario 4
!colspan="2"|Scenario 42
|colspan="6"|Acquisition (pilot: Lucrezia Noin)
|colspan="6"|Acquisition (pilot: Heero Yuy)
|}
|}
<br clear="all"/>
====1) Taurus [Sanc Kingdom] (MS)====
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Taurus [Sanc Kingdom] <br> トーラス (SK)
|- align="center"
! Default Pilot
|Lucrezia Noin
|- align="center"
|- align="center"
! General Statistics
! General Statistics
Line 608: Line 795:
!Sky||Land||Sea||Space
!Sky||Land||Sea||Space
|- align="center"
|- align="center"
|6||Land||M||3||3200
|7||Sky/Land||M||2||6000
| - ||A||C||A
|A||A||C||A
|}
|}


Line 619: Line 806:
|-align="center"   
|-align="center"   
!HP
!HP
|4600||6900||8050||9200
|5500||8250||9625||11000
|-align="center"   
|-align="center"   
!EN
!EN
|150||300||375||450
|180||360||450||540
|-align="center"  
|-align="center"  
!Mobility
!Mobility
|100||150||175||200
|120||168||210||240
|-align="center"
|-align="center"
!Armor
!Armor
|1100||1650||1925||2200
|1300||1950||2275||2600
|}
|}


Line 638: Line 825:
!Name!!Description!!Notes
!Name!!Description!!Notes
|-align="center"
|-align="center"
|'''Transform'''<hr>変形||Unit can change into a different form. Transforming does not end the unit's action.<hr>ユニットの形態を変更することが可能。変形しても行動終了にはならない。||Transforms into MA Mode.
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|-align="center"
|'''Repair Device'''<hr>修理装置||Restores HP for adjacent ally units.<hr>隣接している味方ユニットのHPを回復させる。||
|'''Zero System'''<hr>ゼロシステム||Pilot stats are increased. Activates at 130 Morale.<hr>パイロット能力が上昇する。気力130以上で発動。||
|}
|}


Line 663: Line 850:
!0!!10!!15!!20
!0!!10!!15!!20
|-align="center"
|-align="center"
|'''Laser Gun'''<hr>レーザー・ガン||Ranged||P/B/C||1-4||10A||+20||+20||
|'''Machine Cannon'''<hr>マシンキャノン||Ranged||P||1-4||10A||+20||+20||
|A||A||B||A
|2800||3800||4750||6050||
|-align="center"
|'''Beam Saber'''<hr>ビーム・サーベル||Melee||P/C||1-3|| - ||+40||+30||
|A||A||B||A
|3000||4000||4750||6050||
|-align="center"
|'''Rolling Buster Rifle'''<hr>ローリング・バスター・ライフル||Melee||B/MAP||1-5||50 EN||0||0||120 Morale
|A||A|| - ||A
|3000||3900||4800||6000
|align="left"|
*'''MAP type:''' Self-centered
*'''MAP shape:'''
      o
    ooo
    ooooo
  ooooooo
  ooooooooo
oooooxooooo
  ooooooooo
  ooooooo
    ooooo
    ooo
      o
|-align="center"
|'''Twin Buster Rifle [MAP]'''<hr>ツイン・バスター・ライフル||Ranged||MAP||1-8||3A||0||0||120 Morale
|A||A|| - ||A
|A||A|| - ||A
|2600||3850||4950||6350||
|3800||4700||5600||6800
|align="left"|
*'''MAP type:''' Selectable direction
*'''MAP shape:'''
  oo
  oooooooo
xooo
  oooooooo
  oo
|-align="center"
|-align="center"
|'''Beam Launcher'''<hr>ビーム・ランチャー||Ranged||B||2-7||10 EN||+10||0||
|'''Twin Buster Rifle'''<hr>ツイン・バスター・ライフル||Ranged||B||3-8||30 EN||+10||0||
|A||A|| - ||A
|A||A|| - ||A
|3200||4450||5550||6950||
|4300||5300||6250||7550||
|}
|}


Line 675: Line 896:
<br clear="all"/>
<br clear="all"/>


====2) Taurus [Sanc Kingdom] (MA)====
===Gundam Deathscythe Hell===
{| class="infobox mw-collapsible mw-collapsed" align="left"  
{| class="infobox mw-collapsible mw-collapsed" align="left"  
!rowspan="2" |
!rowspan="2" |
|-
|-
! colspan="2" | Taurus [Sanc Kingdom] (MA) <br> トーラス (SK) MA
! colspan="2" | Gundam Deathscythe Hell <br> ガンダムデスサイズヘル


|- align="center"
|- align="center"
! Default Pilot
! Default Pilot
|Lucrezia Noin
|Duo Maxwell


|- align="center"
! Acquisition & Modifications
|'''Part 1'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 1
|colspan="6"|Acquisition (pilot: Duo Maxwell)
|-align="center"
!colspan="2"|Scenario 27
|colspan="6"|'''Post-stage:''' <span class="lost">Leaves
|}
'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|-align="center"
!colspan="4"|Refuse Offer Route
!colspan="4"|Accept Offer Route
|-align="center"
!colspan="2"|Scenario 34
|colspan="2"|Acquisition (pilot: Duo Maxwell)
!colspan="2"|Scenario 34
|colspan="2"|'''Post-stage:''' Acquisition (pilot: Duo Maxwell)
|}
|- align="center"
|- align="center"
! General Statistics
! General Statistics
Line 699: Line 944:
!Sky||Land||Sea||Space
!Sky||Land||Sea||Space
|- align="center"
|- align="center"
|6||Sky||M||3||3200
|7||Land/Water||M||2||5700
|A|| - || - ||A
| - ||A||A||A
|}
|}


Line 710: Line 955:
|-align="center"   
|-align="center"   
!HP
!HP
|4600||6900||8050||9200
|5400||8100||9450||10800
|-align="center"   
|-align="center"   
!EN
!EN
|150||300||375||450
|170||340||425||510
|-align="center"  
|-align="center"  
!Mobility
!Mobility
|105||157||183||210
|115||166||201||230
|-align="center"
|-align="center"
!Armor
!Armor
|1000||1500||1750||2000
|1200||1800||2100||2400
|}
|}


Line 729: Line 974:
!Name!!Description!!Notes
!Name!!Description!!Notes
|-align="center"
|-align="center"
|'''Transform'''<hr>変形||Unit can change into a different form. Transforming does not end the unit's action.<hr>ユニットの形態を変更することが可能。変形しても行動終了にはならない。||Transforms into MS Mode.
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Hyper Jammer'''<hr>ハイパージャマー||Completely evades enemy attacks. Can be activated at 130 Morale. Activation probability depends on Skill stat difference with the opponent.<hr>攻撃を完全に回避する。気力130以上で発動。発動確率は敵とに技量差で決定する。||
|-align="center"
|-align="center"
|'''Repair Device'''<hr>修理装置||Restores HP for adjacent ally units.<hr>隣接している味方ユニットのHPを回復させる。||
|'''Anti-Beam Field'''<hr>アンチビームフィールド||Reduces damage from Beam attacks by 1300. Costs 5 EN.<hr>ビーム属性攻撃のダメージを1300軽減する。発動時、ENを5消費する。||
|}
|}


Line 752: Line 1,001:
!0!!10!!15!!20
!0!!10!!15!!20
|-align="center"
|-align="center"
|'''Laser Gun'''<hr>レーザー・ガン||Ranged||P/B/C||1-4||10A||+20||+20||
|'''Vulcan'''<hr>バルカン||Ranged||P||1-3||20A||+30||-20||
|A||A|| - ||A
|A||A||A||A
|2600||3850||4950||6350||
|1200||2300||3350||4700||
|-align="center"
|-align="center"
|'''Beam Launcher'''<hr>ビーム・ランチャー||Ranged||B||2-7||10 EN||+10||0||
|'''Beam Scissors [MAP]'''<hr>ビーム・シザース||Melee||MAP||1-5||40 EN||0||0||120 Morale
|A||A|| - ||A
|B||A||A||A
|3200||4450||5550||6950||
|3300||4200||5100||6300
|}
|align="left"|
 
*'''MAP type:''' Self-centered
|}
*'''MAP shape:'''
<br clear="all"/>
      o
 
    ooo
==Kidou Senshi Gundam SEED==
    ooooo
==Kidou Senshi Gundam SEED Astray==
  ooooooo
==Kidou Senshi Gundam SEED X Astray==
  ooooooooo
==Kidou Senkan Nadesico==
oooooxooooo
==Kidou Senkan Nadesico: The Prince of Darkness==
  ooooooooo
==Detonator Orgun==
  ooooooo
==Uchuu no Kishi Tekkaman Blade==
    ooooo
===Tekkaman Blade===
    ooo
      o
|-align="center"
|'''Beam Scissors'''<hr>ビーム・シザース||Melee||P/C||1-3||20 EN||+40||+30||
|B||A||A||A
|3800||4900||5950||7300||
|}
 
|}
<br clear="all"/>
 
===Gundam Sandrock Kai===
{| class="infobox mw-collapsible mw-collapsed" align="left"  
{| class="infobox mw-collapsible mw-collapsed" align="left"  
!rowspan="2" |
!rowspan="2" |
|-
|-
! colspan="2" | Tekkaman Blade <br> テッカマンブレード
! colspan="2" | Gundam Sandrock Kai <br> ガンダムサンドロック改


|- align="center"
|- align="center"
! Default Pilot
! Default Pilot
|Tekkaman Blade
|Quatre Raberba Winner


|- align="center"
|- align="center"
! Acquisition & Modifications
! Acquisition & Modifications
|
|'''Part 1'''
{| style="border-style: solid; border-width: 2px;"
{| style="border-style: solid; border-width: 2px;"
|- align="center"
|- align="center"
!colspan="8"|Common Route
!colspan="8"|Common Route
|-align="center"
|-align="center"
!colspan="2"|Scenario 2
!colspan="2"|Scenario 1
|colspan="6"|Acquisition (pilot: Tekkaman Blade)
|colspan="6"|Acquisition (pilot: Quatre Raberba Winner)
|-align="center"
!colspan="2"|Scenario 27
|colspan="6"|'''Post-stage:''' <span class="lost">Leaves
|}
'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|-align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 35
|colspan="6"|Acquisition (pilot: Quatre Raberba Winner)
<span class="unlock">Gains "Maganac Corps All-Out Attack" attack.
|}
|}


Line 806: Line 1,078:
!Sky||Land||Sea||Space
!Sky||Land||Sea||Space
|- align="center"
|- align="center"
|7||Sky/Land||SS||2||16000
|6||Land/Water||M||2||5700
|A||A||A||A
| - ||A||A||A
|}
|}


Line 817: Line 1,089:
|-align="center"   
|-align="center"   
!HP
!HP
|3800||5700||6650||7600
|5600||8400||9800||11200
|-align="center"   
|-align="center"   
!EN
!EN
|150||300||375||450
|165||330||412||495
|-align="center"  
|-align="center"  
!Mobility
!Mobility
|120||150||210||240
|115||166||201||230
|-align="center"
|-align="center"
!Armor
!Armor
|1000||1500||1750||2000
|1500||2250||2625||3000
|}
|}


Line 838: Line 1,110:
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|-align="center"
|'''Shield Equipment'''<hr>シールド装備||When selecting defend, reduces damage taken and activates "Shield Defend" Special Skill. "Shield Equipment" is required to activate "Shield Defend". Activation probability and damage reduction amount depends on Skill stat difference with the opponent.<hr>「防御選択時に敵から受けるダメージを軽滅する、「シールド防御」の技能を発動させる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率、ダメージ軽減率は敵との技量差で決定する。||
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|-align="center"
|'''HP Regen S'''<hr>HP回復S||At the start of player phase, regenerate 10% HP.<hr>HPが自軍の行動始前に全体HPが10%回復する。||
|'''Shield Equipment'''<hr>シールド装備||When selecting defend, reduces damage taken and activates "Shield Defend" Special Skill. "Shield Equipment" is required to activate "Shield Defend". Activation probability and damage reduction amount depends on Skill stat difference with the opponent.<hr>「防御選択時に敵から受けるダメージを軽滅する、「シールド防御」の技能を発動させる。「シールド防御」の発動には、「シールド装備」が必須となる。発動確率、ダメージ軽減率は敵との技量差で決定する。||
|-align="center"
|-align="center"
|'''EN Regen S'''<hr>EN回復S||At the start of player phase, regenerate 10% EN.<hr>ENが自軍の行動始前に全体ENが10%回復する。||
|'''Resupply Device'''<hr>補給装置||Restores EN and ammo for adjacent ally units. The resupplied pilot loses 10 Morale.<hr>隣接している味方ユニットのEN,残弾を回復させる。補給されたパイロットの気力はー10される。||
|}
|}


Line 863: Line 1,135:
!0!!10!!15!!20
!0!!10!!15!!20
|-align="center"
|-align="center"
|'''Crash Intrude'''<hr>クラッシュイントルード||Melee||C||2-6||10 EN||+30||0||
|'''Vulcan'''<hr>バルカン||Ranged||P||1-3||20A||+30||-20||
|A||A||B||A
|A||A||A||A
|3000||4000||4950||6250||
|1200||2300||3350||4700||
|-align="center"
|-align="center"
|'''Tek-Lancer'''<hr>テックランサー||Melee||P/C||1-3|| - ||+40||+30||
|'''Cross Crusher'''<hr>クロスクラッシャー||Melee||P||1-4|| - ||+35||+20||
|A||A||B||A
|B||A||A||A
|3300||4300||5250||6550||
|2800||3900||4950||6300||
|-align="center"
|-align="center"
|'''Voltekka'''<hr>ボルテッカ||Ranged||MAP<hr>Size Ignore||1-8||80 EN||0||0||130 Morale
|'''Heat Shotel'''<hr>ヒート・ショーテル||Melee||P/C||1-3||10 EN||+40||+30||
|A||A||C||A
|B||A||A||A
|3500||4400||5300||6500
|3500||4600||5650||7000||
|align="left"|
*'''MAP type:''' Selectable direction
*'''MAP shape:'''
  ooo
xoooooooo
  ooo
|-align="center"
|-align="center"
|'''Voltekka'''<hr>ボルテッカ||Ranged||Size Ignore||3-8||50 EN||+10||+10||120 Morale
|'''Maganac Corps All-Out Attack'''<hr>マグアナック隊総攻撃||Melee|| - ||1-8||4A||+10||0||110 Morale
|A||A||C||A
|A||A||A||A
|4000||5000||5950||7250||
|3700||4800||5850||7200||<span class="unlock">Obtained in Scenario 35.
|}
|}


Line 889: Line 1,155:
<br clear="all"/>
<br clear="all"/>


===Blue Earth===
===Gundam Heavyarms Kai===
{| class="infobox mw-collapsible mw-collapsed" align="left"  
{| class="infobox mw-collapsible mw-collapsed" align="left"  
!rowspan="2" |
!rowspan="2" |
|-
|-
! colspan="2" | Blue Earth <br> ブルーアース
! colspan="2" | Gundam Heavyarms Kai <br> ガンダムヘビーアームズ改


|- align="center"
|- align="center"
! Default Pilot
! Default Pilot
|'''[Main]''' Noal Vereuse => Aki Kisaragi => ''None''<br>'''[Sub]''' Aki Kisaragi => Miletta Le Rouge
|Trowa Barton


|- align="center"
|- align="center"
! Acquisition & Modifications
! Acquisition & Modifications
|
|'''Part 1'''
{| style="border-style: solid; border-width: 2px;"
{| style="border-style: solid; border-width: 2px;"
|- align="center"
|- align="center"
!colspan="8"|Common Route
!colspan="8"|Common Route
|-align="center"
|-align="center"
!colspan="2"|Scenario 2
!colspan="2"|Scenario 18
|colspan="6"|Acquisition (pilots: Noal Vereuse, Aki Kisaragi)
|colspan="6"|Acquisition (pilot: Trowa Barton)
|-align="center"
!colspan="2"|Scenario 27
|colspan="6"|'''Post-stage:''' <span class="lost">Leaves
|}
'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|-align="center"
!colspan="4"|Refuse Offer Route
!colspan="4"|Accept Offer Route
|-align="center"
!colspan="2"|Scenario 34
|colspan="2"|Acquisition (pilot: Trowa Barton)
!colspan="2"|Scenario 34
|colspan="2"|'''Post-stage:''' Acquisition (pilot: Trowa Barton)
|}
|}


Line 924: Line 1,204:
!Sky||Land||Sea||Space
!Sky||Land||Sea||Space
|- align="center"
|- align="center"
|6||Sky||S||4||2400
|6||Land/Water||M||2||5700
|A|| - || - ||A
| - ||A||A||A
|}
|}


Line 935: Line 1,215:
|-align="center"   
|-align="center"   
!HP
!HP
|4000||6000||7000||8000
|5700||8550||9970||11400
|-align="center"   
|-align="center"   
!EN
!EN
|110||220||275||330
|160||320||400||480
|-align="center"  
|-align="center"  
!Mobility
!Mobility
|100||150||175||200
|110||165||192||220
|-align="center"
|-align="center"
!Armor
!Armor
|1000||1500||1750||2000
|1300||1950||2275||2600
|}
|}


Line 954: Line 1,234:
!Name!!Description!!Notes
!Name!!Description!!Notes
|-align="center"
|-align="center"
|'''Repair Device'''<hr>修理装置||Restores HP for adjacent ally units.<hr>隣接している味方ユニットのHPを回復させる。||
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Resupply Device'''<hr>補給装置||Restores EN and ammo for adjacent ally units. The resupplied pilot loses 10 Morale.<hr>隣接している味方ユニットのEN,残弾を回復させる。補給されたパイロットの気力はー10される。||
|-align="center"
|'''Barrier S'''<hr>バリアS||Reduces all damage by 1000. Costs 5 EN.<hr>全属性のダメージを1000軽減する。発動時、ENを5消費する。||
|}
|}


Line 979: Line 1,255:
!0!!10!!15!!20
!0!!10!!15!!20
|-align="center"
|-align="center"
|'''Laser Cannon'''<hr>レーザーカノン||Ranged||P/B/C||1-4||20A||+20||+20||
|'''Vulcan'''<hr>バルカン||Ranged||P||1-3||20A||+30||-20||
|A||A|| - ||A
|A||A||A||A
|2700||3950||5050||6450||
|1200||2300||3350||4700||
|}
|-align="center"
 
|'''Homing Missile'''<hr>ホーミング・ミサイル||Ranged|| - ||2-8||12A||+30||+10||
|}
|A||A||A||A
<br clear="all"/>
|2900||4000||5050||6400||
 
|-align="center"
==Uchuu no Kishi Tekkaman Blade II==
|'''Micro Missile'''<hr>マイクロ・ミサイル||Ranged||MAP||1-6||4A||0||0||120 Morale
==Full Metal Panic!==
|A||A||A||A
==Full Metal Panic? Fumoffu==
|3000||3900||4800||6000
==Full Metal Panic! The Second Raid==
|align="left"|
==Mazinkaiser==
*'''MAP type:''' Bombardment
==Mazinkaiser Shitou! Ankoku Daishougun==
*'''MAP shape (bombardment range):'''
==Shin Getter Robo (Original Manga Version)==
      o
==Hyakujuuou Golion==
      ooo
==Yuusha-Ou GaoGaiGar==
    ooooo
==Yuusha-Ou GaoGaiGar FINAL==
    ooooooo
=='''Spot Participation Units'''==
  ooooooooo
Spot participation units that never join your team at all, and thus cannot be upgraded.
  ooooooooooo
===Birdman [Hurricane Mk-III] [Flight Form/Melee Combat Form] (Youko)===
ooooooxoooooo
{| class="infobox mw-collapsible mw-collapsed" align="left"  
  ooooooooooo
!rowspan="2" |
  ooooooooo
|-
    ooooooo
!colspan="8" | Acquisition & Modifications
    ooooo
|- align="center"
      ooo
!colspan="8"|Common Route
      o
*'''MAP shape (bombardment radius):'''
  o
  ooo
ooooo
  ooo
  o
|-align="center"
|'''Double Gatling Gun'''<hr>ダブル・ガトリングガン||Ranged||P/C||1-4||16A||+20||+20||
|A||A||A||A
|3500||4600||5650||7000||
|-align="center"
|-align="center"
!colspan="2"|Scenario 4
|'''Full Open Attack'''<hr>フルオープンアタック||Ranged|| - ||2-8||8A||+15||0||110 Morale
|colspan="6"|<span class="temp">Spot Participation
|A||A||A||A
|4000||5100||6150||7500||
|}
 
|}
|}
<br clear="all"/>
<br clear="all"/>
====1) Birdman [Hurricane Mk-III] (Flight Form)====
===Altron Gundam===
{| class="infobox mw-collapsible mw-collapsed" align="left"  
{| class="infobox mw-collapsible mw-collapsed" align="left"  
!rowspan="2" |
!rowspan="2" |
|-
|-
! colspan="2" | Birdman <br> バードマン
! colspan="2" | Altron Gundam <br> アルトロンガンダム


|- align="center"
|- align="center"
! Default Pilot
! Default Pilot
|Youko Mitsurugi
|Chang Wufei
 
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|-align="center"
!colspan="4"|Patrol Cislunar Space Route
!colspan="4"|Pursue Martian Successors Route
|-align="center"
!colspan="2"|Scenario 44
|colspan="2"|Acquisition (pilot: Chang Wufei)
!colspan="2"|Scenario 45
|colspan="2"|'''Post-stage:''' Acquisition (pilot: Chang Wufei)
 
|}


|- align="center"
|- align="center"
Line 1,035: Line 1,339:
!Sky||Land||Sea||Space
!Sky||Land||Sea||Space
|- align="center"
|- align="center"
|7||Sky||SS||4||1600
|6||Land/Water||M||2||5700
|A|| - || - ||A
| - ||A||A||A
|}
|}


{| style="border-style: solid; border-width: 2px;"
{| style="border-style: solid; border-width: 2px;"
|- align="center"
|- align="center"
!HP!!EN!!Mobility!!Armor
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|5600||8400||9800||11200
|-align="center"   
|-align="center"   
|3300||100||110||850
!EN
|170||340||425||510
|-align="center"
!Mobility
|115||166||201||230
|-align="center"
!Armor
|1500||2250||2625||3000
|}
|}


Line 1,053: Line 1,369:
!Name!!Description!!Notes
!Name!!Description!!Notes
|-align="center"
|-align="center"
|'''Transform'''<hr>変形||Unit can change into a different form. Transforming does not end the unit's action.<hr>ユニットの形態を変更することが可能。変形しても行動終了にはならない。||Transforms into Melee Combat Form.
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|}
|}


Line 1,069: Line 1,387:
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
!rowspan="2"|Damage
!rowspan="2"|Notes
|-align="center"
|-align="center"
!Sky||Land||Sea||Space
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|-align="center"
|'''Thought-Guided Missile'''<hr>思念誘導弾||Ranged|| - ||2-6||8A||+30||+10||
|'''Vulcan'''<hr>バルカン||Ranged||P||1-3||20A||+30||-20||
|A||A||C||A
|A||A||A||A
|2400||
|1200||2300||3350||4700||
|-align="center"
|-align="center"
|'''Large Gunpod'''<hr>大型ガンポッド||Ranged||P/C||1-4||10A||+20||+20||
|'''Twin Beam Trident'''<hr>ツイン・ビーム・トライデント||Melee||P/C||1-4||10 EN||+40||+30||
|A||A||B||A
|B||A||A||A
|2600||
|3500||4600||5650||7000||
|-align="center"
|-align="center"
|'''Birdman Company All-Out Attack'''<hr>バードマン中隊総攻撃||Ranged||P||1-3||3A||+30||0||110 Morale
|'''Dragon Fang'''<hr>ドラゴンハング||Melee||P||1-3||20 EN||+30||0||
|A||A||B||A
|A||A||A||A
|3300||
|3900||5000||6050||7400||
|}
|}
|}
|}
<br clear="all"/>
<br clear="all"/>


====2) Birdman [Hurricane Mk-III] (Melee Combat Form)====
===Tallgeese III===
{| class="infobox mw-collapsible mw-collapsed" align="left"  
{| class="infobox mw-collapsible mw-collapsed" align="left"  
!rowspan="2" |
!rowspan="2" |
|-
|-
! colspan="2" | Birdman <br> バードマン
! colspan="2" | Tallgeese III<br> トールギスIII


|- align="center"
|- align="center"
! Default Pilot
! Default Pilot
|Youko Mitsurugi
|Zechs Merquise
 
|- align="center"
! Acquisition & Modifications
|'''Part 1'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 20
|colspan="6"|Acquisition (pilot: Zechs Merquise)
|-align="center"
!colspan="2"|Scenario 27
|colspan="6"|'''Post-stage:''' <span class="lost">Leaves
|}
'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 43
|colspan="6"|'''Post-stage:''' Acquisition (pilot: Zechs Merquise)
|}


|- align="center"
|- align="center"
Line 1,114: Line 1,454:
!Sky||Land||Sea||Space
!Sky||Land||Sea||Space
|- align="center"
|- align="center"
|6||Land||SS||4||1600
|6||Sky/Land||M||2||5800
| - ||A||C||A
|A||A||C||A
|}
|}


{| style="border-style: solid; border-width: 2px;"
{| style="border-style: solid; border-width: 2px;"
|- align="center"
|- align="center"
!HP!!EN!!Mobility!!Armor
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|5800||8700||10150||11600
|-align="center"   
|-align="center"   
|3300||100||105||950
!EN
|175||350||437||525
|-align="center"
!Mobility
|115||166||201||230
|-align="center"
!Armor
|1500||2250||2625||3000
|}
|}


Line 1,132: Line 1,484:
!Name!!Description!!Notes
!Name!!Description!!Notes
|-align="center"
|-align="center"
|'''Transform'''<hr>変形||Unit can change into a different form. Transforming does not end the unit's action.<hr>ユニットの形態を変更することが可能。変形しても行動終了にはならない。||Transforms into Flight Form.
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Shield Equipment'''<hr>シールド装備||When selecting defend, reduces damage taken and activates "Shield Defend" Special Skill. "Shield Equipment" is required to activate "Shield Defend". Activation probability and damage reduction amount depends on Skill stat difference with the opponent.<hr>「防御選択時に敵から受けるダメージを軽滅する、「シールド防御」の技能を発動させる。「シールド防御」の発動には、「シールド装備」が必須となる。発動確率、ダメージ軽減率は敵との技量差で決定する。||
|}
|}


Line 1,150: Line 1,504:
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
!rowspan="2"|Damage
|-align="center"
!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|-align="center"
|'''Thought-Guided Missile'''<hr>思念誘導弾||Ranged|| - ||2-6||8A||+30||+10||
|'''Vulcan'''<hr>バルカン||Ranged||P||1-3||20A||+30||-20||
|A||A||C||A
|A||A||B||A
|2400||
|1200||2300||3350||4700||
|-align="center"
|-align="center"
|'''Large Gunpod'''<hr>大型ガンポッド||Ranged||P/C||1-4||10A||+20||+20||
|'''Heat Rod'''<hr>ヒート・ロッド||Ranged||P||1-4||10 EN||+40||+30||
|A||A||B||A
|A||A||B||A
|2600||
|2800||3800||4750||6050||
|-align="center"
|-align="center"
|'''Birdman Company All-Out Attack'''<hr>バードマン中隊総攻撃||Ranged||P||1-3||3A||+30||0||110 Morale
|'''Beam Saber'''<hr>ビーム・サーベル||Melee||P/C||1-3|| - ||+40||+30||
|A||A||B||A
|A||A||B||A
|3300||
|3000||4000||4750||6050||
|-align="center"
|'''Mega Cannon'''<hr>メガ・キャノン||Ranged||B||3-8||30 EN||+10||0||
|A||A|| - ||A
|4200||5200||6150||7450||
|}
|}
|}
<br clear="all"/>
===Taurus [Sanc Kingdom] (MS/MA)===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!
|-align="center"
|
{| class="infobox"
|-
! colspan="2" | Taurus [Sanc Kingdom] [MS]<br> トーラス (SK)
|- align="center"
! Default Pilot
|Lucrezia Noin
|- align="center"
! Acquisition & Modifications
|'''Part 1'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 4
|colspan="6"|Acquisition (pilot: Lucrezia Noin)
|-align="center"
!colspan="2"|Scenario 27
|colspan="6"|<span class="lost">Leaves
|}
'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 43
|colspan="6"|'''Post-stage:''' Acquisition (pilot: Lucrezia Noin)
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Land||M||3||3200
| - ||A||C||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|4600||6900||8050||9200
|-align="center" 
!EN
|150||300||375||450
|-align="center"
!Mobility
|100||150||175||200
|-align="center"
!Armor
|1100||1650||1925||2200
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Transform'''<hr>変形||Unit can change into a different form. Transforming does not end the unit's action.<hr>ユニットの形態を変更することが可能。変形しても行動終了にはならない。||Transforms into MA Mode.
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Repair Device'''<hr>修理装置||Restores HP for adjacent ally units.<hr>隣接している味方ユニットのHPを回復させる。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Laser Gun'''<hr>レーザー・ガン||Ranged||P/B/C||1-4||10A||+20||+20||
|A||A|| - ||A
|2600||3850||4950||6350||
|-align="center"
|'''Beam Launcher'''<hr>ビーム・ランチャー||Ranged||B||2-7||10 EN||+10||0||
|A||A|| - ||A
|3200||4450||5550||6950||
|}
|}
{| class="infobox"
|-
! colspan="2" | Taurus [Sanc Kingdom] [MA] <br> トーラス (SK) MA
|- align="center"
! Default Pilot
|Lucrezia Noin
|- align="center"
! Acquisition & Modifications
|'''Part 1'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 4
|colspan="6"|Acquisition (pilot: Lucrezia Noin)
|-align="center"
!colspan="2"|Scenario 27
|colspan="6"|<span class="lost">Leaves
|}
'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|-align="center"
!colspan="8" | Acquisition & Modifications
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 43
|colspan="6"|'''Post-stage:''' Acquisition (pilot: Lucrezia Noin)
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Sky||M||3||3200
|A|| - || - ||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|4600||6900||8050||9200
|-align="center" 
!EN
|150||300||375||450
|-align="center"
!Mobility
|105||157||183||210
|-align="center"
!Armor
|1000||1500||1750||2000
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Transform'''<hr>変形||Unit can change into a different form. Transforming does not end the unit's action.<hr>ユニットの形態を変更することが可能。変形しても行動終了にはならない。||Transforms into MS Mode.
|-align="center"
|'''Repair Device'''<hr>修理装置||Restores HP for adjacent ally units.<hr>隣接している味方ユニットのHPを回復させる。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Laser Gun'''<hr>レーザー・ガン||Ranged||P/B/C||1-4||10A||+20||+20||
|A||A|| - ||A
|2600||3850||4950||6350||
|-align="center"
|'''Beam Launcher'''<hr>ビーム・ランチャー||Ranged||B||2-7||10 EN||+10||0||
|A||A|| - ||A
|3200||4450||5550||6950||
|}
|}
|}
<br clear="all"/>
==Kidou Senshi Gundam SEED==
Explanation on Strike Gundam & Strike Rouge's Striker Pack swapping system with the Skygraspers on a map:
*A Skygrasper equipped with a Striker Pack can deliver its current pack to an unequipped base Strike Gundam or Strike Rouge on a map by being adjacent to them.
*When the two units are adjacent, the "Swap" (換装) command can be initiated from either side. This will transfer the Skygrasper's current Striker Pack to the Gundam unit.
*A base Skygrasper cannot receive a Striker Pack from any Gundam unit equipped with it.
*Swapping packs does not end any unit's turn.
The player will receive 2 Aile Striker Packs, and 1 of each for Sword, Launcher, Lightning, and I.W.S.P. Striker Packs, shared between Strike Gundam, Strike Rouge, and the two Skygraspers.<br>
This is why in the intermission unit list, you will notice how there are two Aile Strike Gundams, Aile Strike Rouges, Aile Skygrasper 1s, and Aile Skygrasper 2s. Each mecha equipped with either Aile Striker Pack is considered as a separate unit variation. This doesn't really matter on a gameplay aspect though.
===Strike Gundam===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Strike Gundam<br>ストライクガンダム
|- align="center"
! Default Pilot
|<span class="temp">Kira Yamato</span> => Mu La Flaga<hr>
<div class="mw-collapsible mw-collapsed">
'''Available Pilots:'''</span>
<div class="mw-collapsible-content" style="text-align:center;">
Mu La Flaga<br>
Cagalli Yula Athha<br>
Kira Yamato<br>
Athrun Zala<br>
Dearka Elsman<br>
Nicol Amalfi<br>
Yzak Joule<br>
Lowe Guele; 8<br>
Gai Murakumo<br>
Elijah Kiel<br>
Prayer Reverie<br>
Canard Pars
</div>
</div>
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 31
|colspan="6"|<span class="temp">Spot Participation
Separated from Aile Strike Gundam
|-align="center"
!colspan="2"|Scenario 35
|colspan="6"|'''Part 1:''' <span class="temp">Spot Participation
Separated from Aile Strike Gundam
|- align="center"
!colspan="8"|Orb Route
|-align="center"
!colspan="2"|Scenario 37
|colspan="6"|'''Part 1:''' <span class="temp">Spot Participation
Separated from Aile Strike Gundam
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 42
|colspan="6"|Acquisition (pilot: Mu La Flaga)
Separated from Aile Strike Gundam
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Land||M||2||3600
| - ||A||A||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|4800||7200||8400||9600
|-align="center" 
!EN
|150||300||375||450
|-align="center"
!Mobility
|120||162||210||240
|-align="center"
!Armor
|1100||1650||1925||2200
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。||Can swap into Aile, Sword, Launcher, Lightning, and I.W.S.P. forms.
|-align="center"
|'''Load & Swap'''<hr>搭載換装||Unit can swap parts when loaded into a battleship.<hr>戦艦搭載時に換装することが可能。||Can swap into Aile, Sword, Launcher, Lightning, and I.W.S.P. forms.
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Phase Shift Armor'''<hr>フェイズシフト装甲||Reduces non-Beam attacks by 1000. Costs 10 EN.<hr>ビーム属性以外のダメージを1000軽減する。発動時、ENを10消費する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Igelstellung'''<hr>イーゲルシュテルン||Ranged||P||1-3||20A||+30||-20||
|A||A||A||A
|1200||2300||3350||4700||
|-align="center"
|'''Armor Schneider'''<hr>アーマーシュナイダー||Melee||P/C||1-3|| - ||+40||+30||
| - ||A||A||A
|2600||3700||4750||6100||
|-align="center"
|'''Bazooka'''<hr>バズーカ||Ranged|| - ||2-6||6A||+10||+10||
|A||A||A||A
|3000||4100||5150||6500||
|-align="center"
|'''Astray Formation'''<hr>アストレイ・フォーメーション||Ranged||P<hr>Pilots: Cagalli; Mu||1-3||3A||+20||+10||110 Morale
|A||A||A||A
|3200||4300||5350||6700||Only available when piloted by Cagalli or Mu.
|}
|}
<br clear="all"/>
===Aile Strike Gundam===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Aile Strike Gundam<br>エールストライクガンダム
|- align="center"
! Default Pilot
|<span class="temp">Kira Yamato</span> => Mu La Flaga<hr>
<div class="mw-collapsible mw-collapsed">
'''Available Pilots:'''</span>
<div class="mw-collapsible-content" style="text-align:center;">
Mu La Flaga<br>
Cagalli Yula Athha<br>
Kira Yamato<br>
Athrun Zala<br>
Dearka Elsman<br>
Nicol Amalfi<br>
Yzak Joule<br>
Lowe Guele; 8<br>
Gai Murakumo<br>
Elijah Kiel<br>
Prayer Reverie<br>
Canard Pars
</div>
</div>
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 31
|colspan="6"|<span class="temp">Spot Participation
|-align="center"
!colspan="2"|Scenario 35
|colspan="6"|'''Part 1:''' <span class="temp">Spot Participation
|- align="center"
!colspan="8"|Orb Route
|-align="center"
!colspan="2"|Scenario 37
|colspan="6"|'''Part 1:''' <span class="temp">Spot Participation
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 42
|colspan="6"|Acquisition (pilot: Mu La Flaga)
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|7||Sky/Land||M||2||0
|A||A||C||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|4900||7350||8575||9800
|-align="center" 
!EN
|160||320||400||480
|-align="center"
!Mobility
|125||168||218||250
|-align="center"
!Armor
|1150||1725||2012||2300
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Separate'''<hr>分離||Unit can change into a different form.<hr>ユニットの形態を変更することが可能。||Separates into Strike Gundam. When shot down, Aile Strike Gundam automatically becomes Strike Gundam.
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。||Can swap into Sword, Launcher, Lightning, and I.W.S.P. forms, or remove Striker Pack to return to Strike Gundam.
|-align="center"
|'''Load & Swap'''<hr>搭載換装||Unit can swap parts when loaded into a battleship.<hr>戦艦搭載時に換装することが可能。||Can swap into Sword, Launcher, Lightning, and I.W.S.P. forms, or remove Striker Pack to return to Strike Gundam.
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Anti-Beam Shield Equipment'''<hr>アンチビームシールド装備||When selecting defend, reduces damage taken, and if the attack has Beam attribute, even further reduces damage taken. "Shield Equipment" is required to activate "Shield Defend". Activation probability and damage reduction amount depends on Skill stat difference with the opponent.<hr>防御選択時に敵から受けるダメージを軽滅し、ビーム属性の攻撃ならば更に軽減させる技能を発動させる。「シールド防御」の発動には、「シールド装備」が必須となる。発動確率、ダメージ軽減率は敵との技量差で決定する。||
|-align="center"
|'''Phase Shift Armor'''<hr>フェイズシフト装甲||Reduces non-Beam attacks by 1000. Costs 10 EN.<hr>ビーム属性以外のダメージを1000軽減する。発動時、ENを10消費する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Igelstellung'''<hr>イーゲルシュテルン||Ranged||P||1-3||20A||+30||-20||
|A||A||B||A
|1200||2300||3350||4700||
|-align="center"
|'''Beam Rifle'''<hr>ビーム・ライフル||Ranged||P/B/C||1-5||10A||+20||+20||
|A||A|| - ||A
|2700||3800||4850||6200||
|-align="center"
|'''Beam Saber'''<hr>ビーム・サーベル||Melee||P/C||1-3|| - ||+40||+30||
|A||A||B||A
|2900||4000||5050||6400||
|-align="center"
|'''Astray Formation'''<hr>アストレイ・フォーメーション||Ranged||P<hr>Pilots: Cagalli; Mu||1-3||3A||+20||+10||110 Morale
|A||A||B||A
|3200||4300||5350||6700||Only available when piloted by Cagalli or Mu.
|}
|}
<br clear="all"/>
===Sword Strike Gundam===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Sword Strike Gundam<br>ソードストライクガンダム
|- align="center"
! Default Pilot
|Mu La Flaga<hr>
<div class="mw-collapsible mw-collapsed">
'''Available Pilots:'''</span>
<div class="mw-collapsible-content" style="text-align:center;">
Mu La Flaga<br>
Cagalli Yula Athha<br>
Kira Yamato<br>
Athrun Zala<br>
Dearka Elsman<br>
Nicol Amalfi<br>
Yzak Joule<br>
Lowe Guele; 8<br>
Gai Murakumo<br>
Elijah Kiel<br>
Prayer Reverie<br>
Canard Pars
</div>
</div>
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 42
|colspan="6"|Acquisition (pilot: Mu La Flaga)
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Land||M||2||0
| - ||A||B||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|5100||7650||8925||10200
|-align="center" 
!EN
|170||340||425||510
|-align="center"
!Mobility
|115||155||201||230
|-align="center"
!Armor
|1200||1800||2100||2400
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Separate'''<hr>分離||Unit can change into a different form.<hr>ユニットの形態を変更することが可能。||Separates into Strike Gundam. When shot down, Sword Strike Gundam automatically becomes Strike Gundam.
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。||Can swap into Aile, Launcher, Lightning, and I.W.S.P. forms, or remove Striker Pack to return to Strike Gundam.
|-align="center"
|'''Load & Swap'''<hr>搭載換装||Unit can swap parts when loaded into a battleship.<hr>戦艦搭載時に換装することが可能。||Can swap into Sword, Launcher, Lightning, and I.W.S.P. forms, or remove Striker Pack to return to Strike Gundam.
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Anti-Beam Shield Equipment'''<hr>アンチビームシールド装備||When selecting defend, reduces damage taken, and if the attack has Beam attribute, even further reduces damage taken. "Shield Equipment" is required to activate "Shield Defend". Activation probability and damage reduction amount depends on Skill stat difference with the opponent.<hr>防御選択時に敵から受けるダメージを軽滅し、ビーム属性の攻撃ならば更に軽減させる技能を発動させる。「シールド防御」の発動には、「シールド装備」が必須となる。発動確率、ダメージ軽減率は敵との技量差で決定する。||
|-align="center"
|'''Phase Shift Armor'''<hr>フェイズシフト装甲||Reduces non-Beam attacks by 1000. Costs 10 EN.<hr>ビーム属性以外のダメージを1000軽減する。発動時、ENを10消費する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Igelstellung'''<hr>イーゲルシュテルン||Ranged||P||1-3||20A||+30||-20||
|A||A||B||A
|1200||2300||3350||4700||
|-align="center"
|'''Midas Messer'''<hr>マイダスメッサー||Ranged||P||1-4||6A||+20||+20||
|A||A||B||A
|2800||3900||4950||6300||
|-align="center"
|'''Astray Formation'''<hr>アストレイ・フォーメーション||Ranged||P<hr>Pilots: Cagalli; Mu||1-3||3A||+20||+10||110 Morale
|A||A||B||A
|3200||4300||5350||6700||Only available when piloted by Cagalli or Mu.
|-align="center"
|'''Schwert Gewehr'''<hr>シュベルトゲーベル||Melee||P/C<hr>Barrier Pierce||1-3|| - ||+40||+30||
| - ||A||B||A
|3300||4400||5450||6800||
|}
|}
<br clear="all"/>
===Launcher Strike Gundam===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Launcher Strike Gundam<br>ランチャーストライクガンダム
|- align="center"
! Default Pilot
|Mu La Flaga<hr>
<div class="mw-collapsible mw-collapsed">
'''Available Pilots:'''</span>
<div class="mw-collapsible-content" style="text-align:center;">
Mu La Flaga<br>
Cagalli Yula Athha<br>
Kira Yamato<br>
Athrun Zala<br>
Dearka Elsman<br>
Nicol Amalfi<br>
Yzak Joule<br>
Lowe Guele; 8<br>
Gai Murakumo<br>
Elijah Kiel<br>
Prayer Reverie<br>
Canard Pars
</div>
</div>
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 42
|colspan="6"|Acquisition (pilot: Mu La Flaga)
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Land||M||2||0
| - ||A||C||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|5300||7950||9275||10600
|-align="center" 
!EN
|180||360||450||540
|-align="center"
!Mobility
|110||148||192||220
|-align="center"
!Armor
|1300||1950||2275||2600
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Separate'''<hr>分離||Unit can change into a different form.<hr>ユニットの形態を変更することが可能。||Separates into Strike Gundam. When shot down, Launcher Strike Gundam automatically becomes Strike Gundam.
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。||Can swap into Aile, Sword, Lightning, and I.W.S.P. forms, or remove Striker Pack to return to Strike Gundam.
|-align="center"
|'''Load & Swap'''<hr>搭載換装||Unit can swap parts when loaded into a battleship.<hr>戦艦搭載時に換装することが可能。||Can swap into Aile, Sword, Lightning, and I.W.S.P. forms, or remove Striker Pack to return to Strike Gundam.
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Anti-Beam Shield Equipment'''<hr>アンチビームシールド装備||When selecting defend, reduces damage taken, and if the attack has Beam attribute, even further reduces damage taken. "Shield Equipment" is required to activate "Shield Defend". Activation probability and damage reduction amount depends on Skill stat difference with the opponent.<hr>防御選択時に敵から受けるダメージを軽滅し、ビーム属性の攻撃ならば更に軽減させる技能を発動させる。「シールド防御」の発動には、「シールド装備」が必須となる。発動確率、ダメージ軽減率は敵との技量差で決定する。||
|-align="center"
|'''Phase Shift Armor'''<hr>フェイズシフト装甲||Reduces non-Beam attacks by 1000. Costs 10 EN.<hr>ビーム属性以外のダメージを1000軽減する。発動時、ENを10消費する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Igelstellung'''<hr>イーゲルシュテルン||Ranged||P||1-3||20A||+30||-20||
|A||A||B||A
|1200||2300||3350||4700||
|-align="center"
|'''120mm Anti-Ship Vulcan Cannon'''<hr>120ミリ対艦バルカン砲||Ranged||P/C||1-4||10A||+20||+20||
|A||A||B||A
|2300||3400||4450||5800||
|-align="center"
|'''350mm Gun Launcher'''<hr>350ミリガンランチャー||Ranged|| - ||2-6||4A||+30||+10||
|A||A||C||A
|2700||3800||4850||6200||
|-align="center"
|'''Agni'''<hr>アグニ||Ranged||B/MAP||1-7||40 EN||0||0||120 Morale
|A||A|| - ||A
|3000||3900||4800||6000
|align="left"|
*'''MAP type:''' Selectable direction
*'''MAP shape:'''
  ooo
xooooooo
  ooo
|-align="center"
|'''Astray Formation'''<hr>アストレイ・フォーメーション||Ranged||P<hr>Pilots: Cagalli; Mu||1-3||3A||+20||+10||110 Morale
|A||A||B||A
|3200||4300||5350||6700||Only available when piloted by Cagalli or Mu.
|-align="center"
|'''Agni'''<hr>アグニ||Ranged||B||2-7||20 EN||+10||0||
|A||A|| - ||A
|3500||4600||5650||7000||
|}
|}
<br clear="all"/>
===Strike Gundam I.W.S.P.===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Strike Gundam I.W.S.P.<br>ストライクガンダムIWSP
|- align="center"
! Default Pilot
|Mu La Flaga<hr>
<div class="mw-collapsible mw-collapsed">
'''Available Pilots:'''</span>
<div class="mw-collapsible-content" style="text-align:center;">
Mu La Flaga<br>
Cagalli Yula Athha<br>
Kira Yamato<br>
Athrun Zala<br>
Dearka Elsman<br>
Nicol Amalfi<br>
Yzak Joule<br>
Lowe Guele; 8<br>
Gai Murakumo<br>
Elijah Kiel<br>
Prayer Reverie<br>
Canard Pars
</div>
</div>
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 46
|colspan="6"|'''Pre-deployment intermission:''' <span class="secret">[Secret] Acquisition (pilot: Mu La Flaga)
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|7||Sky/Land||M||2||0
|A||A||C||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|5500||7200||8400||11000
|-align="center" 
!EN
|200||400||500||600
|-align="center"
!Mobility
|125||168||218||250
|-align="center"
!Armor
|1300||1950||2275||2600
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Separate'''<hr>分離||Unit can change into a different form.<hr>ユニットの形態を変更することが可能。||Separates into Strike Gundam. When shot down, Strike Gundam I.W.S.P. automatically becomes Strike Gundam.
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。||Can swap into Aile, Sword, Launcher, and Lightning forms, or remove I.W.S.P. Pack to return to Strike Gundam.
|-align="center"
|'''Load & Swap'''<hr>搭載換装||Unit can swap parts when loaded into a battleship.<hr>戦艦搭載時に換装することが可能。||Can swap into Aile, Sword, Launcher, and Lightning forms, or remove I.W.S.P. Pack to return to Strike Gundam.
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Anti-Beam Shield Equipment'''<hr>アンチビームシールド装備||When selecting defend, reduces damage taken, and if the attack has Beam attribute, even further reduces damage taken. "Shield Equipment" is required to activate "Shield Defend". Activation probability and damage reduction amount depends on Skill stat difference with the opponent.<hr>防御選択時に敵から受けるダメージを軽滅し、ビーム属性の攻撃ならば更に軽減させる技能を発動させる。「シールド防御」の発動には、「シールド装備」が必須となる。発動確率、ダメージ軽減率は敵との技量差で決定する。||
|-align="center"
|'''Phase Shift Armor'''<hr>フェイズシフト装甲||Reduces non-Beam attacks by 1000. Costs 10 EN.<hr>ビーム属性以外のダメージを1000軽減する。発動時、ENを10消費する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Igelstellung'''<hr>イーゲルシュテルン||Ranged||P||1-3||20A||+30||-20||
|A||A||B||A
|1400||2500||3550||4900||
|-align="center"
|'''30mm Gatling Machine Gun'''<hr>30ミリガトリング機関砲||Ranged||P/B/C||1-4||10A||+20||+20||
|A||A||B||A
|2900||4000||5050||6400||
|-align="center"
|'''Astray Formation'''<hr>アストレイ・フォーメーション||Ranged||P<hr>Pilots: Cagalli; Mu||1-3||3A||+20||+10||110 Morale
|A||A||B||A
|3400||4500||5550||6900||Only available when piloted by Cagalli or Mu.
|-align="center"
|'''9.1m Anti-Ship Sword'''<hr>9.1メートル対艦刀||Melee||P/C||1|| - ||+40||+30||
|A||A||B||A
|3500||4600||5650||7000||
|-align="center"
|'''115mm Railgun'''<hr>115ミリレールガン||Ranged||B||2-7||6A||+10||0||
|A||A||B||A
|3700||4800||5850||7200||
|}
|}
<br clear="all"/>
===Lightning Strike Gundam===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Lightning Strike Gundam<br>ライトニングストライクガンダム
|- align="center"
! Default Pilot
|Mu La Flaga<hr>
<div class="mw-collapsible mw-collapsed">
'''Available Pilots:'''</span>
<div class="mw-collapsible-content" style="text-align:center;">
Mu La Flaga<br>
Cagalli Yula Athha<br>
Kira Yamato<br>
Athrun Zala<br>
Dearka Elsman<br>
Nicol Amalfi<br>
Yzak Joule<br>
Lowe Guele; 8<br>
Gai Murakumo<br>
Elijah Kiel<br>
Prayer Reverie<br>
Canard Pars
</div>
</div>
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 46
|colspan="6"|'''Pre-deployment intermission:''' <span class="secret">[Secret] Acquisition (pilot: Mu La Flaga)
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Land||M||2||0
| -||A||C||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|5400||8100||9450||10800
|-align="center" 
!EN
|200||400||500||600
|-align="center"
!Mobility
|120||162||210||240
|-align="center"
!Armor
|1250||1875||2187||2500
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Separate'''<hr>分離||Unit can change into a different form.<hr>ユニットの形態を変更することが可能。||Separates into Strike Gundam. When shot down, Lightning Strike Gundam automatically becomes Strike Gundam.
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。||Can swap into Aile, Sword, Launcher, and I.W.S.P. forms, or remove Lightning Pack to return to Strike Gundam.
|-align="center"
|'''Load & Swap'''<hr>搭載換装||Unit can swap parts when loaded into a battleship.<hr>戦艦搭載時に換装することが可能。||Can swap into Aile, Sword, Launcher, and I.W.S.P. forms, or remove Lightning Pack to return to Strike Gundam.
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Resupply Device'''<hr>補給装置||Restores EN and ammo for adjacent ally units. The resupplied pilot loses 10 Morale.<hr>隣接している味方ユニットのEN,残弾を回復させる。補給されたパイロットの気力はー10される。||
|-align="center"
|'''Phase Shift Armor'''<hr>フェイズシフト装甲||Reduces non-Beam attacks by 1000. Costs 10 EN.<hr>ビーム属性以外のダメージを1000軽減する。発動時、ENを10消費する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Igelstellung'''<hr>イーゲルシュテルン||Ranged||P||1-3||20A||+30||-20||
|A||A||B||A
|1200||2300||3350||4700||
|-align="center"
|'''Type 71 Enhanced Armor-Piercing Round'''<hr>71式強化徹甲尖頭弾||Ranged||P/C||1-5||10A||+20||+20||
|A||A||B||A
|2700||3800||4850||6200||
|-align="center"
|'''Type 70-31 Electromagnetic Cannon [MAP]'''<hr>70ー31式電磁加農砲||Ranged||MAP||1-9||3A||0||0||120 Morale
|A||A||B||A
|3200||4100||5000||6200
|align="left"|
*'''MAP type:''' Selectable direction
*'''MAP shape:'''
        ooo
    oooooo
xooooooooo
    oooooo
        ooo
|-align="center"
|'''Astray Formation'''<hr>アストレイ・フォーメーション||Ranged||P<hr>Pilots: Cagalli; Mu||1-3||3A||+20||+10||110 Morale
|A||A||B||A
|3200||4300||5350||6700||Only available when piloted by Cagalli or Mu.
|-align="center"
|'''Type 70-31 Electromagnetic Cannon'''<hr>70ー31式電磁加農砲||Ranged||-||3-9||8A||+10||0||
|A||A||B||A
|3700||4800||5850||7200||
|}
|}
<br clear="all"/>
===Strike Rouge===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Strike Rouge<br>ストライクルージュ
|- align="center"
! Default Pilot
|Cagalli Yula Athha<hr>
<div class="mw-collapsible mw-collapsed">
'''Available Pilots:'''</span>
<div class="mw-collapsible-content" style="text-align:center;">
Cagalli Yula Athha<br>
Mu La Flaga<br>
Kira Yamato<br>
Athrun Zala<br>
Dearka Elsman<br>
Nicol Amalfi<br>
Yzak Joule<br>
Lowe Guele; 8<br>
Gai Murakumo<br>
Elijah Kiel<br>
Prayer Reverie<br>
Canard Pars
</div>
</div>
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 42
|colspan="6"|Acquisition (pilot: Cagalli Yula Athha)
Separated from Aile Strike Rouge
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Land||M||2||3600
| - ||A||A||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|4800||7200||8400||9600
|-align="center" 
!EN
|160||320||400||480
|-align="center"
!Mobility
|120||162||210||240
|-align="center"
!Armor
|1100||1650||1925||2200
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。||Can swap into Aile, Sword, Launcher, Lightning, and I.W.S.P. forms.
|-align="center"
|'''Load & Swap'''<hr>搭載換装||Unit can swap parts when loaded into a battleship.<hr>戦艦搭載時に換装することが可能。||Can swap into Aile, Sword, Launcher, Lightning, and I.W.S.P. forms.
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Phase Shift Armor'''<hr>フェイズシフト装甲||Reduces non-Beam attacks by 1000. Costs 10 EN.<hr>ビーム属性以外のダメージを1000軽減する。発動時、ENを10消費する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Igelstellung'''<hr>イーゲルシュテルン||Ranged||P||1-3||20A||+30||-20||
|A||A||A||A
|1200||2300||3350||4700||
|-align="center"
|'''Armor Schneider'''<hr>アーマーシュナイダー||Melee||P/C||1-3|| - ||+40||+30||
| - ||A||A||A
|2600||3700||4750||6100||
|-align="center"
|'''Bazooka'''<hr>バズーカ||Ranged|| - ||2-6||6A||+10||+10||
|A||A||A||A
|3000||4100||5150||6500||
|-align="center"
|'''Astray Formation'''<hr>アストレイ・フォーメーション||Ranged||P<hr>Pilots: Cagalli; Mu||1-3||3A||+20||+10||110 Morale
|A||A||A||A
|3200||4300||5350||6700||Only available when piloted by Cagalli or Mu.
|}
|}
<br clear="all"/>
===Aile Strike Rouge===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Aile Strike Rouge<br>エールストライクルージュ
|- align="center"
! Default Pilot
|Cagalli Yula Athha<hr>
<div class="mw-collapsible mw-collapsed">
'''Available Pilots:'''</span>
<div class="mw-collapsible-content" style="text-align:center;">
Cagalli Yula Athha<br>
Mu La Flaga<br>
Kira Yamato<br>
Athrun Zala<br>
Dearka Elsman<br>
Nicol Amalfi<br>
Yzak Joule<br>
Lowe Guele; 8<br>
Gai Murakumo<br>
Elijah Kiel<br>
Prayer Reverie<br>
Canard Pars
</div>
</div>
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 42
|colspan="6"|Acquisition (pilot: Cagalli Yula Athha)
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|7||Sky/Land||M||2||0
|A||A||C||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|4900||7350||8575||9800
|-align="center" 
!EN
|170||340||425||510
|-align="center"
!Mobility
|125||168||218||250
|-align="center"
!Armor
|1150||1725||2012||2300
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Separate'''<hr>分離||Unit can change into a different form.<hr>ユニットの形態を変更することが可能。||Separates into Strike Rouge. When shot down, Aile Strike Rouge automatically becomes Strike Rouge.
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。||Can swap into Sword, Launcher, Lightning, and I.W.S.P. forms, or remove Striker Pack to return to Strike Rouge.
|-align="center"
|'''Load & Swap'''<hr>搭載換装||Unit can swap parts when loaded into a battleship.<hr>戦艦搭載時に換装することが可能。||Can swap into Sword, Launcher, Lightning, and I.W.S.P. forms, or remove Striker Pack to return to Strike Rouge.
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Anti-Beam Shield Equipment'''<hr>アンチビームシールド装備||When selecting defend, reduces damage taken, and if the attack has Beam attribute, even further reduces damage taken. "Shield Equipment" is required to activate "Shield Defend". Activation probability and damage reduction amount depends on Skill stat difference with the opponent.<hr>防御選択時に敵から受けるダメージを軽滅し、ビーム属性の攻撃ならば更に軽減させる技能を発動させる。「シールド防御」の発動には、「シールド装備」が必須となる。発動確率、ダメージ軽減率は敵との技量差で決定する。||
|-align="center"
|'''Phase Shift Armor'''<hr>フェイズシフト装甲||Reduces non-Beam attacks by 1000. Costs 10 EN.<hr>ビーム属性以外のダメージを1000軽減する。発動時、ENを10消費する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Igelstellung'''<hr>イーゲルシュテルン||Ranged||P||1-3||20A||+30||-20||
|A||A||B||A
|1200||2300||3350||4700||
|-align="center"
|'''Beam Rifle'''<hr>ビーム・ライフル||Ranged||P/B/C||1-5||10A||+20||+20||
|A||A|| - ||A
|2700||3800||4850||6200||
|-align="center"
|'''Beam Saber'''<hr>ビーム・サーベル||Melee||P/C||1-3|| - ||+40||+30||
|A||A||B||A
|2900||4000||5050||6400||
|-align="center"
|'''Astray Formation'''<hr>アストレイ・フォーメーション||Ranged||P<hr>Pilots: Cagalli; Mu||1-3||3A||+20||+10||110 Morale
|A||A||B||A
|3200||4300||5350||6700||Only available when piloted by Cagalli or Mu.
|}
|}
<br clear="all"/>
===Sword Strike Rouge===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Sword Strike Rouge<br>ソードストライクルージュ
|- align="center"
! Default Pilot
|Cagalli Yula Athha<br>
<div class="mw-collapsible mw-collapsed">
'''Available Pilots:'''</span>
<div class="mw-collapsible-content" style="text-align:center;">
Cagalli Yula Athha<br>
Mu La Flaga<br>
Kira Yamato<br>
Athrun Zala<br>
Dearka Elsman<br>
Nicol Amalfi<br>
Yzak Joule<br>
Lowe Guele; 8<br>
Gai Murakumo<br>
Elijah Kiel<br>
Prayer Reverie<br>
Canard Pars
</div>
</div>
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 42
|colspan="6"|Acquisition (pilot: Cagalli Yula Athha)
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Land||M||2||0
| - ||A||B||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|5100||7650||8925||10200
|-align="center" 
!EN
|180||360||450||540
|-align="center"
!Mobility
|115||155||201||230
|-align="center"
!Armor
|1200||1800||2100||2400
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Separate'''<hr>分離||Unit can change into a different form.<hr>ユニットの形態を変更することが可能。||Separates into Strike Rouge. When shot down, Sword Strike Rouge automatically becomes Strike Rouge.
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。||Can swap into Aile, Launcher, Lightning, and I.W.S.P. forms, or remove Striker Pack to return to Strike Rouge.
|-align="center"
|'''Load & Swap'''<hr>搭載換装||Unit can swap parts when loaded into a battleship.<hr>戦艦搭載時に換装することが可能。||Can swap into Aile, Launcher, Lightning, and I.W.S.P. forms, or remove Striker Pack to return to Strike Rouge.
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Anti-Beam Shield Equipment'''<hr>アンチビームシールド装備||When selecting defend, reduces damage taken, and if the attack has Beam attribute, even further reduces damage taken. "Shield Equipment" is required to activate "Shield Defend". Activation probability and damage reduction amount depends on Skill stat difference with the opponent.<hr>防御選択時に敵から受けるダメージを軽滅し、ビーム属性の攻撃ならば更に軽減させる技能を発動させる。「シールド防御」の発動には、「シールド装備」が必須となる。発動確率、ダメージ軽減率は敵との技量差で決定する。||
|-align="center"
|'''Phase Shift Armor'''<hr>フェイズシフト装甲||Reduces non-Beam attacks by 1000. Costs 10 EN.<hr>ビーム属性以外のダメージを1000軽減する。発動時、ENを10消費する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Igelstellung'''<hr>イーゲルシュテルン||Ranged||P||1-3||20A||+30||-20||
|A||A||B||A
|1200||2300||3350||4700||
|-align="center"
|'''Midas Messer'''<hr>マイダスメッサー||Ranged||P||1-4||6A||+20||+20||
|A||A||B||A
|2800||3900||4950||6300||
|-align="center"
|'''Astray Formation'''<hr>アストレイ・フォーメーション||Ranged||P<hr>Pilots: Cagalli; Mu||1-3||3A||+20||+10||110 Morale
|A||A||B||A
|3200||4300||5350||6700||Only available when piloted by Cagalli or Mu.
|-align="center"
|'''Schwert Gewehr'''<hr>シュベルトゲーベル||Melee||P/C<hr>Barrier Pierce||1-3|| - ||+40||+30||
| - ||A||B||A
|3300||4400||5450||6800||
|}
|}
<br clear="all"/>
===Launcher Strike Rouge===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Launcher Strike Rouge<br>ランチャーストライクルージュ
|- align="center"
! Default Pilot
|Cagalli Yula Athha<hr>
<div class="mw-collapsible mw-collapsed">
'''Available Pilots:'''</span>
<div class="mw-collapsible-content" style="text-align:center;">
Cagalli Yula Athha<br>
Mu La Flaga<br>
Kira Yamato<br>
Athrun Zala<br>
Dearka Elsman<br>
Nicol Amalfi<br>
Yzak Joule<br>
Lowe Guele; 8<br>
Gai Murakumo<br>
Elijah Kiel<br>
Prayer Reverie<br>
Canard Pars
</div>
</div>
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 42
|colspan="6"|Acquisition (pilot: Cagalli Yula Athha)
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Land||M||2||0
| - ||A||C||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|5300||7950||9275||10600
|-align="center" 
!EN
|190||380||475||550
|-align="center"
!Mobility
|110||148||192||220
|-align="center"
!Armor
|1300||1950||2275||2600
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Separate'''<hr>分離||Unit can change into a different form.<hr>ユニットの形態を変更することが可能。||Separates into Strike Rouge. When shot down, Launcher Strike Rouge automatically becomes Strike Gundam.
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。||Can swap into Aile, Sword, Lightning, and I.W.S.P. forms, or remove Striker Pack to return to Strike Rouge.
|-align="center"
|'''Load & Swap'''<hr>搭載換装||Unit can swap parts when loaded into a battleship.<hr>戦艦搭載時に換装することが可能。||Can swap into Aile, Sword, Lightning, and I.W.S.P. forms, or remove Striker Pack to return to Strike Rouge.
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Anti-Beam Shield Equipment'''<hr>アンチビームシールド装備||When selecting defend, reduces damage taken, and if the attack has Beam attribute, even further reduces damage taken. "Shield Equipment" is required to activate "Shield Defend". Activation probability and damage reduction amount depends on Skill stat difference with the opponent.<hr>防御選択時に敵から受けるダメージを軽滅し、ビーム属性の攻撃ならば更に軽減させる技能を発動させる。「シールド防御」の発動には、「シールド装備」が必須となる。発動確率、ダメージ軽減率は敵との技量差で決定する。||
|-align="center"
|'''Phase Shift Armor'''<hr>フェイズシフト装甲||Reduces non-Beam attacks by 1000. Costs 10 EN.<hr>ビーム属性以外のダメージを1000軽減する。発動時、ENを10消費する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Igelstellung'''<hr>イーゲルシュテルン||Ranged||P||1-3||20A||+30||-20||
|A||A||B||A
|1200||2300||3350||4700||
|-align="center"
|'''120mm Anti-Ship Vulcan Cannon'''<hr>120ミリ対艦バルカン砲||Ranged||P/C||1-4||10A||+20||+20||
|A||A||B||A
|2300||3400||4450||5800||
|-align="center"
|'''350mm Gun Launcher'''<hr>350ミリガンランチャー||Ranged|| - ||2-6||4A||+30||+10||
|A||A||C||A
|2700||3800||4850||6200||
|-align="center"
|'''Agni'''<hr>アグニ||Ranged||B/MAP||1-7||40 EN||0||0||120 Morale
|A||A|| - ||A
|3000||3900||4800||6000
|align="left"|
*'''MAP type:''' Selectable direction
*'''MAP shape:'''
  ooo
xooooooo
  ooo
|-align="center"
|'''Astray Formation'''<hr>アストレイ・フォーメーション||Ranged||P<hr>Pilots: Cagalli; Mu||1-3||3A||+20||+10||110 Morale
|A||A||B||A
|3200||4300||5350||6700||Only available when piloted by Cagalli or Mu.
|-align="center"
|'''Agni'''<hr>アグニ||Ranged||B||2-7||20 EN||+10||0||
|A||A|| - ||A
|3500||4600||5650||7000||
|}
|}
<br clear="all"/>
===Strike Rouge I.W.S.P.===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Strike Rouge I.W.S.P.<br>ストライクルージュIWSP
|- align="center"
! Default Pilot
|Cagalli Yula Athha<hr>
<div class="mw-collapsible mw-collapsed">
'''Available Pilots:'''</span>
<div class="mw-collapsible-content" style="text-align:center;">
Cagalli Yula Athha<br>
Mu La Flaga<br>
Kira Yamato<br>
Athrun Zala<br>
Dearka Elsman<br>
Nicol Amalfi<br>
Yzak Joule<br>
Lowe Guele; 8<br>
Gai Murakumo<br>
Elijah Kiel<br>
Prayer Reverie<br>
Canard Pars
</div>
</div>
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 46
|colspan="6"|'''Pre-deployment intermission:''' <span class="secret">[Secret] Acquisition (pilot: Cagalli Yula Athha)
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|7||Sky/Land||M||2||0
|A||A||C||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|5500||7200||8400||11000
|-align="center" 
!EN
|210||420||525||630
|-align="center"
!Mobility
|125||168||218||250
|-align="center"
!Armor
|1300||1950||2275||2600
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Separate'''<hr>分離||Unit can change into a different form.<hr>ユニットの形態を変更することが可能。||Separates into Strike Rouge. When shot down, Strike Rouge I.W.S.P. automatically becomes Strike Rouge.
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。||Can swap into Aile, Sword, Launcher, and Lightning forms, or remove I.W.S.P. Pack to return to Strike Rouge.
|-align="center"
|'''Load & Swap'''<hr>搭載換装||Unit can swap parts when loaded into a battleship.<hr>戦艦搭載時に換装することが可能。||Can swap into Aile, Sword, Launcher, and Lightning forms, or remove I.W.S.P. Pack to return to Strike Rouge.
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Anti-Beam Shield Equipment'''<hr>アンチビームシールド装備||When selecting defend, reduces damage taken, and if the attack has Beam attribute, even further reduces damage taken. "Shield Equipment" is required to activate "Shield Defend". Activation probability and damage reduction amount depends on Skill stat difference with the opponent.<hr>防御選択時に敵から受けるダメージを軽滅し、ビーム属性の攻撃ならば更に軽減させる技能を発動させる。「シールド防御」の発動には、「シールド装備」が必須となる。発動確率、ダメージ軽減率は敵との技量差で決定する。||
|-align="center"
|'''Phase Shift Armor'''<hr>フェイズシフト装甲||Reduces non-Beam attacks by 1000. Costs 10 EN.<hr>ビーム属性以外のダメージを1000軽減する。発動時、ENを10消費する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Igelstellung'''<hr>イーゲルシュテルン||Ranged||P||1-3||20A||+30||-20||
|A||A||B||A
|1400||2500||3550||4900||
|-align="center"
|'''30mm Gatling Machine Gun'''<hr>30ミリガトリング機関砲||Ranged||P/B/C||1-4||10A||+20||+20||
|A||A||B||A
|2900||4000||5050||6400||
|-align="center"
|'''Astray Formation'''<hr>アストレイ・フォーメーション||Ranged||P<hr>Pilots: Cagalli; Mu||1-3||3A||+20||+10||110 Morale
|A||A||B||A
|3400||4500||5550||6900||Only available when piloted by Cagalli or Mu.
|-align="center"
|'''9.1m Anti-Ship Sword'''<hr>9.1メートル対艦刀||Melee||P/C||1|| - ||+40||+30||
|A||A||B||A
|3500||4600||5650||7000||
|-align="center"
|'''115mm Railgun'''<hr>115ミリレールガン||Ranged||B||2-7||6A||+10||0||
|A||A||B||A
|3700||4800||5850||7200||
|}
|}
<br clear="all"/>
===Lightning Strike Rouge===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Lightning Strike Rouge<br>ライトニングストライクルージュ
|- align="center"
! Default Pilot
|Cagalli Yula Athha<hr>
<div class="mw-collapsible mw-collapsed">
'''Available Pilots:'''</span>
<div class="mw-collapsible-content" style="text-align:center;">
Cagalli Yula Athha<br>
Mu La Flaga<br>
Kira Yamato<br>
Athrun Zala<br>
Dearka Elsman<br>
Nicol Amalfi<br>
Yzak Joule<br>
Lowe Guele; 8<br>
Gai Murakumo<br>
Elijah Kiel<br>
Prayer Reverie<br>
Canard Pars
</div>
</div>
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 46
|colspan="6"|'''Pre-deployment intermission:''' <span class="secret">[Secret] Acquisition (pilot: Mu La Flaga)
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Land||M||2||0
| -||A||C||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|5400||8100||9450||10800
|-align="center" 
!EN
|200||400||500||600
|-align="center"
!Mobility
|120||162||210||240
|-align="center"
!Armor
|1250||1875||2187||2500
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Separate'''<hr>分離||Unit can change into a different form.<hr>ユニットの形態を変更することが可能。||Separates into Strike Rouge. When shot down, Lightning Strike Rouge automatically becomes Strike Rouge.
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。||Can swap into Aile, Sword, Launcher, and I.W.S.P. forms, or remove Lightning Pack to return to Strike Rouge.
|-align="center"
|'''Load & Swap'''<hr>搭載換装||Unit can swap parts when loaded into a battleship.<hr>戦艦搭載時に換装することが可能。||Can swap into Aile, Sword, Launcher, and I.W.S.P. forms, or remove Lightning Pack to return to Strike Rouge.
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Resupply Device'''<hr>補給装置||Restores EN and ammo for adjacent ally units. The resupplied pilot loses 10 Morale.<hr>隣接している味方ユニットのEN,残弾を回復させる。補給されたパイロットの気力はー10される。||
|-align="center"
|'''Phase Shift Armor'''<hr>フェイズシフト装甲||Reduces non-Beam attacks by 1000. Costs 10 EN.<hr>ビーム属性以外のダメージを1000軽減する。発動時、ENを10消費する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Igelstellung'''<hr>イーゲルシュテルン||Ranged||P||1-3||20A||+30||-20||
|A||A||B||A
|1200||2300||3350||4700||
|-align="center"
|'''Type 71 Enhanced Armor-Piercing Round'''<hr>71式強化徹甲尖頭弾||Ranged||P/C||1-5||10A||+20||+20||
|A||A||B||A
|2700||3800||4850||6200||
|-align="center"
|'''Type 70-31 Electromagnetic Cannon [MAP]'''<hr>70ー31式電磁加農砲||Ranged||MAP||1-9||3A||0||0||120 Morale
|A||A||B||A
|3200||4100||5000||6200
|align="left"|
*'''MAP type:''' Selectable direction
*'''MAP shape:'''
        ooo
    oooooo
xooooooooo
    oooooo
        ooo
|-align="center"
|'''Astray Formation'''<hr>アストレイ・フォーメーション||Ranged||P<hr>Pilots: Cagalli; Mu||1-3||3A||+20||+10||110 Morale
|A||A||B||A
|3200||4300||5350||6700||Only available when piloted by Cagalli or Mu.
|-align="center"
|'''Type 70-31 Electromagnetic Cannon'''<hr>70ー31式電磁加農砲||Ranged||-||3-9||8A||+10||0||
|A||A||B||A
|3700||4800||5850||7200||
|}
|}
<br clear="all"/>
==='''[x2]''' Skygrasper 1 & Skygrasper 2===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Skygrasper 1 & Skygrasper 2<br>スカイグラスパー1 スカイグラスパー2
|- align="center"
! Default Pilot
|'''Skygrasper 1:''' <span class="temp">Mu La Flaga</span> => ''None'' <br>'''Skygrasper 2:''' <span class="temp">Cagalli Yula Attha</span> => ''None'' <hr>
<div class="mw-collapsible mw-collapsed">
'''Available Pilots:'''</span>
<div class="mw-collapsible-content" style="text-align:center;">
Mu La Flaga<br>
Cagalli Yula Athha<br>
Kira Yamato<br>
Athrun Zala<br>
Dearka Elsman<br>
Nicol Amalfi<br>
Yzak Joule<br>
Lowe Guele; 8<br>
Gai Murakumo<br>
Elijah Kiel<br>
Prayer Reverie<br>
Canard Pars
</div>
</div>
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 35
|colspan="6"|'''Part 1:''' <span class="temp">Spot Participation [Skygrasper 1 (Mu) & Skygrasper 2 (Cagalli)]</span>
'''Part 2:''' <span class="temp">Spot Participation [Skygrasper 2 (Cagalli)]
|-align="center"
!colspan="2"|Scenario 41
|colspan="6"|Acquisition [Skygrasper 1 (Mu La Flaga)]
'''Post-stage:''' Acquisition [Skygrasper 2 (no pilot)]
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|7||Sky||S||4||3000
|A|| - || - ||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|3500||5250||6125||7000
|-align="center" 
!EN
|100||200||250||300
|-align="center"
!Mobility
|120||162||210||240
|-align="center"
!Armor
|900||1350||1575||1800
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。||Can swap into Aile, Sword, Launcher, Lightning, and I.W.S.P. forms.
|-align="center"
|'''Load & Swap'''<hr>搭載換装||Unit can swap parts when loaded into a battleship.<hr>戦艦搭載時に換装することが可能。||Can swap into Aile, Sword, Launcher, Lightning, and I.W.S.P. forms.
|-align="center"
|'''Repair Device'''<hr>修理装置||Restores HP for adjacent ally units.<hr>隣接している味方ユニットのHPを回復させる。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Large Caliber Autocannon'''<hr>大口径機関砲||Ranged||P||1-3||20A||+30||-20||
|A||A||B||A
|1200||2300||3350||4700||
|-align="center"
|'''Anti-Ship Missile'''<hr>対艦ミサイル||Ranged|| - ||2-6||4A||+30||+10||
|A||A||C||A
|2600||3700||4750||6100||
|-align="center"
|'''Beam Cannon'''<hr>ビーム砲||Ranged||P/B/C||1-4||10 EN||+20||+20||
|A||A|| - ||A
|2800||3900||4950||6300||
|-align="center"
|'''Astray Formation'''<hr>アストレイ・フォーメーション||Ranged||P<hr>Pilots: Cagalli; Mu||1-3||3A||+20||+10||110 Morale
|A||A||B||A
|3200||4300||5350||6700||Only available when piloted by Cagalli or Mu.
|}
|}
<br clear="all"/>
==='''[x2]''' Aile Skygrasper 1 & Aile Skygrasper 2===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Aile Skygrasper 1 & Aile Skygrasper 2<br>エールスカイグラスパー1 エールスカイグラスパー2
|- align="center"
! Default Pilot
|''None'' <hr>
<div class="mw-collapsible mw-collapsed">
'''Available Pilots:'''</span>
<div class="mw-collapsible-content" style="text-align:center;">
Mu La Flaga<br>
Cagalli Yula Athha<br>
Kira Yamato<br>
Athrun Zala<br>
Dearka Elsman<br>
Nicol Amalfi<br>
Yzak Joule<br>
Lowe Guele; 8<br>
Gai Murakumo<br>
Elijah Kiel<br>
Prayer Reverie<br>
Canard Pars
</div>
</div>
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 41
|colspan="6"|Acquisition [Aile Skygrasper 1 (Mu La Flaga)]
'''Post-stage:''' Acquisition [Aile Skygrasper 2 (no pilot)]
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|8||Sky||S||4||0
|A|| - || - ||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|3600||5400||6300||7200
|-align="center" 
!EN
|110||220||275||330
|-align="center"
!Mobility
|125||168||218||250
|-align="center"
!Armor
|950||1425||1662||1900
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Separate'''<hr>分離||Unit can change into a different form.<hr>ユニットの形態を変更することが可能。||Separates into Skygrasper. When shot down, Aile Skygrasper automatically becomes Skygrasper.
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。||Can swap into Sword, Launcher, Lightning, and I.W.S.P. forms, or remove Striker Pack to return to Skygrasper.
|-align="center"
|'''Load & Swap'''<hr>搭載換装||Unit can swap parts when loaded into a battleship.<hr>戦艦搭載時に換装することが可能。||Can swap into Sword, Launcher, Lightning, and I.W.S.P. forms, or remove Striker Pack to return to Skygrasper.
|-align="center"
|'''Repair Device'''<hr>修理装置||Restores HP for adjacent ally units.<hr>隣接している味方ユニットのHPを回復させる。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Large Caliber Autocannon'''<hr>大口径機関砲||Ranged||P||1-3||20A||+30||-20||
|A||A||B||A
|1200||2300||3350||4700||
|-align="center"
|'''Anti-Ship Missile'''<hr>対艦ミサイル||Ranged|| - ||2-6||4A||+30||+10||
|A||A||C||A
|2600||3700||4750||6100||
|-align="center"
|'''Beam Rifle'''<hr>ビーム・ライフル||Ranged||P/B/C||1-5||10A||+20||+20||
|A||A|| - ||A
|2700||3800||4850||6200||
|-align="center"
|'''Beam Cannon'''<hr>ビーム砲||Ranged||P/B/C||1-4||10 EN||+20||+20||
|A||A|| - ||A
|2800||3900||4950||6300||
|-align="center"
|'''Astray Formation'''<hr>アストレイ・フォーメーション||Ranged||P<hr>Pilots: Cagalli; Mu||1-3||3A||+20||+10||110 Morale
|A||A||B||A
|3200||4300||5350||6700||Only available when piloted by Cagalli or Mu.
|}
|}
<br clear="all"/>
==='''[x2]''' Sword Skygrasper 1 & Sword Skygrasper 2===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Sword Skygrasper 1 & Sword Skygrasper 2<br>ソードスカイグラスパー1 ソードスカイグラスパー2
|- align="center"
! Default Pilot
|''None'' <hr>
<div class="mw-collapsible mw-collapsed">
'''Available Pilots:'''</span>
<div class="mw-collapsible-content" style="text-align:center;">
Mu La Flaga<br>
Cagalli Yula Athha<br>
Kira Yamato<br>
Athrun Zala<br>
Dearka Elsman<br>
Nicol Amalfi<br>
Yzak Joule<br>
Lowe Guele; 8<br>
Gai Murakumo<br>
Elijah Kiel<br>
Prayer Reverie<br>
Canard Pars
</div>
</div>
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 41
|colspan="6"|Acquisition [Sword Skygrasper 1 (Mu La Flaga)]
'''Post-stage:''' Acquisition [Sword Skygrasper 2 (no pilot)]
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|7||Sky||S||4||0
|A|| - || - ||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|3800||5700||6650||7600
|-align="center" 
!EN
|120||240||300||360
|-align="center"
!Mobility
|115||155||201||230
|-align="center"
!Armor
|1000||1500||1750||2000
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Separate'''<hr>分離||Unit can change into a different form.<hr>ユニットの形態を変更することが可能。||Separates into Skygrasper. When shot down, Sword Skygrasper automatically becomes Skygrasper.
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。||Can swap into Aile, Launcher, Lightning, and I.W.S.P. forms, or remove Striker Pack to return to Skygrasper.
|-align="center"
|'''Load & Swap'''<hr>搭載換装||Unit can swap parts when loaded into a battleship.<hr>戦艦搭載時に換装することが可能。||Can swap into Aile, Launcher, Lightning, and I.W.S.P. forms, or remove Striker Pack to return to Skygrasper.
|-align="center"
|'''Repair Device'''<hr>修理装置||Restores HP for adjacent ally units.<hr>隣接している味方ユニットのHPを回復させる。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Large Caliber Autocannon'''<hr>大口径機関砲||Ranged||P||1-3||20A||+30||-20||
|A||A||B||A
|1200||2300||3350||4700||
|-align="center"
|'''Anti-Ship Missile'''<hr>対艦ミサイル||Ranged|| - ||2-6||4A||+30||+10||
|A||A||C||A
|2600||3700||4750||6100||
|-align="center"
|'''Beam Cannon'''<hr>ビーム砲||Ranged||P/B/C||1-4||10 EN||+20||+20||
|A||A|| - ||A
|2800||3900||4950||6300||
|-align="center"
|'''Astray Formation'''<hr>アストレイ・フォーメーション||Ranged||P<hr>Pilots: Cagalli; Mu||1-3||3A||+20||+10||110 Morale
|A||A||B||A
|3200||4300||5350||6700||Only available when piloted by Cagalli or Mu.
|-align="center"
|'''Schwert Gewehr'''<hr>シュベルトゲーベル||Melee||P/C<hr>Barrier Pierce||1-3|| - ||+40||+30||
|A||A||-||A
|3300||4400||5450||6800||
|}
|}
<br clear="all"/>
==='''[x2]''' Launcher Skygrasper 1 & Launcher Skygrasper 2===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Launcher Skygrasper 1 & Launcher Skygrasper 2<br>ランチャースカイグラスパー1 ランチャースカイグラスパー2
|- align="center"
! Default Pilot
|''None'' <hr>
<div class="mw-collapsible mw-collapsed">
'''Available Pilots:'''</span>
<div class="mw-collapsible-content" style="text-align:center;">
Mu La Flaga<br>
Cagalli Yula Athha<br>
Kira Yamato<br>
Athrun Zala<br>
Dearka Elsman<br>
Nicol Amalfi<br>
Yzak Joule<br>
Lowe Guele; 8<br>
Gai Murakumo<br>
Elijah Kiel<br>
Prayer Reverie<br>
Canard Pars
</div>
</div>
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 41
|colspan="6"|Acquisition [Launcher Skygrasper 1 (Mu La Flaga)]
'''Post-stage:''' Acquisition [Launcher Skygrasper 2 (no pilot)]
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|7||Sky||S||4||0
|A|| - || - ||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|4000||6000||7000||8000
|-align="center" 
!EN
|130||260||325||390
|-align="center"
!Mobility
|110||148||192||220
|-align="center"
!Armor
|1100||1650||1925||2200
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Separate'''<hr>分離||Unit can change into a different form.<hr>ユニットの形態を変更することが可能。||Separates into Skygrasper. When shot down, Launcher Skygrasper automatically becomes Skygrasper.
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。||Can swap into Aile, Sword, Lightning, and I.W.S.P. forms, or remove Striker Pack to return to Skygrasper.
|-align="center"
|'''Load & Swap'''<hr>搭載換装||Unit can swap parts when loaded into a battleship.<hr>戦艦搭載時に換装することが可能。||Can swap into Aile, Sword, Lightning, and I.W.S.P. forms, or remove Striker Pack to return to Skygrasper.
|-align="center"
|'''Repair Device'''<hr>修理装置||Restores HP for adjacent ally units.<hr>隣接している味方ユニットのHPを回復させる。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Large Caliber Autocannon'''<hr>大口径機関砲||Ranged||P||1-3||20A||+30||-20||
|A||A||B||A
|1200||2300||3350||4700||
|-align="center"
|'''Anti-Ship Missile'''<hr>対艦ミサイル||Ranged|| - ||2-6||4A||+30||+10||
|A||A||C||A
|2600||3700||4750||6100||
|-align="center"
|'''Beam Cannon'''<hr>ビーム砲||Ranged||P/B/C||1-4||10 EN||+20||+20||
|A||A|| - ||A
|2800||3900||4950||6300||
|-align="center"
|'''Agni'''<hr>アグニ||Ranged||B/MAP||1-7||40 EN||0||0||120 Morale
|A||A|| - ||A
|3000||3900||4800||6000
|align="left"|
*'''MAP type:''' Selectable direction
*'''MAP shape:'''
  ooo
xooooooo
  ooo
|-align="center"
|'''Astray Formation'''<hr>アストレイ・フォーメーション||Ranged||P<hr>Pilots: Cagalli; Mu||1-3||3A||+20||+10||110 Morale
|A||A||B||A
|3200||4300||5350||6700||Only available when piloted by Cagalli or Mu.
|-align="center"
|'''Agni'''<hr>アグニ||Ranged||B||2-7||20 EN||+10||0||
|A||A|| - ||A
|3500||4600||5650||7000||
|}
|}
<br clear="all"/>
==='''[x2]''' I.W.S.P. Skygrasper 1 & I.W.S.P. Skygrasper 2===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | I.W.S.P. Skygrasper<br>IWSPスカイグラスパー
|- align="center"
! Default Pilot
|''None''<hr>
<div class="mw-collapsible mw-collapsed">
'''Available Pilots:'''</span>
<div class="mw-collapsible-content" style="text-align:center;">
Mu La Flaga<br>
Cagalli Yula Athha<br>
Kira Yamato<br>
Athrun Zala<br>
Dearka Elsman<br>
Nicol Amalfi<br>
Yzak Joule<br>
Lowe Guele; 8<br>
Gai Murakumo<br>
Elijah Kiel<br>
Prayer Reverie<br>
Canard Pars
</div>
</div>
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 46
|colspan="6"|'''Pre-deployment intermission:''' <span class="secret">[Secret] [x2] Acquisition (no pilot)
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|8||Sky||S||4||0
|A||-||-||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|4200||6300||7350||8400
|-align="center" 
!EN
|150||300||375||450
|-align="center"
!Mobility
|125||168||218||250
|-align="center"
!Armor
|1150||1725||2012||2300
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Separate'''<hr>分離||Unit can change into a different form.<hr>ユニットの形態を変更することが可能。||Separates into Skygrasper. When shot down, I.W.S.P. Skygrasper automatically becomes Skygrasper.
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。||Can swap into Aile, Sword, Launcher, and Lightning forms, or remove I.W.S.P. Pack to return to Skygrasper.
|-align="center"
|'''Load & Swap'''<hr>搭載換装||Unit can swap parts when loaded into a battleship.<hr>戦艦搭載時に換装することが可能。||Can swap into Aile, Sword, Launcher, and Lightning forms, or remove I.W.S.P. Pack to return to Skygrasper.
|-align="center"
|'''Repair Device'''<hr>修理装置||Restores HP for adjacent ally units.<hr>隣接している味方ユニットのHPを回復させる。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Large Caliber Autocannon'''<hr>大口径機関砲||Ranged||P||1-3||20A||+30||-20||
|A||A||B||A
|1200||2300||3350||4700||
|-align="center"
|'''Anti-Ship Missile'''<hr>対艦ミサイル||Ranged|| - ||2-6||4A||+30||+10||
|A||A||C||A
|2600||3700||4750||6100||
|-align="center"
|'''Beam Cannon'''<hr>ビーム砲||Ranged||P/B/C||1-4||10 EN||+20||+20||
|A||A|| - ||A
|2800||3900||4950||6300||
|-align="center"
|'''Astray Formation'''<hr>アストレイ・フォーメーション||Ranged||P<hr>Pilots: Cagalli; Mu||1-3||3A||+20||+10||110 Morale
|A||A||B||A
|3200||4300||5350||6700||Only available when piloted by Cagalli or Mu.
|-align="center"
|'''115mm Railgun'''<hr>115ミリレールガン||Ranged||B||2-7||6A||+10||0||
|A||A||B||A
|3700||4800||5850||7200||
|}
|}
<br clear="all"/>
==='''[x2]''' Lightning Skygrasper 1 & Lightning Skygrasper 2===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Lightning Skygrasper<br>ライトニングスカイグラスパー
|- align="center"
! Default Pilot
|''None''<hr>
<div class="mw-collapsible mw-collapsed">
'''Available Pilots:'''</span>
<div class="mw-collapsible-content" style="text-align:center;">
Mu La Flaga<br>
Cagalli Yula Athha<br>
Kira Yamato<br>
Athrun Zala<br>
Dearka Elsman<br>
Nicol Amalfi<br>
Yzak Joule<br>
Lowe Guele; 8<br>
Gai Murakumo<br>
Elijah Kiel<br>
Prayer Reverie<br>
Canard Pars
</div>
</div>
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 46
|colspan="6"|'''Pre-deployment intermission:''' <span class="secret">[Secret] [x2] Acquisition (no pilot)
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|7||Sky||S||4||0
|A||-||-||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|4100||6150||7175||8200
|-align="center" 
!EN
|140||280||350||420
|-align="center"
!Mobility
|120||162||210||240
|-align="center"
!Armor
|1050||1575||1837||2100
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Separate'''<hr>分離||Unit can change into a different form.<hr>ユニットの形態を変更することが可能。||Separates into Skygrasper. When shot down, Lightning Skygrasper automatically becomes Skygrasper.
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。||Can swap into Aile, Sword, Launcher, and I.W.S.P. forms, or remove Lightning Pack to return to Skygrasper.
|-align="center"
|'''Load & Swap'''<hr>搭載換装||Unit can swap parts when loaded into a battleship.<hr>戦艦搭載時に換装することが可能。||Can swap into Aile, Sword, Launcher, and I.W.S.P. forms, or remove Lightning Pack to return to Skygrasper.
|-align="center"
|'''Repair Device'''<hr>修理装置||Restores HP for adjacent ally units.<hr>隣接している味方ユニットのHPを回復させる。||
|-align="center"
|'''Resupply Device'''<hr>補給装置||Restores EN and ammo for adjacent ally units. The resupplied pilot loses 10 Morale.<hr>隣接している味方ユニットのEN,残弾を回復させる。補給されたパイロットの気力はー10される。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Large Caliber Autocannon'''<hr>大口径機関砲||Ranged||P||1-3||20A||+30||-20||
|A||A||B||A
|1200||2300||3350||4700||
|-align="center"
|'''Anti-Ship Missile'''<hr>対艦ミサイル||Ranged|| - ||2-6||4A||+30||+10||
|A||A||C||A
|2600||3700||4750||6100||
|-align="center"
|'''Type 71 Enhanced Armor-Piercing Round'''<hr>71式強化徹甲尖頭弾||Ranged||P/C||1-5||10A||+20||+20||
|A||A||B||A
|2700||3800||4850||6200||
|-align="center"
|'''Beam Cannon'''<hr>ビーム砲||Ranged||P/B/C||1-4||10 EN||+20||+20||
|A||A|| - ||A
|2800||3900||4950||6300||
|-align="center"
|'''Astray Formation'''<hr>アストレイ・フォーメーション||Ranged||P<hr>Pilots: Cagalli; Mu||1-3||3A||+20||+10||110 Morale
|A||A||B||A
|3200||4300||5350||6700||Only available when piloted by Cagalli or Mu.
|}
|}
<br clear="all"/>
===Freedom Gundam===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Freedom Gundam<br>フリーダムガンダム
|- align="center"
! Default Pilot
|Kira Yamato
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 41
|colspan="6"|Acquisition (pilot: Kira Yamato)
|-align="center"
!colspan="2"|Scenario 42
|colspan="6"|<span class="secret">[Early] Obtains "Combination Assault" combination attack with Justice Gundam</span>
'''Post-stage:''' <span class="unlock">Obtains "Combination Assault" combination attack with Justice Gundam</span> (if not obtained during stage)
|-align="center"
!colspan="2"|Scenario 46
|colspan="6"|'''Pre-deployment intermission:''' <span class="unlock">Obtains "Swap" Special Ability, can equip METEOR part to change into METEOR form.
|- align="center"
!colspan="8"|PLANT Route
|-align="center"
!colspan="2"|Scenario 51
|colspan="6"|'''Post-stage:''' <span class="lost">Leaves
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 52
|colspan="6"|Acquisition (pilot: Kira Yamato)
Separated from Freedom Gundam METEOR
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|8||Sky/Land||M||2||6000
|A||A||C||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|5700||8550||9975||11400
|-align="center" 
!EN
|200||400||500||600
|-align="center"
!Mobility
|130||169||227||260
|-align="center"
!Armor
|1300||1950||2275||2600
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。||Can swap into METEOR form.
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Anti-Beam Shield Equipment'''<hr>アンチビームシールド装備||When selecting defend, reduces damage taken, and if the attack has Beam attribute, even further reduces damage taken. "Shield Equipment" is required to activate "Shield Defend". Activation probability and damage reduction amount depends on Skill stat difference with the opponent.<hr>防御選択時に敵から受けるダメージを軽滅し、ビーム属性の攻撃ならば更に軽減させる技能を発動させる。「シールド防御」の発動には、「シールド装備」が必須となる。発動確率、ダメージ軽減率は敵との技量差で決定する。||
|-align="center"
|'''Phase Shift Armor'''<hr>フェイズシフト装甲||Reduces non-Beam attacks by 1000. Costs 10 EN.<hr>ビーム属性以外のダメージを1000軽減する。発動時、ENを10消費する。||
|-align="center"
|'''Neutron Jammer Canceller'''<hr>ニュートロンジャマーキャンセラー||Regenerates 15% EN at the start of player phase.<hr>ENが自軍の行動開始前に全体ENの15%回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''CIWS'''<hr>近接防御用機関砲||Ranged||P||1-3||20A||+30||-20||
|A||A||B||A
|1600||2600||3550||4850||
|-align="center"
|'''Beam Rifle'''<hr>ビーム・ライフル||Ranged||P/B/C||1-4||10A||+20||+20||
|A||A|| - ||A
|3100||4100||5050||6350||
|-align="center"
|'''Beam Saber'''<hr>ビーム・サーベル||Melee||P/C||1|| - ||+40||+30||
|A||A||B||A
|3300||4300||5250||6550||
|-align="center"
|'''Xiphias'''<hr>クスィフィアス||Ranged|| - ||2-6||6A||+10||+10||
|A||A||B||A
|3600||4600||5550||6850||
|-align="center"
|'''Balaena'''<hr>バラエーナ||Ranged||B||3-7||30 EN||+10||+10||
|A||A|| - ||A
|3900||4900||5850||7150||
|-align="center"
|'''HiMAT Full Burst [MAP]'''<hr>ハイマット・フルバースト||Ranged||MAP||1-5||80 EN||0||0||130 Morale
|A||A||B||A
|4100||5000||5900||7100
|align="left"|
*'''MAP type:''' Selectable direction
*'''MAP shape:'''
      o
    oo
    ooo
  oooo
xooooo
  oooo
    ooo
    oo
      o
|-align="center"
|'''HiMAT Full Burst'''<hr>ハイマット・フルバースト||Ranged|| - ||3-8||50 EN||+30||0||130 Morale
|A||A||B||A
|4600||5600||6550||7850||
|-align="center"
|'''Combination Assault'''<hr>コンビネーション・アサルト||Ranged||P<hr>Barrier Pierce<hr>Combination (Justice Gundam)||1-3||50 EN||+30||0||130 Morale
|A||A||B||A
|5460||6460||7410||8710||Combination Attack with Justice Gundam.
<span class="unlock">Obtained <span class="secret">during</span> or after Scenario 42.
|}
|}
<br clear="all"/>
===Freedom Gundam METEOR===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Freedom Gundam METEOR<br>フリーダムガンダム (M)
|- align="center"
! Default Pilot
|Kira Yamato
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 46
|colspan="6"|'''Pre-deployment intermission:''' Acquisition (pilot: Kira Yamato)
|- align="center"
!colspan="8"|PLANT Route
|-align="center"
!colspan="2"|Scenario 51
|colspan="6"|'''Post-stage:''' <span class="lost">Leaves
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 52
|colspan="6"|Acquisition (pilot: Kira Yamato)
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|9||Sky||L||2||0
|A||-||-||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|8700||13050||15225||17400
|-align="center" 
!EN
|230||460||575||690
|-align="center"
!Mobility
|125||162||218||250
|-align="center"
!Armor
|1400||2100||2450||2800
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Separate'''<hr>分離||Unit can change into a different form.<hr>ユニットの形態を変更することが可能。||Separates into Freedom Gundam. When shot down, Freedom Gundam METEOR automatically becomes Freedom Gundam.
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。||Can remove METEOR part to become Freedom Gundam.
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Neutron Jammer Canceller'''<hr>ニュートロンジャマーキャンセラー||Regenerates 15% EN at the start of player phase.<hr>ENが自軍の行動開始前に全体ENの15%回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''93.7cm Firing Line Cannon'''<hr>93.7センチ火線砲||Ranged||P/B/C||1-4||10A||+20||+20||
|A||A||-||A
|3600||4600||5550||6850||
|-align="center"
|'''Erinaceus Ship-to-Ship Missile'''<hr>エリナケウス艦対艦ミサイル||Ranged||-||2-6||8A||+30||+10||
|A||A||C||A
|3800||4800||5750||7050||
|-align="center"
|'''High-Energy Concentrated Firing Line Cannon'''<hr>高エネルギー収束火線砲||Ranged||B||3-8||20 EN||+10||+10||
|A||A||-||A
|4000||5000||5950||7250||
|-align="center"
|'''Beam Sword'''<hr>ビームソード||Melee||P/C||1-3||30 EN||+40||+30||
|A||A||-||A
|4200||5200||6150||7450||
|-align="center"
|'''METEOR Full Burst [MAP]'''<hr>ミーティア・フルバースト||Ranged||MAP||1-7||80 EN||0||0||130 Morale
|A||A||B||A
|4400||5300||6200||7400
|align="left"|
*'''MAP type:''' Selectable direction
*'''MAP shape:'''
      ooo
    oooo
    ooooo
  oooooo
xooooooo
  oooooo
    ooooo
    oooo
      ooo
|-align="center"
|'''METEOR Full Burst'''<hr>ミーティア・フルバースト||Ranged||-||3-8||50 EN||+30||0||130 Morale
|A||A||B||A
|4900||5900||6850||8150||
|-align="center"
|'''Combination Sword'''<hr>コンビネーション・ソード||Ranged||P<hr>Barrier Pierce<hr>Combination (Justice Gundam METEOR)||1-3||30 EN||+30||0||130 Morale
|A||A||B||A
|5880||6880||7830||9130||Combination Attack with Justice Gundam METEOR.
|}
|}
<br clear="all"/>
===Justice Gundam===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Justice Gundam<br>ジャスティスガンダム
|- align="center"
! Default Pilot
|Athrun Zala
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 42
|colspan="6"|<span class="secret">[Early] Acquisition (pilot: Athrun Zala)</span>
'''Post-stage:''' Acquisition (pilot: Athrun Zala)</span> (if not recruited during stage)
|- align="center"
!colspan="8"|Pursue Martian Successors Route
|-align="center"
!colspan="2"|After selecting Pursue Martian Successors Route
|colspan="6"|<span class="lost">Leaves
|-align="center"
!colspan="2"|Scenario 45
|colspan="6"|Acquisition (pilot: Athrun Zala)
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 46
|colspan="6"|'''Pre-deployment intermission:''' <span class="unlock">Obtains "Swap" Special Ability, can equip METEOR part to change into METEOR form.
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|8||Sky/Land||M||2||6000
|A||A||C||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|5800||8700||10150||11600
|-align="center" 
!EN
|200||400||500||600
|-align="center"
!Mobility
|130||169||227||260
|-align="center"
!Armor
|1300||1950||2275||2600
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。||Can swap into METEOR form.
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Anti-Beam Shield Equipment'''<hr>アンチビームシールド装備||When selecting defend, reduces damage taken, and if the attack has Beam attribute, even further reduces damage taken. "Shield Equipment" is required to activate "Shield Defend". Activation probability and damage reduction amount depends on Skill stat difference with the opponent.<hr>防御選択時に敵から受けるダメージを軽滅し、ビーム属性の攻撃ならば更に軽減させる技能を発動させる。「シールド防御」の発動には、「シールド装備」が必須となる。発動確率、ダメージ軽減率は敵との技量差で決定する。||
|-align="center"
|'''Phase Shift Armor'''<hr>フェイズシフト装甲||Reduces non-Beam attacks by 1000. Costs 10 EN.<hr>ビーム属性以外のダメージを1000軽減する。発動時、ENを10消費する。||
|-align="center"
|'''Neutron Jammer Canceller'''<hr>ニュートロンジャマーキャンセラー||Regenerates 15% EN at the start of player phase.<hr>ENが自軍の行動開始前に全体ENの15%回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''CIWS'''<hr>近接防御用機関砲||Ranged||P||1-3||20A||+30||-20||
|A||A||B||A
|1600||2600||3550||4850||
|-align="center"
|'''Beam Rifle'''<hr>ビーム・ライフル||Ranged||P/B/C||1-4||10A||+20||+20||
|A||A|| - ||A
|3100||4100||5050||6350||
|-align="center"
|'''Bassel'''<hr>バッセル||Melee||P/C||1-3||10 EN||+30||+20||
|A||A||B||A
|3200||4200||5150||6450||
|-align="center"
|'''Beam Saber'''<hr>ビーム・サーベル||Melee||P/C||1|| - ||+40||+30||
|A||A||B||A
|3300||4300||5250||6550||
|-align="center"
|'''Fortis'''<hr>フォルティス||Ranged||B||2-7||30 EN||+10||+10||
|A||A|| - ||A
|3900||4900||5850||7150||
|-align="center"
|'''Fatum-00'''<hr>ファトゥム-00||Ranged||40 EN||1-2||40 EN||+20||+10||130 Morale
|A||A||B||A
|4600||5600||6550||7850||
|-align="center"
|'''Combination Assault'''<hr>コンビネーション・アサルト||Ranged||P<hr>Barrier Pierce<hr>Combination (Freedom Gundam)||1-3||50 EN||+30||0||130 Morale
|A||A||B||A
|5460||6460||7410||8710||Combination Attack with Freedom Gundam.
|}
|}
<br clear="all"/>
===Justice Gundam METEOR===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Justice Gundam METEOR<br>ジャスティスガンダム (M)
|- align="center"
! Default Pilot
|Athrun Zala
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 46
|colspan="6"|'''Pre-deployment intermission:''' Acquisition (pilot: Athrun Zala)
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|9||Sky||L||2||0
|A||-||-||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|8800||13200||15400||17600
|-align="center" 
!EN
|230||460||575||690
|-align="center"
!Mobility
|125||162||218||250
|-align="center"
!Armor
|1400||2100||2450||2800
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Separate'''<hr>分離||Unit can change into a different form.<hr>ユニットの形態を変更することが可能。||Separates into Justice Gundam. When shot down, Justice Gundam METEOR automatically becomes Justice Gundam.
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。||Can remove METEOR part to become Justice Gundam.
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Neutron Jammer Canceller'''<hr>ニュートロンジャマーキャンセラー||Regenerates 15% EN at the start of player phase.<hr>ENが自軍の行動開始前に全体ENの15%回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''93.7cm Firing Line Cannon'''<hr>93.7センチ火線砲||Ranged||P/B/C||1-4||10A||+20||+20||
|A||A||-||A
|3600||4600||5550||6850||
|-align="center"
|'''Erinaceus Ship-to-Ship Missile'''<hr>エリナケウス艦対艦ミサイル||Ranged||-||2-6||8A||+30||+10||
|A||A||C||A
|3800||4800||5750||7050||
|-align="center"
|'''High-Energy Concentrated Firing Line Cannon'''<hr>高エネルギー収束火線砲||Ranged||B||3-8||20 EN||+10||+10||
|A||A||-||A
|4000||5000||5950||7250||
|-align="center"
|'''Beam Sword'''<hr>ビームソード||Melee||P/C||1-3||30 EN||+40||+30||
|A||A||-||A
|4200||5200||6150||7450||
|-align="center"
|'''METEOR Full Burst [MAP]'''<hr>ミーティア・フルバースト||Ranged||MAP||1-7||80 EN||0||0||130 Morale
|A||A||B||A
|4400||5300||6200||7400
|align="left"|
*'''MAP type:''' Selectable direction
*'''MAP shape:'''
      ooo
    oooo
    ooooo
  oooooo
xooooooo
  oooooo
    ooooo
    oooo
      ooo
|-align="center"
|'''METEOR Full Burst'''<hr>ミーティア・フルバースト||Ranged||-||3-8||50 EN||+30||0||130 Morale
|A||A||B||A
|4900||5900||6850||8150||
|-align="center"
|'''Combination Sword'''<hr>コンビネーション・ソード||Ranged||P<hr>Barrier Pierce<hr>Combination (Freedom Gundam METEOR)||1-3||30 EN||+30||0||130 Morale
|A||A||B||A
|5880||6880||7830||9130||Combination Attack with Freedom Gundam METEOR.
|}
|}
<br clear="all"/>
===Buster Gundam===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Buster Gundam<br>バスターガンダム
|- align="center"
! Default Pilot
|Dearka Elsman<hr>
<div class="mw-collapsible mw-collapsed">
'''Available Pilots:'''</span>
<div class="mw-collapsible-content" style="text-align:center;">
Dearka Elsman<br>
Kira Yamato<br>
Athrun Zala<br>
Nicol Amalfi<br>
Yzak Joule<br>
Lowe Guele; 8<br>
Gai Murakumo<br>
Elijah Kiel<br>
Canard Pars
</div>
</div>
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 42
|colspan="6"|Acquisition (pilot: Dearka Elsman)
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Land||M||3||3600
| -||A||C||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|5500||8250||9625||11000
|-align="center" 
!EN
|180||360||450||540
|-align="center"
!Mobility
|110||165||192||220
|-align="center"
!Armor
|1300||1950||2275||2600
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Phase Shift Armor'''<hr>フェイズシフト装甲||Reduces non-Beam attacks by 1000. Costs 10 EN.<hr>ビーム属性以外のダメージを1000軽減する。発動時、ENを10消費する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''6-Tube Missile Pod'''<hr>6連装ミサイルポッド||Ranged||-||2-6||8A||+30||+10||
|A||A||C||A
|2700||3800||4850||6200||
|-align="center"
|'''350mm Gun Launcher'''<hr>350ミリガンランチャー||Ranged||P/C||1-4||10A||+30||+10||
|A||A||B||A
|2800||3900||4950||6300||
|-align="center"
|'''Converging Firing Line Rifle'''<hr>収束火線ライフル||Ranged||P/B/C||2-5||10 EN||+20||+20||
|A||A||-||A
|2900||4000||5050||6400||
|-align="center"
|'''Anti-Armor Shotgun [MAP]'''<hr>対装甲散弾砲||Ranged||MAP||1-5||3A||0||0||110 Morale
|A||A||B||A
|3000||3900||4800||6000
|align="left"|
*'''MAP type:''' Selectable direction
*'''MAP shape:'''
    ooo
  oooo
xooooo
  oooo
    ooo
|-align="center"
|'''Long-Range Sniper Rifle [MAP]'''<hr>長射程狙撃ライフル||Ranged||B/MAP||1-8||40 EN||0||0||110 Morale
|A||A||-||A
|3200||4100||5000||6200
|align="left"|
*'''MAP type:''' Selectable direction
*'''MAP shape:'''
  ooo
xoooooooo
  ooo
|-align="center"
|'''Anti-Armor Shotgun'''<hr>対装甲散弾砲||Ranged||-||2-6||6A||+20||0||
|A||A||B||A
|3500||4600||5650||7000||
|-align="center"
|'''Long-Range Sniper Rifle'''<hr>長射程狙撃ライフル||Ranged||B||4-8||20 EN||+20||0||
|A||A||-||A
|3700||4800||5850||7200||
|}
|}
<br clear="all"/>
===Blitz Gundam===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Blitz Gundam<br>ブリッツガンダム
|- align="center"
! Default Pilot
|Nicol Amalfi<hr>
<div class="mw-collapsible mw-collapsed">
'''Available Pilots:'''</span>
<div class="mw-collapsible-content" style="text-align:center;">
Nicol Amalfi<br>
Kira Yamato<br>
Athrun Zala<br>
Dearka Elsman<br>
Yzak Joule<br>
Lowe Guele; 8<br>
Gai Murakumo<br>
Elijah Kiel<br>
Canard Pars
</div>
</div>
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 42
|colspan="6"|'''Post-stage:''' <span class="secret">[Secret] Acquisition (pilot: Nicol Amalfi)
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|7||Land||M||3||3600
| -||A||C||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|4800||7200||8400||9600
|-align="center" 
!EN
|170||340||425||510
|-align="center"
!Mobility
|120||168||210||240
|-align="center"
!Armor
|1250||1875||2187||2500
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Anti-Beam Shield Equipment'''<hr>アンチビームシールド装備||When selecting defend, reduces damage taken, and if the attack has Beam attribute, even further reduces damage taken. "Shield Equipment" is required to activate "Shield Defend". Activation probability and damage reduction amount depends on Skill stat difference with the opponent.<hr>防御選択時に敵から受けるダメージを軽滅し、ビーム属性の攻撃ならば更に軽減させる技能を発動させる。「シールド防御」の発動には、「シールド装備」が必須となる。発動確率、ダメージ軽減率は敵との技量差で決定する。||
|-align="center"
|'''Mirage Colloid'''<hr>ミラージュコロイド||Completely evades enemy attacks. Can be activated at 130 Morale. Activation probability depends on Skill stat difference with the opponent.<hr>攻撃を完全に回避する。気力130以上で発動。発動確率は敵とに技量差で決定する。||
|-align="center"
|'''Phase Shift Armor'''<hr>フェイズシフト装甲||Reduces non-Beam attacks by 1000. Costs 10 EN.<hr>ビーム属性以外のダメージを1000軽減する。発動時、ENを10消費する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Beam Rifle'''<hr>ビーム・ライフル||Ranged||P/B/C||1-4||10A||+20||+20||
|A||A||-||A
|2900||4000||5050||6400||
|-align="center"
|'''Beam Saber'''<hr>ビーム・サーベル||Melee||P/C||1||-||+40||+30||
|A||A||-||A
|3100||4200||5250||6600||
|-align="center"
|'''Lancer Dart'''<hr>ランサーダート||Ranged||-||2-6||8A||+10||+10||
|A||A||C||A
|3300||4400||5450||6800||
|-align="center"
|'''Gleipnir'''<hr>グレイプニール||Melee||P||1-3||20 EN||+30||0||
|A||A||C||A
|3600||4700||5750||7100||
|}
|}
<br clear="all"/>
===Duel Gundam===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Duel Gundam<br>デュエルガンダム
|- align="center"
! Default Pilot
|Yzak Joule<hr>
<div class="mw-collapsible mw-collapsed">
'''Available Pilots:'''</span>
<div class="mw-collapsible-content" style="text-align:center;">
Yzak Joule<br>
Kira Yamato<br>
Athrun Zala<br>
Dearka Elsman<br>
Nicol Amalfi<br>
Lowe Guele; 8<br>
Gai Murakumo<br>
Elijah Kiel<br>
Canard Pars
</div>
</div>
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|PLANT Route
|-align="center"
!colspan="2"|Scenario 51
|colspan="6"|'''Post-stage:''' <span class="secret">[Secret] Acquisition (pilot: Yzak Joule)
Separated from Duel Gundam Assault Shroud
|- align="center"
!colspan="8"|PLANT Route
|-align="center"
!colspan="2"|Scenario 54
|colspan="6"|(If unobtained) <span class="temp">Spot Participation
Separated from Duel Gundam Assault Shroud
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|7||Land||M||3||3600
| - ||A||C||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|4900||7350||8575||9800
|-align="center" 
!EN
|150||300||375||450
|-align="center"
!Mobility
|120||162||210||240
|-align="center"
!Armor
|1200||1800||2100||2400
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。||Can equip Assault Shroud part to become Duel Gundam Assault Shroud.
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Anti-Beam Shield Equipment'''<hr>アンチビームシールド装備||When selecting defend, reduces damage taken, and if the attack has Beam attribute, even further reduces damage taken. "Shield Equipment" is required to activate "Shield Defend". Activation probability and damage reduction amount depends on Skill stat difference with the opponent.<hr>防御選択時に敵から受けるダメージを軽滅し、ビーム属性の攻撃ならば更に軽減させる技能を発動させる。「シールド防御」の発動には、「シールド装備」が必須となる。発動確率、ダメージ軽減率は敵との技量差で決定する。||
|-align="center"
|'''Phase Shift Armor'''<hr>フェイズシフト装甲||Reduces non-Beam attacks by 1000. Costs 10 EN.<hr>ビーム属性以外のダメージを1000軽減する。発動時、ENを10消費する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Igelstellung'''<hr>イーゲルシュテルン||Ranged||P||1-3||20A||+30||-20||
|A||A||B||A
|1400||2500||3550||4900||
|-align="center"
|'''Beam Rifle'''<hr>ビーム・ライフル||Ranged||P/B/C||1-4||10A||+20||+20||
|A||A|| - ||A
|2900||4000||5050||6400||
|-align="center"
|'''Beam Saber'''<hr>ビーム・サーベル||Melee||P/C||1|| - ||+40||+30||
| -||A||B||A
|3100||4200||5250||6600||
|-align="center"
|'''Grenade Launcher'''<hr>グレネードランチャー||Ranged||-||2-6||4A||+10||+10||
|A||A||C||A
|3400||4500||5550||6900||
|}
|}
<br clear="all"/>
===Duel Gundam Assault Shroud===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Duel Gundam Assault Shroud<br>デュエルガンダム アサルトシュラウド
|- align="center"
! Default Pilot
|Yzak Joule<hr>
<div class="mw-collapsible mw-collapsed">
'''Available Pilots:'''</span>
<div class="mw-collapsible-content" style="text-align:center;">
Yzak Joule<br>
Kira Yamato<br>
Athrun Zala<br>
Dearka Elsman<br>
Nicol Amalfi<br>
Lowe Guele; 8<br>
Gai Murakumo<br>
Elijah Kiel<br>
Canard Pars
</div>
</div>
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|PLANT Route
|-align="center"
!colspan="2"|Scenario 51
|colspan="6"|'''Post-stage:''' <span class="secret">[Secret] Acquisition (pilot: Yzak Joule)
|- align="center"
!colspan="8"|PLANT Route
|-align="center"
!colspan="2"|Scenario 54
|colspan="6"|(If unobtained) <span class="temp">Spot Participation
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|7||Land||M||3||0
| -||A||C||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|5400||8100||9450||10800
|-align="center" 
!EN
|170||340||425||510
|-align="center"
!Mobility
|115||161||201||230
|-align="center"
!Armor
|1300||1950||2275||2600
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Separate'''<hr>分離||Unit can change into a different form.<hr>ユニットの形態を変更することが可能。||Separates into Duel Gundam. When shot down, Duel Gundam Assault Shroud automatically becomes Duel Gundam.
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。||Can remove Assault Shroud part to return to Duel Gundam.
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Anti-Beam Shield Equipment'''<hr>アンチビームシールド装備||When selecting defend, reduces damage taken, and if the attack has Beam attribute, even further reduces damage taken. "Shield Equipment" is required to activate "Shield Defend". Activation probability and damage reduction amount depends on Skill stat difference with the opponent.<hr>防御選択時に敵から受けるダメージを軽滅し、ビーム属性の攻撃ならば更に軽減させる技能を発動させる。「シールド防御」の発動には、「シールド装備」が必須となる。発動確率、ダメージ軽減率は敵との技量差で決定する。||
|-align="center"
|'''Phase Shift Armor'''<hr>フェイズシフト装甲||Reduces non-Beam attacks by 1000. Costs 10 EN.<hr>ビーム属性以外のダメージを1000軽減する。発動時、ENを10消費する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Igelstellung'''<hr>イーゲルシュテルン||Ranged||P||1-3||20A||+30||-20||
|A||A||B||A
|1400||2500||3550||4900||
|-align="center"
|'''5-Tube Missile Pod'''<hr>5連装ミサイルポッド||Ranged||-||1-4||10A||+30||+10||
|A||A||C||A
|2700||3800||4850||6200||
|-align="center"
|'''Beam Rifle'''<hr>ビーム・ライフル||Ranged||P/B/C||1-4||10A||+20||+20||
|A||A|| - ||A
|2900||4000||5050||6400||
|-align="center"
|'''Beam Saber'''<hr>ビーム・サーベル||Melee||P/C||1|| - ||+40||+30||
| -||A||B||A
|3100||4200||5250||6600||
|-align="center"
|'''Shiva'''<hr>シヴァ||Ranged||-||3-7||4A||+10||+10||110 Morale
|A||A||B||A
|3600||4700||5750||7100||
|}
|}
<br clear="all"/>
===Moebius Zero===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Moebius Zero<br>メビウス<ゼロ>
|- align="center"
! Default Pilot
|<span class="temp">Mu La Flaga</span> => ''None'' <hr>
<div class="mw-collapsible mw-collapsed">
'''Available Pilots:'''</span>
<div class="mw-collapsible-content" style="text-align:center;">
Mu La Flaga<br>
Prayer Reverie<br>
</div>
</div>
|- align="center"
! Acquisition & Modifications
|'''Part 1'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 3
|colspan="6"|<span class="temp">Spot Participation (pilot: Mu La Flaga)
|-align="center"
!colspan="2"|Scenario 10
|colspan="6"|<span class="temp">Spot Participation (pilot: Mu La Flaga)
|}
'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 28
|colspan="6"|<span class="temp">Spot Participation (pilot: Mu La Flaga)
|-align="center"
!colspan="2"|Scenario 31
|colspan="6"|<span class="temp">Spot Participation (pilot: Mu La Flaga)
|-align="center"
!colspan="2"|Scenario 41
|colspan="6"|'''Post-stage:''' Acquisition (no pilot)
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|7||Sky||S||4||3200
|A|| - || - ||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|3800||5700||6650||7600
|-align="center" 
!EN
|120||240||300||360
|-align="center"
!Mobility
|120||162||210||240
|-align="center"
!Armor
|1000||1500||1750||2000
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Linear Gun'''<hr>リニアガン||Ranged||P/C||1-4||10A||+20||+20||
|A||A||B||A
|2600||3700||4750||6100||
|-align="center"
|'''Wired Gunbarrel'''<hr>有線式ガンバレル||Ranged||-||3-8||20 EN||+30||+10||
|A||A||C||A
|3000||4100||5150||6500||
|-align="center"
|'''Astray Formation'''<hr>アストレイ・フォーメーション||Ranged||P<hr>Pilot: Mu||1-3||3A||+20||+10||110 Morale
|A||A||B||A
|3200||4300||5350||6700||Only available when piloted by Mu.
|}
|}
<br clear="all"/>
===M1 Astray===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | M1 Astray<br>M1アストレイ
|- align="center"
! Default Pilot
|<span class="temp">Cagalli Yula Athha</span> => ''None''<hr>
<div class="mw-collapsible mw-collapsed">
'''Available Pilots:'''</span>
<div class="mw-collapsible-content" style="text-align:center;">
Cagalli Yula Athha<br>
Mu La Flaga<br>
Kira Yamato<br>
Athrun Zala<br>
Dearka Elsman<br>
Nicol Amalfi<br>
Yzak Joule<br>
Lowe Guele; 8<br>
Gai Murakumo<br>
Elijah Kiel<br>
Prayer Reverie<br>
Canard Pars
</div>
</div>
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Orb Route
|-align="center"
!colspan="2"|Scenario 38
|colspan="6"|<span class="temp">Spot Participation (pilot: Cagalli Yula Athha)
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 42
|colspan="6"|'''Post-stage:''' Acquisition (no pilot)
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Sky/Land||M||4||3400
|A||A||C||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|4500||6750||7875||9000
|-align="center" 
!EN
|140||280||350||420
|-align="center"
!Mobility
|115||166||201||230
|-align="center"
!Armor
|1100||1650||1925||2000
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Anti-Beam Shield Equipment'''<hr>アンチビームシールド装備||When selecting defend, reduces damage taken, and if the attack has Beam attribute, even further reduces damage taken. "Shield Equipment" is required to activate "Shield Defend". Activation probability and damage reduction amount depends on Skill stat difference with the opponent.<hr>防御選択時に敵から受けるダメージを軽滅し、ビーム属性の攻撃ならば更に軽減させる技能を発動させる。「シールド防御」の発動には、「シールド装備」が必須となる。発動確率、ダメージ軽減率は敵との技量差で決定する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Igelstellung'''<hr>イーゲルシュテルン||Ranged||P||1-3||20A||+30||-20||
|A||A||B||A
|1200||2300||3350||4700||
|-align="center"
|'''Beam Rifle'''<hr>ビーム・ライフル||Ranged||P/B/C||1-5||10A||+20||+20||
|A||A|| - ||A
|2600||3850||4950||6350||
|-align="center"
|'''Beam Saber'''<hr>ビーム・サーベル||Melee||P/C||1-3|| - ||+40||+30||
|A||A||B||A
|2800||4050||5150||6550||
|-align="center"
|'''Astray Formation'''<hr>アストレイ・フォーメーション||Ranged||P<hr>Pilots: Cagalli; Mu||1-3||3A||+20||+10||110 Morale
|A||A||B||A
|3200||4450||5550||6950||Only available when piloted by Cagalli or Mu.
|}
|}
<br clear="all"/>
==='''[Battleship]''' Archangel===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Archangel<br> アークエンジェル
|- align="center"
! Default Pilot
|'''[Main]''' Murrue Ramius<br>'''[Sub]''' <span class="temp">Natarle Badgiruel</span> => Arnold Neumann
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 31
|colspan="6"|<span class="temp">Spot Participation (pilots: Murrue, Natarle)
|-align="center"
!colspan="2"|Scenario 35
|colspan="6"|'''Part 1:''' <span class="temp">Spot Participation (pilots: Murrue, Natarle)
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 41
|colspan="6"|Acquisition (pilots: Murrue, Arnold)
|- align="center"
!colspan="8"|Pursue Martian Successors Route
|-align="center"
!colspan="2"|After selecting Pursue Martian Successors Route
|colspan="6"|<span class="lost">Leaves
|-align="center"
!colspan="2"|Scenario 45
|colspan="6"|Acquisition (pilots: Murrue, Arnold)
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Sky||2L||2||18000
|A|| - || - ||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|15000||22500||26250||30000
|-align="center" 
!EN
|280||560||700||840
|-align="center"
!Mobility
|70||105||122||140
|-align="center"
!Armor
|1400||2100||2450||2800
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Load'''<hr>搭載||Ally units can be loaded onto the ship. Ally units adjacent to the battleship can also be loaded.<hr>味方ユニットを搭載することが可能。戦艦と隣接している味方ユニットを搭載することも可能。||Load units by either moving them into the square with the battleship, or use the battleship's "Load" command on adjacent ally units.
|-align="center"
|'''Laminate Armor'''<hr>ラミネート装甲||Reduces Beam attacks by 1500. Costs 10 EN.<hr>ビーム属性攻撃のダメージを1500軽減する。発動時、ENを10消費する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Igelstellung'''<hr>イーゲルシュテルン||Ranged||P||1-3||20A||+30||-20||
|A||A||B||A
|2600||3600||4550||5850||
|-align="center"
|'''Stern Large Missile'''<hr>艦尾大型ミサイル||Ranged||-||1-5||10A||+30||+10||
|A||A||C||A
|3000||4000||4950||6250||
|-align="center"
|'''Valiant Mk. 8'''<hr>バリアントMk.8||Ranged||-||1-6||8A||+20||+10||
|A||A||B||A
|3200||4200||5150||6450||
|-align="center"
|'''Lohengrin [MAP]'''<hr>ローエングリン||Ranged||B/MAP||1-8||50 EN||0||0||120 Morale
|A||A||-||A
|3200||4100||5000||6200
|align="left"|
*'''MAP type:''' Selectable direction
*'''MAP shape:'''
      oooo
  oooooooo
x
  oooooooo
      oooo
|-align="center"
|'''Gottfried Mk.71'''<hr>ゴットフリートMk71||Ranged||-||2-7||20 EN||+10||+10||
|A||A||B||A
|3500||4500||5450||6750||
|-align="center"
|'''Lohengrin'''<hr>ローエングリン||Ranged||B||2-7||30 EN||0||+10||
|A||A||-||A
|3700||4700||5650||6950||
|}
|}
<br clear="all"/>
==='''[Battleship]''' Eternal===
*'''Note:''' Eternal is the only battleship that cannot use the Switch command to switch out a deployed unit with an undeployed unit mid-stage.
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Eternal<br> エターナル
|- align="center"
! Default Pilot
|'''[Main]''' Lacus Clyne<br>'''[Sub]''' Andrew Waltfeld
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Pursue Martian Successors Route
|-align="center"
!colspan="2"|Scenario 45
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="4"|PLANT Route
!colspan="4"|Fight Radam Route
|-align="center"
!colspan="2"|After selecting PLANT Route
|colspan="2"|Acquisition (pilots: Lacus, Waltfeld)
!colspan="2"|Scenario 51
|colspan="2"|'''Post-stage:''' Acquisition (pilots: Lacus, Waltfeld)
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|7||Sky||2L||2||15000
|A|| - || - ||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|14000||21000||24500||28000
|-align="center" 
!EN
|260||520||650||780
|-align="center"
!Mobility
|75||112||131||150
|-align="center"
!Armor
|1300||1950||2275||2600
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Load'''<hr>搭載||Ally units can be loaded onto the ship. Ally units adjacent to the battleship can also be loaded.<hr>味方ユニットを搭載することが可能。戦艦と隣接している味方ユニットを搭載することも可能。||Load units by either moving them into the square with the battleship, or use the battleship's "Load" command on adjacent ally units.
|-align="center"
|'''Repair Device'''<hr>修理装置||Restores HP for adjacent ally units.<hr>隣接している味方ユニットのHPを回復させる。||
|-align="center"
|'''Resupply Device'''<hr>補給装置||Restores EN and ammo for adjacent ally units. The resupplied pilot loses 10 Morale.<hr>隣接している味方ユニットのEN,残弾を回復させる。補給されたパイロットの気力はー10される。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Igelstellung'''<hr>イーゲルシュテルン||Ranged||P||1-3||20A||+30||-20||
|A||A||B||A
|2600||3600||4550||5850||
|-align="center"
|'''High-Energy Concentrated Firing Line Cannon'''<hr>高エネルギー収束火線砲||Ranged||B||2-7||20 EN||+10||+10||
|A||A||-||A
|3200||4200||5150||6450||
|-align="center"
|'''Missile'''<hr>ミサイル||Ranged||-||1-5||10A||+30||+10||
|A||A||C||A
|3500||4500||5450||6750||
|}
|}
<br clear="all"/>
==Kidou Senshi Gundam SEED Astray==
===Astray Red Frame===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Astray Red Frame<br>アストレイレッドフレーム
|- align="center"
! Default Pilot
|'''[Main]''' Lowe Guele<br>'''[Sub]''' 8
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 29
|colspan="6"|Acquisition (pilots: Lowe, 8)
|-align="center"
!colspan="2"|Scenario 31
|colspan="6"|<span class="unlock">Obtains "Kouraikyuu" attack.
|- align="center"
!colspan="8"|Refuse Offer Route
|-align="center"
!colspan="2"|Scenario 34
|colspan="6"|<span class="unlock">Obtains "Gerbera Straight" attack.
|- align="center"
!colspan="8"|Orb Route
|-align="center"
!colspan="2"|Scenario 37
|colspan="6"|<span class="unlock">Obtains "Swap" Special Ability, can equip Flight Unit part to change into Flight Unit form.
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 42
|colspan="6"|<span class="temp">Temporarily obtains "Astray Double Blade" combination attack with Astray Blue Frame Second L.
|- align="center"
!colspan="8"|Patrol Cislunar Space Route
|-align="center"
!colspan="2"|Scenario 45
|colspan="6"|<span class="unlock">Obtains "Astray Double Blade" combination attack with Astray Blue Frame Second L.
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|7||Land||M||2||3500
| - ||A||B||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|4700||7050||8225||9400
|-align="center" 
!EN
|150||300||375||450
|-align="center"
!Mobility
|125||162||218||250
|-align="center"
!Armor
|1000||1500||1750||2000
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。||Can change into Flight Unit, Power Loader, and Powered Red forms.
<span class="unlock">Obtained in Scenario 37 Orb Route.
|-align="center"
|'''Load & Swap'''<hr>搭載換装||Unit can swap parts when loaded into a battleship.<hr>戦艦搭載時に換装することが可能。||Can swap into Flight Unit, Power Loader, and Powered Red forms.
<span class="unlock">Obtained in Scenario 37 Orb Route.
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Anti-Beam Shield Equipment'''<hr>アンチビームシールド装備||When selecting defend, reduces damage taken, and if the attack has Beam attribute, even further reduces damage taken. "Shield Equipment" is required to activate "Shield Defend". Activation probability and damage reduction amount depends on Skill stat difference with the opponent.<hr>防御選択時に敵から受けるダメージを軽滅し、ビーム属性の攻撃ならば更に軽減させる技能を発動させる。「シールド防御」の発動には、「シールド装備」が必須となる。発動確率、ダメージ軽減率は敵との技量差で決定する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Igelstellung'''<hr>イーゲルシュテルン||Ranged||P||1-3||20A||+30||-20||
|A||A||B||A
|1200||2300||3350||4700||
|-align="center"
|'''Beam Rifle'''<hr>ビーム・ライフル||Ranged||P/B/C||1-4||5 EN||+20||+20||
|A||A|| - ||A
|2700||3800||4850||6200||
|-align="center"
|'''Beam Saber'''<hr>ビーム・サーベル||Melee||P/C||1-3||5 EN||+40||+30||
| - ||A||B||A
|2900||4000||5050||6400||
|-align="center"
|'''Kouraikyuu'''<hr>光雷球<hr>''Photoelectric Sphere''||Melee||P/S||1-3||10 EN||+30||+30||
| - ||A|| - ||A
|3400||4500||5550||6900||'''Special Effect:''' Mobility Down (-50% mobility for 1 turn)
<span class="unlock">Obtained in Scenario 31.
|-align="center"
|'''Gerbera Straight'''<hr>ガーベラ・ストレート||Melee||P<hr>Barrier Pierce||1|| - ||+40||+30||
| - ||A||B||A
|4000||5100||6150||7500||<span class="unlock">Obtained in Refuse Offer Route Scenario 34.
|-align="center"
|'''Astray Double Blade'''<hr>アストレイ・ダブル・ブレード||Melee||P<hr>Barrier Pierce<hr>Combination (Astray Blue Frame Second L / Astray Blue Frame Second L - LL||1-3||30 EN||+40||+30||130 Morale
|A||A||B||A
|5460||6560||7610||8960||Combination Attack with Astray Blue Frame Second L or Astray Blue Frame Second L Lohengrin Launcher.
<span class="temp">Temporarily obtained in Scenario 42, <span class="unlock">properly obtained in Patrol Cislunar Space Route Scenario 45.
|}
|}
<br clear="all"/>
===Astray Red Frame Flight Unit===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Astray Red Frame Flight Unit<br>アストレイレッドフレームF
|- align="center"
! Default Pilot
|'''[Main]''' Lowe Guele<br>'''[Sub]''' 8
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;".
|- align="center"
!colspan="8"|Orb Route
|-align="center"
!colspan="2"|Scenario 37
|colspan="6"|Acquisition (pilots: Lowe, 8)
|- align="center"
!colspan="8"|Patrol Cislunar Space Route
|-align="center"
!colspan="2"|Scenario 45
|colspan="6"|'''Post-stage:''' <span class="unlock">Obtains "Astray Double Blade" combination attack with Astray Blue Frame Second L.
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|8||Sky/Land||M||2||0
|A||A||C||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|4800||7200||8400||9600
|-align="center" 
!EN
|160||320||400||480
|-align="center"
!Mobility
|130||169||227||260
|-align="center"
!Armor
|1050||1575||1837||2100
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Separate'''<hr>分離||Unit can change into a different form.<hr>ユニットの形態を変更することが可能。||Separates into Astray Red Frame. When shot down, Astray Red Frame Flight Unit automatically becomes Astray Red Frame.
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。||Can swap into Power Loader or Powered Red forms, or remove Flight Unit part to become Astray Red Frame.
|-align="center"
|'''Load & Swap'''<hr>搭載換装||Unit can swap parts when loaded into a battleship.<hr>戦艦搭載時に換装することが可能。||Can swap into Power Loader or Powered Red forms, or remove Flight Unit part to become Astray Red Frame.
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Anti-Beam Shield Equipment'''<hr>アンチビームシールド装備||When selecting defend, reduces damage taken, and if the attack has Beam attribute, even further reduces damage taken. "Shield Equipment" is required to activate "Shield Defend". Activation probability and damage reduction amount depends on Skill stat difference with the opponent.<hr>防御選択時に敵から受けるダメージを軽滅し、ビーム属性の攻撃ならば更に軽減させる技能を発動させる。「シールド防御」の発動には、「シールド装備」が必須となる。発動確率、ダメージ軽減率は敵との技量差で決定する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Igelstellung'''<hr>イーゲルシュテルン||Ranged||P||1-3||20A||+30||-20||
|A||A||B||A
|1200||2300||3350||4700||
|-align="center"
|'''Beam Rifle'''<hr>ビーム・ライフル||Ranged||P/B/C||1-4||5 EN||+20||+20||
|A||A|| - ||A
|2700||3800||4850||6200||
|-align="center"
|'''Beam Saber'''<hr>ビーム・サーベル||Melee||P/C||1-3||5 EN||+40||+30||
|A||A||B||A
|2900||4000||5050||6400||
|-align="center"
|'''Kouraikyuu'''<hr>光雷球<hr>''Photoelectric Sphere''||Melee||P/S||1-3||10 EN||+30||+30||
|A||A|| - ||A
|3400||4500||5550||6900||'''Special Effect:''' Mobility Down (-50% mobility for 1 turn)
|-align="center"
|'''Gerbera Straight'''<hr>ガーベラ・ストレート||Melee||P<hr>Barrier Pierce||1|| - ||+40||+30||
|A||A||B||A
|4000||5100||6150||7500||
|-align="center"
|'''Astray Double Blade'''<hr>アストレイ・ダブル・ブレード||Melee||P<hr>Barrier Pierce<hr>Combination (Astray Blue Frame Second L / Astray Blue Frame Second L - LL||1-3||30 EN||+40||+30||130 Morale
|A||A||B||A
|5460||6560||7610||8960||Combination Attack with Astray Blue Frame Second L or Astray Blue Frame Second L Lohengrin Launcher.
<span class="unlock">Obtained after Patrol Cislunar Space Route Scenario 45.
|}
|}
<br clear="all"/>
===Astray Red Frame Power Loader===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Astray Red Frame Power Loader<br>アストレイレッドフレームP
|- align="center"
! Default Pilot
|'''[Main]''' Lowe Guele<br>'''[Sub]''' 8
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;".
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 42
|colspan="6"|Acquisition (pilots: Lowe, 8)
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Land||L||2||0
| -||A||B||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|7700||11550||13475||15400
|-align="center" 
!EN
|180||360||450||540
|-align="center"
!Mobility
|80||104||140||160
|-align="center"
!Armor
|1500||2250||2625||3000
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Separate'''<hr>分離||Unit can change into a different form.<hr>ユニットの形態を変更することが可能。||Separates into Astray Red Frame. When shot down, Astray Red Frame Power Loader automatically becomes Astray Red Frame.
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。||Can swap into Flight Unit or Powered Red forms, or remove Power Loader part to become Astray Red Frame.
|-align="center"
|'''Load & Swap'''<hr>搭載換装||Unit can swap parts when loaded into a battleship.<hr>戦艦搭載時に換装することが可能。||Can swap into Flight Unit or Powered Red forms, or remove Power Loader part to become Astray Red Frame.
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Igelstellung'''<hr>イーゲルシュテルン||Ranged||P||1-3||20A||+30||-20||
|A||A||B||A
|1200||2300||3350||4700||
|-align="center"
|'''Melee'''<hr>格闘||Melee||P||1-3||10 EN||+40||+30||
|A||A||B||A
|3600||4700||5800||7500||
|-align="center"
|'''150 Gerbera Straight [MAP]'''<hr>150ガーベラ・ストレート||Melee||MAP<hr>Barrier Pierce<hr>Size Ignore||1-8||80 EN||0||0||120 Morale
|A||A||B||A
|4000||4900||5800||7000
|align="left"|
*'''MAP type:''' Selectable direction
*'''MAP shape:'''
xoooooooo
|-align="center"
|'''150 Gerbera Straight Throw'''<hr>150ガーベラ・ストレート投げ||Melee||Barrier Pierce<hr>Size Ignore||3-8||30 EN||+10||+10||120 Morale
|A||A||B||A
|4000||5100||6150||7500||
|-align="center"
|'''150 Gerbera Straight'''<hr>150ガーベラ・ストレート||Melee||P<hr>Barrier Pierce<hr>Size Ignore||1-2||50 EN||+30||+20||120 Morale
|A||A||B||A
|4500||5600||6650||8000||
|}
|}
<br clear="all"/>
===Astray Red Frame Powered Red===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Astray Red Frame Powered Red<br>パワードレッド
|- align="center"
! Default Pilot
|'''[Main]''' Lowe Guele<br>'''[Sub]''' 8
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;".
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 46
|colspan="6"|'''Pre-deployment intermission:''' Acquisition (pilots: Lowe, 8)
|- align="center"
!colspan="8"|PLANT Route
|-align="center"
!colspan="2"|Scenario 51
|colspan="6"|<span class="secret">[Secret] Obtains "Red Strike" attack
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|7||Land||M||2||4000
| -||A||B||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|5700||8550||9975||11400
|-align="center" 
!EN
|170||340||425||510
|-align="center"
!Mobility
|130||169||227||260
|-align="center"
!Armor
|1200||1800||2100||2400
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。||Can swap into Flight Unit or Power Loader forms, or remove Powered Red part to become Astray Red Frame.
|-align="center"
|'''Load & Swap'''<hr>搭載換装||Unit can swap parts when loaded into a battleship.<hr>戦艦搭載時に換装することが可能。||Can swap into Flight Unit or Power Loader forms, or remove Powered Red part to become Astray Red Frame.
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Igelstellung'''<hr>イーゲルシュテルン||Ranged||P||1-3||20A||+30||-20||
|A||A||B||A
|1200||2300||3350||4700||
|-align="center"
|'''150 Gerbera Straight [MAP]'''<hr>150ガーベラ・ストレート||Melee||MAP<hr>Barrier Pierce<hr>Size Ignore||1-8||80 EN||0||0||120 Morale
|A||A||B||A
|4000||4900||5800||7000
|align="left"|
*'''MAP type:''' Selectable direction
*'''MAP shape:'''
xoooooooo
|-align="center"
|'''Gerbera Straight'''<hr>ガーベラ・ストレート||Melee||P/C<hr>Barrier Pierce||1-3||-||+40||+30||
|A||A||B||A
|4000||5100||6150||7500||
|-align="center"
|'''150 Gerbera Straight'''<hr>150ガーベラ・ストレート||Melee||P<hr>Barrier Pierce<hr>Size Ignore||1-2||50 EN||+30||+20||120 Morale
|A||A||B||A
|4500||5600||6650||8000||
|-align="center"
|'''Astray Double Blade'''<hr>アストレイ・ダブル・ブレード||Melee||P<hr>Barrier Pierce<hr>Combination (Astray Blue Frame Second L / Astray Blue Frame Second L - LL)||1-3||30 EN||+40||+30||130 Morale
|A||A||B||A
|5460||6560||7610||8960||Combination Attack with Astray Blue Frame Second L or Astray Blue Frame Second L Lohengrin Launcher.
|-align="center"
|'''Red Strike'''<hr>赤い一撃||Melee||P<hr>Barrier Pierce||1||100 EN||+30||+20||130 Morale
|A||A||B||A
|5500||6600||7650||9000||<span class="secret">[Secret] Obtained in PLANT Route Scenario 51.
|}
|}
<br clear="all"/>
===Astray Blue Frame Second L===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Astray Blue Frame Second L<br>アストレイブルーフレームセカンドL
|- align="center"
! Default Pilot
|Gai Murakumo
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;".
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 42
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="4"|Patrol Cislunar Space Route
!colspan="4"|Pursue Martian Successors Route
|-align="center"
!colspan="2"|Scenario 44
|colspan="2"|<span class="temp">Spot Participation
!colspan="2" rowspan="3"|Scenario 45
|colspan="2" rowspan="3"|'''Post-stage:''' Acquisition (pilot: Gai Murakumo)
|-align="center"
!colspan="2"|Scenario 45
|colspan="2"|Acquisition (pilot: Gai Murakumo)
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|7||Sky/Land||M||2||4000
|A||A||B||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|5700||8550||9975||11400
|-align="center" 
!EN
|180||360||450||540
|-align="center"
!Mobility
|125||162||218||250
|-align="center"
!Armor
|1300||1950||2275||2600
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。||Can swap into Second G or Second L - Lohengrin Launcher forms.
|-align="center"
|'''Load & Swap'''<hr>搭載換装||Unit can swap parts when loaded into a battleship.<hr>戦艦搭載時に換装することが可能。||Can swap into Second G or Second L - Lohengrin Launcher forms.
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Trans-Phase Armor'''<hr>トランスフェイズ装甲||Reduces non-Beam attacks by 1000. Costs 5 EN.<hr>ビーム属性以外のダメージを1000軽減する。発動時、ENを5消費する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Igelstellung'''<hr>イーゲルシュテルン||Ranged||P||1-3||20A||+30||-20||
|A||A||B||A
|1200||2300||3350||4700||
|-align="center"
|'''Tactical Arms - G Mode'''<hr>タクティカル・アームズ・Gモード||Ranged||-||2-6||10A||+20||+20||
|A||A||B||A
|3600||4700||5750||7100||
|-align="center"
|'''Tactical Arms - B Mode'''<hr>タクティカル・アームズ・Bモード||Melee||P/C<hr>Barrier Pierce||1-3||-||+40||+30||
|A||A||B||A
|3800||4900||5950||7300||
|-align="center"
|'''Astray Double Blade'''<hr>アストレイ・ダブル・ブレード||Melee||P<hr>Barrier Pierce<hr>Combination (Astray Red Frame / Astray Red Frame Flight Unit||1-3||30 EN||+40||+30||130 Morale
|A||A||B||A
|5460||6560||7610||8960||Combination Attack with Astray Red Frame or Astray Red Frame Flight Unit.
|}
|}
<br clear="all"/>
===Astray Blue Frame Second L Lohengrin Launcher===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Astray Blue Frame Second L<br>アストレイブルーフレームセカンドL・LL
|- align="center"
! Default Pilot
|Gai Murakumo
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;".
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 46
|colspan="6"|'''Pre-deployment intermission:''' Acquisition (pilot: Gai Murakumo)
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|7||Sky/Land||M||2||4300
|A||A||B||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|5800||8700||10150||11600
|-align="center" 
!EN
|190||380||475||570
|-align="center"
!Mobility
|125||162||218||250
|-align="center"
!Armor
|1300||1950||2275||2600
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。||Can swap into Second L or Second G forms.
|-align="center"
|'''Load & Swap'''<hr>搭載換装||Unit can swap parts when loaded into a battleship.<hr>戦艦搭載時に換装することが可能。||Can swap into Second L or Second G forms.
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Trans-Phase Armor'''<hr>トランスフェイズ装甲||Reduces non-Beam attacks by 1000. Costs 5 EN.<hr>ビーム属性以外のダメージを1000軽減する。発動時、ENを5消費する。||
|-align="center"
|'''Neutron Jammer Canceller'''<hr>ニュートロンジャマーキャンセラー||Regenerates 15% EN at the start of player phase.<hr>ENが自軍の行動開始前に全体ENの15%回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Igelstellung'''<hr>イーゲルシュテルン||Ranged||P||1-3||20A||+30||-20||
|A||A||B||A
|1200||2300||3350||4700||
|-align="center"
|'''Tactical Arms - G Mode'''<hr>タクティカル・アームズ・Gモード||Ranged||-||2-6||10A||+20||+20||
|A||A||B||A
|3600||4700||5750||7100||
|-align="center"
|'''Tactical Arms - B Mode'''<hr>タクティカル・アームズ・Bモード||Melee||P/C<hr>Barrier Pierce||1-3||-||+40||+30||
|A||A||B||A
|3800||4900||5950||7300||
|-align="center"
|'''Lohengrin Launcher [MAP]'''<hr>ローエングリンランチャー||Ranged||MAP||1-8||80 EN||0||0||120 Morale
|A||A||-||A
|4000||4900||5800||7000
|align="left"|
*'''MAP type:''' Selectable direction
*'''MAP shape:'''
      oooo
xoooooooo
      oooo
|-align="center"
|'''Lohengrin Launcher'''<hr>ローエングリンランチャー||Ranged||-||3-8||50 EN||+10||0||110 Morale
|A||A||-||A
|4500||5600||6650||8000||
|-align="center"
|'''Astray Double Blade'''<hr>アストレイ・ダブル・ブレード||Melee||P<hr>Barrier Pierce<hr>Combination (Astray Red Frame / Astray Red Frame Flight Unit / Astray Red Frame Powered Red)||1-3||30 EN||+40||+30||130 Morale
|A||A||B||A
|5460||6560||7610||8960||Combination Attack with Astray Red Frame, Astray Red Frame Flight Unit, or Astray Red Frame Powered Red.
|}
|}
<br clear="all"/>
===Astray Blue Frame Second G===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Astray Blue Frame Second G<br>アストレイブルーフレームセカンドG
|- align="center"
! Default Pilot
|Gai Murakumo
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;".
|- align="center"
!colspan="4"|Patrol Cislunar Space Route
!colspan="4"|Pursue Martian Successors Route
|-align="center"
!colspan="2"|Scenario 45
|colspan="2"|'''Post-stage:''' Acquisition (pilot: Gai Murakumo)
!colspan="2"|Scenario 45
|colspan="2"|'''Post-stage:''' Acquisition (pilot: Gai Murakumo)
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|8||Land||M||2||3800
| -||A||B||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|5500||8250||9625||11000
|-align="center" 
!EN
|170||340||425||510
|-align="center"
!Mobility
|130||169||227||260
|-align="center"
!Armor
|1200||1800||2100||2400
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。||Can swap into Second L or Second L - Lohengrin Launcher forms.
|-align="center"
|'''Load & Swap'''<hr>搭載換装||Unit can swap parts when loaded into a battleship.<hr>戦艦搭載時に換装することが可能。||Can swap into Second L or Second L - Lohengrin Launcher forms.
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Trans-Phase Armor'''<hr>トランスフェイズ装甲||Reduces non-Beam attacks by 1000. Costs 5 EN.<hr>ビーム属性以外のダメージを1000軽減する。発動時、ENを5消費する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Igelstellung'''<hr>イーゲルシュテルン||Ranged||P||1-3||20A||+30||-20||
|A||A||B||A
|1200||2300||3350||4700||
|-align="center"
|'''Beam Rifle'''<hr>ビーム・ライフル||Ranged||P/B/C||1-4||5 EN||+20||+20||
|A||A|| - ||A
|2700||3800||4850||6200||
|-align="center"
|'''Beam Saber'''<hr>ビーム・サーベル||Melee||P/C||1-3||5 EN||+40||+30||
| - ||A||B||A
|2900||4000||5050||6400||
|-align="center"
|'''Sniper Beam Rifle'''<hr>狙撃用ビーム・ライフル||Ranged||B||3-9||20 EN||+10||0||
|A||A|| - ||A
|3700||4800||5850||7200||
|}
|}
<br clear="all"/>
===Elijah Custom GINN Kai===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Elijah Custom GINN Kai<br>イライジャ専用ジン改
|- align="center"
! Default Pilot
|Elijah Kiel
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;".
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 42
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="4"|Patrol Cislunar Space Route
!colspan="4"|Pursue Martian Successors Route
|-align="center"
!colspan="2"|Scenario 45
|colspan="2"|Acquisition (pilot: Elijah Kiel)
!colspan="2"|Scenario 45
|colspan="2"|'''Post-stage:''' Acquisition (pilot: Elijah Kiel)
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Land||M||4||3300
| -||A||C||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|5200||7800||9100||10400
|-align="center" 
!EN
|150||300||375||450
|-align="center"
!Mobility
|115||166||201||230
|-align="center"
!Armor
|1100||1650||1925||2200
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''76mm Heavy Assault Machine Gun'''<hr>76ミリ重突撃機銃||Ranged||P/C||1-4||10A||+20||+20||
|A||A||B||A
|2800||4050||5150||6550||
|-align="center"
|'''Heavy Blade'''<hr>重斬刀||Melee||P/C||1-3||-||+40||+30||
| -||A||B||A
|3000||4250||5350||6750||
|-align="center"
|'''50mm Recoilless Cannon'''<hr>500ミリ無反動砲||Ranged||-||2-6||6A||+10||+10||
|A||A||B||A
|3200||4450||5550||6950||
|-align="center"
|'''Buster Sword'''<hr>バスターソード||Melee||P||1||30 EN||+30||+10||110 Morale
| -||A||B||A
|3400||4650||5750||7150||
|}
|}
<br clear="all"/>
===Gai Custom GINN===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Gai Custom GINN<br>劾専用ジン
|- align="center"
! Default Pilot
|<span class="temp">Gai Murakumo</span> => ''None'' (Available Pilot: Gai Murakumo)
|- align="center"
! Acquisition & Modifications
|'''Part 1'''
{| style="border-style: solid; border-width: 2px;".
|- align="center"
!colspan="8"|Moon Route
|-align="center"
!colspan="2"|Scenario 9
|colspan="6"|<span class="temp">Spot Participation
|}
'''Part 2'''
{| style="border-style: solid; border-width: 2px;".
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 28
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="4"|Patrol Cislunar Space Route
!colspan="4"|Pursue Martian Successors Route
|-align="center"
!colspan="2"|Scenario 45
|colspan="2"|'''Post-stage:''' Acquisition (no pilot)
!colspan="2"|Scenario 45
|colspan="2"|'''Post-stage:''' Acquisition (no pilot)
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|7||Land||M||4||3300
| -||A||A||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|5200||7800||9100||10400
|-align="center" 
!EN
|150||300||375||450
|-align="center"
!Mobility
|115||166||201||230
|-align="center"
!Armor
|1100||1650||1925||2200
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''76mm Heavy Assault Machine Gun'''<hr>76ミリ重突撃機銃||Ranged||P/C||1-4||10A||+20||+20||
|A||A||B||A
|2700||3950||5050||6450||
|-align="center"
|'''Armor Schneider'''<hr>アーマーシュナイダー||Melee||P/C||1-3||-||+40||+30||
| -||A||A||A
|2900||4000||5050||6400||
|}
|}
<br clear="all"/>
==='''[Battleship]''' H.O.M.E.===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | H.O.M.E. <br> ホーム
|- align="center"
! Default Pilot
|'''[Main]''' Professor<br>'''[Sub #1]''' Kisato Yamabuki<br>'''[Sub #2]''' Liam Garfield
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 29
|colspan="6"|Acquisition (pilots: Professor, Kisato, Liam)
|- align="center"
!colspan="8"|Refuse Offer Route
|-align="center"
!colspan="2"|Scenario 34
|colspan="6"|'''Post-stage:''' <span class="lost">Permanently leaves
<span class="unlock">Upgrades inherited by Re.H.O.M.E.
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Sky||2L||2||10000
|A|| - || - ||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|10000||15000||17500||20000
|-align="center" 
!EN
|230||460||575||690
|-align="center"
!Mobility
|60||90||105||120
|-align="center"
!Armor
|1100||1650||1925||2200
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Load'''<hr>搭載||Ally units can be loaded onto the ship. Ally units adjacent to the battleship can also be loaded.<hr>味方ユニットを搭載することが可能。戦艦と隣接している味方ユニットを搭載することも可能。||Load units by either moving them into the square with the battleship, or use the battleship's "Load" command on adjacent ally units.
|-align="center"
|'''Repair Device'''<hr>修理装置||Restores HP for adjacent ally units.<hr>隣接している味方ユニットのHPを回復させる。||
|-align="center"
|'''Resupply Device'''<hr>補給装置||Restores EN and ammo for adjacent ally units. The resupplied pilot loses 10 Morale.<hr>隣接している味方ユニットのEN,残弾を回復させる。補給されたパイロットの気力はー10される。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Junk Throw'''<hr>ジャンクスロー||Ranged||P||1-4||10A||+20||+20||
|A||A||B||A
|3000||4000||4950||6250||
|-align="center"
|'''Mass Driver'''<hr>マスドライバー||Ranged|| - ||2-7||8A||+10||+10||
|A||A||B||A
|3200||4200||5150||6450||
|}
|}
<br clear="all"/>
==='''[Battleship]''' Re.H.O.M.E.===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Re.H.O.M.E. <br> リ・ホーム
|- align="center"
! Default Pilot
|'''[Main]''' Professor<br>'''[Sub #1]''' Kisato Yamabuki<br>'''[Sub #2]''' Liam Garfield<br>'''[Sub #3]''' George Glenn
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 43
|colspan="6"|'''Post-stage:''' Acquisition (pilots: Professor, Kisato, Liam, George)
<span class="unlock">Inherits upgrades from H.O.M.E.
|-align="center"
!colspan="2"|Scenario 46
|colspan="6"|<span class="lost">Undeployable for this stage
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Sky||2L||2||12000
|A|| - || - ||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|13000||19500||22750||26000
|-align="center" 
!EN
|250||500||625||750
|-align="center"
!Mobility
|65||97||113||130
|-align="center"
!Armor
|1300||1950||2250||2600
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Shield Equipment'''<hr>シールド装備||When selecting defend, reduces damage taken and activates "Shield Defend" Special Skill. "Shield Equipment" is required to activate "Shield Defend". Activation probability and damage reduction amount depends on Skill stat difference with the opponent.<hr>「防御選択時に敵から受けるダメージを軽滅する、「シールド防御」の技能を発動させる。「シールド防御」の発動には、「シールド装備」が必須となる。発動確率、ダメージ軽減率は敵との技量差で決定する。||
|-align="center"
|'''Repair Device'''<hr>修理装置||Restores HP for adjacent ally units.<hr>隣接している味方ユニットのHPを回復させる。||
|-align="center"
|'''Resupply Device'''<hr>補給装置||Restores EN and ammo for adjacent ally units. The resupplied pilot loses 10 Morale.<hr>隣接している味方ユニットのEN,残弾を回復させる。補給されたパイロットの気力はー10される。||
|-align="center"
|'''Load'''<hr>搭載||Ally units can be loaded onto the ship. Ally units adjacent to the battleship can also be loaded.<hr>味方ユニットを搭載することが可能。戦艦と隣接している味方ユニットを搭載することも可能。||Load units by either moving them into the square with the battleship, or use the battleship's "Load" command on adjacent ally units.
|-align="center"
|'''Laminate Armor'''<hr>ラミネート装甲||Reduces Beam attacks by 1500. Costs 10 EN.<hr>ビーム属性攻撃のダメージを1500軽減する。発動時、ENを10消費する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Junk Throw'''<hr>ジャンクスロー||Ranged||P||1-4||10A||+20||+20||
|A||A||B||A
|3400||4400||5450||6650
|-align="center"
|'''Large Linear Cannon'''<hr>大型リニアキャノン||Ranged|| - ||2-7||8A||+10||+10||
|A||A||B||A
|3600||4600||5550||6850
|}
|}
<br clear="all"/>
==Kidou Senshi Gundam SEED X Astray==
===Dreadnought Gundam [GuAIZ Head]===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Dreadnought Gundam [GuAIZ Head]<br>ドレッドノート (ゲイツヘッド)
|- align="center"
! Default Pilot
|Prayer Reverie
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Patrol Cislunar Space Route
|-align="center"
!colspan="2"|Scenario 44
|colspan="6"|Acquisition (pilot: Prayer Reverie)
|-align="center"
!colspan="2"|Scenario 45
|colspan="6"|<span class="unlock">Upgraded into Dreadnought Gundam
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|7||Land||M||2||4000
| -||A||C||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|5500||8250||9625||11000
|-align="center" 
!EN
|160||320||400||480
|-align="center"
!Mobility
|120||162||210||240
|-align="center"
!Armor
|1300||1950||2275||2600
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Anti-Beam Shield Equipment'''<hr>アンチビームシールド装備||When selecting defend, reduces damage taken, and if the attack has Beam attribute, even further reduces damage taken. "Shield Equipment" is required to activate "Shield Defend". Activation probability and damage reduction amount depends on Skill stat difference with the opponent.<hr>防御選択時に敵から受けるダメージを軽滅し、ビーム属性の攻撃ならば更に軽減させる技能を発動させる。「シールド防御」の発動には、「シールド装備」が必須となる。発動確率、ダメージ軽減率は敵との技量差で決定する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''CIWS'''<hr>近接防御機関砲||Ranged||P||1-3||20A||+30||-20||
|A||A||B||A
|1600||2600||3550||4850||
|-align="center"
|'''Beam Rifle'''<hr>ビーム・ライフル||Ranged||P/B/C||1-4||10A||+20||+20||
|A||A|| - ||A
|3100||4100||5050||6350||
|-align="center"
|'''Composite Armament Shield System'''<hr>複合兵装防盾システム||Melee||P/C||1|| - ||+40||+30||
| -||A||B||A
|3300||4300||5250||6550||
|-align="center"
|'''Pristis Beam Reamer'''<hr>プリスティス・ビームリーマー||Ranged||-||2-7||30 EN||+30||0||110 Morale
|A||A||-||A
|3700||4700||5650||6950||
|}
|}
<br clear="all"/>
===Dreadnought Gundam===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Dreadnought Gundam<br>ドレッドノートガンダム
|- align="center"
! Default Pilot
|Prayer Reverie<hr>
<div class="mw-collapsible mw-collapsed">
'''Available Pilots:'''</span>
<div class="mw-collapsible-content" style="text-align:center;">
Prayer Reverie<br>
Mu La Flaga
</div>
</div>
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Patrol Cislunar Space Route
|-align="center"
!colspan="2"|Scenario 45
|colspan="6"|Acquisition (pilot: Prayer Reverie)
<span class="unlock">Upgraded from Dreadnought Gundam [GuAIZ Head]
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 46
|colspan="6"|'''Pre-deployment intermission:''' <span class="unlock">Upgraded into X Astray
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|7||Land||M||2||4500
| -||A||C||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|5800||8700||10150||11600
|-align="center" 
!EN
|180||360||450||540
|-align="center"
!Mobility
|120||162||210||240
|-align="center"
!Armor
|1350||2025||2362||2700
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Anti-Beam Shield Equipment'''<hr>アンチビームシールド装備||When selecting defend, reduces damage taken, and if the attack has Beam attribute, even further reduces damage taken. "Shield Equipment" is required to activate "Shield Defend". Activation probability and damage reduction amount depends on Skill stat difference with the opponent.<hr>防御選択時に敵から受けるダメージを軽滅し、ビーム属性の攻撃ならば更に軽減させる技能を発動させる。「シールド防御」の発動には、「シールド装備」が必須となる。発動確率、ダメージ軽減率は敵との技量差で決定する。||
|-align="center"
|'''Phase Shift Armor'''<hr>フェイズシフト装甲||Reduces non-Beam attacks by 1000. Costs 10 EN.<hr>ビーム属性以外のダメージを1000軽減する。発動時、ENを10消費する。||
|-align="center"
|'''Neutron Jammer Canceller'''<hr>ニュートロンジャマーキャンセラー||Regenerates 15% EN at the start of player phase.<hr>ENが自軍の行動開始前に全体ENの15%回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''CIWS'''<hr>近接防御機関砲||Ranged||P||1-3||20A||+30||-20||
|A||A||B||A
|1600||2600||3550||4850||
|-align="center"
|'''Beam Rifle'''<hr>ビーム・ライフル||Ranged||P/B/C||1-4||10A||+20||+20||
|A||A|| - ||A
|3100||4100||5050||6350||
|-align="center"
|'''Composite Armament Shield System'''<hr>複合兵装防盾システム||Melee||P/C||1|| - ||+40||+30||
| -||A||B||A
|3300||4300||5250||6550||
|-align="center"
|'''Pristis Beam Reamer'''<hr>プリスティス・ビームリーマー||Ranged||-||2-7||30 EN||+30||0||110 Morale
|A||A||-||A
|3700||4700||5650||6950||
|}
|}
<br clear="all"/>
===X Astray===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | X Astray<br>Xアストレイ
|- align="center"
! Default Pilot
|Prayer Reverie<hr>
<div class="mw-collapsible mw-collapsed">
'''Available Pilots:'''</span>
<div class="mw-collapsible-content" style="text-align:center;">
Prayer Reverie<br>
Mu La Flaga
</div>
</div>
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 46
|colspan="6"|'''Pre-deployment intermission:''' Acquisition (pilot: Prayer Reverie)
<span class="unlock">Upgraded from Dreadnought Gundam
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|7||Land||M||2||5500
| -||A||C||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|6000||9000||10500||12000
|-align="center" 
!EN
|190||380||475||570
|-align="center"
!Mobility
|125||168||218||250
|-align="center"
!Armor
|1400||2100||2450||2800
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Anti-Beam Shield Equipment'''<hr>アンチビームシールド装備||When selecting defend, reduces damage taken, and if the attack has Beam attribute, even further reduces damage taken. "Shield Equipment" is required to activate "Shield Defend". Activation probability and damage reduction amount depends on Skill stat difference with the opponent.<hr>防御選択時に敵から受けるダメージを軽滅し、ビーム属性の攻撃ならば更に軽減させる技能を発動させる。「シールド防御」の発動には、「シールド装備」が必須となる。発動確率、ダメージ軽減率は敵との技量差で決定する。||
|-align="center"
|'''Phase Shift Armor'''<hr>フェイズシフト装甲||Reduces non-Beam attacks by 1000. Costs 10 EN.<hr>ビーム属性以外のダメージを1000軽減する。発動時、ENを10消費する。||
|-align="center"
|'''Neutron Jammer Canceller'''<hr>ニュートロンジャマーキャンセラー||Regenerates 15% EN at the start of player phase.<hr>ENが自軍の行動開始前に全体ENの15%回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''CIWS'''<hr>近接防御機関砲||Ranged||P||1-3||20A||+30||-20||
|A||A||B||A
|1600||2600||3550||4850||
|-align="center"
|'''Beam Rifle'''<hr>ビーム・ライフル||Ranged||P/B/C||1-4||10A||+20||+20||
|A||A|| - ||A
|3100||4100||5050||6350||
|-align="center"
|'''Composite Armament Shield System'''<hr>複合兵装防盾システム||Melee||P/C||1|| - ||+40||+30||
| -||A||B||A
|3300||4300||5250||6550||
|-align="center"
|'''Pristis Beam Reamer'''<hr>プリスティス・ビームリーマー||Ranged||-||2-7||30 EN||+30||0||110 Morale
|A||A||-||A
|3700||4700||5650||6950||
|-align="center"
|'''DRAGOON System [MAP]'''<hr>ドラグーン・システム||Ranged||MAP||1-5||80 EN||0||0||120 Morale
|A||A||C||A
|3800||4700||5600||6800
|align="left"|
*'''MAP type:''' Self-centered
*'''MAP shape:'''
      o
    ooo
    ooooo
  ooooooo
  ooooooooo
oooooxooooo
  ooooooooo
  ooooooo
    ooooo
    ooo
      o
|-align="center"
|'''DRAGOON System'''<hr>ドラグーン・システム||Ranged||-||3-8||50 EN||+30||0||120 Morale
|A||A||C||A
|4300||5300||6250||7550||
|}
|}
<br clear="all"/>
===Hyperion Gundam===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Hyperion Gundam <br>ハイペリオンガンダム
|- align="center"
! Default Pilot
|Canard Pars
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 52
|colspan="6"|<span class="secret">[Secret] Acquisition (pilot: Canard Pars)
<span class="unlock">Inherits upgrades from X Astray
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|7||Land||M||2||5500
| -||A||C||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|5800||8700||10150||11600
|-align="center" 
!EN
|200||400||500||600
|-align="center"
!Mobility
|125||168||218||250
|-align="center"
!Armor
|1300||1950||2275||2600
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Armure Lumiere'''<hr>アルミューレ・リュミエール||Nullifies all damage below 2000. Activates at 100 Morale, costs 10 EN.<hr>2000以下の全属性ダメージを無効化する。気力100以上で発動し、ENを10消費する。||
|-align="center"
|'''Neutron Jammer Canceller'''<hr>ニュートロンジャマーキャンセラー||Regenerates 15% EN at the start of player phase.<hr>ENが自軍の行動開始前に全体ENの15%回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Igelstellung'''<hr>イーゲルシュテルン||Ranged||P||1-3||20A||+30||-20||
|A||A||B||A
|1200||2300||3350||4700||
|-align="center"
|'''Beam Submachine Gun'''<hr>ビームサブマシンガン||Ranged||P/B/C||1-4||10A||+20||+20||
|A||A|| - ||A
|3000||4000||4950||6250||
|-align="center"
|'''Beam Knife'''<hr>ビームナイフ||Melee||P/C||1|| - ||+40||+30||
| -||A||B||A
|3200||4200||5150||6450||
|-align="center"
|'''Beam Cannon'''<hr>ビームキャノン||Ranged||B||3-8||30 EN||+10||+10||
|A||A||-||A
|3800||4800||5750||7050||
|-align="center"
|'''Forfanterie Charge'''<hr>フォルファントリー突撃||Ranged||P||1-3||50 EN||+30||0||120 Morale
| -||A||-||A
|4300||5300||6250||7550||
|}
|}
<br clear="all"/>
==Kidou Senkan Nadesico==
==='''[Battleship]''' Nadesico===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Nadesico <br> ナデシコ
|- align="center"
! Default Pilot
|'''[Main]''' Yurika Misumaru<br>'''[Sub]''' Ruri Hoshino
|- align="center"
! Acquisition & Modifications
|'''Part 1'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 3
|colspan="6"|<span class="temp">Spot Participation
|-align="center"
!colspan="2"|Scenario 7
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="8"|Space Route
|-align="center"
!colspan="2"|Scenario 9
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 10
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="8"|Scenario 10 Route Selection
|- align="center"
!colspan="4"|Japan Route
!colspan="4"|North America Route
|-align="center"
!colspan="2"|After selecting Japan Route
|colspan="2"|Acquisition (pilot: Yurika, Ruri)
!colspan="2"|Scenario 11
|colspan="2"|'''Post-stage:''' Acquisition (pilot: Yurika, Ruri)
|- align="center"
!colspan="8"|Moon Route
|-align="center"
!colspan="2"|Scenario 22
|colspan="6"|<span class="unlock">Upgraded into Nadesico [Y-Unit]
|-align="center"
!colspan="2"|Scenario 26
|colspan="6"|'''Post-stage:''' Nadesico [Y-Unit] reverts back to Nadesico
|-align="center"
!colspan="2"|Scenario 27
|colspan="6"|'''Post-stage:''' <span class="lost">Permanently leaves
<span class="unlock">Upgrades inherited by Nadesico B, Nadesico C, and Nadesico [Y-Unit] in Part 2
|- align="center"
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Sky||2L||2||13000
|A|| - || - ||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|13500||20250||23625||27000
|-align="center" 
!EN
|230||460||575||690
|-align="center"
!Mobility
|65||97||113||130
|-align="center"
!Armor
|1200||1800||2100||2400
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Load'''<hr>搭載||Ally units can be loaded onto the ship. Ally units adjacent to the battleship can also be loaded.<hr>味方ユニットを搭載することが可能。戦艦と隣接している味方ユニットを搭載することも可能。||Load units by either moving them into the square with the battleship, or use the battleship's "Load" command on adjacent ally units.
|-align="center"
|'''Distortion Field'''<hr>ディストーション・フィールド||Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.<hr>2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。||
|-align="center"
|'''Gravity Wave Beam'''<hr>重力波ビーム||Supplies EN to units with "Gravity Wave Antenna". The supplied unit's EN will fully be restored by the start of the next player phase.<hr>「重力波アンテナ」を持つユニットにENを供給する。供給させたユニットはENが、自軍行動開始前に最大回復する。||Nadesico's Gravity Wave Beam effective radius is 4 squares.
|-align="center"
|'''EN Regen S'''<hr>EN回復S||At the start of player phase, regenerate 10% EN.<hr>ENが自軍の行動始前に全体ENが10%回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Missile'''<hr>ミサイル||Ranged|| - ||1-6||20A||+30||+10||
|A||A||C||A
|2800||3800||4750||6050||
|-align="center"
|'''Gravity Blast [MAP]'''<hr>グラビティブラスト||Ranged||G/MAP||1-8||80 EN||0||0||120 Morale
|A||A||B||A
|3200||4100||5000||6200
|align="left"|
*'''MAP type:''' Selectable direction
*'''MAP shape:'''
  ooooooo
xoooooooo
  ooooooo
|-align="center"
|'''Gravity Blast'''<hr>グラビティブラスト||Ranged||G||2-7||50 EN||+10||+10||
|A||A||B||A
|3700||4700||5650||6950||
|}
|}
<br clear="all"/>
==='''[Battleship]''' Nadesico [Y-Unit]===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Nadesico [Y-Unit]<br> ナデシコ(Yユニット)
|- align="center"
! Default Pilot
|'''[Main]''' Yurika Misumaru<br>'''[Sub]''' Ruri Hoshino => Lapis Lazuli
|- align="center"
! Acquisition & Modifications
|'''Part 1'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Moon Route
|-align="center"
!colspan="2"|Scenario 22
|colspan="6"|Acquisition (pilots: Yurika, Ruri)
<span class="unlock">Upgraded from Nadesico
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 27
|colspan="6"|'''Pre-deployment intermission:''' <span class="lost">Reverted back to Nadesico
|- align="center"
|}
'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 52
|colspan="6"|Acquisition (pilots: Yurika, Lapis)
<span class="unlock">Inherits upgrades from Nadesico
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Sky||2L||2||15000
|A|| - || - ||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|14000||21000||24500||28000
|-align="center" 
!EN
|250||500||625||750
|-align="center"
!Mobility
|65||97||113||130
|-align="center"
!Armor
|1300||1950||2275||2600
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Load'''<hr>搭載||Ally units can be loaded onto the ship. Ally units adjacent to the battleship can also be loaded.<hr>味方ユニットを搭載することが可能。戦艦と隣接している味方ユニットを搭載することも可能。||Load units by either moving them into the square with the battleship, or use the battleship's "Load" command on adjacent ally units.
|-align="center"
|'''Distortion Field'''<hr>ディストーション・フィールド||Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.<hr>2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。||
|-align="center"
|'''Gravity Wave Beam'''<hr>重力波ビーム||Supplies EN to units with "Gravity Wave Antenna". The supplied unit's EN will fully be restored by the start of the next player phase.<hr>「重力波アンテナ」を持つユニットにENを供給する。供給させたユニットはENが、自軍行動開始前に最大回復する。||Nadesico [Y-Unit]'s Gravity Wave Beam effective radius is 5 squares.
|-align="center"
|'''EN Regen S'''<hr>EN回復S||At the start of player phase, regenerate 10% EN.<hr>ENが自軍の行動始前に全体ENが10%回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Missile'''<hr>ミサイル||Ranged|| - ||1-6||20A||+30||+10||
|A||A||C||A
|2800||3800||4750||6050||
|-align="center"
|'''Gravity Blast [MAP]'''<hr>グラビティブラスト||Ranged||G/MAP||1-8||80 EN||0||0||120 Morale
|A||A||B||A
|3200||4100||5000||6200
|align="left"|
*'''MAP type:''' Selectable direction
*'''MAP shape:'''
  ooooooo
xoooooooo
  ooooooo
|-align="center"
|'''Phase Transition Cannon [MAP]'''<hr>相転移砲||Ranged||MAP<hr>Barrier Pierce<hr>Size Ignore||3-8||100 EN||0||0||140 Morale
|A||A||B||A
|3500||4400||5300||6500
|align="left"|
*'''MAP type:''' Bombardment
*'''MAP shape (bombardment range):'''
        o
        ooo
      ooooo
      ooooooo
    ooooooooo
    ooooooooooo
  oooooo oooooo
  oooooo  oooooo
oooooo  x  oooooo
  oooooo  oooooo
  oooooo oooooo
    ooooooooooo
    ooooooooo
      ooooooo
      ooooo
        ooo
        o
*'''MAP shape (bombardment radius):'''
  o
  ooo
ooooo
  ooo
  o
|-align="center"
|'''Gravity Blast'''<hr>グラビティブラスト||Ranged||G||2-7||50 EN||+10||+10||
|A||A||B||A
|3700||4700||5650||6950||
|-align="center"
|'''Phase Transition Cannon'''<hr>相転移砲||Ranged||Barrier Pierce<hr>Size Ignore||3-8||80 EN||+10||0||130 Morale
|A||A||A||A
|4000||5000||5950||7250||
|}
|}
<br clear="all"/>
===Aestivalis 0G Frame Akito===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Aestivalis 0G Frame Akito <br> エステバリス0Gフレーム アキト機
|- align="center"
! Default Pilot
|Akito Tenkawa
|- align="center"
! Acquisition & Modifications
|'''Part 1'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 3
|colspan="6"|<span class="temp">Spot Participation
|-align="center"
!colspan="2"|Scenario 7
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="8"|Space Route
|-align="center"
!colspan="2"|Scenario 9
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 10
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="8"|Scenario 10 Route Selection
|- align="center"
!colspan="4"|Japan Route
!colspan="4"|North America Route
|-align="center"
!colspan="2"|After selecting Japan Route
|colspan="2"|Acquisition (pilot: Akito Tenkawa)
!colspan="2"|Scenario 11
|colspan="2"|'''Post-stage:''' Acquisition (pilot: Akito Tenkawa)
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 20
|colspan="6"|<span class="lost">Leaves
|- align="center"
!colspan="2"|Scenario 21
|colspan="6"|Acquisition (pilot: Akito Tenkawa)
|- align="center"
!colspan="2"|Scenario 27
|colspan="6"|'''Post-stage:''' <span class="lost">Permanently leaves
<span class="unlock">Upgrades inherited by High Mobility Black Sarena/Black Sarena/Aestivalis Tenkawa SPL, and Alstroemeria
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Sky/Land/Water||S||2||4000
|B||B||A||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|4100||6150||7175||8200
|-align="center" 
!EN
|110||220||275||330
|-align="center"
!Mobility
|110||143||192||220
|-align="center"
!Armor
|850||1275||1487||1700
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。
||Can swap into Ground, Air, Artillery, or Lunar Frames.
|-align="center"
|'''Load & Swap'''<hr>搭載換装||Unit can swap parts when loaded into a battleship.<hr>戦艦搭載時に換装することが可能。||Can swap into Ground, Air, Artillery, or Lunar Frames.
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Distortion Field'''<hr>ディストーション・フィールド||Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.<hr>2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。||
|-align="center"
|'''Gravity Wave Antenna'''<hr>重力波アンテナ||When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.<hr>「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Rapid Rifle'''<hr>ラピッドライフル||Ranged||P/C||1-4||10A||+20||+20||
|C||A||A||A
|2700||3800||4850||6200||
|-align="center"
|'''Immediate Knife'''<hr>イミディエットナイフ||Melee||P/C||1-3|| - ||+40||+30||
|C||A||A||A
|2900||4000||5050||6400||
|-align="center"
|'''Field Lancer'''<hr>フィールドランサー||Melee||P/C<hr>Barrier Pierce||1|| - ||+30||+10||
|C||A||A||A
|3200||4300||5350||6700||
|-align="center"
|'''Gekigan Flare'''<hr>ゲキガンフレア||Melee||P||1-3||50 EN||+20||+10||110 Morale
|C||A||A||A
|3500||4600||5650||7000||
|-align="center"
|'''Double Gekigan Flare'''<hr>ダブルゲキガンフレア||Melee||P<hr>Barrier Pierce<hr>Combination (Aestivalis 0G Frame Gai)||1-3||50 EN||+30||+10||120 Morale
|C||A||A||A
|4900||6000||7050||8400||Combination Attack with Aestivalis 0G Frame Gai.
|}
|}
<br clear="all"/>
===Aestivalis 0G Frame Gai===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Aestivalis 0G Frame Gai <br> エステバリス0Gフレーム ガイ機
|- align="center"
! Default Pilot
|Gai Daigouji
|- align="center"
! Acquisition & Modifications
|'''Part 1'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 3
|colspan="6"|<span class="temp">Spot Participation
|-align="center"
!colspan="2"|Scenario 7
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 24
|colspan="6"|Acquisition (pilot: Gai Daigouji)
<span class="unlock">Inherits upgrades from Aestivalis Akito
|- align="center"
!colspan="2"|Scenario 27
|colspan="6"|'''Post-stage:''' <span class="lost">Permanently leaves
<span class="unlock">Upgrades inherited by Aestivalis Custom Gai
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Sky/Land/Water||S||3||4000
|B||B||A||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|4100||6150||7175||8200
|-align="center" 
!EN
|110||220||275||330
|-align="center"
!Mobility
|110||143||192||220
|-align="center"
!Armor
|850||1275||1487||1700
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。
||Can swap into Ground, Air, Artillery, or Lunar Frames.
|-align="center"
|'''Load & Swap'''<hr>搭載換装||Unit can swap parts when loaded into a battleship.<hr>戦艦搭載時に換装することが可能。||Can swap into Ground, Air, Artillery, or Lunar Frames.
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Distortion Field'''<hr>ディストーション・フィールド||Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.<hr>2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。||
|-align="center"
|'''Gravity Wave Antenna'''<hr>重力波アンテナ||When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.<hr>「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Gekigan Shot'''<hr>ゲキガンショット||Ranged||P/C||1-4||10A||+20||+20||
|C||A||A||A
|2700||3800||4850||6200||
|-align="center"
|'''Gekigan Sword'''<hr>ゲキガンソード||Melee||P/C||1-3|| - ||+40||+30||
|C||A||A||A
|2900||4000||5050||6400||
|-align="center"
|'''Super Gekigan Sword'''<hr>スーパーゲキガンソード||Melee||P/C<hr>Barrier Pierce||1|| - ||+30||+10||
|C||A||A||A
|3200||4300||5350||6700||
|-align="center"
|'''Gekigan Flare'''<hr>ゲキガンフレア||Melee||P||1-3||50 EN||+20||+10||110 Morale
|C||A||A||A
|3500||4600||5650||7000||
|-align="center"
|'''Double Gekigan Flare'''<hr>ダブルゲキガンフレア||Melee||P<hr>Barrier Pierce<hr>Combination (Aestivalis 0G Frame Akito)||1-3||50 EN||+30||+10||120 Morale
|C||A||A||A
|4900||6000||7050||8400||Combination Attack with Aestivalis 0G Frame Akito.
|}
|}
<br clear="all"/>
===Aestivalis 0G Frame Ryouko===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Aestivalis 0G Frame Ryouko <br> エステバリス0Gフレーム リョーコ機
|- align="center"
! Default Pilot
|Ryouko Subaru
|- align="center"
! Acquisition & Modifications
|'''Part 1'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 3
|colspan="6"|<span class="temp">Spot Participation
|-align="center"
!colspan="2"|Scenario 7
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="8"|Space Route
|-align="center"
!colspan="2"|Scenario 9
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 10
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="8"|Scenario 10 Route Selection
|- align="center"
!colspan="4"|Japan Route
!colspan="4"|North America Route
|-align="center"
!colspan="2"|After selecting Japan Route
|colspan="2"|Acquisition (pilot: Ryouko Subaru)
!colspan="2"|Scenario 11
|colspan="2"|'''Post-stage:''' Acquisition (pilot: Ryouko Subaru)
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 27
|colspan="6"|'''Post-stage:''' <span class="lost">Permanently leaves
<span class="unlock">Upgrades inherited by Aestivalis Custom Ryouko
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Sky/Land/Water||S||3||4000
|B||B||A||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|4100||6150||7175||8200
|-align="center" 
!EN
|110||220||275||330
|-align="center"
!Mobility
|110||143||192||220
|-align="center"
!Armor
|850||1275||1487||1700
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。
||Can swap into Ground, Air, Artillery, or Lunar Frames.
|-align="center"
|'''Load & Swap'''<hr>搭載換装||Unit can swap parts when loaded into a battleship.<hr>戦艦搭載時に換装することが可能。||Can swap into Ground, Air, Artillery, or Lunar Frames.
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Distortion Field'''<hr>ディストーション・フィールド||Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.<hr>2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。||
|-align="center"
|'''Gravity Wave Antenna'''<hr>重力波アンテナ||When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.<hr>「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Rapid Rifle'''<hr>ラピッドライフル||Ranged||P/C||1-4||10A||+20||+20||
|C||A||A||A
|2700||3800||4850||6200||
|-align="center"
|'''Immediate Knife'''<hr>イミディエットナイフ||Melee||P/C||1-3|| - ||+40||+30||
|C||A||A||A
|2900||4000||5050||6400||
|-align="center"
|'''Field Lancer'''<hr>フィールドランサー||Melee||P/C<hr>Barrier Pierce||1|| - ||+30||+10||
|C||A||A||A
|3200||4300||5350||6700||
|-align="center"
|'''Distortion Attack'''<hr>ディストーションアタック||Melee||P||1-3||50 EN||+20||+10||110 Morale
|C||A||A||A
|3500||4600||5650||7000||
|-align="center"
|'''Formation Attack [Ranged]'''<hr>フォーメーションアタック射撃||Ranged||P<hr>Barrier Pierce<hr>Combination (Aestivalis 0G Frame Hikaru; Aestivalis 0G Frame Izumi)||1-4||50 EN||+30||0||120 Morale
|C||A||A||A
|4050||5150||6200||7550||Combination Attack with Aestivalis 0G Frame Hikaru and Aestivalis 0G Frame Izumi.
|-align="center"
|'''Formation Attack [Melee]'''<hr>フォーメーションアタック格闘||Melee||P<hr>Barrier Pierce<hr>Combination (Aestivalis 0G Frame Hikaru; Aestivalis 0G Frame Izumi)||1-3||50 EN||+30||0||130 Morale
|C||A||A||A
|5250||6350||7400||8750||Combination Attack with Aestivalis 0G Frame Hikaru and Aestivalis 0G Frame Izumi.
|}
|}
<br clear="all"/>
===Aestivalis 0G Frame Hikaru===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Aestivalis 0G Frame Hikaru <br> エステバリス0Gフレーム ヒカル機
|- align="center"
! Default Pilot
|Hikaru Amano
|- align="center"
! Acquisition & Modifications
|'''Part 1'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 3
|colspan="6"|<span class="temp">Spot Participation
|-align="center"
!colspan="2"|Scenario 7
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="8"|Space Route
|-align="center"
!colspan="2"|Scenario 9
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 10
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="8"|Scenario 10 Route Selection
|- align="center"
!colspan="4"|Japan Route
!colspan="4"|North America Route
|-align="center"
!colspan="2"|After selecting Japan Route
|colspan="2"|Acquisition (pilot: Hikaru Amano)
!colspan="2"|Scenario 11
|colspan="2"|'''Post-stage:''' Acquisition (pilot: Hikaru Amano)
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 27
|colspan="6"|'''Post-stage:''' <span class="lost">Permanently leaves
<span class="unlock">Upgrades inherited by Aestivalis Custom Hikaru
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Sky/Land/Water||S||3||4000
|B||B||A||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|4100||6150||7175||8200
|-align="center" 
!EN
|110||220||275||330
|-align="center"
!Mobility
|110||143||192||220
|-align="center"
!Armor
|850||1275||1487||1700
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。
||Can swap into Ground, Air, Artillery, or Lunar Frames.
|-align="center"
|'''Load & Swap'''<hr>搭載換装||Unit can swap parts when loaded into a battleship.<hr>戦艦搭載時に換装することが可能。||Can swap into Ground, Air, Artillery, or Lunar Frames.
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Distortion Field'''<hr>ディストーション・フィールド||Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.<hr>2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。||
|-align="center"
|'''Gravity Wave Antenna'''<hr>重力波アンテナ||When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.<hr>「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Rapid Rifle'''<hr>ラピッドライフル||Ranged||P/C||1-4||10A||+20||+20||
|C||A||A||A
|2700||3800||4850||6200||
|-align="center"
|'''Immediate Knife'''<hr>イミディエットナイフ||Melee||P/C||1-3|| - ||+40||+30||
|C||A||A||A
|2900||4000||5050||6400||
|-align="center"
|'''Field Lancer'''<hr>フィールドランサー||Melee||P/C<hr>Barrier Pierce||1|| - ||+30||+10||
|C||A||A||A
|3200||4300||5350||6700||
|-align="center"
|'''Distortion Attack'''<hr>ディストーションアタック||Melee||P||1-3||50 EN||+20||+10||110 Morale
|C||A||A||A
|3500||4600||5650||7000||
|-align="center"
|'''Formation Attack [Ranged]'''<hr>フォーメーションアタック射撃||Ranged||P<hr>Barrier Pierce<hr>Combination (Aestivalis 0G Frame Ryouko; Aestivalis 0G Frame Izumi)||1-4||50 EN||+30||0||120 Morale
|C||A||A||A
|4050||5150||6200||7550||Combination Attack with Aestivalis 0G Frame Ryouko and Aestivalis 0G Frame Izumi.
|-align="center"
|'''Formation Attack [Melee]'''<hr>フォーメーションアタック格闘||Melee||P<hr>Barrier Pierce<hr>Combination (Aestivalis 0G Frame Ryouko; Aestivalis 0G Frame Izumi)||1-3||50 EN||+30||0||130 Morale
|C||A||A||A
|5250||6350||7400||8750||Combination Attack with Aestivalis 0G Frame Ryouko and Aestivalis 0G Frame Izumi.
|}
|}
<br clear="all"/>
===Aestivalis 0G Frame Izumi===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Aestivalis 0G Frame Izumi <br> エステバリス0Gフレーム イズミ機
|- align="center"
! Default Pilot
|Izumi Maki
|- align="center"
! Acquisition & Modifications
|'''Part 1'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 3
|colspan="6"|<span class="temp">Spot Participation
|-align="center"
!colspan="2"|Scenario 7
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="8"|Space Route
|-align="center"
!colspan="2"|Scenario 9
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 10
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="8"|Scenario 10 Route Selection
|- align="center"
!colspan="4"|Japan Route
!colspan="4"|North America Route
|-align="center"
!colspan="2"|After selecting Japan Route
|colspan="2"|Acquisition (pilot: Izumi Maki)
!colspan="2"|Scenario 11
|colspan="2"|'''Post-stage:''' Acquisition (pilot: Izumi Maki)
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 27
|colspan="6"|'''Post-stage:''' <span class="lost">Permanently leaves
<span class="unlock">Upgrades inherited by Aestivalis Custom Izumi
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Sky/Land/Water||S||3||4000
|B||B||A||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|4100||6150||7175||8200
|-align="center" 
!EN
|110||220||275||330
|-align="center"
!Mobility
|110||143||192||220
|-align="center"
!Armor
|850||1275||1487||1700
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。
||Can swap into Ground, Air, Artillery, or Lunar Frames.
|-align="center"
|'''Load & Swap'''<hr>搭載換装||Unit can swap parts when loaded into a battleship.<hr>戦艦搭載時に換装することが可能。||Can swap into Ground, Air, Artillery, or Lunar Frames.
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Distortion Field'''<hr>ディストーション・フィールド||Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.<hr>2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。||
|-align="center"
|'''Gravity Wave Antenna'''<hr>重力波アンテナ||When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.<hr>「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Rapid Rifle'''<hr>ラピッドライフル||Ranged||P/C||1-4||10A||+20||+20||
|C||A||A||A
|2700||3800||4850||6200||
|-align="center"
|'''Immediate Knife'''<hr>イミディエットナイフ||Melee||P/C||1-3|| - ||+40||+30||
|C||A||A||A
|2900||4000||5050||6400||
|-align="center"
|'''Field Lancer'''<hr>フィールドランサー||Melee||P/C<hr>Barrier Pierce||1|| - ||+30||+10||
|C||A||A||A
|3200||4300||5350||6700||
|-align="center"
|'''Distortion Attack'''<hr>ディストーションアタック||Melee||P||1-3||50 EN||+20||+10||110 Morale
|C||A||A||A
|3500||4600||5650||7000||
|-align="center"
|'''Formation Attack [Ranged]'''<hr>フォーメーションアタック射撃||Ranged||P<hr>Barrier Pierce<hr>Combination (Aestivalis 0G Frame Ryouko; Aestivalis 0G Frame Hikaru)||1-4||50 EN||+30||0||120 Morale
|C||A||A||A
|4050||5150||6200||7550||Combination Attack with Aestivalis 0G Frame Ryouko and Aestivalis 0G Frame Hikaru.
|-align="center"
|'''Formation Attack [Melee]'''<hr>フォーメーションアタック格闘||Melee||P<hr>Barrier Pierce<hr>Combination (Aestivalis 0G Frame Ryouko; Aestivalis 0G Frame Hikaru)||1-3||50 EN||+30||0||130 Morale
|C||A||A||A
|5250||6350||7400||8750||Combination Attack with Aestivalis 0G Frame Ryouko and Aestivalis 0G Frame Hikaru.
|}
|}
<br clear="all"/>
===Aestivalis 0G Frame Akatsuki===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Aestivalis 0G Frame Akatsuki <br> エステバリス0Gフレーム アカツキ機
|- align="center"
! Default Pilot
|Akatsuki Nagare
|- align="center"
! Acquisition & Modifications
|'''Part 1'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Space Route
|-align="center"
!colspan="2"|Scenario 9
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 10
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="8"|Scenario 10 Route Selection
|- align="center"
!colspan="4"|Japan Route
!colspan="4"|North America Route
|-align="center"
!colspan="2"|After selecting Japan Route
|colspan="2"|Acquisition (pilot: Akatsuki Nagare)
!colspan="2"|Scenario 11
|colspan="2"|'''Post-stage:''' Acquisition (pilot: Akatsuki Nagare)
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 27
|colspan="6"|'''Post-stage:''' <span class="lost">Permanently leaves
<span class="unlock">Upgrades inherited by Aestivalis II
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Sky/Land/Water||S||3||4000
|B||B||A||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|4100||6150||7175||8200
|-align="center" 
!EN
|110||220||275||330
|-align="center"
!Mobility
|115||161||201||230
|-align="center"
!Armor
|850||1275||1487||1700
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。
||Can swap into Ground, Air, Artillery, or Lunar Frames.
|-align="center"
|'''Load & Swap'''<hr>搭載換装||Unit can swap parts when loaded into a battleship.<hr>戦艦搭載時に換装することが可能。||Can swap into Ground, Air, Artillery, or Lunar Frames.
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Distortion Field'''<hr>ディストーション・フィールド||Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.<hr>2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。||
|-align="center"
|'''Gravity Wave Antenna'''<hr>重力波アンテナ||When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.<hr>「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Rapid Rifle'''<hr>ラピッドライフル||Ranged||P/C||1-4||10A||+20||+20||
|C||A||A||A
|2700||3800||4850||6200||
|-align="center"
|'''Immediate Knife'''<hr>イミディエットナイフ||Melee||P/C||1-3|| - ||+40||+30||
|C||A||A||A
|2900||4000||5050||6400||
|-align="center"
|'''Field Lancer'''<hr>フィールドランサー||Melee||P/C<hr>Barrier Pierce||1|| - ||+30||+10||
|C||A||A||A
|3200||4300||5350||6700||
|-align="center"
|'''Distortion Attack'''<hr>ディストーションアタック||Melee||P||1-3||50 EN||+20||+10||110 Morale
|C||A||A||A
|3500||4600||5650||7000||
|}
|}
<br clear="all"/>
===Aestivalis Air Frame Akito===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Aestivalis Air Frame Akito <br> エステバリス空戦フレーム アキト機
|- align="center"
! Default Pilot
|Akito Tenkawa
|- align="center"
! Acquisition & Modifications
|'''Part 1'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 7
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="8"|Space Route
|-align="center"
!colspan="2"|Scenario 9
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 10
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="8"|Scenario 10 Route Selection
|- align="center"
!colspan="4"|Japan Route
!colspan="4"|North America Route
|-align="center"
!colspan="2"|After selecting Japan Route
|colspan="2"|Acquisition (pilot: Akito Tenkawa)
!colspan="2"|Scenario 11
|colspan="2"|'''Post-stage:''' Acquisition (pilot: Akito Tenkawa)
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 20
|colspan="6"|<span class="lost">Leaves
|- align="center"
!colspan="2"|Scenario 21
|colspan="6"|Acquisition (pilot: Akito Tenkawa)
|- align="center"
!colspan="2"|Scenario 27
|colspan="6"|'''Post-stage:''' <span class="lost">Permanently leaves
<span class="unlock">Upgrades inherited by High Mobility Black Sarena/Black Sarena/Aestivalis Tenkawa SPL, and Alstroemeria
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|7||Sky||S||2||4000
|A||B||C||B
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|3900||5850||6825||7800
|-align="center" 
!EN
|100||200||250||300
|-align="center"
!Mobility
|115||149||201||230
|-align="center"
!Armor
|800||1200||1400||1600
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。
||Can swap into 0G, Ground, Artillery, or Lunar Frames.
|-align="center"
|'''Load & Swap'''<hr>搭載換装||Unit can swap parts when loaded into a battleship.<hr>戦艦搭載時に換装することが可能。||Can swap into 0G, Ground, Artillery, or Lunar Frames.
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Distortion Field'''<hr>ディストーション・フィールド||Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.<hr>2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。||
|-align="center"
|'''Gravity Wave Antenna'''<hr>重力波アンテナ||When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.<hr>「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Missile Pod'''<hr>ミサイルポッド||Ranged|| - ||2-6||6A||+30||+10||
|A||A||C||C
|2500||3600||4650||6000||
|-align="center"
|'''Rapid Rifle'''<hr>ラピッドライフル||Ranged||P/C||1-4||10A||+20||+20||
|A||A||C||C
|2700||3800||4850||6200||
|-align="center"
|'''Immediate Knife'''<hr>イミディエットナイフ||Melee||P/C||1-3|| - ||+40||+30||
|A||A||C||C
|2900||4000||5050||6400||
|-align="center"
|'''Field Lancer'''<hr>フィールドランサー||Melee||P/C<hr>Barrier Pierce||1|| - ||+30||+10||
|A||A||C||C
|3200||4300||5350||6700||
|-align="center"
|'''Gekigan Flare'''<hr>ゲキガンフレア||Melee||P||1-3||50 EN||+20||+10||110 Morale
|A||A||C||C
|3500||4600||5650||7000||
|-align="center"
|'''Double Gekigan Flare'''<hr>ダブルゲキガンフレア||Melee||P<hr>Barrier Pierce<hr>Combination (Aestivalis Air Frame Gai)||1-3||50 EN||+30||+10||120 Morale
|A||A||C||C
|4900||6000||7050||8400||Combination Attack with Aestivalis Air Frame Gai.
|}
|}
<br clear="all"/>
===Aestivalis Air Frame Gai===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Aestivalis Air Frame Gai <br> エステバリス空戦フレーム ガイ機
|- align="center"
! Default Pilot
|Gai Daigouji
|- align="center"
! Acquisition & Modifications
|'''Part 1'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 7
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 24
|colspan="6"|Acquisition (pilot: Gai Daigouji)
<span class="unlock">Inherits upgrades from Aestivalis Akito
|- align="center"
!colspan="2"|Scenario 27
|colspan="6"|'''Post-stage:''' <span class="lost">Permanently leaves
<span class="unlock">Upgrades inherited by Aestivalis Custom Gai
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|7||Sky||S||3||4000
|A||B||C||B
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|3900||5850||6825||7800
|-align="center" 
!EN
|100||200||250||300
|-align="center"
!Mobility
|115||149||201||230
|-align="center"
!Armor
|800||1200||1400||1600
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。
||Can swap into 0G, Ground, Artillery, or Lunar Frames.
|-align="center"
|'''Load & Swap'''<hr>搭載換装||Unit can swap parts when loaded into a battleship.<hr>戦艦搭載時に換装することが可能。||Can swap into 0G, Ground, Artillery, or Lunar Frames.
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Distortion Field'''<hr>ディストーション・フィールド||Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.<hr>2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。||
|-align="center"
|'''Gravity Wave Antenna'''<hr>重力波アンテナ||When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.<hr>「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Gekigan Missile'''<hr>ゲキガンミサイル||Ranged|| - ||2-6||6A||+30||+10||
|A||A||C||C
|2500||3600||4650||6000||
|-align="center"
|'''Gekigan Shot'''<hr>ゲキガンショット||Ranged||P/C||1-4||10A||+20||+20||
|A||A||C||C
|2700||3800||4850||6200||
|-align="center"
|'''Gekigan Sword'''<hr>ゲキガンソード||Melee||P/C||1-3|| - ||+40||+30||
|A||A||C||C
|2900||4000||5050||6400||
|-align="center"
|'''Super Gekigan Sword'''<hr>スーパーゲキガンソード||Melee||P/C<hr>Barrier Pierce||1|| - ||+30||+10||
|A||A||C||C
|3200||4300||5350||6700||
|-align="center"
|'''Gekigan Flare'''<hr>ゲキガンフレア||Melee||P||1-3||50 EN||+20||+10||110 Morale
|A||A||C||C
|3500||4600||5650||7000||
|-align="center"
|'''Double Gekigan Flare'''<hr>ダブルゲキガンフレア||Melee||P<hr>Barrier Pierce<hr>Combination (Aestivalis Air Frame Akito)||1-3||50 EN||+30||+10||120 Morale
|A||A||C||C
|4900||6000||7050||8400||Combination Attack with Aestivalis Air Frame Akito.
|}
|}
<br clear="all"/>
===Aestivalis Air Frame Ryouko===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Aestivalis Air Frame Ryouko <br> エステバリス空戦フレーム リョーコ機
|- align="center"
! Default Pilot
|Ryouko Subaru
|- align="center"
! Acquisition & Modifications
|'''Part 1'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 7
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="8"|Space Route
|-align="center"
!colspan="2"|Scenario 9
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 10
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="8"|Scenario 10 Route Selection
|- align="center"
!colspan="4"|Japan Route
!colspan="4"|North America Route
|-align="center"
!colspan="2"|After selecting Japan Route
|colspan="2"|Acquisition (pilot: Ryouko Subaru)
!colspan="2"|Scenario 11
|colspan="2"|'''Post-stage:''' Acquisition (pilot: Ryouko Subaru)
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 27
|colspan="6"|'''Post-stage:''' <span class="lost">Permanently leaves
<span class="unlock">Upgrades inherited by Aestivalis Custom Ryouko
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|7||Sky||S||3||4000
|A||B||C||B
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|3900||5850||6825||7800
|-align="center" 
!EN
|100||200||250||300
|-align="center"
!Mobility
|115||149||201||230
|-align="center"
!Armor
|800||1200||1400||1600
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。
||Can swap into 0G, Ground, Artillery, or Lunar Frames.
|-align="center"
|'''Load & Swap'''<hr>搭載換装||Unit can swap parts when loaded into a battleship.<hr>戦艦搭載時に換装することが可能。||Can swap into 0G, Ground, Artillery, or Lunar Frames.
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Distortion Field'''<hr>ディストーション・フィールド||Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.<hr>2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。||
|-align="center"
|'''Gravity Wave Antenna'''<hr>重力波アンテナ||When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.<hr>「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Missile Pod'''<hr>ミサイルポッド||Ranged|| - ||2-6||6A||+30||+10||
|A||A||C||C
|2500||3600||4650||6000||
|-align="center"
|'''Rapid Rifle'''<hr>ラピッドライフル||Ranged||P/C||1-4||10A||+20||+20||
|A||A||C||C
|2700||3800||4850||6200||
|-align="center"
|'''Immediate Knife'''<hr>イミディエットナイフ||Melee||P/C||1-3|| - ||+40||+30||
|A||A||C||C
|2900||4000||5050||6400||
|-align="center"
|'''Field Lancer'''<hr>フィールドランサー||Melee||P/C<hr>Barrier Pierce||1|| - ||+30||+10||
|A||A||C||C
|3200||4300||5350||6700||
|-align="center"
|'''Distortion Attack'''<hr>ディストーションアタック||Melee||P||1-3||50 EN||+20||+10||110 Morale
|A||A||C||C
|3500||4600||5650||7000||
|-align="center"
|'''Formation Attack [Ranged]'''<hr>フォーメーションアタック射撃||Ranged||P<hr>Barrier Pierce<hr>Combination (Aestivalis Air Frame Hikaru; Aestivalis Air Frame Izumi)||1-4||50 EN||+30||0||120 Morale
|A||A||C||C
|4050||5150||6200||7550||Combination Attack with Aestivalis Air Frame Hikaru and Aestivalis Air Frame Izumi.
|-align="center"
|'''Formation Attack [Melee]'''<hr>フォーメーションアタック格闘||Melee||P<hr>Barrier Pierce<hr>Combination (Aestivalis Air Frame Hikaru; Aestivalis Air Frame Izumi)||1-3||50 EN||+30||0||130 Morale
|A||A||C||C
|5250||6350||7400||8750||Combination Attack with Aestivalis Air Frame Hikaru and Aestivalis Air Frame Izumi.
|}
|}
<br clear="all"/>
===Aestivalis Air Frame Hikaru===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Aestivalis Air Frame Hikaru <br> エステバリス空戦フレーム ヒカル機
|- align="center"
! Default Pilot
|Hikaru Amano
|- align="center"
! Acquisition & Modifications
|'''Part 1'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 7
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="8"|Space Route
|-align="center"
!colspan="2"|Scenario 9
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 10
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="8"|Scenario 10 Route Selection
|- align="center"
!colspan="4"|Japan Route
!colspan="4"|North America Route
|-align="center"
!colspan="2"|After selecting Japan Route
|colspan="2"|Acquisition (pilot: Hikaru Amano)
!colspan="2"|Scenario 11
|colspan="2"|'''Post-stage:''' Acquisition (pilot: Hikaru Amano)
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 27
|colspan="6"|'''Post-stage:''' <span class="lost">Permanently leaves
<span class="unlock">Upgrades inherited by Aestivalis Custom Hikaru
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|7||Sky||S||3||4000
|A||B||C||B
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|3900||5850||6825||7800
|-align="center" 
!EN
|100||200||250||300
|-align="center"
!Mobility
|115||149||201||230
|-align="center"
!Armor
|800||1200||1400||1600
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。
||Can swap into 0G, Ground, Artillery, or Lunar Frames.
|-align="center"
|'''Load & Swap'''<hr>搭載換装||Unit can swap parts when loaded into a battleship.<hr>戦艦搭載時に換装することが可能。||Can swap into 0G, Ground, Artillery, or Lunar Frames.
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Distortion Field'''<hr>ディストーション・フィールド||Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.<hr>2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。||
|-align="center"
|'''Gravity Wave Antenna'''<hr>重力波アンテナ||When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.<hr>「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Missile Pod'''<hr>ミサイルポッド||Ranged|| - ||2-6||6A||+30||+10||
|A||A||C||C
|2500||3600||4650||6000||
|-align="center"
|'''Rapid Rifle'''<hr>ラピッドライフル||Ranged||P/C||1-4||10A||+20||+20||
|A||A||C||C
|2700||3800||4850||6200||
|-align="center"
|'''Immediate Knife'''<hr>イミディエットナイフ||Melee||P/C||1-3|| - ||+40||+30||
|A||A||C||C
|2900||4000||5050||6400||
|-align="center"
|'''Field Lancer'''<hr>フィールドランサー||Melee||P/C<hr>Barrier Pierce||1|| - ||+30||+10||
|A||A||C||C
|3200||4300||5350||6700||
|-align="center"
|'''Distortion Attack'''<hr>ディストーションアタック||Melee||P||1-3||50 EN||+20||+10||110 Morale
|A||A||C||C
|3500||4600||5650||7000||
|-align="center"
|'''Formation Attack [Ranged]'''<hr>フォーメーションアタック射撃||Ranged||P<hr>Barrier Pierce<hr>Combination (Aestivalis Air Frame Ryouko; Aestivalis Air Frame Izumi)||1-4||50 EN||+30||0||120 Morale
|A||A||C||C
|4050||5150||6200||7550||Combination Attack with Aestivalis Air Frame Ryouko and Aestivalis Air Frame Izumi.
|-align="center"
|'''Formation Attack [Melee]'''<hr>フォーメーションアタック格闘||Melee||P<hr>Barrier Pierce<hr>Combination (Aestivalis Air Frame Ryouko; Aestivalis Air Frame Izumi)||1-3||50 EN||+30||0||130 Morale
|A||A||C||C
|5250||6350||7400||8750||Combination Attack with Aestivalis Air Frame Ryouko and Aestivalis Air Frame Izumi.
|}
|}
<br clear="all"/>
===Aestivalis Air Frame Izumi===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Aestivalis Air Frame Izumi <br> エステバリス空戦フレーム イズミ機
|- align="center"
! Default Pilot
|Izumi Maki
|- align="center"
! Acquisition & Modifications
|'''Part 1'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 7
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="8"|Space Route
|-align="center"
!colspan="2"|Scenario 9
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 10
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="8"|Scenario 10 Route Selection
|- align="center"
!colspan="4"|Japan Route
!colspan="4"|North America Route
|-align="center"
!colspan="2"|After selecting Japan Route
|colspan="2"|Acquisition (pilot: Izumi Maki)
!colspan="2"|Scenario 11
|colspan="2"|'''Post-stage:''' Acquisition (pilot: Izumi Maki)
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 27
|colspan="6"|'''Post-stage:''' <span class="lost">Permanently leaves
<span class="unlock">Upgrades inherited by Aestivalis Custom Izumi
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|7||Sky||S||3||4000
|A||B||C||B
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|3900||5850||6825||7800
|-align="center" 
!EN
|100||200||250||300
|-align="center"
!Mobility
|115||149||201||230
|-align="center"
!Armor
|800||1200||1400||1600
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。
||Can swap into 0G, Ground, Artillery, or Lunar Frames.
|-align="center"
|'''Load & Swap'''<hr>搭載換装||Unit can swap parts when loaded into a battleship.<hr>戦艦搭載時に換装することが可能。||Can swap into 0G, Ground, Artillery, or Lunar Frames.
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Distortion Field'''<hr>ディストーション・フィールド||Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.<hr>2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。||
|-align="center"
|'''Gravity Wave Antenna'''<hr>重力波アンテナ||When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.<hr>「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Missile Pod'''<hr>ミサイルポッド||Ranged|| - ||2-6||6A||+30||+10||
|A||A||C||C
|2500||3600||4650||6000||
|-align="center"
|'''Rapid Rifle'''<hr>ラピッドライフル||Ranged||P/C||1-4||10A||+20||+20||
|A||A||C||C
|2700||3800||4850||6200||
|-align="center"
|'''Immediate Knife'''<hr>イミディエットナイフ||Melee||P/C||1-3|| - ||+40||+30||
|A||A||C||C
|2900||4000||5050||6400||
|-align="center"
|'''Field Lancer'''<hr>フィールドランサー||Melee||P/C<hr>Barrier Pierce||1|| - ||+30||+10||
|A||A||C||C
|3200||4300||5350||6700||
|-align="center"
|'''Distortion Attack'''<hr>ディストーションアタック||Melee||P||1-3||50 EN||+20||+10||110 Morale
|A||A||C||C
|3500||4600||5650||7000||
|-align="center"
|'''Formation Attack [Ranged]'''<hr>フォーメーションアタック射撃||Ranged||P<hr>Barrier Pierce<hr>Combination (Aestivalis Air Frame Ryouko; Aestivalis Air Frame Hikaru||1-4||50 EN||+30||0||120 Morale
|A||A||C||C
|4050||5150||6200||7550||Combination Attack with Aestivalis Air Frame Ryouko and Aestivalis Air Frame Hikaru.
|-align="center"
|'''Formation Attack [Melee]'''<hr>フォーメーションアタック格闘||Melee||P<hr>Barrier Pierce<hr>Combination (Aestivalis Air Frame Ryouko; Aestivalis Air Frame Hikaru)||1-3||50 EN||+30||0||130 Morale
|A||A||C||C
|5250||6350||7400||8750||Combination Attack with Aestivalis Air Frame Ryouko and Aestivalis Air Frame Hikaru.
|}
|}
<br clear="all"/>
===Aestivalis Air Frame Akatsuki===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Aestivalis Air Frame Akatsuki <br> エステバリス空戦フレーム アカツキ機
|- align="center"
! Default Pilot
|Akatsuki Nagare
|- align="center"
! Acquisition & Modifications
|'''Part 1'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Space Route
|-align="center"
!colspan="2"|Scenario 9
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 10
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="8"|Scenario 10 Route Selection
|- align="center"
!colspan="4"|Japan Route
!colspan="4"|North America Route
|-align="center"
!colspan="2"|After selecting Japan Route
|colspan="2"|Acquisition (pilot: Akatsuki Nagare)
!colspan="2"|Scenario 11
|colspan="2"|'''Post-stage:''' Acquisition (pilot: Akatsuki Nagare)
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 27
|colspan="6"|'''Post-stage:''' <span class="lost">Permanently leaves
<span class="unlock">Upgrades inherited by Aestivalis II
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|7||Sky||S||3||4000
|A||B||C||B
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|3900||5850||6825||7800
|-align="center" 
!EN
|100||200||250||300
|-align="center"
!Mobility
|120||168||210||240
|-align="center"
!Armor
|800||1200||1400||1600
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。
||Can swap into 0G, Ground, Artillery, or Lunar Frames.
|-align="center"
|'''Load & Swap'''<hr>搭載換装||Unit can swap parts when loaded into a battleship.<hr>戦艦搭載時に換装することが可能。||Can swap into 0G, Ground, Artillery, or Lunar Frames.
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Distortion Field'''<hr>ディストーション・フィールド||Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.<hr>2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。||
|-align="center"
|'''Gravity Wave Antenna'''<hr>重力波アンテナ||When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.<hr>「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Missile Pod'''<hr>ミサイルポッド||Ranged|| - ||2-6||6A||+30||+10||
|A||A||C||C
|2500||3600||4650||6000||
|-align="center"
|'''Rapid Rifle'''<hr>ラピッドライフル||Ranged||P/C||1-4||10A||+20||+20||
|A||A||C||C
|2700||3800||4850||6200||
|-align="center"
|'''Immediate Knife'''<hr>イミディエットナイフ||Melee||P/C||1-3|| - ||+40||+30||
|A||A||C||C
|2900||4000||5050||6400||
|-align="center"
|'''Field Lancer'''<hr>フィールドランサー||Melee||P/C<hr>Barrier Pierce||1|| - ||+30||+10||
|A||A||C||C
|3200||4300||5350||6700||
|-align="center"
|'''Distortion Attack'''<hr>ディストーションアタック||Melee||P||1-3||50 EN||+20||+10||110 Morale
|A||A||C||C
|3500||4600||5650||7000||
|}
|}
<br clear="all"/>
===Aestivalis Ground Frame Akito===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Aestivalis Ground Frame Akito <br> エステバリス陸戦フレーム アキト機
|- align="center"
! Default Pilot
|Akito Tenkawa
|- align="center"
! Acquisition & Modifications
|'''Part 1'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 7
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="8"|Space Route
|-align="center"
!colspan="2"|Scenario 9
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 10
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="8"|Scenario 10 Route Selection
|- align="center"
!colspan="4"|Japan Route
!colspan="4"|North America Route
|-align="center"
!colspan="2"|After selecting Japan Route
|colspan="2"|Acquisition (pilot: Akito Tenkawa)
!colspan="2"|Scenario 11
|colspan="2"|'''Post-stage:''' Acquisition (pilot: Akito Tenkawa)
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 20
|colspan="6"|<span class="lost">Leaves
|- align="center"
!colspan="2"|Scenario 21
|colspan="6"|Acquisition (pilot: Akito Tenkawa)
|- align="center"
!colspan="2"|Scenario 27
|colspan="6"|'''Post-stage:''' <span class="lost">Permanently leaves
<span class="unlock">Upgrades inherited by High Mobility Black Sarena/Black Sarena/Aestivalis Tenkawa SPL, and Alstroemeria
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Land||S||2||4000
| - ||A||A||B
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|4300||6450||7525||8600
|-align="center" 
!EN
|120||240||300||360
|-align="center"
!Mobility
|105||136||183||210
|-align="center"
!Armor
|900||1350||1575||1800
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。
||Can swap into 0G, Air, Artillery, or Lunar Frames.
|-align="center"
|'''Load & Swap'''<hr>搭載換装||Unit can swap parts when loaded into a battleship.<hr>戦艦搭載時に換装することが可能。||Can swap into 0G, Air, Artillery, or Lunar Frames.
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Distortion Field'''<hr>ディストーション・フィールド||Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.<hr>2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。||
|-align="center"
|'''Gravity Wave Antenna'''<hr>重力波アンテナ||When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.<hr>「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Rapid Rifle'''<hr>ラピッドライフル||Ranged||P/C||1-4||10A||+20||+20||
|A||A||B||C
|2700||3800||4850||6200||
|-align="center"
|'''Immediate Knife'''<hr>イミディエットナイフ||Melee||P/C||1-3|| - ||+40||+30||
| - ||A||B||C
|2900||4000||5050||6400||
|-align="center"
|'''Field Lancer'''<hr>フィールドランサー||Melee||P/C<hr>Barrier Pierce||1|| - ||+30||+10||
| - ||A||B||C
|3200||4300||5350||6700||
|-align="center"
|'''Wired Fist'''<hr>ワイヤードフィスト||Melee||P||1-3||30 EN||+30||+10||
|A||A||B||C
|3300||4400||5450||6800||
|-align="center"
|'''Gekigan Flare'''<hr>ゲキガンフレア||Melee||P||1-3||50 EN||+20||+10||110 Morale
| - ||A||B||C
|3500||4600||5650||7000||
|-align="center"
|'''Double Gekigan Flare'''<hr>ダブルゲキガンフレア||Melee||P<hr>Barrier Pierce<hr>Combination (Aestivalis Ground Frame Gai)||1-3||50 EN||+30||+10||120 Morale
| - ||A||B||C
|4900||6000||7050||8400||Combination Attack with Aestivalis Ground Frame Gai.
|}
|}
<br clear="all"/>
===Aestivalis Ground Frame Gai===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Aestivalis Ground Frame Gai <br> エステバリス陸戦フレーム ガイ機
|- align="center"
! Default Pilot
|Gai Daigouji
|- align="center"
! Acquisition & Modifications
|'''Part 1'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 7
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 24
|colspan="6"|Acquisition (pilot: Gai Daigouji)
<span class="unlock">Inherits upgrades from Aestivalis Akito
|- align="center"
!colspan="2"|Scenario 27
|colspan="6"|'''Post-stage:''' <span class="lost">Permanently leaves
<span class="unlock">Upgrades inherited by Aestivalis Custom Gai
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Land||S||3||4000
| - ||A||A||B
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|4300||6450||7525||8600
|-align="center" 
!EN
|120||240||300||360
|-align="center"
!Mobility
|105||136||183||210
|-align="center"
!Armor
|900||1350||1575||1800
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。
||Can swap into 0G, Air, Artillery, or Lunar Frames.
|-align="center"
|'''Load & Swap'''<hr>搭載換装||Unit can swap parts when loaded into a battleship.<hr>戦艦搭載時に換装することが可能。||Can swap into 0G, Air, Artillery, or Lunar Frames.
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Distortion Field'''<hr>ディストーション・フィールド||Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.<hr>2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。||
|-align="center"
|'''Gravity Wave Antenna'''<hr>重力波アンテナ||When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.<hr>「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Gekigan Shot'''<hr>ゲキガンショット||Ranged||P/C||1-4||10A||+20||+20||
|A||A||B||C
|2700||3800||4850||6200||
|-align="center"
|'''Gekigan Sword'''<hr>ゲキガンソード||Melee||P/C||1-3|| - ||+40||+30||
| - ||A||B||C
|2900||4000||5050||6400||
|-align="center"
|'''Super Gekigan Sword'''<hr>スーパーゲキガンソード||Melee||P/C<hr>Barrier Pierce||1|| - ||+30||+10||
| - ||A||B||C
|3200||4300||5350||6700||
|-align="center"
|'''Gai Super Upper'''<hr>ガイスーパーアッパー||Melee||P||1-3||30 EN||+30||+10||
|A||A||B||C
|3300||4400||5450||6800||
|-align="center"
|'''Gekigan Flare'''<hr>ゲキガンフレア||Melee||P||1-3||50 EN||+20||+10||110 Morale
| - ||A||B||C
|3500||4600||5650||7000||
|-align="center"
|'''Double Gekigan Flare'''<hr>ダブルゲキガンフレア||Melee||P<hr>Barrier Pierce<hr>Combination (Aestivalis Air Frame Akito)||1-3||50 EN||+30||+10||120 Morale
| - ||A||B||C
|4900||6000||7050||8400||Combination Attack with Aestivalis Air Frame Akito.
|}
|}
<br clear="all"/>
===Aestivalis Ground Frame Ryouko===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Aestivalis Ground Frame Ryouko <br> エステバリス陸戦フレーム リョーコ機
|- align="center"
! Default Pilot
|Ryouko Subaru
|- align="center"
! Acquisition & Modifications
|'''Part 1'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 7
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="8"|Space Route
|-align="center"
!colspan="2"|Scenario 9
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 10
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="8"|Scenario 10 Route Selection
|- align="center"
!colspan="4"|Japan Route
!colspan="4"|North America Route
|-align="center"
!colspan="2"|After selecting Japan Route
|colspan="2"|Acquisition (pilot: Ryouko Subaru)
!colspan="2"|Scenario 11
|colspan="2"|'''Post-stage:''' Acquisition (pilot: Ryouko Subaru)
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 27
|colspan="6"|'''Post-stage:''' <span class="lost">Permanently leaves
<span class="unlock">Upgrades inherited by Aestivalis Custom Ryouko
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Land||S||3||4000
| - ||A||A||B
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|4300||6450||7525||8600
|-align="center" 
!EN
|120||240||300||360
|-align="center"
!Mobility
|105||136||183||210
|-align="center"
!Armor
|900||1350||1575||1800
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。
||Can swap into 0G, Air, Artillery, or Lunar Frames.
|-align="center"
|'''Load & Swap'''<hr>搭載換装||Unit can swap parts when loaded into a battleship.<hr>戦艦搭載時に換装することが可能。||Can swap into 0G, Air, Artillery, or Lunar Frames.
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Distortion Field'''<hr>ディストーション・フィールド||Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.<hr>2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。||
|-align="center"
|'''Gravity Wave Antenna'''<hr>重力波アンテナ||When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.<hr>「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Rapid Rifle'''<hr>ラピッドライフル||Ranged||P/C||1-4||10A||+20||+20||
|A||A||B||C
|2700||3800||4850||6200||
|-align="center"
|'''Immediate Knife'''<hr>イミディエットナイフ||Melee||P/C||1-3|| - ||+40||+30||
| - ||A||B||C
|2900||4000||5050||6400||
|-align="center"
|'''Field Lancer'''<hr>フィールドランサー||Melee||P/C<hr>Barrier Pierce||1|| - ||+30||+10||
| - ||A||B||C
|3200||4300||5350||6700||
|-align="center"
|'''Wired Fist'''<hr>ワイヤードフィスト||Melee||P||1-3||30 EN||+30||+10||
|A||A||B||C
|3300||4400||5450||6800||
|-align="center"
|'''Distortion Attack'''<hr>ディストーションアタック||Melee||P||1-3||50 EN||+20||+10||110 Morale
| - ||A||B||C
|3500||4600||5650||7000||
|-align="center"
|'''Formation Attack [Ranged]'''<hr>フォーメーションアタック射撃||Ranged||P<hr>Barrier Pierce<hr>Combination (Aestivalis Ground Frame Hikaru; Aestivalis Ground Frame Izumi)||1-4||50 EN||+30||0||120 Morale
|A||A||B||C
|4050||5150||6200||7550||Combination Attack with Aestivalis Ground Frame Hikaru and Aestivalis Ground Frame Izumi.
|-align="center"
|'''Formation Attack [Melee]'''<hr>フォーメーションアタック格闘||Melee||P<hr>Barrier Pierce<hr>Combination (Aestivalis Ground Frame Hikaru; Aestivalis Ground Frame Izumi)||1-3||50 EN||+30||0||130 Morale
| - ||A||B||C
|5250||6350||7400||8750||Combination Attack with Aestivalis Ground Frame Hikaru and Aestivalis Ground Frame Izumi.
|}
|}
<br clear="all"/>
===Aestivalis Ground Frame Hikaru===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Aestivalis Ground Frame Hikaru <br> エステバリス陸戦フレーム ヒカル機
|- align="center"
! Default Pilot
|Hikaru Amano
|- align="center"
! Acquisition & Modifications
|'''Part 1'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 7
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="8"|Space Route
|-align="center"
!colspan="2"|Scenario 9
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 10
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="8"|Scenario 10 Route Selection
|- align="center"
!colspan="4"|Japan Route
!colspan="4"|North America Route
|-align="center"
!colspan="2"|After selecting Japan Route
|colspan="2"|Acquisition (pilot: Hikaru Amano)
!colspan="2"|Scenario 11
|colspan="2"|'''Post-stage:''' Acquisition (pilot: Hikaru Amano)
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 27
|colspan="6"|'''Post-stage:''' <span class="lost">Permanently leaves
<span class="unlock">Upgrades inherited by Aestivalis Custom Hikaru
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Land||S||3||4000
| - ||A||A||B
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|4300||6450||7525||8600
|-align="center" 
!EN
|120||240||300||360
|-align="center"
!Mobility
|105||136||183||210
|-align="center"
!Armor
|900||1350||1575||1800
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。
||Can swap into 0G, Air, Artillery, or Lunar Frames.
|-align="center"
|'''Load & Swap'''<hr>搭載換装||Unit can swap parts when loaded into a battleship.<hr>戦艦搭載時に換装することが可能。||Can swap into 0G, Air, Artillery, or Lunar Frames.
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Distortion Field'''<hr>ディストーション・フィールド||Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.<hr>2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。||
|-align="center"
|'''Gravity Wave Antenna'''<hr>重力波アンテナ||When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.<hr>「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Rapid Rifle'''<hr>ラピッドライフル||Ranged||P/C||1-4||10A||+20||+20||
|A||A||B||C
|2700||3800||4850||6200||
|-align="center"
|'''Immediate Knife'''<hr>イミディエットナイフ||Melee||P/C||1-3|| - ||+40||+30||
| - ||A||B||C
|2900||4000||5050||6400||
|-align="center"
|'''Field Lancer'''<hr>フィールドランサー||Melee||P/C<hr>Barrier Pierce||1|| - ||+30||+10||
| - ||A||B||C
|3200||4300||5350||6700||
|-align="center"
|'''Wired Fist'''<hr>ワイヤードフィスト||Melee||P||1-3||30 EN||+30||+10||
|A||A||B||C
|3300||4400||5450||6800||
|-align="center"
|'''Distortion Attack'''<hr>ディストーションアタック||Melee||P||1-3||50 EN||+20||+10||110 Morale
| - ||A||B||C
|3500||4600||5650||7000||
|-align="center"
|'''Formation Attack [Ranged]'''<hr>フォーメーションアタック射撃||Ranged||P<hr>Barrier Pierce<hr>Combination (Aestivalis Ground Frame Ryouko; Aestivalis Ground Frame Izumi)||1-4||50 EN||+30||0||120 Morale
|A||A||B||C
|4050||5150||6200||7550||Combination Attack with Aestivalis Ground Frame Ryouko and Aestivalis Ground Frame Izumi.
|-align="center"
|'''Formation Attack [Melee]'''<hr>フォーメーションアタック格闘||Melee||P<hr>Barrier Pierce<hr>Combination (Aestivalis Ground Frame Ryouko; Aestivalis Ground Frame Izumi)||1-3||50 EN||+30||0||130 Morale
| - ||A||B||C
|5250||6350||7400||8750||Combination Attack with Aestivalis Ground Frame Ryouko and Aestivalis Ground Frame Izumi.
|}
|}
<br clear="all"/>
===Aestivalis Ground Frame Izumi===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Aestivalis Ground Frame Izumi <br> エステバリス陸戦フレーム イズミ機
|- align="center"
! Default Pilot
|Izumi Maki
|- align="center"
! Acquisition & Modifications
|'''Part 1'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 7
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="8"|Space Route
|-align="center"
!colspan="2"|Scenario 9
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 10
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="8"|Scenario 10 Route Selection
|- align="center"
!colspan="4"|Japan Route
!colspan="4"|North America Route
|-align="center"
!colspan="2"|After selecting Japan Route
|colspan="2"|Acquisition (pilot: Izumi Maki)
!colspan="2"|Scenario 11
|colspan="2"|'''Post-stage:''' Acquisition (pilot: Izumi Maki)
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 27
|colspan="6"|'''Post-stage:''' <span class="lost">Permanently leaves
<span class="unlock">Upgrades inherited by Aestivalis Custom Izumi
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Land||S||3||4000
| - ||A||A||B
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|4300||6450||7525||8600
|-align="center" 
!EN
|120||240||300||360
|-align="center"
!Mobility
|105||136||183||210
|-align="center"
!Armor
|900||1350||1575||1800
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。
||Can swap into 0G, Air, Artillery, or Lunar Frames.
|-align="center"
|'''Load & Swap'''<hr>搭載換装||Unit can swap parts when loaded into a battleship.<hr>戦艦搭載時に換装することが可能。||Can swap into 0G, Air, Artillery, or Lunar Frames.
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Distortion Field'''<hr>ディストーション・フィールド||Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.<hr>2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。||
|-align="center"
|'''Gravity Wave Antenna'''<hr>重力波アンテナ||When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.<hr>「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Rapid Rifle'''<hr>ラピッドライフル||Ranged||P/C||1-4||10A||+20||+20||
|A||A||B||C
|2700||3800||4850||6200||
|-align="center"
|'''Immediate Knife'''<hr>イミディエットナイフ||Melee||P/C||1-3|| - ||+40||+30||
| - ||A||B||C
|2900||4000||5050||6400||
|-align="center"
|'''Field Lancer'''<hr>フィールドランサー||Melee||P/C<hr>Barrier Pierce||1|| - ||+30||+10||
| - ||A||B||C
|3200||4300||5350||6700||
|-align="center"
|'''Wired Fist'''<hr>ワイヤードフィスト||Melee||P||1-3||30 EN||+30||+10||
|A||A||B||C
|3300||4400||5450||6800||
|-align="center"
|'''Distortion Attack'''<hr>ディストーションアタック||Melee||P||1-3||50 EN||+20||+10||110 Morale
| - ||A||B||C
|3500||4600||5650||7000||
|-align="center"
|'''Formation Attack [Ranged]'''<hr>フォーメーションアタック射撃||Ranged||P<hr>Barrier Pierce<hr>Combination (Aestivalis Ground Frame Ryouko; Aestivalis Ground Frame Hikaru)||1-4||50 EN||+30||0||120 Morale
|A||A||B||C
|4050||5150||6200||7550||Combination Attack with Aestivalis Ground Frame Ryouko and Aestivalis Ground Frame Hikaru.
|-align="center"
|'''Formation Attack [Melee]'''<hr>フォーメーションアタック格闘||Melee||P<hr>Barrier Pierce<hr>Combination (Aestivalis Ground Frame Ryouko; Aestivalis Ground Frame Hikaru)||1-3||50 EN||+30||0||130 Morale
| - ||A||B||C
|5250||6350||7400||8750||Combination Attack with Aestivalis Ground Frame Ryouko and Aestivalis Ground Frame Hikaru.
|}
|}
<br clear="all"/>
===Aestivalis Ground Frame Akatsuki===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Aestivalis Ground Frame Akatsuki <br> エステバリス陸戦フレーム アカツキ機
|- align="center"
! Default Pilot
|Akatsuki Nagare
|- align="center"
! Acquisition & Modifications
|'''Part 1'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Space Route
|-align="center"
!colspan="2"|Scenario 9
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 10
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="8"|Scenario 10 Route Selection
|- align="center"
!colspan="4"|Japan Route
!colspan="4"|North America Route
|-align="center"
!colspan="2"|After selecting Japan Route
|colspan="2"|Acquisition (pilot: Akatsuki Nagare)
!colspan="2"|Scenario 11
|colspan="2"|'''Post-stage:''' Acquisition (pilot: Akatsuki Nagare)
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 27
|colspan="6"|'''Post-stage:''' <span class="lost">Permanently leaves
<span class="unlock">Upgrades inherited by Aestivalis II
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Land||S||3||4000
| - ||A||A||B
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|4300||6450||7525||8600
|-align="center" 
!EN
|120||240||300||360
|-align="center"
!Mobility
|110||154||192||220
|-align="center"
!Armor
|900||1350||1575||1800
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。
||Can swap into 0G, Air, Artillery, or Lunar Frames.
|-align="center"
|'''Load & Swap'''<hr>搭載換装||Unit can swap parts when loaded into a battleship.<hr>戦艦搭載時に換装することが可能。||Can swap into 0G, Air, Artillery, or Lunar Frames.
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Distortion Field'''<hr>ディストーション・フィールド||Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.<hr>2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。||
|-align="center"
|'''Gravity Wave Antenna'''<hr>重力波アンテナ||When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.<hr>「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Rapid Rifle'''<hr>ラピッドライフル||Ranged||P/C||1-4||10A||+20||+20||
|A||A||B||C
|2700||3800||4850||6200||
|-align="center"
|'''Immediate Knife'''<hr>イミディエットナイフ||Melee||P/C||1-3|| - ||+40||+30||
| - ||A||B||C
|2900||4000||5050||6400||
|-align="center"
|'''Field Lancer'''<hr>フィールドランサー||Melee||P/C<hr>Barrier Pierce||1|| - ||+30||+10||
| - ||A||B||C
|3200||4300||5350||6700||
|-align="center"
|'''Wired Fist'''<hr>ワイヤードフィスト||Melee||P||1-3||30 EN||+30||+10||
|A||A||B||C
|3300||4400||5450||6800||
|-align="center"
|'''Distortion Attack'''<hr>ディストーションアタック||Melee||P||1-3||50 EN||+20||+10||110 Morale
| - ||A||B||C
|3500||4600||5650||7000||
|}
|}
<br clear="all"/>
===Aestivalis Artillery Frame Akito===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Aestivalis Artillery Frame Akito <br> エステバリス砲戦フレーム アキト機
|- align="center"
! Default Pilot
|Akito Tenkawa
|- align="center"
! Acquisition & Modifications
|'''Part 1'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 7
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="8"|Space Route
|-align="center"
!colspan="2"|Scenario 9
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 10
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="8"|Scenario 10 Route Selection
|- align="center"
!colspan="4"|Japan Route
!colspan="4"|North America Route
|-align="center"
!colspan="2"|After selecting Japan Route
|colspan="2"|Acquisition (pilot: Akito Tenkawa)
!colspan="2"|Scenario 11
|colspan="2"|'''Post-stage:''' Acquisition (pilot: Akito Tenkawa)
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 20
|colspan="6"|<span class="lost">Leaves
|- align="center"
!colspan="2"|Scenario 21
|colspan="6"|Acquisition (pilot: Akito Tenkawa)
|- align="center"
!colspan="2"|Scenario 27
|colspan="6"|'''Post-stage:''' <span class="lost">Permanently leaves
<span class="unlock">Upgrades inherited by High Mobility Black Sarena/Black Sarena/Aestivalis Tenkawa SPL, and Alstroemeria
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|5||Land||S||2||4000
| - ||A||C||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|5100||7650||8925||10200
|-align="center" 
!EN
|140||280||350||420
|-align="center"
!Mobility
|85||110||148||170
|-align="center"
!Armor
|1000||1500||1750||2000
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。
||Can swap into 0G, Ground, Air, or Lunar Frames.
|-align="center"
|'''Load & Swap'''<hr>搭載換装||Unit can swap parts when loaded into a battleship.<hr>戦艦搭載時に換装することが可能。||Can swap into 0G, Ground, Air, or Lunar Frames.
|-align="center"
|'''Distortion Field'''<hr>ディストーション・フィールド||Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.<hr>2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。||
|-align="center"
|'''Gravity Wave Antenna'''<hr>重力波アンテナ||When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.<hr>「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Missile'''<hr>ミサイル||Ranged||P||1-5||6A||+30||+10||
|A||A||B||A
|2500||3600||4650||6000||
|-align="center"
|'''120mm Cannon [MAP]'''<hr>120ミリカノン||Ranged||MAP||1-6||3A||0||0||120 Morale
|A||A||B||A
|2900||3800||4700||5900
|align="left"|
*'''MAP type:''' Bombardment
*'''MAP shape (bombardment range):'''
      o
      ooo
    ooooo
    ooooooo
  ooooooooo
  ooooooooooo
ooooooxoooooo
  ooooooooooo
  ooooooooo
    ooooooo
    ooooo
      ooo
      o
*'''MAP shape (bombardment radius):'''
  o
  ooo
ooooo
  ooo
  o
|-align="center"
|'''120mm Cannon'''<hr>120ミリカノン||Ranged|| - ||2-7||8A||+10||+10||
|A||A||B||A
|3400||4500||5550||6900||
|-align="center"
|'''Ganger Formation'''<hr>ガンガーフォーメーション||Ranged||Barrier Pierce<hr>Combination (Aestivalis Artillery Frame Gai)||2-7||50 EN||+30||0||120 Morale
|A||A||B||A
|4760||5860||6910||8260||Combination Attack with Aestivalis Artillery Frame Gai.
|}
|}
<br clear="all"/>
===Aestivalis Artillery Frame Gai===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Aestivalis Artillery Frame Gai <br> エステバリス砲戦フレーム ガイ機
|- align="center"
! Default Pilot
|Gai Daigouji
|- align="center"
! Acquisition & Modifications
|'''Part 1'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 7
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 24
|colspan="6"|Acquisition (pilot: Gai Daigouji)
<span class="unlock">Inherits upgrades from Aestivalis Akito
|- align="center"
!colspan="2"|Scenario 27
|colspan="6"|'''Post-stage:''' <span class="lost">Permanently leaves
<span class="unlock">Upgrades inherited by Aestivalis Custom Gai
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|5||Land||S||3||4000
| - ||A||C||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|5100||7650||8925||10200
|-align="center" 
!EN
|140||280||350||420
|-align="center"
!Mobility
|85||110||148||170
|-align="center"
!Armor
|1000||1500||1750||2000
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。
||Can swap into 0G, Ground, Air, or Lunar Frames.
|-align="center"
|'''Load & Swap'''<hr>搭載換装||Unit can swap parts when loaded into a battleship.<hr>戦艦搭載時に換装することが可能。||Can swap into 0G, Ground, Air, or Lunar Frames.
|-align="center"
|'''Distortion Field'''<hr>ディストーション・フィールド||Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.<hr>2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。||
|-align="center"
|'''Gravity Wave Antenna'''<hr>重力波アンテナ||When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.<hr>「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Gekigan Missile'''<hr>ゲキガンミサイル||Ranged||P||1-5||6A||+30||+10||
|A||A||B||A
|2500||3600||4650||6000||
|-align="center"
|'''Hissatsu Gekigan Shot [MAP]'''<hr>必殺ゲキガンショット<hr>''Certain Kill Gekigan Shot''||Ranged||MAP||1-6||3A||0||0||120 Morale
|A||A||B||A
|2900||3800||4700||5900
|align="left"|
*'''MAP type:''' Bombardment
*'''MAP shape (bombardment range):'''
      o
      ooo
    ooooo
    ooooooo
  ooooooooo
  ooooooooooo
ooooooxoooooo
  ooooooooooo
  ooooooooo
    ooooooo
    ooooo
      ooo
      o
*'''MAP shape (bombardment radius):'''
  o
  ooo
ooooo
  ooo
  o
|-align="center"
|'''Hissatsu Gekigan Shot'''<hr>必殺ゲキガンショット<hr>''Certain Kill Gekigan Shot''||Ranged|| - ||2-7||8A||+10||+10||
|A||A||B||A
|3400||4500||5550||6900||
|-align="center"
|'''Ganger Formation'''<hr>ガンガーフォーメーション||Ranged||Barrier Pierce<hr>Combination (Aestivalis Artillery Frame Akito)||2-7||50 EN||+30||0||120 Morale
|A||A||B||A
|4760||5860||6910||8260||Combination Attack with Aestivalis Artillery Frame Akito.
|}
|}
<br clear="all"/>
===Aestivalis Artillery Frame Ryouko===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Aestivalis Artillery Frame Ryouko <br> エステバリス砲戦フレーム リョーコ機
|- align="center"
! Default Pilot
|Ryouko Subaru
|- align="center"
! Acquisition & Modifications
|'''Part 1'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 7
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="8"|Space Route
|-align="center"
!colspan="2"|Scenario 9
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 10
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="8"|Scenario 10 Route Selection
|- align="center"
!colspan="4"|Japan Route
!colspan="4"|North America Route
|-align="center"
!colspan="2"|After selecting Japan Route
|colspan="2"|Acquisition (pilot: Ryouko Subaru)
!colspan="2"|Scenario 11
|colspan="2"|'''Post-stage:''' Acquisition (pilot: Ryouko Subaru)
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 27
|colspan="6"|'''Post-stage:''' <span class="lost">Permanently leaves
<span class="unlock">Upgrades inherited by Aestivalis Custom Ryouko
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|5||Land||S||3||4000
| - ||A||C||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|5100||7650||8925||10200
|-align="center" 
!EN
|140||280||350||420
|-align="center"
!Mobility
|85||110||148||170
|-align="center"
!Armor
|1000||1500||1750||2000
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。
||Can swap into 0G, Ground, Air, or Lunar Frames.
|-align="center"
|'''Load & Swap'''<hr>搭載換装||Unit can swap parts when loaded into a battleship.<hr>戦艦搭載時に換装することが可能。||Can swap into 0G, Ground, Air, or Lunar Frames.
|-align="center"
|'''Distortion Field'''<hr>ディストーション・フィールド||Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.<hr>2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。||
|-align="center"
|'''Gravity Wave Antenna'''<hr>重力波アンテナ||When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.<hr>「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Missile'''<hr>ミサイル||Ranged||P||1-5||6A||+30||+10||
|A||A||B||A
|2500||3600||4650||6000||
|-align="center"
|'''120mm Cannon [MAP]'''<hr>120ミリカノン||Ranged||MAP||1-6||3A||0||0||120 Morale
|A||A||B||A
|2900||3800||4700||5900
|align="left"|
*'''MAP type:''' Bombardment
*'''MAP shape (bombardment range):'''
      o
      ooo
    ooooo
    ooooooo
  ooooooooo
  ooooooooooo
ooooooxoooooo
  ooooooooooo
  ooooooooo
    ooooooo
    ooooo
      ooo
      o
*'''MAP shape (bombardment radius):'''
  o
  ooo
ooooo
  ooo
  o
|-align="center"
|'''120mm Cannon'''<hr>120ミリカノン||Ranged|| - ||2-7||8A||+10||+10||
|A||A||B||A
|3400||4500||5550||6900||
|-align="center"
|'''Formation Attack'''<hr>フォーメーションアタック||Ranged||Barrier Pierce<hr>Combination (Aestivalis Artillery Frame Hikaru; Aestivalis Artillery Frame Izumi)||2-7||50 EN||+30||0||120 Morale
|A||A||B||A
|5100||6200||7250||8600||Combination Attack with Aestivalis Artillery Frame Hikaru and Aestivalis Artillery Frame Izumi.
|}
|}
<br clear="all"/>
===Aestivalis Artillery Frame Hikaru===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Aestivalis Artillery Frame Hikaru <br> エステバリス砲戦フレーム ヒカル機
|- align="center"
! Default Pilot
|Hikaru Amano
|- align="center"
! Acquisition & Modifications
|'''Part 1'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 7
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="8"|Space Route
|-align="center"
!colspan="2"|Scenario 9
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 10
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="8"|Scenario 10 Route Selection
|- align="center"
!colspan="4"|Japan Route
!colspan="4"|North America Route
|-align="center"
!colspan="2"|After selecting Japan Route
|colspan="2"|Acquisition (pilot: Hikaru Amano)
!colspan="2"|Scenario 11
|colspan="2"|'''Post-stage:''' Acquisition (pilot: Hikaru Amano)
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 27
|colspan="6"|'''Post-stage:''' <span class="lost">Permanently leaves
<span class="unlock">Upgrades inherited by Aestivalis Custom Hikaru
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|5||Land||S||3||4000
| - ||A||C||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|5100||7650||8925||10200
|-align="center" 
!EN
|140||280||350||420
|-align="center"
!Mobility
|85||110||148||170
|-align="center"
!Armor
|1000||1500||1750||2000
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。
||Can swap into 0G, Ground, Air, or Lunar Frames.
|-align="center"
|'''Load & Swap'''<hr>搭載換装||Unit can swap parts when loaded into a battleship.<hr>戦艦搭載時に換装することが可能。||Can swap into 0G, Ground, Air, or Lunar Frames.
|-align="center"
|'''Distortion Field'''<hr>ディストーション・フィールド||Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.<hr>2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。||
|-align="center"
|'''Gravity Wave Antenna'''<hr>重力波アンテナ||When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.<hr>「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Missile'''<hr>ミサイル||Ranged||P||1-5||6A||+30||+10||
|A||A||B||A
|2500||3600||4650||6000||
|-align="center"
|'''120mm Cannon [MAP]'''<hr>120ミリカノン||Ranged||MAP||1-6||3A||0||0||120 Morale
|A||A||B||A
|2900||3800||4700||5900
|align="left"|
*'''MAP type:''' Bombardment
*'''MAP shape (bombardment range):'''
      o
      ooo
    ooooo
    ooooooo
  ooooooooo
  ooooooooooo
ooooooxoooooo
  ooooooooooo
  ooooooooo
    ooooooo
    ooooo
      ooo
      o
*'''MAP shape (bombardment radius):'''
  o
  ooo
ooooo
  ooo
  o
|-align="center"
|'''120mm Cannon'''<hr>120ミリカノン||Ranged|| - ||2-7||8A||+10||+10||
|A||A||B||A
|3400||4500||5550||6900||
|-align="center"
|'''Formation Attack'''<hr>フォーメーションアタック||Ranged||Barrier Pierce<hr>Combination (Aestivalis Artillery Frame Ryouko; Aestivalis Artillery Frame Izumi)||2-7||50 EN||+30||0||120 Morale
|A||A||B||A
|5100||6200||7250||8600||Combination Attack with Aestivalis Artillery Frame Ryouko and Aestivalis Artillery Frame Izumi.
|}
|}
<br clear="all"/>
===Aestivalis Artillery Frame Izumi===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Aestivalis Artillery Frame Izumi <br> エステバリス砲戦フレーム イズミ機
|- align="center"
! Default Pilot
|Izumi Maki
|- align="center"
! Acquisition & Modifications
|'''Part 1'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 7
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="8"|Space Route
|-align="center"
!colspan="2"|Scenario 9
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 10
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="8"|Scenario 10 Route Selection
|- align="center"
!colspan="4"|Japan Route
!colspan="4"|North America Route
|-align="center"
!colspan="2"|After selecting Japan Route
|colspan="2"|Acquisition (pilot: Izumi Maki)
!colspan="2"|Scenario 11
|colspan="2"|'''Post-stage:''' Acquisition (pilot: Izumi Maki)
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 27
|colspan="6"|'''Post-stage:''' <span class="lost">Permanently leaves
<span class="unlock">Upgrades inherited by Aestivalis Custom Izumi
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|5||Land||S||3||4000
| - ||A||C||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|5100||7650||8925||10200
|-align="center" 
!EN
|140||280||350||420
|-align="center"
!Mobility
|85||110||148||170
|-align="center"
!Armor
|1000||1500||1750||2000
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。
||Can swap into 0G, Ground, Air, or Lunar Frames.
|-align="center"
|'''Load & Swap'''<hr>搭載換装||Unit can swap parts when loaded into a battleship.<hr>戦艦搭載時に換装することが可能。||Can swap into 0G, Ground, Air, or Lunar Frames.
|-align="center"
|'''Distortion Field'''<hr>ディストーション・フィールド||Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.<hr>2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。||
|-align="center"
|'''Gravity Wave Antenna'''<hr>重力波アンテナ||When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.<hr>「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Missile'''<hr>ミサイル||Ranged||P||1-5||6A||+30||+10||
|A||A||B||A
|2500||3600||4650||6000||
|-align="center"
|'''120mm Cannon [MAP]'''<hr>120ミリカノン||Ranged||MAP||1-6||3A||0||0||120 Morale
|A||A||B||A
|2900||3800||4700||5900
|align="left"|
*'''MAP type:''' Bombardment
*'''MAP shape (bombardment range):'''
      o
      ooo
    ooooo
    ooooooo
  ooooooooo
  ooooooooooo
ooooooxoooooo
  ooooooooooo
  ooooooooo
    ooooooo
    ooooo
      ooo
      o
*'''MAP shape (bombardment radius):'''
  o
  ooo
ooooo
  ooo
  o
|-align="center"
|'''120mm Cannon'''<hr>120ミリカノン||Ranged|| - ||2-7||8A||+10||+10||
|A||A||B||A
|3400||4500||5550||6900||
|-align="center"
|'''Formation Attack'''<hr>フォーメーションアタック||Ranged||Barrier Pierce<hr>Combination (Aestivalis Artillery Frame Ryouko; Aestivalis Artillery Frame Hikaru)||2-7||50 EN||+30||0||120 Morale
|A||A||B||A
|5100||6200||7250||8600||Combination Attack with Aestivalis Artillery Frame Ryouko and Aestivalis Artillery Frame Hikaru.
|}
|}
<br clear="all"/>
===Aestivalis Artillery Frame Akatsuki===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Aestivalis Artillery Frame Akatsuki <br> エステバリス砲戦フレーム アカツキ機
|- align="center"
! Default Pilot
|Akatsuki Nagare
|- align="center"
! Acquisition & Modifications
|'''Part 1'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Space Route
|-align="center"
!colspan="2"|Scenario 9
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 10
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="8"|Scenario 10 Route Selection
|- align="center"
!colspan="4"|Japan Route
!colspan="4"|North America Route
|-align="center"
!colspan="2"|After selecting Japan Route
|colspan="2"|Acquisition (pilot: Akatsuki Nagare)
!colspan="2"|Scenario 11
|colspan="2"|'''Post-stage:''' Acquisition (pilot: Akatsuki Nagare)
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 27
|colspan="6"|'''Post-stage:''' <span class="lost">Permanently leaves
<span class="unlock">Upgrades inherited by Aestivalis II
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|5||Land||S||3||4000
| - ||A||C||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|5100||7650||8925||10200
|-align="center" 
!EN
|140||280||350||420
|-align="center"
!Mobility
|85||110||148||170
|-align="center"
!Armor
|1000||1500||1750||2000
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。
||Can swap into 0G, Ground, Air, or Lunar Frames.
|-align="center"
|'''Load & Swap'''<hr>搭載換装||Unit can swap parts when loaded into a battleship.<hr>戦艦搭載時に換装することが可能。||Can swap into 0G, Ground, Air, or Lunar Frames.
|-align="center"
|'''Distortion Field'''<hr>ディストーション・フィールド||Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.<hr>2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。||
|-align="center"
|'''Gravity Wave Antenna'''<hr>重力波アンテナ||When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.<hr>「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Missile'''<hr>ミサイル||Ranged||P||1-5||6A||+30||+10||
|A||A||B||A
|2500||3600||4650||6000||
|-align="center"
|'''120mm Cannon [MAP]'''<hr>120ミリカノン||Ranged||MAP||1-6||3A||0||0||120 Morale
|A||A||B||A
|2900||3800||4700||5900
|align="left"|
*'''MAP type:''' Bombardment
*'''MAP shape (bombardment range):'''
      o
      ooo
    ooooo
    ooooooo
  ooooooooo
  ooooooooooo
ooooooxoooooo
  ooooooooooo
  ooooooooo
    ooooooo
    ooooo
      ooo
      o
*'''MAP shape (bombardment radius):'''
  o
  ooo
ooooo
  ooo
  o
|-align="center"
|'''120mm Cannon'''<hr>120ミリカノン||Ranged|| - ||2-7||8A||+10||+10||
|A||A||B||A
|3400||4500||5550||6900||
|}
|}
<br clear="all"/>
===Aestivalis Lunar Frame Akito===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Aestivalis Lunar Frame Akito <br> エステバリス月面フレーム アキト機
|- align="center"
! Default Pilot
|Akito Tenkawa
|- align="center"
! Acquisition & Modifications
|'''Part 1'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 21
|colspan="6"|Acquisition (pilot: Akito Tenkawa)
|- align="center"
!colspan="2"|Scenario 27
|colspan="6"|'''Post-stage:''' <span class="lost">Permanently leaves
<span class="unlock">Upgrades inherited by High Mobility Black Sarena/Black Sarena/Aestivalis Tenkawa SPL, and Alstroemeria
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Sky/Land||S||2||4000
|A||A||C||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|4600||6900||8050||9200
|-align="center" 
!EN
|130||260||325||390
|-align="center"
!Mobility
|100||130||175||200
|-align="center"
!Armor
|950||1425||1662||1900
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。
||Can swap into Ground, Air, 0G, or Artillery Frames.
|-align="center"
|'''Load & Swap'''<hr>搭載換装||Unit can swap parts when loaded into a battleship.<hr>戦艦搭載時に換装することが可能。||Can swap into Ground, Air, 0G, or Artillery Frames.
|-align="center"
|'''Distortion Field'''<hr>ディストーション・フィールド||Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.<hr>2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。||
|-align="center"
|'''Gravity Wave Antenna'''<hr>重力波アンテナ||When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.<hr>「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Missile'''<hr>ミサイル||Ranged||P||1-5||6A||+30||+10||
|B||A||A||A
|2500||3600||3650||6000||
|-align="center"
|'''Rail Cannon'''<hr>レールキャノン||Ranged|| - ||2-7||8A||+10||+10||
|B||A||A||A
|3400||4500||5550||6900||
|-align="center"
|'''Anti-Ship Missile'''<hr>対艦ミサイル||Ranged|| - ||3-8||50 EN||+30||+10||
|B||A||A||A
|3800||4900||5950||7300||
|-align="center"
|'''Ganger Formation'''<hr>ガンガーフォーメーション||Ranged||Barrier Pierce<hr>Combination (Aestivalis Lunar Frame Gai)||2-7||50 EN||+30||0||120 Morale
|B||A||A||A
|4760||5860||6910||8260||Combination Attack with Aestivalis Artillery Frame Gai.
|}
|}
<br clear="all"/>
===Aestivalis Lunar Frame Gai===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Aestivalis Lunar Frame Gai <br> エステバリス月面フレーム ガイ機
|- align="center"
! Default Pilot
|Gai Daigouji
|- align="center"
! Acquisition & Modifications
|'''Part 1'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 24
|colspan="6"|Acquisition (pilot: Gai Daigouji)
<span class="unlock">Inherits upgrades from Aestivalis Akito
|- align="center"
!colspan="2"|Scenario 27
|colspan="6"|'''Post-stage:''' <span class="lost">Permanently leaves
<span class="unlock">Upgrades inherited by Aestivalis Custom Gai
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Sky/Land||S||2||4000
|A||A||C||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|4600||6900||8050||9200
|-align="center" 
!EN
|130||260||325||390
|-align="center"
!Mobility
|100||130||175||200
|-align="center"
!Armor
|950||1425||1662||1900
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。
||Can swap into Ground, Air, 0G, or Artillery Frames.
|-align="center"
|'''Load & Swap'''<hr>搭載換装||Unit can swap parts when loaded into a battleship.<hr>戦艦搭載時に換装することが可能。||Can swap into Ground, Air, 0G, or Artillery Frames.
|-align="center"
|'''Distortion Field'''<hr>ディストーション・フィールド||Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.<hr>2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。||
|-align="center"
|'''Gravity Wave Antenna'''<hr>重力波アンテナ||When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.<hr>「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Missile'''<hr>ミサイル||Ranged||P||1-5||6A||+30||+10||
|B||A||A||A
|2500||3600||3650||6000||
|-align="center"
|'''Rail Cannon'''<hr>レールキャノン||Ranged|| - ||2-7||8A||+10||+10||
|B||A||A||A
|3400||4500||5550||6900||
|-align="center"
|'''Anti-Ship Missile'''<hr>対艦ミサイル||Ranged|| - ||3-8||50 EN||+30||+10||
|B||A||A||A
|3800||4900||5950||7300||
|-align="center"
|'''Ganger Formation'''<hr>ガンガーフォーメーション||Ranged||Barrier Pierce<hr>Combination (Aestivalis Lunar Frame Akito)||2-7||50 EN||+30||0||120 Morale
|B||A||A||A
|4760||5860||6910||8260||Combination Attack with Aestivalis Artillery Frame Akito.
|}
|}
<br clear="all"/>
===Aestivalis Lunar Frame Ryouko===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Aestivalis Lunar Frame Gai <br> エステバリス月面フレーム リョーコ機
|- align="center"
! Default Pilot
|Ryouko Subaru
|- align="center"
! Acquisition & Modifications
|'''Part 1'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 21
|colspan="6"|'''Post-stage:''' Acquisition (pilot: Ryouko Subaru)
|- align="center"
!colspan="2"|Scenario 27
|colspan="6"|'''Post-stage:''' <span class="lost">Permanently leaves
<span class="unlock">Upgrades inherited by Aestivalis Custom Ryouko
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Sky/Land||S||2||4000
|A||A||C||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|4600||6900||8050||9200
|-align="center" 
!EN
|130||260||325||390
|-align="center"
!Mobility
|100||130||175||200
|-align="center"
!Armor
|950||1425||1662||1900
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。
||Can swap into Ground, Air, 0G, or Artillery Frames.
|-align="center"
|'''Load & Swap'''<hr>搭載換装||Unit can swap parts when loaded into a battleship.<hr>戦艦搭載時に換装することが可能。||Can swap into Ground, Air, 0G, or Artillery Frames.
|-align="center"
|'''Distortion Field'''<hr>ディストーション・フィールド||Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.<hr>2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。||
|-align="center"
|'''Gravity Wave Antenna'''<hr>重力波アンテナ||When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.<hr>「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Missile'''<hr>ミサイル||Ranged||P||1-5||6A||+30||+10||
|B||A||A||A
|2500||3600||3650||6000||
|-align="center"
|'''Rail Cannon'''<hr>レールキャノン||Ranged|| - ||2-7||8A||+10||+10||
|B||A||A||A
|3400||4500||5550||6900||
|-align="center"
|'''Anti-Ship Missile'''<hr>対艦ミサイル||Ranged|| - ||3-8||50 EN||+30||+10||
|B||A||A||A
|3800||4900||5950||7300||
|-align="center"
|'''Formation Attack'''<hr>フォーメーションアタック||Ranged||Barrier Pierce<hr>Combination (Aestivalis Lunar Frame Hikaru; Aestivalis Lunar Frame Izumi)||2-7||50 EN||+30||0||120 Morale
|B||A||A||A
|5100||6200||7250||8600||Combination Attack with Aestivalis Lunar Frame Hikaru and Aestivalis Lunar Frame Izumi.
|}
|}
<br clear="all"/>
===Aestivalis Lunar Frame Hikaru===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Aestivalis Lunar Frame Hikaru <br> エステバリス月面フレーム ヒカル機
|- align="center"
! Default Pilot
|Hikaru Amano
|- align="center"
! Acquisition & Modifications
|'''Part 1'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 21
|colspan="6"|'''Post-stage:''' Acquisition (pilot: Hikaru Amano)
|- align="center"
!colspan="2"|Scenario 27
|colspan="6"|'''Post-stage:''' <span class="lost">Permanently leaves
<span class="unlock">Upgrades inherited by Aestivalis Custom Hikaru
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Sky/Land||S||2||4000
|A||A||C||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|4600||6900||8050||9200
|-align="center" 
!EN
|130||260||325||390
|-align="center"
!Mobility
|100||130||175||200
|-align="center"
!Armor
|950||1425||1662||1900
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。
||Can swap into Ground, Air, 0G, or Artillery Frames.
|-align="center"
|'''Load & Swap'''<hr>搭載換装||Unit can swap parts when loaded into a battleship.<hr>戦艦搭載時に換装することが可能。||Can swap into Ground, Air, 0G, or Artillery Frames.
|-align="center"
|'''Distortion Field'''<hr>ディストーション・フィールド||Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.<hr>2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。||
|-align="center"
|'''Gravity Wave Antenna'''<hr>重力波アンテナ||When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.<hr>「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Missile'''<hr>ミサイル||Ranged||P||1-5||6A||+30||+10||
|B||A||A||A
|2500||3600||3650||6000||
|-align="center"
|'''Rail Cannon'''<hr>レールキャノン||Ranged|| - ||2-7||8A||+10||+10||
|B||A||A||A
|3400||4500||5550||6900||
|-align="center"
|'''Anti-Ship Missile'''<hr>対艦ミサイル||Ranged|| - ||3-8||50 EN||+30||+10||
|B||A||A||A
|3800||4900||5950||7300||
|-align="center"
|'''Formation Attack'''<hr>フォーメーションアタック||Ranged||Barrier Pierce<hr>Combination (Aestivalis Lunar Frame Ryouko; Aestivalis Lunar Frame Izumi)||2-7||50 EN||+30||0||120 Morale
|B||A||A||A
|5100||6200||7250||8600||Combination Attack with Aestivalis Lunar Frame Ryouko and Aestivalis Lunar Frame Izumi.
|}
|}
<br clear="all"/>
===Aestivalis Lunar Frame Izumi===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Aestivalis Lunar Frame Izumi<br> エステバリス月面フレーム イズミ機
|- align="center"
! Default Pilot
|Izumi Maki
|- align="center"
! Acquisition & Modifications
|'''Part 1'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 21
|colspan="6"|'''Post-stage:''' Acquisition (pilot: Izumi Maki)
|- align="center"
!colspan="2"|Scenario 27
|colspan="6"|'''Post-stage:''' <span class="lost">Permanently leaves
<span class="unlock">Upgrades inherited by Aestivalis Custom Izumi
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Sky/Land||S||2||4000
|A||A||C||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|4600||6900||8050||9200
|-align="center" 
!EN
|130||260||325||390
|-align="center"
!Mobility
|100||130||175||200
|-align="center"
!Armor
|950||1425||1662||1900
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。
||Can swap into Ground, Air, 0G, or Artillery Frames.
|-align="center"
|'''Load & Swap'''<hr>搭載換装||Unit can swap parts when loaded into a battleship.<hr>戦艦搭載時に換装することが可能。||Can swap into Ground, Air, 0G, or Artillery Frames.
|-align="center"
|'''Distortion Field'''<hr>ディストーション・フィールド||Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.<hr>2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。||
|-align="center"
|'''Gravity Wave Antenna'''<hr>重力波アンテナ||When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.<hr>「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Missile'''<hr>ミサイル||Ranged||P||1-5||6A||+30||+10||
|B||A||A||A
|2500||3600||3650||6000||
|-align="center"
|'''Rail Cannon'''<hr>レールキャノン||Ranged|| - ||2-7||8A||+10||+10||
|B||A||A||A
|3400||4500||5550||6900||
|-align="center"
|'''Anti-Ship Missile'''<hr>対艦ミサイル||Ranged|| - ||3-8||50 EN||+30||+10||
|B||A||A||A
|3800||4900||5950||7300||
|-align="center"
|'''Formation Attack'''<hr>フォーメーションアタック||Ranged||Barrier Pierce<hr>Combination (Aestivalis Lunar Frame Ryouko; Aestivalis Lunar Frame Hikaru)||2-7||50 EN||+30||0||120 Morale
|B||A||A||A
|5100||6200||7250||8600||Combination Attack with Aestivalis Lunar Frame Ryouko and Aestivalis Lunar Frame Hikaru.
|}
|}
<br clear="all"/>
===Aestivalis Lunar Frame Akatsuki===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Aestivalis Lunar Frame Akatsuki<br> エステバリス月面フレーム アカツキ機
|- align="center"
! Default Pilot
|Akatsuki Nagare
|- align="center"
! Acquisition & Modifications
|'''Part 1'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 21
|colspan="6"|'''Post-stage:''' Acquisition (pilot: Akatsuki Nagare)
|- align="center"
!colspan="2"|Scenario 27
|colspan="6"|'''Post-stage:''' <span class="lost">Permanently leaves
<span class="unlock">Upgrades inherited by Aestivalis II
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Sky/Land||S||2||4000
|A||A||C||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|4600||6900||8050||9200
|-align="center" 
!EN
|130||260||325||390
|-align="center"
!Mobility
|100||130||175||200
|-align="center"
!Armor
|950||1425||1662||1900
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。
||Can swap into Ground, Air, 0G, or Artillery Frames.
|-align="center"
|'''Load & Swap'''<hr>搭載換装||Unit can swap parts when loaded into a battleship.<hr>戦艦搭載時に換装することが可能。||Can swap into Ground, Air, 0G, or Artillery Frames.
|-align="center"
|'''Distortion Field'''<hr>ディストーション・フィールド||Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.<hr>2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。||
|-align="center"
|'''Gravity Wave Antenna'''<hr>重力波アンテナ||When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.<hr>「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Missile'''<hr>ミサイル||Ranged||P||1-5||6A||+30||+10||
|B||A||A||A
|2500||3600||3650||6000||
|-align="center"
|'''Rail Cannon'''<hr>レールキャノン||Ranged|| - ||2-7||8A||+10||+10||
|B||A||A||A
|3400||4500||5550||6900||
|-align="center"
|'''Anti-Ship Missile'''<hr>対艦ミサイル||Ranged|| - ||3-8||50 EN||+30||+10||
|B||A||A||A
|3800||4900||5950||7300||
|}
|}
<br clear="all"/>
===X-Aestivalis===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | X-Aestivalis <br> Xエステバリス
|- align="center"
! Default Pilot
|Akito Tenkawa<hr>
<div class="mw-collapsible mw-collapsed">
'''Available Pilots:'''</span>
<div class="mw-collapsible-content" style="text-align:center;">
Akito Tenkawa<br>
Gai Daigouji<br>
Ryouko Subaru<br>
Hikaru Amano<br>
Izumi Maki<br>
Akatsuki Nagare<br>
Takasugi Saburouta<br>
</div>
</div>
|- align="center"
! Acquisition & Modifications
|'''Part 1'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Moon Route
|-align="center"
!colspan="2"|Scenario 22
|colspan="6"|Acquisition (pilot: Akito Tenkawa)
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 27
|colspan="6"|'''Post-stage:''' <span class="lost">Leaves
|}
'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 31
|colspan="6"|'''Post-stage:''' Acquisition (no pilot)
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|7||Sky/Land||S||3||4300
|A||A||C||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|4900||7350||8575||9800
|-align="center" 
!EN
|150||300||375||450
|-align="center"
!Mobility
|95||142||166||190
|-align="center"
!Armor
|1000||1500||1750||2000
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Distortion Field'''<hr>ディストーション・フィールド||Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.<hr>2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。||
|-align="center"
|'''Gravity Wave Antenna'''<hr>重力波アンテナ||When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.<hr>「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Gravity Blast [MAP]'''<hr>グラビティブラスト||Ranged||G/MAP||1-7||80 EN||0||0||120 Morale
|A||A||B||A
|3200||4100||5000||6200
|align="left"|
*'''MAP type:''' Selectable direction
*'''MAP shape:'''
  ooo
xooooooo
  ooo
|-align="center"
|'''Gravity Blast'''<hr>グラビティブラスト||Ranged||G||2-7||50 EN||+10||+10||
|A||A||B||A
|3700||4800||5850||7200||
|}
|}
<br clear="all"/>
===Daitetsujin===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Daitetsujin <br> ダイテツジン
|- align="center"
! Default Pilot
|Tsukumo Shiratori
</div>
</div>
|- align="center"
! Acquisition & Modifications
|'''Part 1'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 24
|colspan="6"|'''Post-stage:''' Acquisition (pilot: Tsukumo Shiratori)
|- align="center"
!colspan="2"|Scenario 27
|colspan="6"|'''Post-stage:''' <span class="lost">Leaves
<span class="unlock">Upgrades are inherited by Tetsujin<span class="secret">, or remain with Daitetsujin in Part 2
|}
'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 46
|colspan="6"|<span class="secret">[Secret] Acquisition (pilot: Tsukumo Shiratori)</span>
Tetsujin (Tsukumo) is obtained instead if secret conditions are not met
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Sky/Land||L||2||9000
|A||B||C||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|9000||13500||15750||18000
|-align="center" 
!EN
|200||400||500||600
|-align="center"
!Mobility
|70||105||122||140
|-align="center"
!Armor
|1600||2400||2800||3200
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Boson Jump'''<hr>ボソンジャンプ||Completely evades enemy attacks. Can be activated at 130 Morale. Activation probability depends on Skill stat difference with the opponent. Ignores all movement penalties on terrain.<hr>攻撃を完全に回避する。気力130以上で発動。発動確率は敵とに技量差で決定する。移動時の地形コストを無視して移動できる。||
|-align="center"
|'''Distortion Field'''<hr>ディストーション・フィールド||Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.<hr>2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。||
|-align="center"
|'''EN Regen S'''<hr>EN回復S||At the start of player phase, regenerate 10% EN.<hr>ENが自軍の行動始前に全体ENが10%回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Large Laser'''<hr>大型レーザー||Ranged||B||1-6||10 EN||+20||+20||
|A||A|| - ||A
|2900||3900||4850||6150||
|-align="center"
|'''Large Missile'''<hr>大型ミサイル||Ranged|| - ||3-8||8A||+30||+10||
|A||A||C||A
|3000||4000||4950||6250||
|-align="center"
|'''Gravity Wave Cannon [MAP]'''<hr>重力波砲||Ranged||G/MAP||1-8||30 EN||0||0||110 Morale
|A||A||B||A
|3100||4000||4950||6250
|align="left"|
*'''MAP type:''' Selectable direction
*'''MAP shape:'''
  ooo
xoooooooo
  ooo
|-align="center"
|'''Rocket Punch'''<hr>ロケットパンチ||Melee||P/C||1-3|| - ||+40||+30||
|A||A||B||A
|3200||4200||5150||6450||
|-align="center"
|'''Gravity Wave Cannon'''<hr>重力波砲||Ranged||G||2-7||20 EN||+10||+10||
|A||A||B||A
|3600||4600||5550||6850||
|}
|}
<br clear="all"/>
===Tetsujin===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Tetsujin <br> テツジン
|- align="center"
! Default Pilot
|Tsukumo Shiratori
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 46
|colspan="6"|Acquisition (pilot: Tsukumo Shiratori)
<span class="secret">Replaced with Daitetsujin if secret conditions are met
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Sky/Land||L||2||6000
|A||B||C||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|7000||10500||12250||14000
|-align="center" 
!EN
|190||380||475||570
|-align="center"
!Mobility
|80||120||140||160
|-align="center"
!Armor
|1300||1950||2275||2600
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Boson Jump'''<hr>ボソンジャンプ||Completely evades enemy attacks. Can be activated at 130 Morale. Activation probability depends on Skill stat difference with the opponent. Ignores all movement penalties on terrain.<hr>攻撃を完全に回避する。気力130以上で発動。発動確率は敵とに技量差で決定する。移動時の地形コストを無視して移動できる。||
|-align="center"
|'''Distortion Field'''<hr>ディストーション・フィールド||Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.<hr>2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。||
|-align="center"
|'''EN Regen S'''<hr>EN回復S||At the start of player phase, regenerate 10% EN.<hr>ENが自軍の行動始前に全体ENが10%回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Large Laser'''<hr>大型レーザー||Ranged||B||1-6||10 EN||+20||+20||
|A||A|| - ||A
|2700||3700||4650||5950||
|-align="center"
|'''Gravity Wave Cannon [MAP]'''<hr>重力波砲||Ranged||G/MAP||1-7||30 EN||0||0||110 Morale
|A||A||B||A
|2800||3700||4600||5800
|align="left"|
*'''MAP type:''' Selectable direction
*'''MAP shape:'''
  ooo
xooooooo
  ooo
|-align="center"
|'''Large Missile'''<hr>大型ミサイル||Ranged|| - ||3-8||8A||+30||+10||
|A||A||C||A
|2800||3800||4750||6050||
|-align="center"
|'''Rocket Punch'''<hr>ロケットパンチ||Melee||P/C||1-3|| - ||+40||+30||
|A||A||B||A
|3000||4000||4950||6250||
|-align="center"
|'''Gravity Wave Cannon'''<hr>重力波砲||Ranged||G||2-7||20 EN||+10||+10||
|A||A||B||A
|3300||4300||5250||6550||
|}
|}
<br clear="all"/>
==Kidou Senkan Nadesico: The Prince of Darkness==
==='''[Battleship]''' Nadesico B===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Nadesico B<br> ナデシコB
|- align="center"
! Default Pilot
|'''[Main]''' Ruri Hoshino<br>'''[Sub]''' Harry Makibi
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 30
|colspan="6"|<span class="temp">Spot Participation
|-align="center"
!colspan="2"|Scenario 31
|colspan="6"|Acquisition (pilots: Ruri, Harry)
<span class="unlock">Inherits upgrades from Nadesico.
|-align="center"
!colspan="2"|Scenario 46
|colspan="6"|<span class="unlock">Replaced by Nadesico C.
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Sky||2L||2||18000
|A|| - || - ||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|14500||21750||25375||29000
|-align="center" 
!EN
|280||560||700||840
|-align="center"
!Mobility
|70||105||122||140
|-align="center"
!Armor
|1350||2025||2362||2700
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Load'''<hr>搭載||Ally units can be loaded onto the ship. Ally units adjacent to the battleship can also be loaded.<hr>味方ユニットを搭載することが可能。戦艦と隣接している味方ユニットを搭載することも可能。||Load units by either moving them into the square with the battleship, or use the battleship's "Load" command on adjacent ally units.
|-align="center"
|'''Distortion Field'''<hr>ディストーション・フィールド||Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.<hr>2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。||
|-align="center"
|'''Gravity Wave Beam'''<hr>重力波ビーム||Supplies EN to units with "Gravity Wave Antenna". The supplied unit's EN will fully be restored by the start of the next player phase.<hr>「重力波アンテナ」を持つユニットにENを供給する。供給させたユニットはENが、自軍行動開始前に最大回復する。||Nadesico B's Gravity Wave Beam effective radius is 6 squares.
|-align="center"
|'''EN Regen S'''<hr>EN回復S||At the start of player phase, regenerate 10% EN.<hr>ENが自軍の行動始前に全体ENが10%回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Gravity Blast [MAP]'''<hr>グラビティブラスト||Ranged||G/MAP||1-8||80 EN||0||0||120 Morale
|A||A||B||A
|3400||4300||5200||6400
|align="left"|
*'''MAP type:''' Selectable direction
*'''MAP shape:'''
  ooooooo
xoooooooo
  ooooooo
|-align="center"
|'''Gravity Blast'''<hr>グラビティブラスト||Ranged||G||1-8||50 EN||+10||+10||
|A||A||B||A
|3900||4900||5850||7150||
|}
|}
<br clear="all"/>
==='''[Battleship]''' Nadesico C===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Nadesico C<br> ナデシコC
|- align="center"
! Default Pilot
|'''[Main]''' Ruri Hoshino<br>'''[Sub]''' Harry Makibi
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 46
|colspan="6"|Acquisition (pilots: Ruri, Harry)
<span class="unlock">Replaces and inherits upgrades from Nadesico B.
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Sky||2L||2||20000
|A||-||-||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|15000||22500||26250||30000
|-align="center" 
!EN
|300||600||750||900
|-align="center"
!Mobility
|70||105||122||140
|-align="center"
!Armor
|1400||2100||2450||2800
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Load'''<hr>搭載||Ally units can be loaded onto the ship. Ally units adjacent to the battleship can also be loaded.<hr>味方ユニットを搭載することが可能。戦艦と隣接している味方ユニットを搭載することも可能。||Load units by either moving them into the square with the battleship, or use the battleship's "Load" command on adjacent ally units.
|-align="center"
|'''Distortion Field'''<hr>ディストーション・フィールド||Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.<hr>2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。||
|-align="center"
|'''Gravity Wave Beam'''<hr>重力波ビーム||Supplies EN to units with "Gravity Wave Antenna". The supplied unit's EN will fully be restored by the start of the next player phase.<hr>「重力波アンテナ」を持つユニットにENを供給する。供給させたユニットはENが、自軍行動開始前に最大回復する。||Nadesico C's Gravity Wave Beam effective radius is 6 squares.
|-align="center"
|'''EN Regen S'''<hr>EN回復S||At the start of player phase, regenerate 10% EN.<hr>ENが自軍の行動始前に全体ENが10%回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Gravity Blast [MAP]'''<hr>グラビティブラスト||Ranged||G/MAP||1-8||80 EN||0||0||120 Morale
|A||A||B||A
|3600||4500||5400||6600
|align="left"|
*'''MAP type:''' Selectable direction
*'''MAP shape:'''
  ooooooo
xoooooooo
  ooooooo
|-align="center"
|'''Phase Transition Cannon [MAP]'''<hr>相転移砲||Ranged||MAP<hr>Barrier Pierce<hr>Size Ignore||3-8||100 EN||0||0||140 Morale
|A||A||B||A
|3900||4800||5700||6900
|align="left"|
*'''MAP type:''' Bombardment
*'''MAP shape (bombardment range):'''
        o
        ooo
      ooooo
      ooooooo
    ooooooooo
    ooooooooooo
  oooooo oooooo
  oooooo  oooooo
oooooo  x  oooooo
  oooooo  oooooo
  oooooo oooooo
    ooooooooooo
    ooooooooo
      ooooooo
      ooooo
        ooo
        o
*'''MAP shape (bombardment radius):'''
  o
  ooo
ooooo
  ooo
  o
|-align="center"
|'''Gravity Blast'''<hr>グラビティブラスト||Ranged||G||1-8||50 EN||+10||+10||
|A||A||B||A
|4100||5100||6050||7350||
|-align="center"
|'''Phase Transition Cannon'''<hr>相転移砲||Ranged||Barrier Pierce<hr>Size Ignore||3-8||80 EN||+10||0||130 Morale
|A||A||A||A
|4400||5400||6350||7650||
|}
|}
<br clear="all"/>
===High Mobility Type Black Sarena===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | High Mobility Type Black Sarena<br>高機動型ブラックサレナ
|- align="center"
! Default Pilot
|Akito Tenkawa
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 53
|colspan="6"|Acquisition (pilot: Akito Tenkawa)
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|9||Sky||S||2||0
|A||-||-||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|5800||8700||10150||11600
|-align="center" 
!EN
|200||400||500||600
|-align="center"
!Mobility
|130||169||227||260
|-align="center"
!Armor
|1400||2100||2450||2800
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Separate'''<hr>分離||Unit can change into a different form.<hr>ユニットの形態を変更することが可能。||Separates into Black Sarena. When shot down, High Mobility Type Black Sarena automatically becomes Black Sarena.
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。||Can remove parts to become Black Sarena or Aestivalis Custom Akito.
|-align="center"
|'''Distortion Field'''<hr>ディストーション・フィールド||Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.<hr>2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。||
|-align="center"
|'''EN Regen S'''<hr>EN回復S||At the start of player phase, regenerate 10% EN.<hr>ENが自軍の行動始前に全体ENが10%回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Distortion Attack'''<hr>ディストーションアタック||Melee||P/C||1-3||50 EN||+40||+30||
|A||A||B||A
|4300||5400||6450||7800||
|-align="center"
|'''High Mobility Unit Purge'''<hr>高機動ユニットパージ||Melee||P<hr>Barrier Pierce<hr>Purge||1||-||+30||0||110 Morale
|A||A||B||A
|5300||6400||7450||8800||'''Purge Attack:''' Unit becomes Black Sarena after this attack.
|}
|}
<br clear="all"/>
===Black Sarena===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Black Sarena<br>ブラックサレナ
|- align="center"
! Default Pilot
|Akito Tenkawa
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 30
|colspan="6"|<span class="temp">Spot Participation (NPC)
|-align="center"
!colspan="2"|Scenario 31
|colspan="6"|<span class="temp">Spot Participation (NPC)
|- align="center"
!colspan="8"|Refuse Offer Route
|-align="center"
!colspan="2"|Scenario 34
|colspan="6"|<span class="temp">Spot Participation (NPC)
|- align="center"
!colspan="8"|Orb Route
|-align="center"
!colspan="2"|Scenario 38
|colspan="6"|<span class="temp">Spot Participation (NPC)
|- align="center"
!colspan="8"|Pursue Martian Successors Route
|-align="center"
!colspan="2"|Scenario 44
|colspan="6"|<span class="temp">Spot Participation (NPC)
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 47
|colspan="6"|<span class="temp">Spot Participation
|-align="center"
!colspan="2"|Scenario 49
|colspan="6"|<span class="temp">Spot Participation
|-align="center"
!colspan="2"|Scenario 53
|colspan="6"|Acquisition (pilot: Akito Tenkawa)
Separated from High Mobility Type Black Sarena
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|8||Sky||S||2||0
|A||-||-||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|5500||8250||9625||11000
|-align="center" 
!EN
|200||400||500||600
|-align="center"
!Mobility
|125||162||218||250
|-align="center"
!Armor
|1300||1950||2275||2600
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Separate'''<hr>分離||Unit can change into a different form.<hr>ユニットの形態を変更することが可能。||Separates into Aestivalis Custom Akito. When shot down, Black Sarena automatically becomes Aestivalis Custom Akito.
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。||Can equip High Mobility Unit to become High Mobility Type Black Sarena, or remove parts to become Aestivalis Custom Akito.
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Distortion Field'''<hr>ディストーション・フィールド||Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.<hr>2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。||
|-align="center"
|'''EN Regen S'''<hr>EN回復S||At the start of player phase, regenerate 10% EN.<hr>ENが自軍の行動始前に全体ENが10%回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Hand Cannon'''<hr>ハンドカノン||Ranged||P/C||1-5||20A||+20||+20||
|A||A||B||A
|3700||4800||5850||7200||
|-align="center"
|'''Distortion Attack'''<hr>ディストーションアタック||Melee||P/C||1-3||50 EN||+40||+30||110 Morale
|A||A||B||A
|4300||5400||6450||7800||
|-align="center"
|'''Armor Purge'''<hr>アーマーパージ||Melee||P<hr>Barrier Pierce<hr>Purge||1||-||+30||0||120 Morale
|A||A||B||A
|5300||6400||7450||8800||'''Purge Attack:''' Unit becomes Aestivalis Custom Akito after this attack.
|}
|}
<br clear="all"/>
===Aestivalis Custom Akito===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Aestivalis Custom Akito<br>エステバリスカスタム アキト機
|- align="center"
! Default Pilot
|Akito Tenkawa
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 53
|colspan="6"|Acquisition (pilot: Akito Tenkawa)
Separated from High Mobility Type Black Sarena => Black Sarena
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|7||Sky/Land||S||2||5800
|A||A||C||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|4500||6750||7875||9000
|-align="center" 
!EN
|130||260||325||390
|-align="center"
!Mobility
|120||156||210||240
|-align="center"
!Armor
|900||1350||1575||1800
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。||Can equip Black Sarena part to become Black Sarena, then High Mobility Unit part to further become High Mobility Type Black Sarena.
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Distortion Field'''<hr>ディストーション・フィールド||Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.<hr>2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。||
|-align="center"
|'''Gravity Wave Antenna'''<hr>重力波アンテナ||When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.<hr>「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Hand Cannon'''<hr>ハンドカノン||Ranged||P/C||1-5||20A||+20||+20||
|A||A||B||A
|3700||4800||5850||7200||
|-align="center"
|'''Distortion Attack'''<hr>ディストーションアタック||Melee||P/C||1-3||50 EN||+40||+30||110 Morale
|A||A||B||A
|4300||5400||6450||7800||
|-align="center"
|'''Double Gekigan Flare'''<hr>ダブルゲキガンフレア||Melee||P<hr>Barrier Pierce<hr>Combination (Aestivalis Custom Gai)||1-3||50 EN||+30||+10||120 Morale
|A||A||B||A
|6020||7120||8170||9520||Combination Attack with Aestivalis Custom Gai.
|}
|}
<br clear="all"/>
===Aestivalis Custom Gai===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Aestivalis Custom Gai <br> エステバリスカスタム ガイ機
|- align="center"
! Default Pilot
|Gai Daigouji
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 30
|colspan="6"|<span class="temp">Spot Participation
|-align="center"
!colspan="2"|Scenario 31
|colspan="6"|Acquisition (pilot: Gai Daigouji)
<span class="unlock">Inherits upgrades from Aestivalis Gai.
|-align="center"
!colspan="2"|Scenario 53
|colspan="6"|<span class="unlock">Obtains "Double Gekigan Flare" combination attack with Aestivalis Custom Akito.
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|7||Sky/Land||S||2||4500
|A||A||C||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|4500||6750||7875||9000
|-align="center" 
!EN
|130||260||325||390
|-align="center"
!Mobility
|120||168||210||240
|-align="center"
!Armor
|900||1350||1575||1800
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Distortion Field'''<hr>ディストーション・フィールド||Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.<hr>2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。||
|-align="center"
|'''Gravity Wave Antenna'''<hr>重力波アンテナ||When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.<hr>「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Gekigan Shot'''<hr>ゲキガンショット||Ranged||P/C||1-4||10A||+20||+20||
|A||A||B||A
|2900||4000||5050||6400||
|-align="center"
|'''Gekigan Cannon'''<hr>ゲキガンカノン||Ranged|| - ||2-7||8A||+10||+10||
|A||A||B||A
|3200||4300||5350||6700||
|-align="center"
|'''Gekigan Flare'''<hr>ゲキガンフレア||Melee||P||1-3||50 EN||+20||+10||110 Morale
|A||A||B||A
|3700||4800||5850||7200||
|-align="center"
|'''Double Gekigan Flare'''<hr>ダブルゲキガンフレア||Melee||P<hr>Barrier Pierce<hr>Combination (Aestivalis Custom Akito)||1-3||50 EN||+30||+10||120 Morale
|A||A||B||A
|6020||7120||8170||9520||Combination Attack with Aestivalis Custom Akito.
|}
|}
<br clear="all"/>
===Aestivalis Custom Ryouko===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Aestivalis Custom Ryouko <br> エステバリスカスタム リョーコ機
|- align="center"
! Default Pilot
|Ryouko Subaru
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 30
|colspan="6"|<span class="temp">Spot Participation
|-align="center"
!colspan="2"|Scenario 31
|colspan="6"|Acquisition (pilot: Ryouko Subaru)
<span class="unlock">Inherits upgrades from Aestivalis Ryouko.
|-align="center"
!colspan="2"|Scenario 46
|colspan="6"|<span class="unlock">Obtains "Formation Attack [Ranged]" and "Formation Attack [Melee]" combination attacks with Aestivalis Custom Hikaru and Aestivalis Custom Izumi.
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|7||Sky/Land||S||2||4500
|A||A||C||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|4500||6750||7875||9000
|-align="center" 
!EN
|130||260||325||390
|-align="center"
!Mobility
|120||168||210||240
|-align="center"
!Armor
|900||1350||1575||1800
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Distortion Field'''<hr>ディストーション・フィールド||Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.<hr>2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。||
|-align="center"
|'''Gravity Wave Antenna'''<hr>重力波アンテナ||When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.<hr>「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Rapid Rifle'''<hr>ラピッドライフル||Ranged||P/C||1-4||10A||+20||+20||
|A||A||B||A
|2900||4000||5050||6400||
|-align="center"
|'''Large Railcannon'''<hr>大型レールカノン||Ranged|| - ||2-7||8A||+10||+10||
|A||A||B||A
|3200||4300||5350||6700||
|-align="center"
|'''Distortion Attack'''<hr>ディストーションアタック||Melee||P||1-3||50 EN||+20||+10||110 Morale
|A||A||B||A
|3700||4800||5850||7200||
|-align="center"
|'''Formation Attack [Ranged]'''<hr>フォーメーションアタック射撃||Ranged||P<hr>Barrier Pierce<hr>Combination (Aestivalis Custom Hikaru; Aestivalis Custom Izumi)||1-4||50 EN||+30||0||120 Morale
|A||A||B||A
|4800||5900||6950||8300||Combination Attack with Aestivalis Custom Hikaru and Aestivalis Custom Izumi.
<span class="unlock">Obtained in Scenario 46.
|-align="center"
|'''Formation Attack [Melee]'''<hr>フォーメーションアタック格闘||Melee||P<hr>Barrier Pierce<hr>Combination (Aestivalis Custom Hikaru; Aestivalis Custom Izumi)||1-3||50 EN||+30||0||130 Morale
|A||A||B||A
|5550||6650||7700||9050||Combination Attack with Aestivalis Custom Hikaru and Aestivalis Custom Izumi.
<span class="unlock">Obtained in Scenario 46.
|}
|}
<br clear="all"/>
===Aestivalis Custom Hikaru===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Aestivalis Custom Hikaru <br> エステバリスカスタム ヒカル機
|- align="center"
! Default Pilot
|Hikaru Amano
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 46
|colspan="6"|Acquisition (pilot: Hikaru Amano)
<span class="unlock">Inherits upgrades from Aestivalis Hikaru.
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|7||Sky/Land||S||2||4500
|A||A||C||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|4500||6750||7875||9000
|-align="center" 
!EN
|130||260||325||390
|-align="center"
!Mobility
|120||168||210||240
|-align="center"
!Armor
|900||1350||1575||1800
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Distortion Field'''<hr>ディストーション・フィールド||Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.<hr>2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。||
|-align="center"
|'''Gravity Wave Antenna'''<hr>重力波アンテナ||When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.<hr>「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Rapid Rifle'''<hr>ラピッドライフル||Ranged||P/C||1-4||10A||+20||+20||
|A||A||B||A
|2900||4000||5050||6400||
|-align="center"
|'''Large Railcannon'''<hr>大型レールカノン||Ranged|| - ||2-7||8A||+10||+10||
|A||A||B||A
|3200||4300||5350||6700||
|-align="center"
|'''Distortion Attack'''<hr>ディストーションアタック||Melee||P||1-3||50 EN||+20||+10||110 Morale
|A||A||B||A
|3700||4800||5850||7200||
|-align="center"
|'''Formation Attack [Ranged]'''<hr>フォーメーションアタック射撃||Ranged||P<hr>Barrier Pierce<hr>Combination (Aestivalis Custom Ryouko; Aestivalis Custom Izumi)||1-4||50 EN||+30||0||120 Morale
|A||A||B||A
|4800||5900||6950||8300||Combination Attack with Aestivalis Custom Ryouko and Aestivalis Custom Izumi.
|-align="center"
|'''Formation Attack [Melee]'''<hr>フォーメーションアタック格闘||Melee||P<hr>Barrier Pierce<hr>Combination (Aestivalis Custom Ryouko; Aestivalis Custom Izumi)||1-3||50 EN||+30||0||130 Morale
|A||A||B||A
|5550||6650||7700||9050||Combination Attack with Aestivalis Custom Ryouko and Aestivalis Custom Izumi.
|}
|}
<br clear="all"/>
===Aestivalis Custom Izumi===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Aestivalis Custom Izumi <br> エステバリスカスタム イズミ機
|- align="center"
! Default Pilot
|Izumi Maki
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 46
|colspan="6"|Acquisition (pilot: Izumi Maki)
<span class="unlock">Inherits upgrades from Aestivalis Izumi.
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|7||Sky/Land||S||2||4500
|A||A||C||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|4500||6750||7875||9000
|-align="center" 
!EN
|130||260||325||390
|-align="center"
!Mobility
|120||168||210||240
|-align="center"
!Armor
|900||1350||1575||1800
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Distortion Field'''<hr>ディストーション・フィールド||Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.<hr>2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。||
|-align="center"
|'''Gravity Wave Antenna'''<hr>重力波アンテナ||When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.<hr>「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Rapid Rifle'''<hr>ラピッドライフル||Ranged||P/C||1-4||10A||+20||+20||
|A||A||B||A
|2900||4000||5050||6400||
|-align="center"
|'''Large Railcannon'''<hr>大型レールカノン||Ranged|| - ||2-7||8A||+10||+10||
|A||A||B||A
|3200||4300||5350||6700||
|-align="center"
|'''Distortion Attack'''<hr>ディストーションアタック||Melee||P||1-3||50 EN||+20||+10||110 Morale
|A||A||B||A
|3700||4800||5850||7200||
|-align="center"
|'''Formation Attack [Ranged]'''<hr>フォーメーションアタック射撃||Ranged||P<hr>Barrier Pierce<hr>Combination (Aestivalis Custom Ryouko; Aestivalis Custom Hikaru)||1-4||50 EN||+30||0||120 Morale
|A||A||B||A
|4800||5900||6950||8300||Combination Attack with Aestivalis Custom Ryouko and Aestivalis Custom Hikaru.
|-align="center"
|'''Formation Attack [Melee]'''<hr>フォーメーションアタック格闘||Melee||P<hr>Barrier Pierce<hr>Combination (Aestivalis Custom Ryouko; Aestivalis Custom Hikaru)||1-3||50 EN||+30||0||130 Morale
|A||A||B||A
|5550||6650||7700||9050||Combination Attack with Aestivalis Custom Ryouko and Aestivalis Custom Hikaru.
|}
|}
<br clear="all"/>
===Super Aestivalis Saburouta===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Super Aestivalis Saburouta <br> スーパーエステバリス サブロウタ機
|- align="center"
! Default Pilot
|Saburouta Takasugi
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 30
|colspan="6"|<span class="temp">Spot Participation
|-align="center"
!colspan="2"|Scenario 31
|colspan="6"|Acquisition (pilot: Saburouta Takasugi)
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|7||Sky/Land||S||3||4600
|A||A||C||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|4700||7050||8225||9400
|-align="center" 
!EN
|130||260||325||390
|-align="center"
!Mobility
|120||168||210||240
|-align="center"
!Armor
|950||1425||1662||1900
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Distortion Field'''<hr>ディストーション・フィールド||Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.<hr>2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。||
|-align="center"
|'''Gravity Wave Antenna'''<hr>重力波アンテナ||When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.<hr>「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Missile Pod'''<hr>ミサイルポッド||Ranged|| - ||2-6||6A||+30||+10||
|A||A||C||A
|2700||3800||4850||6200||
|-align="center"
|'''Rapid-Firing Cannon'''<hr>速射式カノン||Ranged||P/C||1-4||10A||+20||+20||
|A||A||B||A
|2900||4000||5050||6400||
|-align="center"
|'''Large Railcannon'''<hr>大型レールカノン||Ranged|| - ||2-7||8A||+10||+10||
|A||A||B||A
|3200||4300||5350||6700||
|-align="center"
|'''Distortion Attack'''<hr>ディストーションアタック||Melee||P||1-3||50 EN||+20||+10||110 Morale
|A||A||B||A
|3700||4800||5850||7200||
|}
|}
<br clear="all"/>
===Aestivalis II Akatsuki===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Aestivalis II Akatsuki <br> エステバリスII アカツキ機
|- align="center"
! Default Pilot
|Akatsuki Nagare
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 46
|colspan="6"|<span class="secret">[Secret] Acquisition (pilot: Akatsuki Nagare)
<span class="unlock">Inherits upgrades from Aestivalis Akatsuki.
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Sky/Land||S||3||4000
|A||A||C||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|4300||6450||7525||8600
|-align="center" 
!EN
|120||240||300||360
|-align="center"
!Mobility
|115||161||201||230
|-align="center"
!Armor
|850||1275||1487||1700
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Distortion Field'''<hr>ディストーション・フィールド||Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.<hr>2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。||
|-align="center"
|'''Gravity Wave Antenna'''<hr>重力波アンテナ||When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.<hr>「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Rapid Rifle'''<hr>ラピッドライフル||Ranged||P/C||1-5||20A||+20||+20||
|A||A||B||A
|2900||4000||5050||6400||
|}
|}
<br clear="all"/>
===Alstroemeria===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Alstroemeria <br> アルストロメリア
|- align="center"
! Default Pilot
|Genichirou Tsukiomi
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 46
|colspan="6"|<span class="secret">[Secret] Acquisition (pilot: Genichirou Tsukiomi)
<span class="unlock">Inherits upgrades from Aestivalis Akito.
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|7||Sky/Land||S||3||4800
|A||A||C||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|5000||7500||8750||10000
|-align="center" 
!EN
|150||300||375||450
|-align="center"
!Mobility
|125||168||218||250
|-align="center"
!Armor
|1000||1500||1750||2000
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Boson Jump'''<hr>ボソンジャンプ||Completely evades enemy attacks. Can be activated at 130 Morale. Activation probability depends on Skill stat difference with the opponent. Ignores all movement penalties on terrain.<hr>攻撃を完全に回避する。気力130以上で発動。発動確率は敵とに技量差で決定する。移動時の地形コストを無視して移動できる。||
|-align="center"
|'''Distortion Field'''<hr>ディストーション・フィールド||Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.<hr>2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。||
|-align="center"
|'''Gravity Wave Antenna'''<hr>重力波アンテナ||When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.<hr>「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Close Combat Claw'''<hr>近接戦闘用クロー||Melee||P/C||1-5||10 EN||+40||+30||
|A||A||B||A
|4000||5100||6150||7250||
|}
|}
<br clear="all"/>
==Detonator Orgun==
===Orgun===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Orgun <br> オーガン
|- align="center"
! Default Pilot
|Orgun
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 39
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="2"|Scenario 41
|colspan="6"|Acquisition (pilot: Orgun)
|- align="center"
!colspan="2"|Scenario 53
|colspan="6"|'''Post-stage:''' <span class="unlock">Obtains "Grand Cross Attack" and "Grand Cross Attack [MAP]" attacks.
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|8||Sky/Land||SS||2||15000
|A||A||A||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|4300||6450||7525||8600
|-align="center" 
!EN
|170||340||425||510
|-align="center"
!Mobility
|130||169||227||260
|-align="center"
!Armor
|1300||1950||2275||2600
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Beam Gun'''<hr>ビームガン||Ranged||B||1-6||10A||+20||+20||
|A||A||-||A
|3000||4000||4950||6250||
|-align="center"
|'''Orgun Cutter'''<hr>オーガン・カッター||Melee||P/C||1-4|| - ||+40||+30||
|A||A||B||A
|3500||4500||5450||6750||
|-align="center"
|'''Orgun Lancer'''<hr>オーガン・ランサー||Melee||P/C||1-3|| - ||+30||+20||
|A||A||B||A
|4000||5000||5950||7250||
|-align="center"
|'''Orgun Lancer Charge'''<hr>オーガン・ランサー突撃||Melee||-||2-6||35 EN||+20||+10||120 Morale
|A||A||B||A
|4500||5500||6450||7750||
|-align="center"
|'''P.E.C. Cannon'''<hr>P.E.C.キャノン||Ranged||-||3-8||50 EN||+10||+10||
|A||A||B||A
|5000||6000||6950||8250||
|}
|}
<br clear="all"/>
===Birdman [Spitfire Mk-II] [Flight Form/Close Combat Form]===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!
|-align="center"
|
{| class="infobox"
|-align="center"
! colspan="2" | Birdman [Spitfire Mk-II] [Flight Form]<br> バードマン
|- align="center"
! Default Pilot
|Youko Mitsurugi
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|-align="center"
!colspan="8" | Acquisition & Modifications
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 41
|colspan="6"|'''Post-stage:''' Acquisition (pilot: Youko Mitsurugi)
|-align="center"
!colspan="2"|Scenario 46
|colspan="6"|'''Pre-deployment intermission:''' <span class="secret">[Secret] Replaced by EDF Leave-type Solid Armor
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|7||Sky||SS||4||1800
|A|| - || - ||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|3500||5150||6125||7000
|-align="center" 
!EN
|130||260||325||390
|-align="center"
!Mobility
|115||161||201||230
|-align="center"
!Armor
|900||1350||1575||1800
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Transform'''<hr>変形||Unit can change into a different form. Transforming does not end the unit's action.<hr>ユニットの形態を変更することが可能。変形しても行動終了にはならない。||Transforms into Melee Combat Form.
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Cylinder Vulcan'''<hr>シリンダーバルカン||Ranged||P/C||1-5||20A||+20||+20||
|A||A||B||A
|2800||4050||5150||6550||
|-align="center"
|'''Birdman Company All-Out Attack'''<hr>バードマン中隊総攻撃||Ranged||P||1-3||3A||+30||0||110 Morale
|A||A||B||A
|3500||4500||5450||6750||
|}
|}
{| class="infobox"
!rowspan="2" |
|-
! colspan="2" | Birdman [Spitfire Mk-II] [Close Combat Form]<br> バードマン
|- align="center"
! Default Pilot
|Youko Mitsurugi
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|-align="center"
!colspan="8" | Acquisition & Modifications
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 41
|colspan="6"|'''Post-stage:''' Acquisition (pilot: Youko Mitsurugi)
|-align="center"
!colspan="2"|Scenario 46
|colspan="6"|'''Pre-deployment intermission:''' <span class="secret">[Secret] Replaced by EDF Leave-type Solid Armor
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Land||SS||4||1800
| -||A||C||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|3500||5150||6125||7000
|-align="center" 
!EN
|130||260||325||390
|-align="center"
!Mobility
|110||154||192||220
|-align="center"
!Armor
|1000||1500||1750||2000
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Transform'''<hr>変形||Unit can change into a different form. Transforming does not end the unit's action.<hr>ユニットの形態を変更することが可能。変形しても行動終了にはならない。||Transforms into Flight Form.
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Cylinder Vulcan'''<hr>シリンダーバルカン||Ranged||P/C||1-5||20A||+20||+20||
|A||A||B||A
|2800||4050||5150||6550||
|-align="center"
|'''Melee'''<hr>格闘||Melee||P/C||1-3||-||+40||+30||
|A||A||B||A
|3000||4250||5350||6750||
|-align="center"
|'''Birdman Company All-Out Attack'''<hr>バードマン中隊総攻撃||Ranged||P||1-3||3A||+30||0||110 Morale
|A||A||B||A
|3500||4500||5450||6750||
|}
|}
|}
<br clear="all"/>
===E.D.F. Leave-type Solid Armor===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | E.D.F. Leave-type Solid Armor <br> E.D.F.ソリッドアーマー
|- align="center"
! Default Pilot
|Youko Mitsurugi
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 46
|colspan="6"|'''Pre-deployment intermission:''' <span class="secret">[Secret] Acquisition (pilot: Youko Mitsurugi)
<span class="unlock">Inherits upgrades from Birdman [Spitfire Mk-II]
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|7||Sky/Land||SS||4||2500
|A||A||B||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|4000||6000||7000||8000
|-align="center" 
!EN
|150||300||375||450
|-align="center"
!Mobility
|120||168||210||240
|-align="center"
!Armor
|1100||1650||1925||2200
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Beam Gun'''<hr>ビームガン||Ranged||P/B/C||1-5||10A||+20||+20||
|A||A||-||A
|3000||4250||5350||6750||
|-align="center"
|'''Sword'''<hr>ソード||Melee||P/C||1-3||-||+40||+30||
|A||A||B||A
|3300||4550||5650||7050||
|-align="center"
|'''Delta Formation'''<hr>デルタフォーメーション||Ranged||P||1-3||3A||+30||0||110 Morale
|A||A||B||A
|3800||5050||6150||7550||
|}
|}
<br clear="all"/>
==Uchuu no Kishi Tekkaman Blade==
===Tekkaman Blade===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Tekkaman Blade <br> テッカマンブレード
|- align="center"
! Default Pilot
|Tekkaman Blade
|- align="center"
! Acquisition & Modifications
|'''Part 1'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 2
|colspan="6"|Acquisition (pilot: Tekkaman Blade)
|-align="center"
!colspan="2"|Scenario 4
|colspan="6"|<span class="lost">Leaves
|-
!colspan="2" align="center"|Scenario 6
|colspan="6" align="left"|
*Acquisition (pilot: Tekkaman Blade)
**Separated from Tekkaman Blade + Pegas
'''Post-Stage:'''
*<span class="unlock">Gains "Swap" Special Ability, can equip Pegas upgrade part to become Tekkaman Blade + Pegas.
|-align="center"
!colspan="2"|Scenario 10
|colspan="6"|<span class="lost">Leaves
|- align="center"
!colspan="8"|North America Route
|-align="center"
!colspan="2"|Scenario 11
|colspan="6"|Acquisition (pilot: Blade)
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 27
|colspan="6"|'''Post-stage:''' <span class="lost">Leaves
|}
'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Refuse Offer Route
|- align="center"
!colspan="2"|Scenario 33
|colspan="6"|<span class="temp">Spot Participation
Separated from Tekkaman Blade + Pegas
|- align="center"
!colspan="8"|Common Route
|-
!colspan="2" align="center"|Scenario 35
|colspan="6" align="left"|Acquisition (pilot: Tekkaman Blade)
Separated from Tekkaman Blade + Pegas<br>
<span class="unlock">Upgrades:
*<span class="unlock">+200 base HP
*<span class="unlock">+10 base EN
*<span class="unlock">+5 base Mobility
*<span class="unlock">+100 base Armor
*<span class="unlock">+200 base attack damage
*<span class="unlock">Obtains "Double Lancer Combination" combination attack with Tekkaman Aki
*<span class="unlock">Obtains "Double Reactor Voltekka" combination attack with Tekkaman Hiver
|- align="center"
!colspan="2"|Scenario 39
|colspan="6"|<span class="lost">Leaves
|- align="center"
!colspan="2"|Scenario 41
|colspan="6"|Acquisition (pilot: Tekkaman Blade)
Separated from Tekkaman Blade + Pegas<br>
<span class="unlock">Obtains "Voltekka Crash Intrude" attack
|- align="center"
!colspan="2"|Scenario 42
|colspan="6"|'''Post-stage:''' <span class="unlock">Obtains "Blasterization" Special Ability (unlisted)
Automatically transforms into Blaster Tekkaman Blade at 130 Morale
|- align="center"
!colspan="8"|Fight Radam Route
|- align="center"
!colspan="2"|Scenario 50
|colspan="6"|'''Post-stage:''' <span class="lost">Leaves
|- align="center"
!colspan="2"|Scenario 51
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 52
|colspan="6"|Acquisition (pilot: Tekkaman Blade)
Separated from Tekkaman Blade + Pegas<br>
<span class="secret">[Secret] Obtains "Double Voltekka" combination attack with Tekkaman Rapier
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|7||Sky/Land||SS||2||16000
|A||A||A||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|3800=>4000||5700=>6000||6650=>7000||7600=>8000
|-align="center" 
!EN
|150=>160||300=>320||375=>400||450=>480
|-align="center"
!Mobility
|120=>125||150=>156||210=>218||240=>250
|-align="center"
!Armor
|1000=>1100||1500=>1650||1750=>1925||2000=>2200
|}
<span class="unlock">+200 base HP, +10 base EN, +5 base Mobility, +100 base Armor in Part 2
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。
||Can equip Pegas part to become Tekkaman Blade + Pegas.
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Shield Equipment'''<hr>シールド装備||When selecting defend, reduces damage taken and activates "Shield Defend" Special Skill. "Shield Equipment" is required to activate "Shield Defend". Activation probability and damage reduction amount depends on Skill stat difference with the opponent.<hr>「防御選択時に敵から受けるダメージを軽滅する、「シールド防御」の技能を発動させる。「シールド防御」の発動には、「シールド装備」が必須となる。発動確率、ダメージ軽減率は敵との技量差で決定する。||
|-align="center"
|'''HP Regen S'''<hr>HP回復S||At the start of player phase, regenerate 10% HP.<hr>HPが自軍の行動始前に全体HPが10%回復する。||
|-align="center"
|'''EN Regen S'''<hr>EN回復S||At the start of player phase, regenerate 10% EN.<hr>ENが自軍の行動始前に全体ENが10%回復する。||
|-align="center"
|'''Blasterization'''<hr>ブラスター化||Automatically transforms into Blaster Tekkaman Blade at 130 Morale.||Unlisted Special Ability. Japanese name deduced from on-screen transformation notice mid-stage.
<span class="unlock">Obtained after Scenario 42.
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Crash Intrude'''<hr>クラッシュイントルード||Melee||C||2-6||10 EN||+30||0||
|A||A||B||A
|3000=>3200||4000=>4200||4950=>5150||6250=>6450||<span class="unlock">+200 damage in Part 2.
|-align="center"
|'''Tek-Lancer'''<hr>テックランサー||Melee||P/C||1-3|| - ||+40||+30||
|A||A||B||A
|3300=>3500||4300=>4500||5250=>5450||6550=>6750||<span class="unlock">+200 damage in Part 2.
|-align="center"
|'''Voltekka [MAP]'''<hr>ボルテッカ||Ranged||MAP<hr>Size Ignore||1-8||80 EN||0||0||130 Morale
|A||A||C||A
|3500=>3700||4400=>4600||5300=>5500||6500=>6700
|align="left"|
*'''MAP type:''' Selectable direction
*'''MAP shape:'''
  ooo
xoooooooo
  ooo
*<span class="unlock">+200 damage in Part 2.
|-align="center"
|'''Voltekka'''<hr>ボルテッカ||Ranged||Size Ignore||3-8||50 EN||+10||+10||120 Morale
|A||A||C||A
|4000=>4200||5000=>5200||5950=>6150||7250=>7450||<span class="unlock">+200 damage in Part 2.
|-align="center"
|'''Voltekka Crash Intrude'''<hr>ボルテッカクラッシュイントルード||Melee||P<hr>Barrier Pierce<hr>Size Ignore||1||80 EN||+40||0||120 Morale
|A||A||C||A
|5000||6000||6950||8250||<span class="unlock">Obtained in Scenario 41.
|-align="center"
|'''Double Lancer Combination'''<hr>ダブル・ランサーコンビネーション||Melee||P<hr>Barrier Pierce<hr>Combination (Tekkaman Aki)||1-3||30 EN||+30||0||110 Morale
|A||A||B||A
|5320||6320||7270||8570||Combination Attack with Tekkaman Aki.
<span class="unlock">Obtained in Part 2.
|-align="center"
|'''Double Reactor Voltekka'''<hr>ダブル・リアクターボルテッカ||Ranged||Barrier Pierce<hr>Size Ignore<hr>Combination (Tekkaman Hiver)||1-8||50 EN||+30||0||120 Morale
|A||A||C||A
|7000||8000||8950||10250||Combination Attack with Tekkaman Hiver.
<span class="unlock">Obtained in Part 2.
|-align="center"
|'''Double Voltekka'''<hr>ダブル・ボルテッカ||Ranged||Barrier Pierce<hr>Size Ignore<hr>Combination (Tekkaman Rapier)||1-8||50 EN||+30||0||120 Morale
|A||A||C||A
|7000||8000||8950||10250||Combination Attack with Tekkaman Rapier.
<span class="secret">[Secret] Obtained in Scenario 52.
|}
|}
<br clear="all"/>
===Tekkaman Blade + Pegas===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Tekkaman Blade + Pegas <br> テッカマンブレード+ペガス
|- align="center"
! Default Pilot
|'''[Main]''' Tekkaman Blade<br>'''[Sub]''' Pegas
|- align="center"
! Acquisition & Modifications
|'''Part 1'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 6
|colspan="6"|Acquisition (pilots: Blade, Pegas)
|-align="center"
!colspan="2"|Scenario 10
|colspan="6"|<span class="lost">Leaves
|- align="center"
!colspan="8"|North America Route
|-align="center"
!colspan="2"|Scenario 11
|colspan="6"|Acquisition (pilots: Blade, Pegas)
<span class="unlock">"Voltekka" and "Voltekka [MAP]" attacks are upgraded into "Hi-Coat Voltekka" and "Hi-Coat Voltekka [MAP]" attacks respectively.
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 27
|colspan="6"|'''Post-stage:''' <span class="lost">Leaves
|}
'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Refuse Offer Route
|- align="center"
!colspan="2"|Scenario 33
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="8"|Common Route
|-
!colspan="2" align="center"|Scenario 35
|colspan="6" align="left"|Acquisition (pilots: Blade, Pegas)
<span class="unlock">Upgrades:
*<span class="unlock">+200 base HP
*<span class="unlock">+10 base EN
*<span class="unlock">+5 base Mobility
*<span class="unlock">+100 base Armor
*<span class="unlock">+200 base attack damage
*<span class="unlock">Obtains "Double Lancer Combination" combination attack with Tekkaman Aki + Pegas II
*<span class="unlock">Obtains "Double Reactor Voltekka" combination attack with Tekkaman Hiver + Blue Earth Gamma
|- align="center"
!colspan="2"|Scenario 39
|colspan="6"|<span class="lost">Leaves
|- align="center"
!colspan="2"|Scenario 41
|colspan="6"|Acquisition (pilots: Blade, Pegas)
<span class="unlock">Obtains "Voltekka Crash Intrude" attack
|- align="center"
!colspan="2"|Scenario 42
|colspan="6"|'''Post-stage:''' <span class="unlock">Obtains "Blasterization" Special Ability (unlisted)
Automatically transforms into Blaster Tekkaman Blade + Pegas at 130 Morale
|- align="center"
!colspan="8"|Fight Radam Route
|- align="center"
!colspan="2"|Scenario 50
|colspan="6"|'''Post-Part 1:''' <span class="lost">Leaves
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 52
|colspan="6"|Acquisition (pilots: Blade, Pegas)
<span class="secret">[Secret] Obtains "Double Voltekka" combination attack with Tekkaman Rapier
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|8||Sky||S||2||0
|A|| - || - ||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|4000=>4200||6000=>6300||7000=>7350||8000=>8400
|-align="center" 
!EN
|160=>170||320=>340||400=>425||480=>510
|-align="center"
!Mobility
|125=>130||156=>162||218=>227||250=>260
|-align="center"
!Armor
|1100=>1200||1650=>1800||1925=>2100||2200=>2400
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Separate'''<hr>分離||Unit can change into a different form.<hr>ユニットの形態を変更することが可能。||Separates into Tekkaman Blade. When shot down, Tekkaman Blade + Pegas automatically becomes Tekkaman Blade.
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。
||Can remove Pegas part to become Tekkaman Blade.
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Shield Equipment'''<hr>シールド装備||When selecting defend, reduces damage taken and activates "Shield Defend" Special Skill. "Shield Equipment" is required to activate "Shield Defend". Activation probability and damage reduction amount depends on Skill stat difference with the opponent.<hr>「防御選択時に敵から受けるダメージを軽滅する、「シールド防御」の技能を発動させる。「シールド防御」の発動には、「シールド装備」が必須となる。発動確率、ダメージ軽減率は敵との技量差で決定する。||
|-align="center"
|'''HP Regen S'''<hr>HP回復S||At the start of player phase, regenerate 10% HP.<hr>HPが自軍の行動始前に全体HPが10%回復する。||
|-align="center"
|'''EN Regen S'''<hr>EN回復S||At the start of player phase, regenerate 10% EN.<hr>ENが自軍の行動始前に全体ENが10%回復する。||
|-align="center"
|'''Blasterization'''<hr>ブラスター化||Automatically transforms into Blaster Tekkaman Blade + Pegas at 130 Morale.||Unlisted Special Ability. Japanese name deduced from on-screen transformation notice mid-stage.
<span class="unlock">Obtained after Scenario 42.
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Crash Intrude'''<hr>クラッシュイントルード||Melee||C||2-6||10 EN||+30||0||
|A||A||B||A
|3000=>3200||4000=>4200||4950=>5150||6250=>6450||<span class="unlock">+200 damage in Part 2.
|-align="center"
|'''Tek-Lancer'''<hr>テックランサー||Melee||P/C||1-3|| - ||+40||+30||
|A||A||B||A
|3300=>3500||4300=>4500||5250=>5450||6550=>6750||<span class="unlock">+200 damage in Part 2.
|-align="center"
|'''Pegas Formation'''<hr>ペガスフォーメーション||Melee||P||1||30 EN||+30||+10||110 Morale
|A||A||B||A
|3500=>3700||4500=>4700||5450=>5650||6750=>6950||<span class="unlock">+200 damage in Part 2.
|-align="center"
|'''Voltekka [MAP]'''<hr>ボルテッカ||Ranged||MAP<hr>Size Ignore||1-8||80 EN||0||0||130 Morale
|A||A||C||A
|3500||4400||5300||6500
|align="left"|
*'''MAP type:''' Selectable direction
*'''MAP shape:'''
  ooo
xoooooooo
  ooo
*<span class="unlock">Upgraded into Hi-Coat Voltekka [MAP] in North America Route Scenario 11.
|-align="center"
|'''Voltekka'''<hr>ボルテッカ||Ranged||Size Ignore||3-8||50 EN||+10||+10||120 Morale
|A||A||C||A
|4000||5000||5950||7250||<span class="unlock">Upgraded into Hi-Coat Voltekka in North America Route Scenario 11.
|-align="center"
|'''Hi-Coat Voltekka [MAP]'''<hr>ハイコートボルテッカ||Ranged||MAP<hr>Size Ignore||1-8||80 EN||0||0||130 Morale
|A||A||C||A
|4000=>4200||4900=>5100||5800=>6000||7000=>7200
|align="left"|
*'''MAP type:''' Selectable direction
*'''MAP shape:'''
  ooooo
xoooooooo
  ooooo
*<span class="unlock">+200 damage in Part 2.
|-align="center"
|'''Hi-Coat Voltekka'''<hr>ハイコートボルテッカ||Ranged||Size Ignore||3-8||50 EN||+10||+10||120 Morale
|A||A||C||A
|4500=>4700||5500=>5700||6450=>6650||7750=>7950||<span class="unlock">+200 damage in Part 2.
|-align="center"
|'''Voltekka Crash Intrude'''<hr>ボルテッカクラッシュイントルード||Melee||P<hr>Barrier Pierce<hr>Size Ignore||1||80 EN||+40||0||120 Morale
|A||A||C||A
|5000||6000||6950||8250||<span class="unlock">Obtained in Scenario 41.
|-align="center"
|'''Double Lancer Combination'''<hr>ダブル・ランサーコンビネーション||Melee||P<hr>Barrier Pierce<hr>Combination (Tekkaman Aki + Pegas II)||1-3||30 EN||+30||0||110 Morale
|A||A||B||A
|5320||6320||7270||8570||Combination Attack with Tekkaman Aki + Pegas II.
<span class="unlock">Obtained in Part 2.
|-align="center"
|'''Double Reactor Voltekka'''<hr>ダブル・リアクターボルテッカ||Ranged||Barrier Pierce<hr>Size Ignore<hr>Combination (Tekkaman Hiver + Blue Earth Gamma)||1-8||50 EN||+30||0||120 Morale
|A||A||C||A
|7000||8000||8950||10250||Combination Attack with Tekkaman Hiver + Blue Earth Gamma.
<span class="unlock">Obtained in Part 2.
|-align="center"
|'''Double Voltekka'''<hr>ダブル・ボルテッカ||Ranged||Barrier Pierce<hr>Size Ignore<hr>Combination (Tekkaman Rapier)||1-8||50 EN||+30||0||120 Morale
|A||A||C||A
|7000||8000||8950||10250||Combination Attack with Tekkaman Rapier.
<span class="secret">[Secret] Obtained in Scenario 52.
|}
|}
<br clear="all"/>
===Blaster Tekkaman Blade===
*'''Note:''' Unlisted in Intermission unit list. Stats can only be checked mid-stage.
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Blaster Tekkaman Blade <br> ブラスターテッカマンブレード
|- align="center"
! Default Pilot
|Blaster Tekkaman Blade
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 42
|colspan="6"|Acquisition (pilot: Blaster Tekkaman Blade)
Separated from Blaster Tekkaman Blade + Pegas
|- align="center"
!colspan="8"|Fight Radam Route
|- align="center"
!colspan="2"|Scenario 50
|colspan="6"|'''Post-stage:''' <span class="lost">Leaves
|- align="center"
!colspan="2"|Scenario 51
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 52
|colspan="6"|Acquisition (pilot: Blaster Tekkaman Blade)
Separated from Blaster Tekkaman Blade + Pegas<br>
<span class="secret">[Secret] Obtains "Double Voltekka" combination attack with Tekkaman Rapier
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|8||Sky/Land||SS||2||16000
|A||A||A||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|4200||6300||7350||8400
|-align="center" 
!EN
|170||340||425||510
|-align="center"
!Mobility
|130||162||227||260
|-align="center"
!Armor
|1200||1800||2100||2400
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。
||Can equip Pegas part to become Blaster Tekkaman Blade + Pegas.
'''Note:''' Since Blaster Tekkaman Blade isn't listed in the Intermission unit list, this Special Ability is useless.
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''HP Regen S'''<hr>HP回復S||At the start of player phase, regenerate 10% HP.<hr>HPが自軍の行動始前に全体HPが10%回復する。||
|-align="center"
|'''EN Regen S'''<hr>EN回復S||At the start of player phase, regenerate 10% EN.<hr>ENが自軍の行動始前に全体ENが10%回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Crash Intrude'''<hr>クラッシュイントルード||Melee||C||2-6||10 EN||+30||0||
|A||A||B||A
|3400||4400||5350||6650||
|-align="center"
|'''Tek-Lancer'''<hr>テックランサー||Melee||P/C||1-3|| - ||+40||+30||
|A||A||B||A
|3700||4700||5650||6950||
|-align="center"
|'''Blaster Voltekka [MAP]'''<hr>ブラスターボルテッカ||Ranged||MAP<hr>Size Ignore||1-8||80 EN||0||0||130 Morale
|A||A||C||A
|5000||5900||6800||8000
|align="left"|
*'''MAP type:''' Selectable direction
*'''MAP shape:'''
  oooooo
xoooooooo
  oooooo
|-align="center"
|'''Voltekka Crash Intrude'''<hr>ボルテッカクラッシュイントルード||Melee||P<hr>Barrier Pierce<hr>Size Ignore||1||80 EN||+40||0||120 Morale
|A||A||C||A
|5200||6200||7150||8450||
|-align="center"
|'''Double Lancer Combination'''<hr>ダブル・ランサーコンビネーション||Melee||P<hr>Barrier Pierce<hr>Combination (Tekkaman Aki)||1-3||30 EN||+30||0||110 Morale
|A||A||B||A
|5320||6320||7270||8570||Combination Attack with Tekkaman Aki.
|-align="center"
|'''Blaster Voltekka'''<hr>ブラスターボルテッカ||Ranged||Size Ignore||3-8||50 EN||+10||+10||130 Morale
|A||A||C||A
|5500||6500||7450||8750||
|-align="center"
|'''Double Reactor Voltekka'''<hr>ダブル・リアクターボルテッカ||Ranged||Barrier Pierce<hr>Size Ignore<hr>Combination (Tekkaman Hiver)||1-8||50 EN||+30||0||120 Morale
|A||A||C||A
|7000||8000||8950||10250||Combination Attack with Tekkaman Hiver.
|-align="center"
|'''Double Voltekka'''<hr>ダブル・ボルテッカ||Ranged||Barrier Pierce<hr>Size Ignore<hr>Combination (Tekkaman Rapier)||1-8||50 EN||+30||0||120 Morale
|A||A||C||A
|7000||8000||8950||10250||Combination Attack with Tekkaman Rapier.
<span class="secret">[Secret] Obtained in Scenario 52.
|}
|}
<br clear="all"/>
===Blaster Tekkaman Blade + Pegas===
*'''Note:''' Unlisted in Intermission unit list. Stats can only be checked mid-stage.
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Blaster Tekkaman Blade + Pegas<br> ブラスターテッカマンブレード+ぺガス
|- align="center"
! Default Pilot
|'''[Main]''' Blaster Tekkaman Blade<br>'''[Sub]''' Pegas
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 42
|colspan="6"|Acquisition (pilots: Blade, Pegas)
|- align="center"
!colspan="8"|Fight Radam Route
|- align="center"
!colspan="2"|Scenario 50
|colspan="6"|'''Post-Part 1:''' <span class="lost">Leaves
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 52
|colspan="6"|Acquisition (pilots: Blade, Pegas)
<span class="secret">[Secret] Obtains "Double Voltekka" combination attack with Tekkaman Rapier
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|9||Sky||S||2||0
|A||-||-||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|4400||6600||7700||8800
|-align="center" 
!EN
|180||360||450||540
|-align="center"
!Mobility
|135||168||236||270
|-align="center"
!Armor
|1300||1950||2275||2600
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Separate'''<hr>分離||Unit can change into a different form.<hr>ユニットの形態を変更することが可能。||Separates into Blaster Tekkaman Blade. When shot down, Blaster Tekkaman Blade + Pegas automatically becomes Blaster Tekkaman Blade.
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。
||Can remove Pegas part to become Blaster Tekkaman Blade.
'''Note:''' Since Blaster Tekkaman Blade + Pegas isn't listed in the Intermission unit list, this Special Ability is useless.
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''HP Regen S'''<hr>HP回復S||At the start of player phase, regenerate 10% HP.<hr>HPが自軍の行動始前に全体HPが10%回復する。||
|-align="center"
|'''EN Regen S'''<hr>EN回復S||At the start of player phase, regenerate 10% EN.<hr>ENが自軍の行動始前に全体ENが10%回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Crash Intrude'''<hr>クラッシュイントルード||Melee||C||2-6||10 EN||+30||0||
|A||A||B||A
|3400||4400||5350||6650||
|-align="center"
|'''Tek-Lancer'''<hr>テックランサー||Melee||P/C||1-3|| - ||+40||+30||
|A||A||B||A
|3700||4700||5650||6950||
|-align="center"
|'''Pegas Formation'''<hr>ペガスフォーメーション||Melee||P||1||30 EN||+30||+10||110 Morale
|A||A||B||A
|4000||5000||5950||7250||
|-align="center"
|'''Blaster Voltekka [MAP]'''<hr>ブラスターボルテッカ||Ranged||MAP<hr>Size Ignore||1-8||80 EN||0||0||130 Morale
|A||A||C||A
|5000||5900||6800||8000
|align="left"|
*'''MAP type:''' Selectable direction
*'''MAP shape:'''
  oooooo
xoooooooo
  oooooo
|-align="center"
|'''Voltekka Crash Intrude'''<hr>ボルテッカクラッシュイントルード||Melee||P<hr>Barrier Pierce<hr>Size Ignore||1||80 EN||+40||0||120 Morale
|A||A||C||A
|5200||6200||7150||8450||
|-align="center"
|'''Double Lancer Combination'''<hr>ダブル・ランサーコンビネーション||Melee||P<hr>Barrier Pierce<hr>Combination (Tekkaman Aki + Pegas II)||1-3||30 EN||+30||0||110 Morale
|A||A||B||A
|5320||6320||7270||8570||Combination Attack with Tekkaman Aki + Pegas II.
|-align="center"
|'''Blaster Voltekka'''<hr>ブラスターボルテッカ||Ranged||Size Ignore||3-8||50 EN||+10||+10||130 Morale
|A||A||C||A
|5500||6500||7450||8750||
|-align="center"
|'''Double Reactor Voltekka'''<hr>ダブル・リアクターボルテッカ||Ranged||Barrier Pierce<hr>Size Ignore<hr>Combination (Tekkaman Hiver + Blue Earth Gamma)||1-8||50 EN||+30||0||120 Morale
|A||A||C||A
|7000||8000||8950||10250||Combination Attack with Tekkaman Hiver + Blue Earth Gamma.
|-align="center"
|'''Double Voltekka'''<hr>ダブル・ボルテッカ||Ranged||Barrier Pierce<hr>Size Ignore<hr>Combination (Tekkaman Rapier)||1-8||50 EN||+30||0||120 Morale
|A||A||C||A
|7000||8000||8950||10250||Combination Attack with Tekkaman Rapier.
<span class="secret">[Secret] Obtained in Scenario 52.
|}
|}
<br clear="all"/>
===Tekkaman Rapier===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Tekkaman Rapier <br> テッカマンレイピア
|- align="center"
! Default Pilot
|Tekkaman Rapier
|- align="center"
! Acquisition & Modifications
|'''Part 1'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 17
|colspan="6"|<span class="temp">Spot Participation
|}
'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 52
|colspan="6"|<span class="secret">[Secret] Acquisition (pilot: Tekkaman Rapier)
<span class="unlock">Obtains "Double Voltekka" combination attack with Tekkaman Blade / Tekkaman Blade + Pegas / Blaster Tekkaman Blade / Blaster Tekkaman Blade + Pegas
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|7||Sky/Land||SS||2||16000
|A||A||A||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|3900||5850||6825||7800
|-align="center" 
!EN
|140||280||350||420
|-align="center"
!Mobility
|120||168||210||240
|-align="center"
!Armor
|1000||1500||1750||2000
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Repair Device'''<hr>修理装置||Restores HP for adjacent ally units.<hr>隣接している味方ユニットのHPを回復させる。||
|-align="center"
|'''HP Regen S'''<hr>HP回復S||At the start of player phase, regenerate 10% HP.<hr>HPが自軍の行動始前に全体HPが10%回復する。||
|-align="center"
|'''EN Regen S'''<hr>EN回復S||At the start of player phase, regenerate 10% EN.<hr>ENが自軍の行動始前に全体ENが10%回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Crash Intrude'''<hr>クラッシュイントルード||Melee||C||2-6||10 EN||+30||0||
|A||A||B||A
|3000||4100||5150||6500||
|-align="center"
|'''Tek-Lancer'''<hr>テックランサー||Melee||P/C||1-3|| - ||+40||+30||
|A||A||B||A
|3300||4400||5450||6800
|-align="center"
|'''Voltekka [MAP]'''<hr>ボルテッカ||Ranged||MAP<hr>Size Ignore||1-5||80 EN||0||0||130 Morale
|A||A||C||A
|3500||4400||5300||6500
|align="left"|
*'''MAP type:''' Self-centered
*'''MAP shape:'''
      o
    ooo
    ooooo
  ooooooo
  ooooooooo
oooooxooooo
  ooooooooo
  ooooooo
    ooooo
    ooo
      o
|-align="center"
|'''Voltekka'''<hr>ボルテッカ||Ranged||Size Ignore||1-5||50 EN||+10||+10||120 Morale
|A||A||C||A
|4000||5100||6150||7500||
|-align="center"
|'''Double Voltekka'''<hr>ダブル・ボルテッカ||Ranged||Barrier Pierce<hr>Size Ignore<hr>Combination (Tekkaman Blade / Tekkaman Blade + Pegas / Blaster Tekkaman Blade / Blaster Tekkaman Blade + Pegas)||1-8||50 EN||+30||0||120 Morale
|A||A||C||A
|7000||8000||8950||10250||Combination Attack with Tekkaman Blade / Tekkaman Blade + Pegas / Blaster Tekkaman Blade / Blaster Tekkaman Blade + Pegas.
<span class="unlock">Obtained in Scenario 52.
|}
|}
<br clear="all"/>
===Sol Tekkaman Unit 1 Kai===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Sol Tekkaman Unit 1 Kai <br> ソルテッカマン1号機改
|- align="center"
! Default Pilot
|Balzac Asimov
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 41
|colspan="6"|'''Post-stage:''' Acquisition (pilot: Balzac Asimov)
|-align="center"
!colspan="2"|Scenario 42
|colspan="6"|<span class="unlock">Obtains "Double Fermion Cannon" combination attack with Sol Tekkaman Unit 2.
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Land||SS||4||2000
| - ||A||B||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|3800||5700||6650||7600
|-align="center" 
!EN
|120||240||300||360
|-align="center"
!Mobility
|110||165||192||220
|-align="center"
!Armor
|900||1350||1575||1800
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Shield Equipment'''<hr>シールド装備||When selecting defend, reduces damage taken and activates "Shield Defend" Special Skill. "Shield Equipment" is required to activate "Shield Defend". Activation probability and damage reduction amount depends on Skill stat difference with the opponent.<hr>「防御選択時に敵から受けるダメージを軽滅する、「シールド防御」の技能を発動させる。「シールド防御」の発動には、「シールド装備」が必須となる。発動確率、ダメージ軽減率は敵との技量差で決定する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Needle Gun'''<hr>ニードルガン||Ranged||P/C||1-4||20A||+20||+20||
|A||A||B||A
|2700||3950||5050||6450||
|-align="center"
|'''Diffusing Fermion Cannon'''<hr>拡散フェルミオン砲||Ranged||P||1-3||10 EN||+10||+10||
|A||A|| - ||A
|3300||4550||5650||7050||
|-align="center"
|'''Double Fermion Cannon'''<hr>ダブルフェルミオン砲||Ranged||Barrier Pierce<hr>Combination (Sol Tekkaman Unit 2)||1-7||10 EN||+30||0||110 Morale
|A||A|| - ||A
|4620||5870||6970||8350||Combination Attack with Sol Tekkaman Unit 2.
<span class="unlock">Obtained in Scenario 42.
|}
|}
<br clear="all"/>
===Sol Tekkaman Unit 2===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Sol Tekkaman Unit 2 <br> ソルテッカマン2号機
|- align="center"
! Default Pilot
|Noal Vereuse
|- align="center"
! Acquisition & Modifications
|'''Part 1'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|North America Route
|-align="center"
!colspan="2"|Scenario 11
|colspan="6"|Acquisition (pilot: Noal Vereuse)
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 27
|colspan="6"|'''Post-stage:''' <span class="lost">Leaves
|}
'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 42
|colspan="6"|'''Pre-deployment intermission:''' Acquisition (pilot: Noal Vereuse)
<span class="unlock">Ammo count for "Laser Rifle" attack increases to 20.<br>
<span class="unlock">Obtains "Double Fermion Cannon" combination attack with Sol Tekkaman Unit 1 Kai.
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Land||SS||4||2000
| - ||A||B||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|3800||5700||6650||7600
|-align="center" 
!EN
|120||240||300||360
|-align="center"
!Mobility
|110||165||192||220
|-align="center"
!Armor
|900||1350||1575||1800
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Laser Rifle'''<hr>レーザーライフル||Ranged||P/B/C||1-4||16A=>20A||+20||+20||
|A||A|| - ||A
|2700||3950||5050||6450||<span class="unlock">Ammo count increases to 20 in Part 2.
|-align="center"
|'''Fermion Cannon'''<hr>フェルミオン砲||Ranged|| - ||2-7||10 EN||+10||+10||
|A||A|| - ||A
|3300||4550||5650||7050||
|-align="center"
|'''Double Fermion Cannon'''<hr>ダブルフェルミオン砲||Ranged||Barrier Pierce<hr>Combination (Sol Tekkaman Unit 1 Kai)||1-7||10 EN||+30||0||110 Morale
|A||A|| - ||A
|4620||5870||6970||8350||Combination Attack with Sol Tekkaman Unit 1 Kai.
<span class="unlock">Obtained in Scenario 42.
|}
|}
<br clear="all"/>
===Blue Earth===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Blue Earth <br> ブルーアース号
|- align="center"
! Default Pilot
|'''[Main]''' Noal Vereuse => Aki Kisaragi => ''None''<br>'''[Sub]''' Aki Kisaragi => Miletta Le Rouge<hr><div class="mw-collapsible mw-collapsed">
'''Available Pilots (after North America Route Scenario 11):'''</span>
<div class="mw-collapsible-content" style="text-align:center;">
Aki Kisaragi (main or sub)<br>
Noal Vereuse (main)<br>
Miletta Le Rouge (sub)
</div>
</div>
|- align="center"
! Acquisition & Modifications
|'''Part 1'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 2
|colspan="6"|Acquisition (pilots: Noal Vereuse, Aki Kisaragi)
|- align="center"
!colspan="8"|North America Route
|-align="center"
!colspan="2"|Scenario 11
|colspan="6"|'''Post-stage:''' <span class="unlock">Obtains "Fermion Cannon" attack.
<span class="unlock">Aki and Milly become new main and sub pilots (switching back is possible).
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 27
|colspan="6"|'''Post-stage:''' <span class="lost">Leaves
|}
'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 42
|colspan="6"|'''Post-stage:''' Acquisition (sub-pilot: Miletta Le Rouge)
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Sky||S||4||2400
|A|| - || - ||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|4000||6000||7000||8000
|-align="center" 
!EN
|110||220||275||330
|-align="center"
!Mobility
|100||150||175||200
|-align="center"
!Armor
|1000||1500||1750||2000
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Repair Device'''<hr>修理装置||Restores HP for adjacent ally units.<hr>隣接している味方ユニットのHPを回復させる。||
|-align="center"
|'''Resupply Device'''<hr>補給装置||Restores EN and ammo for adjacent ally units. The resupplied pilot loses 10 Morale.<hr>隣接している味方ユニットのEN,残弾を回復させる。補給されたパイロットの気力はー10される。||
|-align="center"
|'''Barrier S'''<hr>バリアS||Reduces all damage by 1000. Costs 5 EN.<hr>全属性のダメージを1000軽減する。発動時、ENを5消費する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Laser Cannon'''<hr>レーザーカノン||Ranged||P/B/C||1-4||20A||+20||+20||
|A||A|| - ||A
|2700||3950||5050||6450||
|-align="center"
|'''Fermion Cannon'''<hr>フェルミオン砲||Ranged|| - ||2-7||30 EN||+10||+10||
|A||A|| - ||A
|3300||4550||5650||7050||<span class="unlock">Obtained after North America Route Scenario 11.
|}
|}
<br clear="all"/>
==Uchuu no Kishi Tekkaman Blade II==
===Tekkaman Hiver===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Tekkaman Hiver <br> テッカマンイーベル
|- align="center"
! Default Pilot
|Tekkaman Hiver
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="4"|Accept Offer Route
!colspan="4"|Refuse Offer Route
|-align="center"
!colspan="2"|Scenario 33
|colspan="2"|Acquisition (pilot: Tekkaman Hiver)
Separated from Tekkaman Hiver + Blue Earth Gamma
!colspan="2"|Scenario 34
|colspan="2"|'''Post-stage:''' Acquisition (pilot: Tekkaman Hiver)
Separated from Tekkaman Hiver + Blue Earth Gamma
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 35
|colspan="6"|<span class="unlock">Obtains "Double Reactor Voltekka" combination attack with Tekkaman Blade
|- align="center"
!colspan="2"|Scenario 40
|colspan="6"|'''Pre-deployment intermission:''' <span class="lost">Leaves
|- align="center"
!colspan="2"|Scenario 41
|colspan="6"|'''Pre-deployment intermission:''' Acquisition (pilot: Tekkaman Hiver)
|- align="center"
!colspan="2"|Scenario 42
|colspan="6"|<span class="unlock">Obtains "Double Reactor Voltekka" combination attack with Blaster Tekkaman Blade
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|7||Land||SS||3||13000
| - ||A||A||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|3700||5550||6475||7400
|-align="center" 
!EN
|150||300||375||450
|-align="center"
!Mobility
|115||166||201||230
|-align="center"
!Armor
|1000||1500||1750||2000
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。
||Can equip Blue Earth Gamma part to become Tekkaman Hiver + Blue Earth Gamma.
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''HP Regen S'''<hr>HP回復S||At the start of player phase, regenerate 10% HP.<hr>HPが自軍の行動始前に全体HPが10%回復する。||
|-align="center"
|'''EN Regen S'''<hr>EN回復S||At the start of player phase, regenerate 10% EN.<hr>ENが自軍の行動始前に全体ENが10%回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Tek-Lancer'''<hr>テックランサー||Melee||P/C||1-3|| - ||+40||+30||
|A||A||B||A
|3300||4300||5250||6550||
|-align="center"
|'''Reactor Voltekka [MAP]'''<hr>リアクターボルテッカ||Ranged||MAP<hr>Size Ignore||1-8||80 EN||0||0||130 Morale
|A||A||C||A
|4500||5400||6300||7500
|align="left"|
*'''MAP type:''' Bombardment; ally-enemy distinction
*'''MAP shape (bombardment range):'''
        o
        ooo
      ooooo
      ooooooo
    ooooooooo
    ooooooooooo
  ooooooooooooo
  ooooooooooooooo
ooooooooxoooooooo
  ooooooooooooooo
  ooooooooooooo
    ooooooooooo
    ooooooooo
      ooooooo
      ooooo
        ooo
        o
*'''MAP shape (bombardment radius):'''
    o
    ooo
  ooooo
  ooooooo
ooooooooo
  ooooooo
  ooooo
    ooo
    o
|-align="center"
|'''Reactor Voltekka'''<hr>リアクターボルテッカ||Ranged||Size Ignore||3-8||50 EN||+10||+10||120 Morale
|A||A||C||A
|5000||6100||7150||8500||
|-align="center"
|'''Triple Voltekka'''<hr>トリプル・ボルテッカ||Ranged||Barrier Pierce<hr>Size Ignore<hr>Combination (Tekkaman Vesna; Tekkaman Sommer)||1-8||50 EN||+30||+10||130 Morale
|A||A||C||A
|6750||7850||8900||10250||Combination Attack with Tekkaman Vesna and Tekkaman Sommer.
|-align="center"
|'''Double Reactor Voltekka'''<hr>ダブル・リアクターボルテッカ||Ranged||Barrier Pierce<hr>Size Ignore<hr>Combination (Tekkaman Blade / Blaster Tekkaman Blade)||1-8||50 EN||+30||0||120 Morale
|A||A||C||A
|7000||8000||8950||10250||Combination Attack with Tekkaman Blade or Blaster Tekkaman Blade.
<span class="unlock">Obtained in Scenario 35 (Tekkaman Blade) / Scenario 42 (Blaster Tekkaman Blade).
|}
|}
<br clear="all"/>
===Tekkaman Hiver + Blue Earth Gamma===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Tekkaman Hiver + Blue Earth Gamma<br> テッカマンイーベル+ブルーアースγ号
|- align="center"
! Default Pilot
|'''[Main]''' Tekkaman Hiver<br>'''[Sub]''' Hayato Kawakami
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="4"|Accept Offer Route
!colspan="4"|Refuse Offer Route
|-align="center"
!colspan="2"|Scenario 33
|colspan="2"|Acquisition (pilots: Hiver, Hayato Kawakami)
!colspan="2"|Scenario 34
|colspan="2"|'''Post-stage:''' Acquisition (pilots: Hiver, Hayato Kawakami)
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 35
|colspan="6"|<span class="unlock">Obtains "Double Reactor Voltekka" combination attack with Tekkaman Blade + Pegas
|- align="center"
!colspan="2"|Scenario 40
|colspan="6"|'''Pre-deployment intermission:''' <span class="lost">Leaves
|- align="center"
!colspan="2"|Scenario 41
|colspan="6"|'''Pre-deployment intermission:''' Acquisition (pilots: Hiver, Hayato Kawakami)
|- align="center"
!colspan="2"|Scenario 42
|colspan="6"|<span class="unlock">Obtains "Double Reactor Voltekka" combination attack with Blaster Tekkaman Blade + Pegas
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|8||Sky||S||3||0
|A|| - || - ||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|3900||5850||6825||7800
|-align="center" 
!EN
|180||360||450||540
|-align="center"
!Mobility
|120||174||210||240
|-align="center"
!Armor
|1100||1650||1925||2200
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Separate'''<hr>分離||Unit can change into a different form.<hr>ユニットの形態を変更することが可能。||Separates into Tekkaman Hiver. When shot down, Tekkaman Hiver + Blue Earth Gamma automatically becomes Tekkaman Hiver.
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''HP Regen S'''<hr>HP回復S||At the start of player phase, regenerate 10% HP.<hr>HPが自軍の行動始前に全体HPが10%回復する。||
|-align="center"
|'''EN Regen S'''<hr>EN回復S||At the start of player phase, regenerate 10% EN.<hr>ENが自軍の行動始前に全体ENが10%回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Tek-Lancer'''<hr>テックランサー||Melee||P/C||1-3|| - ||+40||+30||
|A||A||B||A
|3300||4300||5250||6550||
|-align="center"
|'''Gamma Formation'''<hr>γフォーメーション||Melee||P||1||30 EN||+30||+10||110 Morale
|A||A||B||A
|3500||4500||5450||6750||
|-align="center"
|'''Reactor Voltekka [MAP]'''<hr>リアクターボルテッカ||Ranged||MAP<hr>Size Ignore||1-8||80 EN||0||0||130 Morale
|A||A||C||A
|4500||5400||6300||7500
|align="left"|
*'''MAP type:''' Bombardment; ally-enemy distinction
*'''MAP shape (bombardment range):'''
        o
        ooo
      ooooo
      ooooooo
    ooooooooo
    ooooooooooo
  ooooooooooooo
  ooooooooooooooo
ooooooooxoooooooo
  ooooooooooooooo
  ooooooooooooo
    ooooooooooo
    ooooooooo
      ooooooo
      ooooo
        ooo
        o
*'''MAP shape (bombardment radius):'''
    o
    ooo
  ooooo
  ooooooo
ooooooooo
  ooooooo
  ooooo
    ooo
    o
|-align="center"
|'''Reactor Voltekka'''<hr>リアクターボルテッカ||Ranged||Size Ignore||3-8||50 EN||+10||+10||120 Morale
|A||A||C||A
|5000||6100||7150||8500||
|-align="center"
|'''Triple Voltekka'''<hr>トリプル・ボルテッカ||Ranged||Barrier Pierce<hr>Size Ignore<hr>Combination (Tekkaman Vesna + Blue Earth Alpha; Tekkaman Sommer + Blue Earth Beta)||1-8||50 EN||+30||+10||130 Morale
|A||A||C||A
|6750||7850||8900||10250||Combination Attack with Tekkaman Vesna + Blue Earth Alpha and Tekkaman Sommer + Blue Earth Beta.
|-align="center"
|'''Double Reactor Voltekka'''<hr>ダブル・リアクターボルテッカ||Ranged||Barrier Pierce<hr>Size Ignore<hr>Combination (Tekkaman Blade + Pegas)||1-8||50 EN||+30||0||120 Morale
|A||A||C||A
|7000||8000||8950||10250||Combination Attack with Tekkaman Blade + Pegas / Blaster Tekkaman Blade + Pegas.
<span class="unlock">Obtained in Scenario 35 (Tekkaman Blade + Pegas) / Scenario 42 (Blaster Tekkaman Blade + Pegas).
|}
|}
<br clear="all"/>
===Tekkaman Vesna===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Tekkaman Hiver <br> テッカマンべスナー
|- align="center"
! Default Pilot
|Tekkaman Vesna
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="4"|Accept Offer Route
!colspan="4"|Refuse Offer Route
|-align="center"
!colspan="2"|Scenario 33
|colspan="2"|Acquisition (pilot: Tekkaman Vesna)
Separated from Tekkaman Vesna + Blue Earth Alpha
!colspan="2"|Scenario 34
|colspan="2"|'''Post-stage:''' Acquisition (pilot: Tekkaman Vesna)
Separated from Tekkaman Vesna + Blue Earth Alpha
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|7||Land||SS||3||13000
| - ||A||A||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|3800||5700||6650||7600
|-align="center" 
!EN
|160||320||400||480
|-align="center"
!Mobility
|115||166||201||230
|-align="center"
!Armor
|1000||1500||1750||2000
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。
||Can equip Blue Earth Alpha part to become Tekkaman Vesna + Blue Earth Alpha.
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''HP Regen S'''<hr>HP回復S||At the start of player phase, regenerate 10% HP.<hr>HPが自軍の行動始前に全体HPが10%回復する。||
|-align="center"
|'''EN Regen S'''<hr>EN回復S||At the start of player phase, regenerate 10% EN.<hr>ENが自軍の行動始前に全体ENが10%回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Tek-Lancer'''<hr>テックランサー||Melee||P/C||1-3|| - ||+40||+30||
|A||A||B||A
|3400||4500||5550||6900||
|-align="center"
|'''Voltekka [MAP]'''<hr>ボルテッカ||Ranged||MAP<hr>Size Ignore||1-8||80 EN||0||0||130 Morale
|A||A||C||A
|3500||4400||5300||6500
|align="left"|
*'''MAP type:''' Selectable direction
*'''MAP shape:'''
  ooo
xoooooooo
  ooo
|-align="center"
|'''Voltekka'''<hr>ボルテッカ||Ranged||Size Ignore||3-8||50 EN||+10||+10||120 Morale
|A||A||C||A
|4000||5000||5950||7250||
|-align="center"
|'''Double Voltekka'''<hr>ダブル・ボルテッカ||Ranged||Barrier Pierce<hr>Size Ignore<hr>Combination (Tekkaman Sommer)||1-8||50 EN||+30||+10||120 Morale
|A||A||C||A
|6000||7100||8150||9500||Combination Attack with Tekkaman Sommer.
|-align="center"
|'''Triple Voltekka'''<hr>トリプル・ボルテッカ||Ranged||Barrier Pierce<hr>Size Ignore<hr>Combination (Tekkaman Hiver; Tekkaman Sommer)||1-8||50 EN||+30||+10||130 Morale
|A||A||C||A
|6750||7850||8900||10250||Combination Attack with Tekkaman Hiver and Tekkaman Sommer.
|}
|}
<br clear="all"/>
===Tekkaman Vesna + Blue Earth Alpha===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Tekkaman Vesna + Blue Earth Alpha<br> テッカマンべスナー+ブルーアースα号
|- align="center"
! Default Pilot
|'''[Main]''' Tekkaman Vesna<br>'''[Sub]''' Goliate Bargenal
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="4"|Accept Offer Route
!colspan="4"|Refuse Offer Route
|-align="center"
!colspan="2"|Scenario 33
|colspan="2"|Acquisition (pilots: Vesna, Goliate)
!colspan="2"|Scenario 34
|colspan="2"|'''Post-stage:''' Acquisition (pilots: Vesna, Goliate)
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|8||Sky||S||3||0
|A|| - || - ||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|4000||6000||7000||8000
|-align="center" 
!EN
|200||400||500||600
|-align="center"
!Mobility
|120||174||210||240
|-align="center"
!Armor
|1100||1650||1925||2200
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Separate'''<hr>分離||Unit can change into a different form.<hr>ユニットの形態を変更することが可能。||Separates into Tekkaman Vesna. When shot down, Tekkaman Vesna + Blue Earth Alpha automatically becomes Tekkaman Vesna.
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。||Can remove Blue Earth Alpha part to become Tekkaman Vesna.
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''HP Regen S'''<hr>HP回復S||At the start of player phase, regenerate 10% HP.<hr>HPが自軍の行動始前に全体HPが10%回復する。||
|-align="center"
|'''EN Regen S'''<hr>EN回復S||At the start of player phase, regenerate 10% EN.<hr>ENが自軍の行動始前に全体ENが10%回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Tek-Lancer'''<hr>テックランサー||Melee||P/C||1-3|| - ||+40||+30||
|A||A||B||A
|3400||4500||5550||6900||
|-align="center"
|'''Voltekka [MAP]'''<hr>ボルテッカ||Ranged||MAP<hr>Size Ignore||1-8||80 EN||0||0||130 Morale
|A||A||C||A
|3500||4400||5300||6500
|align="left"|
*'''MAP type:''' Selectable direction
*'''MAP shape:'''
  ooo
xoooooooo
  ooo
|-align="center"
|'''Alpha Formation'''<hr>αフォーメーション||Melee||P||1||30 EN||+30||+10||110 Morale
|A||A||B||A
|3600||4700||5750||7100||
|-align="center"
|'''Voltekka'''<hr>ボルテッカ||Ranged||Size Ignore||3-8||50 EN||+10||+10||120 Morale
|A||A||C||A
|4000||5000||5950||7250||
|-align="center"
|'''Double Voltekka'''<hr>ダブル・ボルテッカ||Ranged||Barrier Pierce<hr>Size Ignore<hr>Combination (Tekkaman Sommer + Blue Earth Beta)||1-8||50 EN||+30||+10||120 Morale
|A||A||C||A
|6000||7100||8150||9500||Combination Attack with Tekkaman Sommer + Blue Earth Beta.
|-align="center"
|'''Triple Voltekka'''<hr>トリプル・ボルテッカ||Ranged||Barrier Pierce<hr>Size Ignore<hr>Combination (Tekkaman Hiver + Blue Earth Gamma; Tekkaman Sommer + Blue Earth Beta)||1-8||50 EN||+30||+10||130 Morale
|A||A||C||A
|6750||7850||8900||10250||Combination Attack with Tekkaman Hiver + Blue Earth Gamma and Tekkaman Sommer + Blue Earth Beta.
|}
|}
<br clear="all"/>
===Tekkaman Sommer===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Tekkaman Sommer <br> テッカマンゾマー
|- align="center"
! Default Pilot
|Tekkaman Sommer
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="4"|Accept Offer Route
!colspan="4"|Refuse Offer Route
|-align="center"
!colspan="2"|Scenario 33
|colspan="2"|Acquisition (pilot: Tekkaman Sommer)
Separated from Tekkaman Sommer + Blue Earth Beta
!colspan="2"|Scenario 34
|colspan="2"|'''Post-stage:''' Acquisition (pilot: Tekkaman Sommer)
Separated from Tekkaman Sommer + Blue Earth Beta
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|7||Land||SS||3||13000
| - ||A||A||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|3900||5850||6825||7800
|-align="center" 
!EN
|160||320||400||480
|-align="center"
!Mobility
|115||166||201||230
|-align="center"
!Armor
|1100||1650||1925||2200
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。
||Can equip Blue Earth Beta part to become Tekkaman Sommer + Blue Earth Beta.
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''HP Regen S'''<hr>HP回復S||At the start of player phase, regenerate 10% HP.<hr>HPが自軍の行動始前に全体HPが10%回復する。||
|-align="center"
|'''EN Regen S'''<hr>EN回復S||At the start of player phase, regenerate 10% EN.<hr>ENが自軍の行動始前に全体ENが10%回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Tek-Lancer Boomerang'''<hr>テックランサーブーメラン||Melee||P||1-4|| - ||+20||+20||
|A||A||B||A
|2800||3900||4950||6300||
|-align="center"
|'''Tek-Lancer'''<hr>テックランサー||Melee||P/C||1-3|| - ||+40||+30||
|A||A||B||A
|3400||4500||5550||6900||
|-align="center"
|'''Voltekka [MAP]'''<hr>ボルテッカ||Ranged||MAP<hr>Size Ignore||1-8||80 EN||0||0||130 Morale
|A||A||C||A
|3500||4400||5300||6500
|align="left"|
*'''MAP type:''' Selectable direction
*'''MAP shape:'''
  ooo
xoooooooo
  ooo
|-align="center"
|'''Voltekka'''<hr>ボルテッカ||Ranged||Size Ignore||3-8||50 EN||+10||+10||120 Morale
|A||A||C||A
|4000||5000||5950||7250||
|-align="center"
|'''Double Voltekka'''<hr>ダブル・ボルテッカ||Ranged||Barrier Pierce<hr>Size Ignore<hr>Combination (Tekkaman Vesna)||1-8||50 EN||+30||+10||120 Morale
|A||A||C||A
|6000||7100||8150||9500||Combination Attack with Tekkaman Vesna.
|-align="center"
|'''Triple Voltekka'''<hr>トリプル・ボルテッカ||Ranged||Barrier Pierce<hr>Size Ignore<hr>Combination (Tekkaman Hiver; Tekkaman Vesna)||1-8||50 EN||+30||+10||130 Morale
|A||A||C||A
|6750||7850||8900||10250||Combination Attack with Tekkaman Hiver and Tekkaman Vesna.
|}
|}
<br clear="all"/>
===Tekkaman Sommer + Blue Earth Beta===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Tekkaman Sommer + Blue Earth Beta<br> テッカマンゾマー+ブルーアースβ号
|- align="center"
! Default Pilot
|'''[Main]''' Tekkaman Sommer<br>'''[Sub]''' Anita Brannigan
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="4"|Accept Offer Route
!colspan="4"|Refuse Offer Route
|-align="center"
!colspan="2"|Scenario 33
|colspan="2"|Acquisition (pilots: Sommer, Anita)
!colspan="2"|Scenario 34
|colspan="2"|'''Post-stage:''' Acquisition (pilots: Sommer, Anita)
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|8||Sky||S||3||0
|A|| - || - ||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|4100||6150||7175||8200
|-align="center" 
!EN
|200||400||500||600
|-align="center"
!Mobility
|120||174||210||240
|-align="center"
!Armor
|1200||1800||2100||2400
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Separate'''<hr>分離||Unit can change into a different form.<hr>ユニットの形態を変更することが可能。||Separates into Tekkaman Sommer. When shot down, Tekkaman Sommer + Blue Earth Beta automatically becomes Tekkaman Sommer.
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。||Can remove Blue Earth Beta part to become Tekkaman Sommer.
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''HP Regen S'''<hr>HP回復S||At the start of player phase, regenerate 10% HP.<hr>HPが自軍の行動始前に全体HPが10%回復する。||
|-align="center"
|'''EN Regen S'''<hr>EN回復S||At the start of player phase, regenerate 10% EN.<hr>ENが自軍の行動始前に全体ENが10%回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Tek-Lancer Boomerang'''<hr>テックランサーブーメラン||Melee||P||1-4|| - ||+20||+20||
|A||A||B||A
|2800||3900||4950||6300||
|-align="center"
|'''Tek-Lancer'''<hr>テックランサー||Melee||P/C||1-3|| - ||+40||+30||
|A||A||B||A
|3400||4500||5550||6900||
|-align="center"
|'''Voltekka [MAP]'''<hr>ボルテッカ||Ranged||MAP<hr>Size Ignore||1-8||80 EN||0||0||130 Morale
|A||A||C||A
|3500||4400||5300||6500
|align="left"|
*'''MAP type:''' Selectable direction
*'''MAP shape:'''
  ooo
xoooooooo
  ooo
|-align="center"
|'''Alpha Formation'''<hr>αフォーメーション||Melee||P||1||30 EN||+30||+10||110 Morale
|A||A||B||A
|3600||4700||5750||7100||
|-align="center"
|'''Voltekka'''<hr>ボルテッカ||Ranged||Size Ignore||3-8||50 EN||+10||+10||120 Morale
|A||A||C||A
|4000||5000||5950||7250||
|-align="center"
|'''Double Voltekka'''<hr>ダブル・ボルテッカ||Ranged||Barrier Pierce<hr>Size Ignore<hr>Combination (Tekkaman Vesna + Blue Earth Alpha)||1-8||50 EN||+30||+10||120 Morale
|A||A||C||A
|6000||7100||8150||9500||Combination Attack with Tekkaman Vesna + Blue Earth Alpha
|-align="center"
|'''Triple Voltekka'''<hr>トリプル・ボルテッカ||Ranged||Barrier Pierce<hr>Size Ignore<hr>Combination (Tekkaman Hiver + Blue Earth Gamma; Tekkaman Vesna + Blue Earth Alpha)||1-8||50 EN||+30||+10||130 Morale
|A||A||C||A
|6750||7850||8900||10250||Combination Attack with Tekkaman Hiver + Blue Earth Gamma and Tekkaman Vesna + Blue Earth Alpha.
|}
|}
<br clear="all"/>
===Tekkaman Aki===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Tekkaman Aki <br> テッカマンアキ
|- align="center"
! Default Pilot
|Tekkaman Aki
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="4"|Accept Offer Route
!colspan="4"|Refuse Offer Route
|-align="center"
!colspan="2"|Scenario 34
|colspan="2"|Acquisition (pilot: Tekkaman Aki)
Separated from Tekkaman Aki + Pegas II
!colspan="2"|Scenario 34
|colspan="2"|'''Post-stage:''' Acquisition (pilot: Tekkaman Aki)
Separated from Tekkaman Aki + Pegas II
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 35
|colspan="6"|<span class="unlock">Obtains "Double Lancer Combination" combination attack with Tekkaman Blade.
|- align="center"
!colspan="2"|Scenario 42
|colspan="6"|<span class="unlock">Obtains "Double Lancer Combination" combination attack with Blaster Tekkaman Blade
|- align="center"
!colspan="8"|Fight Radam Route
|- align="center"
!colspan="2"|Scenario 50
|colspan="6"|'''Post-stage:''' <span class="lost">Leaves
|- align="center"
!colspan="2"|Scenario 51
|colspan="6"|Acquisition (pilot: Tekkaman Aki)
Separated from Tekkaman Aki + Pegas II
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|7||Land||SS||2||14000
| - ||A||A||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|3900||5850||6825||7800
|-align="center" 
!EN
|170||340||425||510
|-align="center"
!Mobility
|120||168||210||240
|-align="center"
!Armor
|1100||1650||1925||2200
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。||Can equip Pegas II part to become Tekkaman Aki + Pegas II.
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''HP Regen S'''<hr>HP回復S||At the start of player phase, regenerate 10% HP.<hr>HPが自軍の行動始前に全体HPが10%回復する。||
|-align="center"
|'''EN Regen S'''<hr>EN回復S||At the start of player phase, regenerate 10% EN.<hr>ENが自軍の行動始前に全体ENが10%回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Lancer Shot'''<hr>ランサーショット||Ranged||P/C||1-5||20A||+20||+20||
|A||A||B||A
|3300||4400||5450||6800||
|-align="center"
|'''Tek-Lancer'''<hr>テックランサー||Melee||P/C||1-3|| - ||+40||+30||
|A||A||B||A
|3800||4900||5950||7300||
|-align="center"
|'''Double Lancer Combination'''<hr>ダブル・ランサーコンビネーション||Melee||P<hr>Barrier Pierce<hr>Combination (Tekkaman Blade)||1-3||30 EN||+30||0||110 Morale
|A||A||B||A
|5320||6320||7270||8570||Combination Attack with Tekkaman Blade / Blaster Tekkaman Blade.
<span class="unlock">Obtained in Scenario 35 (Tekkaman Blade) / Scenario 42 (Blaster Tekkaman Blade).
|}
|}
<br clear="all"/>
===Tekkaman Aki + Pegas II===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Tekkaman Aki + Pegas II <br> テッカマンアキ+ペガスII
|- align="center"
! Default Pilot
|'''[Main]''' Tekkaman Aki<br>'''[Sub]''' Pegas II
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="4"|Accept Offer Route
!colspan="4"|Refuse Offer Route
|-align="center"
!colspan="2"|Scenario 34
|colspan="2"|Acquisition (pilots: Aki, Pegas II)
!colspan="2"|Scenario 34
|colspan="2"|'''Post-stage:''' Acquisition (pilots: Aki, Pegas II)
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 35
|colspan="6"|<span class="unlock">Obtains "Double Lancer Combination" combination attack with Tekkaman Blade + Pegas.
|- align="center"
!colspan="2"|Scenario 42
|colspan="6"|<span class="unlock">Obtains "Double Lancer Combination" combination attack with Blaster Tekkaman Blade + Pegas.
|- align="center"
!colspan="8"|Fight Radam Route
|- align="center"
!colspan="2"|Scenario 50
|colspan="6"|'''Post-stage:''' <span class="lost">Leaves
|- align="center"
!colspan="2"|Scenario 51
|colspan="6"|Acquisition (pilots: Aki, Pegas II)
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|8||Sky||S||3||0
|A|| - || - ||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|3900||5850||6825||7800
|-align="center" 
!EN
|170||340||425||510
|-align="center"
!Mobility
|120||168||210||240
|-align="center"
!Armor
|1100||1650||1925||2200
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Separate'''<hr>分離||Unit can change into a different form.<hr>ユニットの形態を変更することが可能。||Separates into Tekkaman Aki. When shot down, Tekkaman Aki + Pegas II automatically becomes Tekkaman Aki.
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。||Can remove Pegas II part to become Tekkaman Aki.
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''HP Regen S'''<hr>HP回復S||At the start of player phase, regenerate 10% HP.<hr>HPが自軍の行動始前に全体HPが10%回復する。||
|-align="center"
|'''EN Regen S'''<hr>EN回復S||At the start of player phase, regenerate 10% EN.<hr>ENが自軍の行動始前に全体ENが10%回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Lancer Shot'''<hr>ランサーショット||Ranged||P/C||1-5||20A||+20||+20||
|A||A||B||A
|3300||4400||5450||6800||
|-align="center"
|'''Tek-Lancer'''<hr>テックランサー||Melee||P/C||1-3|| - ||+40||+30||
|A||A||B||A
|3800||4900||5950||7300||
|-align="center"
|'''Pegas Formation'''<hr>ペガスフォーメーション||Melee||P||1||30 EN||+30||+10||110 Morale
|A||A||B||A
|4000||5100||6150||7500||
|-align="center"
|'''Double Lancer Combination'''<hr>ダブル・ランサーコンビネーション||Melee||P<hr>Barrier Pierce<hr>Combination (Tekkaman Blade + Pegas)||1-3||30 EN||+30||0||110 Morale
|A||A||B||A
|5320||6320||7270||8570||Combination Attack with Tekkaman Blade + Pegas / Blaster Tekkaman Blade + Pegas.
<span class="unlock">Obtained in Scenario 35 (Tekkaman Blade + Pegas) / Scenario 42 (Blaster Tekkaman Blade + Pegas).
|}
|}
<br clear="all"/>
===Tekkaman Dead===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Tekkaman Dead <br> テッカマンデッド
|- align="center"
! Default Pilot
|Tekkaman Dead
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 42
|colspan="6"|'''Post-stage:''' Acquisition (pilot: Tekkaman Dead)
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|8||Sky/Land||SS||2||15000
|A||A||A||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|3900||5850||6825||7800
|-align="center" 
!EN
|170||240||425||510
|-align="center"
!Mobility
|125||168||218||250
|-align="center"
!Armor
|1100||1560||1925||2200
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''HP Regen S'''<hr>HP回復S||At the start of player phase, regenerate 10% HP.<hr>HPが自軍の行動始前に全体HPが10%回復する。||
|-align="center"
|'''EN Regen S'''<hr>EN回復S||At the start of player phase, regenerate 10% EN.<hr>ENが自軍の行動始前に全体ENが10%回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Crash Intrude'''<hr>クラッシュイントルード||Melee||C||2-6||10 EN||+30||0||
|A||A||B||A
|3200||4200||5150||6450||
|-align="center"
|'''Tek-Lancer'''<hr>テックランサー||Melee||P/C||1-3|| - ||+40||+30||
|A||A||B||A
|3500||4500||5450||6750||
|-align="center"
|'''Voltekka [MAP]'''<hr>ボルテッカ||Ranged||MAP<hr>Size Ignore||1-8||80 EN||0||0||130 Morale
|A||A||C||A
|4500||5400||6300||7500
|align="left"|
*'''MAP type:''' Selectable direction
*'''MAP shape:'''
  ooooo
xoooooooo
  ooooo
|-align="center"
|'''Voltekka'''<hr>ボルテッカ||Ranged||Size Ignore||3-8||50 EN||+10||+10||120 Morale
|A||A||C||A
|5000||6000||6950||8250||
|}
|}
<br clear="all"/>
==Full Metal Panic!==
===ARX-7 Arbalest===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | ARX-7 Arbalest <br> ARXー7アーバレスト
|- align="center"
! Default Pilot
|Sousuke Sagara
|- align="center"
! Acquisition & Modifications
|'''Part 1'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Ground Route
|-
!colspan="2" align="center"|Scenario 9
|colspan="6" align="left"|
*Acquisition (pilot: Sousuke Sagara)
*<span class="temp">Temporarily gains "Lambda Driver" Special Ability for this scenario.
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 18
|colspan="6"|<span class="unlock">Obtains "Lambda Driver" Special Ability.
|-align="center"
!colspan="2"|Scenario 27
|colspan="6"|'''Post-stage:''' <span class="lost">Leaves
|}
'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 35
|colspan="6"|Acquisition (pilot: Sousuke Sagara)
|-align="center"
!colspan="2"|Scenario 36
|colspan="6"|'''Post-stage:''' <span class="lost">Loses "Lambda Driver" Special Ability.
|- align="center"
!colspan="8"|Pursue Martian Successors Route
|- align="center"
|-align="center"
!colspan="2"|Scenario 44
|colspan="6"|<span class="unlock">Regains an upgraded version of "Lambda Driver" Special Ability.
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Land||S||2||8000
| - ||A||C||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|4500||6750||7825||9000
|-align="center" 
!EN
|150||300||375||450
|-align="center"
!Mobility
|120||156||210||240
|-align="center"
!Armor
|1200||1800||2100||2400
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''ECS'''<hr>ECS||Completely evades enemy attacks. Can be activated at 130 Morale. Activation probability depends on Skill stat difference with the opponent.<hr>攻撃を完全に回避する。気力130以上で発動。発動確率は敵とに技量差で決定する。||
|-align="center"
|'''Lambda Driver'''<hr>ラムダ・ドライバー||As Morale rises, final damage increases. Nullified damage and nullifying EN costs also increase. Activates at 120 Morale.<hr>気力の上昇と共に相手に与える最終ダメージが上昇する。気力の上昇と共に全属性の攻撃のダメージ無効化の効果、EN消費も上昇する。気力120以上で発動。
|align="left"|
*<span class="temp">Temporarily obtained in Scenario 9 Ground Route.
*<span class="unlock">Properly obtained in Scenario 18.
*<span class="lost">Lost after Scenario 36.
*<span class="unlock">Regains upgraded version in Pursue Martian Successors Route Scenario 44.
*'''Related statistics:'''
{|
|-align="center"
! Morale Range !! Damage Multiplier !! Nullified Damage !! Barrier EN Cost
|-align="center"
!colspan=4"|Before Stage 44
|-align="center"
| 120-129 || 1.1x || 1000 || 5
|-align="center"
| 130-139 || 1.2x || 1200 || 7
|-align="center"
| 140-149 || 1.25x || 1400 || 9
|-align="center"
| 150-159 || 1.3x || 1600|| 11
|-align="center"
| 160-169 || 1.4x || 1800 || 13
|-align="center"
| 170 || 1.5x || 2000 || 15
|-align="center"
!colspan=4"|From Stage 44
|-align="center"
| 120-129 || 1.2x || 1000 || 5
|-align="center"
| 130-139 || 1.2x || 1200 || 6
|-align="center"
| 140-149 || 1.4x || 1400 || 7
|-align="center"
| 150-159 || 1.5x || 1600|| 8
|-align="center"
| 160-169 || 1.5x || 1800 || 9
|-align="center"
| 170 || 1.5x || 2000 || 10
|-align="center"
|}
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''12.7mm Chain Gun'''<hr>12.7mmチェーンガン||Ranged||P||1-3||20A||+30||-20||
|A||A||B||A
|1400||2500||3550||4900||
|-align="center"
|'''40mm Assault Rifle'''<hr>40mmアサルト・ライフル||Ranged||P/C||1-4||10A||+20||+20||
|A||A||B||A
|2900||4000||5050||6400||
|-align="center"
|'''Monomolecular Cutter'''<hr>単分子カッター||Melee||P/C||1|| - ||+40||+30||
|A||A||B||A
|3100||4200||5250||6600||
|-align="center"
|'''57mm Scattershot Cannon Boxer'''<hr>57mm散弾砲ボクサー||Ranged||P||1-3||8A||+30||+10||
|A||A||B||A
|3600||4700||5750||7100||
|-align="center"
|'''Uruz Strike'''<hr>ウルズ・ストライク||Ranged||P<hr>Barrier Pierce<hr>Combination (M9 Gernsback (Mao); M9 Gernsback (Kurz))||1-4||30 EN||+30||0||110 Morale
|A||A||B||A
|5400||6500||7550||8900||Combination Attack with M9 Gernsback (Mao) and M9 Gernsback (Kurz).
|}
|}
<br clear="all"/>
===M9 Gernsback (Mao)===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | M9 Gernsback <br> M9ガーンズバック
|- align="center"
! Default Pilot
|Melissa Mao
|- align="center"
! Acquisition & Modifications
|'''Part 1'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 5
|colspan="6"|<span class="temp">Spot Participation
|-align="center"
!colspan="2"|Scenario 6
|colspan="6"|<span class="temp">Spot Participation
|-
!colspan="2" align="center"|Scenario 8
|colspan="6" align="left"|
*Acquisition (pilot: Melissa Mao)
*<span class="unlock">Gains the "Uruz Strike" combination attack with M9 Gernsback (Sousuke) and M9 Gernsback (Kurz).
|- align="center"
!colspan="8"|Ground Route
|-align="center"
!colspan="2"|Scenario 9
|colspan="6"|<span class="unlock">Gains an upgraded "Uruz Strike" combination attack with ARX-7 Arbalest and M9 Gernsback (Kurz).
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 27
|colspan="6"|'''Post-stage:''' <span class="lost">Leaves
|}
'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 35
|colspan="6"|Acquisition (pilot: Melissa Mao)
|- align="center"
!colspan="8"|Orb Route
|- align="center"
!colspan="2"|Scenario 38
|colspan="6"|<span class="unlock">Obtains "Uruz Special" combination attack with Falke and M9 Gernsback (Kurz).
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Land||S||3||3000
| - ||A||C||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|4300||6450||7525||8600
|-align="center" 
!EN
|100||200||250||300
|-align="center"
!Mobility
|110||165||192||220
|-align="center"
!Armor
|1000||1500||1750||2000
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''ECS'''<hr>ECS||Completely evades enemy attacks. Can be activated at 130 Morale. Activation probability depends on Skill stat difference with the opponent.<hr>攻撃を完全に回避する。気力130以上で発動。発動確率は敵とに技量差で決定する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''12.7mm Chain Gun'''<hr>12.7mmチェーンガン||Ranged||P||1-3||20A||+30||-20||
|A||A||B||A
|1200||2450||3550||4950||
|-align="center"
|'''40mm Assault Rifle'''<hr>40mmアサルト・ライフル||Ranged||P/C||1-4||10A||+20||+20||
|A||A||B||A
|2700||3950||5050||6450||
|-align="center"
|'''Monomolecular Cutter'''<hr>単分子カッター||Melee||P/C||1|| - ||+40||+30||
|A||A||B||A
|2900||4150||5250||6650||
|-align="center"
|'''AS-Use Anti-Materiel Sniper Rifle'''<hr>AS用対物狙撃銃||Ranged|| - ||2-7||8A||+10||+10||
|A||A||B||A
|3400||4650||5750||7150||
|-align="center"
|'''Uruz Strike'''<hr>ウルズ・ストライク||Ranged||P<hr>Barrier Pierce<hr>Combination (M9 Gernsback (Sousuke); M9 Gernsback (Kurz))||1-4||30 EN||+30||0||110 Morale
|A||A||B||A
|5100||6200||7250||8600
|align="left"|
*Combination Attack with M9 Gernsback (Sousuke) and M9 Gernsback (Kurz).
*Only usable in Scenario 8 and Scenario 9 Ground Route.
|-align="center"
|'''Uruz Special'''<hr>ウルズ・スペシャル||Ranged||P<hr>Barrier Pierce<hr>Combination (Falke; M9 Gernsback (Kurz))||1-4||30 EN||+30||0||110 Morale
|A||A||B||A
|5100||6200||7250||8600||Combination Attack with Falke and M9 Gernsback (Kurz).
<span class="unlock">Obtained in Scenario 38 Orb Route.
|-align="center"
|'''Uruz Strike [New]'''<hr>ウルズ・ストライク||Ranged||P<hr>Barrier Pierce<hr>Combination (ARX-7 Arbalest; M9 Gernsback (Kurz))||1-4||30 EN||+30||0||110 Morale
|A||A||B||A
|5400||6500||7550||8900
|align="left"|
*Combination Attack with ARX-7 Arbalest and M9 Gernsback (Kurz).
*Added during Scenario 9 Ground Route.
|}
|}
<br clear="all"/>
===M9 Gernsback (Kurz)===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | M9 Gernsback <br> M9ガーンズバック
|- align="center"
! Default Pilot
|Kurz Weber
|- align="center"
! Acquisition & Modifications
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 5
|colspan="6"|<span class="temp">Spot Participation
|-align="center"
!colspan="2"|Scenario 6
|colspan="6"|<span class="temp">Spot Participation
|-
!colspan="2" align="center"|Scenario 8
|colspan="6" align="left"|
*Acquisition (pilot: Kurz Weber)
*<span class="unlock">Gains the "Uruz Strike" combination attack with M9 Gernsback (Sousuke) and M9 Gernsback (Mao).
|- align="center"
!colspan="8"|Ground Route
|-align="center"
!colspan="2"|Scenario 9
|colspan="6"|<span class="unlock">Gains an upgraded "Uruz Strike" combination attack with ARX-7 Arbalest and M9 Gernsback (Mao).
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 27
|colspan="6"|'''Post-stage:''' <span class="lost">Leaves
|}
'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 35
|colspan="6"|Acquisition (pilot: Kurz Weber)
|- align="center"
!colspan="8"|Orb Route
|- align="center"
!colspan="2"|Scenario 38
|colspan="6"|<span class="unlock">Obtains "Uruz Special" combination attack with Falke and M9 Gernsback (Mao).
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Land||S||3||3000
| - ||A||C||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|4300||6450||7525||8600
|-align="center" 
!EN
|100||200||250||300
|-align="center"
!Mobility
|110||165||192||220
|-align="center"
!Armor
|1000||1500||1750||2000
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''ECS'''<hr>ECS||Completely evades enemy attacks. Can be activated at 130 Morale. Activation probability depends on Skill stat difference with the opponent.<hr>攻撃を完全に回避する。気力130以上で発動。発動確率は敵とに技量差で決定する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''12.7mm Chain Gun'''<hr>12.7mmチェーンガン||Ranged||P||1-3||20A||+30||-20||
|A||A||B||A
|1200||2450||3550||4950||
|-align="center"
|'''40mm Assault Rifle'''<hr>40mmアサルト・ライフル||Ranged||P/C||1-4||10A||+20||+20||
|A||A||B||A
|2700||3950||5050||6450||
|-align="center"
|'''57mm Smoothbore Cannon'''<hr>57mm滑腔砲||Ranged|| - ||3-9||8A||+10||+10||
|A||A||B||A
|3200||4450||5550||6950||
|-align="center"
|'''AS-Use Anti-Materiel Sniper Rifle'''<hr>AS用対物狙撃銃||Ranged|| - ||2-7||8A||+10||+10||
|A||A||B||A
|3400||4650||5750||7150||
|-align="center"
|'''Uruz Strike'''<hr>ウルズ・ストライク||Ranged||P<hr>Barrier Pierce<hr>Combination (M9 Gernsback (Sousuke); M9 Gernsback (Mao))||1-4||30 EN||+30||0||110 Morale
|A||A||B||A
|5100||6200||7250||8600
|align="left"|
*Combination Attack with M9 Gernsback (Sousuke) and M9 Gernsback (Mao).
*Only usable in Scenario 8 and Scenario 9 Ground Route.
|-align="center"
|'''Uruz Special'''<hr>ウルズ・スペシャル||Ranged||P<hr>Barrier Pierce<hr>Combination (Falke; M9 Gernsback (Kurz))||1-4||30 EN||+30||0||110 Morale
|A||A||B||A
|5100||6200||7250||8600||Combination Attack with Falke and M9 Gernsback (Kurz).
<span class="unlock">Obtained in Scenario 38 Orb Route.
|-align="center"
|'''Uruz Strike [New]'''<hr>ウルズ・ストライク||Ranged||P<hr>Barrier Pierce<hr>Combination (ARX-7 Arbalest; M9 Gernsback (Mao))||1-4||30 EN||+30||0||110 Morale
|A||A||B||A
|5400||6500||7550||8900
|align="left"|
*Combination Attack with ARX-7 Arbalest and M9 Gernsback (Mao).
*Added during Scenario 9 Ground Route.
|}
|}
<br clear="all"/>
==Full Metal Panic? Fumoffu==
===Bonta-kun===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Bonta-kun <br> ボン太くん
|- align="center"
! Default Pilot
|''None''<hr>Available Pilot: Sousuke Sagara
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 46
|colspan="6"|'''Pre-deployment intermission:''' <span class="secret">[Secret] Acquisition (no pilot)
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|7||Land||SS||4||100
| -||A||C||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|1800||2700||3150||3600
|-align="center" 
!EN
|80||160||200||240
|-align="center"
!Mobility
|130||169||227||260
|-align="center"
!Armor
|500||750||875||1000
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Machine Gun'''<hr>マシンガン||Ranged||P/C||1-4||10A||+20||+20||
|A||A||B||A
|2900||4000||5050||6400||
|-align="center"
|'''Melee'''<hr>格闘||Melee||P/C||1-3||-||+40||+30||
|A||A||B||A
|3000||4100||5150||6500||
|-align="center"
|'''Grenade Launcher'''<hr>グレネードランチャー||Ranged||-||2-6||8A||+10||0||
|A||A||B||A
|3200||4300||5350||6700||
|-align="center"
|'''Mass-Production Bonta-kun'''<hr>量産型ボン太くん||Melee||P||1||3A||+30||0||110 Morale
|A||A||B||A
|3600||4700||5750||7100||
|}
|}
<br clear="all"/>
==Full Metal Panic! The Second Raid==
===M9D Falke===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | M9D Falke <br> M9Dファルケ
|- align="center"
! Default Pilot
|Belfangan Clouseau
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="4"|Orb Route
!colspan="4"|Paris Route
|- align="center"
!colspan="2"|Scenario 37
|colspan="2"|<span class="temp">Spot Participation
!colspan="2" rowspan="3"|Scenario 38
|colspan="2" rowspan="3"|'''Post-stage:''' Acquisition (pilot: Belfangan Clouseau)
|- align="center"
!colspan="2"|Scenario 38
|colspan="2"|Acquisition (pilot: Belfangan Clouseau)
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Land||S||3||3500
| - ||A||C||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|4400||6600||7700||8800
|-align="center" 
!EN
|120||240||300||360
|-align="center"
!Mobility
|115||166||201||230
|-align="center"
!Armor
|1100||1650||1925||2200
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''ECS'''<hr>ECS||Completely evades enemy attacks. Can be activated at 130 Morale. Activation probability depends on Skill stat difference with the opponent.<hr>攻撃を完全に回避する。気力130以上で発動。発動確率は敵とに技量差で決定する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''12.7mm Chain Gun'''<hr>12.7mmチェーンガン||Ranged||P||1-3||20A||+30||-20||
|A||A||B||A
|1400||2650||3750||5150||
|-align="center"
|'''40mm Assault Rifle'''<hr>40mmアサルト・ライフル||Ranged||P/C||1-4||10A||+20||+20||
|A||A||B||A
|2900||4150||5250||6650||
|-align="center"
|'''Monomolecular Cutter'''<hr>単分子カッター||Melee||P/C||1|| - ||+40||+30||
|A||A||B||A
|3100||4350||5450||6850||
|-align="center"
|'''Uruz Special'''<hr>ウルズ・スペシャル||Ranged||P<hr>Barrier Pierce<hr>Combination (M9 Gernsback (Mao); M9 Gernsback (Kurz))||1-4||30 EN||+30||0||110 Morale
|A||A||B||A
|5100||6200||7250||8600||Combination Attack with M9 Gernsback (Mao) and M9 Gernsback (Kurz).
|}
|}
<br clear="all"/>
==Mazinkaiser==
===Mazinkaiser===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Mazinkaiser <br> マジンカイザー
|- align="center"
! Default Pilot
|Kouji Kabuto
|- align="center"
! Acquisition & Modifications
|'''Part 1'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Japan Route
|-align="center"
!colspan="2"|Scenario 11
|colspan="6"|Acquisition (pilot: Kouji Kabuto)
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 19
|colspan="6"|<span class="unlock">Upgraded into Mazinkaiser [Kaiser Scrander].
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Land||M||2||7000
| - ||A||C||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|8000||12000||14000||16000
|-align="center" 
!EN
|190||380||475||570
|-align="center"
!Mobility
|90||135||157||180
|-align="center"
!Armor
|1900||2375||3325||3800
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Mazin Power'''<hr>マジンパワー||Final damage x1.25. Activates at 130 Morale.<hr>相手に与える最終ダメージが1.25倍になる。気力130以上で発動。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Koushiryoku Beam'''<hr>光子力ビーム<hr>''Photon Power Beam''||Melee||P||1-4||5 EN||+20||+25||
|A||A||C||A
|2600||3600||4550||5850||
|-align="center"
|'''Gigant Missile'''<hr>ギガントミサイル||Ranged|| - ||3-7||99A||+30||+10||
|A||A||C||A
|3000||4000||4950||6250||
|-align="center"
|'''Rust Tornado'''<hr>ルストトルネード||Melee||S||2-6||20 EN||+10||+15||
|A||A||C||A
|3300||4300||5250||6550||'''Special Effect:''' Armor Down (-30% armor for 1 turn)
|-align="center"
|'''Turbo Smasher Punch'''<hr>ターボスマッシャーパンチ||Melee||P/C||1-4|| - ||+40||+35||
|A||A||B||A
|3600||4600||5550||6850||
|-align="center"
|'''Fire Blaster'''<hr>ファイヤーブラスター||Melee||P||1-2||30 EN||+20||+15||
|A||A||C||A
|4700||5700||6650||7950||
|-align="center"
|'''Double Rocket Punch'''<hr>ダブルロケットパンチ||Melee||P<hr>Barrier Pierce<hr>Combination (Great Mazinger [Prototype])||1-4||20 EN||+30||0||120 Morale
|A||A||B||A
|5040|| - || - || -
|align="left"|
*Combination Attack with Great Mazinger [Prototype].
*Can only be used in Scenario 11 Japan Route.
|-align="center"
|'''Double Burning Fire'''<hr>ダブルバーニングファイヤー||Melee||P<hr>Size Ignore<hr>Combination (Great Mazinger [Prototype])||1||30 EN||+30||0||130 Morale
|A||A||C||A
|6580|| - || - || -
|align="left"|
*Combination Attack with Great Mazinger [Prototype].
*Can only be used in Scenario 11 Japan Route.
|}
|}
<br clear="all"/>
===Mazinkaiser [Kaiser Scrander]===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Mazinkaiser [Kaiser Scrander]<br> マジンカイザー(KS)
|- align="center"
! Default Pilot
|Kouji Kabuto
|- align="center"
! Acquisition & Modifications
|'''Part 1'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 19
|colspan="6"|Acquisition (pilot: Kouji Kabuto)
<span class="unlock">Upgraded from Mazinkaiser.
|-align="center"
!colspan="2"|Scenario 27
|colspan="6"|'''Post-stage:''' <span class="lost">Leaves
|}
'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="4"|Paris Route
!colspan="4"|Orb Route
|-align="center"
!colspan="2" align="center"|Scenario 38
|colspan="2" align="left"|Acquisition (pilot: Kouji Kabuto)
*<span class="unlock">Obtains "Kaiser Nova" attack
*<span class="unlock">Obtains "Dynamic Double Impact" combination attack with Shin Getter-1
'''Post-stage:'''
*<span class="unlock">Obtains "Final Dynamic Special" combination attack with Great Mazinger and Shin Getter-1
!colspan="2" align="center"|Scenario 38
|colspan="2" align="left"|'''Post-stage:''' Acquisition (pilot: Kouji Kabuto)
*<span class="unlock">Obtains "Kaiser Nova" attack
*<span class="unlock">Obtains "Dynamic Double Impact" combination attack with Shin Getter-1
*<span class="unlock">Obtains "Final Dynamic Special" combination attack with Great Mazinger and Shin Getter-1
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|7||Sky/Land||M||2||7400
|A||A||C||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|8300||12450||14525||16600
|-align="center" 
!EN
|200||400||500||600
|-align="center"
!Mobility
|95||142||166||190
|-align="center"
!Armor
|2000||2500||3500||4000
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Mazin Power'''<hr>マジンパワー||Final damage x1.25. Activates at 130 Morale.<hr>相手に与える最終ダメージが1.25倍になる。気力130以上で発動。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Koushiryoku Beam'''<hr>光子力ビーム<hr>''Photon Power Beam''||Melee||P||1-4||5 EN||+20||+20||
|A||A||C||A
|2600||3600||4550||5850||
|-align="center"
|'''Gigant Missile'''<hr>ギガントミサイル||Ranged|| - ||3-7||99A||+30||+10||
|A||A||C||A
|3000||4000||4950||6250||
|-align="center"
|'''Rust Tornado'''<hr>ルストトルネード||Melee||S||2-6||20 EN||+10||+10||
|A||A||C||A
|3300||4300||5250||6550||'''Special Effect:''' Armor Down (-30% armor for 1 turn)
|-align="center"
|'''Turbo Smasher Punch'''<hr>ターボスマッシャーパンチ||Melee||P/C||1-4|| - ||+40||+30||
|A||A||B||A
|3600||4600||5550||6850||
|-align="center"
|'''Scrander Boomerang'''<hr>スクランダーブーメラン||Melee|| - ||4-8||4A||+20||+10||
|A||A||B||A
|3800||4800||5750||7050||
|-align="center"
|'''Kaiser Blade'''<hr>カイザーブレード||Melee||P/C||1-3||30 EN||+40||+35||
|A||A||B||A
|4000||5000||5950||7250||
|-align="center"
|'''Fire Blaster'''<hr>ファイヤーブラスター||Melee||P||1-2||40 EN||+20||+15||
|A||A||C||A
|4700||5700||6650||7950||
|-align="center"
|'''Double Rocket Punch'''<hr>ダブルロケットパンチ||Melee||P<hr>Barrier Pierce<hr>Combination (Great Mazinger)||1-4||20 EN||+30||0||120 Morale
|A||A||B||A
|5040||6040||6990||8290||Combination Attack with Great Mazinger.
|-align="center"
|'''Final Kaiser Blade'''<hr>ファイナルカイザーブレード||Melee||P||1||50 EN||+10||+10||130 Morale
|A||A||B||A
|5200||6200||7150||8450||
|-align="center"
|'''Double Mazinger Blade'''<hr>ダブルマジンガーブレード||Melee||P<hr>Barrier Pierce<hr>Combination (Great Mazinger)||1-3||30 EN||+30||0||120 Morale
|A||A||B||A
|5600||6600||7550||8850||Combination Attack with Great Mazinger.
|-align="center"
|'''Dynamic Double Impact'''<hr>ダイナミックダブルインパクト||Melee||P<hr>Barrier Pierce<hr>Combination (Shin Getter-1)||1-3||30 EN||+30||0||120 Morale
|A||A||B||A
|5600||6600||7550||8850||Combination Attack with Shin Getter-1.
<span class="unlock">Obtained in Scenario 38 Paris Route.
|-align="center"
|'''Kaiser Nova'''<hr>カイザーノヴァ||Melee||P<hr>Barrier Pierce||1||80 EN||0||0||140 Morale
|A||A||C||A
|5800||6800||7750||9050||<span class="unlock">Obtained in Scenario 38 Paris Route.
|-align="center"
|'''Double Burning Fire'''<hr>ダブルバーニングファイヤー||Melee||P<hr>Size Ignore<hr>Combination (Great Mazinger)||1||30 EN||+30||0||130 Morale
|A||A||C||A
|6580||7580||8530||9830||Combination Attack with Great Mazinger.
|-align="center"
|'''Final Dynamic Special'''<hr>ファイナルダイナミックスペシャル||Melee||P<hr>Barrier Pierce<hr>Size Ignore<hr>Combination (Great Mazinger; Shin Getter-1)||1-3||50 EN||+30||0||130 Morale
|A||A||C||A
|7050||8050||9000||10300||Combination Attack with Great Mazinger and Shin Getter-1.
<span class="unlock">Obtained after Scenario 38 Paris Route.
|}
|}
<br clear="all"/>
===Great Mazinger===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Great Mazinger<br> グレートマジンガー
|- align="center"
! Default Pilot
|Tetsuya Tsurugi<hr>
<div class="mw-collapsible mw-collapsed">
'''Available Pilots'''
<div class="mw-collapsible-content" style="text-align:center;">
Tetsuya Tsurugi<br>
Kouji Kabuto<br>
Sayaka Yumi<br>
Jun Honoo<br>
Boss; Nuke; Mucha<br>
Lori; Loru<br>
</div>
</div>
|- align="center"
! Acquisition & Modifications
|'''Part 1'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 19
|colspan="6"|Acquisition (pilot: Tetsuya Tsurugi)
|-align="center"
!colspan="2"|Scenario 27
|colspan="6"|'''Post-stage:''' <span class="lost">Leaves
|}
'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 32
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="4"|Paris Route
!colspan="4"|Orb Route
|-align="center"
!colspan="2"|Scenario 37
|colspan="2"|Acquisition (pilot: Tetsuya Tsurugi)
!colspan="2" rowspan="3" align="center"|Scenario 38
|colspan="2" rowspan="3" align="left"|'''Post-stage:''' Acquisition (pilot: Tetsuya Tsurugi)
*<span class="unlock">Obtains "Final Dynamic Special" combination attack with Mazinkaiser [Kaiser Scrander] and Shin Getter-1
|-align="center"
!colspan="2"|Scenario 38
|colspan="2"|'''Post-stage:'''
<span class="unlock">Obtains "Final Dynamic Special" combination attack with Mazinkaiser [Kaiser Scrander] and Shin Getter-1
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|7||Sky/Land||M||2||7200
|A||A||C||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|8200||12300||14350||16400
|-align="center" 
!EN
|190||380||475||570
|-align="center"
!Mobility
|85||127||148||170
|-align="center"
!Armor
|1900||2470||3325||3800
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Mazin Power'''<hr>マジンパワー||Final damage x1.25. Activates at 130 Morale.<hr>相手に与える最終ダメージが1.25倍になる。気力130以上で発動。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Mazinger Blade'''<hr>マジンガーブレード||Melee||P/C||1-3|| - ||+40||+30||
|A||A||B||A
|2800||3800||4750||6050||
|-align="center"
|'''Drill Pressure Punch'''<hr>ドリルプレッシャーパンチ||Melee||P/C||1-4|| - ||+30||+10||
|A||A||B||A
|3000||4000||4950||6250||
|-align="center"
|'''Breast Burn'''<hr>ブレストバーン||Melee||P||1-2||30 EN||+20||+10||
|A||A||C||A
|3800||4800||5750||7050||
|-align="center"
|'''Thunder Break'''<hr>サンダーブレーク||Melee||S||2-6||40 EN||+10||+10||
|A||A|| - ||A
|4000||5000||5950||7250||'''Special Effect:''' Mobility Down (-50% mobility for 1 turn)
|-align="center"
|'''Double Thunder Break'''<hr>ダブルサンダーブレーク||Melee||P||1||50 EN||+10||+10||120 Morale
|A||A|| - ||A
|4500||5500||6450||7750||
|-align="center"
|'''Great Booster'''<hr>グレーとブースター||Melee||P||1-3||1A||+30||0||110 Morale
|A||A||B||A
|4900||5900||6850||8150||
|-align="center"
|'''Double Rocket Punch'''<hr>ダブルロケットパンチ||Melee||P<hr>Barrier Pierce<hr>Combination (Mazinkaiser [Kaiser Scrander])||1-4||20 EN||+30||0||120 Morale
|A||A||B||A
|5040||6040||6990||8290||Combination Attack with Mazinkaiser [Kaiser Scrander].
|-align="center"
|'''Final Kaiser Blade'''<hr>ファイナルカイザーブレード||Melee||P||1||50 EN||+10||+10||130 Morale
|A||A||B||A
|5200||6200||7150||8450||
|-align="center"
|'''Double Mazinger Blade'''<hr>ダブルマジンガーブレード||Melee||P<hr>Barrier Pierce<hr>Combination (Mazinkaiser [Kaiser Scrander])||1-3||30 EN||+30||0||120 Morale
|A||A||B||A
|5600||6600||7550||8850||Combination Attack with Mazinkaiser [Kaiser Scrander].
|-align="center"
|'''Double Burning Fire'''<hr>ダブルバーニングファイヤー||Melee||P<hr>Size Ignore<hr>Combination (Great Mazinger)||1||30 EN||+30||0||130 Morale
|A||A||C||A
|6580||7580||8530||9830||Combination Attack with Mazinkaiser [Kaiser Scrander].
|-align="center"
|'''Final Dynamic Special'''<hr>ファイナルダイナミックスペシャル||Melee||P<hr>Barrier Pierce<hr>Size Ignore<hr>Combination (Mazinkaiser [Kaiser Scrander]; Shin Getter-1)||1-3||50 EN||+30||0||130 Morale
|A||A||C||A
|7050||8050||9000||10300||Combination Attack with Mazinkaiser [Kaiser Scrander] and Shin Getter-1.
<span class="unlock">Obtained after Scenario 38 Paris Route.
|}
|}
<br clear="all"/>
===Mazinger Z===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Mazinger Z <br> マジンガーZ
|- align="center"
! Default Pilot
|<span class="temp">Kouji Kabuto</span> => <span class="secret">''None''</span><hr>
<div class="mw-collapsible mw-collapsed">
<span class="secret">'''Available Pilots (after Paris Route Stage 38):'''</span>
<div class="mw-collapsible-content" style="text-align:center;">
Kouji Kabuto<br>
Sayaka Yumi<br>
Tetsuya Tsurugi<br>
Jun Honoo<br>
Boss; Nuke; Mucha<br>
</div>
</div>
|- align="center"
! Acquisition & Modifications
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-
!colspan="2" align="center"|Scenario 5
|colspan="6" align="left"|<span class="temp">Spot Participation</span>
*Joins at 80% HP.
*Combination Attacks are only available for this stage.
|-align="center"
!colspan="2"|Scenario 32
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="8"|Paris Route
|-align="center"
!colspan="2"|Scenario 37
|colspan="6"|<span class="temp">Spot Participation
|-
!colspan="2" align="center"|Scenario 38
|colspan="6" align="left"|'''Post-stage:''' <span class="secret">[Secret] Acquisition (no pilot)</span>
*<span class="unlock">Inherits upgrades from Mazinkaiser.
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Land||M||2||6400
|A||A||C||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|7500||11250||13125||15000
|-align="center" 
!EN
|170||340||425||510
|-align="center"
!Mobility
|75||112||131||150
|-align="center"
!Armor
|1700||2125||2975||3400
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Mazin Power'''<hr>マジンパワー||Final damage x1.25. Activates at 130 Morale.<hr>相手に与える最終ダメージが1.25倍になる。気力130以上で発動。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Koushiryoku Beam'''<hr>光子力ビーム<hr>''Photon Power Beam''||Melee||P||1-4||5 EN||+20||+20||
|A||A||C||A
|2400||3400||4350||5650||
|-align="center"
|'''Rust Hurricane'''<hr>ルストハリケーン||Melee||S||2-6||20 EN||+10||+10||
|A||A||C||A
|2600||3600||4550||5850||'''Special Effect:''' Armor Down (-30% armor for 1 turn)
|-align="center"
|'''Rocket Punch'''<hr>ロケットパンチ||Melee||P/C||1-4|| - ||+40||+30||
|A||A||B||A
|2800||3800||4750||6050||
|-align="center"
|'''Iron Cutter'''<hr>アイアンカッター||Melee||P/C||1-3|| - ||+30||+20||
|A||A||B||A
|3000||4000||4950||6250||
|-align="center"
|'''Breast Fire'''<hr>ブレストファイヤー||Melee||P||1-2||30 EN||+20||+10||
|A||A||C||A
|3600||4600||5550||6850||
|-align="center"
|'''Double Rocket Punch'''<hr>ダブルロケットパンチ||Melee||P<hr>Barrier Pierce<hr>Combination (Great Mazinger [Prototype])||1-4||20 EN||+30||0||120 Morale
|A||A||B||A
|4200||5200||6150||7450
|align="left"|
*Combination Attack with Great Mazinger [Prototype].
*Can only be used in Scenario 5.
|-align="center"
|'''Double Burning Fire'''<hr>ダブルバーニングファイヤー||Melee||P<hr>Size Ignore<hr>Combination (Great Mazinger [Prototype])||1||30 EN||+30||0||130 Morale
|A||A||C||A
|5040||6040||6990||8290
|align="left"|
*Combination Attack with Great Mazinger [Prototype].
*Can only be used in Scenario 5.
|}
|}
<br clear="all"/>
===Aphrodite A===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Aphrodite A <br> アフロダイA
|- align="center"
! Default Pilot
|Sayaka Yumi<hr>
<div class="mw-collapsible mw-collapsed">
'''Available Pilots:'''</span>
<div class="mw-collapsible-content" style="text-align:center;">
Sayaka Yumi<br>
Kouji Kabuto<br>
Boss; Nuke; Mucha
</div>
</div>
|- align="center"
! Acquisition & Modifications
|'''Part 1'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 5
|colspan="6"|<span class="temp">Spot Participation</span>
Joins at 80% HP.
|- align="center"
!colspan="8"|Japan Route
|-align="center"
!colspan="2"|Scenario 11
|colspan="6"|Acquisition (pilot: Sayaka Yumi)
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 14
|colspan="6"|<span class="unlock">Replaced with Venus A (Sayaka).
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Land||M||4||4000
| - ||A||C||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|5800||8700||10150||11600
|-align="center" 
!EN
|120||240||300||360
|-align="center"
!Mobility
|70||105||122||140
|-align="center"
!Armor
|1300||1950||2275||2600
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Repair Device'''<hr>修理装置||Restores HP for adjacent ally units.<hr>隣接している味方ユニットのHPを回復させる。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Missile'''<hr>ミサイル||Ranged|| - ||2-7||10A||+30||+10||
|A||A||C||A
|2800||4050||5150||6550||
|-align="center"
|'''Melee'''<hr>格闘||Melee||P/C||1-3|| - ||+40||+30||
| - ||A||B||A
|2900||4150||5250||6650||
|}
|}
<br clear="all"/>
===Venus A (Sayaka)===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Venus A <br> ビューナスA
|- align="center"
! Default Pilot
|Sayaka Yumi<hr>
<div class="mw-collapsible mw-collapsed">
'''Available Pilots:'''</span>
<div class="mw-collapsible-content" style="text-align:center;">
Sayaka Yumi<br>
Kouji Kabuto<br>
Tetsuya Tsurugi<br>
Jun Honoo<br>
Boss; Nuke; Mucha<br>
Lori; Loru
</div>
</div>
|- align="center"
! Acquisition & Modifications
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 14
|colspan="6"|Acquisition (pilot: Sayaka Yumi)
<span class="unlock">Replaces and inherits upgrades from Aphrodite A
|-
!colspan="2" align="center"|Scenario 19
|colspan="6" align="left"|'''Post-Part 1:'''
*<span class="lost">Leaves
'''Post-Part 2:'''
*Acquisition (pilot: Sayaka Yumi)
|-align="center"
!colspan="2"|Scenario 27
|colspan="6"|'''Post-stage:''' <span class="lost">Leaves
|}
'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 32
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="4"|Paris Route
!colspan="4"|Orb Route
|-align="center"
!colspan="2" align="center"|Scenario 37
|colspan="2" align="left"|Acquisition (pilot: Sayaka Yumi)
!colspan="2" align="center"|Scenario 38
|colspan="2" align="left"|'''Post-stage:''' Acquisition (pilot: Sayaka Yumi)
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Land||M||4||5000
| - ||A||C||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|6000||9000||10500||12000
|-align="center" 
!EN
|130||260||325||390
|-align="center"
!Mobility
|75||112||131||150
|-align="center"
!Armor
|1400||2100||2450||2800
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Repair Device'''<hr>修理装置||Restores HP for adjacent ally units.<hr>隣接している味方ユニットのHPを回復させる。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Koushiryoku Beam'''<hr>光子力ビーム<hr>''Photon Power Beam''||Ranged||P||1-4||5 EN||+20||+20||
|A||A||C||A
|2700||3950||5050||6450||
|-align="center"
|'''Venus Missile'''<hr>ビューナスミサイル||Ranged|| - ||2-7||10A||+30||+10||
|A||A||C||A
|2800||4050||5150||6550||
|-align="center"
|'''Melee'''<hr>格闘||Melee||P/C||1-3|| - ||+40||+30||
| - ||A||B||A
|3000||4250||5350||6750||
|}
|}
<br clear="all"/>
===Boss Borot===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Boss Borot <br> ボスボロット
|- align="center"
! Default Pilot
|'''[Main]''' Boss<br>'''[Sub #1]''' Nuke<br>'''[Sub #2]''' Mucha<hr>
<div class="mw-collapsible mw-collapsed">
'''Available Pilots:'''</span>
<div class="mw-collapsible-content" style="text-align:center;">
Boss; Nuke; Mucha<br>
Kouji Kabuto<br>
Sayaka Yumi<br>
Tetsuya Tsurugi<br>
Jun Honoo<br>
Lori; Loru
</div>
</div>
|- align="center"
! Acquisition & Modifications
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 5
|colspan="6"|<span class="temp">Spot Participation</span>
Joins at 80% HP.
|- align="center"
!colspan="8"|Japan Route
|-align="center"
!colspan="2"|Scenario 11
|colspan="6"|Acquisition (pilots: Boss, Nuke, Mucha)
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 19
|colspan="6"|'''Part 1:'''
<span class="unlock">Obtains "Borot Home Run" attack.
|-align="center"
!colspan="2"|Scenario 27
|colspan="6"|'''Post-stage:''' <span class="lost">Leaves
|}
'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 32
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="4"|Paris Route
!colspan="4"|Orb Route
|-align="center"
!colspan="2" align="center"|Scenario 37
|colspan="2" align="left"|Acquisition (pilots: Boss, Nuke, Mucha)
<span class="lost">Loses "Borot Home Run" attack
!colspan="2" rowspan="3" align="center"|Scenario 38
|colspan="2" rowspan="3" align="left"|'''Post-stage:''' Acquisition (pilots: Boss, Nuke, Mucha)
|-align="center"
!colspan="2" align="center"|Scenario 38
|colspan="2" align="left"|'''Post-stage:''' <span class="unlock">Regains "Borot Home Run" attack
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|5||Land||M||4||10
| - ||A||C||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|4600||6900||8050||9200
|-align="center" 
!EN
|100||200||250||300
|-align="center"
!Mobility
|55||82||96||110
|-align="center"
!Armor
|1200||1800||2100||2400
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Repair Device'''<hr>修理装置||Restores HP for adjacent ally units.<hr>隣接している味方ユニットのHPを回復させる。||
|-align="center"
|'''Resupply Device'''<hr>補給装置||Restores EN and ammo for adjacent ally units. The resupplied pilot loses 10 Morale.<hr>隣接している味方ユニットのEN,残弾を回復させる。補給されたパイロットの気力はー10される。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Borot Seigi no Tekken'''<hr>ボロット正義の鉄拳<hr>''Borot Iron Fist of Justice''||Melee||P/C||1-4|| - ||+40||+30||
| - ||A||B||A
|2800||4050||5150||6550||
|-align="center"
|'''Borot Chain Attack'''<hr>ボロットチェーンアタック||Melee||P||1-3|| - ||+30||+20||
| - ||A||B||A
|3000||4250||5350||6750||
|-align="center"
|'''Borot Hissatsu Hip Attack'''<hr>ボロット必殺ヒップアタック<hr>''Borot Certain Kill Hip Attack''||Melee||P||1-2||10 EN||+20||+10||120 Morale
|A||A||B||A
|3400||4650||5750||7150||
|-align="center"
|'''Borot Home Run'''<hr>ボロットホームラン||Melee|| - ||3-8||30 EN||+30||0||130 Morale
|A||A||B||A
|3700||4950||6050||7450
|align="left"|
*<span class="unlock">Obtained in Scenario 19 Part 1.
*<span class="lost">Lost in Scenario 37 Paris Route.
*<span class="unlock">Regained after Scenario 38 Paris Route.
|-align="center"
|'''Borot Rolling Crash'''<hr>ボロットローリングクラッシュ||Melee||P/C||1||20 EN||+10||0||140 Morale
| - ||A||B||A
|4200||5450||6550||7950||
|-align="center"
|'''Self-Destruct'''<hr>自爆||Melee||P<hr>Barrier Pierce<hr>Size Ignore<hr>Self-Destruct||1|| - ||+50||+50||120 Morale
|A||A||A||A
|5000||6250||7350||8750||'''Self-Destruct Attack:''' Unit is destroyed after this attack.
|}
|}
<br clear="all"/>
==Mazinkaiser: Shitou! Ankoku Daishougun==
===Venus A (Jun)===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Venus A <br> ビューナスA
|- align="center"
! Default Pilot
|Jun Honoo<hr>
<div class="mw-collapsible mw-collapsed">
'''Available Pilots:'''</span>
<div class="mw-collapsible-content" style="text-align:center;">
Jun Honoo<br>
Kouji Kabuto<br>
Sayaka Yumi<br>
Tetsuya Tsurugi<br>
Boss; Nuke; Mucha<br>
Lori; Loru
</div>
</div>
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 32
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="4"|Paris Route
!colspan="4"|Orb Route
|-align="center"
!colspan="2" align="center"|Scenario 37
|colspan="2" align="left"|Acquisition (pilot: Jun Honoo)
!colspan="2" align="center"|Scenario 38
|colspan="2" align="left"|'''Post-stage:''' Acquisition (pilot: Jun Honoo)
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Land||M||4||6000
| - ||A||C||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|6200||9300||10850||12400
|-align="center" 
!EN
|140||280||350||420
|-align="center"
!Mobility
|80||120||140||160
|-align="center"
!Armor
|1500||2250||2625||3000
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Repair Device'''<hr>修理装置||Restores HP for adjacent ally units.<hr>隣接している味方ユニットのHPを回復させる。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Koushiryoku Beam'''<hr>光子力ビーム<hr>''Photon Power Beam''||Ranged||P||1-4||5 EN||+20||+20||
|A||A||C||A
|2800||4050||5150||6550||
|-align="center"
|'''Venus Missile'''<hr>ビューナスミサイル||Ranged|| - ||2-7||10A||+30||+10||
|A||A||C||A
|3000||4250||5350||6750||
|-align="center"
|'''Melee'''<hr>格闘||Melee||P/C||1-3|| - ||+40||+30||
| - ||A||B||A
|3100||4350||5450||6850||
|}
|}
<br clear="all"/>
===Million Alpha===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Million Alpha <br> ミリオンα
|- align="center"
! Default Pilot
|'''[Main]''' Lori<br>'''[Sub]''' Loru<hr>
<div class="mw-collapsible mw-collapsed">
'''Available Pilots:'''</span>
<div class="mw-collapsible-content" style="text-align:center;">
Lori; Loru
Kouji Kabuto<br>
Sayaka Yumi<br>
Tetsuya Tsurugi<br>
Jun Honoo<br>
Boss; Nuke; Mucha<br>
</div>
</div>
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 32
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="4"|Paris Route
!colspan="4"|Orb Route
|-align="center"
!colspan="2" align="center"|Scenario 37
|colspan="2" align="left"|Acquisition (pilots: Lori, Loru)
!colspan="2" align="center"|Scenario 38
|colspan="2" align="left"|'''Post-stage:''' Acquisition (pilots: Lori, Loru)
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Sky||M||4||5000
|A|| - || - ||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|6000||9000||10500||12000
|-align="center" 
!EN
|130||260||325||390
|-align="center"
!Mobility
|75||112||131||150
|-align="center"
!Armor
|1400||2100||2450||2800
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Repair Device'''<hr>修理装置||Restores HP for adjacent ally units.<hr>隣接している味方ユニットのHPを回復させる。||
|-align="center"
|'''Resupply Device'''<hr>補給装置||Restores EN and ammo for adjacent ally units. The resupplied pilot loses 10 Morale.<hr>隣接している味方ユニットのEN,残弾を回復させる。補給されたパイロットの気力はー10される。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Electromagnetic Cannon'''<hr>電磁砲||Ranged||S||2-7||10 EN||+20||+20||
|A||A|| - ||A
|2900||4150||5250||6650||'''Special Effect:''' Mobility Down (-50% mobility for 1 turn)
|-align="center"
|'''Million Arm'''<hr>ミリオンアーム||Melee||P/C<hr>Barrier Pierce||1-3|| - ||+40||+30||
|A||A||B||A
|3000||4250||5350||6750||
|-align="center"
|'''Mass-Production Mazingers All-Out Attack'''<hr>量産型マジンガー総攻撃||Melee||P||1||20 EN||+30||0||
|A||A||A||A
|3500||4750||5850||7250||
|-align="center"
|'''Self-Destruct'''<hr>自爆||Melee||P<hr>Barrier Pierce<hr>Size Ignore<hr>Self-Destruct||1|| - ||+50||+50||120 Morale
|A||A||A||A
|5000||6250||7350||8750||'''Self-Destruct Attack:''' Unit is destroyed after this attack.
|}
|}
<br clear="all"/>
==Shin Getter Robo (Original Manga Version)==
===Shin Getter Robo===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!
|- align="center"
|
{| class="infobox"
|-
! colspan="2" | Shin Getter-1<br>真・ゲッター1
|- align="center"
! Default Pilot
|'''[Main]''' Ryouma Nagare<br>'''[Sub #1]''' Hayato Jin<br>'''[Sub #2]''' Benkei Kuruma
|- align="center"
! Acquisition & Modifications
|'''Part 1'''
{| style="border-style: solid; border-width: 2px;"
|-align="center"
!colspan="8" | Acquisition & Modifications
|- align="center"
!colspan="8"|Japan Route
|-align="center"
!colspan="2"|Scenario 11
|colspan="6"|Acquisition (pilots: Ryouma, Hayato, Benkei)
|-align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 27
|colspan="6"|'''Post-stage:''' <span class="lost">Leaves
|}
'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="4"|Paris Route
!colspan="4"|Orb Route
|-align="center"
!colspan="2" align="center"|Scenario 38
|colspan="2" align="left"|Acquisition (pilots: Ryouma, Hayato, Benkei)
*<span class="unlock">Obtains "Shin Shine Spark" attack
*<span class="unlock">Obtains "Dynamic Double Impact" combination attack with Mazinkaiser [Kaiser Scrander]
'''Post-stage:'''
*<span class="unlock">Obtains "Final Dynamic Special" combination attack with Mazinkaiser [Kaiser Scrander] and Great Mazinger
!colspan="2" align="center"|Scenario 38
|colspan="2" align="left"|'''Post-stage:''' Acquisition (pilots: Ryouma, Hayato, Benkei)
*<span class="unlock">Obtains "Shin Shine Spark" attack
*<span class="unlock">Obtains "Dynamic Double Impact" combination attack with Mazinkaiser [Kaiser Scrander]
*<span class="unlock">Obtains "Final Dynamic Special" combination attack with Mazinkaiser [Kaiser Scrander] and Great Mazinger
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|7||Sky/Land||L||2||8000
|A||B||C||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|8500||12750||14875||17000
|-align="center" 
!EN
|200||400||500||600
|-align="center"
!Mobility
|90||135||157||180
|-align="center"
!Armor
|1400||2100||2450||2800
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Transform'''<hr>変形||Unit can change into a different form. Transforming does not end the unit's action.<hr>ユニットの形態を変更することが可能。変形しても行動終了にはならない。||Transforms into Shin Getter-2 or Shin Getter-3.
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Open Get'''<hr>オープンゲット||Completely evades enemy attacks. Can be activated at 130 Morale. Activation probability depends on Skill stat difference with the opponent.<hr>攻撃を完全に回避する。気力130以上で発動。発動確率は敵とに技量差で決定する。||
|-align="center"
|'''HP Regen S'''<hr>HP回復S||At the start of player phase, regenerate 10% HP.<hr>HPが自軍の行動始前に全体HPが10%回復する。||
|-align="center"
|'''EN Regen S'''<hr>EN回復S||At the start of player phase, regenerate 10% EN.<hr>ENが自軍の行動始前に全体ENが10%回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Getter Tomahawk Boomerang'''<hr>ゲッタートマホークブーメラン||Melee|| - ||2-6||10A||+30||+20||
|A||B||C||A
|3200||4200||5150||6450||
|-align="center"
|'''Getter Tomahawk'''<hr>ゲッタートマホーク||Melee||P/C||1-3|| - ||+40||+30||
|A||B||C||A
|3800||4800||5750||7050||
|-align="center"
|'''Getter Beam'''<hr>ゲッタービーム||Melee||P||1-2||30 EN||+20||+10||
|A||B||C||A
|4500||5500||6450||7750||
|-align="center"
|'''Shin Getter Change Attack'''<hr>真・ゲッターチェンジアタック||Melee||P||1||40 EN||+10||+10||120 Morale
|A||A||A||A
|4800||5800||6750||8050||
|-align="center"
|'''Stoner Sunshine'''<hr>ストナーサンシャイン||Melee||P||1-3||50 EN||0||0||130 Morale
|A||B||C||A
|5000||6000||6950||8250||
|-align="center"
|'''Dynamic Double Impact'''<hr>ダイナミックダブルインパクト||Melee||P<hr>Barrier Pierce<hr>Combination (Mazinkaiser [Kaiser Scrander])||1-3||30 EN||+30||0||120 Morale
|A||A||B||A
|5600||6600||7550||8850||Combination Attack with Mazinkaiser [Kaiser Scrander].
<span class="unlock">Obtained in Scenario 38 Paris Route.
|-align="center"
|'''Shin Shine Spark'''<hr>真・シャインスパーク||Melee||P<hr>Barrier Pierce||1||80 EN||+10||+10||140 Morale
|A||B||C||A
|5800||6800||7750||9050||<span class="unlock">Obtained in Scenario 38 Paris Route.
|-align="center"
|'''Final Dynamic Special'''<hr>ファイナルダイナミックスペシャル||Melee||P<hr>Barrier Pierce<hr>Size Ignore<hr>Combination (Mazinkaiser [Kaiser Scrander]; Great Mazinger)||1-3||50 EN||+30||0||130 Morale
|A||A||C||A
|7050||8050||9000||10300||Combination Attack with Mazinkaiser [Kaiser Scrander] and Great Mazinger.
<span class="unlock">Obtained after Scenario 38 Paris Route.
|}
|}
{| class="infobox"
|-
! colspan="2" | Shin Getter-2 <br> 真・ゲッター2
|- align="center"
! Default Pilot
|'''[Main]''' Hayato Jin<br>'''[Sub #1]''' Benkei Kuruma<br>'''[Sub #2]''' Ryouma Nagare
|- align="center"
! Acquisition & Modifications
|'''Part 1'''
{| style="border-style: solid; border-width: 2px;"
|-align="center"
!colspan="8" | Acquisition & Modifications
|- align="center"
!colspan="8"|Japan Route
|-align="center"
!colspan="2"|Scenario 11
|colspan="6"|Acquisition (pilots: Hayato, Benkei, Ryouma)
|-align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 27
|colspan="6"|'''Post-stage:''' <span class="lost">Leaves
|}
'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="4"|Paris Route
!colspan="4"|Orb Route
|-align="center"
!colspan="2"|Scenario 38
|colspan="2"|Acquisition (pilots: Hayato, Benkei, Ryouma)
!colspan="2"|Scenario 38
|colspan="2"|'''Post-stage:''' Acquisition (pilots: Hayato, Benkei, Ryouma)
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|7||Land||L||2||8000
| - ||A||C||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|8500||12750||14875||17000
|-align="center" 
!EN
|200||400||500||600
|-align="center"
!Mobility
|105||157||183||210
|-align="center"
!Armor
|1200||1800||2100||2400
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Transform'''<hr>変形||Unit can change into a different form. Transforming does not end the unit's action.<hr>ユニットの形態を変更することが可能。変形しても行動終了にはならない。||Transforms into Shin Getter-1 or Shin Getter-3.
|-align="center"
|'''Open Get'''<hr>オープンゲット||Completely evades enemy attacks. Can be activated at 130 Morale. Activation probability depends on Skill stat difference with the opponent.<hr>攻撃を完全に回避する。気力130以上で発動。発動確率は敵とに技量差で決定する。||
|-align="center"
|'''HP Regen S'''<hr>HP回復S||At the start of player phase, regenerate 10% HP.<hr>HPが自軍の行動始前に全体HPが10%回復する。||
|-align="center"
|'''EN Regen S'''<hr>EN回復S||At the start of player phase, regenerate 10% EN.<hr>ENが自軍の行動始前に全体ENが10%回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Getter Missile'''<hr>ゲッターミサイル||Ranged|| - ||3-8||8A||+30||+10||
|A||A||C||A
|3000||4000||4950||6250||
|-align="center"
|'''Drill Tempest'''<hr>ドリルテンペスト||Ranged|| - ||2-7||10 EN||+20||+20||
|A||A||C||A
|3400||4400||5350||6650||
|-align="center"
|'''Getter Drill'''<hr>ゲッタードリル||Melee||P/C<hr>Barrier Pierce||1-3|| - ||+40||+30||
|A||A||C||A
|3800||4800||5750||7050||
|-align="center"
|'''Shin Getter Vision'''<hr>真・ゲッタービジョン||Melee||P/S||1||30 EN||+10||+10||110 Morale
|A||A||C||A
|4300||5300||6250||7550||'''Special Effect:''' Accuracy Down (-50% accuracy for 1 turn)
|-align="center"
|'''Shin Getter Change Attack'''<hr>真・ゲッターチェンジアタック||Melee||P||1||40 EN||+10||+10||120 Morale
|A||A||A||A
|4800||5800||6750||8050||
|}
|}
{| class="infobox"
|-align="center"
! colspan="2" | Shin Getter-3 <br> 真・ゲッター3
|- align="center"
! Default Pilot
|'''[Main]''' Benkei Kuruma<br>'''[Sub #1]''' Ryouma Nagare<br>'''[Sub #2]''' Hayato Jin
|- align="center"
! Acquisition & Modifications
|'''Part 1'''
{| style="border-style: solid; border-width: 2px;"
|-align="center"
!colspan="8" | Acquisition & Modifications
|- align="center"
!colspan="8"|Japan Route
|-align="center"
!colspan="2"|Scenario 11
|colspan="6"|Acquisition (pilots: Benkei, Ryouma, Hayato)
|-align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 27
|colspan="6"|'''Post-stage:''' <span class="lost">Leaves
|}
'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="4"|Paris Route
!colspan="4"|Orb Route
|-align="center"
!colspan="2"|Scenario 38
|colspan="2"|Acquisition (pilots: Benkei, Ryouma, Hayato)
!colspan="2"|Scenario 38
|colspan="2"|'''Post-stage:''' Acquisition (pilots: Benkei, Ryouma, Hayato)
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Land/Water||L||2||8000
| - ||A||A||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|8500||12750||14875||17000
|-align="center" 
!EN
|200||400||500||600
|-align="center"
!Mobility
|60||90||105||120
|-align="center"
!Armor
|1600||2400||2800||3200
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Transform'''<hr>変形||Unit can change into a different form. Transforming does not end the unit's action.<hr>ユニットの形態を変更することが可能。変形しても行動終了にはならない。||Transforms into Shin Getter-1 or Shin Getter-2.
|-align="center"
|'''Open Get'''<hr>オープンゲット||Completely evades enemy attacks. Can be activated at 130 Morale. Activation probability depends on Skill stat difference with the opponent.<hr>攻撃を完全に回避する。気力130以上で発動。発動確率は敵とに技量差で決定する。||
|-align="center"
|'''HP Regen S'''<hr>HP回復S||At the start of player phase, regenerate 10% HP.<hr>HPが自軍の行動始前に全体HPが10%回復する。||
|-align="center"
|'''EN Regen S'''<hr>EN回復S||At the start of player phase, regenerate 10% EN.<hr>ENが自軍の行動始前に全体ENが10%回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Getter Missile'''<hr>ゲッターミサイル||Ranged|| - ||3-8||10A||+30||+10||
|A||A||A||A
|3200||4200||5150||6450||
|-align="center"
|'''Hammer Punch'''<hr>ハンマーパンチ||Melee||P/C||1-3|| - ||+40||+30||
| - ||A||A||A
|3800||4800||5750||7050||
|-align="center"
|'''Missile Burst'''<hr>ミサイルバースト||Ranged|| - ||2-6||3A||+20||0||
|A||A||A||A
|4500||5500||6450||7750||
|-align="center"
|'''Shin Getter Change Attack'''<hr>真・ゲッターチェンジアタック||Melee||P||1||40 EN||+10||+10||120 Morale
|A||A||A||A
|4800||5800||6750||8050||
|-align="center"
|'''Daisetsuzan Oroshi - Nidan-gaeshi'''<hr>大雪山おろし二段返し<hr>''Daisetsuzan Avalanche - Two-Stage Return''||Melee||P||1||50 EN||+10||+10||130 Morale
| - ||A||A||A
|5000||6000||6950||8250||
|}
|}
|}
<br clear="all"/>
==Hyakujuuou Golion==
===Golion===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Golion <br> ゴライオン
|- align="center"
! Default Pilot
|'''[Main]''' Akira Kogane<br>'''[Sub #1]''' Takashi Shirogane => Princess Farla<br>'''[Sub #2]''' Isamu Kurogane<br>'''[Sub #3]''' Tsuyoshi Seidou<br>'''[Sub #4]''' Hiroshi Suzuishi
|- align="center"
! Acquisition & Modifications
|'''Part 1'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 7
|colspan="6"|<span class="temp">Spot Participation
|-align="center"
|- align="center"
!colspan="8"|Space Route
|-align="center"
!colspan="2"|Scenario 9
|colspan="6"|Acquisition (pilots: Kogane, Shirogane, Kurogane, Seidou, Suzuishi)
|-align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 14
|colspan="6"|'''Post-stage:'''
<span class="lost">Permanently loses Shirogane as a sub pilot.<br>
<span class="unlock">Princess Farla replaces Shirogane as new sub pilot.
|-align="center"
!colspan="2"|Scenario 27
|colspan="6"|'''Post-stage:''' <span class="lost">Leaves
|}
'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 40
|colspan="6"|Acquisition (pilots: Kogane, Princess Farla, Kurogane, Seidou, Suzuishi)
|-align="center"
!colspan="2"|Scenario 43
|colspan="6"|<span class="unlock">Obtains "Four Lion Attack" and "Juuouken Inazuma-Otoshi" attacks
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|5||Sky/Land||L||2||9000
|A||A||B||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|8800||13200||15400||17600
|-align="center" 
!EN
|200||400||500||600
|-align="center"
!Mobility
|70||105||122||140
|-align="center"
!Armor
|1600||2240||2800||3200
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Laser Magnum'''<hr>レーザーマグナム||Ranged||P/C||1-4||10A||+20||+20||
|A||A||C||A
|3000||4000||4950||6250||
|-align="center"
|'''Fire Tornado'''<hr>ファイヤートルネード||Ranged||S||2-6||10 EN||+10||+10||
|A||A|| - ||A
|3200||4200||5150||6450||'''Special Effect:''' Damage Down (-50% damage for 1 turn)
|-align="center"
|'''Foot Missile'''<hr>フットミサイル||Ranged|| - ||3-7||6A||+30||+10||
|A||A||C||A
|3400||4400||5350||6650||
|-align="center"
|'''Melee'''<hr>格闘||Melee||P/C||1-3|| - ||+40||+30||
|A||A||B||A
|3600||4600||5550||6850||
|-align="center"
|'''Four Lion Attack'''<hr>フォーライオンアタック||Melee||P||1-3||30 EN||+10||0||110 Morale
|A||A||B||A
|4500||5500||6450||7750||<span class="unlock">Obtained in Scenario 43.
|-align="center"
|'''Juuouken'''<hr>十王剣<hr>''Ten Kings Sword''||Melee||P||1-2||50 EN||+30||+20||120 Morale
|A||A||B||A
|4800||5800||6750||8050||
|-align="center"
|'''Juuouken Inazuma-Otoshi'''<hr>十王剣稲妻落とし<hr>''Ten Kings Sword Lightning Drop''||Melee||P||1||80 EN||+20||+10||130 Morale
|A||A||B||A
|5500||6500||7450||8750||<span class="unlock">Obtained in Scenario 43.
|}
|}
<br clear="all"/>
==Yuusha-Ou GaoGaiGar==
===GaoGaiGar===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | GaoGaiGar <br> ガオガイガー
|- align="center"
! Default Pilot
|Guy Shishiou
|- align="center"
! Acquisition & Modifications
|'''Part 1'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 5
|colspan="6"|Acquisition (pilot: Guy Shishiou)
|-align="center"
!colspan="2"|Scenario 15
|colspan="6"|'''Post-stage:''' <span class="unlock">Gains "Hammer Hell and Heaven" attack.
|-align="center"
!colspan="2"|Scenario 17
|colspan="6"|<span class="temp">Temporarily gains "Projectile X" Special Ability.
|-align="center"
!colspan="2"|Scenario 18
|colspan="6"|'''Post-stage:''' <span class="lost">Permanently leaves
<span class="unlock">Upgrades inherited by Star GaoGaiGar.
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Sky/Land||M||2||9000
|A||A||B||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|7000||10500||12250||14000
|-align="center" 
!EN
|180||360||450||540
|-align="center"
!Mobility
|85||127||148||170
|-align="center"
!Armor
|1500||1875||2625||3000
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Protect Shade'''<hr>プロテクトシェード||Nullifies all damage below 1400. Activates at 100 Morale, costs 5 EN.<hr>1400以下の全属性ダメージを無効化する。気力100以上で発動し、ENを5消費する。||
|-align="center"
|'''Projectile X'''<hr>弾丸X||Fully regenerates EN at the start of player phase. Also increases Morale limit.<hr>ENが自軍の行動開始前に最大回復する。気力の上限が上昇する。||Morale increases to 200.
<span class="temp">Temporarily acquired in Scenario 17.
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Broken Magnum'''<hr>ブロウクンマグナム||Melee||P/C||1-4||10 EN||+30||+20||
|A||A||B||A
|2900||3900||4850||6150||
|-align="center"
|'''Melee'''<hr>格闘||Melee||P/C||1-3|| - ||+40||+30||
|A||A||B||A
|3500||4500||5450||6750||
|-align="center"
|'''Hell and Heaven'''<hr>ヘルアンドヘブン||Melee||P<hr>Barrier Pierce||1-2||50 EN||+20||+10||130 Morale
|A||A||A||A
|5000||6000||6950||8250||
|-align="center"
|'''Hammer Hell and Heaven'''<hr>ハンマーヘルアンドヘブン||Melee||P<hr>Barrier Pierce<hr>Size Ignore||1||80 EN||+10||+5||140 Morale
|A||A||A||A
|5500||6500||7450||8750||<span class="unlock">Added in Scenario 15.
|}
|}
<br clear="all"/>
===Star GaoGaiGar===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Star GaoGaiGar <br> スターガオガイガー
|- align="center"
! Default Pilot
|'''[Main]''' Guy Shishiou<span class="temp"><br>'''[Sub #1]''' HyouRyuu<br>'''[Sub #2]''' EnRyuu<br>'''[Sub #3]''' FuuRyuuu<br>'''[Sub #4]''' RaiRyuuu<br>'''[Sub #5]''' Volfogg
|- align="center"
! Acquisition & Modifications
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 20
|colspan="6"|Acquisition (pilot: Guy Shishiou)
<span class="unlock">Inherits upgrades from GaoGaiGar.
|-align="center"
!colspan="2"|Scenario 25
|colspan="6"|<span class="unlock">Obtains "The Power" Special Ability.
|-align="center"
!colspan="2"|Scenario 26
|colspan="6"|'''Post-stage:''' <span class="lost">Loses "The Power" Special Ability.
|-align="center"
!colspan="2"|Scenario 27
|colspan="6"|<span class="temp">Temporarily gains HyouRyuu, EnRyuu, FuuRyuu, RaiRyuu, and Volfogg as sub pilots for this scenario.</span>
'''Post-stage:''' <span class="lost">Permanently leaves.<br>
<span class="unlock">Upgrades inherited by GaoFighGar.
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Sky/Land||M||2||9000
|A||A||B||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|7400||11100||12950||14800
|-align="center" 
!EN
|190||380||475||570
|-align="center"
!Mobility
|90||135||157||180
|-align="center"
!Armor
|1550||1937||2712||3100
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Protect Wall'''<hr>プロテクトシェード||Nullifies all damage below 1600. Activates at 100 Morale, costs 8 EN.<hr>1600以下の全属性ダメージを無効化する。気力100以上で発動し、ENを8消費する。||
|-align="center"
|'''The Power'''<hr>ザ・パワー||Fully regenerates HP and EN at the start of player phase. Also increases Morale limit.<hr>HP,ENが自軍の行動開始前に最大回復する。気力の上限が上昇する。||Morale increases to 250.
<span class="unlock">Obtained in Scenario 25.<br>
<span class="lost">Lost after Scenario 26.
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Broken Phantom'''<hr>ブロウクンファントム||Melee||P/C||1-4||10 EN||+30||+20||
|A||A||B||A
|2900||3900||4850||6150||
|-align="center"
|'''Melee'''<hr>格闘||Melee||P/C||1-3|| - ||+40||+30||
|A||A||B||A
|3500||4500||5450||6750||
|-align="center"
|'''Gatling Driver [MAP]'''<hr>ガトリングドライバー||Melee||MAP||1-5|| - ||0||0||120 Morale
|A||A||A||A
|4000||4900||5800||7000
|align="left"|
*'''MAP type:''' Selectable direction
*'''MAP shape:'''
    o
  ooo
xooooo
  ooo
    o
|-align="center"
|'''Gatling Driver'''<hr>ガトリングドライバー||Melee||P||1-3||30 EN||+20||+10||110 Morale
|A||A||A||A
|4500||5500||6450||7750||
|-align="center"
|'''Hell and Heaven'''<hr>ヘルアンドヘブン||Melee||P<hr>Barrier Pierce||1-2||50 EN||+20||+10||130 Morale
|A||A||A||A
|5000||6000||6950||8250||
|-align="center"
|'''Hammer Hell and Heaven'''<hr>ハンマーヘルアンドヘブン||Melee||P<hr>Barrier Pierce<hr>Size Ignore||1||80 EN||+10||+5||140 Morale
|A||A||A||A
|5500||6500||7450||8750||
|}
|}
<br clear="all"/>
===HyouRyuu===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | HyouRyuu <br> 氷竜
|- align="center"
! Default Pilot
|HyouRyuu
|- align="center"
! Acquisition & Modifications
|'''Part 1'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 5
|colspan="6"|Acquisition (pilot: HyouRyuu)
|-align="center"
!colspan="2"|Scenario 17
|colspan="6"|<span class="temp">Fixed in ChouRyuuJin form for this scenario.
|-align="center"
!colspan="2"|Scenario 20
|colspan="6"|'''Post-stage:''' <span class="lost">Leaves
|- align="center"
!colspan="8"|Mars Route
|-align="center"
!colspan="2"|Scenario 22
|colspan="6"|'''Post-stage:''' Acquisition (pilot: HyouRyuu)
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 25
|colspan="6"|<span class="temp">Fixed in ChouRyuuJin/GenRyuuJin form for this scenario.
<span class="unlock">Obtains "The Power" Special Ability.
|-align="center"
!colspan="2"|Scenario 26
|colspan="6"|<span class="temp">Fixed in GenRyuuJin form for this scenario.</span>
'''Post-stage:''' <span class="lost">Loses "The Power" Special Ability.
|-align="center"
!colspan="2"|Scenario 27
|colspan="6"|<span class="lost">Leaves
<span class="temp">HyouRyuu moves into Star GaoGaiGar as sub pilot for this scenario.
|}
'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="4"|Paris Route
!colspan="4"|Orb Route
|-align="center"
!colspan="2"|Scenario 37
|colspan="2"|Acquisition (pilot: HyouRyuu)
!colspan="2"|Scenario 38
|colspan="2"|'''Post-stage:''' Acquisition (pilot: HyouRyuu)
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 49
|colspan="6"|<span class="secret">[Secret] HyouRyuu and RaiRyuu reobtain the ability to combine into GenRyuuJin
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Land||M||2||3400
| - ||A||B||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|4600||6900||8050||9200
|-align="center" 
!EN
|120||240||300||360
|-align="center"
!Mobility
|105||157||183||210
|-align="center"
!Armor
|1400||1960||2450||2800
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Combine'''<hr>合体||Unit can change into a different form.<hr>ユニットの形態を変更することが可能。
|align="left"|
*Combines with EnRyuu into ChouRyuuJin, or with RaiRyuu into GenRyuuJin.
*Only works when combining partner is adjacent.
|-align="center"
|'''The Power'''<hr>ザ・パワー||Fully regenerates HP and EN at the start of player phase. Also increases Morale limit.<hr>HP,ENが自軍の行動開始前に最大回復する。気力の上限が上昇する。
|align="left"|
*Morale increases to 250.
*<span class="unlock">Obtained in Scenario 25.
*<span class="lost">Lost after Scenario 26.
*'''Note:''' This ability is meaningless for the individual Ryuu siblings because they are fixed in their combined forms throughout Scenario 25 and 26. You can still check the ability in the separate siblings' unit profiles in the intermission after Scenario 25.
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Freezing Gun'''<hr>フリージングガン||Ranged||P/C/S||1-4||10A||+20||+20||
|A||A||C||A
|2800||3900||4950||6300||'''Special Effect:''' Movement Down (-50% movement for 1 turn)
|-align="center"
|'''Freezing Rifle'''<hr>フリージングライフル||Ranged||S||2-6||8A||+10||+10||
|A||A||C||A
|3000||4100||5150||6500||'''Special Effect:''' Movement Down (-50% movement for 1 turn)
|-align="center"
|'''Crane Tonfa'''<hr>クレーントンファ||Melee||P/C||1-3|| - ||+40||+30||
|A||A||B||A
|3200||4300||5350||6700||
|-align="center"
|'''Chest Thriller'''<hr>チェストスリラー||Melee||P/S||1||30 EN||0||0||110 Morale
|A||A||C||A
|3500||4600||5650||7000||'''Special Effect:''' Movement Down (-50% movement for 1 turn)
|-align="center"
|'''HyouRyuu - EnRyuu Assault'''<hr>氷竜・炎竜アサルト||Melee||P<hr>Barrier Pierce<hr>Combination (EnRyuu)||1-3||30 EN||+30||0||120 Morale
|A||A||B||A
|4900||6000||7050||8400||Combination Attack with EnRyuu.
|}
|}
<br clear="all"/>
===EnRyuu===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | EnRyuu <br> 炎竜
|- align="center"
! Default Pilot
|EnRyuu
|- align="center"
! Acquisition & Modifications
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 5
|colspan="6"|Acquisition (pilot: EnRyuu)
|-align="center"
!colspan="2"|Scenario 17
|colspan="6"|<span class="temp">Fixed in ChouRyuuJin form for this scenario.
|-align="center"
!colspan="2"|Scenario 20
|colspan="6"|'''Post-stage:''' <span class="lost">Leaves
|- align="center"
!colspan="8"|Mars Route
|-align="center"
!colspan="2"|Scenario 22
|colspan="6"|'''Post-stage:''' Acquisition (pilot: EnRyuu)
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 25
|colspan="6"|<span class="temp">Fixed in ChouRyuuJin/GouRyuuJin form for this scenario.
<span class="unlock">Obtains "The Power" Special Ability.
|-align="center"
!colspan="2"|Scenario 26
|colspan="6"|<span class="temp">Fixed in GouRyuuJin form for this scenario.</span>
'''Post-stage:''' <span class="lost">Loses "The Power" Special Ability.
|-align="center"
!colspan="2"|Scenario 27
|colspan="6"|<span class="lost">Leaves
<span class="temp">EnRyuu moves into Star GaoGaiGar as sub pilot for this scenario.
|}
'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="4"|Paris Route
!colspan="4"|Orb Route
|-align="center"
!colspan="2"|Scenario 37
|colspan="2"|Acquisition (pilot: EnRyuu)
!colspan="2"|Scenario 38
|colspan="2"|'''Post-stage:''' Acquisition (pilot: EnRyuu)
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 49
|colspan="6"|<span class="secret">[Secret] EnRyuu and FuuRyuu reobtain the ability to combine into GouRyuuJin
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Land||M||2||3400
| - ||A||B||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|4600||6900||8050||9200
|-align="center" 
!EN
|120||240||300||360
|-align="center"
!Mobility
|105||157||183||210
|-align="center"
!Armor
|1400||1960||2450||2800
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Combine'''<hr>合体||Unit can change into a different form.<hr>ユニットの形態を変更することが可能。
|align="left"|
*Combines with HyouRyuu into ChouRyuuJin, or with FuuRyuu into GouRyuuJin.
*Only works when combining partner is adjacent.
|-align="center"
|'''Shield Equipment'''<hr>シールド装備||When selecting defend, reduces damage taken and activates "Shield Defend" Special Skill. "Shield Equipment" is required to activate "Shield Defend". Activation probability and damage reduction amount depends on Skill stat difference with the opponent.<hr>「防御選択時に敵から受けるダメージを軽滅する、「シールド防御」の技能を発動させる。「シールド防御」の発動には、「シールド装備」が必須となる。発動確率、ダメージ軽減率は敵との技量差で決定する。||
|-align="center"
|'''The Power'''<hr>ザ・パワー||Fully regenerates HP and EN at the start of player phase. Also increases Morale limit.<hr>HP,ENが自軍の行動開始前に最大回復する。気力の上限が上昇する。
|align="left"|
*Morale increases to 250.
*<span class="unlock">Obtained in Scenario 25.
*<span class="lost">Lost after Scenario 26.
*'''Note:''' This ability is meaningless for the individual Ryuu siblings because they are fixed in their combined forms throughout Scenario 25 and 26. You can still check the ability in the separate siblings' unit profiles in the intermission after Scenario 25.
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Melting Gun'''<hr>メルティングガン||Ranged||P/C/S||1-4||10A||+20||+20||
|A||A||C||A
|2800||3900||4950||6300||'''Special Effect:''' Damage Down (-50% damage for 1 turn)
|-align="center"
|'''Melting Rifle'''<hr>メルティングライフル||Ranged||S||2-6||8A||+10||+10||
|A||A||C||A
|3000||4100||5150||6500||'''Special Effect:''' Damage Down (-50% damage for 1 turn)
|-align="center"
|'''Ladder Tonfa'''<hr>ラダートンファ||Melee||P/C||1-3|| - ||+40||+30||
|A||A||B||A
|3200||4300||5350||6700||
|-align="center"
|'''Chest Warmer'''<hr>チェストウォーマー||Melee||P/S||1||30 EN||0||0||110 Morale
|A||A||C||A
|3500||4600||5650||7000||'''Special Effect:''' Damage Down (-50% damage for 1 turn)
|-align="center"
|'''HyouRyuu - EnRyuu Assault'''<hr>氷竜・炎竜アサルト||Melee||P<hr>Barrier Pierce<hr>Combination (HyouRyuu)||1-3||30 EN||+30||0||120 Morale
|A||A||B||A
|4900||6000||7050||8400||Combination Attack with HyouRyuu.
|}
|}
<br clear="all"/>
===ChouRyuuJin===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | ChouRyuuJin <br> 超竜神
|- align="center"
! Default Pilot
|ChouRyuuJin
|- align="center"
! Acquisition & Modifications
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 5
|colspan="6"|Acquisition (pilot: ChouRyuuJin)
|-align="center"
!colspan="2"|Scenario 17
|colspan="6"|<span class="temp">Temporarily gains "Projectile X" Special Ability for this scenario.
|-align="center"
!colspan="2"|Scenario 20
|colspan="6"|'''Post-stage:''' <span class="lost">Leaves
|- align="center"
!colspan="8"|Mars Route
|-align="center"
!colspan="2"|Scenario 22
|colspan="6"|'''Post-stage:''' Acquisition (pilot: ChouRyuuJin)
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 25
|colspan="6"|<span class="temp">Changes into and fixed as GenRyuuJin for this scenario.
<span class="unlock">Obtains "The Power" Special Ability.
|-align="center"
!colspan="2"|Scenario 26
|colspan="6"|<span class="temp">Fixed as GenRyuuJin for this scenario.</span>
'''Post-stage:''' <span class="lost">Loses "The Power" Special Ability.
|-align="center"
!colspan="2"|Scenario 27
|colspan="6"|<span class="lost">Leaves.
|}
'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="4"|Paris Route
!colspan="4"|Orb Route
|-align="center"
!colspan="2"|Scenario 37
|colspan="2"|Acquisition (pilot: ChouRyuuJin)
!colspan="2"|Scenario 38
|colspan="2"|'''Post-stage:''' Acquisition (pilot: ChouRyuuJin)
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 49
|colspan="6"|<span class="unlock">Obtains "Supernova" attack
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Land||M||4||6800
| - ||A||B||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|5800||8700||10150||11600
|-align="center" 
!EN
|150||300||375||450
|-align="center"
!Mobility
|100||150||175||200
|-align="center"
!Armor
|1600||2240||2800||3200
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Separate'''<hr>分離||Unit can change into a different form.<hr>ユニットの形態を変更することが可能。||Separates into HyouRyuu and EnRyuu.
|-align="center"
|'''Projectile X'''<hr>弾丸X||Fully regenerates EN at the start of player phase. Also increases Morale limit.<hr>ENが自軍の行動開始前に最大回復する。気力の上限が上昇する。||Morale increases to 200.
<span class="temp">Temporarily acquired in Scenario 17.
|-align="center"
|'''The Power'''<hr>ザ・パワー||Fully regenerates HP and EN at the start of player phase. Also increases Morale limit.<hr>HP,ENが自軍の行動開始前に最大回復する。気力の上限が上昇する。
|align="left"|
*Morale increases to 250.
*<span class="unlock">Obtained in Scenario 25.
*<span class="lost">Lost after Scenario 26.
*'''Note:''' This ability is meaningless for ChouRyuuJin and GekiRyuuJin because the Ryuu siblings immediately combine into and remain as GenRyuuJin and GouRyuuJin after The Power event in Scenario 25. This stays until after Scenario 26. You can still check the ability in the ChouRyuuJin and GekiRyuuJin's unit profiles in the intermission after Scenario 25.
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Double Gun'''<hr>ダブルガン||Ranged||P/C/S||1-4||18A||+20||+20||
|A||A||B||A
|3400||4500||5550||6900||'''Special Effect:''' Damage Down (-50% damage for 1 turn)
|-align="center"
|'''Double Tonfa'''<hr>ダブルトンファー||Melee||P/C||1-3|| - ||+40||+30||
|A||A||B||A
|3600||4700||5750||7100||
|-align="center"
|'''Full Salvo'''<hr>一斉射撃||Ranged||S||2-7||6A||+10||+10||120 Morale
|A||A||B||A
|4500||5600||6650||8000||'''Special Effect:''' Movement Down (-50% movement for 1 turn)
|-align="center"
|'''Supernova'''<hr>スーパーノヴァ||Melee||P<hr>Barrier Pierce<hr>Size Ignore<hr>Self-Destruct||1|| - ||+50||+50||120 Morale
|A||A||A||A
|5000||6250||7350||8750||'''Self-Destruct Attack:''' Unit is destroyed after this attack.
<span class="unlock">Obtained in Scenario 49.
|-align="center"
|'''ChouRyuuJin - GekiRyuuJin Assault'''<hr>超竜神・撃龍神アサルト||Melee||Combination (GekiRyuuJin)||1-8||50 EN||+30||0||130 Morale
|A||A||B||A
|6300||7400||8450||9800||Combination Attack with GekiRyuuJin.
|}
|}
<br clear="all"/>
===FuuRyuu===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | FuuRyuu <br> 風龍
|- align="center"
! Default Pilot
|FuuRyuu
|- align="center"
! Acquisition & Modifications
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 20
|colspan="6"|Acquisition (pilot: FuuRyuu)
<span class="unlock">Gains the ability to combine with RaiRyuu into GekiRyuuJin.
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 25
|colspan="6"|<span class="temp">Fixed in GekiRyuuJin/GouRyuuJin form for this scenario.
<span class="unlock">Obtains "The Power" Special Ability.
|-align="center"
!colspan="2"|Scenario 26
|colspan="6"|<span class="temp">Fixed in GouRyuuJin form for this scenario.</span>
'''Post-stage:''' <span class="lost">Loses "The Power" Special Ability.
|-align="center"
!colspan="2"|Scenario 27
|colspan="6"|<span class="lost">Leaves
<span class="temp">FuuRyuu moves into Star GaoGaiGar as sub pilot for this scenario.
|}
'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="4"|Paris Route
!colspan="4"|Orb Route
|-align="center"
!colspan="2"|Scenario 37
|colspan="2"|Acquisition (pilot: FuuRyuu)
!colspan="2"|Scenario 38
|colspan="2"|'''Post-stage:''' Acquisition (pilot: FuuRyuu)
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 49
|colspan="6"|<span class="secret">[Secret] FuuRyuu and EnRyuu reobtain the ability to combine into GouRyuuJin
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Sky/Land||M||2||3400
|A||A||C||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|4600||6900||8050||9200
|-align="center" 
!EN
|120||240||300||360
|-align="center"
!Mobility
|105||157||183||210
|-align="center"
!Armor
|1400||1960||2450||2800
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Combine'''<hr>合体||Unit can change into a different form.<hr>ユニットの形態を変更することが可能。
|align="left"|
*Combines with RaiRyuu into GekiRyuuJin, or with EnRyuu into GouRyuuJin.
*Only works when combining partner is adjacent.
|-align="center"
|'''The Power'''<hr>ザ・パワー||Fully regenerates HP and EN at the start of player phase. Also increases Morale limit.<hr>HP,ENが自軍の行動開始前に最大回復する。気力の上限が上昇する。
|align="left"|
*Morale increases to 250.
*<span class="unlock">Obtained in Scenario 25.
*<span class="lost">Lost after Scenario 26.
*'''Note:''' This ability is meaningless for the individual Ryuu siblings because they are fixed in their combined forms throughout Scenario 25 and 26. You can still check the ability in the separate siblings' unit profiles in the intermission after Scenario 25.
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Feng Dao Dan'''<hr>フォンダオダン<hr>''Wind Path Bullet (風道弾)''||Ranged||S||2-6||10 EN||+20||+20||
|A||A||C||A
|3000||4100||5150||6500||'''Special Effect:''' Range Down (-50% attack range for 1 turn)
|-align="center"
|'''Melee'''<hr>格闘||Melee||P/C||1-3|| - ||+40||+30||
|A||A||B||A
|3200||4300||5350||6700||
|-align="center"
|'''Tornado'''<hr>龍巻||Ranged||S||3-7||30 EN||+10||+10||110 Morale
|A||A||C||A
|3500||4600||5650||7000||'''Special Effect:''' Range Down (-50% attack range for 1 turn)
|-align="center"
|'''FuuRyuuu - RaiRyuuu Assault'''<hr>風龍・雷龍アサルト||Melee||P<hr>Barrier Pierce<hr>Combination (RaiRyuuu)||1-3||30 EN||+30||0||120 Morale
|A||A||B||A
|4900||6000||7050||8400||Combination Attack with RaiRyuuu.
|}
|}
<br clear="all"/>
===RaiRyuu===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | RaiRyuu <br> 雷龍
|- align="center"
! Default Pilot
|RaiRyuu
|- align="center"
! Acquisition & Modifications
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 20
|colspan="6"|Acquisition (pilot: RaiRyuu)
<span class="unlock">Gains the ability to combine with FuuRyuu into GekiRyuuJin.
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 25
|colspan="6"|<span class="temp">Fixed in GekiRyuuJin/GenRyuuJin form for this scenario.
<span class="unlock">Obtains "The Power" Special Ability.
|-align="center"
!colspan="2"|Scenario 26
|colspan="6"|<span class="temp">Fixed in GenRyuuJin form for this scenario.</span>
'''Post-stage:''' <span class="lost">Loses "The Power" Special Ability.
|-align="center"
!colspan="2"|Scenario 27
|colspan="6"|<span class="lost">Leaves
<span class="temp">RaiRyuu moves into Star GaoGaiGar as sub pilot for this scenario.
|}
'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="4"|Paris Route
!colspan="4"|Orb Route
|-align="center"
!colspan="2"|Scenario 37
|colspan="2"|Acquisition (pilot: RaiRyuu)
!colspan="2"|Scenario 38
|colspan="2"|'''Post-stage:''' Acquisition (pilot: RaiRyuu)
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 49
|colspan="6"|<span class="secret">[Secret] RaiRyuu and HyouRyuu reobtain the ability to combine into GenRyuuJin
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Sky/Land||M||2||3400
|A||A||C||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|4600||6900||8050||9200
|-align="center" 
!EN
|120||240||300||360
|-align="center"
!Mobility
|105||157||183||210
|-align="center"
!Armor
|1400||1960||2450||2800
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Combine'''<hr>合体||Unit can change into a different form.<hr>ユニットの形態を変更することが可能。
|align="left"|
*Combines with FuuRyuu into GekiRyuuJin, or with HyouRyuu into GenRyuuJin.
*Only works when combining partner is adjacent.
|-align="center"
|'''The Power'''<hr>ザ・パワー||Fully regenerates HP and EN at the start of player phase. Also increases Morale limit.<hr>HP,ENが自軍の行動開始前に最大回復する。気力の上限が上昇する。
|align="left"|
*Morale increases to 250.
*<span class="unlock">Obtained in Scenario 25.
*<span class="lost">Lost after Scenario 26.
*'''Note:''' This ability is meaningless for the individual Ryuu siblings because they are fixed in their combined forms throughout Scenario 25 and 26. You can still check the ability in the separate siblings' unit profiles in the intermission after Scenario 25.
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Electric Gun'''<hr>エレキガン||Ranged||P/C/S||1-4||10A||+20||+20||
|A||A||C||A
|3000||4100||5150||6500||'''Special Effect:''' Mobility Down (-50% mobility for 1 turn)
|-align="center"
|'''Lei Dun'''<hr>レイドゥーン<hr>''Electric Shield (雷楯)''||Ranged||S||2-6||10 EN||+10||+10||
|A||A||C||A
|3000||4100||5150||6500||'''Special Effect:''' Mobility Down (-50% mobility for 1 turn)
|-align="center"
|'''Melee'''<hr>格闘||Melee||P/C||1-3|| - ||+40||+30||
|A||A||B||A
|3200||4300||5350||6700||
|-align="center"
|'''Wan Lei'''<hr>ヴァンレイ<hr>''10000 Lightnings (万雷)''||Ranged||S||3-7||30 EN||+10||+10||110 Morale
|A||A||C||A
|3500||4600||5650||7000||'''Special Effect:''' Mobility Down (-50% mobility for 1 turn)
|-align="center"
|'''FuuRyuu - RaiRyuu Assault'''<hr>風龍・雷龍アサルト||Melee||P<hr>Barrier Pierce<hr>Combination (FuuRyuuu)||1-3||30 EN||+30||0||120 Morale
|A||A||B||A
|4900||6000||7050||8400||Combination Attack with FuuRyuuu.
|}
|}
<br clear="all"/>
===GekiRyuuJin===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | GekiRyuuJin <br> 撃龍神
|- align="center"
! Default Pilot
|GekiRyuuJin
|- align="center"
! Acquisition & Modifications
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 20
|colspan="6"|Acquisition (pilot: GekiRyuuJin)
|-align="center"
!colspan="2"|Scenario 25
|colspan="6"|<span class="temp">Changes into and fixed as GouRyuuJin for this scenario.
<span class="unlock">Obtains "The Power" Special Ability.
|-align="center"
!colspan="2"|Scenario 26
|colspan="6"|<span class="temp">Fixed as GouRyuuJin for this scenario.</span>
'''Post-stage:''' <span class="lost">Loses "The Power" Special Ability.
|-align="center"
!colspan="2"|Scenario 27
|colspan="6"|<span class="lost">Leaves
|}
'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="4"|Paris Route
!colspan="4"|Orb Route
|-align="center"
!colspan="2"|Scenario 37
|colspan="2"|Acquisition (pilot: GekiRyuuJin)
!colspan="2"|Scenario 38
|colspan="2"|'''Post-stage:''' Acquisition (pilot: GekiRyuuJin)
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 49
|colspan="6"|<span class="unlock">Obtains "Self-Destruct" attack
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Land||M||4||6800
| - ||A||B||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|5800||8700||10150||11600
|-align="center" 
!EN
|150||300||375||450
|-align="center"
!Mobility
|100||150||175||200
|-align="center"
!Armor
|1600||2240||2800||3200
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Separate'''<hr>分離||Unit can change into a different form.<hr>ユニットの形態を変更することが可能。||Separates into FuuRyuu and RaiRyuu.
|-align="center"
|'''The Power'''<hr>ザ・パワー||Fully regenerates HP and EN at the start of player phase. Also increases Morale limit.<hr>HP,ENが自軍の行動開始前に最大回復する。気力の上限が上昇する。
|align="left"|
*Morale increases to 250.
*<span class="unlock">Obtained in Scenario 25.
*<span class="lost">Lost after Scenario 26.
*'''Note:''' This ability is meaningless for ChouRyuuJin and GekiRyuuJin because the Ryuu siblings immediately combine into and remain as GenRyuuJin and GouRyuuJin after The Power event in Scenario 25. This stays until after Scenario 26. You can still check the ability in the ChouRyuuJin and GekiRyuuJin's unit profiles in the intermission after Scenario 25.
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Melee'''<hr>格闘||Melee||P/C||1-3|| - ||+40||+30||
|A||A||B||A
|3400||4500||5550||6900||
|-align="center"
|'''Tornado'''<hr>龍巻||Ranged||S||2-6||30 EN||+10||+10||
|A||A||C||A
|3600||4700||5750||7100||'''Special Effect:''' Range Down (-50% attack range for 1 turn)
|-align="center"
|'''Wan Lei'''<hr>ヴァンレイ<hr>''10000 Lightnings (万雷)''||Ranged||S||1-5||30 EN||+10||+10||
|A||A||C||A
|3800||4900||5950||7300||'''Special Effect:''' Mobility Down (-50% mobility for 1 turn)
|-align="center"
|'''Shuang Tou Long'''<hr>シャントゥロン<hr>''Twin-Headed Dragon (双頭龍)''||Melee|| - ||2-7||50 EN||+10||+10||120 Morale
|A||A||B||A
|4500||5600||6650||8000||
|-align="center"
|'''Self-Destruct'''<hr>自爆||Melee||P<hr>Barrier Pierce<hr>Size Ignore<hr>Self-Destruct||1|| - ||+50||+50||120 Morale
|A||A||A||A
|5000||6250||7350||8750||'''Self-Destruct Attack:''' Unit is destroyed after this attack.
<span class="unlock">Obtained in Scenario 49.
|-align="center"
|'''ChouRyuuJin - GekiRyuuJin Assault'''<hr>超竜神・撃龍神アサルト||Melee||Combination (ChouRyuuJin)||1-8||50 EN||+30||0||130 Morale
|A||A||B||A
|6300||7400||8450||9800||Combination Attack with ChouRyuuJin.
|}
|}
<br clear="all"/>
===GenRyuuJin===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | GenRyuuJin <br> 幻竜神
|- align="center"
! Default Pilot
|GenRyuuJin
|- align="center"
! Acquisition & Modifications
|'''Part 1'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Mars Route
|-align="center"
!colspan="2"|Scenario 22
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 25
|colspan="6"|Acquisition (pilot: GenRyuuJin)
<span class="unlock">Obtains "The Power" Special Ability.
|-align="center"
!colspan="2"|Scenario 26
|colspan="6"|'''Post-stage:''' <span class="lost">Loses "The Power" Special Ability.<br>
Leaves, can be permanent, <span class="secret">unless secret conditions are fulfilled.
|}
'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Mars Route
|-align="center"
!colspan="2"|Scenario 49
|colspan="6"|<span class="secret">[Secret] Acquisition (pilot: GenRyuuJin)
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Land||M||4||6800
| - ||A||B||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|6000||9000||10500||12000
|-align="center" 
!EN
|160||320||400||480
|-align="center"
!Mobility
|105||157||183||210
|-align="center"
!Armor
|1700||2380||2975||3400
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Separate'''<hr>分離||Unit can change into a different form.<hr>ユニットの形態を変更することが可能。||Separates into HyouRyuu and RaiRyuu.
|-align="center"
|'''Aurora Illusion'''<hr>オーロライリュージョン||Completely evades enemy attacks. Can be activated at 130 Morale. Activation probability depends on Skill stat difference with the opponent.<hr>攻撃を完全に回避する。気力130以上で発動。発動確率は敵とに技量差で決定する。||
|-align="center"
|'''The Power'''<hr>ザ・パワー||Fully regenerates HP and EN at the start of player phase. Also increases Morale limit.<hr>HP,ENが自軍の行動開始前に最大回復する。気力の上限が上昇する。
|align="left"|
*Morale increases to 250.
*<span class="unlock">Obtained in Scenario 25.
*<span class="lost">Lost after Scenario 26.
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Crane Tonfa'''<hr>クレーントンファー||Melee||P/C||1-3|| - ||+40||+30||
|A||A||B||A
|3600||4700||5750||7100||
|-align="center"
|'''Wan Lei'''<hr>ヴァンレイ<hr>''10000 Lightnings (万雷)''||Ranged||S||1-5||30 EN||+10||+10||
|A||A||C||A
|4000||5100||6150||7500||'''Special Effect:''' Mobility Down (-50% mobility for 1 turn)
|-align="center"
|'''Thunder Blizzard'''<hr>サンダーブリザード||Melee|| - ||2-7||50 EN||+10||+10||120 Morale
|A||A||B||A
|4700||5800||6850||8200||
|-align="center"
|'''Maximum Tou Long'''<hr>マクシマムトゥロン||Melee||Combination (GouRyuuJin)||1-8||50 EN||+30||0||130 Morale
|A||A||B||A
|6580||7680||8730||10080||Combination Attack with GouRyuuJin.
|}
|}
<br clear="all"/>
===GouRyuuJin===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | GouRyuuJin <br> 強竜神
|- align="center"
! Default Pilot
|GouRyuuJin
|- align="center"
! Acquisition & Modifications
|'''Part 1'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Mars Route
|-align="center"
!colspan="2"|Scenario 22
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 25
|colspan="6"|Acquisition (pilot: GouRyuuJin)
<span class="unlock">Obtains "The Power" Special Ability.
|-align="center"
!colspan="2"|Scenario 26
|colspan="6"|'''Post-stage:''' <span class="lost">Loses "The Power" Special Ability.<br>
Leaves, can be permanent, <span class="secret">unless secret conditions are fulfilled.
|}
'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Mars Route
|-align="center"
!colspan="2"|Scenario 49
|colspan="6"|<span class="secret">[Secret] Acquisition (pilot: GouRyuuJin)
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Land||M||4||6800
| - ||A||B||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|6000||9000||10500||12000
|-align="center" 
!EN
|160||320||400||480
|-align="center"
!Mobility
|105||157||183||210
|-align="center"
!Armor
|1700||2380||2975||3400
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Separate'''<hr>分離||Unit can change into a different form.<hr>ユニットの形態を変更することが可能。||Separates into EnRyuu and FuuRyuu.
|-align="center"
|'''The Power'''<hr>ザ・パワー||Fully regenerates HP and EN at the start of player phase. Also increases Morale limit.<hr>HP,ENが自軍の行動開始前に最大回復する。気力の上限が上昇する。
|align="left"|
*Morale increases to 250.
*<span class="unlock">Obtained in Scenario 25.
*<span class="lost">Lost after Scenario 26.
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Ladder Tonfa'''<hr>ラダートンファー||Melee||P/C||1-3|| - ||+40||+30||
|A||A||B||A
|3600||4700||5750||7100||
|-align="center"
|'''Tornado'''<hr>龍巻||Ranged||S||1-5||30 EN||+10||+10||
|A||A||C||A
|4000||5100||6150||7500||'''Special Effect:''' Range Down (-50% attack range for 1 turn)
|-align="center"
|'''Burning Hurricane'''<hr>バーニングハリケーン||Melee|| - ||2-7||50 EN||+10||+10||120 Morale
|A||A||B||A
|4700||5800||6850||8200||
|-align="center"
|'''Maximum Tou Long'''<hr>マクシマムトゥロン||Melee||Combination (GenRyuuJin)||1-8||50 EN||+30||0||130 Morale
|A||A||B||A
|6580||7680||8730||10080||Combination Attack with GenRyuuJin.
|}
|}
<br clear="all"/>
===Volfogg===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Volfogg <br> ボルフォッグ
|- align="center"
! Default Pilot
|Volfogg
|- align="center"
! Acquisition & Modifications
|'''Part 1'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 5
|colspan="6"|Acquisition (pilot: Volfogg)
|-align="center"
!colspan="2"|Scenario 6
|colspan="6"|'''Post-stage:''' <span class="unlock">Obtains "Swap" Special Ability, can equip GunDober + GunGlue upgrade part to become Big Volfogg
|-align="center"
!colspan="2"|Scenario 17
|colspan="6"|<span class="temp">Temporarily gains "Projectile X" Special Ability.
|-align="center"
!colspan="2"|Scenario 25
|colspan="6"|<span class="unlock">Obtains "The Power" Special Ability.
|-align="center"
!colspan="2"|Scenario 26
|colspan="6"|'''Post-stage:''' <span class="lost">Loses "The Power" Special Ability.
|-align="center"
!colspan="2"|Scenario 27
|colspan="6"|<span class="lost">Leaves
<span class="temp">Volfogg moves into Star GaoGaiGar as sub pilot for this scenario.
|}
'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 31
|colspan="6"|Acquisition (pilot: Volfogg)
Separated from Big Volfogg
|- align="center"
!colspan="8"|Paris Route
|-align="center"
!colspan="2"|Scenario 38
|colspan="6"|<span class="lost">Cannot access Big Volfogg form</span>
'''Post-stage:''' <span class="unlock">Regains Big Volfogg form
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|7||Land||S||3||3400
| - ||A||B||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|3900||5850||6825||7800
|-align="center" 
!EN
|120||240||300||360
|-align="center"
!Mobility
|125||168||218||250
|-align="center"
!Armor
|1400||1960||2450||2800
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。
||Can equip GunDober - GunGlue parts to become Big Volfogg.
|-align="center"
|'''Holographic Camouflage'''<hr>ホログラフィックカモフラージュ||Completely evades enemy attacks. Can be activated at 130 Morale. Activation probability depends on Skill stat difference with the opponent.<hr>攻撃を完全に回避する。気力130以上で発動。発動確率は敵とに技量差で決定する。||
|-align="center"
|'''Projectile X'''<hr>弾丸X||Fully regenerates EN at the start of player phase. Also increases Morale limit.<hr>ENが自軍の行動開始前に最大回復する。気力の上限が上昇する。||Morale increases to 200.
<span class="temp">Temporarily acquired in Scenario 17.
|-align="center"
|'''The Power'''<hr>ザ・パワー||Fully regenerates HP and EN at the start of player phase. Also increases Morale limit.<hr>HP,ENが自軍の行動開始前に最大回復する。気力の上限が上昇する。
|align="left"|
*Morale increases to 250.
*<span class="unlock">Obtained in Scenario 25.
*<span class="lost">Lost after Scenario 26.
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Melting Siren'''<hr>メルティングサイレン||Ranged||P/S||1-3||10 EN||+30||0||
|A||A||C||A
|2500||3600||4650||6000||'''Special Effect:''' Barrier Nullify (nullifies opponent's barrier for 1 turn)
|-align="center"
|'''Silver Cross'''<hr>シルバークロス||Melee||P||1-4|| - ||+20||+20||
|A||A||B||A
|3000||4100||5150||6500||
|-align="center"
|'''GunMachine Attack'''<hr>ガンマシンアタック||Melee||P/S||1||30 EN||+40||+30||110 Morale
|A||A||B||A
|3500||4600||5650||7000||'''Special Effect:''' Accuracy Down (-50% accuracy for 1 turn)
|}
|}
<br clear="all"/>
===Big Volfogg===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Big Volfogg <br> ビッグボルフォッグ
|- align="center"
! Default Pilot
|Big Volfogg
|- align="center"
! Acquisition & Modifications
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 6
|colspan="6"|Acquisition (pilot: Big Volfogg)
|-align="center"
!colspan="2"|Scenario 17
|colspan="6"|<span class="temp">Temporarily gains "Projectile X" Special Ability.
|-align="center"
!colspan="2"|Scenario 25
|colspan="6"|<span class="unlock">Obtains "The Power" Special Ability.
|-align="center"
!colspan="2"|Scenario 26
|colspan="6"|'''Post-stage:''' <span class="lost">Loses "The Power" Special Ability.
|-align="center"
!colspan="2"|Scenario 27
|colspan="6"|<span class="lost">Leaves
|}
'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 31
|colspan="6"|Acquisition (pilot: Big Volfogg)
|- align="center"
!colspan="8"|Paris Route
|-align="center"
!colspan="2"|Scenario 38
|colspan="6"|<span class="lost">Volfogg cannot access Big Volfogg form</span>
'''Post-stage:''' <span class="unlock">Volfogg regains Big Volfogg form
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|7||Land||M||3||0
| - ||A||B||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|4900||7350||8575||9800
|-align="center" 
!EN
|140||280||350||420
|-align="center"
!Mobility
|120||162||210||240
|-align="center"
!Armor
|1600||2400||2800||3200
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Separate'''<hr>分離||Unit can change into a different form.<hr>ユニットの形態を変更することが可能。||Separates into Volfogg. When shot down, Big Volfogg automatically becomes Volfogg.
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。||Can remove GunDober - GunGlue parts to become Volfogg.
|-align="center"
|'''Holographic Camouflage'''<hr>ホログラフィックカモフラージュ||Completely evades enemy attacks. Can be activated at 130 Morale. Activation probability depends on Skill stat difference with the opponent.<hr>攻撃を完全に回避する。気力130以上で発動。発動確率は敵とに技量差で決定する。||
|-align="center"
|'''Projectile X'''<hr>弾丸X||Fully regenerates EN at the start of player phase. Also increases Morale limit.<hr>ENが自軍の行動開始前に最大回復する。気力の上限が上昇する。||Morale increases to 200.
<span class="temp">Temporarily acquired in Scenario 17.
|-align="center"
|'''The Power'''<hr>ザ・パワー||Fully regenerates HP and EN at the start of player phase. Also increases Morale limit.<hr>HP,ENが自軍の行動開始前に最大回復する。気力の上限が上昇する。
|align="left"|
*Morale increases to 250.
*<span class="unlock">Obtained in Scenario 25.
*<span class="lost">Lost after Scenario 26.
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Melting Siren'''<hr>メルティングサイレン||Ranged||P/S||1-3||10 EN||+30||0||
|A||A||C||A
|2800||3900||4950||6300||'''Special Effect:''' Barrier Nullify (nullifies opponent's barrier for 1 turn)
|-align="center"
|'''4000 Magnum'''<hr>4000マグナム||Ranged||P/C||1-4||10A||+20||+20||
|A||A||B||A
|3400||4500||5550||6900||
|-align="center"
|'''Murasame Sword'''<hr>ムラサメソード||Melee||P/C||1-3|| - ||+40||+30||
|A||A||B||A
|3600||4700||5750||7100||
|-align="center"
|'''Hissatsu! Dai Kaiten Madan'''<hr>必殺!大回転魔弾<hr>''Certain Kill! Great Spinning Magic Bullet''||Melee||P||1-2||30 EN||+10||+10||110 Morale
|A||A||B||A
|4000||5100||6150||7500||
|-align="center"
|'''Chou Bunshin Sappou'''<hr>超分身殺法<hr>''Super Split Image Killing Arts''||Melee||P/S||1||30 EN||+30||+20||120 Morale
|A||A||B||A
|4500||5600||6650||8000||'''Special Effect:''' Accuracy Down (-50% accuracy for 1 turn)
|}
|}
<br clear="all"/>
===Mic Sounders the 13th [Cosmo Robo Form/Boom Robo Form]===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!
|- align="center"
|
{| class="infobox"
|-align="center"
! colspan="2" | Mic Sounders the 13th [Cosmo Robo Form] <br> マイク・サウンダース13世・C
|- align="center"
! Default Pilot
|Mic Sounders the 13th
|- align="center"
! Acquisition & Modifications
|'''Part 1'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 8
|colspan="6"|<span class="temp">Spot Participation (Cosmo Robo Form)
|-align="center"
!colspan="8"|Ground Route
|-align="center"
!colspan="2"|Scenario 9
|colspan="6"|Acquisition (pilot: Mic Sounders the 13th)
<span class="temp">Can only remain in Boom Robo Form for this scenario.
|-align="center"
!colspan="2"|Scenario 25
|colspan="6"|<span class="unlock">Obtains "The Power" Special Ability.
|-align="center"
!colspan="2"|Scenario 26
|colspan="6"|'''Post-stage:''' <span class="lost">Loses "The Power" Special Ability.
|-align="center"
!colspan="2"|Scenario 27
|colspan="6"|<span class="lost">Leaves
|}
'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 40
|colspan="6"|Acquisition (pilot: Mic Sounders the 13th)
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|8||Sky||S||3||2000
|A|| - || - ||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|4000||6000||7000||8000
|-align="center" 
!EN
|120||240||300||360
|-align="center"
!Mobility
|110||240||300||360
|-align="center"
!Armor
|1100||1650||1925||2200
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Transform'''<hr>変形||Unit can change into a different form. Transforming does not end the unit's action.<hr>ユニットの形態を変更することが可能。変形しても行動終了にはならない。||Transforms into Boom Robo Form.
|-align="center"
|'''Repair Device'''<hr>修理装置||Restores HP for adjacent ally units.<hr>隣接している味方ユニットのHPを回復させる。||
|-align="center"
|'''Resupply Device'''<hr>補給装置||Restores EN and ammo for adjacent ally units. The resupplied pilot loses 10 Morale.<hr>隣接している味方ユニットのEN,残弾を回復させる。補給されたパイロットの気力はー10される。||
|-align="center"
|'''The Power'''<hr>ザ・パワー||Fully regenerates HP and EN at the start of player phase. Also increases Morale limit.<hr>HP,ENが自軍の行動開始前に最大回復する。気力の上限が上昇する。
|align="left"|
*Morale increases to 250.
*<span class="unlock">Obtained in Scenario 25.
*<span class="lost">Lost after Scenario 26.
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Charge'''<hr>突撃||Melee||P/C||1-4|| - ||+40||+30||
|A||A||B||A
|2500||3600||4650||6000||
|}
|}
{| class="infobox"
|-align="center"
! colspan="2" | Mic Sounders the 13th [Boom Robo Form] <br> マイク・サウンダース13世・B
|- align="center"
! Default Pilot
|Mic Sounders the 13th
|- align="center"
! Acquisition & Modifications
|'''Part 1'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 8
|colspan="6"|<span class="temp">Spot Participation (Cosmo Robo Form)
|-align="center"
!colspan="8"|Ground Route
|-align="center"
!colspan="2"|Scenario 9
|colspan="6"|Acquisition (pilot: Mic Sounders the 13th)
<span class="temp">Can only remain in Boom Robo Form for this scenario.
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 21
|colspan="6"|<span class="unlock">Obtains "Disc P [MAP]", "Disc M [MAP]", "Mic Force Disc X", and "Disc X" attacks/moves.
|-align="center"
!colspan="2"|Scenario 25
|colspan="6"|<span class="unlock">Obtains "The Power" Special Ability.
|-align="center"
!colspan="2"|Scenario 26
|colspan="6"|'''Post-stage:''' <span class="lost">Loses "The Power" Special Ability.
|-align="center"
!colspan="2"|Scenario 27
|colspan="6"|<span class="lost">Leaves
|}
'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 40
|colspan="6"|Acquisition (pilot: Mic Sounders the 13th)
<span class="unlock">Obtains "Disc F" attack.
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|7||Sky||M||3||2000
|A|| - || - ||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|4000||6000||7000||8000
|-align="center" 
!EN
|120||240||300||360
|-align="center"
!Mobility
|105||157||163||210
|-align="center"
!Armor
|1200||1800||2100||2400
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Transform'''<hr>変形||Unit can change into a different form. Transforming does not end the unit's action.<hr>ユニットの形態を変更することが可能。変形しても行動終了にはならない。||Transforms into Cosmo Robo Form.
|-align="center"
|'''The Power'''<hr>ザ・パワー||Fully regenerates HP and EN at the start of player phase. Also increases Morale limit.<hr>HP,ENが自軍の行動開始前に最大回復する。気力の上限が上昇する。
|align="left"|
*Morale increases to 250.
*<span class="unlock">Obtained in Scenario 25.
*<span class="lost">Lost after Scenario 26.
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Disc P [MAP]'''<hr>ディスクP||Song||MAP/S<hr>Barrier Pierce<hr>Size Ignore||1-6||5A||0||0||120 Morale
|A||A||C||A
|0||0||0||0
|align="left"|
*'''Special Effect:''' +5 Morale for receiver
*'''MAP type:''' Bombardment
*'''MAP shape (bombardment range):'''
      o
      ooo
    ooooo
    ooooooo
  ooooooooo
  ooooooooooo
ooooooxoooooo
  ooooooooooo
  ooooooooo
    ooooooo
    ooooo
      ooo
      o
*'''MAP shape (bombardment radius):'''
  o
  ooo
ooooo
  ooo
  o
*<span class="unlock">Obtained in Scenario 21.
|-align="center"
|'''Disc P'''<hr>ディスクP||Song||P/S<hr>Barrier Pierce<hr>Size Ignore||1-3||10A||0||0||
|A||A||C||A
|0||0||0||0||'''Special Effect:''' +5 Morale for receiver
|-align="center"
|'''Disc M [MAP]'''<hr>ディスクM||Ranged||MAP/S<hr>Barrier Pierce<hr>Size Ignore||1-6||4A||0||0||120 Morale
|A||A||C||A
|3500||4400||5300||6500
|align="left"|
*'''Special Effect:''' Mobility Down (-50% mobility for 1 turn)
*'''MAP type:''' Bombardment
*'''MAP shape (bombardment range):'''
      o
      ooo
    ooooo
    ooooooo
  ooooooooo
  ooooooooooo
ooooooxoooooo
  ooooooooooo
  ooooooooo
    ooooooo
    ooooo
      ooo
      o
*'''MAP shape (bombardment radius):'''
  o
  ooo
ooooo
  ooo
  o
*<span class="unlock">Obtained in Scenario 21.
|-align="center"
|'''Disc M'''<hr>ディスクM||Ranged||P/S<hr>Barrier Pierce<hr>Size Ignore||1-4||8A||+30||+20||
|A||A||C||A
|4000||5100||6150||7500||'''Special Effect:''' Mobility Down (-50% mobility for 1 turn)
|-align="center"
|'''Mic Force Disc X'''<hr>マイク部隊ディスクX||Ranged||MAP/S<hr>Barrier Pierce<hr>Size Ignore||1-8||3A||0||0||140 Morale
|A||A||C||A
|4500||5400||6300||7500
|align="left"|
*'''Special Effect:''' Armor Down (-30% armor for 1 turn)
*'''MAP type:''' Selectable direciton
*'''MAP shape:'''
  ooooooo
xoooooooo
  ooooooo
*<span class="unlock">Obtained in Scenario 21.
|-align="center"
|'''Disc X'''<hr>ディスクX||Ranged||S<hr>Barrier Pierce<hr>Size Ignore||2-7||6A||+20||+10||130 Morale
|A||A||C||A
|5000||6100||7150||8500
|align="left"|
*'''Special Effect:''' Armor Down (-30% armor for 1 turn)
*<span class="unlock">Obtained in Scenario 21.
|-align="center"
|'''Disc F'''<hr>ディスクF||Ranged||Barrier Pierce<hr>Size Ignore||3-8||4A||+10||0||140 Morale
|A||A||C||A
|5500||6600||7650||9100||<span class="unlock">Obtained in Part 2.
|}
|}
|}
<br clear="all"/>
===J-Ark/King J-Der===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!
|- align="center"
|
{| class="infobox"
|-align="center"
! colspan="2" | J-Ark <br> ジェイアーク
|- align="center"
! Default Pilot
|'''[Main]''' Soldato J<br>'''[Sub #1]''' Tomoro 0117<br>'''[Sub #2]''' Ikumi Kaidou => Rene Cardiff Shishiou<br>'''[Sub #3]''' ''None'' => Ikumi Kaidou
|- align="center"
! Acquisition & Modifications
|'''Part 1'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 21
|colspan="6"|<span class="temp">Spot Participation
|-align="center"
!colspan="2"|Scenario 25
|colspan="6"|Acquisition (pilots: Soldato J, Tomoro 0117, Kaidou)
<span class="unlock">Obtains "The Power" Special Ability.
|-align="center"
!colspan="2"|Scenario 26
|colspan="6"|'''Post-stage:''' <span class="lost">Loses "The Power" Special Ability.
<span class="lost">Leaves
|}
'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 49
|colspan="6"|Acquisition (pilots: Soldato J, Tomoro 0117, Rene)
'''Post-stage:''' <span class="unlock">Obtains Kaidou as a sub-pilot
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|7||Sky||2L||2||15000
|A|| - || - ||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|11000||16500||19250||22000
|-align="center" 
!EN
|200||400||500||600
|-align="center"
!Mobility
|85||127||148||170
|-align="center"
!Armor
|1600||2240||2800||3200
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Transform'''<hr>変形||Unit can change into a different form. Transforming does not end the unit's action.<hr>ユニットの形態を変更することが可能。変形しても行動終了にはならない。||Transforms into King J-Der.
|-align="center"
|'''ES Depth Charge'''<hr>ES爆雷||Completely evades enemy attacks. Can be activated at 130 Morale. Activation probability depends on Skill stat difference with the opponent.<hr>攻撃を完全に回避する。気力130以上で発動。発動確率は敵とに技量差で決定する。||
|-align="center"
|'''Generating Armor'''<hr>ジェネレイティングアーマー||Reduces all damage by 1400. Costs 5 EN.<hr>全属性攻撃のダメージを1400軽減する。発動時、ENを5消費する。||
|-align="center"
|'''The Power'''<hr>ザ・パワー||Fully regenerates HP and EN at the start of player phase. Also increases Morale limit.<hr>HP,ENが自軍の行動開始前に最大回復する。気力の上限が上昇する。||Morale increases to 250.
<span class="unlock">Obtained in Scenario 25.<br>
<span class="lost">Lost after Scenario 26.
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Anti-Meson Cannon'''<hr>反中間子砲||Ranged|| - ||2-8||15A||+20||+20||
|A||A||B||A
|3600||4600||5550||6850||
|-align="center"
|'''J-Der - Plasma Sword'''<hr>ジェイダー・プラズマソード||Melee||P/C||1-3||30 EN||+40||+30||
|A||A||B||A
|4300||5300||6250||7550||
|}
|}
{| class="infobox"
|-align="center"
! colspan="2" | King J-Der <br> キングジェイダー
|- align="center"
! Default Pilot
|'''[Main]''' Soldato J<br>'''[Sub #1]''' Tomoro 0117<br>'''[Sub #2]''' Ikumi Kaidou => Rene Cardiff Shishiou<br>'''[Sub #3]''' ''None'' => Ikumi Kaidou
|- align="center"
! Acquisition & Modifications
|'''Part 1'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 20
|colspan="6"|<span class="temp">Spot Participation (NPC)
|-align="center"
!colspan="2"|Scenario 21
|colspan="6"|<span class="temp">Spot Participation
|-align="center"
!colspan="2"|Scenario 25
|colspan="6"|Acquisition (pilots: Soldato J, Tomoro 0117, Kaidou)
<span class="unlock">Obtains "The Power" Special Ability.
|-align="center"
!colspan="2"|Scenario 26
|colspan="6"|'''Post-stage:''' <span class="lost">Loses "The Power" Special Ability.
<span class="lost">Leaves
|}
'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 49
|colspan="6"|Acquisition (pilots: Soldato J, Tomoro 0117, Rene)
<span class="secret">[Secret] Obtains "J-Phoenix" attack</span><br>
'''Post-stage:''' <span class="unlock">Obtains Kaidou as a sub-pilot
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Sky/Land||2L||2||15000
|A||A||B||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|11000||16500||19250||22000
|-align="center" 
!EN
|200||400||500||600
|-align="center"
!Mobility
|80||120||140||160
|-align="center"
!Armor
|1700||2340||2975||3400
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Transform'''<hr>変形||Unit can change into a different form. Transforming does not end the unit's action.<hr>ユニットの形態を変更することが可能。変形しても行動終了にはならない。||Transforms into J-Ark.
|-align="center"
|'''ES Depth Charge'''<hr>ES爆雷||Completely evades enemy attacks. Can be activated at 130 Morale. Activation probability depends on Skill stat difference with the opponent.<hr>攻撃を完全に回避する。気力130以上で発動。発動確率は敵とに技量差で決定する。||
|-align="center"
|'''Generating Armor'''<hr>ジェネレイティングアーマー||Reduces all damage by 1400. Costs 5 EN.<hr>全属性攻撃のダメージを1400軽減する。発動時、ENを5消費する。||
|-align="center"
|'''The Power'''<hr>ザ・パワー||Fully regenerates HP and EN at the start of player phase. Also increases Morale limit.<hr>HP,ENが自軍の行動開始前に最大回復する。気力の上限が上昇する。||Morale increases to 250.
<span class="unlock">Obtained in Scenario 25.<br>
<span class="lost">Lost after Scenario 26.
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''5-Barrel Maser Cannon'''<hr>5連メーザー砲||Ranged|| - ||1-5||30 EN||+20||+20||
|A||A||B||A
|3800||4800||5750||7050||
|-align="center"
|'''Melee'''<hr>格闘||Melee||P/C||1-3|| - ||+40||+30||
|A||A||B||A
|4000||5000||5950||7250||
|-align="center"
|'''Full Salvo'''<hr>全砲門斉射||Ranged||P||1-3||3A||+10||+10||120 Morale
|A||A||B||A
|4500||5500||6450||7750||
|-align="center"
|'''J-Quath'''<hr>ジェイクォース||Ranged|| - ||2-8||50 EN||+10||+10||130 Morale
|A||A||B||A
|4800||5800||6750||8050||
|-align="center"
|'''J-Phoenix'''<hr>ジェイフェニックス||Ranged||Barrier Pierce<hr>Size Ignore||3-9||80 EN||0||0||140 Morale
|A||A||B||A
|5500||6500||7450||8750||<span class="secret">[Secret] Obtained in Scenario 49
|}
|}
|}
<br clear="all"/>
==Yuusha-Ou GaoGaiGar FINAL==
===GaoFighGar===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | GaoFighGar <br> ガオファイガー
|- align="center"
! Default Pilot
|Guy Shishiou
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 31
|colspan="6"|Acquisition (pilot: Guy Shishiou)
<span class="unlock">Inherits upgrades from Star GaoGaiGar.
|-align="center"
!colspan="2"|Scenario 48
|colspan="6"|<span class="lost">Permanently lost</span>
<span class="unlock">Upgrades inherited by Genesic GaoGaiGar
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Sky/Land||M||2||10000
|A||A||B||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|7800||11700||13650||15600
|-align="center" 
!EN
|200||400||500||600
|-align="center"
!Mobility
|90||135||157||180
|-align="center"
!Armor
|1600||2000||2800||3200
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Protect Wall'''<hr>プロテクトシェード||Nullifies all damage below 1600. Activates at 100 Morale, costs 8 EN.<hr>1600以下の全属性ダメージを無効化する。気力100以上で発動し、ENを8消費する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Broken Phantom'''<hr>ブロウクンファントム||Melee||P/C||1-4||10 EN||+30||+20||
|A||A||B||A
|3100||4100||5050||6350||
|-align="center"
|'''Melee'''<hr>格闘||Melee||P/C||1-3|| - ||+40||+30||
|A||A||B||A
|3700||4700||5650||6950||
|-align="center"
|'''Gatling Driver [MAP]'''<hr>ガトリングドライバー||Melee||MAP||1-5|| - ||0||0||120 Morale
|A||A||A||A
|4200||5100||6000||7200
|align="left"|
*'''MAP type:''' Selectable direction
*'''MAP shape:'''
    o
  ooo
xooooo
  ooo
    o
|-align="center"
|'''Gatling Driver'''<hr>ガトリングドライバー||Melee||P||1-3||30 EN||+20||+10||110 Morale
|A||A||A||A
|4700||5700||6650||7950||
|-align="center"
|'''Hell and Heaven'''<hr>ヘルアンドヘブン||Melee||P<hr>Barrier Pierce||1-2||50 EN||+20||+10||130 Morale
|A||A||A||A
|5200||6200||7150||8450||
|-align="center"
|'''Hammer Hell and Heaven'''<hr>ハンマーヘルアンドヘブン||Melee||P<hr>Barrier Pierce<hr>Size Ignore||1||80 EN||+10||+5||140 Morale
|A||A||A||A
|5700||6700||7650||8950||
|}
|}
<br clear="all"/>
===Genesic GaoGaiGar===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Genesic GaoGaiGar <br> ジェネシック・ガオガイガー
|- align="center"
! Default Pilot
|Guy Shishiou
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 49
|colspan="6"|Acquisition (pilot: Guy Shishiou)
<span class="unlock">Upgrades inherited from GaoFighGar
|-align="center"
!colspan="2"|Scenario 53
|colspan="6"|<span class="unlock">Obtains "Goldion Crusher" and "Goldion Crusher [MAP]" attacks
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|7||Sky/Land||M||2||15000
|A||A||B||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|8800||13200||15400||17600
|-align="center" 
!EN
|220||440||550||660
|-align="center"
!Mobility
|95||142||168||190
|-align="center"
!Armor
|1800||2250||3150||3600
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Protect Shade [Genesic]'''<hr>プロテクトシェード||Nullifies all damage below 1800. Activates at 100 Morale, costs 10 EN.<hr>1800以下の全属性ダメージを無効化する。気力100以上で発動し、ENを10消費する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Broken Magnum'''<hr>ブロウクンマグナム||Melee||P/C||1-4||10 EN||+30||+20||
|A||A||B||A
|3600||4600||5550||6850||
|-align="center"
|'''Melee'''<hr>格闘||Melee||P/C||1-3||-||+40||+30||
|A||A||B||A
|4700||5700||6650||7950||
|-align="center"
|'''Bolting Driver [MAP]'''<hr>ボルティングドライバー||Melee||MAP||1-5||-||0||0||120 Morale
|A||A||A||A
|4700||5600||6500||7700
|align="left"|
*'''MAP type:''' Selectable direction
*'''MAP shape:'''
    o
  ooo
xooooo
  ooo
    o
|-align="center"
|'''Bolting Driver'''<hr>ボルティングドライバー||Melee||P||1-3||30 EN||+20||+10||110 Morale
|A||A||A||A
|5200||6200||7150||8450||
|-align="center"
|'''Hell and Heaven'''<hr>ヘルアンドヘブン||Melee||P<hr>Barrier Pierce||1-2||50 EN||+20||+10||130 Morale
|A||A||A||A
|5700||6700||7650||8950||
|}
|}
<br clear="all"/>
===KouRyuu===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | KouRyuu <br> 光竜
|- align="center"
! Default Pilot
|KouRyuu
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 31
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="4"|Accept Offer Route
!colspan="4"|Refuse Offer Route
|-align="center"
!colspan="2"|Scenario 34
|colspan="2"|Acquisition (pilot: KouRyuu)
<span class="unlock">Obtains the ability to combine with AnRyuu into TenRyuuJin
!colspan="2"|Scenario 34
|colspan="2"|'''Post-stage:''' Acquisition (pilot: KouRyuu)
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Land||M||2||3400
| - ||A||B||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|4600||6900||8050||9200
|-align="center" 
!EN
|120||240||300||360
|-align="center"
!Mobility
|115||165||201||230
|-align="center"
!Armor
|1400||1960||2450||2800
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Combine'''<hr>合体||Unit can change into a different form.<hr>ユニットの形態を変更することが可能。
|align="left"|
*Combines with AnRyuu into TenRyuuJin.
*Only works when combining partner is adjacent.
|-align="center"
|'''Repair Device'''<hr>修理装置||Restores HP for adjacent ally units.<hr>隣接している味方ユニットのHPを回復させる。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Melee'''<hr>格闘||Melee||P/C||1-3|| - ||+40||+30||
|A||A||B||A
|3000||4100||5150||6500||
|-align="center"
|'''Primerose no Tsuki'''<hr>プライムローズの月<hr>''Primerose's Moon''||Ranged|| - ||2-6||30 EN||+10||+10||
|A||A||C||A
|3500||4600||5650||7000||
|-align="center"
|'''Rene Support Attack'''<hr>ルネ援護攻撃||Ranged||P/S||1||10A||+30||+20||
|A||A||B||A
|4000||5100||6150||7500||'''Special Effect:''' Accuracy Down (-50% accuracy for 1 turn)
|-align="center"
|'''KouRyuu - AnRyuu Assault'''<hr>光竜・闇竜アサルト||Melee||P<hr>Barrier Pierce<hr>Combination (AnRyuu)||1-3||30 EN||+30||0||120 Morale
|A||A||B||A
|4900||6000||7050||8400||Combination Attack with AnRyuu.
|}
|}
<br clear="all"/>
===AnRyuu===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | AnRyuu <br> 闇竜
|- align="center"
! Default Pilot
|AnRyuu
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 31
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="4"|Accept Offer Route
!colspan="4"|Refuse Offer Route
|-align="center"
!colspan="2"|Scenario 34
|colspan="2"|Acquisition (pilot: AnRyuu)
<span class="unlock">Obtains the ability to combine with KouRyuu into TenRyuuJin
!colspan="2"|Scenario 34
|colspan="2"|'''Post-stage:''' Acquisition (pilot: AnRyuu)
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Land||M||2||3400
| - ||A||B||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|4600||6900||8050||9200
|-align="center" 
!EN
|120||240||300||360
|-align="center"
!Mobility
|115||165||201||230
|-align="center"
!Armor
|1400||1960||2450||2800
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Combine'''<hr>合体||Unit can change into a different form.<hr>ユニットの形態を変更することが可能。
|align="left"|
*Combines with KouRyuu into TenRyuuJin.
*Only works when combining partner is adjacent.
|-align="center"
|'''Resupply Device'''<hr>補給装置||Restores EN and ammo for adjacent ally units. The resupplied pilot loses 10 Morale.<hr>隣接している味方ユニットのEN,残弾を回復させる。補給されたパイロットの気力はー10される。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Melee'''<hr>格闘||Melee||P/C||1-3|| - ||+40||+30||
|A||A||B||A
|3000||4100||5150||6500||
|-align="center"
|'''Cherbourg no Ame'''<hr>シェルブールの雨<hr>''Cherbourg's Rain''||Ranged|| - ||2-6||10A||+10||+10||
|A||A||C||A
|3500||4600||5650||7000||
|-align="center"
|'''Rene Support Attack'''<hr>ルネ援護攻撃||Ranged||P/S||1||10A||+30||+20||
|A||A||B||A
|4000||5100||6150||7500||'''Special Effect:''' Accuracy Down (-50% accuracy for 1 turn)
|-align="center"
|'''KouRyuu - AnRyuu Assault'''<hr>光竜・闇竜アサルト||Melee||P<hr>Barrier Pierce<hr>Combination (KouRyuu)||1-3||30 EN||+30||0||120 Morale
|A||A||B||A
|4900||6000||7050||8400||Combination Attack with KouRyuu.
|}
|}
<br clear="all"/>
===TenRyuuJin===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | TenRyuuJin <br> 天竜神
|- align="center"
! Default Pilot
|TenRyuuJin
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="4"|Accept Offer Route
!colspan="4"|Refuse Offer Route
|-align="center"
!colspan="2"|Scenario 34
|colspan="2"|Acquisition (pilot: TenRyuuJin)
!colspan="2"|Scenario 34
|colspan="2"|'''Post-stage:''' Acquisition (pilot: TenRyuuJin)
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="2"|Scenario 49
|colspan="6"|<span class="unlock">Obtains "Built-In Projectile X" attack
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Land||M||4||6800
| - ||A||B||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan="2"|  !! colspan="4"| Upgrade Level
|- align="center"
!0!!10!!15!!20
|-align="center" 
!HP
|5800||8700||10150||11600
|-align="center" 
!EN
|150||300||375||450
|-align="center"
!Mobility
|110||159||192||220
|-align="center"
!Armor
|1600||2240||2800||3200
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Separate'''<hr>分離||Unit can change into a different form.<hr>ユニットの形態を変更することが可能。||Separates into KouRyuu and AnRyuu.
|-align="center"
|'''Repair Device'''<hr>修理装置||Restores HP for adjacent ally units.<hr>隣接している味方ユニットのHPを回復させる。||
|-align="center"
|'''Resupply Device'''<hr>補給装置||Restores EN and ammo for adjacent ally units. The resupplied pilot loses 10 Morale.<hr>隣接している味方ユニットのEN,残弾を回復させる。補給されたパイロットの気力はー10される。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation!!colspan="4"|Damage per Upgrade Level!!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
!0!!10!!15!!20
|-align="center"
|'''Double Lime a Ongles'''<hr>ダブル・リム・オングル||Ranged||P/C||1-3|| - ||+40||+30||
|A||A||B||A
|3400||4500||5550||6900||
|-align="center"
|'''Power Arm Maser Cannon'''<hr>パワーアームメーザー砲||Ranged|| - ||2-6||30 EN||+10||+10||
|A||A||C||A
|3600||4700||5750||7100||
|-align="center"
|'''Flexible Armed Container'''<hr>フレキシブルアームドコンテナ||Ranged|| - ||1-5||10A||+10||+10||
|A||A||C||A
|3800||4900||5950||7300||
|-align="center"
|'''Hikari to Yami no Mai'''<hr>光と闇の舞<hr>''Dance of Light and Darkness''||Ranged||S||3-7||50 EN||+20||+20||120 Morale
|A||A||B||A
|4500||5600||6650||8000||'''Special Effect:''' Accuracy Down (-50% accuracy for 1 turn)
|-align="center"
|'''Built-In Projectile X'''<hr>内蔵弾丸X||Melee||P<hr>Barrier Pierce<hr>Size Ignore<hr>Self-Destruct||1|| - ||+50||+50||120 Morale
|A||A||A||A
|5000||6250||7350||8750||'''Self-Destruct Attack:''' Unit is destroyed after this attack.
<span class="unlock">Obtained in Scenario 49.
|}
|}
<br clear="all"/>
=='''Spot Participation Units'''==
Spot participation units that never join your team at all, and thus cannot be upgraded.
===Birdman [Hurricane Mk-III] [Flight Form/Melee Combat Form] (Youko)===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!
|-align="center"
!Birdman  [Hurricane Mk-III] [Flight Form/Melee Combat Form] (Youko)
|- align="center"
|
<tabs>
<tab name="Flight Form">
{| class="infobox"
|-align="center"
! colspan="2" | Birdman <br> バードマン
|- align="center"
! Default Pilot
|Youko Mitsurugi
|- align="center"
! Acquisition & Modifications
|'''Part 1'''
{| style="border-style: solid; border-width: 2px;"
|-align="center"
!colspan="8" | Acquisition & Modifications
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 4
|colspan="6"|<span class="temp">Spot Participation
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|7||Sky||SS||4||1600
|A|| - || - ||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!HP!!EN!!Mobility!!Armor
|-align="center" 
|3300||100||110||850
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Transform'''<hr>変形||Unit can change into a different form. Transforming does not end the unit's action.<hr>ユニットの形態を変更することが可能。変形しても行動終了にはならない。||Transforms into Melee Combat Form.
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation
!rowspan="2"|Damage
!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
|-align="center"
|'''Thought-Guided Missile'''<hr>思念誘導弾||Ranged|| - ||2-6||8A||+30||+10||
|A||A||C||A
|2400||
|-align="center"
|'''Large Gunpod'''<hr>大型ガンポッド||Ranged||P/C||1-4||10A||+20||+20||
|A||A||B||A
|2600||
|-align="center"
|'''Birdman Company All-Out Attack'''<hr>バードマン中隊総攻撃||Ranged||P||1-3||3A||+30||0||110 Morale
|A||A||B||A
|3300||
|}
|}
</tab>
<tab name="Melee Combat Form">
{| class="infobox"
!rowspan="2" |
|-
! colspan="2" | Birdman <br> バードマン
|- align="center"
! Default Pilot
|Youko Mitsurugi
|- align="center"
! Acquisition & Modifications
|'''Part 1'''
{| style="border-style: solid; border-width: 2px;"
|-align="center"
!colspan="8" | Acquisition & Modifications
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 4
|colspan="6"|<span class="temp">Spot Participation
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Land||SS||4||1600
| - ||A||C||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!HP!!EN!!Mobility!!Armor
|-align="center" 
|3300||100||105||950
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Transform'''<hr>変形||Unit can change into a different form. Transforming does not end the unit's action.<hr>ユニットの形態を変更することが可能。変形しても行動終了にはならない。||Transforms into Flight Form.
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation
!rowspan="2"|Damage
!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
|-align="center"
|'''Thought-Guided Missile'''<hr>思念誘導弾||Ranged|| - ||2-6||8A||+30||+10||
|A||A||C||A
|2400||
|-align="center"
|'''Large Gunpod'''<hr>大型ガンポッド||Ranged||P/C||1-4||10A||+20||+20||
|A||A||B||A
|2600||
|-align="center"
|'''Birdman Company All-Out Attack'''<hr>バードマン中隊総攻撃||Ranged||P||1-3||3A||+30||0||110 Morale
|A||A||B||A
|3300||
|}
</tab>
</tabs>
|}
<br clear="all"/>
===Orgun [Archetype] (Orgun)===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Orgun [Archetype] <br> オーガン
|- align="center"
! Default Pilot
|Orgun
|- align="center"
! Acquisition & Modifications
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 2
|colspan="6"|<span class="temp">Spot Participation (NPC; name unknown)
|- align="center"
!colspan="8"|Space Route
|-align="center"
!colspan="2"|Scenario 9
|colspan="6"|<span class="temp">Spot Participation (NPC)
|-align="center"
!colspan="2"|Scenario 17
|colspan="6"|<span class="temp">Spot Participation (NPC)
|- align="center"
!colspan="8"|Mars Route
|-align="center"
!colspan="2"|Scenario 22
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 26
|colspan="6"|<span class="temp">Spot Participation
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|8||Sky/Land||SS||2||15000
|A||A||A||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!HP!!EN!!Mobility!!Armor
|-align="center" 
|4000||150||125||1200
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''HP Regen S'''<hr>HP回復S||At the start of player phase, regenerate 10% HP.<hr>HPが自軍の行動始前に全体HPが10%回復する。||
|-align="center"
|'''EN Regen S'''<hr>EN回復S||At the start of player phase, regenerate 10% EN.<hr>ENが自軍の行動始前に全体ENが10%回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation
!rowspan="2"|Damage
!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
|-align="center"
|'''Beam Gun'''<hr>ビームガン||Ranged||P/B/C||1-4||10A||+20||+20||
|A||A||B - |A
|3000||
|-align="center"
|'''Orgun Cutter'''<hr>オーガンカッター||Melee||P/C||1-3|| - ||+40||+30||
|A||A||B||A
|3500||
|-align="center"
|'''Ankh Attack [MAP]'''<hr>アンク・アタック||Ranged||MAP<hr>Size Ignore||3-8||80 EN||0||0||130 Morale
|A||A||C||A
|4000
|align="left"|
*'''MAP type:''' Bombardment
*'''MAP shape (bombardment range):'''
        o
        ooo
      ooooo
      ooooooo
    ooooooooo
    ooooooooooo
  oooooo oooooo
  oooooo  oooooo
oooooo  x  oooooo
  oooooo  oooooo
  oooooo oooooo
    ooooooooooo
    ooooooooo
      ooooooo
      ooooo
        ooo
        o
*'''MAP shape (bombardment radius):'''
  o
  ooo
ooooo
  ooo
  o
|-align="center"
|'''Ankh Attack'''<hr>アンク・アタック||Ranged||Size Ignore||3-8||50 EN||+10||+10||120 Morale
|A||A||C||A
|4500||
|}
|}
<br clear="all"/>
===Great Mazinger [Prototype] (Tetsuya)===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Great Mazinger <br> グレートマジンガー
|- align="center"
! Default Pilot
|Tetsuya Tsurugi
|- align="center"
! Acquisition & Modifications
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 5
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="8"|Japan Route
|-align="center"
!colspan="2"|Scenario 11
|colspan="6"|<span class="temp">Spot Participation
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Sky/Land||M||2||6600
|A||A||C||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!HP!!EN!!Mobility!!Armor
|-align="center" 
|7600||180||80||1800
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Mazin Power'''<hr>マジンパワー||Final damage x1.25. Activates at 130 Morale.<hr>相手に与える最終ダメージが1.25倍になる。気力130以上で発動。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation
!rowspan="2"|Damage
!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
|-align="center"
|'''Mazinger Blade'''<hr>マジンガーブレード||Melee||P/C||1-3|| - ||+40||+30||
|A||A||B||A
|2600||
|-align="center"
|'''Atomic Punch'''<hr>アトミックパンチ||Melee||P/C||1-4|| - ||+30||+20||
|A||A||B||A
|2800||
|-align="center"
|'''Breast Burn'''<hr>ブレストバーン||Melee||P||1-2||30 EN||+20||+10||
|A||A||C||A
|3600||
|-align="center"
|'''Thunder Break'''<hr>サンダーブレーク||Melee||S||2-6||40 EN||+10||0||
|A||A|| - ||A
|3800||'''Special Effect:''' Mobility Down (-50% mobility for 1 turn)
|-align="center"
|'''Double Rocket Punch'''<hr>ダブルロケットパンチ||Melee||P<hr>Barrier Pierce<hr>Combination (Mazinger Z)||1-4||20 EN||+30||0||120 Morale
|A||A||B||A
|4200
|align="left"|
*Combination Attack with Mazinger Z.
*Can only be used in Scenario 5.
|-align="center"
|'''Great Booster'''<hr>グレートブースター||Melee||P||1-3||1A||+30||0||110 Morale
|A||A||B||A
|4700||
|-align="center"
|'''Double Burning Fire'''<hr>ダブルバーニングファイヤー||Melee||P<hr>Size Ignore<hr>Combination (Mazinger Z)||1||30 EN||+30||0||130 Morale
|A||A||C||A
|5040
|align="left"|
*Combination Attack with Mazinger Z.
*Can only be used in Scenario 5.
|-align="center"
|'''Double Rocket Punch [New]'''<hr>ダブルロケットパンチ||Melee||P<hr>Barrier Pierce<hr>Combination (Mazinkaiser)||1-4||20 EN||+30||0||120 Morale
|A||A||B||A
|5040
|align="left"|
*Combination Attack with Mazinkaiser.
*Can only be used in Scenario 11 Japan Route.
|-align="center"
|'''Double Burning Fire [New]'''<hr>ダブルバーニングファイヤー||Melee||P<hr>Size Ignore<hr>Combination (Mazinkaiser)||1||30 EN||+30||0||130 Morale
|A||A||C||A
|6580
|align="left"|
*Combination Attack with Mazinkaiser.
*Can only be used in Scenario 11 Japan Route.
|}
|}
<br clear="all"/>
===M9 Gernsback (Sousuke)===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | M9 Gernsback <br> M9ガーンズバック
|- align="center"
! Default Pilot
|Sousuke Sagara
|- align="center"
! Acquisition & Modifications
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 8
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="8"|Ground Route
|-align="center"
!colspan="2"|Scenario 9
|colspan="6"|<span class="temp">Spot Participation
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Land||S||2||3000
| - ||A||C||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!HP!!EN!!Mobility!!Armor
|-align="center" 
|4300||100||110||1000
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''ECS'''<hr>ECS||Completely evades enemy attacks. Can be activated at 130 Morale. Activation probability depends on Skill stat difference with the opponent.<hr>攻撃を完全に回避する。気力130以上で発動。発動確率は敵とに技量差で決定する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation
!rowspan="2"|Damage
!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
|-align="center"
|'''12.7mm Chain Gun'''<hr>12.7mmチェーンガン||Ranged||P||1-3||20A||+30||-20||
|A||A||B||A
|1200||
|-align="center"
|'''40mm Assault Rifle'''<hr>40mmアサルト・ライフル||Ranged||P/C||1-4||10A||+20||+20||
|A||A||B||A
|2700||
|-align="center"
|'''Monomolecular Cutter'''<hr>単分子カッター||Melee||P/C||1|| - ||+40||+30||
|A||A||B||A
|2900||
|-align="center"
|'''57mm Scattershot Cannon Boxer'''<hr>57mm散弾砲ボクサー||Ranged||P||1-3||8A||+30||+10||
|A||A||B||A
|3400||
|-align="center"
|'''Uruz Strike'''<hr>ウルズ・ストライク||Ranged||P<hr>Barrier Pierce<hr>Combination (M9 Gernsback (Mao); M9 Gernsback (Kurz))||1-4||30 EN||+30||0||110 Morale
|A||A||B||A
|5100||Combination Attack with M9 Gernsback (Mao) and M9 Gernsback (Kurz).
|}
|}
<br clear="all"/>
===TDD-1 Tuatha de Danaan (Tessa, Kalinin, Mardukas)===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | TDD-1 Tuatha de Danaan <br> TDDー1 トゥアハー・デ・ダナン
|- align="center"
! Default Pilot
|'''[Main]''' Teletha Testarossa<br>'''[Sub #1]''' Andrei Sergeivich Kalinin<br>'''[Sub #2]''' Richard Mardukas
|- align="center"
! Acquisition & Modifications
|'''Part 1'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 8
|colspan="6"|<span class="temp">Spot Participation
|-align="center"
!colspan="2"|Scenario 14
|colspan="6"|<span class="temp">Spot Participation
|-align="center"
!colspan="2"|Scenario 19
|colspan="6"|<span class="temp">Spot Participation
|}
'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 36
|colspan="6"|<span class="temp">Spot Participation
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Water||2L||2||15000
| - || - ||A|| -
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!HP!!EN!!Mobility!!Armor
|-align="center" 
|13000||250||70||1200
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Repair Device'''<hr>修理装置||Restores HP for adjacent ally units.<hr>隣接している味方ユニットのHPを回復させる。||
|-align="center"
|'''Resupply Device'''<hr>補給装置||Restores EN and ammo for adjacent ally units. The resupplied pilot loses 10 Morale.<hr>隣接している味方ユニットのEN,残弾を回復させる。補給されたパイロットの気力はー10される。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation
!rowspan="2"|Damage
!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
|-align="center"
|'''Mark 48 ADCAP Torpedo'''<hr>Mk48ADCAP魚雷||Ranged|| - ||1-5||20A||+30||+10||
|A||A||A|| -
|3200||
|-align="center"
|'''Anti-Ship Missile Harpoon'''<hr>対艦ミサイル・ハープーン||Ranged|| - ||3-10||16A||+20||+10||
|A||A||A|| -
|3400||
|-align="center"
|'''Cruise Missile Tomahawk'''<hr>巡航ミサイル・トマホーク||Ranged|| - ||5-15||8A||+10||0||
|A||A||A|| -
|3700||
|}
|}
<br clear="all"/>
===Sol Tekkaman Unit 1 (Balzac)===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Sol Tekkaman Unit 1 <br> ソルテッカマン1号機
|- align="center"
! Default Pilot
|Balzac Asimov
|- align="center"
! Acquisition & Modifications
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 10
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="8"|North America Route
|-align="center"
!colspan="2"|Scenario 11
|colspan="6"|<span class="temp">Spot Participation
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Land||SS||4||2000
| - ||A||B||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!HP!!EN!!Mobility!!Armor
|-align="center" 
|3800||120||110||900
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation
!rowspan="2"|Damage
!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
|-align="center"
|'''Laser Rifle'''<hr>レーザーライフル||Ranged||P/B/C||1-4||16A||+20||+20||
|A||A|| - ||A
|2700||
|-align="center"
|'''Fermion Cannon'''<hr>フェルミオン砲||Ranged|| - ||2-7||10 EN||+10||+10||
|A||A|| - ||A
|3300||
|}
|}
<br clear="all"/>
===Mass-Production Bonta-kun (Mass-Production Bonta-kun)===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Mass-Production Bonta-kun <br> 量産型ボン太くん
|- align="center"
! Default Pilot
|Mass-Production Bonta-kun
|- align="center"
! Acquisition & Modifications
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|- align="center"
!colspan="4"|NG
!colspan="4"|NG+
|-align="center"
!colspan="2"|Scenario 12
|colspan="2"|<span class="temp">Spot Participation (x5)
!colspan="2"|Scenario 13
|colspan="2"|<span class="temp">Spot Participation (x5)
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|7||Land||SS||4||80
| - ||A||C||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!HP!!EN!!Mobility!!Armor
|-align="center" 
|1700||70||125||450
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation
!rowspan="2"|Damage
!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
|-align="center"
|'''Machine Gun'''<hr>マシンガン||Ranged||P/C||1-4||10A||+20||+20||
|A||A||B||A
|2500||
|-align="center"
|'''Melee'''<hr>格闘||Melee||P/C||1-3|| - ||+40||+30||
| - ||A||B||A
|2800||
|-align="center"
|'''Grenade Launcher'''<hr>グレネードランチャー||Ranged|| - ||2-6||8A||+10||0||
|A||A||B||A
|3000||
|}
|}
<br clear="all"/>
===Tekkaman Evil (Evil)===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Tekkaman Evil <br> テッカマンエビル
|- align="center"
! Default Pilot
|Tekkaman Evil
|- align="center"
! Acquisition & Modifications
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 16
|colspan="6"|<span class="temp">Spot Participation
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|7||Sky/Land||SS||4||9999
|A||A||A||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!HP!!EN!!Mobility!!Armor
|-align="center" 
|8000||200||120||1300
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''HP Regen S'''<hr>HP回復S||At the start of player phase, regenerate 10% HP.<hr>HPが自軍の行動始前に全体HPが10%回復する。||
|-align="center"
|'''EN Regen S'''<hr>EN回復S||At the start of player phase, regenerate 10% EN.<hr>ENが自軍の行動始前に全体ENが10%回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation
!rowspan="2"|Damage
!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
|-align="center"
|'''Ram Shoulder'''<hr>ラムショルダー||Melee||P/C||1-4|| - ||+30||+20||
|A||A||B||A
|3300||
|-align="center"
|'''Tek-Lancer'''<hr>テックランサー||Melee||P/C||1-3|| - ||+40||+30||
|A||A||B||A
|3500||
|-align="center"
|'''PSY-Voltekka [MAP]'''<hr>PSYボルテッカ||Ranged||MAP<hr>Size Ignore||1-8||80 EN||0||0||130 Morale
|A||A||C||A
|3800
|align="left"|
*'''MAP type:''' Selectable direction
*'''MAP shape:'''
  ooooo
xoooooooo
  ooooo
|-align="center"
|'''PSY-Voltekka'''<hr>PSYボルテッカ||Ranged||Size Ignore||4-9||50 EN||+10||+10||120 Morale
|A||A||C||A
|4300||
|}
|}
|}
<br clear="all"/>
<br clear="all"/>


===Orgun [Archetype] (Orgun)===
===M9 Gernsback (Sousuke)===
===Tuatha de Danaan (Tessa, Kalinin, Mardukas)===
===Tekkaman Evil (Evil)===
===Armarcus (Aria)===
===Armarcus (Aria)===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Armarcus <br> アルムアルクス
|- align="center"
! Default Pilot
|Aria Advance
|- align="center"
! Acquisition & Modifications
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 17
|colspan="6"|<span class="temp">Spot Participation (NPC; name unknown)
|-align="center"
!colspan="2"|Scenario 20
|colspan="6"|<span class="temp">Spot Participation (NPC; name unknown)
|-align="center"
!colspan="2"|Scenario 21
|colspan="6"|<span class="temp">Spot Participation
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|8||Sky/Land||M||2||5000
|A||A||B||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!HP!!EN!!Mobility!!Armor
|-align="center" 
|10000||200||120||1800
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''EN Regen M'''<hr>EN回復M||At the start of player phase, regenerate 2 0% EN.<hr>ENが自軍の行動始前に全体ENが20%回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation
!rowspan="2"|Damage
!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
|-align="center"
|'''Lumen Circulus'''<hr>ルーメン・キルクルス||Ranged||P/C/S||1-5||10 EN||+30||+10||
|A||A||A||A
|3400||'''Special Effect:''' Mobility Down (-50% mobility for 1 turn)
|-align="center"
|'''Luna Gladius'''<hr>ルーナ・グラディウス||Melee||P/C/S||1-3|| - ||+40||+30||
|A||A||A||A
|3600||'''Special Effect:''' Accuracy Down (-50% accuracy for 1 turn)
|-align="center"
|'''Totum Sclopetum'''<hr>トートゥム・スクロペトゥム||Ranged||S||2-8||30 EN||+20||0||120 Morale
|A||A||A||A
|4000||'''Special Effect:''' Damage Down (-50% attack power for 1 turn)
|}
|}
<br clear="all"/>
===Astray Blue Frame (Lowe, 8) => (Gai)===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Astray Blue Frame <br> アストレイブルーフレーム
|- align="center"
! Default Pilot
|'''[Main]''' Lowe Guele => Gai Murakumo<br>'''[Sub]''' 8 => ''None''
|- align="center"
! Acquisition & Modifications
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 29
|colspan="6"|<span class="temp">Spot Participation
Gai replaces Lowe and 8 as new pilot
|-align="center"
!colspan="2"|Scenario 30
|colspan="6"|<span class="temp">Spot Participation
Separated from Astray Blue Frame Full Weapon
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|7||Land||M||2||3500
| - ||A||B||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!HP!!EN!!Mobility!!Armor
|-align="center" 
|4700||150||125||1000
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。
|align="left"|
*Can change into Full Weapon form.
*'''Note:''' You never actually acquire the basic Astray Blue Frame nor the Full Weapon form, only upgrade forms from Second L onwards, so you can't check this form in the intermission.
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Anti-Beam Shield Equipment'''<hr>アンチビームシールド装備||When selecting defend, reduces damage taken, and if the attack has Beam attribute, even further reduces damage taken. "Shield Equipment" is required to activate "Shield Defend". Activation probability and damage reduction amount depends on Skill stat difference with the opponent.<hr>防御選択時に敵から受けるダメージを軽滅し、ビーム属性の攻撃ならば更に軽減させる技能を発動させる。「シールド防御」の発動には、「シールド装備」が必須となる。発動確率、ダメージ軽減率は敵との技量差で決定する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation
!rowspan="2"|Damage
!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
|-align="center"
|'''Igelstellung'''<hr>イーゲルシュテルン||Ranged||P||1-3||20A||+30||-20||
|A||A||B||A
|1200||
|-align="center"
|'''Beam Rifle'''<hr>ビーム・ライフル||Ranged||P/B/C||1-4||5 EN||+20||+20||
|A||A||B||A
|2700||
|-align="center"
|'''Beam Saber'''<hr>ビームサーベル||Melee||P/C||1-2||5 EN||+40||+30||
|A||A||B||A
|2900||
|}
|}
<br clear="all"/>
===Astray Blue Frame Full Weapon (Gai)===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Astray Blue Frame Full Weapon<br> アストレイブルーフレーム フルウェポン
|- align="center"
! Default Pilot
|Gai Murakumo
|- align="center"
! Acquisition & Modifications
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 30
|colspan="6"|<span class="temp">Spot Participation
|- align="center"
!colspan="8"|Refuse Offer Route
|-align="center"
!colspan="2"|Scenario 33
|colspan="6"|<span class="temp">Spot Participation
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|7||Land||M||2||0
| - ||A||B||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!HP!!EN!!Mobility!!Armor
|-align="center" 
|5200||160||120||1100
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Separate'''<hr>分離||Unit can change into a different form.<hr>ユニットの形態を変更することが可能。||Separates into Astray Blue Frame. When shot down, Astray Blue Frame Full Weapon automatically becomes Astray Blue Frame.
|-align="center"
|'''Swap'''<hr>換装||During Intermission, unit can swap parts into a different form.<hr>インターミッション時にユニットの形態を変更することが可能。
|align="center"|
*Can change into basic Astray Blue Frame form.
*''Note:''' You never actually acquire the basic Astray Blue Frame nor the Full Weapon form, only upgrade forms from Second L onwards, so you can't check this form in the intermission.
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation
!rowspan="2"|Damage
!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
|-align="center"
|'''Igelstellung'''<hr>イーゲルシュテルン||Ranged||P||1-3||20A||+30||-20||
|A||A||B||A
|1200||
|-align="center"
|'''Short-Range Guided Missile Launcher'''<hr>短距離誘導弾発射筒||Ranged|| - ||2-6||8A||+30||+10||
|A||A||C||A
|2700||
|-align="center"
|'''Beam Saber'''<hr>ビームサーベル||Melee||P/C||1-2||5 EN||+40||+30||
|A||A||B||A
|2900||
|-align="center"
|'''50mm Recoilless Cannon'''<hr>500ミリ無反動砲||Ranged||P||1-4||8A||+10||+10||
|A||A||B||A
|3300||
|}
|}
<br clear="all"/>
===Elijah Custom GINN (Elijah)===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Elijah Custom GINN<br>イライジャ専用ジン
|- align="center"
! Default Pilot
|Elijah Kiel
|- align="center"
! Acquisition & Modifications
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 28
|colspan="6"|<span class="temp">Spot Participation
|-align="center"
!colspan="2"|Scenario 29
|colspan="6"|<span class="temp">Spot Participation
|-align="center"
!colspan="2"|Scenario 30
|colspan="6"|<span class="temp">Spot Participation
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Land||M||4||1000
| - ||A||C||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!HP!!EN!!Mobility!!Armor
|-align="center" 
|5000||140||110||1000
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation
!rowspan="2"|Damage
!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
|-align="center"
|'''76mm Heavy Assault Machine Gun'''<hr>76ミリ重突撃機銃||Ranged||P/C||1-4||10A||+20||+20||
|A||A||B||A
|2700||
|-align="center"
|'''Heavy Blade'''<hr>重斬刀||Melee||P/C||1-3|| - ||+40||+30||
|A||A||B||A
|2900||
|-align="center"
|'''50mm Recoilless Cannon'''<hr>500ミリ無反動砲||Ranged|| - ||2-6||6A||+10||+10||
|A||A||B||A
|3100||
|-align="center"
|'''Buster Sword'''<hr>バスターソード||Melee||P||1||30 EN||+30||+10||110 Morale
| - ||A||B||A
|3300||
|}
|}
<br clear="all"/>
===Majin (Tsukumo)===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Majin <br> マジン
|- align="center"
! Default Pilot
|Tsukumo Shiratori
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="8"|NG
|-align="center"
!colspan="2"|Scenario 32
|colspan="6"|<span class="temp">Spot Participation
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|7||Sky/Land||M||2||6000
|A||B||A||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!HP!!EN!!Mobility!!Armor
|-align="center" 
|6000||200||85||1200
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Boson Jump'''<hr>ボソンジャンプ||Completely evades enemy attacks. Can be activated at 130 Morale. Activation probability depends on Skill stat difference with the opponent. Ignores all movement penalties on terrain.<hr>攻撃を完全に回避する。気力130以上で発動。発動確率は敵とに技量差で決定する。移動時の地形コストを無視して移動できる。||
|-align="center"
|'''Distortion Field'''<hr>ディストーション・フィールド||Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.<hr>2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。||
|-align="center"
|'''EN Regen S'''<hr>EN回復S||At the start of player phase, regenerate 10% EN.<hr>ENが自軍の行動始前に全体ENが10%回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation
!rowspan="2"|Damage
!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
|-align="center"
|'''Large Laser'''<hr>大型レーザー||Ranged||B||1-6||10 EN||+20||+20||
|A||A|| - ||A
|2400||
|-align="center"
|'''Rocket Punch'''<hr>ロケットパンチ||Melee||P/C||1-3|| - ||+40||+30||
|A||A||B||A
|2700||
|-align="center"
|'''Gravity Wave Cannon [MAP]'''<hr>重力波砲||Ranged||G/MAP||1-7||30 EN||0||0||110 Morale
|A||A||B||A
|2700
|align="left"|
*'''MAP type:''' Selectable direction
*'''MAP shape:'''
  ooo
xooooooo
  ooo
|-align="center"
|'''Gravity Wave Cannon'''<hr>重力波砲||Ranged||G||2-7||20 EN||+10||+10||
|A||A||B||A
|3200||
|}
|}
<br clear="all"/>
===Eucharis (Lapis)===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Eucharis<br> ユーチャリス
|- align="center"
! Default Pilot
|Lapis Lazuli
|- align="center"
! Acquisition & Modificationss
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 30
|colspan="6"|<span class="temp">Spot Participation (NPC)
|-align="center"
!colspan="2"|Scenario 47
|colspan="6"|<span class="temp">Spot Participation
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Sky||2L||2||15000
|A||-||-||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!HP!!EN!!Mobility!!Armor
|-align="center" 
|13500||250||85||1300
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Repair Device'''<hr>修理装置||Restores HP for adjacent ally units.<hr>隣接している味方ユニットのHPを回復させる。||
|-align="center"
|'''Resupply Device'''<hr>補給装置||Restores EN and ammo for adjacent ally units. The resupplied pilot loses 10 Morale.<hr>隣接している味方ユニットのEN,残弾を回復させる。補給されたパイロットの気力はー10される。||
|-align="center"
|'''Distortion Field'''<hr>ディストーション・フィールド||Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.<hr>2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。||
|-align="center"
|'''EN Regen S'''<hr>EN回復S||At the start of player phase, regenerate 10% EN.<hr>ENが自軍の行動始前に全体ENが10%回復する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation
!rowspan="2"|Damage
!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
|-align="center"
|'''Bug-Type Fighters'''<hr>虫型戦闘機||Ranged||-||1-6||20A||+30||+10||
|A||A||C||A
|3000||
|-align="center"
|'''Quadruple Gravity Blast [MAP]'''<hr>4連装グラビティブラスト||Ranged||G/MAP||1-8||80 EN||0||0||120 Morale
|A||A||B||A
|3400
|align="left"|
*'''MAP type:''' Selectable direction
*'''MAP shape:'''
  ooooooo
  oo
  oooooooo
xoo
  oooooooo
  oo
  ooooooo
|-align="center"
|'''Quadruple Gravity Blast'''<hr>4連装グラビティブラスト||Ranged||G||2-8||50 EN||+10||+10||
|A||A||B||A
|3900||
|}
|}
<br clear="all"/>
===M9 Gernsback (McAllen)===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | M9 Gernsback <br> M9ガーンズバック
|- align="center"
! Default Pilot
|Gail McAllen
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 35
|colspan="6"|<span class="temp">Spot Participation
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Land||S||2||3000
| - ||A||C||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!HP!!EN!!Mobility!!Armor
|-align="center" 
|4300||100||110||1000
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''ECS'''<hr>ECS||Completely evades enemy attacks. Can be activated at 130 Morale. Activation probability depends on Skill stat difference with the opponent.<hr>攻撃を完全に回避する。気力130以上で発動。発動確率は敵とに技量差で決定する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation
!rowspan="2"|Damage
!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
|-align="center"
|'''12.7mm Chain Gun'''<hr>12.7mmチェーンガン||Ranged||P||1-3||20A||+30||-20||
|A||A||B||A
|1200||
|-align="center"
|'''40mm Assault Rifle'''<hr>40mmアサルト・ライフル||Ranged||P/C||1-4||10A||+20||+20||
|A||A||B||A
|2700||
|-align="center"
|'''Monomolecular Cutter'''<hr>単分子カッター||Melee||P/C||1|| - ||+40||+30||
|A||A||B||A
|2900||
|-align="center"
|'''AS-Use Anti-Materiel Sniper Rifle'''<hr>AS用対物狙撃銃||Ranged|| - ||2-7||8A||+10||+10||
|A||A||B||A
|3400||
|}
|}
<br clear="all"/>
===M6 Bushnell (Seina)===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | M6 Bushnell <br> M6ブッシュネル
|- align="center"
! Default Pilot
|Seina
|- align="center"
! Acquisition & Modifications
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 35
|colspan="6"|<span class="temp">Spot Participation
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Land||S||2||3000
| - ||A||C||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!HP!!EN!!Mobility!!Armor
|-align="center" 
|4000||80||90||1000
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Gun Equipment'''<hr>銃装備||"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation
!rowspan="2"|Damage
!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
|-align="center"
|'''40mm Assault Rifle'''<hr>40mmアサルトライフル||Ranged||P/C||1-4||10A||+20||+20||
|A||A||B||A
|2600||
|-align="center"
|'''Grenade Launcher'''<hr>グレネードランチャー||Ranged|| - ||2-7||8A||+10||+10||
|A||A||B||A
|2900||
|}
|}
<br clear="all"/>
===Sword Calamity (Ed)===
{| class="infobox mw-collapsible mw-collapsed" align="left"
!rowspan="2" |
|-
! colspan="2" | Sword Calamity<br> ソードカラミティ
|- align="center"
! Default Pilot
|Edward Harrelson
|- align="center"
! Acquisition & Modificationss
|'''Part 2'''
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!colspan="8"|PLANT Route
|-align="center"
!colspan="2"|Scenario 50
|colspan="6"|<span class="secret">[Secret] <span class="temp">Spot Participation
|- align="center"
!colspan="8"|Common Route
|-align="center"
!colspan="2"|Scenario 54
|colspan="6"|<span class="temp">Spot Participation
|}
|- align="center"
! General Statistics
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!rowspan=2"|Movement Range
!rowspan=2"|Terrain Type
!rowspan=2"|Size
!rowspan=2"|Upgrade Part Slots
!rowspan=2"|Repair Cost
!colspan="4"|Terrain Adaptation
|- align="center"
!Sky||Land||Sea||Space
|- align="center"
|6||Land||M||2||5000
| -||A||C||A
|}
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!HP!!EN!!Mobility!!Armor
|-align="center" 
|5500||160||120||1400
|}
|- align="center"
! Special Abilities
|
{| style="border-style: solid; border-width: 2px;"
|- align="center"
!Name!!Description!!Notes
|-align="center"
|'''Sword Equipment'''<hr>剣装備||"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.<hr>「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。||
|-align="center"
|'''Anti-Beam Shield Equipment'''<hr>アンチビームシールド装備||When selecting defend, reduces damage taken, and if the attack has Beam attribute, even further reduces damage taken. "Shield Equipment" is required to activate "Shield Defend". Activation probability and damage reduction amount depends on Skill stat difference with the opponent.<hr>防御選択時に敵から受けるダメージを軽滅し、ビーム属性の攻撃ならば更に軽減させる技能を発動させる。「シールド防御」の発動には、「シールド装備」が必須となる。発動確率、ダメージ軽減率は敵との技量差で決定する。||
|-align="center"
|'''Trans-Phase Armor'''<hr>トランスフェイズ装甲||Reduces non-Beam attacks by 1000. Costs 5 EN.<hr>ビーム属性以外のダメージを1000軽減する。発動時、ENを5消費する。||
|}
|- align="center"
! style="vertical-align:middle;" | Attacks
|
{|style="border-style: solid; border-width: 2px;"
|-align="center"
!rowspan=2"|Name
!rowspan="2"|Type
!rowspan="2"|Properties
!rowspan="2"|Range
!rowspan="2"|Ammo Count/EN Cost
!rowspan="2"|Accuracy Bonus (%)
!rowspan="2"|Critical Bonus (%)
!rowspan="2"|Requirements
!colspan="4"|Terrain Adaptation
!rowspan="2"|Damage
!rowspan="2"|Notes
|-align="center"
!Sky||Land||Sea||Space
|-align="center"
|'''Midas Messer'''<hr>マイダスメッサー||Melee||P||1-4||6A||+20||+20||
|A||A||B||A
|3000||
|-align="center"
|'''Schwert Gewehr'''<hr>シュベルトゲベール||Melee||P<hr>Barrier Pierce||1-3||-||+40||+30||
|A||A||B||A
|3500||
|-align="center"
|'''Scylla [MAP]'''<hr>スキュラ||Ranged||B/MAP||1-8||50 EN||0||0||110 Morale
|A||A||-||A
|3500
|align="left"|
*'''MAP type:''' Selectable direction
*'''MAP shape:'''
  ooo
xoooooooo
  ooo
|-align="center"
|'''Scylla'''<hr>スキュラ||Ranged||B||3-8||30 EN||+10||+10||
|A||A||-||A
|4000||
|}
|}
<br clear="all"/>
===CGUE DEEP Arms (Shiho)===
===Miguel Custom GINN (Miguel)===
===GINN High Maneuver (Mikhail)===
===Gunbarrel Dagger (Morgan)===
===Jean Custom M1 Astray (Jean)===
===Gundam Astray Gold Frame Amatsu Mina (Mina)===

Latest revision as of 01:54, 3 October 2025

Banpresto Original

Valhawk [Air Force Mode/Cross Combat Mode]

Valhawk [Air Force Mode]
ヴァルホーク
Default Pilot [Main] Kazuma Ardygun => Mihiro Ardygun => Kazuma Ardygun
[Sub] Mihiro Ardygun => None => Mihiro Ardygun
Acquisition & Modifications Part 1
Acquisition & Modifications
Common Route
Scenario 1 Acquisition (pilots: Kazuma, Mihiro)
Scenario 26 Temporarily combines with Valstork into Valguard (forced event, fixed)
Scenario 27 Leaves

Part 2

Acquisition & Modifications
Common Route
Scenario 28 Spot Participation (pilot: Mihiro Ardygun)
Scenario 29 Acquisition (pilot: Mihiro Ardygun)

Regains Kazuma as main pilot; Mihiro returns to sub pilot
Can now combine with Valstork into Valguard

Scenario 48 Permanently leaves

Upgrades inherited by Valzacard

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
8 Sky M 2 5000 A - - A
Upgrade Level
0 10 15 20
HP 5000 7500 8750 10000
EN 170 340 425 510
Mobility 120 168 210 240
Armor 1000 1500 1750 2000
Special Abilities
Name Description Notes
Transform
変形
Unit can change into a different form. Transforming does not end the unit's action.
ユニットの形態を変更することが可能。変形しても行動終了にはならない。
Transforms into Cross Combat Mode.
Combine
合体
Unit can change into a different form.
ユニットの形態を変更することが可能。
  • Combines with Valstork into Valguard.
  • Only works when combining partner is adjacent.
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Laser Vulcan
レーザーバルカン
Ranged P/B 1-3 20A +30 -20 A A - A 1600 2600 3550 4850
Beam Shot Launcher
ビームショットランチャー
Ranged P/B/C 1-4 10A +20 +20 A A - A 3100 4100 5050 6350
Heat Edge Exploider
ヒートエッジエクスプロイダー
Melee P/C 1-3 30 EN +40 +30 110 Morale A A B A 3500 4500 5450 6750
Valhawk [Cross Combat Mode]
ヴァルホーク
Default Pilot [Main] Kazuma Ardygun => Mihiro Ardygun => Kazuma Ardygun
[Sub] Mihiro Ardygun => None => Mihiro Ardygun
Acquisition & Modifications Part 1
Acquisition & Modifications
Common Route
Scenario 1 Acquisition (pilots: Kazuma Ardygun, Mihiro Ardygun)
Scenario 21 Gains "Proton Cannon Focus" combination attack with Valstork
Scenario 26 Temporarily combines with Valstork into Valguard (forced event, fixed)
Scenario 27 Leaves

Part 2

Acquisition & Modifications
Common Route
Scenario 28 Spot Participation (pilot: Mihiro Ardygun)
Scenario 29 Acquisition (pilot: Mihiro Ardygun)

Regains Kazuma as main pilot; Mihiro returns to sub pilot
Can now combine with Valstork into Valguard

Scenario 48 Permanently leaves

Upgrades inherited by Valzacard

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Land M 2 5000 - A C A
Upgrade Level
0 10 15 20
HP 5000 7500 8750 10000
EN 170 340 425 510
Mobility 115 163 205 235
Armor 1100 1595 1925 2200
Special Abilities
Name Description Notes
Transform
変形
Unit can change into a different form. Transforming does not end the unit's action.
ユニットの形態を変更することが可能。変形しても行動終了にはならない。
Transforms into Air Force Mode.
Combine
合体
Unit can change into a different form.
ユニットの形態を変更することが可能。
  • Combines with Valstork into Valguard.
  • Only works when combining partner is adjacent.
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Shield Equipment
シールド装備
When selecting defend, reduces damage taken and activates "Shield Defend" Special Skill. "Shield Equipment" is required to activate "Shield Defend". Activation probability and damage reduction amount depends on Skill stat difference with the opponent.
「防御選択時に敵から受けるダメージを軽滅する、「シールド防御」の技能を発動させる。「シールド防御」の発動には、「シールド装備」が必須となる。発動確率、ダメージ軽減率は敵との技量差で決定する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Laser Vulcan
レーザーバルカン
Ranged P/B 1-3 20A +30 -20 A A - A 1600 2600 3550 4850
Beam Shot Launcher
ビームショットランチャー
Ranged P/B/C 1-4 10A +20 +20 A A - A 3100 4100 5050 6350
Ray Blade
レイブレード
Melee P/C 1 - +40 +30 A A B A 3300 4300 5250 6550
Plasma Execution
プラズマエクスキュージョン
Ranged P 2-7 30 EN +10 +10 110 Morale A A C A 3500 4500 5450 6750
Jade Flowsion
ジェイドフロウジョン
Ranged P 1-3 50 EN 0 0 120 Morale A A A A 3800 4800 5750 7050
Proton Cannon Focus
プロトンキャノン・フォーカス
Ranged P
Combination (Valstork)
1-5 50 EN +10 +10 120 Morale A A A A 4000 5000 5950 7250
  • Combination Attack with Valstork.
  • Obtained in Scenario 21.


[Battleship] Valstork

Valstork
ヴァルストーク
Default Pilot [Main] Blessfield Ardygun => Shihomi Ardygun
[Sub #1] Shihomi Ardygun => Akane Ardygun
[Sub #2] Akane Ardygun => Horis Horian
[Sub #4] Horis Horian => None
Acquisition & Modifications Part 1
Common Route
Scenario 1 Acquisition (pilots: Bless, Shihomi, Akane, Horis)
Scenario 21 Gains "Proton Cannon Focus" combination attack with Valhawk (Cross Combat Mode)
Scenario 26 Temporarily combines with Valhawk into Valguard (forced event, fixed)
Scenario 27 Leaves

Part 2

Common Route
Scenario 28 Spot Participation (pilots: Shihomi, Akane, Horis)
Scenario 29 Acquisition (pilots: Shihomi, Akane, Horis)

Can now combine with Valhawk into Valguard

Scenario 49 Cannot enter combat

Upgraded into Valzacard

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Sky 2L 2 15000 A - - A
Upgrade Level
0 10 15 20
HP 12000 18000 21000 24000
EN 200 400 500 600
Mobility 85 119 148 170
Armor 1400 2030 2450 2800
Special Abilities
Name Description Notes
Load
搭載
Ally units can be loaded onto the ship. Ally units adjacent to the battleship can also be loaded.
味方ユニットを搭載することが可能。戦艦と隣接している味方ユニットを搭載することも可能。
Load units by either moving them into the square with the battleship, or use the battleship's "Load" command on adjacent ally units.
Combine
合体
Unit can change into a different form.
ユニットの形態を変更することが可能。
  • Combines with Valhawk into Valguard.
  • Only works when combining partner is adjacent.
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Space Torpedo
宇宙魚雷
Ranged - 1-6 10A +30 +10 A A C A 2600 3600 4550 5850
Guided Micro Missile
誘導マイクロミサイル
Ranged MAP 3-8 4A 0 0 120 Morale A A C A 3000 3900 4800 6000
  • MAP type: Bombardment
  • MAP shape (bombardment range):
        o
       ooo
      ooooo 
     ooooooo
    ooooooooo
   ooooooooooo
  oooooo oooooo
 oooooo   oooooo
oooooo  x  oooooo
 oooooo   oooooo
  oooooo oooooo
   ooooooooooo
    ooooooooo
     ooooooo
      ooooo
       ooo
        o
  • MAP shape (bombardment radius):
  o
 ooo
ooooo
 ooo
  o
Omni Beam Launcher
全方向多門ビームランチャー
Ranged B 2-7 40 EN +20 +20 A A - A 3500 4500 5450 6750
Dual Proton Cannon
デュアルプロトンキャノン
Ranged - 3-8 20 EN +10 +10 110 Morale A A C A 3800 4800 5750 7050
Proton Cannon Focus
プロトンキャノン・フォーカス
Ranged P
Combination (Valhawk (Cross Combat Mode))
1-5 50 EN +10 +10 120 Morale A A A A 4000 5000 5950 7250
  • Combination Attack with Valhawk (Cross Combat Mode).
  • Obtained in Scenario 21.


[Battleship] Valguard

Valguard
ヴァルガード
Default Pilot [Main] Kazuma Ardygun
[Sub #1] Mihiro Ardygun
[Sub #2] Blessfield Ardygun => Shihomi Ardygun
[Sub #3] Shihomi Ardygun => Akane Ardygun
[Sub #4] Akane Ardygun => Horis Horian
[Sub #5] Horis Horian => None
Acquisition & Modifications Part 1
Common Route
Scenario 26 Spot Participation (pilots: Kazuma, Mihiro, Bless, Shihomi, Akane, Horian)

Part 2

Common Route
Scenario 29 Acquisition (pilots: Kazuma, Mihiro, Shihomi, Akane, Horis)
Scenario 48 Permanently leaves

Upgrades inherited by Valzacard

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
5 Sky/Land 2L 4 18000 A A B A
Upgrade Level
0 10 15 20
HP 13500 20250 23625 27000
EN 230 460 575 690
Mobility 80 112 140 160
Armor 1700 2465 2975 3400
Special Abilities
Name Description Notes
Load
搭載
Ally units can be loaded onto the ship. Ally units adjacent to the battleship can also be loaded.
味方ユニットを搭載することが可能。戦艦と隣接している味方ユニットを搭載することも可能。
Load units by either moving them into the square with the battleship, or use the battleship's "Load" command on adjacent ally units.
Separate
分離
Unit can change into a different form.
ユニットの形態を変更することが可能。
  • Separates into Valhawk and Valguard.
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Space Torpedo
宇宙魚雷
Ranged - 1-6 10A +30 +10 A A C A 2600 3600 4550 5850
Guided Micro Missile
誘導マイクロミサイル
Ranged MAP 3-8 4A 0 0 120 Morale A A C A 3000 3900 4800 6000
  • MAP type: Bombardment
  • MAP shape (bombardment range):
        o
       ooo
      ooooo 
     ooooooo
    ooooooooo
   ooooooooooo
  oooooo oooooo
 oooooo   oooooo
oooooo  x  oooooo
 oooooo   oooooo
  oooooo oooooo
   ooooooooooo
    ooooooooo
     ooooooo
      ooooo
       ooo
        o
  • MAP shape (bombardment radius):
  o
 ooo
ooooo
 ooo
  o
Omni Beam Launcher
全方向多門ビームランチャー
Ranged B 2-7 40 EN +20 +20 A A - A 3500 4500 5450 6750
Full Accel Impact
フルアクセルインパクト
Melee P/C 1-3 30 EN +40 +30 A A A A 4000 5000 5950 7250
Cross Proton Punisher
クロスプロトンパニッシャー
Melee P 1 50 EN +30 +20 120 Morale A A A A 4500 5500 6450 7750


Valzacard

Valzacard
ヴァルザカード
Default Pilot [Main] Kazuma Ardygun
[Sub #1] Mihiro Ardygun
[Sub #2] Shihomi Ardygun
[Sub #3] Akane Ardygun
[Sub #4] Horis Horian
[Sub #5] Aria Advance
Acquisition & Modifications Part 2
Common Route
Scenario 49 Acquisition (pilots: Kazuma, Mihiro, Shihomi, Akane, Horian, Aria)

Upgrades inherited from Valhawk/Valstork

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Sky/Land 2L 4 20000 A A B A
Upgrade Level
0 10 15 20
HP 14000 21000 24500 28000
EN 250 500 625 750
Mobility 85 119 148 170
Armor 1800 2610 3150 3600
Special Abilities
Name Description Notes
Shield Equipment
シールド装備
When selecting defend, reduces damage taken and activates "Shield Defend" Special Skill. "Shield Equipment" is required to activate "Shield Defend". Activation probability and damage reduction amount depends on Skill stat difference with the opponent.
「防御選択時に敵から受けるダメージを軽滅する、「シールド防御」の技能を発動させる。「シールド防御」の発動には、「シールド装備」が必須となる。発動確率、ダメージ軽減率は敵との技量差で決定する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
High Proton Smasher
ハイプロトンスマッシャー
Ranged - 2-7 30 EN +20 +20 A A C A 3500 4500 5450 6750
Dimension Breaker
ディメンジョンブレイカー
Melee P/C 1-3 10 EN +40 +30 A A B A 4500 5500 6450 7750
Exa Nova Shoot
エクサノヴァシュート
Ranged MAP 3-8 80 EN 0 0 120 Morale A A C A 5000 5900 6800 8000
  • MAP type: Bombardment
  • MAP shape (bombardment range):
        o
       ooo
      ooooo 
     ooooooo
    ooooooooo
   ooooooooooo
  oooooo oooooo
 oooooo   oooooo
oooooo  x  oooooo
 oooooo   oooooo
  oooooo oooooo
   ooooooooooo
    ooooooooo
     ooooooo
      ooooo
       ooo
        o
  • MAP shape (bombardment radius):
  o
 ooo
ooooo
 ooo
  o
Exa Nova Shoot Over
エクサノヴァシュート・オーバー
Ranged - 3-8 50 EN +10 +10 110 Morale A A C A 5500 6500 7450 8750


Shin Kidou Senki Gundam Wing: Endless Waltz

Wing Gundam Zero

Wing Gundam Zero
ウイングガンダムゼロ
Default Pilot Heero Yuy
Acquisition & Modifications Part 1
Ground Route
Scenario 9 Acquisition (pilot: Heero Yuy)
Scenario 27 Post-stage: Leaves

Part 2

Common Route
Scenario 42 Acquisition (pilot: Heero Yuy)
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
7 Sky/Land M 2 6000 A A C A
Upgrade Level
0 10 15 20
HP 5500 8250 9625 11000
EN 180 360 450 540
Mobility 120 168 210 240
Armor 1300 1950 2275 2600
Special Abilities
Name Description Notes
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Zero System
ゼロシステム
Pilot stats are increased. Activates at 130 Morale.
パイロット能力が上昇する。気力130以上で発動。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Machine Cannon
マシンキャノン
Ranged P 1-4 10A +20 +20 A A B A 2800 3800 4750 6050
Beam Saber
ビーム・サーベル
Melee P/C 1-3 - +40 +30 A A B A 3000 4000 4750 6050
Rolling Buster Rifle
ローリング・バスター・ライフル
Melee B/MAP 1-5 50 EN 0 0 120 Morale A A - A 3000 3900 4800 6000
  • MAP type: Self-centered
  • MAP shape:
     o
    ooo
   ooooo
  ooooooo
 ooooooooo
oooooxooooo
 ooooooooo
  ooooooo
   ooooo
    ooo
     o
Twin Buster Rifle [MAP]
ツイン・バスター・ライフル
Ranged MAP 1-8 3A 0 0 120 Morale A A - A 3800 4700 5600 6800
  • MAP type: Selectable direction
  • MAP shape:
 oo
 oooooooo
xooo
 oooooooo
 oo
Twin Buster Rifle
ツイン・バスター・ライフル
Ranged B 3-8 30 EN +10 0 A A - A 4300 5300 6250 7550


Gundam Deathscythe Hell

Gundam Deathscythe Hell
ガンダムデスサイズヘル
Default Pilot Duo Maxwell
Acquisition & Modifications Part 1
Common Route
Scenario 1 Acquisition (pilot: Duo Maxwell)
Scenario 27 Post-stage: Leaves

Part 2

Refuse Offer Route Accept Offer Route
Scenario 34 Acquisition (pilot: Duo Maxwell) Scenario 34 Post-stage: Acquisition (pilot: Duo Maxwell)
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
7 Land/Water M 2 5700 - A A A
Upgrade Level
0 10 15 20
HP 5400 8100 9450 10800
EN 170 340 425 510
Mobility 115 166 201 230
Armor 1200 1800 2100 2400
Special Abilities
Name Description Notes
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Hyper Jammer
ハイパージャマー
Completely evades enemy attacks. Can be activated at 130 Morale. Activation probability depends on Skill stat difference with the opponent.
攻撃を完全に回避する。気力130以上で発動。発動確率は敵とに技量差で決定する。
Anti-Beam Field
アンチビームフィールド
Reduces damage from Beam attacks by 1300. Costs 5 EN.
ビーム属性攻撃のダメージを1300軽減する。発動時、ENを5消費する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Vulcan
バルカン
Ranged P 1-3 20A +30 -20 A A A A 1200 2300 3350 4700
Beam Scissors [MAP]
ビーム・シザース
Melee MAP 1-5 40 EN 0 0 120 Morale B A A A 3300 4200 5100 6300
  • MAP type: Self-centered
  • MAP shape:
     o
    ooo
   ooooo
  ooooooo
 ooooooooo
oooooxooooo
 ooooooooo
  ooooooo
   ooooo
    ooo
     o
Beam Scissors
ビーム・シザース
Melee P/C 1-3 20 EN +40 +30 B A A A 3800 4900 5950 7300


Gundam Sandrock Kai

Gundam Sandrock Kai
ガンダムサンドロック改
Default Pilot Quatre Raberba Winner
Acquisition & Modifications Part 1
Common Route
Scenario 1 Acquisition (pilot: Quatre Raberba Winner)
Scenario 27 Post-stage: Leaves

Part 2

Common Route
Scenario 35 Acquisition (pilot: Quatre Raberba Winner)

Gains "Maganac Corps All-Out Attack" attack.

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Land/Water M 2 5700 - A A A
Upgrade Level
0 10 15 20
HP 5600 8400 9800 11200
EN 165 330 412 495
Mobility 115 166 201 230
Armor 1500 2250 2625 3000
Special Abilities
Name Description Notes
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Shield Equipment
シールド装備
When selecting defend, reduces damage taken and activates "Shield Defend" Special Skill. "Shield Equipment" is required to activate "Shield Defend". Activation probability and damage reduction amount depends on Skill stat difference with the opponent.
「防御選択時に敵から受けるダメージを軽滅する、「シールド防御」の技能を発動させる。「シールド防御」の発動には、「シールド装備」が必須となる。発動確率、ダメージ軽減率は敵との技量差で決定する。
Resupply Device
補給装置
Restores EN and ammo for adjacent ally units. The resupplied pilot loses 10 Morale.
隣接している味方ユニットのEN,残弾を回復させる。補給されたパイロットの気力はー10される。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Vulcan
バルカン
Ranged P 1-3 20A +30 -20 A A A A 1200 2300 3350 4700
Cross Crusher
クロスクラッシャー
Melee P 1-4 - +35 +20 B A A A 2800 3900 4950 6300
Heat Shotel
ヒート・ショーテル
Melee P/C 1-3 10 EN +40 +30 B A A A 3500 4600 5650 7000
Maganac Corps All-Out Attack
マグアナック隊総攻撃
Melee - 1-8 4A +10 0 110 Morale A A A A 3700 4800 5850 7200 Obtained in Scenario 35.


Gundam Heavyarms Kai

Gundam Heavyarms Kai
ガンダムヘビーアームズ改
Default Pilot Trowa Barton
Acquisition & Modifications Part 1
Common Route
Scenario 18 Acquisition (pilot: Trowa Barton)
Scenario 27 Post-stage: Leaves

Part 2

Refuse Offer Route Accept Offer Route
Scenario 34 Acquisition (pilot: Trowa Barton) Scenario 34 Post-stage: Acquisition (pilot: Trowa Barton)
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Land/Water M 2 5700 - A A A
Upgrade Level
0 10 15 20
HP 5700 8550 9970 11400
EN 160 320 400 480
Mobility 110 165 192 220
Armor 1300 1950 2275 2600
Special Abilities
Name Description Notes
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Vulcan
バルカン
Ranged P 1-3 20A +30 -20 A A A A 1200 2300 3350 4700
Homing Missile
ホーミング・ミサイル
Ranged - 2-8 12A +30 +10 A A A A 2900 4000 5050 6400
Micro Missile
マイクロ・ミサイル
Ranged MAP 1-6 4A 0 0 120 Morale A A A A 3000 3900 4800 6000
  • MAP type: Bombardment
  • MAP shape (bombardment range):
      o 
     ooo
    ooooo
   ooooooo
  ooooooooo
 ooooooooooo
ooooooxoooooo
 ooooooooooo
  ooooooooo
   ooooooo
    ooooo
     ooo
      o
  • MAP shape (bombardment radius):
  o
 ooo
ooooo
 ooo
  o
Double Gatling Gun
ダブル・ガトリングガン
Ranged P/C 1-4 16A +20 +20 A A A A 3500 4600 5650 7000
Full Open Attack
フルオープンアタック
Ranged - 2-8 8A +15 0 110 Morale A A A A 4000 5100 6150 7500


Altron Gundam

Altron Gundam
アルトロンガンダム
Default Pilot Chang Wufei
Acquisition & Modifications Part 2
Patrol Cislunar Space Route Pursue Martian Successors Route
Scenario 44 Acquisition (pilot: Chang Wufei) Scenario 45 Post-stage: Acquisition (pilot: Chang Wufei)
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Land/Water M 2 5700 - A A A
Upgrade Level
0 10 15 20
HP 5600 8400 9800 11200
EN 170 340 425 510
Mobility 115 166 201 230
Armor 1500 2250 2625 3000
Special Abilities
Name Description Notes
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Vulcan
バルカン
Ranged P 1-3 20A +30 -20 A A A A 1200 2300 3350 4700
Twin Beam Trident
ツイン・ビーム・トライデント
Melee P/C 1-4 10 EN +40 +30 B A A A 3500 4600 5650 7000
Dragon Fang
ドラゴンハング
Melee P 1-3 20 EN +30 0 A A A A 3900 5000 6050 7400


Tallgeese III

Tallgeese III
トールギスIII
Default Pilot Zechs Merquise
Acquisition & Modifications Part 1
Common Route
Scenario 20 Acquisition (pilot: Zechs Merquise)
Scenario 27 Post-stage: Leaves

Part 2

Common Route
Scenario 43 Post-stage: Acquisition (pilot: Zechs Merquise)
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Sky/Land M 2 5800 A A C A
Upgrade Level
0 10 15 20
HP 5800 8700 10150 11600
EN 175 350 437 525
Mobility 115 166 201 230
Armor 1500 2250 2625 3000
Special Abilities
Name Description Notes
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Shield Equipment
シールド装備
When selecting defend, reduces damage taken and activates "Shield Defend" Special Skill. "Shield Equipment" is required to activate "Shield Defend". Activation probability and damage reduction amount depends on Skill stat difference with the opponent.
「防御選択時に敵から受けるダメージを軽滅する、「シールド防御」の技能を発動させる。「シールド防御」の発動には、「シールド装備」が必須となる。発動確率、ダメージ軽減率は敵との技量差で決定する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Vulcan
バルカン
Ranged P 1-3 20A +30 -20 A A B A 1200 2300 3350 4700
Heat Rod
ヒート・ロッド
Ranged P 1-4 10 EN +40 +30 A A B A 2800 3800 4750 6050
Beam Saber
ビーム・サーベル
Melee P/C 1-3 - +40 +30 A A B A 3000 4000 4750 6050
Mega Cannon
メガ・キャノン
Ranged B 3-8 30 EN +10 0 A A - A 4200 5200 6150 7450


Taurus [Sanc Kingdom] (MS/MA)

Taurus [Sanc Kingdom] [MS]
トーラス (SK)
Default Pilot Lucrezia Noin
Acquisition & Modifications Part 1
Common Route
Scenario 4 Acquisition (pilot: Lucrezia Noin)
Scenario 27 Leaves

Part 2

Common Route
Scenario 43 Post-stage: Acquisition (pilot: Lucrezia Noin)
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Land M 3 3200 - A C A
Upgrade Level
0 10 15 20
HP 4600 6900 8050 9200
EN 150 300 375 450
Mobility 100 150 175 200
Armor 1100 1650 1925 2200
Special Abilities
Name Description Notes
Transform
変形
Unit can change into a different form. Transforming does not end the unit's action.
ユニットの形態を変更することが可能。変形しても行動終了にはならない。
Transforms into MA Mode.
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Repair Device
修理装置
Restores HP for adjacent ally units.
隣接している味方ユニットのHPを回復させる。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Laser Gun
レーザー・ガン
Ranged P/B/C 1-4 10A +20 +20 A A - A 2600 3850 4950 6350
Beam Launcher
ビーム・ランチャー
Ranged B 2-7 10 EN +10 0 A A - A 3200 4450 5550 6950
Taurus [Sanc Kingdom] [MA]
トーラス (SK) MA
Default Pilot Lucrezia Noin
Acquisition & Modifications Part 1
Common Route
Scenario 4 Acquisition (pilot: Lucrezia Noin)
Scenario 27 Leaves

Part 2

Acquisition & Modifications
Common Route
Scenario 43 Post-stage: Acquisition (pilot: Lucrezia Noin)
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Sky M 3 3200 A - - A
Upgrade Level
0 10 15 20
HP 4600 6900 8050 9200
EN 150 300 375 450
Mobility 105 157 183 210
Armor 1000 1500 1750 2000
Special Abilities
Name Description Notes
Transform
変形
Unit can change into a different form. Transforming does not end the unit's action.
ユニットの形態を変更することが可能。変形しても行動終了にはならない。
Transforms into MS Mode.
Repair Device
修理装置
Restores HP for adjacent ally units.
隣接している味方ユニットのHPを回復させる。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Laser Gun
レーザー・ガン
Ranged P/B/C 1-4 10A +20 +20 A A - A 2600 3850 4950 6350
Beam Launcher
ビーム・ランチャー
Ranged B 2-7 10 EN +10 0 A A - A 3200 4450 5550 6950


Kidou Senshi Gundam SEED

Explanation on Strike Gundam & Strike Rouge's Striker Pack swapping system with the Skygraspers on a map:

  • A Skygrasper equipped with a Striker Pack can deliver its current pack to an unequipped base Strike Gundam or Strike Rouge on a map by being adjacent to them.
  • When the two units are adjacent, the "Swap" (換装) command can be initiated from either side. This will transfer the Skygrasper's current Striker Pack to the Gundam unit.
  • A base Skygrasper cannot receive a Striker Pack from any Gundam unit equipped with it.
  • Swapping packs does not end any unit's turn.

The player will receive 2 Aile Striker Packs, and 1 of each for Sword, Launcher, Lightning, and I.W.S.P. Striker Packs, shared between Strike Gundam, Strike Rouge, and the two Skygraspers.
This is why in the intermission unit list, you will notice how there are two Aile Strike Gundams, Aile Strike Rouges, Aile Skygrasper 1s, and Aile Skygrasper 2s. Each mecha equipped with either Aile Striker Pack is considered as a separate unit variation. This doesn't really matter on a gameplay aspect though.

Strike Gundam

Strike Gundam
ストライクガンダム
Default Pilot Kira Yamato => Mu La Flaga

Available Pilots:

Mu La Flaga
Cagalli Yula Athha
Kira Yamato
Athrun Zala
Dearka Elsman
Nicol Amalfi
Yzak Joule
Lowe Guele; 8
Gai Murakumo
Elijah Kiel
Prayer Reverie
Canard Pars

Acquisition & Modifications Part 2
Common Route
Scenario 31 Spot Participation

Separated from Aile Strike Gundam

Scenario 35 Part 1: Spot Participation

Separated from Aile Strike Gundam

Orb Route
Scenario 37 Part 1: Spot Participation

Separated from Aile Strike Gundam

Common Route
Scenario 42 Acquisition (pilot: Mu La Flaga)

Separated from Aile Strike Gundam

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Land M 2 3600 - A A A
Upgrade Level
0 10 15 20
HP 4800 7200 8400 9600
EN 150 300 375 450
Mobility 120 162 210 240
Armor 1100 1650 1925 2200
Special Abilities
Name Description Notes
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can swap into Aile, Sword, Launcher, Lightning, and I.W.S.P. forms.
Load & Swap
搭載換装
Unit can swap parts when loaded into a battleship.
戦艦搭載時に換装することが可能。
Can swap into Aile, Sword, Launcher, Lightning, and I.W.S.P. forms.
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Phase Shift Armor
フェイズシフト装甲
Reduces non-Beam attacks by 1000. Costs 10 EN.
ビーム属性以外のダメージを1000軽減する。発動時、ENを10消費する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Igelstellung
イーゲルシュテルン
Ranged P 1-3 20A +30 -20 A A A A 1200 2300 3350 4700
Armor Schneider
アーマーシュナイダー
Melee P/C 1-3 - +40 +30 - A A A 2600 3700 4750 6100
Bazooka
バズーカ
Ranged - 2-6 6A +10 +10 A A A A 3000 4100 5150 6500
Astray Formation
アストレイ・フォーメーション
Ranged P
Pilots: Cagalli; Mu
1-3 3A +20 +10 110 Morale A A A A 3200 4300 5350 6700 Only available when piloted by Cagalli or Mu.


Aile Strike Gundam

Aile Strike Gundam
エールストライクガンダム
Default Pilot Kira Yamato => Mu La Flaga

Available Pilots:

Mu La Flaga
Cagalli Yula Athha
Kira Yamato
Athrun Zala
Dearka Elsman
Nicol Amalfi
Yzak Joule
Lowe Guele; 8
Gai Murakumo
Elijah Kiel
Prayer Reverie
Canard Pars

Acquisition & Modifications Part 2
Common Route
Scenario 31 Spot Participation
Scenario 35 Part 1: Spot Participation
Orb Route
Scenario 37 Part 1: Spot Participation
Common Route
Scenario 42 Acquisition (pilot: Mu La Flaga)
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
7 Sky/Land M 2 0 A A C A
Upgrade Level
0 10 15 20
HP 4900 7350 8575 9800
EN 160 320 400 480
Mobility 125 168 218 250
Armor 1150 1725 2012 2300
Special Abilities
Name Description Notes
Separate
分離
Unit can change into a different form.
ユニットの形態を変更することが可能。
Separates into Strike Gundam. When shot down, Aile Strike Gundam automatically becomes Strike Gundam.
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can swap into Sword, Launcher, Lightning, and I.W.S.P. forms, or remove Striker Pack to return to Strike Gundam.
Load & Swap
搭載換装
Unit can swap parts when loaded into a battleship.
戦艦搭載時に換装することが可能。
Can swap into Sword, Launcher, Lightning, and I.W.S.P. forms, or remove Striker Pack to return to Strike Gundam.
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Anti-Beam Shield Equipment
アンチビームシールド装備
When selecting defend, reduces damage taken, and if the attack has Beam attribute, even further reduces damage taken. "Shield Equipment" is required to activate "Shield Defend". Activation probability and damage reduction amount depends on Skill stat difference with the opponent.
防御選択時に敵から受けるダメージを軽滅し、ビーム属性の攻撃ならば更に軽減させる技能を発動させる。「シールド防御」の発動には、「シールド装備」が必須となる。発動確率、ダメージ軽減率は敵との技量差で決定する。
Phase Shift Armor
フェイズシフト装甲
Reduces non-Beam attacks by 1000. Costs 10 EN.
ビーム属性以外のダメージを1000軽減する。発動時、ENを10消費する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Igelstellung
イーゲルシュテルン
Ranged P 1-3 20A +30 -20 A A B A 1200 2300 3350 4700
Beam Rifle
ビーム・ライフル
Ranged P/B/C 1-5 10A +20 +20 A A - A 2700 3800 4850 6200
Beam Saber
ビーム・サーベル
Melee P/C 1-3 - +40 +30 A A B A 2900 4000 5050 6400
Astray Formation
アストレイ・フォーメーション
Ranged P
Pilots: Cagalli; Mu
1-3 3A +20 +10 110 Morale A A B A 3200 4300 5350 6700 Only available when piloted by Cagalli or Mu.


Sword Strike Gundam

Sword Strike Gundam
ソードストライクガンダム
Default Pilot Mu La Flaga

Available Pilots:

Mu La Flaga
Cagalli Yula Athha
Kira Yamato
Athrun Zala
Dearka Elsman
Nicol Amalfi
Yzak Joule
Lowe Guele; 8
Gai Murakumo
Elijah Kiel
Prayer Reverie
Canard Pars

Acquisition & Modifications Part 2
Common Route
Scenario 42 Acquisition (pilot: Mu La Flaga)
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Land M 2 0 - A B A
Upgrade Level
0 10 15 20
HP 5100 7650 8925 10200
EN 170 340 425 510
Mobility 115 155 201 230
Armor 1200 1800 2100 2400
Special Abilities
Name Description Notes
Separate
分離
Unit can change into a different form.
ユニットの形態を変更することが可能。
Separates into Strike Gundam. When shot down, Sword Strike Gundam automatically becomes Strike Gundam.
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can swap into Aile, Launcher, Lightning, and I.W.S.P. forms, or remove Striker Pack to return to Strike Gundam.
Load & Swap
搭載換装
Unit can swap parts when loaded into a battleship.
戦艦搭載時に換装することが可能。
Can swap into Sword, Launcher, Lightning, and I.W.S.P. forms, or remove Striker Pack to return to Strike Gundam.
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Anti-Beam Shield Equipment
アンチビームシールド装備
When selecting defend, reduces damage taken, and if the attack has Beam attribute, even further reduces damage taken. "Shield Equipment" is required to activate "Shield Defend". Activation probability and damage reduction amount depends on Skill stat difference with the opponent.
防御選択時に敵から受けるダメージを軽滅し、ビーム属性の攻撃ならば更に軽減させる技能を発動させる。「シールド防御」の発動には、「シールド装備」が必須となる。発動確率、ダメージ軽減率は敵との技量差で決定する。
Phase Shift Armor
フェイズシフト装甲
Reduces non-Beam attacks by 1000. Costs 10 EN.
ビーム属性以外のダメージを1000軽減する。発動時、ENを10消費する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Igelstellung
イーゲルシュテルン
Ranged P 1-3 20A +30 -20 A A B A 1200 2300 3350 4700
Midas Messer
マイダスメッサー
Ranged P 1-4 6A +20 +20 A A B A 2800 3900 4950 6300
Astray Formation
アストレイ・フォーメーション
Ranged P
Pilots: Cagalli; Mu
1-3 3A +20 +10 110 Morale A A B A 3200 4300 5350 6700 Only available when piloted by Cagalli or Mu.
Schwert Gewehr
シュベルトゲーベル
Melee P/C
Barrier Pierce
1-3 - +40 +30 - A B A 3300 4400 5450 6800


Launcher Strike Gundam

Launcher Strike Gundam
ランチャーストライクガンダム
Default Pilot Mu La Flaga

Available Pilots:

Mu La Flaga
Cagalli Yula Athha
Kira Yamato
Athrun Zala
Dearka Elsman
Nicol Amalfi
Yzak Joule
Lowe Guele; 8
Gai Murakumo
Elijah Kiel
Prayer Reverie
Canard Pars

Acquisition & Modifications Part 2
Common Route
Scenario 42 Acquisition (pilot: Mu La Flaga)
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Land M 2 0 - A C A
Upgrade Level
0 10 15 20
HP 5300 7950 9275 10600
EN 180 360 450 540
Mobility 110 148 192 220
Armor 1300 1950 2275 2600
Special Abilities
Name Description Notes
Separate
分離
Unit can change into a different form.
ユニットの形態を変更することが可能。
Separates into Strike Gundam. When shot down, Launcher Strike Gundam automatically becomes Strike Gundam.
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can swap into Aile, Sword, Lightning, and I.W.S.P. forms, or remove Striker Pack to return to Strike Gundam.
Load & Swap
搭載換装
Unit can swap parts when loaded into a battleship.
戦艦搭載時に換装することが可能。
Can swap into Aile, Sword, Lightning, and I.W.S.P. forms, or remove Striker Pack to return to Strike Gundam.
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Anti-Beam Shield Equipment
アンチビームシールド装備
When selecting defend, reduces damage taken, and if the attack has Beam attribute, even further reduces damage taken. "Shield Equipment" is required to activate "Shield Defend". Activation probability and damage reduction amount depends on Skill stat difference with the opponent.
防御選択時に敵から受けるダメージを軽滅し、ビーム属性の攻撃ならば更に軽減させる技能を発動させる。「シールド防御」の発動には、「シールド装備」が必須となる。発動確率、ダメージ軽減率は敵との技量差で決定する。
Phase Shift Armor
フェイズシフト装甲
Reduces non-Beam attacks by 1000. Costs 10 EN.
ビーム属性以外のダメージを1000軽減する。発動時、ENを10消費する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Igelstellung
イーゲルシュテルン
Ranged P 1-3 20A +30 -20 A A B A 1200 2300 3350 4700
120mm Anti-Ship Vulcan Cannon
120ミリ対艦バルカン砲
Ranged P/C 1-4 10A +20 +20 A A B A 2300 3400 4450 5800
350mm Gun Launcher
350ミリガンランチャー
Ranged - 2-6 4A +30 +10 A A C A 2700 3800 4850 6200
Agni
アグニ
Ranged B/MAP 1-7 40 EN 0 0 120 Morale A A - A 3000 3900 4800 6000
  • MAP type: Selectable direction
  • MAP shape:
 ooo
xooooooo
 ooo
Astray Formation
アストレイ・フォーメーション
Ranged P
Pilots: Cagalli; Mu
1-3 3A +20 +10 110 Morale A A B A 3200 4300 5350 6700 Only available when piloted by Cagalli or Mu.
Agni
アグニ
Ranged B 2-7 20 EN +10 0 A A - A 3500 4600 5650 7000


Strike Gundam I.W.S.P.

Strike Gundam I.W.S.P.
ストライクガンダムIWSP
Default Pilot Mu La Flaga

Available Pilots:

Mu La Flaga
Cagalli Yula Athha
Kira Yamato
Athrun Zala
Dearka Elsman
Nicol Amalfi
Yzak Joule
Lowe Guele; 8
Gai Murakumo
Elijah Kiel
Prayer Reverie
Canard Pars

Acquisition & Modifications Part 2
Common Route
Scenario 46 Pre-deployment intermission: [Secret] Acquisition (pilot: Mu La Flaga)
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
7 Sky/Land M 2 0 A A C A
Upgrade Level
0 10 15 20
HP 5500 7200 8400 11000
EN 200 400 500 600
Mobility 125 168 218 250
Armor 1300 1950 2275 2600
Special Abilities
Name Description Notes
Separate
分離
Unit can change into a different form.
ユニットの形態を変更することが可能。
Separates into Strike Gundam. When shot down, Strike Gundam I.W.S.P. automatically becomes Strike Gundam.
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can swap into Aile, Sword, Launcher, and Lightning forms, or remove I.W.S.P. Pack to return to Strike Gundam.
Load & Swap
搭載換装
Unit can swap parts when loaded into a battleship.
戦艦搭載時に換装することが可能。
Can swap into Aile, Sword, Launcher, and Lightning forms, or remove I.W.S.P. Pack to return to Strike Gundam.
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Anti-Beam Shield Equipment
アンチビームシールド装備
When selecting defend, reduces damage taken, and if the attack has Beam attribute, even further reduces damage taken. "Shield Equipment" is required to activate "Shield Defend". Activation probability and damage reduction amount depends on Skill stat difference with the opponent.
防御選択時に敵から受けるダメージを軽滅し、ビーム属性の攻撃ならば更に軽減させる技能を発動させる。「シールド防御」の発動には、「シールド装備」が必須となる。発動確率、ダメージ軽減率は敵との技量差で決定する。
Phase Shift Armor
フェイズシフト装甲
Reduces non-Beam attacks by 1000. Costs 10 EN.
ビーム属性以外のダメージを1000軽減する。発動時、ENを10消費する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Igelstellung
イーゲルシュテルン
Ranged P 1-3 20A +30 -20 A A B A 1400 2500 3550 4900
30mm Gatling Machine Gun
30ミリガトリング機関砲
Ranged P/B/C 1-4 10A +20 +20 A A B A 2900 4000 5050 6400
Astray Formation
アストレイ・フォーメーション
Ranged P
Pilots: Cagalli; Mu
1-3 3A +20 +10 110 Morale A A B A 3400 4500 5550 6900 Only available when piloted by Cagalli or Mu.
9.1m Anti-Ship Sword
9.1メートル対艦刀
Melee P/C 1 - +40 +30 A A B A 3500 4600 5650 7000
115mm Railgun
115ミリレールガン
Ranged B 2-7 6A +10 0 A A B A 3700 4800 5850 7200


Lightning Strike Gundam

Lightning Strike Gundam
ライトニングストライクガンダム
Default Pilot Mu La Flaga

Available Pilots:

Mu La Flaga
Cagalli Yula Athha
Kira Yamato
Athrun Zala
Dearka Elsman
Nicol Amalfi
Yzak Joule
Lowe Guele; 8
Gai Murakumo
Elijah Kiel
Prayer Reverie
Canard Pars

Acquisition & Modifications Part 2
Common Route
Scenario 46 Pre-deployment intermission: [Secret] Acquisition (pilot: Mu La Flaga)
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Land M 2 0 - A C A
Upgrade Level
0 10 15 20
HP 5400 8100 9450 10800
EN 200 400 500 600
Mobility 120 162 210 240
Armor 1250 1875 2187 2500
Special Abilities
Name Description Notes
Separate
分離
Unit can change into a different form.
ユニットの形態を変更することが可能。
Separates into Strike Gundam. When shot down, Lightning Strike Gundam automatically becomes Strike Gundam.
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can swap into Aile, Sword, Launcher, and I.W.S.P. forms, or remove Lightning Pack to return to Strike Gundam.
Load & Swap
搭載換装
Unit can swap parts when loaded into a battleship.
戦艦搭載時に換装することが可能。
Can swap into Aile, Sword, Launcher, and I.W.S.P. forms, or remove Lightning Pack to return to Strike Gundam.
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Resupply Device
補給装置
Restores EN and ammo for adjacent ally units. The resupplied pilot loses 10 Morale.
隣接している味方ユニットのEN,残弾を回復させる。補給されたパイロットの気力はー10される。
Phase Shift Armor
フェイズシフト装甲
Reduces non-Beam attacks by 1000. Costs 10 EN.
ビーム属性以外のダメージを1000軽減する。発動時、ENを10消費する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Igelstellung
イーゲルシュテルン
Ranged P 1-3 20A +30 -20 A A B A 1200 2300 3350 4700
Type 71 Enhanced Armor-Piercing Round
71式強化徹甲尖頭弾
Ranged P/C 1-5 10A +20 +20 A A B A 2700 3800 4850 6200
Type 70-31 Electromagnetic Cannon [MAP]
70ー31式電磁加農砲
Ranged MAP 1-9 3A 0 0 120 Morale A A B A 3200 4100 5000 6200
  • MAP type: Selectable direction
  • MAP shape:
       ooo
    oooooo
xooooooooo
    oooooo
       ooo
Astray Formation
アストレイ・フォーメーション
Ranged P
Pilots: Cagalli; Mu
1-3 3A +20 +10 110 Morale A A B A 3200 4300 5350 6700 Only available when piloted by Cagalli or Mu.
Type 70-31 Electromagnetic Cannon
70ー31式電磁加農砲
Ranged - 3-9 8A +10 0 A A B A 3700 4800 5850 7200


Strike Rouge

Strike Rouge
ストライクルージュ
Default Pilot Cagalli Yula Athha

Available Pilots:

Cagalli Yula Athha
Mu La Flaga
Kira Yamato
Athrun Zala
Dearka Elsman
Nicol Amalfi
Yzak Joule
Lowe Guele; 8
Gai Murakumo
Elijah Kiel
Prayer Reverie
Canard Pars

Acquisition & Modifications Part 2
Common Route
Scenario 42 Acquisition (pilot: Cagalli Yula Athha)

Separated from Aile Strike Rouge

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Land M 2 3600 - A A A
Upgrade Level
0 10 15 20
HP 4800 7200 8400 9600
EN 160 320 400 480
Mobility 120 162 210 240
Armor 1100 1650 1925 2200
Special Abilities
Name Description Notes
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can swap into Aile, Sword, Launcher, Lightning, and I.W.S.P. forms.
Load & Swap
搭載換装
Unit can swap parts when loaded into a battleship.
戦艦搭載時に換装することが可能。
Can swap into Aile, Sword, Launcher, Lightning, and I.W.S.P. forms.
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Phase Shift Armor
フェイズシフト装甲
Reduces non-Beam attacks by 1000. Costs 10 EN.
ビーム属性以外のダメージを1000軽減する。発動時、ENを10消費する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Igelstellung
イーゲルシュテルン
Ranged P 1-3 20A +30 -20 A A A A 1200 2300 3350 4700
Armor Schneider
アーマーシュナイダー
Melee P/C 1-3 - +40 +30 - A A A 2600 3700 4750 6100
Bazooka
バズーカ
Ranged - 2-6 6A +10 +10 A A A A 3000 4100 5150 6500
Astray Formation
アストレイ・フォーメーション
Ranged P
Pilots: Cagalli; Mu
1-3 3A +20 +10 110 Morale A A A A 3200 4300 5350 6700 Only available when piloted by Cagalli or Mu.


Aile Strike Rouge

Aile Strike Rouge
エールストライクルージュ
Default Pilot Cagalli Yula Athha

Available Pilots:

Cagalli Yula Athha
Mu La Flaga
Kira Yamato
Athrun Zala
Dearka Elsman
Nicol Amalfi
Yzak Joule
Lowe Guele; 8
Gai Murakumo
Elijah Kiel
Prayer Reverie
Canard Pars

Acquisition & Modifications Part 2
Common Route
Scenario 42 Acquisition (pilot: Cagalli Yula Athha)
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
7 Sky/Land M 2 0 A A C A
Upgrade Level
0 10 15 20
HP 4900 7350 8575 9800
EN 170 340 425 510
Mobility 125 168 218 250
Armor 1150 1725 2012 2300
Special Abilities
Name Description Notes
Separate
分離
Unit can change into a different form.
ユニットの形態を変更することが可能。
Separates into Strike Rouge. When shot down, Aile Strike Rouge automatically becomes Strike Rouge.
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can swap into Sword, Launcher, Lightning, and I.W.S.P. forms, or remove Striker Pack to return to Strike Rouge.
Load & Swap
搭載換装
Unit can swap parts when loaded into a battleship.
戦艦搭載時に換装することが可能。
Can swap into Sword, Launcher, Lightning, and I.W.S.P. forms, or remove Striker Pack to return to Strike Rouge.
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Anti-Beam Shield Equipment
アンチビームシールド装備
When selecting defend, reduces damage taken, and if the attack has Beam attribute, even further reduces damage taken. "Shield Equipment" is required to activate "Shield Defend". Activation probability and damage reduction amount depends on Skill stat difference with the opponent.
防御選択時に敵から受けるダメージを軽滅し、ビーム属性の攻撃ならば更に軽減させる技能を発動させる。「シールド防御」の発動には、「シールド装備」が必須となる。発動確率、ダメージ軽減率は敵との技量差で決定する。
Phase Shift Armor
フェイズシフト装甲
Reduces non-Beam attacks by 1000. Costs 10 EN.
ビーム属性以外のダメージを1000軽減する。発動時、ENを10消費する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Igelstellung
イーゲルシュテルン
Ranged P 1-3 20A +30 -20 A A B A 1200 2300 3350 4700
Beam Rifle
ビーム・ライフル
Ranged P/B/C 1-5 10A +20 +20 A A - A 2700 3800 4850 6200
Beam Saber
ビーム・サーベル
Melee P/C 1-3 - +40 +30 A A B A 2900 4000 5050 6400
Astray Formation
アストレイ・フォーメーション
Ranged P
Pilots: Cagalli; Mu
1-3 3A +20 +10 110 Morale A A B A 3200 4300 5350 6700 Only available when piloted by Cagalli or Mu.


Sword Strike Rouge

Sword Strike Rouge
ソードストライクルージュ
Default Pilot Cagalli Yula Athha

Available Pilots:

Cagalli Yula Athha
Mu La Flaga
Kira Yamato
Athrun Zala
Dearka Elsman
Nicol Amalfi
Yzak Joule
Lowe Guele; 8
Gai Murakumo
Elijah Kiel
Prayer Reverie
Canard Pars

Acquisition & Modifications Part 2
Common Route
Scenario 42 Acquisition (pilot: Cagalli Yula Athha)
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Land M 2 0 - A B A
Upgrade Level
0 10 15 20
HP 5100 7650 8925 10200
EN 180 360 450 540
Mobility 115 155 201 230
Armor 1200 1800 2100 2400
Special Abilities
Name Description Notes
Separate
分離
Unit can change into a different form.
ユニットの形態を変更することが可能。
Separates into Strike Rouge. When shot down, Sword Strike Rouge automatically becomes Strike Rouge.
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can swap into Aile, Launcher, Lightning, and I.W.S.P. forms, or remove Striker Pack to return to Strike Rouge.
Load & Swap
搭載換装
Unit can swap parts when loaded into a battleship.
戦艦搭載時に換装することが可能。
Can swap into Aile, Launcher, Lightning, and I.W.S.P. forms, or remove Striker Pack to return to Strike Rouge.
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Anti-Beam Shield Equipment
アンチビームシールド装備
When selecting defend, reduces damage taken, and if the attack has Beam attribute, even further reduces damage taken. "Shield Equipment" is required to activate "Shield Defend". Activation probability and damage reduction amount depends on Skill stat difference with the opponent.
防御選択時に敵から受けるダメージを軽滅し、ビーム属性の攻撃ならば更に軽減させる技能を発動させる。「シールド防御」の発動には、「シールド装備」が必須となる。発動確率、ダメージ軽減率は敵との技量差で決定する。
Phase Shift Armor
フェイズシフト装甲
Reduces non-Beam attacks by 1000. Costs 10 EN.
ビーム属性以外のダメージを1000軽減する。発動時、ENを10消費する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Igelstellung
イーゲルシュテルン
Ranged P 1-3 20A +30 -20 A A B A 1200 2300 3350 4700
Midas Messer
マイダスメッサー
Ranged P 1-4 6A +20 +20 A A B A 2800 3900 4950 6300
Astray Formation
アストレイ・フォーメーション
Ranged P
Pilots: Cagalli; Mu
1-3 3A +20 +10 110 Morale A A B A 3200 4300 5350 6700 Only available when piloted by Cagalli or Mu.
Schwert Gewehr
シュベルトゲーベル
Melee P/C
Barrier Pierce
1-3 - +40 +30 - A B A 3300 4400 5450 6800


Launcher Strike Rouge

Launcher Strike Rouge
ランチャーストライクルージュ
Default Pilot Cagalli Yula Athha

Available Pilots:

Cagalli Yula Athha
Mu La Flaga
Kira Yamato
Athrun Zala
Dearka Elsman
Nicol Amalfi
Yzak Joule
Lowe Guele; 8
Gai Murakumo
Elijah Kiel
Prayer Reverie
Canard Pars

Acquisition & Modifications Part 2
Common Route
Scenario 42 Acquisition (pilot: Cagalli Yula Athha)
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Land M 2 0 - A C A
Upgrade Level
0 10 15 20
HP 5300 7950 9275 10600
EN 190 380 475 550
Mobility 110 148 192 220
Armor 1300 1950 2275 2600
Special Abilities
Name Description Notes
Separate
分離
Unit can change into a different form.
ユニットの形態を変更することが可能。
Separates into Strike Rouge. When shot down, Launcher Strike Rouge automatically becomes Strike Gundam.
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can swap into Aile, Sword, Lightning, and I.W.S.P. forms, or remove Striker Pack to return to Strike Rouge.
Load & Swap
搭載換装
Unit can swap parts when loaded into a battleship.
戦艦搭載時に換装することが可能。
Can swap into Aile, Sword, Lightning, and I.W.S.P. forms, or remove Striker Pack to return to Strike Rouge.
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Anti-Beam Shield Equipment
アンチビームシールド装備
When selecting defend, reduces damage taken, and if the attack has Beam attribute, even further reduces damage taken. "Shield Equipment" is required to activate "Shield Defend". Activation probability and damage reduction amount depends on Skill stat difference with the opponent.
防御選択時に敵から受けるダメージを軽滅し、ビーム属性の攻撃ならば更に軽減させる技能を発動させる。「シールド防御」の発動には、「シールド装備」が必須となる。発動確率、ダメージ軽減率は敵との技量差で決定する。
Phase Shift Armor
フェイズシフト装甲
Reduces non-Beam attacks by 1000. Costs 10 EN.
ビーム属性以外のダメージを1000軽減する。発動時、ENを10消費する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Igelstellung
イーゲルシュテルン
Ranged P 1-3 20A +30 -20 A A B A 1200 2300 3350 4700
120mm Anti-Ship Vulcan Cannon
120ミリ対艦バルカン砲
Ranged P/C 1-4 10A +20 +20 A A B A 2300 3400 4450 5800
350mm Gun Launcher
350ミリガンランチャー
Ranged - 2-6 4A +30 +10 A A C A 2700 3800 4850 6200
Agni
アグニ
Ranged B/MAP 1-7 40 EN 0 0 120 Morale A A - A 3000 3900 4800 6000
  • MAP type: Selectable direction
  • MAP shape:
 ooo
xooooooo
 ooo
Astray Formation
アストレイ・フォーメーション
Ranged P
Pilots: Cagalli; Mu
1-3 3A +20 +10 110 Morale A A B A 3200 4300 5350 6700 Only available when piloted by Cagalli or Mu.
Agni
アグニ
Ranged B 2-7 20 EN +10 0 A A - A 3500 4600 5650 7000


Strike Rouge I.W.S.P.

Strike Rouge I.W.S.P.
ストライクルージュIWSP
Default Pilot Cagalli Yula Athha

Available Pilots:

Cagalli Yula Athha
Mu La Flaga
Kira Yamato
Athrun Zala
Dearka Elsman
Nicol Amalfi
Yzak Joule
Lowe Guele; 8
Gai Murakumo
Elijah Kiel
Prayer Reverie
Canard Pars

Acquisition & Modifications Part 2
Common Route
Scenario 46 Pre-deployment intermission: [Secret] Acquisition (pilot: Cagalli Yula Athha)
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
7 Sky/Land M 2 0 A A C A
Upgrade Level
0 10 15 20
HP 5500 7200 8400 11000
EN 210 420 525 630
Mobility 125 168 218 250
Armor 1300 1950 2275 2600
Special Abilities
Name Description Notes
Separate
分離
Unit can change into a different form.
ユニットの形態を変更することが可能。
Separates into Strike Rouge. When shot down, Strike Rouge I.W.S.P. automatically becomes Strike Rouge.
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can swap into Aile, Sword, Launcher, and Lightning forms, or remove I.W.S.P. Pack to return to Strike Rouge.
Load & Swap
搭載換装
Unit can swap parts when loaded into a battleship.
戦艦搭載時に換装することが可能。
Can swap into Aile, Sword, Launcher, and Lightning forms, or remove I.W.S.P. Pack to return to Strike Rouge.
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Anti-Beam Shield Equipment
アンチビームシールド装備
When selecting defend, reduces damage taken, and if the attack has Beam attribute, even further reduces damage taken. "Shield Equipment" is required to activate "Shield Defend". Activation probability and damage reduction amount depends on Skill stat difference with the opponent.
防御選択時に敵から受けるダメージを軽滅し、ビーム属性の攻撃ならば更に軽減させる技能を発動させる。「シールド防御」の発動には、「シールド装備」が必須となる。発動確率、ダメージ軽減率は敵との技量差で決定する。
Phase Shift Armor
フェイズシフト装甲
Reduces non-Beam attacks by 1000. Costs 10 EN.
ビーム属性以外のダメージを1000軽減する。発動時、ENを10消費する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Igelstellung
イーゲルシュテルン
Ranged P 1-3 20A +30 -20 A A B A 1400 2500 3550 4900
30mm Gatling Machine Gun
30ミリガトリング機関砲
Ranged P/B/C 1-4 10A +20 +20 A A B A 2900 4000 5050 6400
Astray Formation
アストレイ・フォーメーション
Ranged P
Pilots: Cagalli; Mu
1-3 3A +20 +10 110 Morale A A B A 3400 4500 5550 6900 Only available when piloted by Cagalli or Mu.
9.1m Anti-Ship Sword
9.1メートル対艦刀
Melee P/C 1 - +40 +30 A A B A 3500 4600 5650 7000
115mm Railgun
115ミリレールガン
Ranged B 2-7 6A +10 0 A A B A 3700 4800 5850 7200


Lightning Strike Rouge

Lightning Strike Rouge
ライトニングストライクルージュ
Default Pilot Cagalli Yula Athha

Available Pilots:

Cagalli Yula Athha
Mu La Flaga
Kira Yamato
Athrun Zala
Dearka Elsman
Nicol Amalfi
Yzak Joule
Lowe Guele; 8
Gai Murakumo
Elijah Kiel
Prayer Reverie
Canard Pars

Acquisition & Modifications Part 2
Common Route
Scenario 46 Pre-deployment intermission: [Secret] Acquisition (pilot: Mu La Flaga)
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Land M 2 0 - A C A
Upgrade Level
0 10 15 20
HP 5400 8100 9450 10800
EN 200 400 500 600
Mobility 120 162 210 240
Armor 1250 1875 2187 2500
Special Abilities
Name Description Notes
Separate
分離
Unit can change into a different form.
ユニットの形態を変更することが可能。
Separates into Strike Rouge. When shot down, Lightning Strike Rouge automatically becomes Strike Rouge.
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can swap into Aile, Sword, Launcher, and I.W.S.P. forms, or remove Lightning Pack to return to Strike Rouge.
Load & Swap
搭載換装
Unit can swap parts when loaded into a battleship.
戦艦搭載時に換装することが可能。
Can swap into Aile, Sword, Launcher, and I.W.S.P. forms, or remove Lightning Pack to return to Strike Rouge.
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Resupply Device
補給装置
Restores EN and ammo for adjacent ally units. The resupplied pilot loses 10 Morale.
隣接している味方ユニットのEN,残弾を回復させる。補給されたパイロットの気力はー10される。
Phase Shift Armor
フェイズシフト装甲
Reduces non-Beam attacks by 1000. Costs 10 EN.
ビーム属性以外のダメージを1000軽減する。発動時、ENを10消費する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Igelstellung
イーゲルシュテルン
Ranged P 1-3 20A +30 -20 A A B A 1200 2300 3350 4700
Type 71 Enhanced Armor-Piercing Round
71式強化徹甲尖頭弾
Ranged P/C 1-5 10A +20 +20 A A B A 2700 3800 4850 6200
Type 70-31 Electromagnetic Cannon [MAP]
70ー31式電磁加農砲
Ranged MAP 1-9 3A 0 0 120 Morale A A B A 3200 4100 5000 6200
  • MAP type: Selectable direction
  • MAP shape:
       ooo
    oooooo
xooooooooo
    oooooo
       ooo
Astray Formation
アストレイ・フォーメーション
Ranged P
Pilots: Cagalli; Mu
1-3 3A +20 +10 110 Morale A A B A 3200 4300 5350 6700 Only available when piloted by Cagalli or Mu.
Type 70-31 Electromagnetic Cannon
70ー31式電磁加農砲
Ranged - 3-9 8A +10 0 A A B A 3700 4800 5850 7200


[x2] Skygrasper 1 & Skygrasper 2

Skygrasper 1 & Skygrasper 2
スカイグラスパー1 スカイグラスパー2
Default Pilot Skygrasper 1: Mu La Flaga => None
Skygrasper 2: Cagalli Yula Attha => None

Available Pilots:

Mu La Flaga
Cagalli Yula Athha
Kira Yamato
Athrun Zala
Dearka Elsman
Nicol Amalfi
Yzak Joule
Lowe Guele; 8
Gai Murakumo
Elijah Kiel
Prayer Reverie
Canard Pars

Acquisition & Modifications Part 2
Common Route
Scenario 35 Part 1: Spot Participation [Skygrasper 1 (Mu) & Skygrasper 2 (Cagalli)]

Part 2: Spot Participation [Skygrasper 2 (Cagalli)]

Scenario 41 Acquisition [Skygrasper 1 (Mu La Flaga)]

Post-stage: Acquisition [Skygrasper 2 (no pilot)]

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
7 Sky S 4 3000 A - - A
Upgrade Level
0 10 15 20
HP 3500 5250 6125 7000
EN 100 200 250 300
Mobility 120 162 210 240
Armor 900 1350 1575 1800
Special Abilities
Name Description Notes
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can swap into Aile, Sword, Launcher, Lightning, and I.W.S.P. forms.
Load & Swap
搭載換装
Unit can swap parts when loaded into a battleship.
戦艦搭載時に換装することが可能。
Can swap into Aile, Sword, Launcher, Lightning, and I.W.S.P. forms.
Repair Device
修理装置
Restores HP for adjacent ally units.
隣接している味方ユニットのHPを回復させる。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Large Caliber Autocannon
大口径機関砲
Ranged P 1-3 20A +30 -20 A A B A 1200 2300 3350 4700
Anti-Ship Missile
対艦ミサイル
Ranged - 2-6 4A +30 +10 A A C A 2600 3700 4750 6100
Beam Cannon
ビーム砲
Ranged P/B/C 1-4 10 EN +20 +20 A A - A 2800 3900 4950 6300
Astray Formation
アストレイ・フォーメーション
Ranged P
Pilots: Cagalli; Mu
1-3 3A +20 +10 110 Morale A A B A 3200 4300 5350 6700 Only available when piloted by Cagalli or Mu.


[x2] Aile Skygrasper 1 & Aile Skygrasper 2

Aile Skygrasper 1 & Aile Skygrasper 2
エールスカイグラスパー1 エールスカイグラスパー2
Default Pilot None

Available Pilots:

Mu La Flaga
Cagalli Yula Athha
Kira Yamato
Athrun Zala
Dearka Elsman
Nicol Amalfi
Yzak Joule
Lowe Guele; 8
Gai Murakumo
Elijah Kiel
Prayer Reverie
Canard Pars

Acquisition & Modifications Part 2
Common Route
Scenario 41 Acquisition [Aile Skygrasper 1 (Mu La Flaga)]

Post-stage: Acquisition [Aile Skygrasper 2 (no pilot)]

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
8 Sky S 4 0 A - - A
Upgrade Level
0 10 15 20
HP 3600 5400 6300 7200
EN 110 220 275 330
Mobility 125 168 218 250
Armor 950 1425 1662 1900
Special Abilities
Name Description Notes
Separate
分離
Unit can change into a different form.
ユニットの形態を変更することが可能。
Separates into Skygrasper. When shot down, Aile Skygrasper automatically becomes Skygrasper.
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can swap into Sword, Launcher, Lightning, and I.W.S.P. forms, or remove Striker Pack to return to Skygrasper.
Load & Swap
搭載換装
Unit can swap parts when loaded into a battleship.
戦艦搭載時に換装することが可能。
Can swap into Sword, Launcher, Lightning, and I.W.S.P. forms, or remove Striker Pack to return to Skygrasper.
Repair Device
修理装置
Restores HP for adjacent ally units.
隣接している味方ユニットのHPを回復させる。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Large Caliber Autocannon
大口径機関砲
Ranged P 1-3 20A +30 -20 A A B A 1200 2300 3350 4700
Anti-Ship Missile
対艦ミサイル
Ranged - 2-6 4A +30 +10 A A C A 2600 3700 4750 6100
Beam Rifle
ビーム・ライフル
Ranged P/B/C 1-5 10A +20 +20 A A - A 2700 3800 4850 6200
Beam Cannon
ビーム砲
Ranged P/B/C 1-4 10 EN +20 +20 A A - A 2800 3900 4950 6300
Astray Formation
アストレイ・フォーメーション
Ranged P
Pilots: Cagalli; Mu
1-3 3A +20 +10 110 Morale A A B A 3200 4300 5350 6700 Only available when piloted by Cagalli or Mu.


[x2] Sword Skygrasper 1 & Sword Skygrasper 2

Sword Skygrasper 1 & Sword Skygrasper 2
ソードスカイグラスパー1 ソードスカイグラスパー2
Default Pilot None

Available Pilots:

Mu La Flaga
Cagalli Yula Athha
Kira Yamato
Athrun Zala
Dearka Elsman
Nicol Amalfi
Yzak Joule
Lowe Guele; 8
Gai Murakumo
Elijah Kiel
Prayer Reverie
Canard Pars

Acquisition & Modifications Part 2
Common Route
Scenario 41 Acquisition [Sword Skygrasper 1 (Mu La Flaga)]

Post-stage: Acquisition [Sword Skygrasper 2 (no pilot)]

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
7 Sky S 4 0 A - - A
Upgrade Level
0 10 15 20
HP 3800 5700 6650 7600
EN 120 240 300 360
Mobility 115 155 201 230
Armor 1000 1500 1750 2000
Special Abilities
Name Description Notes
Separate
分離
Unit can change into a different form.
ユニットの形態を変更することが可能。
Separates into Skygrasper. When shot down, Sword Skygrasper automatically becomes Skygrasper.
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can swap into Aile, Launcher, Lightning, and I.W.S.P. forms, or remove Striker Pack to return to Skygrasper.
Load & Swap
搭載換装
Unit can swap parts when loaded into a battleship.
戦艦搭載時に換装することが可能。
Can swap into Aile, Launcher, Lightning, and I.W.S.P. forms, or remove Striker Pack to return to Skygrasper.
Repair Device
修理装置
Restores HP for adjacent ally units.
隣接している味方ユニットのHPを回復させる。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Large Caliber Autocannon
大口径機関砲
Ranged P 1-3 20A +30 -20 A A B A 1200 2300 3350 4700
Anti-Ship Missile
対艦ミサイル
Ranged - 2-6 4A +30 +10 A A C A 2600 3700 4750 6100
Beam Cannon
ビーム砲
Ranged P/B/C 1-4 10 EN +20 +20 A A - A 2800 3900 4950 6300
Astray Formation
アストレイ・フォーメーション
Ranged P
Pilots: Cagalli; Mu
1-3 3A +20 +10 110 Morale A A B A 3200 4300 5350 6700 Only available when piloted by Cagalli or Mu.
Schwert Gewehr
シュベルトゲーベル
Melee P/C
Barrier Pierce
1-3 - +40 +30 A A - A 3300 4400 5450 6800


[x2] Launcher Skygrasper 1 & Launcher Skygrasper 2

Launcher Skygrasper 1 & Launcher Skygrasper 2
ランチャースカイグラスパー1 ランチャースカイグラスパー2
Default Pilot None

Available Pilots:

Mu La Flaga
Cagalli Yula Athha
Kira Yamato
Athrun Zala
Dearka Elsman
Nicol Amalfi
Yzak Joule
Lowe Guele; 8
Gai Murakumo
Elijah Kiel
Prayer Reverie
Canard Pars

Acquisition & Modifications Part 2
Common Route
Scenario 41 Acquisition [Launcher Skygrasper 1 (Mu La Flaga)]

Post-stage: Acquisition [Launcher Skygrasper 2 (no pilot)]

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
7 Sky S 4 0 A - - A
Upgrade Level
0 10 15 20
HP 4000 6000 7000 8000
EN 130 260 325 390
Mobility 110 148 192 220
Armor 1100 1650 1925 2200
Special Abilities
Name Description Notes
Separate
分離
Unit can change into a different form.
ユニットの形態を変更することが可能。
Separates into Skygrasper. When shot down, Launcher Skygrasper automatically becomes Skygrasper.
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can swap into Aile, Sword, Lightning, and I.W.S.P. forms, or remove Striker Pack to return to Skygrasper.
Load & Swap
搭載換装
Unit can swap parts when loaded into a battleship.
戦艦搭載時に換装することが可能。
Can swap into Aile, Sword, Lightning, and I.W.S.P. forms, or remove Striker Pack to return to Skygrasper.
Repair Device
修理装置
Restores HP for adjacent ally units.
隣接している味方ユニットのHPを回復させる。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Large Caliber Autocannon
大口径機関砲
Ranged P 1-3 20A +30 -20 A A B A 1200 2300 3350 4700
Anti-Ship Missile
対艦ミサイル
Ranged - 2-6 4A +30 +10 A A C A 2600 3700 4750 6100
Beam Cannon
ビーム砲
Ranged P/B/C 1-4 10 EN +20 +20 A A - A 2800 3900 4950 6300
Agni
アグニ
Ranged B/MAP 1-7 40 EN 0 0 120 Morale A A - A 3000 3900 4800 6000
  • MAP type: Selectable direction
  • MAP shape:
 ooo
xooooooo
 ooo
Astray Formation
アストレイ・フォーメーション
Ranged P
Pilots: Cagalli; Mu
1-3 3A +20 +10 110 Morale A A B A 3200 4300 5350 6700 Only available when piloted by Cagalli or Mu.
Agni
アグニ
Ranged B 2-7 20 EN +10 0 A A - A 3500 4600 5650 7000


[x2] I.W.S.P. Skygrasper 1 & I.W.S.P. Skygrasper 2

I.W.S.P. Skygrasper
IWSPスカイグラスパー
Default Pilot None

Available Pilots:

Mu La Flaga
Cagalli Yula Athha
Kira Yamato
Athrun Zala
Dearka Elsman
Nicol Amalfi
Yzak Joule
Lowe Guele; 8
Gai Murakumo
Elijah Kiel
Prayer Reverie
Canard Pars

Acquisition & Modifications Part 2
Common Route
Scenario 46 Pre-deployment intermission: [Secret] [x2] Acquisition (no pilot)
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
8 Sky S 4 0 A - - A
Upgrade Level
0 10 15 20
HP 4200 6300 7350 8400
EN 150 300 375 450
Mobility 125 168 218 250
Armor 1150 1725 2012 2300
Special Abilities
Name Description Notes
Separate
分離
Unit can change into a different form.
ユニットの形態を変更することが可能。
Separates into Skygrasper. When shot down, I.W.S.P. Skygrasper automatically becomes Skygrasper.
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can swap into Aile, Sword, Launcher, and Lightning forms, or remove I.W.S.P. Pack to return to Skygrasper.
Load & Swap
搭載換装
Unit can swap parts when loaded into a battleship.
戦艦搭載時に換装することが可能。
Can swap into Aile, Sword, Launcher, and Lightning forms, or remove I.W.S.P. Pack to return to Skygrasper.
Repair Device
修理装置
Restores HP for adjacent ally units.
隣接している味方ユニットのHPを回復させる。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Large Caliber Autocannon
大口径機関砲
Ranged P 1-3 20A +30 -20 A A B A 1200 2300 3350 4700
Anti-Ship Missile
対艦ミサイル
Ranged - 2-6 4A +30 +10 A A C A 2600 3700 4750 6100
Beam Cannon
ビーム砲
Ranged P/B/C 1-4 10 EN +20 +20 A A - A 2800 3900 4950 6300
Astray Formation
アストレイ・フォーメーション
Ranged P
Pilots: Cagalli; Mu
1-3 3A +20 +10 110 Morale A A B A 3200 4300 5350 6700 Only available when piloted by Cagalli or Mu.
115mm Railgun
115ミリレールガン
Ranged B 2-7 6A +10 0 A A B A 3700 4800 5850 7200


[x2] Lightning Skygrasper 1 & Lightning Skygrasper 2

Lightning Skygrasper
ライトニングスカイグラスパー
Default Pilot None

Available Pilots:

Mu La Flaga
Cagalli Yula Athha
Kira Yamato
Athrun Zala
Dearka Elsman
Nicol Amalfi
Yzak Joule
Lowe Guele; 8
Gai Murakumo
Elijah Kiel
Prayer Reverie
Canard Pars

Acquisition & Modifications Part 2
Common Route
Scenario 46 Pre-deployment intermission: [Secret] [x2] Acquisition (no pilot)
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
7 Sky S 4 0 A - - A
Upgrade Level
0 10 15 20
HP 4100 6150 7175 8200
EN 140 280 350 420
Mobility 120 162 210 240
Armor 1050 1575 1837 2100
Special Abilities
Name Description Notes
Separate
分離
Unit can change into a different form.
ユニットの形態を変更することが可能。
Separates into Skygrasper. When shot down, Lightning Skygrasper automatically becomes Skygrasper.
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can swap into Aile, Sword, Launcher, and I.W.S.P. forms, or remove Lightning Pack to return to Skygrasper.
Load & Swap
搭載換装
Unit can swap parts when loaded into a battleship.
戦艦搭載時に換装することが可能。
Can swap into Aile, Sword, Launcher, and I.W.S.P. forms, or remove Lightning Pack to return to Skygrasper.
Repair Device
修理装置
Restores HP for adjacent ally units.
隣接している味方ユニットのHPを回復させる。
Resupply Device
補給装置
Restores EN and ammo for adjacent ally units. The resupplied pilot loses 10 Morale.
隣接している味方ユニットのEN,残弾を回復させる。補給されたパイロットの気力はー10される。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Large Caliber Autocannon
大口径機関砲
Ranged P 1-3 20A +30 -20 A A B A 1200 2300 3350 4700
Anti-Ship Missile
対艦ミサイル
Ranged - 2-6 4A +30 +10 A A C A 2600 3700 4750 6100
Type 71 Enhanced Armor-Piercing Round
71式強化徹甲尖頭弾
Ranged P/C 1-5 10A +20 +20 A A B A 2700 3800 4850 6200
Beam Cannon
ビーム砲
Ranged P/B/C 1-4 10 EN +20 +20 A A - A 2800 3900 4950 6300
Astray Formation
アストレイ・フォーメーション
Ranged P
Pilots: Cagalli; Mu
1-3 3A +20 +10 110 Morale A A B A 3200 4300 5350 6700 Only available when piloted by Cagalli or Mu.


Freedom Gundam

Freedom Gundam
フリーダムガンダム
Default Pilot Kira Yamato
Acquisition & Modifications Part 2
Common Route
Scenario 41 Acquisition (pilot: Kira Yamato)
Scenario 42 [Early] Obtains "Combination Assault" combination attack with Justice Gundam

Post-stage: Obtains "Combination Assault" combination attack with Justice Gundam (if not obtained during stage)

Scenario 46 Pre-deployment intermission: Obtains "Swap" Special Ability, can equip METEOR part to change into METEOR form.
PLANT Route
Scenario 51 Post-stage: Leaves
Common Route
Scenario 52 Acquisition (pilot: Kira Yamato)

Separated from Freedom Gundam METEOR

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
8 Sky/Land M 2 6000 A A C A
Upgrade Level
0 10 15 20
HP 5700 8550 9975 11400
EN 200 400 500 600
Mobility 130 169 227 260
Armor 1300 1950 2275 2600
Special Abilities
Name Description Notes
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can swap into METEOR form.
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Anti-Beam Shield Equipment
アンチビームシールド装備
When selecting defend, reduces damage taken, and if the attack has Beam attribute, even further reduces damage taken. "Shield Equipment" is required to activate "Shield Defend". Activation probability and damage reduction amount depends on Skill stat difference with the opponent.
防御選択時に敵から受けるダメージを軽滅し、ビーム属性の攻撃ならば更に軽減させる技能を発動させる。「シールド防御」の発動には、「シールド装備」が必須となる。発動確率、ダメージ軽減率は敵との技量差で決定する。
Phase Shift Armor
フェイズシフト装甲
Reduces non-Beam attacks by 1000. Costs 10 EN.
ビーム属性以外のダメージを1000軽減する。発動時、ENを10消費する。
Neutron Jammer Canceller
ニュートロンジャマーキャンセラー
Regenerates 15% EN at the start of player phase.
ENが自軍の行動開始前に全体ENの15%回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
CIWS
近接防御用機関砲
Ranged P 1-3 20A +30 -20 A A B A 1600 2600 3550 4850
Beam Rifle
ビーム・ライフル
Ranged P/B/C 1-4 10A +20 +20 A A - A 3100 4100 5050 6350
Beam Saber
ビーム・サーベル
Melee P/C 1 - +40 +30 A A B A 3300 4300 5250 6550
Xiphias
クスィフィアス
Ranged - 2-6 6A +10 +10 A A B A 3600 4600 5550 6850
Balaena
バラエーナ
Ranged B 3-7 30 EN +10 +10 A A - A 3900 4900 5850 7150
HiMAT Full Burst [MAP]
ハイマット・フルバースト
Ranged MAP 1-5 80 EN 0 0 130 Morale A A B A 4100 5000 5900 7100
  • MAP type: Selectable direction
  • MAP shape:
     o
    oo
   ooo
  oooo
xooooo
  oooo
   ooo
    oo
     o
HiMAT Full Burst
ハイマット・フルバースト
Ranged - 3-8 50 EN +30 0 130 Morale A A B A 4600 5600 6550 7850
Combination Assault
コンビネーション・アサルト
Ranged P
Barrier Pierce
Combination (Justice Gundam)
1-3 50 EN +30 0 130 Morale A A B A 5460 6460 7410 8710 Combination Attack with Justice Gundam.

Obtained during or after Scenario 42.


Freedom Gundam METEOR

Freedom Gundam METEOR
フリーダムガンダム (M)
Default Pilot Kira Yamato
Acquisition & Modifications Part 2
Common Route
Scenario 46 Pre-deployment intermission: Acquisition (pilot: Kira Yamato)
PLANT Route
Scenario 51 Post-stage: Leaves
Common Route
Scenario 52 Acquisition (pilot: Kira Yamato)
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
9 Sky L 2 0 A - - A
Upgrade Level
0 10 15 20
HP 8700 13050 15225 17400
EN 230 460 575 690
Mobility 125 162 218 250
Armor 1400 2100 2450 2800
Special Abilities
Name Description Notes
Separate
分離
Unit can change into a different form.
ユニットの形態を変更することが可能。
Separates into Freedom Gundam. When shot down, Freedom Gundam METEOR automatically becomes Freedom Gundam.
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can remove METEOR part to become Freedom Gundam.
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Neutron Jammer Canceller
ニュートロンジャマーキャンセラー
Regenerates 15% EN at the start of player phase.
ENが自軍の行動開始前に全体ENの15%回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
93.7cm Firing Line Cannon
93.7センチ火線砲
Ranged P/B/C 1-4 10A +20 +20 A A - A 3600 4600 5550 6850
Erinaceus Ship-to-Ship Missile
エリナケウス艦対艦ミサイル
Ranged - 2-6 8A +30 +10 A A C A 3800 4800 5750 7050
High-Energy Concentrated Firing Line Cannon
高エネルギー収束火線砲
Ranged B 3-8 20 EN +10 +10 A A - A 4000 5000 5950 7250
Beam Sword
ビームソード
Melee P/C 1-3 30 EN +40 +30 A A - A 4200 5200 6150 7450
METEOR Full Burst [MAP]
ミーティア・フルバースト
Ranged MAP 1-7 80 EN 0 0 130 Morale A A B A 4400 5300 6200 7400
  • MAP type: Selectable direction
  • MAP shape:
     ooo
    oooo
   ooooo
  oooooo
xooooooo
  oooooo
   ooooo
    oooo
     ooo
METEOR Full Burst
ミーティア・フルバースト
Ranged - 3-8 50 EN +30 0 130 Morale A A B A 4900 5900 6850 8150
Combination Sword
コンビネーション・ソード
Ranged P
Barrier Pierce
Combination (Justice Gundam METEOR)
1-3 30 EN +30 0 130 Morale A A B A 5880 6880 7830 9130 Combination Attack with Justice Gundam METEOR.


Justice Gundam

Justice Gundam
ジャスティスガンダム
Default Pilot Athrun Zala
Acquisition & Modifications Part 2
Common Route
Scenario 42 [Early] Acquisition (pilot: Athrun Zala)

Post-stage: Acquisition (pilot: Athrun Zala) (if not recruited during stage)

Pursue Martian Successors Route
After selecting Pursue Martian Successors Route Leaves
Scenario 45 Acquisition (pilot: Athrun Zala)
Common Route
Scenario 46 Pre-deployment intermission: Obtains "Swap" Special Ability, can equip METEOR part to change into METEOR form.
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
8 Sky/Land M 2 6000 A A C A
Upgrade Level
0 10 15 20
HP 5800 8700 10150 11600
EN 200 400 500 600
Mobility 130 169 227 260
Armor 1300 1950 2275 2600
Special Abilities
Name Description Notes
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can swap into METEOR form.
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Anti-Beam Shield Equipment
アンチビームシールド装備
When selecting defend, reduces damage taken, and if the attack has Beam attribute, even further reduces damage taken. "Shield Equipment" is required to activate "Shield Defend". Activation probability and damage reduction amount depends on Skill stat difference with the opponent.
防御選択時に敵から受けるダメージを軽滅し、ビーム属性の攻撃ならば更に軽減させる技能を発動させる。「シールド防御」の発動には、「シールド装備」が必須となる。発動確率、ダメージ軽減率は敵との技量差で決定する。
Phase Shift Armor
フェイズシフト装甲
Reduces non-Beam attacks by 1000. Costs 10 EN.
ビーム属性以外のダメージを1000軽減する。発動時、ENを10消費する。
Neutron Jammer Canceller
ニュートロンジャマーキャンセラー
Regenerates 15% EN at the start of player phase.
ENが自軍の行動開始前に全体ENの15%回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
CIWS
近接防御用機関砲
Ranged P 1-3 20A +30 -20 A A B A 1600 2600 3550 4850
Beam Rifle
ビーム・ライフル
Ranged P/B/C 1-4 10A +20 +20 A A - A 3100 4100 5050 6350
Bassel
バッセル
Melee P/C 1-3 10 EN +30 +20 A A B A 3200 4200 5150 6450
Beam Saber
ビーム・サーベル
Melee P/C 1 - +40 +30 A A B A 3300 4300 5250 6550
Fortis
フォルティス
Ranged B 2-7 30 EN +10 +10 A A - A 3900 4900 5850 7150
Fatum-00
ファトゥム-00
Ranged 40 EN 1-2 40 EN +20 +10 130 Morale A A B A 4600 5600 6550 7850
Combination Assault
コンビネーション・アサルト
Ranged P
Barrier Pierce
Combination (Freedom Gundam)
1-3 50 EN +30 0 130 Morale A A B A 5460 6460 7410 8710 Combination Attack with Freedom Gundam.


Justice Gundam METEOR

Justice Gundam METEOR
ジャスティスガンダム (M)
Default Pilot Athrun Zala
Acquisition & Modifications Part 2
Common Route
Scenario 46 Pre-deployment intermission: Acquisition (pilot: Athrun Zala)
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
9 Sky L 2 0 A - - A
Upgrade Level
0 10 15 20
HP 8800 13200 15400 17600
EN 230 460 575 690
Mobility 125 162 218 250
Armor 1400 2100 2450 2800
Special Abilities
Name Description Notes
Separate
分離
Unit can change into a different form.
ユニットの形態を変更することが可能。
Separates into Justice Gundam. When shot down, Justice Gundam METEOR automatically becomes Justice Gundam.
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can remove METEOR part to become Justice Gundam.
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Neutron Jammer Canceller
ニュートロンジャマーキャンセラー
Regenerates 15% EN at the start of player phase.
ENが自軍の行動開始前に全体ENの15%回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
93.7cm Firing Line Cannon
93.7センチ火線砲
Ranged P/B/C 1-4 10A +20 +20 A A - A 3600 4600 5550 6850
Erinaceus Ship-to-Ship Missile
エリナケウス艦対艦ミサイル
Ranged - 2-6 8A +30 +10 A A C A 3800 4800 5750 7050
High-Energy Concentrated Firing Line Cannon
高エネルギー収束火線砲
Ranged B 3-8 20 EN +10 +10 A A - A 4000 5000 5950 7250
Beam Sword
ビームソード
Melee P/C 1-3 30 EN +40 +30 A A - A 4200 5200 6150 7450
METEOR Full Burst [MAP]
ミーティア・フルバースト
Ranged MAP 1-7 80 EN 0 0 130 Morale A A B A 4400 5300 6200 7400
  • MAP type: Selectable direction
  • MAP shape:
     ooo
    oooo
   ooooo
  oooooo
xooooooo
  oooooo
   ooooo
    oooo
     ooo
METEOR Full Burst
ミーティア・フルバースト
Ranged - 3-8 50 EN +30 0 130 Morale A A B A 4900 5900 6850 8150
Combination Sword
コンビネーション・ソード
Ranged P
Barrier Pierce
Combination (Freedom Gundam METEOR)
1-3 30 EN +30 0 130 Morale A A B A 5880 6880 7830 9130 Combination Attack with Freedom Gundam METEOR.


Buster Gundam

Buster Gundam
バスターガンダム
Default Pilot Dearka Elsman

Available Pilots:

Dearka Elsman
Kira Yamato
Athrun Zala
Nicol Amalfi
Yzak Joule
Lowe Guele; 8
Gai Murakumo
Elijah Kiel
Canard Pars

Acquisition & Modifications Part 2
Common Route
Scenario 42 Acquisition (pilot: Dearka Elsman)
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Land M 3 3600 - A C A
Upgrade Level
0 10 15 20
HP 5500 8250 9625 11000
EN 180 360 450 540
Mobility 110 165 192 220
Armor 1300 1950 2275 2600
Special Abilities
Name Description Notes
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Phase Shift Armor
フェイズシフト装甲
Reduces non-Beam attacks by 1000. Costs 10 EN.
ビーム属性以外のダメージを1000軽減する。発動時、ENを10消費する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
6-Tube Missile Pod
6連装ミサイルポッド
Ranged - 2-6 8A +30 +10 A A C A 2700 3800 4850 6200
350mm Gun Launcher
350ミリガンランチャー
Ranged P/C 1-4 10A +30 +10 A A B A 2800 3900 4950 6300
Converging Firing Line Rifle
収束火線ライフル
Ranged P/B/C 2-5 10 EN +20 +20 A A - A 2900 4000 5050 6400
Anti-Armor Shotgun [MAP]
対装甲散弾砲
Ranged MAP 1-5 3A 0 0 110 Morale A A B A 3000 3900 4800 6000
  • MAP type: Selectable direction
  • MAP shape:
   ooo
  oooo
xooooo
  oooo
   ooo
Long-Range Sniper Rifle [MAP]
長射程狙撃ライフル
Ranged B/MAP 1-8 40 EN 0 0 110 Morale A A - A 3200 4100 5000 6200
  • MAP type: Selectable direction
  • MAP shape:
 ooo
xoooooooo
 ooo
Anti-Armor Shotgun
対装甲散弾砲
Ranged - 2-6 6A +20 0 A A B A 3500 4600 5650 7000
Long-Range Sniper Rifle
長射程狙撃ライフル
Ranged B 4-8 20 EN +20 0 A A - A 3700 4800 5850 7200


Blitz Gundam

Blitz Gundam
ブリッツガンダム
Default Pilot Nicol Amalfi

Available Pilots:

Nicol Amalfi
Kira Yamato
Athrun Zala
Dearka Elsman
Yzak Joule
Lowe Guele; 8
Gai Murakumo
Elijah Kiel
Canard Pars

Acquisition & Modifications Part 2
Common Route
Scenario 42 Post-stage: [Secret] Acquisition (pilot: Nicol Amalfi)
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
7 Land M 3 3600 - A C A
Upgrade Level
0 10 15 20
HP 4800 7200 8400 9600
EN 170 340 425 510
Mobility 120 168 210 240
Armor 1250 1875 2187 2500
Special Abilities
Name Description Notes
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Anti-Beam Shield Equipment
アンチビームシールド装備
When selecting defend, reduces damage taken, and if the attack has Beam attribute, even further reduces damage taken. "Shield Equipment" is required to activate "Shield Defend". Activation probability and damage reduction amount depends on Skill stat difference with the opponent.
防御選択時に敵から受けるダメージを軽滅し、ビーム属性の攻撃ならば更に軽減させる技能を発動させる。「シールド防御」の発動には、「シールド装備」が必須となる。発動確率、ダメージ軽減率は敵との技量差で決定する。
Mirage Colloid
ミラージュコロイド
Completely evades enemy attacks. Can be activated at 130 Morale. Activation probability depends on Skill stat difference with the opponent.
攻撃を完全に回避する。気力130以上で発動。発動確率は敵とに技量差で決定する。
Phase Shift Armor
フェイズシフト装甲
Reduces non-Beam attacks by 1000. Costs 10 EN.
ビーム属性以外のダメージを1000軽減する。発動時、ENを10消費する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Beam Rifle
ビーム・ライフル
Ranged P/B/C 1-4 10A +20 +20 A A - A 2900 4000 5050 6400
Beam Saber
ビーム・サーベル
Melee P/C 1 - +40 +30 A A - A 3100 4200 5250 6600
Lancer Dart
ランサーダート
Ranged - 2-6 8A +10 +10 A A C A 3300 4400 5450 6800
Gleipnir
グレイプニール
Melee P 1-3 20 EN +30 0 A A C A 3600 4700 5750 7100


Duel Gundam

Duel Gundam
デュエルガンダム
Default Pilot Yzak Joule

Available Pilots:

Yzak Joule
Kira Yamato
Athrun Zala
Dearka Elsman
Nicol Amalfi
Lowe Guele; 8
Gai Murakumo
Elijah Kiel
Canard Pars

Acquisition & Modifications Part 2
PLANT Route
Scenario 51 Post-stage: [Secret] Acquisition (pilot: Yzak Joule)

Separated from Duel Gundam Assault Shroud

PLANT Route
Scenario 54 (If unobtained) Spot Participation

Separated from Duel Gundam Assault Shroud

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
7 Land M 3 3600 - A C A
Upgrade Level
0 10 15 20
HP 4900 7350 8575 9800
EN 150 300 375 450
Mobility 120 162 210 240
Armor 1200 1800 2100 2400
Special Abilities
Name Description Notes
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can equip Assault Shroud part to become Duel Gundam Assault Shroud.
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Anti-Beam Shield Equipment
アンチビームシールド装備
When selecting defend, reduces damage taken, and if the attack has Beam attribute, even further reduces damage taken. "Shield Equipment" is required to activate "Shield Defend". Activation probability and damage reduction amount depends on Skill stat difference with the opponent.
防御選択時に敵から受けるダメージを軽滅し、ビーム属性の攻撃ならば更に軽減させる技能を発動させる。「シールド防御」の発動には、「シールド装備」が必須となる。発動確率、ダメージ軽減率は敵との技量差で決定する。
Phase Shift Armor
フェイズシフト装甲
Reduces non-Beam attacks by 1000. Costs 10 EN.
ビーム属性以外のダメージを1000軽減する。発動時、ENを10消費する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Igelstellung
イーゲルシュテルン
Ranged P 1-3 20A +30 -20 A A B A 1400 2500 3550 4900
Beam Rifle
ビーム・ライフル
Ranged P/B/C 1-4 10A +20 +20 A A - A 2900 4000 5050 6400
Beam Saber
ビーム・サーベル
Melee P/C 1 - +40 +30 - A B A 3100 4200 5250 6600
Grenade Launcher
グレネードランチャー
Ranged - 2-6 4A +10 +10 A A C A 3400 4500 5550 6900


Duel Gundam Assault Shroud

Duel Gundam Assault Shroud
デュエルガンダム アサルトシュラウド
Default Pilot Yzak Joule

Available Pilots:

Yzak Joule
Kira Yamato
Athrun Zala
Dearka Elsman
Nicol Amalfi
Lowe Guele; 8
Gai Murakumo
Elijah Kiel
Canard Pars

Acquisition & Modifications Part 2
PLANT Route
Scenario 51 Post-stage: [Secret] Acquisition (pilot: Yzak Joule)
PLANT Route
Scenario 54 (If unobtained) Spot Participation
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
7 Land M 3 0 - A C A
Upgrade Level
0 10 15 20
HP 5400 8100 9450 10800
EN 170 340 425 510
Mobility 115 161 201 230
Armor 1300 1950 2275 2600
Special Abilities
Name Description Notes
Separate
分離
Unit can change into a different form.
ユニットの形態を変更することが可能。
Separates into Duel Gundam. When shot down, Duel Gundam Assault Shroud automatically becomes Duel Gundam.
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can remove Assault Shroud part to return to Duel Gundam.
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Anti-Beam Shield Equipment
アンチビームシールド装備
When selecting defend, reduces damage taken, and if the attack has Beam attribute, even further reduces damage taken. "Shield Equipment" is required to activate "Shield Defend". Activation probability and damage reduction amount depends on Skill stat difference with the opponent.
防御選択時に敵から受けるダメージを軽滅し、ビーム属性の攻撃ならば更に軽減させる技能を発動させる。「シールド防御」の発動には、「シールド装備」が必須となる。発動確率、ダメージ軽減率は敵との技量差で決定する。
Phase Shift Armor
フェイズシフト装甲
Reduces non-Beam attacks by 1000. Costs 10 EN.
ビーム属性以外のダメージを1000軽減する。発動時、ENを10消費する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Igelstellung
イーゲルシュテルン
Ranged P 1-3 20A +30 -20 A A B A 1400 2500 3550 4900
5-Tube Missile Pod
5連装ミサイルポッド
Ranged - 1-4 10A +30 +10 A A C A 2700 3800 4850 6200
Beam Rifle
ビーム・ライフル
Ranged P/B/C 1-4 10A +20 +20 A A - A 2900 4000 5050 6400
Beam Saber
ビーム・サーベル
Melee P/C 1 - +40 +30 - A B A 3100 4200 5250 6600
Shiva
シヴァ
Ranged - 3-7 4A +10 +10 110 Morale A A B A 3600 4700 5750 7100


Moebius Zero

Moebius Zero
メビウス<ゼロ>
Default Pilot Mu La Flaga => None

Available Pilots:

Mu La Flaga
Prayer Reverie

Acquisition & Modifications Part 1
Common Route
Scenario 3 Spot Participation (pilot: Mu La Flaga)
Scenario 10 Spot Participation (pilot: Mu La Flaga)

Part 2

Common Route
Scenario 28 Spot Participation (pilot: Mu La Flaga)
Scenario 31 Spot Participation (pilot: Mu La Flaga)
Scenario 41 Post-stage: Acquisition (no pilot)
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
7 Sky S 4 3200 A - - A
Upgrade Level
0 10 15 20
HP 3800 5700 6650 7600
EN 120 240 300 360
Mobility 120 162 210 240
Armor 1000 1500 1750 2000
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Linear Gun
リニアガン
Ranged P/C 1-4 10A +20 +20 A A B A 2600 3700 4750 6100
Wired Gunbarrel
有線式ガンバレル
Ranged - 3-8 20 EN +30 +10 A A C A 3000 4100 5150 6500
Astray Formation
アストレイ・フォーメーション
Ranged P
Pilot: Mu
1-3 3A +20 +10 110 Morale A A B A 3200 4300 5350 6700 Only available when piloted by Mu.


M1 Astray

M1 Astray
M1アストレイ
Default Pilot Cagalli Yula Athha => None

Available Pilots:

Cagalli Yula Athha
Mu La Flaga
Kira Yamato
Athrun Zala
Dearka Elsman
Nicol Amalfi
Yzak Joule
Lowe Guele; 8
Gai Murakumo
Elijah Kiel
Prayer Reverie
Canard Pars

Acquisition & Modifications Part 2
Orb Route
Scenario 38 Spot Participation (pilot: Cagalli Yula Athha)
Common Route
Scenario 42 Post-stage: Acquisition (no pilot)
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Sky/Land M 4 3400 A A C A
Upgrade Level
0 10 15 20
HP 4500 6750 7875 9000
EN 140 280 350 420
Mobility 115 166 201 230
Armor 1100 1650 1925 2000
Special Abilities
Name Description Notes
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Anti-Beam Shield Equipment
アンチビームシールド装備
When selecting defend, reduces damage taken, and if the attack has Beam attribute, even further reduces damage taken. "Shield Equipment" is required to activate "Shield Defend". Activation probability and damage reduction amount depends on Skill stat difference with the opponent.
防御選択時に敵から受けるダメージを軽滅し、ビーム属性の攻撃ならば更に軽減させる技能を発動させる。「シールド防御」の発動には、「シールド装備」が必須となる。発動確率、ダメージ軽減率は敵との技量差で決定する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Igelstellung
イーゲルシュテルン
Ranged P 1-3 20A +30 -20 A A B A 1200 2300 3350 4700
Beam Rifle
ビーム・ライフル
Ranged P/B/C 1-5 10A +20 +20 A A - A 2600 3850 4950 6350
Beam Saber
ビーム・サーベル
Melee P/C 1-3 - +40 +30 A A B A 2800 4050 5150 6550
Astray Formation
アストレイ・フォーメーション
Ranged P
Pilots: Cagalli; Mu
1-3 3A +20 +10 110 Morale A A B A 3200 4450 5550 6950 Only available when piloted by Cagalli or Mu.


[Battleship] Archangel

Archangel
アークエンジェル
Default Pilot [Main] Murrue Ramius
[Sub] Natarle Badgiruel => Arnold Neumann
Acquisition & Modifications Part 2
Common Route
Scenario 31 Spot Participation (pilots: Murrue, Natarle)
Scenario 35 Part 1: Spot Participation (pilots: Murrue, Natarle)
Common Route
Scenario 41 Acquisition (pilots: Murrue, Arnold)
Pursue Martian Successors Route
After selecting Pursue Martian Successors Route Leaves
Scenario 45 Acquisition (pilots: Murrue, Arnold)


General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Sky 2L 2 18000 A - - A
Upgrade Level
0 10 15 20
HP 15000 22500 26250 30000
EN 280 560 700 840
Mobility 70 105 122 140
Armor 1400 2100 2450 2800
Special Abilities
Name Description Notes
Load
搭載
Ally units can be loaded onto the ship. Ally units adjacent to the battleship can also be loaded.
味方ユニットを搭載することが可能。戦艦と隣接している味方ユニットを搭載することも可能。
Load units by either moving them into the square with the battleship, or use the battleship's "Load" command on adjacent ally units.
Laminate Armor
ラミネート装甲
Reduces Beam attacks by 1500. Costs 10 EN.
ビーム属性攻撃のダメージを1500軽減する。発動時、ENを10消費する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Igelstellung
イーゲルシュテルン
Ranged P 1-3 20A +30 -20 A A B A 2600 3600 4550 5850
Stern Large Missile
艦尾大型ミサイル
Ranged - 1-5 10A +30 +10 A A C A 3000 4000 4950 6250
Valiant Mk. 8
バリアントMk.8
Ranged - 1-6 8A +20 +10 A A B A 3200 4200 5150 6450
Lohengrin [MAP]
ローエングリン
Ranged B/MAP 1-8 50 EN 0 0 120 Morale A A - A 3200 4100 5000 6200
  • MAP type: Selectable direction
  • MAP shape:
     oooo
 oooooooo
x
 oooooooo
     oooo
Gottfried Mk.71
ゴットフリートMk71
Ranged - 2-7 20 EN +10 +10 A A B A 3500 4500 5450 6750
Lohengrin
ローエングリン
Ranged B 2-7 30 EN 0 +10 A A - A 3700 4700 5650 6950


[Battleship] Eternal

  • Note: Eternal is the only battleship that cannot use the Switch command to switch out a deployed unit with an undeployed unit mid-stage.
Eternal
エターナル
Default Pilot [Main] Lacus Clyne
[Sub] Andrew Waltfeld
Acquisition & Modifications Part 2
Pursue Martian Successors Route
Scenario 45 Spot Participation
PLANT Route Fight Radam Route
After selecting PLANT Route Acquisition (pilots: Lacus, Waltfeld) Scenario 51 Post-stage: Acquisition (pilots: Lacus, Waltfeld)


General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
7 Sky 2L 2 15000 A - - A
Upgrade Level
0 10 15 20
HP 14000 21000 24500 28000
EN 260 520 650 780
Mobility 75 112 131 150
Armor 1300 1950 2275 2600
Special Abilities
Name Description Notes
Load
搭載
Ally units can be loaded onto the ship. Ally units adjacent to the battleship can also be loaded.
味方ユニットを搭載することが可能。戦艦と隣接している味方ユニットを搭載することも可能。
Load units by either moving them into the square with the battleship, or use the battleship's "Load" command on adjacent ally units.
Repair Device
修理装置
Restores HP for adjacent ally units.
隣接している味方ユニットのHPを回復させる。
Resupply Device
補給装置
Restores EN and ammo for adjacent ally units. The resupplied pilot loses 10 Morale.
隣接している味方ユニットのEN,残弾を回復させる。補給されたパイロットの気力はー10される。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Igelstellung
イーゲルシュテルン
Ranged P 1-3 20A +30 -20 A A B A 2600 3600 4550 5850
High-Energy Concentrated Firing Line Cannon
高エネルギー収束火線砲
Ranged B 2-7 20 EN +10 +10 A A - A 3200 4200 5150 6450
Missile
ミサイル
Ranged - 1-5 10A +30 +10 A A C A 3500 4500 5450 6750


Kidou Senshi Gundam SEED Astray

Astray Red Frame

Astray Red Frame
アストレイレッドフレーム
Default Pilot [Main] Lowe Guele
[Sub] 8
Acquisition & Modifications Part 2
Common Route
Scenario 29 Acquisition (pilots: Lowe, 8)
Scenario 31 Obtains "Kouraikyuu" attack.
Refuse Offer Route
Scenario 34 Obtains "Gerbera Straight" attack.
Orb Route
Scenario 37 Obtains "Swap" Special Ability, can equip Flight Unit part to change into Flight Unit form.
Common Route
Scenario 42 Temporarily obtains "Astray Double Blade" combination attack with Astray Blue Frame Second L.
Patrol Cislunar Space Route
Scenario 45 Obtains "Astray Double Blade" combination attack with Astray Blue Frame Second L.
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
7 Land M 2 3500 - A B A
Upgrade Level
0 10 15 20
HP 4700 7050 8225 9400
EN 150 300 375 450
Mobility 125 162 218 250
Armor 1000 1500 1750 2000
Special Abilities
Name Description Notes
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can change into Flight Unit, Power Loader, and Powered Red forms.

Obtained in Scenario 37 Orb Route.

Load & Swap
搭載換装
Unit can swap parts when loaded into a battleship.
戦艦搭載時に換装することが可能。
Can swap into Flight Unit, Power Loader, and Powered Red forms.

Obtained in Scenario 37 Orb Route.

Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Anti-Beam Shield Equipment
アンチビームシールド装備
When selecting defend, reduces damage taken, and if the attack has Beam attribute, even further reduces damage taken. "Shield Equipment" is required to activate "Shield Defend". Activation probability and damage reduction amount depends on Skill stat difference with the opponent.
防御選択時に敵から受けるダメージを軽滅し、ビーム属性の攻撃ならば更に軽減させる技能を発動させる。「シールド防御」の発動には、「シールド装備」が必須となる。発動確率、ダメージ軽減率は敵との技量差で決定する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Igelstellung
イーゲルシュテルン
Ranged P 1-3 20A +30 -20 A A B A 1200 2300 3350 4700
Beam Rifle
ビーム・ライフル
Ranged P/B/C 1-4 5 EN +20 +20 A A - A 2700 3800 4850 6200
Beam Saber
ビーム・サーベル
Melee P/C 1-3 5 EN +40 +30 - A B A 2900 4000 5050 6400
Kouraikyuu
光雷球
Photoelectric Sphere
Melee P/S 1-3 10 EN +30 +30 - A - A 3400 4500 5550 6900 Special Effect: Mobility Down (-50% mobility for 1 turn)

Obtained in Scenario 31.

Gerbera Straight
ガーベラ・ストレート
Melee P
Barrier Pierce
1 - +40 +30 - A B A 4000 5100 6150 7500 Obtained in Refuse Offer Route Scenario 34.
Astray Double Blade
アストレイ・ダブル・ブレード
Melee P
Barrier Pierce
Combination (Astray Blue Frame Second L / Astray Blue Frame Second L - LL
1-3 30 EN +40 +30 130 Morale A A B A 5460 6560 7610 8960 Combination Attack with Astray Blue Frame Second L or Astray Blue Frame Second L Lohengrin Launcher.

Temporarily obtained in Scenario 42, properly obtained in Patrol Cislunar Space Route Scenario 45.


Astray Red Frame Flight Unit

Astray Red Frame Flight Unit
アストレイレッドフレームF
Default Pilot [Main] Lowe Guele
[Sub] 8
Acquisition & Modifications Part 2
Orb Route
Scenario 37 Acquisition (pilots: Lowe, 8)
Patrol Cislunar Space Route
Scenario 45 Post-stage: Obtains "Astray Double Blade" combination attack with Astray Blue Frame Second L.
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
8 Sky/Land M 2 0 A A C A
Upgrade Level
0 10 15 20
HP 4800 7200 8400 9600
EN 160 320 400 480
Mobility 130 169 227 260
Armor 1050 1575 1837 2100
Special Abilities
Name Description Notes
Separate
分離
Unit can change into a different form.
ユニットの形態を変更することが可能。
Separates into Astray Red Frame. When shot down, Astray Red Frame Flight Unit automatically becomes Astray Red Frame.
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can swap into Power Loader or Powered Red forms, or remove Flight Unit part to become Astray Red Frame.
Load & Swap
搭載換装
Unit can swap parts when loaded into a battleship.
戦艦搭載時に換装することが可能。
Can swap into Power Loader or Powered Red forms, or remove Flight Unit part to become Astray Red Frame.
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Anti-Beam Shield Equipment
アンチビームシールド装備
When selecting defend, reduces damage taken, and if the attack has Beam attribute, even further reduces damage taken. "Shield Equipment" is required to activate "Shield Defend". Activation probability and damage reduction amount depends on Skill stat difference with the opponent.
防御選択時に敵から受けるダメージを軽滅し、ビーム属性の攻撃ならば更に軽減させる技能を発動させる。「シールド防御」の発動には、「シールド装備」が必須となる。発動確率、ダメージ軽減率は敵との技量差で決定する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Igelstellung
イーゲルシュテルン
Ranged P 1-3 20A +30 -20 A A B A 1200 2300 3350 4700
Beam Rifle
ビーム・ライフル
Ranged P/B/C 1-4 5 EN +20 +20 A A - A 2700 3800 4850 6200
Beam Saber
ビーム・サーベル
Melee P/C 1-3 5 EN +40 +30 A A B A 2900 4000 5050 6400
Kouraikyuu
光雷球
Photoelectric Sphere
Melee P/S 1-3 10 EN +30 +30 A A - A 3400 4500 5550 6900 Special Effect: Mobility Down (-50% mobility for 1 turn)
Gerbera Straight
ガーベラ・ストレート
Melee P
Barrier Pierce
1 - +40 +30 A A B A 4000 5100 6150 7500
Astray Double Blade
アストレイ・ダブル・ブレード
Melee P
Barrier Pierce
Combination (Astray Blue Frame Second L / Astray Blue Frame Second L - LL
1-3 30 EN +40 +30 130 Morale A A B A 5460 6560 7610 8960 Combination Attack with Astray Blue Frame Second L or Astray Blue Frame Second L Lohengrin Launcher.

Obtained after Patrol Cislunar Space Route Scenario 45.


Astray Red Frame Power Loader

Astray Red Frame Power Loader
アストレイレッドフレームP
Default Pilot [Main] Lowe Guele
[Sub] 8
Acquisition & Modifications Part 2
Common Route
Scenario 42 Acquisition (pilots: Lowe, 8)
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Land L 2 0 - A B A
Upgrade Level
0 10 15 20
HP 7700 11550 13475 15400
EN 180 360 450 540
Mobility 80 104 140 160
Armor 1500 2250 2625 3000
Special Abilities
Name Description Notes
Separate
分離
Unit can change into a different form.
ユニットの形態を変更することが可能。
Separates into Astray Red Frame. When shot down, Astray Red Frame Power Loader automatically becomes Astray Red Frame.
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can swap into Flight Unit or Powered Red forms, or remove Power Loader part to become Astray Red Frame.
Load & Swap
搭載換装
Unit can swap parts when loaded into a battleship.
戦艦搭載時に換装することが可能。
Can swap into Flight Unit or Powered Red forms, or remove Power Loader part to become Astray Red Frame.
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Igelstellung
イーゲルシュテルン
Ranged P 1-3 20A +30 -20 A A B A 1200 2300 3350 4700
Melee
格闘
Melee P 1-3 10 EN +40 +30 A A B A 3600 4700 5800 7500
150 Gerbera Straight [MAP]
150ガーベラ・ストレート
Melee MAP
Barrier Pierce
Size Ignore
1-8 80 EN 0 0 120 Morale A A B A 4000 4900 5800 7000
  • MAP type: Selectable direction
  • MAP shape:
xoooooooo
150 Gerbera Straight Throw
150ガーベラ・ストレート投げ
Melee Barrier Pierce
Size Ignore
3-8 30 EN +10 +10 120 Morale A A B A 4000 5100 6150 7500
150 Gerbera Straight
150ガーベラ・ストレート
Melee P
Barrier Pierce
Size Ignore
1-2 50 EN +30 +20 120 Morale A A B A 4500 5600 6650 8000


Astray Red Frame Powered Red

Astray Red Frame Powered Red
パワードレッド
Default Pilot [Main] Lowe Guele
[Sub] 8
Acquisition & Modifications Part 2
Common Route
Scenario 46 Pre-deployment intermission: Acquisition (pilots: Lowe, 8)
PLANT Route
Scenario 51 [Secret] Obtains "Red Strike" attack
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
7 Land M 2 4000 - A B A
Upgrade Level
0 10 15 20
HP 5700 8550 9975 11400
EN 170 340 425 510
Mobility 130 169 227 260
Armor 1200 1800 2100 2400
Special Abilities
Name Description Notes
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can swap into Flight Unit or Power Loader forms, or remove Powered Red part to become Astray Red Frame.
Load & Swap
搭載換装
Unit can swap parts when loaded into a battleship.
戦艦搭載時に換装することが可能。
Can swap into Flight Unit or Power Loader forms, or remove Powered Red part to become Astray Red Frame.
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Igelstellung
イーゲルシュテルン
Ranged P 1-3 20A +30 -20 A A B A 1200 2300 3350 4700
150 Gerbera Straight [MAP]
150ガーベラ・ストレート
Melee MAP
Barrier Pierce
Size Ignore
1-8 80 EN 0 0 120 Morale A A B A 4000 4900 5800 7000
  • MAP type: Selectable direction
  • MAP shape:
xoooooooo
Gerbera Straight
ガーベラ・ストレート
Melee P/C
Barrier Pierce
1-3 - +40 +30 A A B A 4000 5100 6150 7500
150 Gerbera Straight
150ガーベラ・ストレート
Melee P
Barrier Pierce
Size Ignore
1-2 50 EN +30 +20 120 Morale A A B A 4500 5600 6650 8000
Astray Double Blade
アストレイ・ダブル・ブレード
Melee P
Barrier Pierce
Combination (Astray Blue Frame Second L / Astray Blue Frame Second L - LL)
1-3 30 EN +40 +30 130 Morale A A B A 5460 6560 7610 8960 Combination Attack with Astray Blue Frame Second L or Astray Blue Frame Second L Lohengrin Launcher.
Red Strike
赤い一撃
Melee P
Barrier Pierce
1 100 EN +30 +20 130 Morale A A B A 5500 6600 7650 9000 [Secret] Obtained in PLANT Route Scenario 51.


Astray Blue Frame Second L

Astray Blue Frame Second L
アストレイブルーフレームセカンドL
Default Pilot Gai Murakumo
Acquisition & Modifications Part 2
Common Route
Scenario 42 Spot Participation
Patrol Cislunar Space Route Pursue Martian Successors Route
Scenario 44 Spot Participation Scenario 45 Post-stage: Acquisition (pilot: Gai Murakumo)
Scenario 45 Acquisition (pilot: Gai Murakumo)
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
7 Sky/Land M 2 4000 A A B A
Upgrade Level
0 10 15 20
HP 5700 8550 9975 11400
EN 180 360 450 540
Mobility 125 162 218 250
Armor 1300 1950 2275 2600
Special Abilities
Name Description Notes
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can swap into Second G or Second L - Lohengrin Launcher forms.
Load & Swap
搭載換装
Unit can swap parts when loaded into a battleship.
戦艦搭載時に換装することが可能。
Can swap into Second G or Second L - Lohengrin Launcher forms.
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Trans-Phase Armor
トランスフェイズ装甲
Reduces non-Beam attacks by 1000. Costs 5 EN.
ビーム属性以外のダメージを1000軽減する。発動時、ENを5消費する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Igelstellung
イーゲルシュテルン
Ranged P 1-3 20A +30 -20 A A B A 1200 2300 3350 4700
Tactical Arms - G Mode
タクティカル・アームズ・Gモード
Ranged - 2-6 10A +20 +20 A A B A 3600 4700 5750 7100
Tactical Arms - B Mode
タクティカル・アームズ・Bモード
Melee P/C
Barrier Pierce
1-3 - +40 +30 A A B A 3800 4900 5950 7300
Astray Double Blade
アストレイ・ダブル・ブレード
Melee P
Barrier Pierce
Combination (Astray Red Frame / Astray Red Frame Flight Unit
1-3 30 EN +40 +30 130 Morale A A B A 5460 6560 7610 8960 Combination Attack with Astray Red Frame or Astray Red Frame Flight Unit.


Astray Blue Frame Second L Lohengrin Launcher

Astray Blue Frame Second L
アストレイブルーフレームセカンドL・LL
Default Pilot Gai Murakumo
Acquisition & Modifications Part 2
Common Route
Scenario 46 Pre-deployment intermission: Acquisition (pilot: Gai Murakumo)
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
7 Sky/Land M 2 4300 A A B A
Upgrade Level
0 10 15 20
HP 5800 8700 10150 11600
EN 190 380 475 570
Mobility 125 162 218 250
Armor 1300 1950 2275 2600
Special Abilities
Name Description Notes
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can swap into Second L or Second G forms.
Load & Swap
搭載換装
Unit can swap parts when loaded into a battleship.
戦艦搭載時に換装することが可能。
Can swap into Second L or Second G forms.
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Trans-Phase Armor
トランスフェイズ装甲
Reduces non-Beam attacks by 1000. Costs 5 EN.
ビーム属性以外のダメージを1000軽減する。発動時、ENを5消費する。
Neutron Jammer Canceller
ニュートロンジャマーキャンセラー
Regenerates 15% EN at the start of player phase.
ENが自軍の行動開始前に全体ENの15%回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Igelstellung
イーゲルシュテルン
Ranged P 1-3 20A +30 -20 A A B A 1200 2300 3350 4700
Tactical Arms - G Mode
タクティカル・アームズ・Gモード
Ranged - 2-6 10A +20 +20 A A B A 3600 4700 5750 7100
Tactical Arms - B Mode
タクティカル・アームズ・Bモード
Melee P/C
Barrier Pierce
1-3 - +40 +30 A A B A 3800 4900 5950 7300
Lohengrin Launcher [MAP]
ローエングリンランチャー
Ranged MAP 1-8 80 EN 0 0 120 Morale A A - A 4000 4900 5800 7000
  • MAP type: Selectable direction
  • MAP shape:
     oooo
xoooooooo
     oooo
Lohengrin Launcher
ローエングリンランチャー
Ranged - 3-8 50 EN +10 0 110 Morale A A - A 4500 5600 6650 8000
Astray Double Blade
アストレイ・ダブル・ブレード
Melee P
Barrier Pierce
Combination (Astray Red Frame / Astray Red Frame Flight Unit / Astray Red Frame Powered Red)
1-3 30 EN +40 +30 130 Morale A A B A 5460 6560 7610 8960 Combination Attack with Astray Red Frame, Astray Red Frame Flight Unit, or Astray Red Frame Powered Red.


Astray Blue Frame Second G

Astray Blue Frame Second G
アストレイブルーフレームセカンドG
Default Pilot Gai Murakumo
Acquisition & Modifications Part 2
Patrol Cislunar Space Route Pursue Martian Successors Route
Scenario 45 Post-stage: Acquisition (pilot: Gai Murakumo) Scenario 45 Post-stage: Acquisition (pilot: Gai Murakumo)
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
8 Land M 2 3800 - A B A
Upgrade Level
0 10 15 20
HP 5500 8250 9625 11000
EN 170 340 425 510
Mobility 130 169 227 260
Armor 1200 1800 2100 2400
Special Abilities
Name Description Notes
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can swap into Second L or Second L - Lohengrin Launcher forms.
Load & Swap
搭載換装
Unit can swap parts when loaded into a battleship.
戦艦搭載時に換装することが可能。
Can swap into Second L or Second L - Lohengrin Launcher forms.
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Trans-Phase Armor
トランスフェイズ装甲
Reduces non-Beam attacks by 1000. Costs 5 EN.
ビーム属性以外のダメージを1000軽減する。発動時、ENを5消費する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Igelstellung
イーゲルシュテルン
Ranged P 1-3 20A +30 -20 A A B A 1200 2300 3350 4700
Beam Rifle
ビーム・ライフル
Ranged P/B/C 1-4 5 EN +20 +20 A A - A 2700 3800 4850 6200
Beam Saber
ビーム・サーベル
Melee P/C 1-3 5 EN +40 +30 - A B A 2900 4000 5050 6400
Sniper Beam Rifle
狙撃用ビーム・ライフル
Ranged B 3-9 20 EN +10 0 A A - A 3700 4800 5850 7200


Elijah Custom GINN Kai

Elijah Custom GINN Kai
イライジャ専用ジン改
Default Pilot Elijah Kiel
Acquisition & Modifications Part 2
Common Route
Scenario 42 Spot Participation
Patrol Cislunar Space Route Pursue Martian Successors Route
Scenario 45 Acquisition (pilot: Elijah Kiel) Scenario 45 Post-stage: Acquisition (pilot: Elijah Kiel)
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Land M 4 3300 - A C A
Upgrade Level
0 10 15 20
HP 5200 7800 9100 10400
EN 150 300 375 450
Mobility 115 166 201 230
Armor 1100 1650 1925 2200
Special Abilities
Name Description Notes
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
76mm Heavy Assault Machine Gun
76ミリ重突撃機銃
Ranged P/C 1-4 10A +20 +20 A A B A 2800 4050 5150 6550
Heavy Blade
重斬刀
Melee P/C 1-3 - +40 +30 - A B A 3000 4250 5350 6750
50mm Recoilless Cannon
500ミリ無反動砲
Ranged - 2-6 6A +10 +10 A A B A 3200 4450 5550 6950
Buster Sword
バスターソード
Melee P 1 30 EN +30 +10 110 Morale - A B A 3400 4650 5750 7150


Gai Custom GINN

Gai Custom GINN
劾専用ジン
Default Pilot Gai Murakumo => None (Available Pilot: Gai Murakumo)
Acquisition & Modifications Part 1
Moon Route
Scenario 9 Spot Participation

Part 2

Common Route
Scenario 28 Spot Participation
Patrol Cislunar Space Route Pursue Martian Successors Route
Scenario 45 Post-stage: Acquisition (no pilot) Scenario 45 Post-stage: Acquisition (no pilot)
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
7 Land M 4 3300 - A A A
Upgrade Level
0 10 15 20
HP 5200 7800 9100 10400
EN 150 300 375 450
Mobility 115 166 201 230
Armor 1100 1650 1925 2200
Special Abilities
Name Description Notes
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
76mm Heavy Assault Machine Gun
76ミリ重突撃機銃
Ranged P/C 1-4 10A +20 +20 A A B A 2700 3950 5050 6450
Armor Schneider
アーマーシュナイダー
Melee P/C 1-3 - +40 +30 - A A A 2900 4000 5050 6400


[Battleship] H.O.M.E.

H.O.M.E.
ホーム
Default Pilot [Main] Professor
[Sub #1] Kisato Yamabuki
[Sub #2] Liam Garfield
Acquisition & Modifications Part 2
Common Route
Scenario 29 Acquisition (pilots: Professor, Kisato, Liam)
Refuse Offer Route
Scenario 34 Post-stage: Permanently leaves

Upgrades inherited by Re.H.O.M.E.

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Sky 2L 2 10000 A - - A
Upgrade Level
0 10 15 20
HP 10000 15000 17500 20000
EN 230 460 575 690
Mobility 60 90 105 120
Armor 1100 1650 1925 2200
Special Abilities
Name Description Notes
Load
搭載
Ally units can be loaded onto the ship. Ally units adjacent to the battleship can also be loaded.
味方ユニットを搭載することが可能。戦艦と隣接している味方ユニットを搭載することも可能。
Load units by either moving them into the square with the battleship, or use the battleship's "Load" command on adjacent ally units.
Repair Device
修理装置
Restores HP for adjacent ally units.
隣接している味方ユニットのHPを回復させる。
Resupply Device
補給装置
Restores EN and ammo for adjacent ally units. The resupplied pilot loses 10 Morale.
隣接している味方ユニットのEN,残弾を回復させる。補給されたパイロットの気力はー10される。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Junk Throw
ジャンクスロー
Ranged P 1-4 10A +20 +20 A A B A 3000 4000 4950 6250
Mass Driver
マスドライバー
Ranged - 2-7 8A +10 +10 A A B A 3200 4200 5150 6450


[Battleship] Re.H.O.M.E.

Re.H.O.M.E.
リ・ホーム
Default Pilot [Main] Professor
[Sub #1] Kisato Yamabuki
[Sub #2] Liam Garfield
[Sub #3] George Glenn
Acquisition & Modifications Part 2
Common Route
Scenario 43 Post-stage: Acquisition (pilots: Professor, Kisato, Liam, George)

Inherits upgrades from H.O.M.E.

Scenario 46 Undeployable for this stage
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Sky 2L 2 12000 A - - A
Upgrade Level
0 10 15 20
HP 13000 19500 22750 26000
EN 250 500 625 750
Mobility 65 97 113 130
Armor 1300 1950 2250 2600
Special Abilities
Name Description Notes
Shield Equipment
シールド装備
When selecting defend, reduces damage taken and activates "Shield Defend" Special Skill. "Shield Equipment" is required to activate "Shield Defend". Activation probability and damage reduction amount depends on Skill stat difference with the opponent.
「防御選択時に敵から受けるダメージを軽滅する、「シールド防御」の技能を発動させる。「シールド防御」の発動には、「シールド装備」が必須となる。発動確率、ダメージ軽減率は敵との技量差で決定する。
Repair Device
修理装置
Restores HP for adjacent ally units.
隣接している味方ユニットのHPを回復させる。
Resupply Device
補給装置
Restores EN and ammo for adjacent ally units. The resupplied pilot loses 10 Morale.
隣接している味方ユニットのEN,残弾を回復させる。補給されたパイロットの気力はー10される。
Load
搭載
Ally units can be loaded onto the ship. Ally units adjacent to the battleship can also be loaded.
味方ユニットを搭載することが可能。戦艦と隣接している味方ユニットを搭載することも可能。
Load units by either moving them into the square with the battleship, or use the battleship's "Load" command on adjacent ally units.
Laminate Armor
ラミネート装甲
Reduces Beam attacks by 1500. Costs 10 EN.
ビーム属性攻撃のダメージを1500軽減する。発動時、ENを10消費する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Junk Throw
ジャンクスロー
Ranged P 1-4 10A +20 +20 A A B A 3400 4400 5450 6650
Large Linear Cannon
大型リニアキャノン
Ranged - 2-7 8A +10 +10 A A B A 3600 4600 5550 6850


Kidou Senshi Gundam SEED X Astray

Dreadnought Gundam [GuAIZ Head]

Dreadnought Gundam [GuAIZ Head]
ドレッドノート (ゲイツヘッド)
Default Pilot Prayer Reverie
Acquisition & Modifications Part 2
Patrol Cislunar Space Route
Scenario 44 Acquisition (pilot: Prayer Reverie)
Scenario 45 Upgraded into Dreadnought Gundam
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
7 Land M 2 4000 - A C A
Upgrade Level
0 10 15 20
HP 5500 8250 9625 11000
EN 160 320 400 480
Mobility 120 162 210 240
Armor 1300 1950 2275 2600
Special Abilities
Name Description Notes
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Anti-Beam Shield Equipment
アンチビームシールド装備
When selecting defend, reduces damage taken, and if the attack has Beam attribute, even further reduces damage taken. "Shield Equipment" is required to activate "Shield Defend". Activation probability and damage reduction amount depends on Skill stat difference with the opponent.
防御選択時に敵から受けるダメージを軽滅し、ビーム属性の攻撃ならば更に軽減させる技能を発動させる。「シールド防御」の発動には、「シールド装備」が必須となる。発動確率、ダメージ軽減率は敵との技量差で決定する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
CIWS
近接防御機関砲
Ranged P 1-3 20A +30 -20 A A B A 1600 2600 3550 4850
Beam Rifle
ビーム・ライフル
Ranged P/B/C 1-4 10A +20 +20 A A - A 3100 4100 5050 6350
Composite Armament Shield System
複合兵装防盾システム
Melee P/C 1 - +40 +30 - A B A 3300 4300 5250 6550
Pristis Beam Reamer
プリスティス・ビームリーマー
Ranged - 2-7 30 EN +30 0 110 Morale A A - A 3700 4700 5650 6950


Dreadnought Gundam

Dreadnought Gundam
ドレッドノートガンダム
Default Pilot Prayer Reverie

Available Pilots:

Prayer Reverie
Mu La Flaga

Acquisition & Modifications Part 2
Patrol Cislunar Space Route
Scenario 45 Acquisition (pilot: Prayer Reverie)

Upgraded from Dreadnought Gundam [GuAIZ Head]

Common Route
Scenario 46 Pre-deployment intermission: Upgraded into X Astray
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
7 Land M 2 4500 - A C A
Upgrade Level
0 10 15 20
HP 5800 8700 10150 11600
EN 180 360 450 540
Mobility 120 162 210 240
Armor 1350 2025 2362 2700
Special Abilities
Name Description Notes
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Anti-Beam Shield Equipment
アンチビームシールド装備
When selecting defend, reduces damage taken, and if the attack has Beam attribute, even further reduces damage taken. "Shield Equipment" is required to activate "Shield Defend". Activation probability and damage reduction amount depends on Skill stat difference with the opponent.
防御選択時に敵から受けるダメージを軽滅し、ビーム属性の攻撃ならば更に軽減させる技能を発動させる。「シールド防御」の発動には、「シールド装備」が必須となる。発動確率、ダメージ軽減率は敵との技量差で決定する。
Phase Shift Armor
フェイズシフト装甲
Reduces non-Beam attacks by 1000. Costs 10 EN.
ビーム属性以外のダメージを1000軽減する。発動時、ENを10消費する。
Neutron Jammer Canceller
ニュートロンジャマーキャンセラー
Regenerates 15% EN at the start of player phase.
ENが自軍の行動開始前に全体ENの15%回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
CIWS
近接防御機関砲
Ranged P 1-3 20A +30 -20 A A B A 1600 2600 3550 4850
Beam Rifle
ビーム・ライフル
Ranged P/B/C 1-4 10A +20 +20 A A - A 3100 4100 5050 6350
Composite Armament Shield System
複合兵装防盾システム
Melee P/C 1 - +40 +30 - A B A 3300 4300 5250 6550
Pristis Beam Reamer
プリスティス・ビームリーマー
Ranged - 2-7 30 EN +30 0 110 Morale A A - A 3700 4700 5650 6950


X Astray

X Astray
Xアストレイ
Default Pilot Prayer Reverie

Available Pilots:

Prayer Reverie
Mu La Flaga

Acquisition & Modifications Part 2
Common Route
Scenario 46 Pre-deployment intermission: Acquisition (pilot: Prayer Reverie)

Upgraded from Dreadnought Gundam

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
7 Land M 2 5500 - A C A
Upgrade Level
0 10 15 20
HP 6000 9000 10500 12000
EN 190 380 475 570
Mobility 125 168 218 250
Armor 1400 2100 2450 2800
Special Abilities
Name Description Notes
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Anti-Beam Shield Equipment
アンチビームシールド装備
When selecting defend, reduces damage taken, and if the attack has Beam attribute, even further reduces damage taken. "Shield Equipment" is required to activate "Shield Defend". Activation probability and damage reduction amount depends on Skill stat difference with the opponent.
防御選択時に敵から受けるダメージを軽滅し、ビーム属性の攻撃ならば更に軽減させる技能を発動させる。「シールド防御」の発動には、「シールド装備」が必須となる。発動確率、ダメージ軽減率は敵との技量差で決定する。
Phase Shift Armor
フェイズシフト装甲
Reduces non-Beam attacks by 1000. Costs 10 EN.
ビーム属性以外のダメージを1000軽減する。発動時、ENを10消費する。
Neutron Jammer Canceller
ニュートロンジャマーキャンセラー
Regenerates 15% EN at the start of player phase.
ENが自軍の行動開始前に全体ENの15%回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
CIWS
近接防御機関砲
Ranged P 1-3 20A +30 -20 A A B A 1600 2600 3550 4850
Beam Rifle
ビーム・ライフル
Ranged P/B/C 1-4 10A +20 +20 A A - A 3100 4100 5050 6350
Composite Armament Shield System
複合兵装防盾システム
Melee P/C 1 - +40 +30 - A B A 3300 4300 5250 6550
Pristis Beam Reamer
プリスティス・ビームリーマー
Ranged - 2-7 30 EN +30 0 110 Morale A A - A 3700 4700 5650 6950
DRAGOON System [MAP]
ドラグーン・システム
Ranged MAP 1-5 80 EN 0 0 120 Morale A A C A 3800 4700 5600 6800
  • MAP type: Self-centered
  • MAP shape:
     o
    ooo
   ooooo
  ooooooo
 ooooooooo
oooooxooooo
 ooooooooo
  ooooooo
   ooooo
    ooo
     o
DRAGOON System
ドラグーン・システム
Ranged - 3-8 50 EN +30 0 120 Morale A A C A 4300 5300 6250 7550


Hyperion Gundam

Hyperion Gundam
ハイペリオンガンダム
Default Pilot Canard Pars
Acquisition & Modifications Part 2
Common Route
Scenario 52 [Secret] Acquisition (pilot: Canard Pars)

Inherits upgrades from X Astray

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
7 Land M 2 5500 - A C A
Upgrade Level
0 10 15 20
HP 5800 8700 10150 11600
EN 200 400 500 600
Mobility 125 168 218 250
Armor 1300 1950 2275 2600
Special Abilities
Name Description Notes
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Armure Lumiere
アルミューレ・リュミエール
Nullifies all damage below 2000. Activates at 100 Morale, costs 10 EN.
2000以下の全属性ダメージを無効化する。気力100以上で発動し、ENを10消費する。
Neutron Jammer Canceller
ニュートロンジャマーキャンセラー
Regenerates 15% EN at the start of player phase.
ENが自軍の行動開始前に全体ENの15%回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Igelstellung
イーゲルシュテルン
Ranged P 1-3 20A +30 -20 A A B A 1200 2300 3350 4700
Beam Submachine Gun
ビームサブマシンガン
Ranged P/B/C 1-4 10A +20 +20 A A - A 3000 4000 4950 6250
Beam Knife
ビームナイフ
Melee P/C 1 - +40 +30 - A B A 3200 4200 5150 6450
Beam Cannon
ビームキャノン
Ranged B 3-8 30 EN +10 +10 A A - A 3800 4800 5750 7050
Forfanterie Charge
フォルファントリー突撃
Ranged P 1-3 50 EN +30 0 120 Morale - A - A 4300 5300 6250 7550


Kidou Senkan Nadesico

[Battleship] Nadesico

Nadesico
ナデシコ
Default Pilot [Main] Yurika Misumaru
[Sub] Ruri Hoshino
Acquisition & Modifications Part 1
Common Route
Scenario 3 Spot Participation
Scenario 7 Spot Participation
Space Route
Scenario 9 Spot Participation
Common Route
Scenario 10 Spot Participation
Scenario 10 Route Selection
Japan Route North America Route
After selecting Japan Route Acquisition (pilot: Yurika, Ruri) Scenario 11 Post-stage: Acquisition (pilot: Yurika, Ruri)
Moon Route
Scenario 22 Upgraded into Nadesico [Y-Unit]
Scenario 26 Post-stage: Nadesico [Y-Unit] reverts back to Nadesico
Scenario 27 Post-stage: Permanently leaves

Upgrades inherited by Nadesico B, Nadesico C, and Nadesico [Y-Unit] in Part 2

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Sky 2L 2 13000 A - - A
Upgrade Level
0 10 15 20
HP 13500 20250 23625 27000
EN 230 460 575 690
Mobility 65 97 113 130
Armor 1200 1800 2100 2400
Special Abilities
Name Description Notes
Load
搭載
Ally units can be loaded onto the ship. Ally units adjacent to the battleship can also be loaded.
味方ユニットを搭載することが可能。戦艦と隣接している味方ユニットを搭載することも可能。
Load units by either moving them into the square with the battleship, or use the battleship's "Load" command on adjacent ally units.
Distortion Field
ディストーション・フィールド
Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.
2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。
Gravity Wave Beam
重力波ビーム
Supplies EN to units with "Gravity Wave Antenna". The supplied unit's EN will fully be restored by the start of the next player phase.
「重力波アンテナ」を持つユニットにENを供給する。供給させたユニットはENが、自軍行動開始前に最大回復する。
Nadesico's Gravity Wave Beam effective radius is 4 squares.
EN Regen S
EN回復S
At the start of player phase, regenerate 10% EN.
ENが自軍の行動始前に全体ENが10%回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Missile
ミサイル
Ranged - 1-6 20A +30 +10 A A C A 2800 3800 4750 6050
Gravity Blast [MAP]
グラビティブラスト
Ranged G/MAP 1-8 80 EN 0 0 120 Morale A A B A 3200 4100 5000 6200
  • MAP type: Selectable direction
  • MAP shape:
 ooooooo
xoooooooo
 ooooooo
Gravity Blast
グラビティブラスト
Ranged G 2-7 50 EN +10 +10 A A B A 3700 4700 5650 6950


[Battleship] Nadesico [Y-Unit]

Nadesico [Y-Unit]
ナデシコ(Yユニット)
Default Pilot [Main] Yurika Misumaru
[Sub] Ruri Hoshino => Lapis Lazuli
Acquisition & Modifications Part 1
Moon Route
Scenario 22 Acquisition (pilots: Yurika, Ruri)

Upgraded from Nadesico

Common Route
Scenario 27 Pre-deployment intermission: Reverted back to Nadesico

Part 2

Common Route
Scenario 52 Acquisition (pilots: Yurika, Lapis)

Inherits upgrades from Nadesico

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Sky 2L 2 15000 A - - A
Upgrade Level
0 10 15 20
HP 14000 21000 24500 28000
EN 250 500 625 750
Mobility 65 97 113 130
Armor 1300 1950 2275 2600
Special Abilities
Name Description Notes
Load
搭載
Ally units can be loaded onto the ship. Ally units adjacent to the battleship can also be loaded.
味方ユニットを搭載することが可能。戦艦と隣接している味方ユニットを搭載することも可能。
Load units by either moving them into the square with the battleship, or use the battleship's "Load" command on adjacent ally units.
Distortion Field
ディストーション・フィールド
Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.
2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。
Gravity Wave Beam
重力波ビーム
Supplies EN to units with "Gravity Wave Antenna". The supplied unit's EN will fully be restored by the start of the next player phase.
「重力波アンテナ」を持つユニットにENを供給する。供給させたユニットはENが、自軍行動開始前に最大回復する。
Nadesico [Y-Unit]'s Gravity Wave Beam effective radius is 5 squares.
EN Regen S
EN回復S
At the start of player phase, regenerate 10% EN.
ENが自軍の行動始前に全体ENが10%回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Missile
ミサイル
Ranged - 1-6 20A +30 +10 A A C A 2800 3800 4750 6050
Gravity Blast [MAP]
グラビティブラスト
Ranged G/MAP 1-8 80 EN 0 0 120 Morale A A B A 3200 4100 5000 6200
  • MAP type: Selectable direction
  • MAP shape:
 ooooooo
xoooooooo
 ooooooo
Phase Transition Cannon [MAP]
相転移砲
Ranged MAP
Barrier Pierce
Size Ignore
3-8 100 EN 0 0 140 Morale A A B A 3500 4400 5300 6500
  • MAP type: Bombardment
  • MAP shape (bombardment range):
        o
       ooo
      ooooo 
     ooooooo
    ooooooooo
   ooooooooooo
  oooooo oooooo
 oooooo   oooooo
oooooo  x  oooooo
 oooooo   oooooo
  oooooo oooooo
   ooooooooooo
    ooooooooo
     ooooooo
      ooooo
       ooo
        o
  • MAP shape (bombardment radius):
  o
 ooo
ooooo
 ooo
  o
Gravity Blast
グラビティブラスト
Ranged G 2-7 50 EN +10 +10 A A B A 3700 4700 5650 6950
Phase Transition Cannon
相転移砲
Ranged Barrier Pierce
Size Ignore
3-8 80 EN +10 0 130 Morale A A A A 4000 5000 5950 7250


Aestivalis 0G Frame Akito

Aestivalis 0G Frame Akito
エステバリス0Gフレーム アキト機
Default Pilot Akito Tenkawa
Acquisition & Modifications Part 1
Common Route
Scenario 3 Spot Participation
Scenario 7 Spot Participation
Space Route
Scenario 9 Spot Participation
Common Route
Scenario 10 Spot Participation
Scenario 10 Route Selection
Japan Route North America Route
After selecting Japan Route Acquisition (pilot: Akito Tenkawa) Scenario 11 Post-stage: Acquisition (pilot: Akito Tenkawa)
Common Route
Scenario 20 Leaves
Scenario 21 Acquisition (pilot: Akito Tenkawa)
Scenario 27 Post-stage: Permanently leaves

Upgrades inherited by High Mobility Black Sarena/Black Sarena/Aestivalis Tenkawa SPL, and Alstroemeria

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Sky/Land/Water S 2 4000 B B A A
Upgrade Level
0 10 15 20
HP 4100 6150 7175 8200
EN 110 220 275 330
Mobility 110 143 192 220
Armor 850 1275 1487 1700
Special Abilities
Name Description Notes
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can swap into Ground, Air, Artillery, or Lunar Frames.
Load & Swap
搭載換装
Unit can swap parts when loaded into a battleship.
戦艦搭載時に換装することが可能。
Can swap into Ground, Air, Artillery, or Lunar Frames.
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Distortion Field
ディストーション・フィールド
Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.
2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。
Gravity Wave Antenna
重力波アンテナ
When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.
「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Rapid Rifle
ラピッドライフル
Ranged P/C 1-4 10A +20 +20 C A A A 2700 3800 4850 6200
Immediate Knife
イミディエットナイフ
Melee P/C 1-3 - +40 +30 C A A A 2900 4000 5050 6400
Field Lancer
フィールドランサー
Melee P/C
Barrier Pierce
1 - +30 +10 C A A A 3200 4300 5350 6700
Gekigan Flare
ゲキガンフレア
Melee P 1-3 50 EN +20 +10 110 Morale C A A A 3500 4600 5650 7000
Double Gekigan Flare
ダブルゲキガンフレア
Melee P
Barrier Pierce
Combination (Aestivalis 0G Frame Gai)
1-3 50 EN +30 +10 120 Morale C A A A 4900 6000 7050 8400 Combination Attack with Aestivalis 0G Frame Gai.


Aestivalis 0G Frame Gai

Aestivalis 0G Frame Gai
エステバリス0Gフレーム ガイ機
Default Pilot Gai Daigouji
Acquisition & Modifications Part 1
Common Route
Scenario 3 Spot Participation
Scenario 7 Spot Participation
Common Route
Scenario 24 Acquisition (pilot: Gai Daigouji)

Inherits upgrades from Aestivalis Akito

Scenario 27 Post-stage: Permanently leaves

Upgrades inherited by Aestivalis Custom Gai

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Sky/Land/Water S 3 4000 B B A A
Upgrade Level
0 10 15 20
HP 4100 6150 7175 8200
EN 110 220 275 330
Mobility 110 143 192 220
Armor 850 1275 1487 1700
Special Abilities
Name Description Notes
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can swap into Ground, Air, Artillery, or Lunar Frames.
Load & Swap
搭載換装
Unit can swap parts when loaded into a battleship.
戦艦搭載時に換装することが可能。
Can swap into Ground, Air, Artillery, or Lunar Frames.
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Distortion Field
ディストーション・フィールド
Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.
2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。
Gravity Wave Antenna
重力波アンテナ
When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.
「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Gekigan Shot
ゲキガンショット
Ranged P/C 1-4 10A +20 +20 C A A A 2700 3800 4850 6200
Gekigan Sword
ゲキガンソード
Melee P/C 1-3 - +40 +30 C A A A 2900 4000 5050 6400
Super Gekigan Sword
スーパーゲキガンソード
Melee P/C
Barrier Pierce
1 - +30 +10 C A A A 3200 4300 5350 6700
Gekigan Flare
ゲキガンフレア
Melee P 1-3 50 EN +20 +10 110 Morale C A A A 3500 4600 5650 7000
Double Gekigan Flare
ダブルゲキガンフレア
Melee P
Barrier Pierce
Combination (Aestivalis 0G Frame Akito)
1-3 50 EN +30 +10 120 Morale C A A A 4900 6000 7050 8400 Combination Attack with Aestivalis 0G Frame Akito.


Aestivalis 0G Frame Ryouko

Aestivalis 0G Frame Ryouko
エステバリス0Gフレーム リョーコ機
Default Pilot Ryouko Subaru
Acquisition & Modifications Part 1
Common Route
Scenario 3 Spot Participation
Scenario 7 Spot Participation
Space Route
Scenario 9 Spot Participation
Common Route
Scenario 10 Spot Participation
Scenario 10 Route Selection
Japan Route North America Route
After selecting Japan Route Acquisition (pilot: Ryouko Subaru) Scenario 11 Post-stage: Acquisition (pilot: Ryouko Subaru)
Common Route
Scenario 27 Post-stage: Permanently leaves

Upgrades inherited by Aestivalis Custom Ryouko

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Sky/Land/Water S 3 4000 B B A A
Upgrade Level
0 10 15 20
HP 4100 6150 7175 8200
EN 110 220 275 330
Mobility 110 143 192 220
Armor 850 1275 1487 1700
Special Abilities
Name Description Notes
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can swap into Ground, Air, Artillery, or Lunar Frames.
Load & Swap
搭載換装
Unit can swap parts when loaded into a battleship.
戦艦搭載時に換装することが可能。
Can swap into Ground, Air, Artillery, or Lunar Frames.
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Distortion Field
ディストーション・フィールド
Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.
2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。
Gravity Wave Antenna
重力波アンテナ
When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.
「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Rapid Rifle
ラピッドライフル
Ranged P/C 1-4 10A +20 +20 C A A A 2700 3800 4850 6200
Immediate Knife
イミディエットナイフ
Melee P/C 1-3 - +40 +30 C A A A 2900 4000 5050 6400
Field Lancer
フィールドランサー
Melee P/C
Barrier Pierce
1 - +30 +10 C A A A 3200 4300 5350 6700
Distortion Attack
ディストーションアタック
Melee P 1-3 50 EN +20 +10 110 Morale C A A A 3500 4600 5650 7000
Formation Attack [Ranged]
フォーメーションアタック射撃
Ranged P
Barrier Pierce
Combination (Aestivalis 0G Frame Hikaru; Aestivalis 0G Frame Izumi)
1-4 50 EN +30 0 120 Morale C A A A 4050 5150 6200 7550 Combination Attack with Aestivalis 0G Frame Hikaru and Aestivalis 0G Frame Izumi.
Formation Attack [Melee]
フォーメーションアタック格闘
Melee P
Barrier Pierce
Combination (Aestivalis 0G Frame Hikaru; Aestivalis 0G Frame Izumi)
1-3 50 EN +30 0 130 Morale C A A A 5250 6350 7400 8750 Combination Attack with Aestivalis 0G Frame Hikaru and Aestivalis 0G Frame Izumi.


Aestivalis 0G Frame Hikaru

Aestivalis 0G Frame Hikaru
エステバリス0Gフレーム ヒカル機
Default Pilot Hikaru Amano
Acquisition & Modifications Part 1
Common Route
Scenario 3 Spot Participation
Scenario 7 Spot Participation
Space Route
Scenario 9 Spot Participation
Common Route
Scenario 10 Spot Participation
Scenario 10 Route Selection
Japan Route North America Route
After selecting Japan Route Acquisition (pilot: Hikaru Amano) Scenario 11 Post-stage: Acquisition (pilot: Hikaru Amano)
Common Route
Scenario 27 Post-stage: Permanently leaves

Upgrades inherited by Aestivalis Custom Hikaru

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Sky/Land/Water S 3 4000 B B A A
Upgrade Level
0 10 15 20
HP 4100 6150 7175 8200
EN 110 220 275 330
Mobility 110 143 192 220
Armor 850 1275 1487 1700
Special Abilities
Name Description Notes
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can swap into Ground, Air, Artillery, or Lunar Frames.
Load & Swap
搭載換装
Unit can swap parts when loaded into a battleship.
戦艦搭載時に換装することが可能。
Can swap into Ground, Air, Artillery, or Lunar Frames.
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Distortion Field
ディストーション・フィールド
Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.
2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。
Gravity Wave Antenna
重力波アンテナ
When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.
「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Rapid Rifle
ラピッドライフル
Ranged P/C 1-4 10A +20 +20 C A A A 2700 3800 4850 6200
Immediate Knife
イミディエットナイフ
Melee P/C 1-3 - +40 +30 C A A A 2900 4000 5050 6400
Field Lancer
フィールドランサー
Melee P/C
Barrier Pierce
1 - +30 +10 C A A A 3200 4300 5350 6700
Distortion Attack
ディストーションアタック
Melee P 1-3 50 EN +20 +10 110 Morale C A A A 3500 4600 5650 7000
Formation Attack [Ranged]
フォーメーションアタック射撃
Ranged P
Barrier Pierce
Combination (Aestivalis 0G Frame Ryouko; Aestivalis 0G Frame Izumi)
1-4 50 EN +30 0 120 Morale C A A A 4050 5150 6200 7550 Combination Attack with Aestivalis 0G Frame Ryouko and Aestivalis 0G Frame Izumi.
Formation Attack [Melee]
フォーメーションアタック格闘
Melee P
Barrier Pierce
Combination (Aestivalis 0G Frame Ryouko; Aestivalis 0G Frame Izumi)
1-3 50 EN +30 0 130 Morale C A A A 5250 6350 7400 8750 Combination Attack with Aestivalis 0G Frame Ryouko and Aestivalis 0G Frame Izumi.


Aestivalis 0G Frame Izumi

Aestivalis 0G Frame Izumi
エステバリス0Gフレーム イズミ機
Default Pilot Izumi Maki
Acquisition & Modifications Part 1
Common Route
Scenario 3 Spot Participation
Scenario 7 Spot Participation
Space Route
Scenario 9 Spot Participation
Common Route
Scenario 10 Spot Participation
Scenario 10 Route Selection
Japan Route North America Route
After selecting Japan Route Acquisition (pilot: Izumi Maki) Scenario 11 Post-stage: Acquisition (pilot: Izumi Maki)
Common Route
Scenario 27 Post-stage: Permanently leaves

Upgrades inherited by Aestivalis Custom Izumi

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Sky/Land/Water S 3 4000 B B A A
Upgrade Level
0 10 15 20
HP 4100 6150 7175 8200
EN 110 220 275 330
Mobility 110 143 192 220
Armor 850 1275 1487 1700
Special Abilities
Name Description Notes
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can swap into Ground, Air, Artillery, or Lunar Frames.
Load & Swap
搭載換装
Unit can swap parts when loaded into a battleship.
戦艦搭載時に換装することが可能。
Can swap into Ground, Air, Artillery, or Lunar Frames.
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Distortion Field
ディストーション・フィールド
Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.
2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。
Gravity Wave Antenna
重力波アンテナ
When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.
「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Rapid Rifle
ラピッドライフル
Ranged P/C 1-4 10A +20 +20 C A A A 2700 3800 4850 6200
Immediate Knife
イミディエットナイフ
Melee P/C 1-3 - +40 +30 C A A A 2900 4000 5050 6400
Field Lancer
フィールドランサー
Melee P/C
Barrier Pierce
1 - +30 +10 C A A A 3200 4300 5350 6700
Distortion Attack
ディストーションアタック
Melee P 1-3 50 EN +20 +10 110 Morale C A A A 3500 4600 5650 7000
Formation Attack [Ranged]
フォーメーションアタック射撃
Ranged P
Barrier Pierce
Combination (Aestivalis 0G Frame Ryouko; Aestivalis 0G Frame Hikaru)
1-4 50 EN +30 0 120 Morale C A A A 4050 5150 6200 7550 Combination Attack with Aestivalis 0G Frame Ryouko and Aestivalis 0G Frame Hikaru.
Formation Attack [Melee]
フォーメーションアタック格闘
Melee P
Barrier Pierce
Combination (Aestivalis 0G Frame Ryouko; Aestivalis 0G Frame Hikaru)
1-3 50 EN +30 0 130 Morale C A A A 5250 6350 7400 8750 Combination Attack with Aestivalis 0G Frame Ryouko and Aestivalis 0G Frame Hikaru.


Aestivalis 0G Frame Akatsuki

Aestivalis 0G Frame Akatsuki
エステバリス0Gフレーム アカツキ機
Default Pilot Akatsuki Nagare
Acquisition & Modifications Part 1
Space Route
Scenario 9 Spot Participation
Common Route
Scenario 10 Spot Participation
Scenario 10 Route Selection
Japan Route North America Route
After selecting Japan Route Acquisition (pilot: Akatsuki Nagare) Scenario 11 Post-stage: Acquisition (pilot: Akatsuki Nagare)
Common Route
Scenario 27 Post-stage: Permanently leaves

Upgrades inherited by Aestivalis II

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Sky/Land/Water S 3 4000 B B A A
Upgrade Level
0 10 15 20
HP 4100 6150 7175 8200
EN 110 220 275 330
Mobility 115 161 201 230
Armor 850 1275 1487 1700
Special Abilities
Name Description Notes
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can swap into Ground, Air, Artillery, or Lunar Frames.
Load & Swap
搭載換装
Unit can swap parts when loaded into a battleship.
戦艦搭載時に換装することが可能。
Can swap into Ground, Air, Artillery, or Lunar Frames.
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Distortion Field
ディストーション・フィールド
Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.
2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。
Gravity Wave Antenna
重力波アンテナ
When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.
「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Rapid Rifle
ラピッドライフル
Ranged P/C 1-4 10A +20 +20 C A A A 2700 3800 4850 6200
Immediate Knife
イミディエットナイフ
Melee P/C 1-3 - +40 +30 C A A A 2900 4000 5050 6400
Field Lancer
フィールドランサー
Melee P/C
Barrier Pierce
1 - +30 +10 C A A A 3200 4300 5350 6700
Distortion Attack
ディストーションアタック
Melee P 1-3 50 EN +20 +10 110 Morale C A A A 3500 4600 5650 7000


Aestivalis Air Frame Akito

Aestivalis Air Frame Akito
エステバリス空戦フレーム アキト機
Default Pilot Akito Tenkawa
Acquisition & Modifications Part 1
Common Route
Scenario 7 Spot Participation
Space Route
Scenario 9 Spot Participation
Common Route
Scenario 10 Spot Participation
Scenario 10 Route Selection
Japan Route North America Route
After selecting Japan Route Acquisition (pilot: Akito Tenkawa) Scenario 11 Post-stage: Acquisition (pilot: Akito Tenkawa)
Common Route
Scenario 20 Leaves
Scenario 21 Acquisition (pilot: Akito Tenkawa)
Scenario 27 Post-stage: Permanently leaves

Upgrades inherited by High Mobility Black Sarena/Black Sarena/Aestivalis Tenkawa SPL, and Alstroemeria

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
7 Sky S 2 4000 A B C B
Upgrade Level
0 10 15 20
HP 3900 5850 6825 7800
EN 100 200 250 300
Mobility 115 149 201 230
Armor 800 1200 1400 1600
Special Abilities
Name Description Notes
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can swap into 0G, Ground, Artillery, or Lunar Frames.
Load & Swap
搭載換装
Unit can swap parts when loaded into a battleship.
戦艦搭載時に換装することが可能。
Can swap into 0G, Ground, Artillery, or Lunar Frames.
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Distortion Field
ディストーション・フィールド
Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.
2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。
Gravity Wave Antenna
重力波アンテナ
When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.
「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Missile Pod
ミサイルポッド
Ranged - 2-6 6A +30 +10 A A C C 2500 3600 4650 6000
Rapid Rifle
ラピッドライフル
Ranged P/C 1-4 10A +20 +20 A A C C 2700 3800 4850 6200
Immediate Knife
イミディエットナイフ
Melee P/C 1-3 - +40 +30 A A C C 2900 4000 5050 6400
Field Lancer
フィールドランサー
Melee P/C
Barrier Pierce
1 - +30 +10 A A C C 3200 4300 5350 6700
Gekigan Flare
ゲキガンフレア
Melee P 1-3 50 EN +20 +10 110 Morale A A C C 3500 4600 5650 7000
Double Gekigan Flare
ダブルゲキガンフレア
Melee P
Barrier Pierce
Combination (Aestivalis Air Frame Gai)
1-3 50 EN +30 +10 120 Morale A A C C 4900 6000 7050 8400 Combination Attack with Aestivalis Air Frame Gai.


Aestivalis Air Frame Gai

Aestivalis Air Frame Gai
エステバリス空戦フレーム ガイ機
Default Pilot Gai Daigouji
Acquisition & Modifications Part 1
Common Route
Scenario 7 Spot Participation
Common Route
Scenario 24 Acquisition (pilot: Gai Daigouji)

Inherits upgrades from Aestivalis Akito

Scenario 27 Post-stage: Permanently leaves

Upgrades inherited by Aestivalis Custom Gai

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
7 Sky S 3 4000 A B C B
Upgrade Level
0 10 15 20
HP 3900 5850 6825 7800
EN 100 200 250 300
Mobility 115 149 201 230
Armor 800 1200 1400 1600
Special Abilities
Name Description Notes
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can swap into 0G, Ground, Artillery, or Lunar Frames.
Load & Swap
搭載換装
Unit can swap parts when loaded into a battleship.
戦艦搭載時に換装することが可能。
Can swap into 0G, Ground, Artillery, or Lunar Frames.
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Distortion Field
ディストーション・フィールド
Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.
2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。
Gravity Wave Antenna
重力波アンテナ
When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.
「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Gekigan Missile
ゲキガンミサイル
Ranged - 2-6 6A +30 +10 A A C C 2500 3600 4650 6000
Gekigan Shot
ゲキガンショット
Ranged P/C 1-4 10A +20 +20 A A C C 2700 3800 4850 6200
Gekigan Sword
ゲキガンソード
Melee P/C 1-3 - +40 +30 A A C C 2900 4000 5050 6400
Super Gekigan Sword
スーパーゲキガンソード
Melee P/C
Barrier Pierce
1 - +30 +10 A A C C 3200 4300 5350 6700
Gekigan Flare
ゲキガンフレア
Melee P 1-3 50 EN +20 +10 110 Morale A A C C 3500 4600 5650 7000
Double Gekigan Flare
ダブルゲキガンフレア
Melee P
Barrier Pierce
Combination (Aestivalis Air Frame Akito)
1-3 50 EN +30 +10 120 Morale A A C C 4900 6000 7050 8400 Combination Attack with Aestivalis Air Frame Akito.


Aestivalis Air Frame Ryouko

Aestivalis Air Frame Ryouko
エステバリス空戦フレーム リョーコ機
Default Pilot Ryouko Subaru
Acquisition & Modifications Part 1
Common Route
Scenario 7 Spot Participation
Space Route
Scenario 9 Spot Participation
Common Route
Scenario 10 Spot Participation
Scenario 10 Route Selection
Japan Route North America Route
After selecting Japan Route Acquisition (pilot: Ryouko Subaru) Scenario 11 Post-stage: Acquisition (pilot: Ryouko Subaru)
Common Route
Scenario 27 Post-stage: Permanently leaves

Upgrades inherited by Aestivalis Custom Ryouko

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
7 Sky S 3 4000 A B C B
Upgrade Level
0 10 15 20
HP 3900 5850 6825 7800
EN 100 200 250 300
Mobility 115 149 201 230
Armor 800 1200 1400 1600
Special Abilities
Name Description Notes
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can swap into 0G, Ground, Artillery, or Lunar Frames.
Load & Swap
搭載換装
Unit can swap parts when loaded into a battleship.
戦艦搭載時に換装することが可能。
Can swap into 0G, Ground, Artillery, or Lunar Frames.
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Distortion Field
ディストーション・フィールド
Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.
2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。
Gravity Wave Antenna
重力波アンテナ
When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.
「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Missile Pod
ミサイルポッド
Ranged - 2-6 6A +30 +10 A A C C 2500 3600 4650 6000
Rapid Rifle
ラピッドライフル
Ranged P/C 1-4 10A +20 +20 A A C C 2700 3800 4850 6200
Immediate Knife
イミディエットナイフ
Melee P/C 1-3 - +40 +30 A A C C 2900 4000 5050 6400
Field Lancer
フィールドランサー
Melee P/C
Barrier Pierce
1 - +30 +10 A A C C 3200 4300 5350 6700
Distortion Attack
ディストーションアタック
Melee P 1-3 50 EN +20 +10 110 Morale A A C C 3500 4600 5650 7000
Formation Attack [Ranged]
フォーメーションアタック射撃
Ranged P
Barrier Pierce
Combination (Aestivalis Air Frame Hikaru; Aestivalis Air Frame Izumi)
1-4 50 EN +30 0 120 Morale A A C C 4050 5150 6200 7550 Combination Attack with Aestivalis Air Frame Hikaru and Aestivalis Air Frame Izumi.
Formation Attack [Melee]
フォーメーションアタック格闘
Melee P
Barrier Pierce
Combination (Aestivalis Air Frame Hikaru; Aestivalis Air Frame Izumi)
1-3 50 EN +30 0 130 Morale A A C C 5250 6350 7400 8750 Combination Attack with Aestivalis Air Frame Hikaru and Aestivalis Air Frame Izumi.


Aestivalis Air Frame Hikaru

Aestivalis Air Frame Hikaru
エステバリス空戦フレーム ヒカル機
Default Pilot Hikaru Amano
Acquisition & Modifications Part 1
Common Route
Scenario 7 Spot Participation
Space Route
Scenario 9 Spot Participation
Common Route
Scenario 10 Spot Participation
Scenario 10 Route Selection
Japan Route North America Route
After selecting Japan Route Acquisition (pilot: Hikaru Amano) Scenario 11 Post-stage: Acquisition (pilot: Hikaru Amano)
Common Route
Scenario 27 Post-stage: Permanently leaves

Upgrades inherited by Aestivalis Custom Hikaru

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
7 Sky S 3 4000 A B C B
Upgrade Level
0 10 15 20
HP 3900 5850 6825 7800
EN 100 200 250 300
Mobility 115 149 201 230
Armor 800 1200 1400 1600
Special Abilities
Name Description Notes
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can swap into 0G, Ground, Artillery, or Lunar Frames.
Load & Swap
搭載換装
Unit can swap parts when loaded into a battleship.
戦艦搭載時に換装することが可能。
Can swap into 0G, Ground, Artillery, or Lunar Frames.
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Distortion Field
ディストーション・フィールド
Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.
2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。
Gravity Wave Antenna
重力波アンテナ
When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.
「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Missile Pod
ミサイルポッド
Ranged - 2-6 6A +30 +10 A A C C 2500 3600 4650 6000
Rapid Rifle
ラピッドライフル
Ranged P/C 1-4 10A +20 +20 A A C C 2700 3800 4850 6200
Immediate Knife
イミディエットナイフ
Melee P/C 1-3 - +40 +30 A A C C 2900 4000 5050 6400
Field Lancer
フィールドランサー
Melee P/C
Barrier Pierce
1 - +30 +10 A A C C 3200 4300 5350 6700
Distortion Attack
ディストーションアタック
Melee P 1-3 50 EN +20 +10 110 Morale A A C C 3500 4600 5650 7000
Formation Attack [Ranged]
フォーメーションアタック射撃
Ranged P
Barrier Pierce
Combination (Aestivalis Air Frame Ryouko; Aestivalis Air Frame Izumi)
1-4 50 EN +30 0 120 Morale A A C C 4050 5150 6200 7550 Combination Attack with Aestivalis Air Frame Ryouko and Aestivalis Air Frame Izumi.
Formation Attack [Melee]
フォーメーションアタック格闘
Melee P
Barrier Pierce
Combination (Aestivalis Air Frame Ryouko; Aestivalis Air Frame Izumi)
1-3 50 EN +30 0 130 Morale A A C C 5250 6350 7400 8750 Combination Attack with Aestivalis Air Frame Ryouko and Aestivalis Air Frame Izumi.


Aestivalis Air Frame Izumi

Aestivalis Air Frame Izumi
エステバリス空戦フレーム イズミ機
Default Pilot Izumi Maki
Acquisition & Modifications Part 1
Common Route
Scenario 7 Spot Participation
Space Route
Scenario 9 Spot Participation
Common Route
Scenario 10 Spot Participation
Scenario 10 Route Selection
Japan Route North America Route
After selecting Japan Route Acquisition (pilot: Izumi Maki) Scenario 11 Post-stage: Acquisition (pilot: Izumi Maki)
Common Route
Scenario 27 Post-stage: Permanently leaves

Upgrades inherited by Aestivalis Custom Izumi

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
7 Sky S 3 4000 A B C B
Upgrade Level
0 10 15 20
HP 3900 5850 6825 7800
EN 100 200 250 300
Mobility 115 149 201 230
Armor 800 1200 1400 1600
Special Abilities
Name Description Notes
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can swap into 0G, Ground, Artillery, or Lunar Frames.
Load & Swap
搭載換装
Unit can swap parts when loaded into a battleship.
戦艦搭載時に換装することが可能。
Can swap into 0G, Ground, Artillery, or Lunar Frames.
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Distortion Field
ディストーション・フィールド
Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.
2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。
Gravity Wave Antenna
重力波アンテナ
When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.
「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Missile Pod
ミサイルポッド
Ranged - 2-6 6A +30 +10 A A C C 2500 3600 4650 6000
Rapid Rifle
ラピッドライフル
Ranged P/C 1-4 10A +20 +20 A A C C 2700 3800 4850 6200
Immediate Knife
イミディエットナイフ
Melee P/C 1-3 - +40 +30 A A C C 2900 4000 5050 6400
Field Lancer
フィールドランサー
Melee P/C
Barrier Pierce
1 - +30 +10 A A C C 3200 4300 5350 6700
Distortion Attack
ディストーションアタック
Melee P 1-3 50 EN +20 +10 110 Morale A A C C 3500 4600 5650 7000
Formation Attack [Ranged]
フォーメーションアタック射撃
Ranged P
Barrier Pierce
Combination (Aestivalis Air Frame Ryouko; Aestivalis Air Frame Hikaru
1-4 50 EN +30 0 120 Morale A A C C 4050 5150 6200 7550 Combination Attack with Aestivalis Air Frame Ryouko and Aestivalis Air Frame Hikaru.
Formation Attack [Melee]
フォーメーションアタック格闘
Melee P
Barrier Pierce
Combination (Aestivalis Air Frame Ryouko; Aestivalis Air Frame Hikaru)
1-3 50 EN +30 0 130 Morale A A C C 5250 6350 7400 8750 Combination Attack with Aestivalis Air Frame Ryouko and Aestivalis Air Frame Hikaru.


Aestivalis Air Frame Akatsuki

Aestivalis Air Frame Akatsuki
エステバリス空戦フレーム アカツキ機
Default Pilot Akatsuki Nagare
Acquisition & Modifications Part 1
Space Route
Scenario 9 Spot Participation
Common Route
Scenario 10 Spot Participation
Scenario 10 Route Selection
Japan Route North America Route
After selecting Japan Route Acquisition (pilot: Akatsuki Nagare) Scenario 11 Post-stage: Acquisition (pilot: Akatsuki Nagare)
Common Route
Scenario 27 Post-stage: Permanently leaves

Upgrades inherited by Aestivalis II

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
7 Sky S 3 4000 A B C B
Upgrade Level
0 10 15 20
HP 3900 5850 6825 7800
EN 100 200 250 300
Mobility 120 168 210 240
Armor 800 1200 1400 1600
Special Abilities
Name Description Notes
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can swap into 0G, Ground, Artillery, or Lunar Frames.
Load & Swap
搭載換装
Unit can swap parts when loaded into a battleship.
戦艦搭載時に換装することが可能。
Can swap into 0G, Ground, Artillery, or Lunar Frames.
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Distortion Field
ディストーション・フィールド
Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.
2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。
Gravity Wave Antenna
重力波アンテナ
When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.
「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Missile Pod
ミサイルポッド
Ranged - 2-6 6A +30 +10 A A C C 2500 3600 4650 6000
Rapid Rifle
ラピッドライフル
Ranged P/C 1-4 10A +20 +20 A A C C 2700 3800 4850 6200
Immediate Knife
イミディエットナイフ
Melee P/C 1-3 - +40 +30 A A C C 2900 4000 5050 6400
Field Lancer
フィールドランサー
Melee P/C
Barrier Pierce
1 - +30 +10 A A C C 3200 4300 5350 6700
Distortion Attack
ディストーションアタック
Melee P 1-3 50 EN +20 +10 110 Morale A A C C 3500 4600 5650 7000


Aestivalis Ground Frame Akito

Aestivalis Ground Frame Akito
エステバリス陸戦フレーム アキト機
Default Pilot Akito Tenkawa
Acquisition & Modifications Part 1
Common Route
Scenario 7 Spot Participation
Space Route
Scenario 9 Spot Participation
Common Route
Scenario 10 Spot Participation
Scenario 10 Route Selection
Japan Route North America Route
After selecting Japan Route Acquisition (pilot: Akito Tenkawa) Scenario 11 Post-stage: Acquisition (pilot: Akito Tenkawa)
Common Route
Scenario 20 Leaves
Scenario 21 Acquisition (pilot: Akito Tenkawa)
Scenario 27 Post-stage: Permanently leaves

Upgrades inherited by High Mobility Black Sarena/Black Sarena/Aestivalis Tenkawa SPL, and Alstroemeria

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Land S 2 4000 - A A B
Upgrade Level
0 10 15 20
HP 4300 6450 7525 8600
EN 120 240 300 360
Mobility 105 136 183 210
Armor 900 1350 1575 1800
Special Abilities
Name Description Notes
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can swap into 0G, Air, Artillery, or Lunar Frames.
Load & Swap
搭載換装
Unit can swap parts when loaded into a battleship.
戦艦搭載時に換装することが可能。
Can swap into 0G, Air, Artillery, or Lunar Frames.
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Distortion Field
ディストーション・フィールド
Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.
2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。
Gravity Wave Antenna
重力波アンテナ
When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.
「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Rapid Rifle
ラピッドライフル
Ranged P/C 1-4 10A +20 +20 A A B C 2700 3800 4850 6200
Immediate Knife
イミディエットナイフ
Melee P/C 1-3 - +40 +30 - A B C 2900 4000 5050 6400
Field Lancer
フィールドランサー
Melee P/C
Barrier Pierce
1 - +30 +10 - A B C 3200 4300 5350 6700
Wired Fist
ワイヤードフィスト
Melee P 1-3 30 EN +30 +10 A A B C 3300 4400 5450 6800
Gekigan Flare
ゲキガンフレア
Melee P 1-3 50 EN +20 +10 110 Morale - A B C 3500 4600 5650 7000
Double Gekigan Flare
ダブルゲキガンフレア
Melee P
Barrier Pierce
Combination (Aestivalis Ground Frame Gai)
1-3 50 EN +30 +10 120 Morale - A B C 4900 6000 7050 8400 Combination Attack with Aestivalis Ground Frame Gai.


Aestivalis Ground Frame Gai

Aestivalis Ground Frame Gai
エステバリス陸戦フレーム ガイ機
Default Pilot Gai Daigouji
Acquisition & Modifications Part 1
Common Route
Scenario 7 Spot Participation
Common Route
Scenario 24 Acquisition (pilot: Gai Daigouji)

Inherits upgrades from Aestivalis Akito

Scenario 27 Post-stage: Permanently leaves

Upgrades inherited by Aestivalis Custom Gai

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Land S 3 4000 - A A B
Upgrade Level
0 10 15 20
HP 4300 6450 7525 8600
EN 120 240 300 360
Mobility 105 136 183 210
Armor 900 1350 1575 1800
Special Abilities
Name Description Notes
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can swap into 0G, Air, Artillery, or Lunar Frames.
Load & Swap
搭載換装
Unit can swap parts when loaded into a battleship.
戦艦搭載時に換装することが可能。
Can swap into 0G, Air, Artillery, or Lunar Frames.
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Distortion Field
ディストーション・フィールド
Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.
2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。
Gravity Wave Antenna
重力波アンテナ
When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.
「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Gekigan Shot
ゲキガンショット
Ranged P/C 1-4 10A +20 +20 A A B C 2700 3800 4850 6200
Gekigan Sword
ゲキガンソード
Melee P/C 1-3 - +40 +30 - A B C 2900 4000 5050 6400
Super Gekigan Sword
スーパーゲキガンソード
Melee P/C
Barrier Pierce
1 - +30 +10 - A B C 3200 4300 5350 6700
Gai Super Upper
ガイスーパーアッパー
Melee P 1-3 30 EN +30 +10 A A B C 3300 4400 5450 6800
Gekigan Flare
ゲキガンフレア
Melee P 1-3 50 EN +20 +10 110 Morale - A B C 3500 4600 5650 7000
Double Gekigan Flare
ダブルゲキガンフレア
Melee P
Barrier Pierce
Combination (Aestivalis Air Frame Akito)
1-3 50 EN +30 +10 120 Morale - A B C 4900 6000 7050 8400 Combination Attack with Aestivalis Air Frame Akito.


Aestivalis Ground Frame Ryouko

Aestivalis Ground Frame Ryouko
エステバリス陸戦フレーム リョーコ機
Default Pilot Ryouko Subaru
Acquisition & Modifications Part 1
Common Route
Scenario 7 Spot Participation
Space Route
Scenario 9 Spot Participation
Common Route
Scenario 10 Spot Participation
Scenario 10 Route Selection
Japan Route North America Route
After selecting Japan Route Acquisition (pilot: Ryouko Subaru) Scenario 11 Post-stage: Acquisition (pilot: Ryouko Subaru)
Common Route
Scenario 27 Post-stage: Permanently leaves

Upgrades inherited by Aestivalis Custom Ryouko

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Land S 3 4000 - A A B
Upgrade Level
0 10 15 20
HP 4300 6450 7525 8600
EN 120 240 300 360
Mobility 105 136 183 210
Armor 900 1350 1575 1800
Special Abilities
Name Description Notes
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can swap into 0G, Air, Artillery, or Lunar Frames.
Load & Swap
搭載換装
Unit can swap parts when loaded into a battleship.
戦艦搭載時に換装することが可能。
Can swap into 0G, Air, Artillery, or Lunar Frames.
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Distortion Field
ディストーション・フィールド
Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.
2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。
Gravity Wave Antenna
重力波アンテナ
When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.
「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Rapid Rifle
ラピッドライフル
Ranged P/C 1-4 10A +20 +20 A A B C 2700 3800 4850 6200
Immediate Knife
イミディエットナイフ
Melee P/C 1-3 - +40 +30 - A B C 2900 4000 5050 6400
Field Lancer
フィールドランサー
Melee P/C
Barrier Pierce
1 - +30 +10 - A B C 3200 4300 5350 6700
Wired Fist
ワイヤードフィスト
Melee P 1-3 30 EN +30 +10 A A B C 3300 4400 5450 6800
Distortion Attack
ディストーションアタック
Melee P 1-3 50 EN +20 +10 110 Morale - A B C 3500 4600 5650 7000
Formation Attack [Ranged]
フォーメーションアタック射撃
Ranged P
Barrier Pierce
Combination (Aestivalis Ground Frame Hikaru; Aestivalis Ground Frame Izumi)
1-4 50 EN +30 0 120 Morale A A B C 4050 5150 6200 7550 Combination Attack with Aestivalis Ground Frame Hikaru and Aestivalis Ground Frame Izumi.
Formation Attack [Melee]
フォーメーションアタック格闘
Melee P
Barrier Pierce
Combination (Aestivalis Ground Frame Hikaru; Aestivalis Ground Frame Izumi)
1-3 50 EN +30 0 130 Morale - A B C 5250 6350 7400 8750 Combination Attack with Aestivalis Ground Frame Hikaru and Aestivalis Ground Frame Izumi.


Aestivalis Ground Frame Hikaru

Aestivalis Ground Frame Hikaru
エステバリス陸戦フレーム ヒカル機
Default Pilot Hikaru Amano
Acquisition & Modifications Part 1
Common Route
Scenario 7 Spot Participation
Space Route
Scenario 9 Spot Participation
Common Route
Scenario 10 Spot Participation
Scenario 10 Route Selection
Japan Route North America Route
After selecting Japan Route Acquisition (pilot: Hikaru Amano) Scenario 11 Post-stage: Acquisition (pilot: Hikaru Amano)
Common Route
Scenario 27 Post-stage: Permanently leaves

Upgrades inherited by Aestivalis Custom Hikaru

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Land S 3 4000 - A A B
Upgrade Level
0 10 15 20
HP 4300 6450 7525 8600
EN 120 240 300 360
Mobility 105 136 183 210
Armor 900 1350 1575 1800
Special Abilities
Name Description Notes
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can swap into 0G, Air, Artillery, or Lunar Frames.
Load & Swap
搭載換装
Unit can swap parts when loaded into a battleship.
戦艦搭載時に換装することが可能。
Can swap into 0G, Air, Artillery, or Lunar Frames.
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Distortion Field
ディストーション・フィールド
Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.
2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。
Gravity Wave Antenna
重力波アンテナ
When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.
「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Rapid Rifle
ラピッドライフル
Ranged P/C 1-4 10A +20 +20 A A B C 2700 3800 4850 6200
Immediate Knife
イミディエットナイフ
Melee P/C 1-3 - +40 +30 - A B C 2900 4000 5050 6400
Field Lancer
フィールドランサー
Melee P/C
Barrier Pierce
1 - +30 +10 - A B C 3200 4300 5350 6700
Wired Fist
ワイヤードフィスト
Melee P 1-3 30 EN +30 +10 A A B C 3300 4400 5450 6800
Distortion Attack
ディストーションアタック
Melee P 1-3 50 EN +20 +10 110 Morale - A B C 3500 4600 5650 7000
Formation Attack [Ranged]
フォーメーションアタック射撃
Ranged P
Barrier Pierce
Combination (Aestivalis Ground Frame Ryouko; Aestivalis Ground Frame Izumi)
1-4 50 EN +30 0 120 Morale A A B C 4050 5150 6200 7550 Combination Attack with Aestivalis Ground Frame Ryouko and Aestivalis Ground Frame Izumi.
Formation Attack [Melee]
フォーメーションアタック格闘
Melee P
Barrier Pierce
Combination (Aestivalis Ground Frame Ryouko; Aestivalis Ground Frame Izumi)
1-3 50 EN +30 0 130 Morale - A B C 5250 6350 7400 8750 Combination Attack with Aestivalis Ground Frame Ryouko and Aestivalis Ground Frame Izumi.


Aestivalis Ground Frame Izumi

Aestivalis Ground Frame Izumi
エステバリス陸戦フレーム イズミ機
Default Pilot Izumi Maki
Acquisition & Modifications Part 1
Common Route
Scenario 7 Spot Participation
Space Route
Scenario 9 Spot Participation
Common Route
Scenario 10 Spot Participation
Scenario 10 Route Selection
Japan Route North America Route
After selecting Japan Route Acquisition (pilot: Izumi Maki) Scenario 11 Post-stage: Acquisition (pilot: Izumi Maki)
Common Route
Scenario 27 Post-stage: Permanently leaves

Upgrades inherited by Aestivalis Custom Izumi

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Land S 3 4000 - A A B
Upgrade Level
0 10 15 20
HP 4300 6450 7525 8600
EN 120 240 300 360
Mobility 105 136 183 210
Armor 900 1350 1575 1800
Special Abilities
Name Description Notes
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can swap into 0G, Air, Artillery, or Lunar Frames.
Load & Swap
搭載換装
Unit can swap parts when loaded into a battleship.
戦艦搭載時に換装することが可能。
Can swap into 0G, Air, Artillery, or Lunar Frames.
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Distortion Field
ディストーション・フィールド
Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.
2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。
Gravity Wave Antenna
重力波アンテナ
When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.
「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Rapid Rifle
ラピッドライフル
Ranged P/C 1-4 10A +20 +20 A A B C 2700 3800 4850 6200
Immediate Knife
イミディエットナイフ
Melee P/C 1-3 - +40 +30 - A B C 2900 4000 5050 6400
Field Lancer
フィールドランサー
Melee P/C
Barrier Pierce
1 - +30 +10 - A B C 3200 4300 5350 6700
Wired Fist
ワイヤードフィスト
Melee P 1-3 30 EN +30 +10 A A B C 3300 4400 5450 6800
Distortion Attack
ディストーションアタック
Melee P 1-3 50 EN +20 +10 110 Morale - A B C 3500 4600 5650 7000
Formation Attack [Ranged]
フォーメーションアタック射撃
Ranged P
Barrier Pierce
Combination (Aestivalis Ground Frame Ryouko; Aestivalis Ground Frame Hikaru)
1-4 50 EN +30 0 120 Morale A A B C 4050 5150 6200 7550 Combination Attack with Aestivalis Ground Frame Ryouko and Aestivalis Ground Frame Hikaru.
Formation Attack [Melee]
フォーメーションアタック格闘
Melee P
Barrier Pierce
Combination (Aestivalis Ground Frame Ryouko; Aestivalis Ground Frame Hikaru)
1-3 50 EN +30 0 130 Morale - A B C 5250 6350 7400 8750 Combination Attack with Aestivalis Ground Frame Ryouko and Aestivalis Ground Frame Hikaru.


Aestivalis Ground Frame Akatsuki

Aestivalis Ground Frame Akatsuki
エステバリス陸戦フレーム アカツキ機
Default Pilot Akatsuki Nagare
Acquisition & Modifications Part 1
Space Route
Scenario 9 Spot Participation
Common Route
Scenario 10 Spot Participation
Scenario 10 Route Selection
Japan Route North America Route
After selecting Japan Route Acquisition (pilot: Akatsuki Nagare) Scenario 11 Post-stage: Acquisition (pilot: Akatsuki Nagare)
Common Route
Scenario 27 Post-stage: Permanently leaves

Upgrades inherited by Aestivalis II

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Land S 3 4000 - A A B
Upgrade Level
0 10 15 20
HP 4300 6450 7525 8600
EN 120 240 300 360
Mobility 110 154 192 220
Armor 900 1350 1575 1800
Special Abilities
Name Description Notes
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can swap into 0G, Air, Artillery, or Lunar Frames.
Load & Swap
搭載換装
Unit can swap parts when loaded into a battleship.
戦艦搭載時に換装することが可能。
Can swap into 0G, Air, Artillery, or Lunar Frames.
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Distortion Field
ディストーション・フィールド
Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.
2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。
Gravity Wave Antenna
重力波アンテナ
When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.
「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Rapid Rifle
ラピッドライフル
Ranged P/C 1-4 10A +20 +20 A A B C 2700 3800 4850 6200
Immediate Knife
イミディエットナイフ
Melee P/C 1-3 - +40 +30 - A B C 2900 4000 5050 6400
Field Lancer
フィールドランサー
Melee P/C
Barrier Pierce
1 - +30 +10 - A B C 3200 4300 5350 6700
Wired Fist
ワイヤードフィスト
Melee P 1-3 30 EN +30 +10 A A B C 3300 4400 5450 6800
Distortion Attack
ディストーションアタック
Melee P 1-3 50 EN +20 +10 110 Morale - A B C 3500 4600 5650 7000


Aestivalis Artillery Frame Akito

Aestivalis Artillery Frame Akito
エステバリス砲戦フレーム アキト機
Default Pilot Akito Tenkawa
Acquisition & Modifications Part 1
Common Route
Scenario 7 Spot Participation
Space Route
Scenario 9 Spot Participation
Common Route
Scenario 10 Spot Participation
Scenario 10 Route Selection
Japan Route North America Route
After selecting Japan Route Acquisition (pilot: Akito Tenkawa) Scenario 11 Post-stage: Acquisition (pilot: Akito Tenkawa)
Common Route
Scenario 20 Leaves
Scenario 21 Acquisition (pilot: Akito Tenkawa)
Scenario 27 Post-stage: Permanently leaves

Upgrades inherited by High Mobility Black Sarena/Black Sarena/Aestivalis Tenkawa SPL, and Alstroemeria

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
5 Land S 2 4000 - A C A
Upgrade Level
0 10 15 20
HP 5100 7650 8925 10200
EN 140 280 350 420
Mobility 85 110 148 170
Armor 1000 1500 1750 2000
Special Abilities
Name Description Notes
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can swap into 0G, Ground, Air, or Lunar Frames.
Load & Swap
搭載換装
Unit can swap parts when loaded into a battleship.
戦艦搭載時に換装することが可能。
Can swap into 0G, Ground, Air, or Lunar Frames.
Distortion Field
ディストーション・フィールド
Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.
2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。
Gravity Wave Antenna
重力波アンテナ
When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.
「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Missile
ミサイル
Ranged P 1-5 6A +30 +10 A A B A 2500 3600 4650 6000
120mm Cannon [MAP]
120ミリカノン
Ranged MAP 1-6 3A 0 0 120 Morale A A B A 2900 3800 4700 5900
  • MAP type: Bombardment
  • MAP shape (bombardment range):
      o 
     ooo
    ooooo
   ooooooo
  ooooooooo
 ooooooooooo
ooooooxoooooo
 ooooooooooo
  ooooooooo
   ooooooo
    ooooo
     ooo
      o
  • MAP shape (bombardment radius):
  o
 ooo
ooooo
 ooo
  o
120mm Cannon
120ミリカノン
Ranged - 2-7 8A +10 +10 A A B A 3400 4500 5550 6900
Ganger Formation
ガンガーフォーメーション
Ranged Barrier Pierce
Combination (Aestivalis Artillery Frame Gai)
2-7 50 EN +30 0 120 Morale A A B A 4760 5860 6910 8260 Combination Attack with Aestivalis Artillery Frame Gai.


Aestivalis Artillery Frame Gai

Aestivalis Artillery Frame Gai
エステバリス砲戦フレーム ガイ機
Default Pilot Gai Daigouji
Acquisition & Modifications Part 1
Common Route
Scenario 7 Spot Participation
Common Route
Scenario 24 Acquisition (pilot: Gai Daigouji)

Inherits upgrades from Aestivalis Akito

Scenario 27 Post-stage: Permanently leaves

Upgrades inherited by Aestivalis Custom Gai

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
5 Land S 3 4000 - A C A
Upgrade Level
0 10 15 20
HP 5100 7650 8925 10200
EN 140 280 350 420
Mobility 85 110 148 170
Armor 1000 1500 1750 2000
Special Abilities
Name Description Notes
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can swap into 0G, Ground, Air, or Lunar Frames.
Load & Swap
搭載換装
Unit can swap parts when loaded into a battleship.
戦艦搭載時に換装することが可能。
Can swap into 0G, Ground, Air, or Lunar Frames.
Distortion Field
ディストーション・フィールド
Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.
2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。
Gravity Wave Antenna
重力波アンテナ
When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.
「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Gekigan Missile
ゲキガンミサイル
Ranged P 1-5 6A +30 +10 A A B A 2500 3600 4650 6000
Hissatsu Gekigan Shot [MAP]
必殺ゲキガンショット
Certain Kill Gekigan Shot
Ranged MAP 1-6 3A 0 0 120 Morale A A B A 2900 3800 4700 5900
  • MAP type: Bombardment
  • MAP shape (bombardment range):
      o 
     ooo
    ooooo
   ooooooo
  ooooooooo
 ooooooooooo
ooooooxoooooo
 ooooooooooo
  ooooooooo
   ooooooo
    ooooo
     ooo
      o
  • MAP shape (bombardment radius):
  o
 ooo
ooooo
 ooo
  o
Hissatsu Gekigan Shot
必殺ゲキガンショット
Certain Kill Gekigan Shot
Ranged - 2-7 8A +10 +10 A A B A 3400 4500 5550 6900
Ganger Formation
ガンガーフォーメーション
Ranged Barrier Pierce
Combination (Aestivalis Artillery Frame Akito)
2-7 50 EN +30 0 120 Morale A A B A 4760 5860 6910 8260 Combination Attack with Aestivalis Artillery Frame Akito.


Aestivalis Artillery Frame Ryouko

Aestivalis Artillery Frame Ryouko
エステバリス砲戦フレーム リョーコ機
Default Pilot Ryouko Subaru
Acquisition & Modifications Part 1
Common Route
Scenario 7 Spot Participation
Space Route
Scenario 9 Spot Participation
Common Route
Scenario 10 Spot Participation
Scenario 10 Route Selection
Japan Route North America Route
After selecting Japan Route Acquisition (pilot: Ryouko Subaru) Scenario 11 Post-stage: Acquisition (pilot: Ryouko Subaru)
Common Route
Scenario 27 Post-stage: Permanently leaves

Upgrades inherited by Aestivalis Custom Ryouko

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
5 Land S 3 4000 - A C A
Upgrade Level
0 10 15 20
HP 5100 7650 8925 10200
EN 140 280 350 420
Mobility 85 110 148 170
Armor 1000 1500 1750 2000
Special Abilities
Name Description Notes
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can swap into 0G, Ground, Air, or Lunar Frames.
Load & Swap
搭載換装
Unit can swap parts when loaded into a battleship.
戦艦搭載時に換装することが可能。
Can swap into 0G, Ground, Air, or Lunar Frames.
Distortion Field
ディストーション・フィールド
Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.
2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。
Gravity Wave Antenna
重力波アンテナ
When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.
「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Missile
ミサイル
Ranged P 1-5 6A +30 +10 A A B A 2500 3600 4650 6000
120mm Cannon [MAP]
120ミリカノン
Ranged MAP 1-6 3A 0 0 120 Morale A A B A 2900 3800 4700 5900
  • MAP type: Bombardment
  • MAP shape (bombardment range):
      o 
     ooo
    ooooo
   ooooooo
  ooooooooo
 ooooooooooo
ooooooxoooooo
 ooooooooooo
  ooooooooo
   ooooooo
    ooooo
     ooo
      o
  • MAP shape (bombardment radius):
  o
 ooo
ooooo
 ooo
  o
120mm Cannon
120ミリカノン
Ranged - 2-7 8A +10 +10 A A B A 3400 4500 5550 6900
Formation Attack
フォーメーションアタック
Ranged Barrier Pierce
Combination (Aestivalis Artillery Frame Hikaru; Aestivalis Artillery Frame Izumi)
2-7 50 EN +30 0 120 Morale A A B A 5100 6200 7250 8600 Combination Attack with Aestivalis Artillery Frame Hikaru and Aestivalis Artillery Frame Izumi.


Aestivalis Artillery Frame Hikaru

Aestivalis Artillery Frame Hikaru
エステバリス砲戦フレーム ヒカル機
Default Pilot Hikaru Amano
Acquisition & Modifications Part 1
Common Route
Scenario 7 Spot Participation
Space Route
Scenario 9 Spot Participation
Common Route
Scenario 10 Spot Participation
Scenario 10 Route Selection
Japan Route North America Route
After selecting Japan Route Acquisition (pilot: Hikaru Amano) Scenario 11 Post-stage: Acquisition (pilot: Hikaru Amano)
Common Route
Scenario 27 Post-stage: Permanently leaves

Upgrades inherited by Aestivalis Custom Hikaru

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
5 Land S 3 4000 - A C A
Upgrade Level
0 10 15 20
HP 5100 7650 8925 10200
EN 140 280 350 420
Mobility 85 110 148 170
Armor 1000 1500 1750 2000
Special Abilities
Name Description Notes
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can swap into 0G, Ground, Air, or Lunar Frames.
Load & Swap
搭載換装
Unit can swap parts when loaded into a battleship.
戦艦搭載時に換装することが可能。
Can swap into 0G, Ground, Air, or Lunar Frames.
Distortion Field
ディストーション・フィールド
Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.
2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。
Gravity Wave Antenna
重力波アンテナ
When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.
「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Missile
ミサイル
Ranged P 1-5 6A +30 +10 A A B A 2500 3600 4650 6000
120mm Cannon [MAP]
120ミリカノン
Ranged MAP 1-6 3A 0 0 120 Morale A A B A 2900 3800 4700 5900
  • MAP type: Bombardment
  • MAP shape (bombardment range):
      o 
     ooo
    ooooo
   ooooooo
  ooooooooo
 ooooooooooo
ooooooxoooooo
 ooooooooooo
  ooooooooo
   ooooooo
    ooooo
     ooo
      o
  • MAP shape (bombardment radius):
  o
 ooo
ooooo
 ooo
  o
120mm Cannon
120ミリカノン
Ranged - 2-7 8A +10 +10 A A B A 3400 4500 5550 6900
Formation Attack
フォーメーションアタック
Ranged Barrier Pierce
Combination (Aestivalis Artillery Frame Ryouko; Aestivalis Artillery Frame Izumi)
2-7 50 EN +30 0 120 Morale A A B A 5100 6200 7250 8600 Combination Attack with Aestivalis Artillery Frame Ryouko and Aestivalis Artillery Frame Izumi.


Aestivalis Artillery Frame Izumi

Aestivalis Artillery Frame Izumi
エステバリス砲戦フレーム イズミ機
Default Pilot Izumi Maki
Acquisition & Modifications Part 1
Common Route
Scenario 7 Spot Participation
Space Route
Scenario 9 Spot Participation
Common Route
Scenario 10 Spot Participation
Scenario 10 Route Selection
Japan Route North America Route
After selecting Japan Route Acquisition (pilot: Izumi Maki) Scenario 11 Post-stage: Acquisition (pilot: Izumi Maki)
Common Route
Scenario 27 Post-stage: Permanently leaves

Upgrades inherited by Aestivalis Custom Izumi

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
5 Land S 3 4000 - A C A
Upgrade Level
0 10 15 20
HP 5100 7650 8925 10200
EN 140 280 350 420
Mobility 85 110 148 170
Armor 1000 1500 1750 2000
Special Abilities
Name Description Notes
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can swap into 0G, Ground, Air, or Lunar Frames.
Load & Swap
搭載換装
Unit can swap parts when loaded into a battleship.
戦艦搭載時に換装することが可能。
Can swap into 0G, Ground, Air, or Lunar Frames.
Distortion Field
ディストーション・フィールド
Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.
2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。
Gravity Wave Antenna
重力波アンテナ
When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.
「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Missile
ミサイル
Ranged P 1-5 6A +30 +10 A A B A 2500 3600 4650 6000
120mm Cannon [MAP]
120ミリカノン
Ranged MAP 1-6 3A 0 0 120 Morale A A B A 2900 3800 4700 5900
  • MAP type: Bombardment
  • MAP shape (bombardment range):
      o 
     ooo
    ooooo
   ooooooo
  ooooooooo
 ooooooooooo
ooooooxoooooo
 ooooooooooo
  ooooooooo
   ooooooo
    ooooo
     ooo
      o
  • MAP shape (bombardment radius):
  o
 ooo
ooooo
 ooo
  o
120mm Cannon
120ミリカノン
Ranged - 2-7 8A +10 +10 A A B A 3400 4500 5550 6900
Formation Attack
フォーメーションアタック
Ranged Barrier Pierce
Combination (Aestivalis Artillery Frame Ryouko; Aestivalis Artillery Frame Hikaru)
2-7 50 EN +30 0 120 Morale A A B A 5100 6200 7250 8600 Combination Attack with Aestivalis Artillery Frame Ryouko and Aestivalis Artillery Frame Hikaru.


Aestivalis Artillery Frame Akatsuki

Aestivalis Artillery Frame Akatsuki
エステバリス砲戦フレーム アカツキ機
Default Pilot Akatsuki Nagare
Acquisition & Modifications Part 1
Space Route
Scenario 9 Spot Participation
Common Route
Scenario 10 Spot Participation
Scenario 10 Route Selection
Japan Route North America Route
After selecting Japan Route Acquisition (pilot: Akatsuki Nagare) Scenario 11 Post-stage: Acquisition (pilot: Akatsuki Nagare)
Common Route
Scenario 27 Post-stage: Permanently leaves

Upgrades inherited by Aestivalis II

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
5 Land S 3 4000 - A C A
Upgrade Level
0 10 15 20
HP 5100 7650 8925 10200
EN 140 280 350 420
Mobility 85 110 148 170
Armor 1000 1500 1750 2000
Special Abilities
Name Description Notes
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can swap into 0G, Ground, Air, or Lunar Frames.
Load & Swap
搭載換装
Unit can swap parts when loaded into a battleship.
戦艦搭載時に換装することが可能。
Can swap into 0G, Ground, Air, or Lunar Frames.
Distortion Field
ディストーション・フィールド
Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.
2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。
Gravity Wave Antenna
重力波アンテナ
When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.
「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Missile
ミサイル
Ranged P 1-5 6A +30 +10 A A B A 2500 3600 4650 6000
120mm Cannon [MAP]
120ミリカノン
Ranged MAP 1-6 3A 0 0 120 Morale A A B A 2900 3800 4700 5900
  • MAP type: Bombardment
  • MAP shape (bombardment range):
      o 
     ooo
    ooooo
   ooooooo
  ooooooooo
 ooooooooooo
ooooooxoooooo
 ooooooooooo
  ooooooooo
   ooooooo
    ooooo
     ooo
      o
  • MAP shape (bombardment radius):
  o
 ooo
ooooo
 ooo
  o
120mm Cannon
120ミリカノン
Ranged - 2-7 8A +10 +10 A A B A 3400 4500 5550 6900


Aestivalis Lunar Frame Akito

Aestivalis Lunar Frame Akito
エステバリス月面フレーム アキト機
Default Pilot Akito Tenkawa
Acquisition & Modifications Part 1
Common Route
Scenario 21 Acquisition (pilot: Akito Tenkawa)
Scenario 27 Post-stage: Permanently leaves

Upgrades inherited by High Mobility Black Sarena/Black Sarena/Aestivalis Tenkawa SPL, and Alstroemeria

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Sky/Land S 2 4000 A A C A
Upgrade Level
0 10 15 20
HP 4600 6900 8050 9200
EN 130 260 325 390
Mobility 100 130 175 200
Armor 950 1425 1662 1900
Special Abilities
Name Description Notes
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can swap into Ground, Air, 0G, or Artillery Frames.
Load & Swap
搭載換装
Unit can swap parts when loaded into a battleship.
戦艦搭載時に換装することが可能。
Can swap into Ground, Air, 0G, or Artillery Frames.
Distortion Field
ディストーション・フィールド
Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.
2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。
Gravity Wave Antenna
重力波アンテナ
When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.
「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Missile
ミサイル
Ranged P 1-5 6A +30 +10 B A A A 2500 3600 3650 6000
Rail Cannon
レールキャノン
Ranged - 2-7 8A +10 +10 B A A A 3400 4500 5550 6900
Anti-Ship Missile
対艦ミサイル
Ranged - 3-8 50 EN +30 +10 B A A A 3800 4900 5950 7300
Ganger Formation
ガンガーフォーメーション
Ranged Barrier Pierce
Combination (Aestivalis Lunar Frame Gai)
2-7 50 EN +30 0 120 Morale B A A A 4760 5860 6910 8260 Combination Attack with Aestivalis Artillery Frame Gai.


Aestivalis Lunar Frame Gai

Aestivalis Lunar Frame Gai
エステバリス月面フレーム ガイ機
Default Pilot Gai Daigouji
Acquisition & Modifications Part 1
Common Route
Scenario 24 Acquisition (pilot: Gai Daigouji)

Inherits upgrades from Aestivalis Akito

Scenario 27 Post-stage: Permanently leaves

Upgrades inherited by Aestivalis Custom Gai

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Sky/Land S 2 4000 A A C A
Upgrade Level
0 10 15 20
HP 4600 6900 8050 9200
EN 130 260 325 390
Mobility 100 130 175 200
Armor 950 1425 1662 1900
Special Abilities
Name Description Notes
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can swap into Ground, Air, 0G, or Artillery Frames.
Load & Swap
搭載換装
Unit can swap parts when loaded into a battleship.
戦艦搭載時に換装することが可能。
Can swap into Ground, Air, 0G, or Artillery Frames.
Distortion Field
ディストーション・フィールド
Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.
2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。
Gravity Wave Antenna
重力波アンテナ
When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.
「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Missile
ミサイル
Ranged P 1-5 6A +30 +10 B A A A 2500 3600 3650 6000
Rail Cannon
レールキャノン
Ranged - 2-7 8A +10 +10 B A A A 3400 4500 5550 6900
Anti-Ship Missile
対艦ミサイル
Ranged - 3-8 50 EN +30 +10 B A A A 3800 4900 5950 7300
Ganger Formation
ガンガーフォーメーション
Ranged Barrier Pierce
Combination (Aestivalis Lunar Frame Akito)
2-7 50 EN +30 0 120 Morale B A A A 4760 5860 6910 8260 Combination Attack with Aestivalis Artillery Frame Akito.


Aestivalis Lunar Frame Ryouko

Aestivalis Lunar Frame Gai
エステバリス月面フレーム リョーコ機
Default Pilot Ryouko Subaru
Acquisition & Modifications Part 1
Common Route
Scenario 21 Post-stage: Acquisition (pilot: Ryouko Subaru)
Scenario 27 Post-stage: Permanently leaves

Upgrades inherited by Aestivalis Custom Ryouko

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Sky/Land S 2 4000 A A C A
Upgrade Level
0 10 15 20
HP 4600 6900 8050 9200
EN 130 260 325 390
Mobility 100 130 175 200
Armor 950 1425 1662 1900
Special Abilities
Name Description Notes
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can swap into Ground, Air, 0G, or Artillery Frames.
Load & Swap
搭載換装
Unit can swap parts when loaded into a battleship.
戦艦搭載時に換装することが可能。
Can swap into Ground, Air, 0G, or Artillery Frames.
Distortion Field
ディストーション・フィールド
Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.
2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。
Gravity Wave Antenna
重力波アンテナ
When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.
「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Missile
ミサイル
Ranged P 1-5 6A +30 +10 B A A A 2500 3600 3650 6000
Rail Cannon
レールキャノン
Ranged - 2-7 8A +10 +10 B A A A 3400 4500 5550 6900
Anti-Ship Missile
対艦ミサイル
Ranged - 3-8 50 EN +30 +10 B A A A 3800 4900 5950 7300
Formation Attack
フォーメーションアタック
Ranged Barrier Pierce
Combination (Aestivalis Lunar Frame Hikaru; Aestivalis Lunar Frame Izumi)
2-7 50 EN +30 0 120 Morale B A A A 5100 6200 7250 8600 Combination Attack with Aestivalis Lunar Frame Hikaru and Aestivalis Lunar Frame Izumi.


Aestivalis Lunar Frame Hikaru

Aestivalis Lunar Frame Hikaru
エステバリス月面フレーム ヒカル機
Default Pilot Hikaru Amano
Acquisition & Modifications Part 1
Common Route
Scenario 21 Post-stage: Acquisition (pilot: Hikaru Amano)
Scenario 27 Post-stage: Permanently leaves

Upgrades inherited by Aestivalis Custom Hikaru

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Sky/Land S 2 4000 A A C A
Upgrade Level
0 10 15 20
HP 4600 6900 8050 9200
EN 130 260 325 390
Mobility 100 130 175 200
Armor 950 1425 1662 1900
Special Abilities
Name Description Notes
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can swap into Ground, Air, 0G, or Artillery Frames.
Load & Swap
搭載換装
Unit can swap parts when loaded into a battleship.
戦艦搭載時に換装することが可能。
Can swap into Ground, Air, 0G, or Artillery Frames.
Distortion Field
ディストーション・フィールド
Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.
2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。
Gravity Wave Antenna
重力波アンテナ
When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.
「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Missile
ミサイル
Ranged P 1-5 6A +30 +10 B A A A 2500 3600 3650 6000
Rail Cannon
レールキャノン
Ranged - 2-7 8A +10 +10 B A A A 3400 4500 5550 6900
Anti-Ship Missile
対艦ミサイル
Ranged - 3-8 50 EN +30 +10 B A A A 3800 4900 5950 7300
Formation Attack
フォーメーションアタック
Ranged Barrier Pierce
Combination (Aestivalis Lunar Frame Ryouko; Aestivalis Lunar Frame Izumi)
2-7 50 EN +30 0 120 Morale B A A A 5100 6200 7250 8600 Combination Attack with Aestivalis Lunar Frame Ryouko and Aestivalis Lunar Frame Izumi.


Aestivalis Lunar Frame Izumi

Aestivalis Lunar Frame Izumi
エステバリス月面フレーム イズミ機
Default Pilot Izumi Maki
Acquisition & Modifications Part 1
Common Route
Scenario 21 Post-stage: Acquisition (pilot: Izumi Maki)
Scenario 27 Post-stage: Permanently leaves

Upgrades inherited by Aestivalis Custom Izumi

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Sky/Land S 2 4000 A A C A
Upgrade Level
0 10 15 20
HP 4600 6900 8050 9200
EN 130 260 325 390
Mobility 100 130 175 200
Armor 950 1425 1662 1900
Special Abilities
Name Description Notes
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can swap into Ground, Air, 0G, or Artillery Frames.
Load & Swap
搭載換装
Unit can swap parts when loaded into a battleship.
戦艦搭載時に換装することが可能。
Can swap into Ground, Air, 0G, or Artillery Frames.
Distortion Field
ディストーション・フィールド
Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.
2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。
Gravity Wave Antenna
重力波アンテナ
When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.
「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Missile
ミサイル
Ranged P 1-5 6A +30 +10 B A A A 2500 3600 3650 6000
Rail Cannon
レールキャノン
Ranged - 2-7 8A +10 +10 B A A A 3400 4500 5550 6900
Anti-Ship Missile
対艦ミサイル
Ranged - 3-8 50 EN +30 +10 B A A A 3800 4900 5950 7300
Formation Attack
フォーメーションアタック
Ranged Barrier Pierce
Combination (Aestivalis Lunar Frame Ryouko; Aestivalis Lunar Frame Hikaru)
2-7 50 EN +30 0 120 Morale B A A A 5100 6200 7250 8600 Combination Attack with Aestivalis Lunar Frame Ryouko and Aestivalis Lunar Frame Hikaru.


Aestivalis Lunar Frame Akatsuki

Aestivalis Lunar Frame Akatsuki
エステバリス月面フレーム アカツキ機
Default Pilot Akatsuki Nagare
Acquisition & Modifications Part 1
Common Route
Scenario 21 Post-stage: Acquisition (pilot: Akatsuki Nagare)
Scenario 27 Post-stage: Permanently leaves

Upgrades inherited by Aestivalis II

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Sky/Land S 2 4000 A A C A
Upgrade Level
0 10 15 20
HP 4600 6900 8050 9200
EN 130 260 325 390
Mobility 100 130 175 200
Armor 950 1425 1662 1900
Special Abilities
Name Description Notes
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can swap into Ground, Air, 0G, or Artillery Frames.
Load & Swap
搭載換装
Unit can swap parts when loaded into a battleship.
戦艦搭載時に換装することが可能。
Can swap into Ground, Air, 0G, or Artillery Frames.
Distortion Field
ディストーション・フィールド
Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.
2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。
Gravity Wave Antenna
重力波アンテナ
When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.
「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Missile
ミサイル
Ranged P 1-5 6A +30 +10 B A A A 2500 3600 3650 6000
Rail Cannon
レールキャノン
Ranged - 2-7 8A +10 +10 B A A A 3400 4500 5550 6900
Anti-Ship Missile
対艦ミサイル
Ranged - 3-8 50 EN +30 +10 B A A A 3800 4900 5950 7300


X-Aestivalis

X-Aestivalis
Xエステバリス
Default Pilot Akito Tenkawa

Available Pilots:

Akito Tenkawa
Gai Daigouji
Ryouko Subaru
Hikaru Amano
Izumi Maki
Akatsuki Nagare
Takasugi Saburouta

Acquisition & Modifications Part 1
Moon Route
Scenario 22 Acquisition (pilot: Akito Tenkawa)
Common Route
Scenario 27 Post-stage: Leaves

Part 2

Common Route
Scenario 31 Post-stage: Acquisition (no pilot)
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
7 Sky/Land S 3 4300 A A C A
Upgrade Level
0 10 15 20
HP 4900 7350 8575 9800
EN 150 300 375 450
Mobility 95 142 166 190
Armor 1000 1500 1750 2000
Special Abilities
Name Description Notes
Distortion Field
ディストーション・フィールド
Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.
2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。
Gravity Wave Antenna
重力波アンテナ
When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.
「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Gravity Blast [MAP]
グラビティブラスト
Ranged G/MAP 1-7 80 EN 0 0 120 Morale A A B A 3200 4100 5000 6200
  • MAP type: Selectable direction
  • MAP shape:
 ooo
xooooooo
 ooo
Gravity Blast
グラビティブラスト
Ranged G 2-7 50 EN +10 +10 A A B A 3700 4800 5850 7200


Daitetsujin

Daitetsujin
ダイテツジン
Default Pilot Tsukumo Shiratori
Acquisition & Modifications Part 1
Common Route
Scenario 24 Post-stage: Acquisition (pilot: Tsukumo Shiratori)
Scenario 27 Post-stage: Leaves

Upgrades are inherited by Tetsujin, or remain with Daitetsujin in Part 2

Part 2

Common Route
Scenario 46 [Secret] Acquisition (pilot: Tsukumo Shiratori)

Tetsujin (Tsukumo) is obtained instead if secret conditions are not met

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Sky/Land L 2 9000 A B C A
Upgrade Level
0 10 15 20
HP 9000 13500 15750 18000
EN 200 400 500 600
Mobility 70 105 122 140
Armor 1600 2400 2800 3200
Special Abilities
Name Description Notes
Boson Jump
ボソンジャンプ
Completely evades enemy attacks. Can be activated at 130 Morale. Activation probability depends on Skill stat difference with the opponent. Ignores all movement penalties on terrain.
攻撃を完全に回避する。気力130以上で発動。発動確率は敵とに技量差で決定する。移動時の地形コストを無視して移動できる。
Distortion Field
ディストーション・フィールド
Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.
2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。
EN Regen S
EN回復S
At the start of player phase, regenerate 10% EN.
ENが自軍の行動始前に全体ENが10%回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Large Laser
大型レーザー
Ranged B 1-6 10 EN +20 +20 A A - A 2900 3900 4850 6150
Large Missile
大型ミサイル
Ranged - 3-8 8A +30 +10 A A C A 3000 4000 4950 6250
Gravity Wave Cannon [MAP]
重力波砲
Ranged G/MAP 1-8 30 EN 0 0 110 Morale A A B A 3100 4000 4950 6250
  • MAP type: Selectable direction
  • MAP shape:
 ooo
xoooooooo
 ooo
Rocket Punch
ロケットパンチ
Melee P/C 1-3 - +40 +30 A A B A 3200 4200 5150 6450
Gravity Wave Cannon
重力波砲
Ranged G 2-7 20 EN +10 +10 A A B A 3600 4600 5550 6850


Tetsujin

Tetsujin
テツジン
Default Pilot Tsukumo Shiratori
Acquisition & Modifications Part 2
Common Route
Scenario 46 Acquisition (pilot: Tsukumo Shiratori)

Replaced with Daitetsujin if secret conditions are met

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Sky/Land L 2 6000 A B C A
Upgrade Level
0 10 15 20
HP 7000 10500 12250 14000
EN 190 380 475 570
Mobility 80 120 140 160
Armor 1300 1950 2275 2600
Special Abilities
Name Description Notes
Boson Jump
ボソンジャンプ
Completely evades enemy attacks. Can be activated at 130 Morale. Activation probability depends on Skill stat difference with the opponent. Ignores all movement penalties on terrain.
攻撃を完全に回避する。気力130以上で発動。発動確率は敵とに技量差で決定する。移動時の地形コストを無視して移動できる。
Distortion Field
ディストーション・フィールド
Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.
2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。
EN Regen S
EN回復S
At the start of player phase, regenerate 10% EN.
ENが自軍の行動始前に全体ENが10%回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Large Laser
大型レーザー
Ranged B 1-6 10 EN +20 +20 A A - A 2700 3700 4650 5950
Gravity Wave Cannon [MAP]
重力波砲
Ranged G/MAP 1-7 30 EN 0 0 110 Morale A A B A 2800 3700 4600 5800
  • MAP type: Selectable direction
  • MAP shape:
 ooo
xooooooo
 ooo
Large Missile
大型ミサイル
Ranged - 3-8 8A +30 +10 A A C A 2800 3800 4750 6050
Rocket Punch
ロケットパンチ
Melee P/C 1-3 - +40 +30 A A B A 3000 4000 4950 6250
Gravity Wave Cannon
重力波砲
Ranged G 2-7 20 EN +10 +10 A A B A 3300 4300 5250 6550


Kidou Senkan Nadesico: The Prince of Darkness

[Battleship] Nadesico B

Nadesico B
ナデシコB
Default Pilot [Main] Ruri Hoshino
[Sub] Harry Makibi
Acquisition & Modifications Part 2
Common Route
Scenario 30 Spot Participation
Scenario 31 Acquisition (pilots: Ruri, Harry)

Inherits upgrades from Nadesico.

Scenario 46 Replaced by Nadesico C.
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Sky 2L 2 18000 A - - A
Upgrade Level
0 10 15 20
HP 14500 21750 25375 29000
EN 280 560 700 840
Mobility 70 105 122 140
Armor 1350 2025 2362 2700
Special Abilities
Name Description Notes
Load
搭載
Ally units can be loaded onto the ship. Ally units adjacent to the battleship can also be loaded.
味方ユニットを搭載することが可能。戦艦と隣接している味方ユニットを搭載することも可能。
Load units by either moving them into the square with the battleship, or use the battleship's "Load" command on adjacent ally units.
Distortion Field
ディストーション・フィールド
Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.
2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。
Gravity Wave Beam
重力波ビーム
Supplies EN to units with "Gravity Wave Antenna". The supplied unit's EN will fully be restored by the start of the next player phase.
「重力波アンテナ」を持つユニットにENを供給する。供給させたユニットはENが、自軍行動開始前に最大回復する。
Nadesico B's Gravity Wave Beam effective radius is 6 squares.
EN Regen S
EN回復S
At the start of player phase, regenerate 10% EN.
ENが自軍の行動始前に全体ENが10%回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Gravity Blast [MAP]
グラビティブラスト
Ranged G/MAP 1-8 80 EN 0 0 120 Morale A A B A 3400 4300 5200 6400
  • MAP type: Selectable direction
  • MAP shape:
 ooooooo
xoooooooo
 ooooooo
Gravity Blast
グラビティブラスト
Ranged G 1-8 50 EN +10 +10 A A B A 3900 4900 5850 7150


[Battleship] Nadesico C

Nadesico C
ナデシコC
Default Pilot [Main] Ruri Hoshino
[Sub] Harry Makibi
Acquisition & Modifications Part 2
Common Route
Scenario 46 Acquisition (pilots: Ruri, Harry)

Replaces and inherits upgrades from Nadesico B.

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Sky 2L 2 20000 A - - A
Upgrade Level
0 10 15 20
HP 15000 22500 26250 30000
EN 300 600 750 900
Mobility 70 105 122 140
Armor 1400 2100 2450 2800
Special Abilities
Name Description Notes
Load
搭載
Ally units can be loaded onto the ship. Ally units adjacent to the battleship can also be loaded.
味方ユニットを搭載することが可能。戦艦と隣接している味方ユニットを搭載することも可能。
Load units by either moving them into the square with the battleship, or use the battleship's "Load" command on adjacent ally units.
Distortion Field
ディストーション・フィールド
Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.
2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。
Gravity Wave Beam
重力波ビーム
Supplies EN to units with "Gravity Wave Antenna". The supplied unit's EN will fully be restored by the start of the next player phase.
「重力波アンテナ」を持つユニットにENを供給する。供給させたユニットはENが、自軍行動開始前に最大回復する。
Nadesico C's Gravity Wave Beam effective radius is 6 squares.
EN Regen S
EN回復S
At the start of player phase, regenerate 10% EN.
ENが自軍の行動始前に全体ENが10%回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Gravity Blast [MAP]
グラビティブラスト
Ranged G/MAP 1-8 80 EN 0 0 120 Morale A A B A 3600 4500 5400 6600
  • MAP type: Selectable direction
  • MAP shape:
 ooooooo
xoooooooo
 ooooooo
Phase Transition Cannon [MAP]
相転移砲
Ranged MAP
Barrier Pierce
Size Ignore
3-8 100 EN 0 0 140 Morale A A B A 3900 4800 5700 6900
  • MAP type: Bombardment
  • MAP shape (bombardment range):
        o
       ooo
      ooooo 
     ooooooo
    ooooooooo
   ooooooooooo
  oooooo oooooo
 oooooo   oooooo
oooooo  x  oooooo
 oooooo   oooooo
  oooooo oooooo
   ooooooooooo
    ooooooooo
     ooooooo
      ooooo
       ooo
        o
  • MAP shape (bombardment radius):
  o
 ooo
ooooo
 ooo
  o
Gravity Blast
グラビティブラスト
Ranged G 1-8 50 EN +10 +10 A A B A 4100 5100 6050 7350
Phase Transition Cannon
相転移砲
Ranged Barrier Pierce
Size Ignore
3-8 80 EN +10 0 130 Morale A A A A 4400 5400 6350 7650


High Mobility Type Black Sarena

High Mobility Type Black Sarena
高機動型ブラックサレナ
Default Pilot Akito Tenkawa
Acquisition & Modifications Part 2
Common Route
Scenario 53 Acquisition (pilot: Akito Tenkawa)
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
9 Sky S 2 0 A - - A
Upgrade Level
0 10 15 20
HP 5800 8700 10150 11600
EN 200 400 500 600
Mobility 130 169 227 260
Armor 1400 2100 2450 2800
Special Abilities
Name Description Notes
Separate
分離
Unit can change into a different form.
ユニットの形態を変更することが可能。
Separates into Black Sarena. When shot down, High Mobility Type Black Sarena automatically becomes Black Sarena.
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can remove parts to become Black Sarena or Aestivalis Custom Akito.
Distortion Field
ディストーション・フィールド
Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.
2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。
EN Regen S
EN回復S
At the start of player phase, regenerate 10% EN.
ENが自軍の行動始前に全体ENが10%回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Distortion Attack
ディストーションアタック
Melee P/C 1-3 50 EN +40 +30 A A B A 4300 5400 6450 7800
High Mobility Unit Purge
高機動ユニットパージ
Melee P
Barrier Pierce
Purge
1 - +30 0 110 Morale A A B A 5300 6400 7450 8800 Purge Attack: Unit becomes Black Sarena after this attack.


Black Sarena

Black Sarena
ブラックサレナ
Default Pilot Akito Tenkawa
Acquisition & Modifications Part 2
Common Route
Scenario 30 Spot Participation (NPC)
Scenario 31 Spot Participation (NPC)
Refuse Offer Route
Scenario 34 Spot Participation (NPC)
Orb Route
Scenario 38 Spot Participation (NPC)
Pursue Martian Successors Route
Scenario 44 Spot Participation (NPC)
Common Route
Scenario 47 Spot Participation
Scenario 49 Spot Participation
Scenario 53 Acquisition (pilot: Akito Tenkawa)

Separated from High Mobility Type Black Sarena

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
8 Sky S 2 0 A - - A
Upgrade Level
0 10 15 20
HP 5500 8250 9625 11000
EN 200 400 500 600
Mobility 125 162 218 250
Armor 1300 1950 2275 2600
Special Abilities
Name Description Notes
Separate
分離
Unit can change into a different form.
ユニットの形態を変更することが可能。
Separates into Aestivalis Custom Akito. When shot down, Black Sarena automatically becomes Aestivalis Custom Akito.
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can equip High Mobility Unit to become High Mobility Type Black Sarena, or remove parts to become Aestivalis Custom Akito.
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Distortion Field
ディストーション・フィールド
Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.
2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。
EN Regen S
EN回復S
At the start of player phase, regenerate 10% EN.
ENが自軍の行動始前に全体ENが10%回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Hand Cannon
ハンドカノン
Ranged P/C 1-5 20A +20 +20 A A B A 3700 4800 5850 7200
Distortion Attack
ディストーションアタック
Melee P/C 1-3 50 EN +40 +30 110 Morale A A B A 4300 5400 6450 7800
Armor Purge
アーマーパージ
Melee P
Barrier Pierce
Purge
1 - +30 0 120 Morale A A B A 5300 6400 7450 8800 Purge Attack: Unit becomes Aestivalis Custom Akito after this attack.


Aestivalis Custom Akito

Aestivalis Custom Akito
エステバリスカスタム アキト機
Default Pilot Akito Tenkawa
Acquisition & Modifications Part 2
Common Route
Scenario 53 Acquisition (pilot: Akito Tenkawa)

Separated from High Mobility Type Black Sarena => Black Sarena

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
7 Sky/Land S 2 5800 A A C A
Upgrade Level
0 10 15 20
HP 4500 6750 7875 9000
EN 130 260 325 390
Mobility 120 156 210 240
Armor 900 1350 1575 1800
Special Abilities
Name Description Notes
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can equip Black Sarena part to become Black Sarena, then High Mobility Unit part to further become High Mobility Type Black Sarena.
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Distortion Field
ディストーション・フィールド
Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.
2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。
Gravity Wave Antenna
重力波アンテナ
When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.
「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Hand Cannon
ハンドカノン
Ranged P/C 1-5 20A +20 +20 A A B A 3700 4800 5850 7200
Distortion Attack
ディストーションアタック
Melee P/C 1-3 50 EN +40 +30 110 Morale A A B A 4300 5400 6450 7800
Double Gekigan Flare
ダブルゲキガンフレア
Melee P
Barrier Pierce
Combination (Aestivalis Custom Gai)
1-3 50 EN +30 +10 120 Morale A A B A 6020 7120 8170 9520 Combination Attack with Aestivalis Custom Gai.



Aestivalis Custom Gai

Aestivalis Custom Gai
エステバリスカスタム ガイ機
Default Pilot Gai Daigouji
Acquisition & Modifications Part 2
Common Route
Scenario 30 Spot Participation
Scenario 31 Acquisition (pilot: Gai Daigouji)

Inherits upgrades from Aestivalis Gai.

Scenario 53 Obtains "Double Gekigan Flare" combination attack with Aestivalis Custom Akito.
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
7 Sky/Land S 2 4500 A A C A
Upgrade Level
0 10 15 20
HP 4500 6750 7875 9000
EN 130 260 325 390
Mobility 120 168 210 240
Armor 900 1350 1575 1800
Special Abilities
Name Description Notes
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Distortion Field
ディストーション・フィールド
Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.
2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。
Gravity Wave Antenna
重力波アンテナ
When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.
「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Gekigan Shot
ゲキガンショット
Ranged P/C 1-4 10A +20 +20 A A B A 2900 4000 5050 6400
Gekigan Cannon
ゲキガンカノン
Ranged - 2-7 8A +10 +10 A A B A 3200 4300 5350 6700
Gekigan Flare
ゲキガンフレア
Melee P 1-3 50 EN +20 +10 110 Morale A A B A 3700 4800 5850 7200
Double Gekigan Flare
ダブルゲキガンフレア
Melee P
Barrier Pierce
Combination (Aestivalis Custom Akito)
1-3 50 EN +30 +10 120 Morale A A B A 6020 7120 8170 9520 Combination Attack with Aestivalis Custom Akito.


Aestivalis Custom Ryouko

Aestivalis Custom Ryouko
エステバリスカスタム リョーコ機
Default Pilot Ryouko Subaru
Acquisition & Modifications Part 2
Common Route
Scenario 30 Spot Participation
Scenario 31 Acquisition (pilot: Ryouko Subaru)

Inherits upgrades from Aestivalis Ryouko.

Scenario 46 Obtains "Formation Attack [Ranged]" and "Formation Attack [Melee]" combination attacks with Aestivalis Custom Hikaru and Aestivalis Custom Izumi.
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
7 Sky/Land S 2 4500 A A C A
Upgrade Level
0 10 15 20
HP 4500 6750 7875 9000
EN 130 260 325 390
Mobility 120 168 210 240
Armor 900 1350 1575 1800
Special Abilities
Name Description Notes
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Distortion Field
ディストーション・フィールド
Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.
2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。
Gravity Wave Antenna
重力波アンテナ
When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.
「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Rapid Rifle
ラピッドライフル
Ranged P/C 1-4 10A +20 +20 A A B A 2900 4000 5050 6400
Large Railcannon
大型レールカノン
Ranged - 2-7 8A +10 +10 A A B A 3200 4300 5350 6700
Distortion Attack
ディストーションアタック
Melee P 1-3 50 EN +20 +10 110 Morale A A B A 3700 4800 5850 7200
Formation Attack [Ranged]
フォーメーションアタック射撃
Ranged P
Barrier Pierce
Combination (Aestivalis Custom Hikaru; Aestivalis Custom Izumi)
1-4 50 EN +30 0 120 Morale A A B A 4800 5900 6950 8300 Combination Attack with Aestivalis Custom Hikaru and Aestivalis Custom Izumi.

Obtained in Scenario 46.

Formation Attack [Melee]
フォーメーションアタック格闘
Melee P
Barrier Pierce
Combination (Aestivalis Custom Hikaru; Aestivalis Custom Izumi)
1-3 50 EN +30 0 130 Morale A A B A 5550 6650 7700 9050 Combination Attack with Aestivalis Custom Hikaru and Aestivalis Custom Izumi.

Obtained in Scenario 46.


Aestivalis Custom Hikaru

Aestivalis Custom Hikaru
エステバリスカスタム ヒカル機
Default Pilot Hikaru Amano
Acquisition & Modifications Part 2
Common Route
Scenario 46 Acquisition (pilot: Hikaru Amano)

Inherits upgrades from Aestivalis Hikaru.

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
7 Sky/Land S 2 4500 A A C A
Upgrade Level
0 10 15 20
HP 4500 6750 7875 9000
EN 130 260 325 390
Mobility 120 168 210 240
Armor 900 1350 1575 1800
Special Abilities
Name Description Notes
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Distortion Field
ディストーション・フィールド
Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.
2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。
Gravity Wave Antenna
重力波アンテナ
When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.
「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Rapid Rifle
ラピッドライフル
Ranged P/C 1-4 10A +20 +20 A A B A 2900 4000 5050 6400
Large Railcannon
大型レールカノン
Ranged - 2-7 8A +10 +10 A A B A 3200 4300 5350 6700
Distortion Attack
ディストーションアタック
Melee P 1-3 50 EN +20 +10 110 Morale A A B A 3700 4800 5850 7200
Formation Attack [Ranged]
フォーメーションアタック射撃
Ranged P
Barrier Pierce
Combination (Aestivalis Custom Ryouko; Aestivalis Custom Izumi)
1-4 50 EN +30 0 120 Morale A A B A 4800 5900 6950 8300 Combination Attack with Aestivalis Custom Ryouko and Aestivalis Custom Izumi.
Formation Attack [Melee]
フォーメーションアタック格闘
Melee P
Barrier Pierce
Combination (Aestivalis Custom Ryouko; Aestivalis Custom Izumi)
1-3 50 EN +30 0 130 Morale A A B A 5550 6650 7700 9050 Combination Attack with Aestivalis Custom Ryouko and Aestivalis Custom Izumi.


Aestivalis Custom Izumi

Aestivalis Custom Izumi
エステバリスカスタム イズミ機
Default Pilot Izumi Maki
Acquisition & Modifications Part 2
Common Route
Scenario 46 Acquisition (pilot: Izumi Maki)

Inherits upgrades from Aestivalis Izumi.

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
7 Sky/Land S 2 4500 A A C A
Upgrade Level
0 10 15 20
HP 4500 6750 7875 9000
EN 130 260 325 390
Mobility 120 168 210 240
Armor 900 1350 1575 1800
Special Abilities
Name Description Notes
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Distortion Field
ディストーション・フィールド
Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.
2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。
Gravity Wave Antenna
重力波アンテナ
When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.
「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Rapid Rifle
ラピッドライフル
Ranged P/C 1-4 10A +20 +20 A A B A 2900 4000 5050 6400
Large Railcannon
大型レールカノン
Ranged - 2-7 8A +10 +10 A A B A 3200 4300 5350 6700
Distortion Attack
ディストーションアタック
Melee P 1-3 50 EN +20 +10 110 Morale A A B A 3700 4800 5850 7200
Formation Attack [Ranged]
フォーメーションアタック射撃
Ranged P
Barrier Pierce
Combination (Aestivalis Custom Ryouko; Aestivalis Custom Hikaru)
1-4 50 EN +30 0 120 Morale A A B A 4800 5900 6950 8300 Combination Attack with Aestivalis Custom Ryouko and Aestivalis Custom Hikaru.
Formation Attack [Melee]
フォーメーションアタック格闘
Melee P
Barrier Pierce
Combination (Aestivalis Custom Ryouko; Aestivalis Custom Hikaru)
1-3 50 EN +30 0 130 Morale A A B A 5550 6650 7700 9050 Combination Attack with Aestivalis Custom Ryouko and Aestivalis Custom Hikaru.


Super Aestivalis Saburouta

Super Aestivalis Saburouta
スーパーエステバリス サブロウタ機
Default Pilot Saburouta Takasugi
Acquisition & Modifications Part 2
Common Route
Scenario 30 Spot Participation
Scenario 31 Acquisition (pilot: Saburouta Takasugi)
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
7 Sky/Land S 3 4600 A A C A
Upgrade Level
0 10 15 20
HP 4700 7050 8225 9400
EN 130 260 325 390
Mobility 120 168 210 240
Armor 950 1425 1662 1900
Special Abilities
Name Description Notes
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Distortion Field
ディストーション・フィールド
Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.
2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。
Gravity Wave Antenna
重力波アンテナ
When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.
「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Missile Pod
ミサイルポッド
Ranged - 2-6 6A +30 +10 A A C A 2700 3800 4850 6200
Rapid-Firing Cannon
速射式カノン
Ranged P/C 1-4 10A +20 +20 A A B A 2900 4000 5050 6400
Large Railcannon
大型レールカノン
Ranged - 2-7 8A +10 +10 A A B A 3200 4300 5350 6700
Distortion Attack
ディストーションアタック
Melee P 1-3 50 EN +20 +10 110 Morale A A B A 3700 4800 5850 7200


Aestivalis II Akatsuki

Aestivalis II Akatsuki
エステバリスII アカツキ機
Default Pilot Akatsuki Nagare
Acquisition & Modifications Part 2
Common Route
Scenario 46 [Secret] Acquisition (pilot: Akatsuki Nagare)

Inherits upgrades from Aestivalis Akatsuki.

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Sky/Land S 3 4000 A A C A
Upgrade Level
0 10 15 20
HP 4300 6450 7525 8600
EN 120 240 300 360
Mobility 115 161 201 230
Armor 850 1275 1487 1700
Special Abilities
Name Description Notes
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Distortion Field
ディストーション・フィールド
Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.
2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。
Gravity Wave Antenna
重力波アンテナ
When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.
「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Rapid Rifle
ラピッドライフル
Ranged P/C 1-5 20A +20 +20 A A B A 2900 4000 5050 6400


Alstroemeria

Alstroemeria
アルストロメリア
Default Pilot Genichirou Tsukiomi
Acquisition & Modifications Part 2
Common Route
Scenario 46 [Secret] Acquisition (pilot: Genichirou Tsukiomi)

Inherits upgrades from Aestivalis Akito.

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
7 Sky/Land S 3 4800 A A C A
Upgrade Level
0 10 15 20
HP 5000 7500 8750 10000
EN 150 300 375 450
Mobility 125 168 218 250
Armor 1000 1500 1750 2000
Special Abilities
Name Description Notes
Boson Jump
ボソンジャンプ
Completely evades enemy attacks. Can be activated at 130 Morale. Activation probability depends on Skill stat difference with the opponent. Ignores all movement penalties on terrain.
攻撃を完全に回避する。気力130以上で発動。発動確率は敵とに技量差で決定する。移動時の地形コストを無視して移動できる。
Distortion Field
ディストーション・フィールド
Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.
2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。
Gravity Wave Antenna
重力波アンテナ
When within range of "Gravity Wave Beam", unit's EN will fully be restored by the start of the next player phase.
「重力波ビーム」範囲内にいる場合、ENが自軍行動開始前に最大回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Close Combat Claw
近接戦闘用クロー
Melee P/C 1-5 10 EN +40 +30 A A B A 4000 5100 6150 7250


Detonator Orgun

Orgun

Orgun
オーガン
Default Pilot Orgun
Acquisition & Modifications Part 2
Common Route
Scenario 39 Spot Participation
Scenario 41 Acquisition (pilot: Orgun)
Scenario 53 Post-stage: Obtains "Grand Cross Attack" and "Grand Cross Attack [MAP]" attacks.
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
8 Sky/Land SS 2 15000 A A A A
Upgrade Level
0 10 15 20
HP 4300 6450 7525 8600
EN 170 340 425 510
Mobility 130 169 227 260
Armor 1300 1950 2275 2600
Special Abilities
Name Description Notes
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Beam Gun
ビームガン
Ranged B 1-6 10A +20 +20 A A - A 3000 4000 4950 6250
Orgun Cutter
オーガン・カッター
Melee P/C 1-4 - +40 +30 A A B A 3500 4500 5450 6750
Orgun Lancer
オーガン・ランサー
Melee P/C 1-3 - +30 +20 A A B A 4000 5000 5950 7250
Orgun Lancer Charge
オーガン・ランサー突撃
Melee - 2-6 35 EN +20 +10 120 Morale A A B A 4500 5500 6450 7750
P.E.C. Cannon
P.E.C.キャノン
Ranged - 3-8 50 EN +10 +10 A A B A 5000 6000 6950 8250


Birdman [Spitfire Mk-II] [Flight Form/Close Combat Form]

Birdman [Spitfire Mk-II] [Flight Form]
バードマン
Default Pilot Youko Mitsurugi
Acquisition & Modifications Part 2
Acquisition & Modifications
Common Route
Scenario 41 Post-stage: Acquisition (pilot: Youko Mitsurugi)
Scenario 46 Pre-deployment intermission: [Secret] Replaced by EDF Leave-type Solid Armor
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
7 Sky SS 4 1800 A - - A
Upgrade Level
0 10 15 20
HP 3500 5150 6125 7000
EN 130 260 325 390
Mobility 115 161 201 230
Armor 900 1350 1575 1800
Special Abilities
Name Description Notes
Transform
変形
Unit can change into a different form. Transforming does not end the unit's action.
ユニットの形態を変更することが可能。変形しても行動終了にはならない。
Transforms into Melee Combat Form.
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Cylinder Vulcan
シリンダーバルカン
Ranged P/C 1-5 20A +20 +20 A A B A 2800 4050 5150 6550
Birdman Company All-Out Attack
バードマン中隊総攻撃
Ranged P 1-3 3A +30 0 110 Morale A A B A 3500 4500 5450 6750
Birdman [Spitfire Mk-II] [Close Combat Form]
バードマン
Default Pilot Youko Mitsurugi
Acquisition & Modifications Part 2
Acquisition & Modifications
Common Route
Scenario 41 Post-stage: Acquisition (pilot: Youko Mitsurugi)
Scenario 46 Pre-deployment intermission: [Secret] Replaced by EDF Leave-type Solid Armor
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Land SS 4 1800 - A C A
Upgrade Level
0 10 15 20
HP 3500 5150 6125 7000
EN 130 260 325 390
Mobility 110 154 192 220
Armor 1000 1500 1750 2000
Special Abilities
Name Description Notes
Transform
変形
Unit can change into a different form. Transforming does not end the unit's action.
ユニットの形態を変更することが可能。変形しても行動終了にはならない。
Transforms into Flight Form.
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Cylinder Vulcan
シリンダーバルカン
Ranged P/C 1-5 20A +20 +20 A A B A 2800 4050 5150 6550
Melee
格闘
Melee P/C 1-3 - +40 +30 A A B A 3000 4250 5350 6750
Birdman Company All-Out Attack
バードマン中隊総攻撃
Ranged P 1-3 3A +30 0 110 Morale A A B A 3500 4500 5450 6750


E.D.F. Leave-type Solid Armor

E.D.F. Leave-type Solid Armor
E.D.F.ソリッドアーマー
Default Pilot Youko Mitsurugi
Acquisition & Modifications Part 2
Common Route
Scenario 46 Pre-deployment intermission: [Secret] Acquisition (pilot: Youko Mitsurugi)

Inherits upgrades from Birdman [Spitfire Mk-II]

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
7 Sky/Land SS 4 2500 A A B A
Upgrade Level
0 10 15 20
HP 4000 6000 7000 8000
EN 150 300 375 450
Mobility 120 168 210 240
Armor 1100 1650 1925 2200
Special Abilities
Name Description Notes
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Beam Gun
ビームガン
Ranged P/B/C 1-5 10A +20 +20 A A - A 3000 4250 5350 6750
Sword
ソード
Melee P/C 1-3 - +40 +30 A A B A 3300 4550 5650 7050
Delta Formation
デルタフォーメーション
Ranged P 1-3 3A +30 0 110 Morale A A B A 3800 5050 6150 7550


Uchuu no Kishi Tekkaman Blade

Tekkaman Blade

Tekkaman Blade
テッカマンブレード
Default Pilot Tekkaman Blade
Acquisition & Modifications Part 1
Common Route
Scenario 2 Acquisition (pilot: Tekkaman Blade)
Scenario 4 Leaves
Scenario 6
  • Acquisition (pilot: Tekkaman Blade)
    • Separated from Tekkaman Blade + Pegas

Post-Stage:

  • Gains "Swap" Special Ability, can equip Pegas upgrade part to become Tekkaman Blade + Pegas.
Scenario 10 Leaves
North America Route
Scenario 11 Acquisition (pilot: Blade)
Common Route
Scenario 27 Post-stage: Leaves

Part 2

Refuse Offer Route
Scenario 33 Spot Participation

Separated from Tekkaman Blade + Pegas

Common Route
Scenario 35 Acquisition (pilot: Tekkaman Blade)

Separated from Tekkaman Blade + Pegas
Upgrades:

  • +200 base HP
  • +10 base EN
  • +5 base Mobility
  • +100 base Armor
  • +200 base attack damage
  • Obtains "Double Lancer Combination" combination attack with Tekkaman Aki
  • Obtains "Double Reactor Voltekka" combination attack with Tekkaman Hiver
Scenario 39 Leaves
Scenario 41 Acquisition (pilot: Tekkaman Blade)

Separated from Tekkaman Blade + Pegas
Obtains "Voltekka Crash Intrude" attack

Scenario 42 Post-stage: Obtains "Blasterization" Special Ability (unlisted)

Automatically transforms into Blaster Tekkaman Blade at 130 Morale

Fight Radam Route
Scenario 50 Post-stage: Leaves
Scenario 51 Spot Participation
Common Route
Scenario 52 Acquisition (pilot: Tekkaman Blade)

Separated from Tekkaman Blade + Pegas
[Secret] Obtains "Double Voltekka" combination attack with Tekkaman Rapier

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
7 Sky/Land SS 2 16000 A A A A
Upgrade Level
0 10 15 20
HP 3800=>4000 5700=>6000 6650=>7000 7600=>8000
EN 150=>160 300=>320 375=>400 450=>480
Mobility 120=>125 150=>156 210=>218 240=>250
Armor 1000=>1100 1500=>1650 1750=>1925 2000=>2200

+200 base HP, +10 base EN, +5 base Mobility, +100 base Armor in Part 2

Special Abilities
Name Description Notes
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can equip Pegas part to become Tekkaman Blade + Pegas.
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Shield Equipment
シールド装備
When selecting defend, reduces damage taken and activates "Shield Defend" Special Skill. "Shield Equipment" is required to activate "Shield Defend". Activation probability and damage reduction amount depends on Skill stat difference with the opponent.
「防御選択時に敵から受けるダメージを軽滅する、「シールド防御」の技能を発動させる。「シールド防御」の発動には、「シールド装備」が必須となる。発動確率、ダメージ軽減率は敵との技量差で決定する。
HP Regen S
HP回復S
At the start of player phase, regenerate 10% HP.
HPが自軍の行動始前に全体HPが10%回復する。
EN Regen S
EN回復S
At the start of player phase, regenerate 10% EN.
ENが自軍の行動始前に全体ENが10%回復する。
Blasterization
ブラスター化
Automatically transforms into Blaster Tekkaman Blade at 130 Morale. Unlisted Special Ability. Japanese name deduced from on-screen transformation notice mid-stage.

Obtained after Scenario 42.

Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Crash Intrude
クラッシュイントルード
Melee C 2-6 10 EN +30 0 A A B A 3000=>3200 4000=>4200 4950=>5150 6250=>6450 +200 damage in Part 2.
Tek-Lancer
テックランサー
Melee P/C 1-3 - +40 +30 A A B A 3300=>3500 4300=>4500 5250=>5450 6550=>6750 +200 damage in Part 2.
Voltekka [MAP]
ボルテッカ
Ranged MAP
Size Ignore
1-8 80 EN 0 0 130 Morale A A C A 3500=>3700 4400=>4600 5300=>5500 6500=>6700
  • MAP type: Selectable direction
  • MAP shape:
 ooo
xoooooooo
 ooo
  • +200 damage in Part 2.
Voltekka
ボルテッカ
Ranged Size Ignore 3-8 50 EN +10 +10 120 Morale A A C A 4000=>4200 5000=>5200 5950=>6150 7250=>7450 +200 damage in Part 2.
Voltekka Crash Intrude
ボルテッカクラッシュイントルード
Melee P
Barrier Pierce
Size Ignore
1 80 EN +40 0 120 Morale A A C A 5000 6000 6950 8250 Obtained in Scenario 41.
Double Lancer Combination
ダブル・ランサーコンビネーション
Melee P
Barrier Pierce
Combination (Tekkaman Aki)
1-3 30 EN +30 0 110 Morale A A B A 5320 6320 7270 8570 Combination Attack with Tekkaman Aki.

Obtained in Part 2.

Double Reactor Voltekka
ダブル・リアクターボルテッカ
Ranged Barrier Pierce
Size Ignore
Combination (Tekkaman Hiver)
1-8 50 EN +30 0 120 Morale A A C A 7000 8000 8950 10250 Combination Attack with Tekkaman Hiver.

Obtained in Part 2.

Double Voltekka
ダブル・ボルテッカ
Ranged Barrier Pierce
Size Ignore
Combination (Tekkaman Rapier)
1-8 50 EN +30 0 120 Morale A A C A 7000 8000 8950 10250 Combination Attack with Tekkaman Rapier.

[Secret] Obtained in Scenario 52.


Tekkaman Blade + Pegas

Tekkaman Blade + Pegas
テッカマンブレード+ペガス
Default Pilot [Main] Tekkaman Blade
[Sub] Pegas
Acquisition & Modifications Part 1
Common Route
Scenario 6 Acquisition (pilots: Blade, Pegas)
Scenario 10 Leaves
North America Route
Scenario 11 Acquisition (pilots: Blade, Pegas)

"Voltekka" and "Voltekka [MAP]" attacks are upgraded into "Hi-Coat Voltekka" and "Hi-Coat Voltekka [MAP]" attacks respectively.

Common Route
Scenario 27 Post-stage: Leaves

Part 2

Refuse Offer Route
Scenario 33 Spot Participation
Common Route
Scenario 35 Acquisition (pilots: Blade, Pegas)

Upgrades:

  • +200 base HP
  • +10 base EN
  • +5 base Mobility
  • +100 base Armor
  • +200 base attack damage
  • Obtains "Double Lancer Combination" combination attack with Tekkaman Aki + Pegas II
  • Obtains "Double Reactor Voltekka" combination attack with Tekkaman Hiver + Blue Earth Gamma
Scenario 39 Leaves
Scenario 41 Acquisition (pilots: Blade, Pegas)

Obtains "Voltekka Crash Intrude" attack

Scenario 42 Post-stage: Obtains "Blasterization" Special Ability (unlisted)

Automatically transforms into Blaster Tekkaman Blade + Pegas at 130 Morale

Fight Radam Route
Scenario 50 Post-Part 1: Leaves
Common Route
Scenario 52 Acquisition (pilots: Blade, Pegas)

[Secret] Obtains "Double Voltekka" combination attack with Tekkaman Rapier

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
8 Sky S 2 0 A - - A
Upgrade Level
0 10 15 20
HP 4000=>4200 6000=>6300 7000=>7350 8000=>8400
EN 160=>170 320=>340 400=>425 480=>510
Mobility 125=>130 156=>162 218=>227 250=>260
Armor 1100=>1200 1650=>1800 1925=>2100 2200=>2400
Special Abilities
Name Description Notes
Separate
分離
Unit can change into a different form.
ユニットの形態を変更することが可能。
Separates into Tekkaman Blade. When shot down, Tekkaman Blade + Pegas automatically becomes Tekkaman Blade.
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can remove Pegas part to become Tekkaman Blade.
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Shield Equipment
シールド装備
When selecting defend, reduces damage taken and activates "Shield Defend" Special Skill. "Shield Equipment" is required to activate "Shield Defend". Activation probability and damage reduction amount depends on Skill stat difference with the opponent.
「防御選択時に敵から受けるダメージを軽滅する、「シールド防御」の技能を発動させる。「シールド防御」の発動には、「シールド装備」が必須となる。発動確率、ダメージ軽減率は敵との技量差で決定する。
HP Regen S
HP回復S
At the start of player phase, regenerate 10% HP.
HPが自軍の行動始前に全体HPが10%回復する。
EN Regen S
EN回復S
At the start of player phase, regenerate 10% EN.
ENが自軍の行動始前に全体ENが10%回復する。
Blasterization
ブラスター化
Automatically transforms into Blaster Tekkaman Blade + Pegas at 130 Morale. Unlisted Special Ability. Japanese name deduced from on-screen transformation notice mid-stage.

Obtained after Scenario 42.

Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Crash Intrude
クラッシュイントルード
Melee C 2-6 10 EN +30 0 A A B A 3000=>3200 4000=>4200 4950=>5150 6250=>6450 +200 damage in Part 2.
Tek-Lancer
テックランサー
Melee P/C 1-3 - +40 +30 A A B A 3300=>3500 4300=>4500 5250=>5450 6550=>6750 +200 damage in Part 2.
Pegas Formation
ペガスフォーメーション
Melee P 1 30 EN +30 +10 110 Morale A A B A 3500=>3700 4500=>4700 5450=>5650 6750=>6950 +200 damage in Part 2.
Voltekka [MAP]
ボルテッカ
Ranged MAP
Size Ignore
1-8 80 EN 0 0 130 Morale A A C A 3500 4400 5300 6500
  • MAP type: Selectable direction
  • MAP shape:
 ooo
xoooooooo
 ooo
  • Upgraded into Hi-Coat Voltekka [MAP] in North America Route Scenario 11.
Voltekka
ボルテッカ
Ranged Size Ignore 3-8 50 EN +10 +10 120 Morale A A C A 4000 5000 5950 7250 Upgraded into Hi-Coat Voltekka in North America Route Scenario 11.
Hi-Coat Voltekka [MAP]
ハイコートボルテッカ
Ranged MAP
Size Ignore
1-8 80 EN 0 0 130 Morale A A C A 4000=>4200 4900=>5100 5800=>6000 7000=>7200
  • MAP type: Selectable direction
  • MAP shape:
 ooooo
xoooooooo
 ooooo
  • +200 damage in Part 2.
Hi-Coat Voltekka
ハイコートボルテッカ
Ranged Size Ignore 3-8 50 EN +10 +10 120 Morale A A C A 4500=>4700 5500=>5700 6450=>6650 7750=>7950 +200 damage in Part 2.
Voltekka Crash Intrude
ボルテッカクラッシュイントルード
Melee P
Barrier Pierce
Size Ignore
1 80 EN +40 0 120 Morale A A C A 5000 6000 6950 8250 Obtained in Scenario 41.
Double Lancer Combination
ダブル・ランサーコンビネーション
Melee P
Barrier Pierce
Combination (Tekkaman Aki + Pegas II)
1-3 30 EN +30 0 110 Morale A A B A 5320 6320 7270 8570 Combination Attack with Tekkaman Aki + Pegas II.

Obtained in Part 2.

Double Reactor Voltekka
ダブル・リアクターボルテッカ
Ranged Barrier Pierce
Size Ignore
Combination (Tekkaman Hiver + Blue Earth Gamma)
1-8 50 EN +30 0 120 Morale A A C A 7000 8000 8950 10250 Combination Attack with Tekkaman Hiver + Blue Earth Gamma.

Obtained in Part 2.

Double Voltekka
ダブル・ボルテッカ
Ranged Barrier Pierce
Size Ignore
Combination (Tekkaman Rapier)
1-8 50 EN +30 0 120 Morale A A C A 7000 8000 8950 10250 Combination Attack with Tekkaman Rapier.

[Secret] Obtained in Scenario 52.


Blaster Tekkaman Blade

  • Note: Unlisted in Intermission unit list. Stats can only be checked mid-stage.
Blaster Tekkaman Blade
ブラスターテッカマンブレード
Default Pilot Blaster Tekkaman Blade
Acquisition & Modifications Part 2
Common Route
Scenario 42 Acquisition (pilot: Blaster Tekkaman Blade)

Separated from Blaster Tekkaman Blade + Pegas

Fight Radam Route
Scenario 50 Post-stage: Leaves
Scenario 51 Spot Participation
Common Route
Scenario 52 Acquisition (pilot: Blaster Tekkaman Blade)

Separated from Blaster Tekkaman Blade + Pegas
[Secret] Obtains "Double Voltekka" combination attack with Tekkaman Rapier

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
8 Sky/Land SS 2 16000 A A A A
Upgrade Level
0 10 15 20
HP 4200 6300 7350 8400
EN 170 340 425 510
Mobility 130 162 227 260
Armor 1200 1800 2100 2400
Special Abilities
Name Description Notes
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can equip Pegas part to become Blaster Tekkaman Blade + Pegas.

Note: Since Blaster Tekkaman Blade isn't listed in the Intermission unit list, this Special Ability is useless.

Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
HP Regen S
HP回復S
At the start of player phase, regenerate 10% HP.
HPが自軍の行動始前に全体HPが10%回復する。
EN Regen S
EN回復S
At the start of player phase, regenerate 10% EN.
ENが自軍の行動始前に全体ENが10%回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Crash Intrude
クラッシュイントルード
Melee C 2-6 10 EN +30 0 A A B A 3400 4400 5350 6650
Tek-Lancer
テックランサー
Melee P/C 1-3 - +40 +30 A A B A 3700 4700 5650 6950
Blaster Voltekka [MAP]
ブラスターボルテッカ
Ranged MAP
Size Ignore
1-8 80 EN 0 0 130 Morale A A C A 5000 5900 6800 8000
  • MAP type: Selectable direction
  • MAP shape:
 oooooo
xoooooooo
 oooooo
Voltekka Crash Intrude
ボルテッカクラッシュイントルード
Melee P
Barrier Pierce
Size Ignore
1 80 EN +40 0 120 Morale A A C A 5200 6200 7150 8450
Double Lancer Combination
ダブル・ランサーコンビネーション
Melee P
Barrier Pierce
Combination (Tekkaman Aki)
1-3 30 EN +30 0 110 Morale A A B A 5320 6320 7270 8570 Combination Attack with Tekkaman Aki.
Blaster Voltekka
ブラスターボルテッカ
Ranged Size Ignore 3-8 50 EN +10 +10 130 Morale A A C A 5500 6500 7450 8750
Double Reactor Voltekka
ダブル・リアクターボルテッカ
Ranged Barrier Pierce
Size Ignore
Combination (Tekkaman Hiver)
1-8 50 EN +30 0 120 Morale A A C A 7000 8000 8950 10250 Combination Attack with Tekkaman Hiver.
Double Voltekka
ダブル・ボルテッカ
Ranged Barrier Pierce
Size Ignore
Combination (Tekkaman Rapier)
1-8 50 EN +30 0 120 Morale A A C A 7000 8000 8950 10250 Combination Attack with Tekkaman Rapier.

[Secret] Obtained in Scenario 52.


Blaster Tekkaman Blade + Pegas

  • Note: Unlisted in Intermission unit list. Stats can only be checked mid-stage.
Blaster Tekkaman Blade + Pegas
ブラスターテッカマンブレード+ぺガス
Default Pilot [Main] Blaster Tekkaman Blade
[Sub] Pegas
Acquisition & Modifications Part 2
Common Route
Scenario 42 Acquisition (pilots: Blade, Pegas)
Fight Radam Route
Scenario 50 Post-Part 1: Leaves
Common Route
Scenario 52 Acquisition (pilots: Blade, Pegas)

[Secret] Obtains "Double Voltekka" combination attack with Tekkaman Rapier

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
9 Sky S 2 0 A - - A
Upgrade Level
0 10 15 20
HP 4400 6600 7700 8800
EN 180 360 450 540
Mobility 135 168 236 270
Armor 1300 1950 2275 2600
Special Abilities
Name Description Notes
Separate
分離
Unit can change into a different form.
ユニットの形態を変更することが可能。
Separates into Blaster Tekkaman Blade. When shot down, Blaster Tekkaman Blade + Pegas automatically becomes Blaster Tekkaman Blade.
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can remove Pegas part to become Blaster Tekkaman Blade.

Note: Since Blaster Tekkaman Blade + Pegas isn't listed in the Intermission unit list, this Special Ability is useless.

Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
HP Regen S
HP回復S
At the start of player phase, regenerate 10% HP.
HPが自軍の行動始前に全体HPが10%回復する。
EN Regen S
EN回復S
At the start of player phase, regenerate 10% EN.
ENが自軍の行動始前に全体ENが10%回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Crash Intrude
クラッシュイントルード
Melee C 2-6 10 EN +30 0 A A B A 3400 4400 5350 6650
Tek-Lancer
テックランサー
Melee P/C 1-3 - +40 +30 A A B A 3700 4700 5650 6950
Pegas Formation
ペガスフォーメーション
Melee P 1 30 EN +30 +10 110 Morale A A B A 4000 5000 5950 7250
Blaster Voltekka [MAP]
ブラスターボルテッカ
Ranged MAP
Size Ignore
1-8 80 EN 0 0 130 Morale A A C A 5000 5900 6800 8000
  • MAP type: Selectable direction
  • MAP shape:
 oooooo
xoooooooo
 oooooo
Voltekka Crash Intrude
ボルテッカクラッシュイントルード
Melee P
Barrier Pierce
Size Ignore
1 80 EN +40 0 120 Morale A A C A 5200 6200 7150 8450
Double Lancer Combination
ダブル・ランサーコンビネーション
Melee P
Barrier Pierce
Combination (Tekkaman Aki + Pegas II)
1-3 30 EN +30 0 110 Morale A A B A 5320 6320 7270 8570 Combination Attack with Tekkaman Aki + Pegas II.
Blaster Voltekka
ブラスターボルテッカ
Ranged Size Ignore 3-8 50 EN +10 +10 130 Morale A A C A 5500 6500 7450 8750
Double Reactor Voltekka
ダブル・リアクターボルテッカ
Ranged Barrier Pierce
Size Ignore
Combination (Tekkaman Hiver + Blue Earth Gamma)
1-8 50 EN +30 0 120 Morale A A C A 7000 8000 8950 10250 Combination Attack with Tekkaman Hiver + Blue Earth Gamma.
Double Voltekka
ダブル・ボルテッカ
Ranged Barrier Pierce
Size Ignore
Combination (Tekkaman Rapier)
1-8 50 EN +30 0 120 Morale A A C A 7000 8000 8950 10250 Combination Attack with Tekkaman Rapier.

[Secret] Obtained in Scenario 52.


Tekkaman Rapier

Tekkaman Rapier
テッカマンレイピア
Default Pilot Tekkaman Rapier
Acquisition & Modifications Part 1
Common Route
Scenario 17 Spot Participation

Part 2

Common Route
Scenario 52 [Secret] Acquisition (pilot: Tekkaman Rapier)

Obtains "Double Voltekka" combination attack with Tekkaman Blade / Tekkaman Blade + Pegas / Blaster Tekkaman Blade / Blaster Tekkaman Blade + Pegas

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
7 Sky/Land SS 2 16000 A A A A
Upgrade Level
0 10 15 20
HP 3900 5850 6825 7800
EN 140 280 350 420
Mobility 120 168 210 240
Armor 1000 1500 1750 2000
Special Abilities
Name Description Notes
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Repair Device
修理装置
Restores HP for adjacent ally units.
隣接している味方ユニットのHPを回復させる。
HP Regen S
HP回復S
At the start of player phase, regenerate 10% HP.
HPが自軍の行動始前に全体HPが10%回復する。
EN Regen S
EN回復S
At the start of player phase, regenerate 10% EN.
ENが自軍の行動始前に全体ENが10%回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Crash Intrude
クラッシュイントルード
Melee C 2-6 10 EN +30 0 A A B A 3000 4100 5150 6500
Tek-Lancer
テックランサー
Melee P/C 1-3 - +40 +30 A A B A 3300 4400 5450 6800
Voltekka [MAP]
ボルテッカ
Ranged MAP
Size Ignore
1-5 80 EN 0 0 130 Morale A A C A 3500 4400 5300 6500
  • MAP type: Self-centered
  • MAP shape:
     o
    ooo
   ooooo
  ooooooo
 ooooooooo
oooooxooooo
 ooooooooo
  ooooooo
   ooooo
    ooo
     o
Voltekka
ボルテッカ
Ranged Size Ignore 1-5 50 EN +10 +10 120 Morale A A C A 4000 5100 6150 7500
Double Voltekka
ダブル・ボルテッカ
Ranged Barrier Pierce
Size Ignore
Combination (Tekkaman Blade / Tekkaman Blade + Pegas / Blaster Tekkaman Blade / Blaster Tekkaman Blade + Pegas)
1-8 50 EN +30 0 120 Morale A A C A 7000 8000 8950 10250 Combination Attack with Tekkaman Blade / Tekkaman Blade + Pegas / Blaster Tekkaman Blade / Blaster Tekkaman Blade + Pegas.

Obtained in Scenario 52.


Sol Tekkaman Unit 1 Kai

Sol Tekkaman Unit 1 Kai
ソルテッカマン1号機改
Default Pilot Balzac Asimov
Acquisition & Modifications Part 2
Common Route
Scenario 41 Post-stage: Acquisition (pilot: Balzac Asimov)
Scenario 42 Obtains "Double Fermion Cannon" combination attack with Sol Tekkaman Unit 2.
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Land SS 4 2000 - A B A
Upgrade Level
0 10 15 20
HP 3800 5700 6650 7600
EN 120 240 300 360
Mobility 110 165 192 220
Armor 900 1350 1575 1800
Special Abilities
Name Description Notes
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Shield Equipment
シールド装備
When selecting defend, reduces damage taken and activates "Shield Defend" Special Skill. "Shield Equipment" is required to activate "Shield Defend". Activation probability and damage reduction amount depends on Skill stat difference with the opponent.
「防御選択時に敵から受けるダメージを軽滅する、「シールド防御」の技能を発動させる。「シールド防御」の発動には、「シールド装備」が必須となる。発動確率、ダメージ軽減率は敵との技量差で決定する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Needle Gun
ニードルガン
Ranged P/C 1-4 20A +20 +20 A A B A 2700 3950 5050 6450
Diffusing Fermion Cannon
拡散フェルミオン砲
Ranged P 1-3 10 EN +10 +10 A A - A 3300 4550 5650 7050
Double Fermion Cannon
ダブルフェルミオン砲
Ranged Barrier Pierce
Combination (Sol Tekkaman Unit 2)
1-7 10 EN +30 0 110 Morale A A - A 4620 5870 6970 8350 Combination Attack with Sol Tekkaman Unit 2.

Obtained in Scenario 42.


Sol Tekkaman Unit 2

Sol Tekkaman Unit 2
ソルテッカマン2号機
Default Pilot Noal Vereuse
Acquisition & Modifications Part 1
North America Route
Scenario 11 Acquisition (pilot: Noal Vereuse)
Common Route
Scenario 27 Post-stage: Leaves

Part 2

Common Route
Scenario 42 Pre-deployment intermission: Acquisition (pilot: Noal Vereuse)

Ammo count for "Laser Rifle" attack increases to 20.
Obtains "Double Fermion Cannon" combination attack with Sol Tekkaman Unit 1 Kai.

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Land SS 4 2000 - A B A
Upgrade Level
0 10 15 20
HP 3800 5700 6650 7600
EN 120 240 300 360
Mobility 110 165 192 220
Armor 900 1350 1575 1800
Special Abilities
Name Description Notes
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Laser Rifle
レーザーライフル
Ranged P/B/C 1-4 16A=>20A +20 +20 A A - A 2700 3950 5050 6450 Ammo count increases to 20 in Part 2.
Fermion Cannon
フェルミオン砲
Ranged - 2-7 10 EN +10 +10 A A - A 3300 4550 5650 7050
Double Fermion Cannon
ダブルフェルミオン砲
Ranged Barrier Pierce
Combination (Sol Tekkaman Unit 1 Kai)
1-7 10 EN +30 0 110 Morale A A - A 4620 5870 6970 8350 Combination Attack with Sol Tekkaman Unit 1 Kai.

Obtained in Scenario 42.


Blue Earth

Blue Earth
ブルーアース号
Default Pilot [Main] Noal Vereuse => Aki Kisaragi => None
[Sub] Aki Kisaragi => Miletta Le Rouge

Available Pilots (after North America Route Scenario 11):

Aki Kisaragi (main or sub)
Noal Vereuse (main)
Miletta Le Rouge (sub)

Acquisition & Modifications Part 1
Common Route
Scenario 2 Acquisition (pilots: Noal Vereuse, Aki Kisaragi)
North America Route
Scenario 11 Post-stage: Obtains "Fermion Cannon" attack.

Aki and Milly become new main and sub pilots (switching back is possible).

Common Route
Scenario 27 Post-stage: Leaves

Part 2

Common Route
Scenario 42 Post-stage: Acquisition (sub-pilot: Miletta Le Rouge)
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Sky S 4 2400 A - - A
Upgrade Level
0 10 15 20
HP 4000 6000 7000 8000
EN 110 220 275 330
Mobility 100 150 175 200
Armor 1000 1500 1750 2000
Special Abilities
Name Description Notes
Repair Device
修理装置
Restores HP for adjacent ally units.
隣接している味方ユニットのHPを回復させる。
Resupply Device
補給装置
Restores EN and ammo for adjacent ally units. The resupplied pilot loses 10 Morale.
隣接している味方ユニットのEN,残弾を回復させる。補給されたパイロットの気力はー10される。
Barrier S
バリアS
Reduces all damage by 1000. Costs 5 EN.
全属性のダメージを1000軽減する。発動時、ENを5消費する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Laser Cannon
レーザーカノン
Ranged P/B/C 1-4 20A +20 +20 A A - A 2700 3950 5050 6450
Fermion Cannon
フェルミオン砲
Ranged - 2-7 30 EN +10 +10 A A - A 3300 4550 5650 7050 Obtained after North America Route Scenario 11.


Uchuu no Kishi Tekkaman Blade II

Tekkaman Hiver

Tekkaman Hiver
テッカマンイーベル
Default Pilot Tekkaman Hiver
Acquisition & Modifications Part 2
Accept Offer Route Refuse Offer Route
Scenario 33 Acquisition (pilot: Tekkaman Hiver)

Separated from Tekkaman Hiver + Blue Earth Gamma

Scenario 34 Post-stage: Acquisition (pilot: Tekkaman Hiver)

Separated from Tekkaman Hiver + Blue Earth Gamma

Common Route
Scenario 35 Obtains "Double Reactor Voltekka" combination attack with Tekkaman Blade
Scenario 40 Pre-deployment intermission: Leaves
Scenario 41 Pre-deployment intermission: Acquisition (pilot: Tekkaman Hiver)
Scenario 42 Obtains "Double Reactor Voltekka" combination attack with Blaster Tekkaman Blade
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
7 Land SS 3 13000 - A A A
Upgrade Level
0 10 15 20
HP 3700 5550 6475 7400
EN 150 300 375 450
Mobility 115 166 201 230
Armor 1000 1500 1750 2000
Special Abilities
Name Description Notes
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can equip Blue Earth Gamma part to become Tekkaman Hiver + Blue Earth Gamma.
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
HP Regen S
HP回復S
At the start of player phase, regenerate 10% HP.
HPが自軍の行動始前に全体HPが10%回復する。
EN Regen S
EN回復S
At the start of player phase, regenerate 10% EN.
ENが自軍の行動始前に全体ENが10%回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Tek-Lancer
テックランサー
Melee P/C 1-3 - +40 +30 A A B A 3300 4300 5250 6550
Reactor Voltekka [MAP]
リアクターボルテッカ
Ranged MAP
Size Ignore
1-8 80 EN 0 0 130 Morale A A C A 4500 5400 6300 7500
  • MAP type: Bombardment; ally-enemy distinction
  • MAP shape (bombardment range):
        o
       ooo
      ooooo
     ooooooo
    ooooooooo
   ooooooooooo
  ooooooooooooo
 ooooooooooooooo
ooooooooxoooooooo
 ooooooooooooooo
  ooooooooooooo
   ooooooooooo
    ooooooooo
     ooooooo
      ooooo
       ooo
        o
  • MAP shape (bombardment radius):
    o
   ooo
  ooooo
 ooooooo
ooooooooo
 ooooooo
  ooooo
   ooo
    o
Reactor Voltekka
リアクターボルテッカ
Ranged Size Ignore 3-8 50 EN +10 +10 120 Morale A A C A 5000 6100 7150 8500
Triple Voltekka
トリプル・ボルテッカ
Ranged Barrier Pierce
Size Ignore
Combination (Tekkaman Vesna; Tekkaman Sommer)
1-8 50 EN +30 +10 130 Morale A A C A 6750 7850 8900 10250 Combination Attack with Tekkaman Vesna and Tekkaman Sommer.
Double Reactor Voltekka
ダブル・リアクターボルテッカ
Ranged Barrier Pierce
Size Ignore
Combination (Tekkaman Blade / Blaster Tekkaman Blade)
1-8 50 EN +30 0 120 Morale A A C A 7000 8000 8950 10250 Combination Attack with Tekkaman Blade or Blaster Tekkaman Blade.

Obtained in Scenario 35 (Tekkaman Blade) / Scenario 42 (Blaster Tekkaman Blade).


Tekkaman Hiver + Blue Earth Gamma

Tekkaman Hiver + Blue Earth Gamma
テッカマンイーベル+ブルーアースγ号
Default Pilot [Main] Tekkaman Hiver
[Sub] Hayato Kawakami
Acquisition & Modifications Part 2
Accept Offer Route Refuse Offer Route
Scenario 33 Acquisition (pilots: Hiver, Hayato Kawakami) Scenario 34 Post-stage: Acquisition (pilots: Hiver, Hayato Kawakami)
Common Route
Scenario 35 Obtains "Double Reactor Voltekka" combination attack with Tekkaman Blade + Pegas
Scenario 40 Pre-deployment intermission: Leaves
Scenario 41 Pre-deployment intermission: Acquisition (pilots: Hiver, Hayato Kawakami)
Scenario 42 Obtains "Double Reactor Voltekka" combination attack with Blaster Tekkaman Blade + Pegas
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
8 Sky S 3 0 A - - A
Upgrade Level
0 10 15 20
HP 3900 5850 6825 7800
EN 180 360 450 540
Mobility 120 174 210 240
Armor 1100 1650 1925 2200
Special Abilities
Name Description Notes
Separate
分離
Unit can change into a different form.
ユニットの形態を変更することが可能。
Separates into Tekkaman Hiver. When shot down, Tekkaman Hiver + Blue Earth Gamma automatically becomes Tekkaman Hiver.
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
HP Regen S
HP回復S
At the start of player phase, regenerate 10% HP.
HPが自軍の行動始前に全体HPが10%回復する。
EN Regen S
EN回復S
At the start of player phase, regenerate 10% EN.
ENが自軍の行動始前に全体ENが10%回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Tek-Lancer
テックランサー
Melee P/C 1-3 - +40 +30 A A B A 3300 4300 5250 6550
Gamma Formation
γフォーメーション
Melee P 1 30 EN +30 +10 110 Morale A A B A 3500 4500 5450 6750
Reactor Voltekka [MAP]
リアクターボルテッカ
Ranged MAP
Size Ignore
1-8 80 EN 0 0 130 Morale A A C A 4500 5400 6300 7500
  • MAP type: Bombardment; ally-enemy distinction
  • MAP shape (bombardment range):
        o
       ooo
      ooooo
     ooooooo
    ooooooooo
   ooooooooooo
  ooooooooooooo
 ooooooooooooooo
ooooooooxoooooooo
 ooooooooooooooo
  ooooooooooooo
   ooooooooooo
    ooooooooo
     ooooooo
      ooooo
       ooo
        o
  • MAP shape (bombardment radius):
    o
   ooo
  ooooo
 ooooooo
ooooooooo
 ooooooo
  ooooo
   ooo
    o
Reactor Voltekka
リアクターボルテッカ
Ranged Size Ignore 3-8 50 EN +10 +10 120 Morale A A C A 5000 6100 7150 8500
Triple Voltekka
トリプル・ボルテッカ
Ranged Barrier Pierce
Size Ignore
Combination (Tekkaman Vesna + Blue Earth Alpha; Tekkaman Sommer + Blue Earth Beta)
1-8 50 EN +30 +10 130 Morale A A C A 6750 7850 8900 10250 Combination Attack with Tekkaman Vesna + Blue Earth Alpha and Tekkaman Sommer + Blue Earth Beta.
Double Reactor Voltekka
ダブル・リアクターボルテッカ
Ranged Barrier Pierce
Size Ignore
Combination (Tekkaman Blade + Pegas)
1-8 50 EN +30 0 120 Morale A A C A 7000 8000 8950 10250 Combination Attack with Tekkaman Blade + Pegas / Blaster Tekkaman Blade + Pegas.

Obtained in Scenario 35 (Tekkaman Blade + Pegas) / Scenario 42 (Blaster Tekkaman Blade + Pegas).


Tekkaman Vesna

Tekkaman Hiver
テッカマンべスナー
Default Pilot Tekkaman Vesna
Acquisition & Modifications Part 2
Accept Offer Route Refuse Offer Route
Scenario 33 Acquisition (pilot: Tekkaman Vesna)

Separated from Tekkaman Vesna + Blue Earth Alpha

Scenario 34 Post-stage: Acquisition (pilot: Tekkaman Vesna)

Separated from Tekkaman Vesna + Blue Earth Alpha

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
7 Land SS 3 13000 - A A A
Upgrade Level
0 10 15 20
HP 3800 5700 6650 7600
EN 160 320 400 480
Mobility 115 166 201 230
Armor 1000 1500 1750 2000
Special Abilities
Name Description Notes
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can equip Blue Earth Alpha part to become Tekkaman Vesna + Blue Earth Alpha.
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
HP Regen S
HP回復S
At the start of player phase, regenerate 10% HP.
HPが自軍の行動始前に全体HPが10%回復する。
EN Regen S
EN回復S
At the start of player phase, regenerate 10% EN.
ENが自軍の行動始前に全体ENが10%回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Tek-Lancer
テックランサー
Melee P/C 1-3 - +40 +30 A A B A 3400 4500 5550 6900
Voltekka [MAP]
ボルテッカ
Ranged MAP
Size Ignore
1-8 80 EN 0 0 130 Morale A A C A 3500 4400 5300 6500
  • MAP type: Selectable direction
  • MAP shape:
 ooo
xoooooooo
 ooo
Voltekka
ボルテッカ
Ranged Size Ignore 3-8 50 EN +10 +10 120 Morale A A C A 4000 5000 5950 7250
Double Voltekka
ダブル・ボルテッカ
Ranged Barrier Pierce
Size Ignore
Combination (Tekkaman Sommer)
1-8 50 EN +30 +10 120 Morale A A C A 6000 7100 8150 9500 Combination Attack with Tekkaman Sommer.
Triple Voltekka
トリプル・ボルテッカ
Ranged Barrier Pierce
Size Ignore
Combination (Tekkaman Hiver; Tekkaman Sommer)
1-8 50 EN +30 +10 130 Morale A A C A 6750 7850 8900 10250 Combination Attack with Tekkaman Hiver and Tekkaman Sommer.


Tekkaman Vesna + Blue Earth Alpha

Tekkaman Vesna + Blue Earth Alpha
テッカマンべスナー+ブルーアースα号
Default Pilot [Main] Tekkaman Vesna
[Sub] Goliate Bargenal
Acquisition & Modifications Part 2
Accept Offer Route Refuse Offer Route
Scenario 33 Acquisition (pilots: Vesna, Goliate) Scenario 34 Post-stage: Acquisition (pilots: Vesna, Goliate)
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
8 Sky S 3 0 A - - A
Upgrade Level
0 10 15 20
HP 4000 6000 7000 8000
EN 200 400 500 600
Mobility 120 174 210 240
Armor 1100 1650 1925 2200
Special Abilities
Name Description Notes
Separate
分離
Unit can change into a different form.
ユニットの形態を変更することが可能。
Separates into Tekkaman Vesna. When shot down, Tekkaman Vesna + Blue Earth Alpha automatically becomes Tekkaman Vesna.
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can remove Blue Earth Alpha part to become Tekkaman Vesna.
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
HP Regen S
HP回復S
At the start of player phase, regenerate 10% HP.
HPが自軍の行動始前に全体HPが10%回復する。
EN Regen S
EN回復S
At the start of player phase, regenerate 10% EN.
ENが自軍の行動始前に全体ENが10%回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Tek-Lancer
テックランサー
Melee P/C 1-3 - +40 +30 A A B A 3400 4500 5550 6900
Voltekka [MAP]
ボルテッカ
Ranged MAP
Size Ignore
1-8 80 EN 0 0 130 Morale A A C A 3500 4400 5300 6500
  • MAP type: Selectable direction
  • MAP shape:
 ooo
xoooooooo
 ooo
Alpha Formation
αフォーメーション
Melee P 1 30 EN +30 +10 110 Morale A A B A 3600 4700 5750 7100
Voltekka
ボルテッカ
Ranged Size Ignore 3-8 50 EN +10 +10 120 Morale A A C A 4000 5000 5950 7250
Double Voltekka
ダブル・ボルテッカ
Ranged Barrier Pierce
Size Ignore
Combination (Tekkaman Sommer + Blue Earth Beta)
1-8 50 EN +30 +10 120 Morale A A C A 6000 7100 8150 9500 Combination Attack with Tekkaman Sommer + Blue Earth Beta.
Triple Voltekka
トリプル・ボルテッカ
Ranged Barrier Pierce
Size Ignore
Combination (Tekkaman Hiver + Blue Earth Gamma; Tekkaman Sommer + Blue Earth Beta)
1-8 50 EN +30 +10 130 Morale A A C A 6750 7850 8900 10250 Combination Attack with Tekkaman Hiver + Blue Earth Gamma and Tekkaman Sommer + Blue Earth Beta.


Tekkaman Sommer

Tekkaman Sommer
テッカマンゾマー
Default Pilot Tekkaman Sommer
Acquisition & Modifications Part 2
Accept Offer Route Refuse Offer Route
Scenario 33 Acquisition (pilot: Tekkaman Sommer)

Separated from Tekkaman Sommer + Blue Earth Beta

Scenario 34 Post-stage: Acquisition (pilot: Tekkaman Sommer)

Separated from Tekkaman Sommer + Blue Earth Beta

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
7 Land SS 3 13000 - A A A
Upgrade Level
0 10 15 20
HP 3900 5850 6825 7800
EN 160 320 400 480
Mobility 115 166 201 230
Armor 1100 1650 1925 2200
Special Abilities
Name Description Notes
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can equip Blue Earth Beta part to become Tekkaman Sommer + Blue Earth Beta.
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
HP Regen S
HP回復S
At the start of player phase, regenerate 10% HP.
HPが自軍の行動始前に全体HPが10%回復する。
EN Regen S
EN回復S
At the start of player phase, regenerate 10% EN.
ENが自軍の行動始前に全体ENが10%回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Tek-Lancer Boomerang
テックランサーブーメラン
Melee P 1-4 - +20 +20 A A B A 2800 3900 4950 6300
Tek-Lancer
テックランサー
Melee P/C 1-3 - +40 +30 A A B A 3400 4500 5550 6900
Voltekka [MAP]
ボルテッカ
Ranged MAP
Size Ignore
1-8 80 EN 0 0 130 Morale A A C A 3500 4400 5300 6500
  • MAP type: Selectable direction
  • MAP shape:
 ooo
xoooooooo
 ooo
Voltekka
ボルテッカ
Ranged Size Ignore 3-8 50 EN +10 +10 120 Morale A A C A 4000 5000 5950 7250
Double Voltekka
ダブル・ボルテッカ
Ranged Barrier Pierce
Size Ignore
Combination (Tekkaman Vesna)
1-8 50 EN +30 +10 120 Morale A A C A 6000 7100 8150 9500 Combination Attack with Tekkaman Vesna.
Triple Voltekka
トリプル・ボルテッカ
Ranged Barrier Pierce
Size Ignore
Combination (Tekkaman Hiver; Tekkaman Vesna)
1-8 50 EN +30 +10 130 Morale A A C A 6750 7850 8900 10250 Combination Attack with Tekkaman Hiver and Tekkaman Vesna.


Tekkaman Sommer + Blue Earth Beta

Tekkaman Sommer + Blue Earth Beta
テッカマンゾマー+ブルーアースβ号
Default Pilot [Main] Tekkaman Sommer
[Sub] Anita Brannigan
Acquisition & Modifications Part 2
Accept Offer Route Refuse Offer Route
Scenario 33 Acquisition (pilots: Sommer, Anita) Scenario 34 Post-stage: Acquisition (pilots: Sommer, Anita)
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
8 Sky S 3 0 A - - A
Upgrade Level
0 10 15 20
HP 4100 6150 7175 8200
EN 200 400 500 600
Mobility 120 174 210 240
Armor 1200 1800 2100 2400
Special Abilities
Name Description Notes
Separate
分離
Unit can change into a different form.
ユニットの形態を変更することが可能。
Separates into Tekkaman Sommer. When shot down, Tekkaman Sommer + Blue Earth Beta automatically becomes Tekkaman Sommer.
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can remove Blue Earth Beta part to become Tekkaman Sommer.
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
HP Regen S
HP回復S
At the start of player phase, regenerate 10% HP.
HPが自軍の行動始前に全体HPが10%回復する。
EN Regen S
EN回復S
At the start of player phase, regenerate 10% EN.
ENが自軍の行動始前に全体ENが10%回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Tek-Lancer Boomerang
テックランサーブーメラン
Melee P 1-4 - +20 +20 A A B A 2800 3900 4950 6300
Tek-Lancer
テックランサー
Melee P/C 1-3 - +40 +30 A A B A 3400 4500 5550 6900
Voltekka [MAP]
ボルテッカ
Ranged MAP
Size Ignore
1-8 80 EN 0 0 130 Morale A A C A 3500 4400 5300 6500
  • MAP type: Selectable direction
  • MAP shape:
 ooo
xoooooooo
 ooo
Alpha Formation
αフォーメーション
Melee P 1 30 EN +30 +10 110 Morale A A B A 3600 4700 5750 7100
Voltekka
ボルテッカ
Ranged Size Ignore 3-8 50 EN +10 +10 120 Morale A A C A 4000 5000 5950 7250
Double Voltekka
ダブル・ボルテッカ
Ranged Barrier Pierce
Size Ignore
Combination (Tekkaman Vesna + Blue Earth Alpha)
1-8 50 EN +30 +10 120 Morale A A C A 6000 7100 8150 9500 Combination Attack with Tekkaman Vesna + Blue Earth Alpha
Triple Voltekka
トリプル・ボルテッカ
Ranged Barrier Pierce
Size Ignore
Combination (Tekkaman Hiver + Blue Earth Gamma; Tekkaman Vesna + Blue Earth Alpha)
1-8 50 EN +30 +10 130 Morale A A C A 6750 7850 8900 10250 Combination Attack with Tekkaman Hiver + Blue Earth Gamma and Tekkaman Vesna + Blue Earth Alpha.


Tekkaman Aki

Tekkaman Aki
テッカマンアキ
Default Pilot Tekkaman Aki
Acquisition & Modifications Part 2
Accept Offer Route Refuse Offer Route
Scenario 34 Acquisition (pilot: Tekkaman Aki)

Separated from Tekkaman Aki + Pegas II

Scenario 34 Post-stage: Acquisition (pilot: Tekkaman Aki)

Separated from Tekkaman Aki + Pegas II

Common Route
Scenario 35 Obtains "Double Lancer Combination" combination attack with Tekkaman Blade.
Scenario 42 Obtains "Double Lancer Combination" combination attack with Blaster Tekkaman Blade
Fight Radam Route
Scenario 50 Post-stage: Leaves
Scenario 51 Acquisition (pilot: Tekkaman Aki)

Separated from Tekkaman Aki + Pegas II

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
7 Land SS 2 14000 - A A A
Upgrade Level
0 10 15 20
HP 3900 5850 6825 7800
EN 170 340 425 510
Mobility 120 168 210 240
Armor 1100 1650 1925 2200
Special Abilities
Name Description Notes
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can equip Pegas II part to become Tekkaman Aki + Pegas II.
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
HP Regen S
HP回復S
At the start of player phase, regenerate 10% HP.
HPが自軍の行動始前に全体HPが10%回復する。
EN Regen S
EN回復S
At the start of player phase, regenerate 10% EN.
ENが自軍の行動始前に全体ENが10%回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Lancer Shot
ランサーショット
Ranged P/C 1-5 20A +20 +20 A A B A 3300 4400 5450 6800
Tek-Lancer
テックランサー
Melee P/C 1-3 - +40 +30 A A B A 3800 4900 5950 7300
Double Lancer Combination
ダブル・ランサーコンビネーション
Melee P
Barrier Pierce
Combination (Tekkaman Blade)
1-3 30 EN +30 0 110 Morale A A B A 5320 6320 7270 8570 Combination Attack with Tekkaman Blade / Blaster Tekkaman Blade.

Obtained in Scenario 35 (Tekkaman Blade) / Scenario 42 (Blaster Tekkaman Blade).


Tekkaman Aki + Pegas II

Tekkaman Aki + Pegas II
テッカマンアキ+ペガスII
Default Pilot [Main] Tekkaman Aki
[Sub] Pegas II
Acquisition & Modifications Part 2
Accept Offer Route Refuse Offer Route
Scenario 34 Acquisition (pilots: Aki, Pegas II) Scenario 34 Post-stage: Acquisition (pilots: Aki, Pegas II)
Common Route
Scenario 35 Obtains "Double Lancer Combination" combination attack with Tekkaman Blade + Pegas.
Scenario 42 Obtains "Double Lancer Combination" combination attack with Blaster Tekkaman Blade + Pegas.
Fight Radam Route
Scenario 50 Post-stage: Leaves
Scenario 51 Acquisition (pilots: Aki, Pegas II)
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
8 Sky S 3 0 A - - A
Upgrade Level
0 10 15 20
HP 3900 5850 6825 7800
EN 170 340 425 510
Mobility 120 168 210 240
Armor 1100 1650 1925 2200
Special Abilities
Name Description Notes
Separate
分離
Unit can change into a different form.
ユニットの形態を変更することが可能。
Separates into Tekkaman Aki. When shot down, Tekkaman Aki + Pegas II automatically becomes Tekkaman Aki.
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can remove Pegas II part to become Tekkaman Aki.
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
HP Regen S
HP回復S
At the start of player phase, regenerate 10% HP.
HPが自軍の行動始前に全体HPが10%回復する。
EN Regen S
EN回復S
At the start of player phase, regenerate 10% EN.
ENが自軍の行動始前に全体ENが10%回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Lancer Shot
ランサーショット
Ranged P/C 1-5 20A +20 +20 A A B A 3300 4400 5450 6800
Tek-Lancer
テックランサー
Melee P/C 1-3 - +40 +30 A A B A 3800 4900 5950 7300
Pegas Formation
ペガスフォーメーション
Melee P 1 30 EN +30 +10 110 Morale A A B A 4000 5100 6150 7500
Double Lancer Combination
ダブル・ランサーコンビネーション
Melee P
Barrier Pierce
Combination (Tekkaman Blade + Pegas)
1-3 30 EN +30 0 110 Morale A A B A 5320 6320 7270 8570 Combination Attack with Tekkaman Blade + Pegas / Blaster Tekkaman Blade + Pegas.

Obtained in Scenario 35 (Tekkaman Blade + Pegas) / Scenario 42 (Blaster Tekkaman Blade + Pegas).


Tekkaman Dead

Tekkaman Dead
テッカマンデッド
Default Pilot Tekkaman Dead
Acquisition & Modifications Part 2
Common Route
Scenario 42 Post-stage: Acquisition (pilot: Tekkaman Dead)
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
8 Sky/Land SS 2 15000 A A A A
Upgrade Level
0 10 15 20
HP 3900 5850 6825 7800
EN 170 240 425 510
Mobility 125 168 218 250
Armor 1100 1560 1925 2200
Special Abilities
Name Description Notes
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
HP Regen S
HP回復S
At the start of player phase, regenerate 10% HP.
HPが自軍の行動始前に全体HPが10%回復する。
EN Regen S
EN回復S
At the start of player phase, regenerate 10% EN.
ENが自軍の行動始前に全体ENが10%回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Crash Intrude
クラッシュイントルード
Melee C 2-6 10 EN +30 0 A A B A 3200 4200 5150 6450
Tek-Lancer
テックランサー
Melee P/C 1-3 - +40 +30 A A B A 3500 4500 5450 6750
Voltekka [MAP]
ボルテッカ
Ranged MAP
Size Ignore
1-8 80 EN 0 0 130 Morale A A C A 4500 5400 6300 7500
  • MAP type: Selectable direction
  • MAP shape:
 ooooo
xoooooooo
 ooooo
Voltekka
ボルテッカ
Ranged Size Ignore 3-8 50 EN +10 +10 120 Morale A A C A 5000 6000 6950 8250


Full Metal Panic!

ARX-7 Arbalest

ARX-7 Arbalest
ARXー7アーバレスト
Default Pilot Sousuke Sagara
Acquisition & Modifications Part 1
Ground Route
Scenario 9
  • Acquisition (pilot: Sousuke Sagara)
  • Temporarily gains "Lambda Driver" Special Ability for this scenario.
Common Route
Scenario 18 Obtains "Lambda Driver" Special Ability.
Scenario 27 Post-stage: Leaves

Part 2

Common Route
Scenario 35 Acquisition (pilot: Sousuke Sagara)
Scenario 36 Post-stage: Loses "Lambda Driver" Special Ability.
Pursue Martian Successors Route
Scenario 44 Regains an upgraded version of "Lambda Driver" Special Ability.
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Land S 2 8000 - A C A
Upgrade Level
0 10 15 20
HP 4500 6750 7825 9000
EN 150 300 375 450
Mobility 120 156 210 240
Armor 1200 1800 2100 2400
Special Abilities
Name Description Notes
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
ECS
ECS
Completely evades enemy attacks. Can be activated at 130 Morale. Activation probability depends on Skill stat difference with the opponent.
攻撃を完全に回避する。気力130以上で発動。発動確率は敵とに技量差で決定する。
Lambda Driver
ラムダ・ドライバー
As Morale rises, final damage increases. Nullified damage and nullifying EN costs also increase. Activates at 120 Morale.
気力の上昇と共に相手に与える最終ダメージが上昇する。気力の上昇と共に全属性の攻撃のダメージ無効化の効果、EN消費も上昇する。気力120以上で発動。
  • Temporarily obtained in Scenario 9 Ground Route.
  • Properly obtained in Scenario 18.
  • Lost after Scenario 36.
  • Regains upgraded version in Pursue Martian Successors Route Scenario 44.
  • Related statistics:
Morale Range Damage Multiplier Nullified Damage Barrier EN Cost
Before Stage 44
120-129 1.1x 1000 5
130-139 1.2x 1200 7
140-149 1.25x 1400 9
150-159 1.3x 1600 11
160-169 1.4x 1800 13
170 1.5x 2000 15
From Stage 44
120-129 1.2x 1000 5
130-139 1.2x 1200 6
140-149 1.4x 1400 7
150-159 1.5x 1600 8
160-169 1.5x 1800 9
170 1.5x 2000 10
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
12.7mm Chain Gun
12.7mmチェーンガン
Ranged P 1-3 20A +30 -20 A A B A 1400 2500 3550 4900
40mm Assault Rifle
40mmアサルト・ライフル
Ranged P/C 1-4 10A +20 +20 A A B A 2900 4000 5050 6400
Monomolecular Cutter
単分子カッター
Melee P/C 1 - +40 +30 A A B A 3100 4200 5250 6600
57mm Scattershot Cannon Boxer
57mm散弾砲ボクサー
Ranged P 1-3 8A +30 +10 A A B A 3600 4700 5750 7100
Uruz Strike
ウルズ・ストライク
Ranged P
Barrier Pierce
Combination (M9 Gernsback (Mao); M9 Gernsback (Kurz))
1-4 30 EN +30 0 110 Morale A A B A 5400 6500 7550 8900 Combination Attack with M9 Gernsback (Mao) and M9 Gernsback (Kurz).


M9 Gernsback (Mao)

M9 Gernsback
M9ガーンズバック
Default Pilot Melissa Mao
Acquisition & Modifications Part 1
Common Route
Scenario 5 Spot Participation
Scenario 6 Spot Participation
Scenario 8
  • Acquisition (pilot: Melissa Mao)
  • Gains the "Uruz Strike" combination attack with M9 Gernsback (Sousuke) and M9 Gernsback (Kurz).
Ground Route
Scenario 9 Gains an upgraded "Uruz Strike" combination attack with ARX-7 Arbalest and M9 Gernsback (Kurz).
Common Route
Scenario 27 Post-stage: Leaves

Part 2

Common Route
Scenario 35 Acquisition (pilot: Melissa Mao)
Orb Route
Scenario 38 Obtains "Uruz Special" combination attack with Falke and M9 Gernsback (Kurz).
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Land S 3 3000 - A C A
Upgrade Level
0 10 15 20
HP 4300 6450 7525 8600
EN 100 200 250 300
Mobility 110 165 192 220
Armor 1000 1500 1750 2000
Special Abilities
Name Description Notes
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
ECS
ECS
Completely evades enemy attacks. Can be activated at 130 Morale. Activation probability depends on Skill stat difference with the opponent.
攻撃を完全に回避する。気力130以上で発動。発動確率は敵とに技量差で決定する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
12.7mm Chain Gun
12.7mmチェーンガン
Ranged P 1-3 20A +30 -20 A A B A 1200 2450 3550 4950
40mm Assault Rifle
40mmアサルト・ライフル
Ranged P/C 1-4 10A +20 +20 A A B A 2700 3950 5050 6450
Monomolecular Cutter
単分子カッター
Melee P/C 1 - +40 +30 A A B A 2900 4150 5250 6650
AS-Use Anti-Materiel Sniper Rifle
AS用対物狙撃銃
Ranged - 2-7 8A +10 +10 A A B A 3400 4650 5750 7150
Uruz Strike
ウルズ・ストライク
Ranged P
Barrier Pierce
Combination (M9 Gernsback (Sousuke); M9 Gernsback (Kurz))
1-4 30 EN +30 0 110 Morale A A B A 5100 6200 7250 8600
  • Combination Attack with M9 Gernsback (Sousuke) and M9 Gernsback (Kurz).
  • Only usable in Scenario 8 and Scenario 9 Ground Route.
Uruz Special
ウルズ・スペシャル
Ranged P
Barrier Pierce
Combination (Falke; M9 Gernsback (Kurz))
1-4 30 EN +30 0 110 Morale A A B A 5100 6200 7250 8600 Combination Attack with Falke and M9 Gernsback (Kurz).

Obtained in Scenario 38 Orb Route.

Uruz Strike [New]
ウルズ・ストライク
Ranged P
Barrier Pierce
Combination (ARX-7 Arbalest; M9 Gernsback (Kurz))
1-4 30 EN +30 0 110 Morale A A B A 5400 6500 7550 8900
  • Combination Attack with ARX-7 Arbalest and M9 Gernsback (Kurz).
  • Added during Scenario 9 Ground Route.


M9 Gernsback (Kurz)

M9 Gernsback
M9ガーンズバック
Default Pilot Kurz Weber
Acquisition & Modifications
Common Route
Scenario 5 Spot Participation
Scenario 6 Spot Participation
Scenario 8
  • Acquisition (pilot: Kurz Weber)
  • Gains the "Uruz Strike" combination attack with M9 Gernsback (Sousuke) and M9 Gernsback (Mao).
Ground Route
Scenario 9 Gains an upgraded "Uruz Strike" combination attack with ARX-7 Arbalest and M9 Gernsback (Mao).
Common Route
Scenario 27 Post-stage: Leaves

Part 2

Common Route
Scenario 35 Acquisition (pilot: Kurz Weber)
Orb Route
Scenario 38 Obtains "Uruz Special" combination attack with Falke and M9 Gernsback (Mao).
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Land S 3 3000 - A C A
Upgrade Level
0 10 15 20
HP 4300 6450 7525 8600
EN 100 200 250 300
Mobility 110 165 192 220
Armor 1000 1500 1750 2000
Special Abilities
Name Description Notes
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
ECS
ECS
Completely evades enemy attacks. Can be activated at 130 Morale. Activation probability depends on Skill stat difference with the opponent.
攻撃を完全に回避する。気力130以上で発動。発動確率は敵とに技量差で決定する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
12.7mm Chain Gun
12.7mmチェーンガン
Ranged P 1-3 20A +30 -20 A A B A 1200 2450 3550 4950
40mm Assault Rifle
40mmアサルト・ライフル
Ranged P/C 1-4 10A +20 +20 A A B A 2700 3950 5050 6450
57mm Smoothbore Cannon
57mm滑腔砲
Ranged - 3-9 8A +10 +10 A A B A 3200 4450 5550 6950
AS-Use Anti-Materiel Sniper Rifle
AS用対物狙撃銃
Ranged - 2-7 8A +10 +10 A A B A 3400 4650 5750 7150
Uruz Strike
ウルズ・ストライク
Ranged P
Barrier Pierce
Combination (M9 Gernsback (Sousuke); M9 Gernsback (Mao))
1-4 30 EN +30 0 110 Morale A A B A 5100 6200 7250 8600
  • Combination Attack with M9 Gernsback (Sousuke) and M9 Gernsback (Mao).
  • Only usable in Scenario 8 and Scenario 9 Ground Route.
Uruz Special
ウルズ・スペシャル
Ranged P
Barrier Pierce
Combination (Falke; M9 Gernsback (Kurz))
1-4 30 EN +30 0 110 Morale A A B A 5100 6200 7250 8600 Combination Attack with Falke and M9 Gernsback (Kurz).

Obtained in Scenario 38 Orb Route.

Uruz Strike [New]
ウルズ・ストライク
Ranged P
Barrier Pierce
Combination (ARX-7 Arbalest; M9 Gernsback (Mao))
1-4 30 EN +30 0 110 Morale A A B A 5400 6500 7550 8900
  • Combination Attack with ARX-7 Arbalest and M9 Gernsback (Mao).
  • Added during Scenario 9 Ground Route.


Full Metal Panic? Fumoffu

Bonta-kun

Bonta-kun
ボン太くん
Default Pilot None
Available Pilot: Sousuke Sagara
Acquisition & Modifications Part 2
Common Route
Scenario 46 Pre-deployment intermission: [Secret] Acquisition (no pilot)
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
7 Land SS 4 100 - A C A
Upgrade Level
0 10 15 20
HP 1800 2700 3150 3600
EN 80 160 200 240
Mobility 130 169 227 260
Armor 500 750 875 1000
Special Abilities
Name Description Notes
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Machine Gun
マシンガン
Ranged P/C 1-4 10A +20 +20 A A B A 2900 4000 5050 6400
Melee
格闘
Melee P/C 1-3 - +40 +30 A A B A 3000 4100 5150 6500
Grenade Launcher
グレネードランチャー
Ranged - 2-6 8A +10 0 A A B A 3200 4300 5350 6700
Mass-Production Bonta-kun
量産型ボン太くん
Melee P 1 3A +30 0 110 Morale A A B A 3600 4700 5750 7100


Full Metal Panic! The Second Raid

M9D Falke

M9D Falke
M9Dファルケ
Default Pilot Belfangan Clouseau
Acquisition & Modifications Part 2
Orb Route Paris Route
Scenario 37 Spot Participation Scenario 38 Post-stage: Acquisition (pilot: Belfangan Clouseau)
Scenario 38 Acquisition (pilot: Belfangan Clouseau)
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Land S 3 3500 - A C A
Upgrade Level
0 10 15 20
HP 4400 6600 7700 8800
EN 120 240 300 360
Mobility 115 166 201 230
Armor 1100 1650 1925 2200
Special Abilities
Name Description Notes
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
ECS
ECS
Completely evades enemy attacks. Can be activated at 130 Morale. Activation probability depends on Skill stat difference with the opponent.
攻撃を完全に回避する。気力130以上で発動。発動確率は敵とに技量差で決定する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
12.7mm Chain Gun
12.7mmチェーンガン
Ranged P 1-3 20A +30 -20 A A B A 1400 2650 3750 5150
40mm Assault Rifle
40mmアサルト・ライフル
Ranged P/C 1-4 10A +20 +20 A A B A 2900 4150 5250 6650
Monomolecular Cutter
単分子カッター
Melee P/C 1 - +40 +30 A A B A 3100 4350 5450 6850
Uruz Special
ウルズ・スペシャル
Ranged P
Barrier Pierce
Combination (M9 Gernsback (Mao); M9 Gernsback (Kurz))
1-4 30 EN +30 0 110 Morale A A B A 5100 6200 7250 8600 Combination Attack with M9 Gernsback (Mao) and M9 Gernsback (Kurz).


Mazinkaiser

Mazinkaiser

Mazinkaiser
マジンカイザー
Default Pilot Kouji Kabuto
Acquisition & Modifications Part 1
Japan Route
Scenario 11 Acquisition (pilot: Kouji Kabuto)
Common Route
Scenario 19 Upgraded into Mazinkaiser [Kaiser Scrander].
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Land M 2 7000 - A C A
Upgrade Level
0 10 15 20
HP 8000 12000 14000 16000
EN 190 380 475 570
Mobility 90 135 157 180
Armor 1900 2375 3325 3800
Special Abilities
Name Description Notes
Mazin Power
マジンパワー
Final damage x1.25. Activates at 130 Morale.
相手に与える最終ダメージが1.25倍になる。気力130以上で発動。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Koushiryoku Beam
光子力ビーム
Photon Power Beam
Melee P 1-4 5 EN +20 +25 A A C A 2600 3600 4550 5850
Gigant Missile
ギガントミサイル
Ranged - 3-7 99A +30 +10 A A C A 3000 4000 4950 6250
Rust Tornado
ルストトルネード
Melee S 2-6 20 EN +10 +15 A A C A 3300 4300 5250 6550 Special Effect: Armor Down (-30% armor for 1 turn)
Turbo Smasher Punch
ターボスマッシャーパンチ
Melee P/C 1-4 - +40 +35 A A B A 3600 4600 5550 6850
Fire Blaster
ファイヤーブラスター
Melee P 1-2 30 EN +20 +15 A A C A 4700 5700 6650 7950
Double Rocket Punch
ダブルロケットパンチ
Melee P
Barrier Pierce
Combination (Great Mazinger [Prototype])
1-4 20 EN +30 0 120 Morale A A B A 5040 - - -
  • Combination Attack with Great Mazinger [Prototype].
  • Can only be used in Scenario 11 Japan Route.
Double Burning Fire
ダブルバーニングファイヤー
Melee P
Size Ignore
Combination (Great Mazinger [Prototype])
1 30 EN +30 0 130 Morale A A C A 6580 - - -
  • Combination Attack with Great Mazinger [Prototype].
  • Can only be used in Scenario 11 Japan Route.


Mazinkaiser [Kaiser Scrander]

Mazinkaiser [Kaiser Scrander]
マジンカイザー(KS)
Default Pilot Kouji Kabuto
Acquisition & Modifications Part 1
Common Route
Scenario 19 Acquisition (pilot: Kouji Kabuto)

Upgraded from Mazinkaiser.

Scenario 27 Post-stage: Leaves

Part 2

Paris Route Orb Route
Scenario 38 Acquisition (pilot: Kouji Kabuto)
  • Obtains "Kaiser Nova" attack
  • Obtains "Dynamic Double Impact" combination attack with Shin Getter-1

Post-stage:

  • Obtains "Final Dynamic Special" combination attack with Great Mazinger and Shin Getter-1
Scenario 38 Post-stage: Acquisition (pilot: Kouji Kabuto)
  • Obtains "Kaiser Nova" attack
  • Obtains "Dynamic Double Impact" combination attack with Shin Getter-1
  • Obtains "Final Dynamic Special" combination attack with Great Mazinger and Shin Getter-1
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
7 Sky/Land M 2 7400 A A C A
Upgrade Level
0 10 15 20
HP 8300 12450 14525 16600
EN 200 400 500 600
Mobility 95 142 166 190
Armor 2000 2500 3500 4000
Special Abilities
Name Description Notes
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Mazin Power
マジンパワー
Final damage x1.25. Activates at 130 Morale.
相手に与える最終ダメージが1.25倍になる。気力130以上で発動。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Koushiryoku Beam
光子力ビーム
Photon Power Beam
Melee P 1-4 5 EN +20 +20 A A C A 2600 3600 4550 5850
Gigant Missile
ギガントミサイル
Ranged - 3-7 99A +30 +10 A A C A 3000 4000 4950 6250
Rust Tornado
ルストトルネード
Melee S 2-6 20 EN +10 +10 A A C A 3300 4300 5250 6550 Special Effect: Armor Down (-30% armor for 1 turn)
Turbo Smasher Punch
ターボスマッシャーパンチ
Melee P/C 1-4 - +40 +30 A A B A 3600 4600 5550 6850
Scrander Boomerang
スクランダーブーメラン
Melee - 4-8 4A +20 +10 A A B A 3800 4800 5750 7050
Kaiser Blade
カイザーブレード
Melee P/C 1-3 30 EN +40 +35 A A B A 4000 5000 5950 7250
Fire Blaster
ファイヤーブラスター
Melee P 1-2 40 EN +20 +15 A A C A 4700 5700 6650 7950
Double Rocket Punch
ダブルロケットパンチ
Melee P
Barrier Pierce
Combination (Great Mazinger)
1-4 20 EN +30 0 120 Morale A A B A 5040 6040 6990 8290 Combination Attack with Great Mazinger.
Final Kaiser Blade
ファイナルカイザーブレード
Melee P 1 50 EN +10 +10 130 Morale A A B A 5200 6200 7150 8450
Double Mazinger Blade
ダブルマジンガーブレード
Melee P
Barrier Pierce
Combination (Great Mazinger)
1-3 30 EN +30 0 120 Morale A A B A 5600 6600 7550 8850 Combination Attack with Great Mazinger.
Dynamic Double Impact
ダイナミックダブルインパクト
Melee P
Barrier Pierce
Combination (Shin Getter-1)
1-3 30 EN +30 0 120 Morale A A B A 5600 6600 7550 8850 Combination Attack with Shin Getter-1.

Obtained in Scenario 38 Paris Route.

Kaiser Nova
カイザーノヴァ
Melee P
Barrier Pierce
1 80 EN 0 0 140 Morale A A C A 5800 6800 7750 9050 Obtained in Scenario 38 Paris Route.
Double Burning Fire
ダブルバーニングファイヤー
Melee P
Size Ignore
Combination (Great Mazinger)
1 30 EN +30 0 130 Morale A A C A 6580 7580 8530 9830 Combination Attack with Great Mazinger.
Final Dynamic Special
ファイナルダイナミックスペシャル
Melee P
Barrier Pierce
Size Ignore
Combination (Great Mazinger; Shin Getter-1)
1-3 50 EN +30 0 130 Morale A A C A 7050 8050 9000 10300 Combination Attack with Great Mazinger and Shin Getter-1.

Obtained after Scenario 38 Paris Route.


Great Mazinger

Great Mazinger
グレートマジンガー
Default Pilot Tetsuya Tsurugi

Available Pilots

Tetsuya Tsurugi
Kouji Kabuto
Sayaka Yumi
Jun Honoo
Boss; Nuke; Mucha
Lori; Loru

Acquisition & Modifications Part 1
Common Route
Scenario 19 Acquisition (pilot: Tetsuya Tsurugi)
Scenario 27 Post-stage: Leaves

Part 2

Common Route
Scenario 32 Spot Participation
Paris Route Orb Route
Scenario 37 Acquisition (pilot: Tetsuya Tsurugi) Scenario 38 Post-stage: Acquisition (pilot: Tetsuya Tsurugi)
  • Obtains "Final Dynamic Special" combination attack with Mazinkaiser [Kaiser Scrander] and Shin Getter-1
Scenario 38 Post-stage:

Obtains "Final Dynamic Special" combination attack with Mazinkaiser [Kaiser Scrander] and Shin Getter-1

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
7 Sky/Land M 2 7200 A A C A
Upgrade Level
0 10 15 20
HP 8200 12300 14350 16400
EN 190 380 475 570
Mobility 85 127 148 170
Armor 1900 2470 3325 3800
Special Abilities
Name Description Notes
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Mazin Power
マジンパワー
Final damage x1.25. Activates at 130 Morale.
相手に与える最終ダメージが1.25倍になる。気力130以上で発動。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Mazinger Blade
マジンガーブレード
Melee P/C 1-3 - +40 +30 A A B A 2800 3800 4750 6050
Drill Pressure Punch
ドリルプレッシャーパンチ
Melee P/C 1-4 - +30 +10 A A B A 3000 4000 4950 6250
Breast Burn
ブレストバーン
Melee P 1-2 30 EN +20 +10 A A C A 3800 4800 5750 7050
Thunder Break
サンダーブレーク
Melee S 2-6 40 EN +10 +10 A A - A 4000 5000 5950 7250 Special Effect: Mobility Down (-50% mobility for 1 turn)
Double Thunder Break
ダブルサンダーブレーク
Melee P 1 50 EN +10 +10 120 Morale A A - A 4500 5500 6450 7750
Great Booster
グレーとブースター
Melee P 1-3 1A +30 0 110 Morale A A B A 4900 5900 6850 8150
Double Rocket Punch
ダブルロケットパンチ
Melee P
Barrier Pierce
Combination (Mazinkaiser [Kaiser Scrander])
1-4 20 EN +30 0 120 Morale A A B A 5040 6040 6990 8290 Combination Attack with Mazinkaiser [Kaiser Scrander].
Final Kaiser Blade
ファイナルカイザーブレード
Melee P 1 50 EN +10 +10 130 Morale A A B A 5200 6200 7150 8450
Double Mazinger Blade
ダブルマジンガーブレード
Melee P
Barrier Pierce
Combination (Mazinkaiser [Kaiser Scrander])
1-3 30 EN +30 0 120 Morale A A B A 5600 6600 7550 8850 Combination Attack with Mazinkaiser [Kaiser Scrander].
Double Burning Fire
ダブルバーニングファイヤー
Melee P
Size Ignore
Combination (Great Mazinger)
1 30 EN +30 0 130 Morale A A C A 6580 7580 8530 9830 Combination Attack with Mazinkaiser [Kaiser Scrander].
Final Dynamic Special
ファイナルダイナミックスペシャル
Melee P
Barrier Pierce
Size Ignore
Combination (Mazinkaiser [Kaiser Scrander]; Shin Getter-1)
1-3 50 EN +30 0 130 Morale A A C A 7050 8050 9000 10300 Combination Attack with Mazinkaiser [Kaiser Scrander] and Shin Getter-1.

Obtained after Scenario 38 Paris Route.


Mazinger Z

Mazinger Z
マジンガーZ
Default Pilot Kouji Kabuto => None

Available Pilots (after Paris Route Stage 38):

Kouji Kabuto
Sayaka Yumi
Tetsuya Tsurugi
Jun Honoo
Boss; Nuke; Mucha

Acquisition & Modifications
Common Route
Scenario 5 Spot Participation
  • Joins at 80% HP.
  • Combination Attacks are only available for this stage.
Scenario 32 Spot Participation
Paris Route
Scenario 37 Spot Participation
Scenario 38 Post-stage: [Secret] Acquisition (no pilot)
  • Inherits upgrades from Mazinkaiser.
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Land M 2 6400 A A C A
Upgrade Level
0 10 15 20
HP 7500 11250 13125 15000
EN 170 340 425 510
Mobility 75 112 131 150
Armor 1700 2125 2975 3400
Special Abilities
Name Description Notes
Mazin Power
マジンパワー
Final damage x1.25. Activates at 130 Morale.
相手に与える最終ダメージが1.25倍になる。気力130以上で発動。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Koushiryoku Beam
光子力ビーム
Photon Power Beam
Melee P 1-4 5 EN +20 +20 A A C A 2400 3400 4350 5650
Rust Hurricane
ルストハリケーン
Melee S 2-6 20 EN +10 +10 A A C A 2600 3600 4550 5850 Special Effect: Armor Down (-30% armor for 1 turn)
Rocket Punch
ロケットパンチ
Melee P/C 1-4 - +40 +30 A A B A 2800 3800 4750 6050
Iron Cutter
アイアンカッター
Melee P/C 1-3 - +30 +20 A A B A 3000 4000 4950 6250
Breast Fire
ブレストファイヤー
Melee P 1-2 30 EN +20 +10 A A C A 3600 4600 5550 6850
Double Rocket Punch
ダブルロケットパンチ
Melee P
Barrier Pierce
Combination (Great Mazinger [Prototype])
1-4 20 EN +30 0 120 Morale A A B A 4200 5200 6150 7450
  • Combination Attack with Great Mazinger [Prototype].
  • Can only be used in Scenario 5.
Double Burning Fire
ダブルバーニングファイヤー
Melee P
Size Ignore
Combination (Great Mazinger [Prototype])
1 30 EN +30 0 130 Morale A A C A 5040 6040 6990 8290
  • Combination Attack with Great Mazinger [Prototype].
  • Can only be used in Scenario 5.


Aphrodite A

Aphrodite A
アフロダイA
Default Pilot Sayaka Yumi

Available Pilots:

Sayaka Yumi
Kouji Kabuto
Boss; Nuke; Mucha

Acquisition & Modifications Part 1
Common Route
Scenario 5 Spot Participation

Joins at 80% HP.

Japan Route
Scenario 11 Acquisition (pilot: Sayaka Yumi)
Common Route
Scenario 14 Replaced with Venus A (Sayaka).
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Land M 4 4000 - A C A
Upgrade Level
0 10 15 20
HP 5800 8700 10150 11600
EN 120 240 300 360
Mobility 70 105 122 140
Armor 1300 1950 2275 2600
Special Abilities
Name Description Notes
Repair Device
修理装置
Restores HP for adjacent ally units.
隣接している味方ユニットのHPを回復させる。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Missile
ミサイル
Ranged - 2-7 10A +30 +10 A A C A 2800 4050 5150 6550
Melee
格闘
Melee P/C 1-3 - +40 +30 - A B A 2900 4150 5250 6650


Venus A (Sayaka)

Venus A
ビューナスA
Default Pilot Sayaka Yumi

Available Pilots:

Sayaka Yumi
Kouji Kabuto
Tetsuya Tsurugi
Jun Honoo
Boss; Nuke; Mucha
Lori; Loru

Acquisition & Modifications
Common Route
Scenario 14 Acquisition (pilot: Sayaka Yumi)

Replaces and inherits upgrades from Aphrodite A

Scenario 19 Post-Part 1:
  • Leaves

Post-Part 2:

  • Acquisition (pilot: Sayaka Yumi)
Scenario 27 Post-stage: Leaves

Part 2

Common Route
Scenario 32 Spot Participation
Paris Route Orb Route
Scenario 37 Acquisition (pilot: Sayaka Yumi) Scenario 38 Post-stage: Acquisition (pilot: Sayaka Yumi)
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Land M 4 5000 - A C A
Upgrade Level
0 10 15 20
HP 6000 9000 10500 12000
EN 130 260 325 390
Mobility 75 112 131 150
Armor 1400 2100 2450 2800
Special Abilities
Name Description Notes
Repair Device
修理装置
Restores HP for adjacent ally units.
隣接している味方ユニットのHPを回復させる。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Koushiryoku Beam
光子力ビーム
Photon Power Beam
Ranged P 1-4 5 EN +20 +20 A A C A 2700 3950 5050 6450
Venus Missile
ビューナスミサイル
Ranged - 2-7 10A +30 +10 A A C A 2800 4050 5150 6550
Melee
格闘
Melee P/C 1-3 - +40 +30 - A B A 3000 4250 5350 6750


Boss Borot

Boss Borot
ボスボロット
Default Pilot [Main] Boss
[Sub #1] Nuke
[Sub #2] Mucha

Available Pilots:

Boss; Nuke; Mucha
Kouji Kabuto
Sayaka Yumi
Tetsuya Tsurugi
Jun Honoo
Lori; Loru

Acquisition & Modifications
Common Route
Scenario 5 Spot Participation

Joins at 80% HP.

Japan Route
Scenario 11 Acquisition (pilots: Boss, Nuke, Mucha)
Common Route
Scenario 19 Part 1:

Obtains "Borot Home Run" attack.

Scenario 27 Post-stage: Leaves

Part 2

Common Route
Scenario 32 Spot Participation
Paris Route Orb Route
Scenario 37 Acquisition (pilots: Boss, Nuke, Mucha)

Loses "Borot Home Run" attack

Scenario 38 Post-stage: Acquisition (pilots: Boss, Nuke, Mucha)
Scenario 38 Post-stage: Regains "Borot Home Run" attack
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
5 Land M 4 10 - A C A
Upgrade Level
0 10 15 20
HP 4600 6900 8050 9200
EN 100 200 250 300
Mobility 55 82 96 110
Armor 1200 1800 2100 2400
Special Abilities
Name Description Notes
Repair Device
修理装置
Restores HP for adjacent ally units.
隣接している味方ユニットのHPを回復させる。
Resupply Device
補給装置
Restores EN and ammo for adjacent ally units. The resupplied pilot loses 10 Morale.
隣接している味方ユニットのEN,残弾を回復させる。補給されたパイロットの気力はー10される。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Borot Seigi no Tekken
ボロット正義の鉄拳
Borot Iron Fist of Justice
Melee P/C 1-4 - +40 +30 - A B A 2800 4050 5150 6550
Borot Chain Attack
ボロットチェーンアタック
Melee P 1-3 - +30 +20 - A B A 3000 4250 5350 6750
Borot Hissatsu Hip Attack
ボロット必殺ヒップアタック
Borot Certain Kill Hip Attack
Melee P 1-2 10 EN +20 +10 120 Morale A A B A 3400 4650 5750 7150
Borot Home Run
ボロットホームラン
Melee - 3-8 30 EN +30 0 130 Morale A A B A 3700 4950 6050 7450
  • Obtained in Scenario 19 Part 1.
  • Lost in Scenario 37 Paris Route.
  • Regained after Scenario 38 Paris Route.
Borot Rolling Crash
ボロットローリングクラッシュ
Melee P/C 1 20 EN +10 0 140 Morale - A B A 4200 5450 6550 7950
Self-Destruct
自爆
Melee P
Barrier Pierce
Size Ignore
Self-Destruct
1 - +50 +50 120 Morale A A A A 5000 6250 7350 8750 Self-Destruct Attack: Unit is destroyed after this attack.


Mazinkaiser: Shitou! Ankoku Daishougun

Venus A (Jun)

Venus A
ビューナスA
Default Pilot Jun Honoo

Available Pilots:

Jun Honoo
Kouji Kabuto
Sayaka Yumi
Tetsuya Tsurugi
Boss; Nuke; Mucha
Lori; Loru

Acquisition & Modifications Part 2
Common Route
Scenario 32 Spot Participation
Paris Route Orb Route
Scenario 37 Acquisition (pilot: Jun Honoo) Scenario 38 Post-stage: Acquisition (pilot: Jun Honoo)
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Land M 4 6000 - A C A
Upgrade Level
0 10 15 20
HP 6200 9300 10850 12400
EN 140 280 350 420
Mobility 80 120 140 160
Armor 1500 2250 2625 3000
Special Abilities
Name Description Notes
Repair Device
修理装置
Restores HP for adjacent ally units.
隣接している味方ユニットのHPを回復させる。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Koushiryoku Beam
光子力ビーム
Photon Power Beam
Ranged P 1-4 5 EN +20 +20 A A C A 2800 4050 5150 6550
Venus Missile
ビューナスミサイル
Ranged - 2-7 10A +30 +10 A A C A 3000 4250 5350 6750
Melee
格闘
Melee P/C 1-3 - +40 +30 - A B A 3100 4350 5450 6850


Million Alpha

Million Alpha
ミリオンα
Default Pilot [Main] Lori
[Sub] Loru

Available Pilots:

Lori; Loru Kouji Kabuto
Sayaka Yumi
Tetsuya Tsurugi
Jun Honoo
Boss; Nuke; Mucha

Acquisition & Modifications Part 2
Common Route
Scenario 32 Spot Participation
Paris Route Orb Route
Scenario 37 Acquisition (pilots: Lori, Loru) Scenario 38 Post-stage: Acquisition (pilots: Lori, Loru)
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Sky M 4 5000 A - - A
Upgrade Level
0 10 15 20
HP 6000 9000 10500 12000
EN 130 260 325 390
Mobility 75 112 131 150
Armor 1400 2100 2450 2800
Special Abilities
Name Description Notes
Repair Device
修理装置
Restores HP for adjacent ally units.
隣接している味方ユニットのHPを回復させる。
Resupply Device
補給装置
Restores EN and ammo for adjacent ally units. The resupplied pilot loses 10 Morale.
隣接している味方ユニットのEN,残弾を回復させる。補給されたパイロットの気力はー10される。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Electromagnetic Cannon
電磁砲
Ranged S 2-7 10 EN +20 +20 A A - A 2900 4150 5250 6650 Special Effect: Mobility Down (-50% mobility for 1 turn)
Million Arm
ミリオンアーム
Melee P/C
Barrier Pierce
1-3 - +40 +30 A A B A 3000 4250 5350 6750
Mass-Production Mazingers All-Out Attack
量産型マジンガー総攻撃
Melee P 1 20 EN +30 0 A A A A 3500 4750 5850 7250
Self-Destruct
自爆
Melee P
Barrier Pierce
Size Ignore
Self-Destruct
1 - +50 +50 120 Morale A A A A 5000 6250 7350 8750 Self-Destruct Attack: Unit is destroyed after this attack.


Shin Getter Robo (Original Manga Version)

Shin Getter Robo

Shin Getter-1
真・ゲッター1
Default Pilot [Main] Ryouma Nagare
[Sub #1] Hayato Jin
[Sub #2] Benkei Kuruma
Acquisition & Modifications Part 1
Acquisition & Modifications
Japan Route
Scenario 11 Acquisition (pilots: Ryouma, Hayato, Benkei)
Common Route
Scenario 27 Post-stage: Leaves

Part 2

Paris Route Orb Route
Scenario 38 Acquisition (pilots: Ryouma, Hayato, Benkei)
  • Obtains "Shin Shine Spark" attack
  • Obtains "Dynamic Double Impact" combination attack with Mazinkaiser [Kaiser Scrander]

Post-stage:

  • Obtains "Final Dynamic Special" combination attack with Mazinkaiser [Kaiser Scrander] and Great Mazinger
Scenario 38 Post-stage: Acquisition (pilots: Ryouma, Hayato, Benkei)
  • Obtains "Shin Shine Spark" attack
  • Obtains "Dynamic Double Impact" combination attack with Mazinkaiser [Kaiser Scrander]
  • Obtains "Final Dynamic Special" combination attack with Mazinkaiser [Kaiser Scrander] and Great Mazinger
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
7 Sky/Land L 2 8000 A B C A
Upgrade Level
0 10 15 20
HP 8500 12750 14875 17000
EN 200 400 500 600
Mobility 90 135 157 180
Armor 1400 2100 2450 2800
Special Abilities
Name Description Notes
Transform
変形
Unit can change into a different form. Transforming does not end the unit's action.
ユニットの形態を変更することが可能。変形しても行動終了にはならない。
Transforms into Shin Getter-2 or Shin Getter-3.
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Open Get
オープンゲット
Completely evades enemy attacks. Can be activated at 130 Morale. Activation probability depends on Skill stat difference with the opponent.
攻撃を完全に回避する。気力130以上で発動。発動確率は敵とに技量差で決定する。
HP Regen S
HP回復S
At the start of player phase, regenerate 10% HP.
HPが自軍の行動始前に全体HPが10%回復する。
EN Regen S
EN回復S
At the start of player phase, regenerate 10% EN.
ENが自軍の行動始前に全体ENが10%回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Getter Tomahawk Boomerang
ゲッタートマホークブーメラン
Melee - 2-6 10A +30 +20 A B C A 3200 4200 5150 6450
Getter Tomahawk
ゲッタートマホーク
Melee P/C 1-3 - +40 +30 A B C A 3800 4800 5750 7050
Getter Beam
ゲッタービーム
Melee P 1-2 30 EN +20 +10 A B C A 4500 5500 6450 7750
Shin Getter Change Attack
真・ゲッターチェンジアタック
Melee P 1 40 EN +10 +10 120 Morale A A A A 4800 5800 6750 8050
Stoner Sunshine
ストナーサンシャイン
Melee P 1-3 50 EN 0 0 130 Morale A B C A 5000 6000 6950 8250
Dynamic Double Impact
ダイナミックダブルインパクト
Melee P
Barrier Pierce
Combination (Mazinkaiser [Kaiser Scrander])
1-3 30 EN +30 0 120 Morale A A B A 5600 6600 7550 8850 Combination Attack with Mazinkaiser [Kaiser Scrander].

Obtained in Scenario 38 Paris Route.

Shin Shine Spark
真・シャインスパーク
Melee P
Barrier Pierce
1 80 EN +10 +10 140 Morale A B C A 5800 6800 7750 9050 Obtained in Scenario 38 Paris Route.
Final Dynamic Special
ファイナルダイナミックスペシャル
Melee P
Barrier Pierce
Size Ignore
Combination (Mazinkaiser [Kaiser Scrander]; Great Mazinger)
1-3 50 EN +30 0 130 Morale A A C A 7050 8050 9000 10300 Combination Attack with Mazinkaiser [Kaiser Scrander] and Great Mazinger.

Obtained after Scenario 38 Paris Route.

Shin Getter-2
真・ゲッター2
Default Pilot [Main] Hayato Jin
[Sub #1] Benkei Kuruma
[Sub #2] Ryouma Nagare
Acquisition & Modifications Part 1
Acquisition & Modifications
Japan Route
Scenario 11 Acquisition (pilots: Hayato, Benkei, Ryouma)
Common Route
Scenario 27 Post-stage: Leaves

Part 2

Paris Route Orb Route
Scenario 38 Acquisition (pilots: Hayato, Benkei, Ryouma) Scenario 38 Post-stage: Acquisition (pilots: Hayato, Benkei, Ryouma)
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
7 Land L 2 8000 - A C A
Upgrade Level
0 10 15 20
HP 8500 12750 14875 17000
EN 200 400 500 600
Mobility 105 157 183 210
Armor 1200 1800 2100 2400
Special Abilities
Name Description Notes
Transform
変形
Unit can change into a different form. Transforming does not end the unit's action.
ユニットの形態を変更することが可能。変形しても行動終了にはならない。
Transforms into Shin Getter-1 or Shin Getter-3.
Open Get
オープンゲット
Completely evades enemy attacks. Can be activated at 130 Morale. Activation probability depends on Skill stat difference with the opponent.
攻撃を完全に回避する。気力130以上で発動。発動確率は敵とに技量差で決定する。
HP Regen S
HP回復S
At the start of player phase, regenerate 10% HP.
HPが自軍の行動始前に全体HPが10%回復する。
EN Regen S
EN回復S
At the start of player phase, regenerate 10% EN.
ENが自軍の行動始前に全体ENが10%回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Getter Missile
ゲッターミサイル
Ranged - 3-8 8A +30 +10 A A C A 3000 4000 4950 6250
Drill Tempest
ドリルテンペスト
Ranged - 2-7 10 EN +20 +20 A A C A 3400 4400 5350 6650
Getter Drill
ゲッタードリル
Melee P/C
Barrier Pierce
1-3 - +40 +30 A A C A 3800 4800 5750 7050
Shin Getter Vision
真・ゲッタービジョン
Melee P/S 1 30 EN +10 +10 110 Morale A A C A 4300 5300 6250 7550 Special Effect: Accuracy Down (-50% accuracy for 1 turn)
Shin Getter Change Attack
真・ゲッターチェンジアタック
Melee P 1 40 EN +10 +10 120 Morale A A A A 4800 5800 6750 8050
Shin Getter-3
真・ゲッター3
Default Pilot [Main] Benkei Kuruma
[Sub #1] Ryouma Nagare
[Sub #2] Hayato Jin
Acquisition & Modifications Part 1
Acquisition & Modifications
Japan Route
Scenario 11 Acquisition (pilots: Benkei, Ryouma, Hayato)
Common Route
Scenario 27 Post-stage: Leaves

Part 2

Paris Route Orb Route
Scenario 38 Acquisition (pilots: Benkei, Ryouma, Hayato) Scenario 38 Post-stage: Acquisition (pilots: Benkei, Ryouma, Hayato)
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Land/Water L 2 8000 - A A A
Upgrade Level
0 10 15 20
HP 8500 12750 14875 17000
EN 200 400 500 600
Mobility 60 90 105 120
Armor 1600 2400 2800 3200
Special Abilities
Name Description Notes
Transform
変形
Unit can change into a different form. Transforming does not end the unit's action.
ユニットの形態を変更することが可能。変形しても行動終了にはならない。
Transforms into Shin Getter-1 or Shin Getter-2.
Open Get
オープンゲット
Completely evades enemy attacks. Can be activated at 130 Morale. Activation probability depends on Skill stat difference with the opponent.
攻撃を完全に回避する。気力130以上で発動。発動確率は敵とに技量差で決定する。
HP Regen S
HP回復S
At the start of player phase, regenerate 10% HP.
HPが自軍の行動始前に全体HPが10%回復する。
EN Regen S
EN回復S
At the start of player phase, regenerate 10% EN.
ENが自軍の行動始前に全体ENが10%回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Getter Missile
ゲッターミサイル
Ranged - 3-8 10A +30 +10 A A A A 3200 4200 5150 6450
Hammer Punch
ハンマーパンチ
Melee P/C 1-3 - +40 +30 - A A A 3800 4800 5750 7050
Missile Burst
ミサイルバースト
Ranged - 2-6 3A +20 0 A A A A 4500 5500 6450 7750
Shin Getter Change Attack
真・ゲッターチェンジアタック
Melee P 1 40 EN +10 +10 120 Morale A A A A 4800 5800 6750 8050
Daisetsuzan Oroshi - Nidan-gaeshi
大雪山おろし二段返し
Daisetsuzan Avalanche - Two-Stage Return
Melee P 1 50 EN +10 +10 130 Morale - A A A 5000 6000 6950 8250


Hyakujuuou Golion

Golion

Golion
ゴライオン
Default Pilot [Main] Akira Kogane
[Sub #1] Takashi Shirogane => Princess Farla
[Sub #2] Isamu Kurogane
[Sub #3] Tsuyoshi Seidou
[Sub #4] Hiroshi Suzuishi
Acquisition & Modifications Part 1
Common Route
Scenario 7 Spot Participation
Space Route
Scenario 9 Acquisition (pilots: Kogane, Shirogane, Kurogane, Seidou, Suzuishi)
Common Route
Scenario 14 Post-stage:

Permanently loses Shirogane as a sub pilot.
Princess Farla replaces Shirogane as new sub pilot.

Scenario 27 Post-stage: Leaves

Part 2

Common Route
Scenario 40 Acquisition (pilots: Kogane, Princess Farla, Kurogane, Seidou, Suzuishi)
Scenario 43 Obtains "Four Lion Attack" and "Juuouken Inazuma-Otoshi" attacks
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
5 Sky/Land L 2 9000 A A B A
Upgrade Level
0 10 15 20
HP 8800 13200 15400 17600
EN 200 400 500 600
Mobility 70 105 122 140
Armor 1600 2240 2800 3200
Special Abilities
Name Description Notes
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Laser Magnum
レーザーマグナム
Ranged P/C 1-4 10A +20 +20 A A C A 3000 4000 4950 6250
Fire Tornado
ファイヤートルネード
Ranged S 2-6 10 EN +10 +10 A A - A 3200 4200 5150 6450 Special Effect: Damage Down (-50% damage for 1 turn)
Foot Missile
フットミサイル
Ranged - 3-7 6A +30 +10 A A C A 3400 4400 5350 6650
Melee
格闘
Melee P/C 1-3 - +40 +30 A A B A 3600 4600 5550 6850
Four Lion Attack
フォーライオンアタック
Melee P 1-3 30 EN +10 0 110 Morale A A B A 4500 5500 6450 7750 Obtained in Scenario 43.
Juuouken
十王剣
Ten Kings Sword
Melee P 1-2 50 EN +30 +20 120 Morale A A B A 4800 5800 6750 8050
Juuouken Inazuma-Otoshi
十王剣稲妻落とし
Ten Kings Sword Lightning Drop
Melee P 1 80 EN +20 +10 130 Morale A A B A 5500 6500 7450 8750 Obtained in Scenario 43.


Yuusha-Ou GaoGaiGar

GaoGaiGar

GaoGaiGar
ガオガイガー
Default Pilot Guy Shishiou
Acquisition & Modifications Part 1
Common Route
Scenario 5 Acquisition (pilot: Guy Shishiou)
Scenario 15 Post-stage: Gains "Hammer Hell and Heaven" attack.
Scenario 17 Temporarily gains "Projectile X" Special Ability.
Scenario 18 Post-stage: Permanently leaves

Upgrades inherited by Star GaoGaiGar.

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Sky/Land M 2 9000 A A B A
Upgrade Level
0 10 15 20
HP 7000 10500 12250 14000
EN 180 360 450 540
Mobility 85 127 148 170
Armor 1500 1875 2625 3000
Special Abilities
Name Description Notes
Protect Shade
プロテクトシェード
Nullifies all damage below 1400. Activates at 100 Morale, costs 5 EN.
1400以下の全属性ダメージを無効化する。気力100以上で発動し、ENを5消費する。
Projectile X
弾丸X
Fully regenerates EN at the start of player phase. Also increases Morale limit.
ENが自軍の行動開始前に最大回復する。気力の上限が上昇する。
Morale increases to 200.

Temporarily acquired in Scenario 17.

Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Broken Magnum
ブロウクンマグナム
Melee P/C 1-4 10 EN +30 +20 A A B A 2900 3900 4850 6150
Melee
格闘
Melee P/C 1-3 - +40 +30 A A B A 3500 4500 5450 6750
Hell and Heaven
ヘルアンドヘブン
Melee P
Barrier Pierce
1-2 50 EN +20 +10 130 Morale A A A A 5000 6000 6950 8250
Hammer Hell and Heaven
ハンマーヘルアンドヘブン
Melee P
Barrier Pierce
Size Ignore
1 80 EN +10 +5 140 Morale A A A A 5500 6500 7450 8750 Added in Scenario 15.


Star GaoGaiGar

Star GaoGaiGar
スターガオガイガー
Default Pilot [Main] Guy Shishiou
[Sub #1] HyouRyuu
[Sub #2] EnRyuu
[Sub #3] FuuRyuuu
[Sub #4] RaiRyuuu
[Sub #5] Volfogg
Acquisition & Modifications
Common Route
Scenario 20 Acquisition (pilot: Guy Shishiou)

Inherits upgrades from GaoGaiGar.

Scenario 25 Obtains "The Power" Special Ability.
Scenario 26 Post-stage: Loses "The Power" Special Ability.
Scenario 27 Temporarily gains HyouRyuu, EnRyuu, FuuRyuu, RaiRyuu, and Volfogg as sub pilots for this scenario.

Post-stage: Permanently leaves.
Upgrades inherited by GaoFighGar.

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Sky/Land M 2 9000 A A B A
Upgrade Level
0 10 15 20
HP 7400 11100 12950 14800
EN 190 380 475 570
Mobility 90 135 157 180
Armor 1550 1937 2712 3100
Special Abilities
Name Description Notes
Protect Wall
プロテクトシェード
Nullifies all damage below 1600. Activates at 100 Morale, costs 8 EN.
1600以下の全属性ダメージを無効化する。気力100以上で発動し、ENを8消費する。
The Power
ザ・パワー
Fully regenerates HP and EN at the start of player phase. Also increases Morale limit.
HP,ENが自軍の行動開始前に最大回復する。気力の上限が上昇する。
Morale increases to 250.

Obtained in Scenario 25.
Lost after Scenario 26.

Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Broken Phantom
ブロウクンファントム
Melee P/C 1-4 10 EN +30 +20 A A B A 2900 3900 4850 6150
Melee
格闘
Melee P/C 1-3 - +40 +30 A A B A 3500 4500 5450 6750
Gatling Driver [MAP]
ガトリングドライバー
Melee MAP 1-5 - 0 0 120 Morale A A A A 4000 4900 5800 7000
  • MAP type: Selectable direction
  • MAP shape:
   o
  ooo
xooooo
  ooo
   o
Gatling Driver
ガトリングドライバー
Melee P 1-3 30 EN +20 +10 110 Morale A A A A 4500 5500 6450 7750
Hell and Heaven
ヘルアンドヘブン
Melee P
Barrier Pierce
1-2 50 EN +20 +10 130 Morale A A A A 5000 6000 6950 8250
Hammer Hell and Heaven
ハンマーヘルアンドヘブン
Melee P
Barrier Pierce
Size Ignore
1 80 EN +10 +5 140 Morale A A A A 5500 6500 7450 8750


HyouRyuu

HyouRyuu
氷竜
Default Pilot HyouRyuu
Acquisition & Modifications Part 1
Common Route
Scenario 5 Acquisition (pilot: HyouRyuu)
Scenario 17 Fixed in ChouRyuuJin form for this scenario.
Scenario 20 Post-stage: Leaves
Mars Route
Scenario 22 Post-stage: Acquisition (pilot: HyouRyuu)
Common Route
Scenario 25 Fixed in ChouRyuuJin/GenRyuuJin form for this scenario.

Obtains "The Power" Special Ability.

Scenario 26 Fixed in GenRyuuJin form for this scenario.

Post-stage: Loses "The Power" Special Ability.

Scenario 27 Leaves

HyouRyuu moves into Star GaoGaiGar as sub pilot for this scenario.

Part 2

Paris Route Orb Route
Scenario 37 Acquisition (pilot: HyouRyuu) Scenario 38 Post-stage: Acquisition (pilot: HyouRyuu)
Common Route
Scenario 49 [Secret] HyouRyuu and RaiRyuu reobtain the ability to combine into GenRyuuJin
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Land M 2 3400 - A B A
Upgrade Level
0 10 15 20
HP 4600 6900 8050 9200
EN 120 240 300 360
Mobility 105 157 183 210
Armor 1400 1960 2450 2800
Special Abilities
Name Description Notes
Combine
合体
Unit can change into a different form.
ユニットの形態を変更することが可能。
  • Combines with EnRyuu into ChouRyuuJin, or with RaiRyuu into GenRyuuJin.
  • Only works when combining partner is adjacent.
The Power
ザ・パワー
Fully regenerates HP and EN at the start of player phase. Also increases Morale limit.
HP,ENが自軍の行動開始前に最大回復する。気力の上限が上昇する。
  • Morale increases to 250.
  • Obtained in Scenario 25.
  • Lost after Scenario 26.
  • Note: This ability is meaningless for the individual Ryuu siblings because they are fixed in their combined forms throughout Scenario 25 and 26. You can still check the ability in the separate siblings' unit profiles in the intermission after Scenario 25.
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Freezing Gun
フリージングガン
Ranged P/C/S 1-4 10A +20 +20 A A C A 2800 3900 4950 6300 Special Effect: Movement Down (-50% movement for 1 turn)
Freezing Rifle
フリージングライフル
Ranged S 2-6 8A +10 +10 A A C A 3000 4100 5150 6500 Special Effect: Movement Down (-50% movement for 1 turn)
Crane Tonfa
クレーントンファ
Melee P/C 1-3 - +40 +30 A A B A 3200 4300 5350 6700
Chest Thriller
チェストスリラー
Melee P/S 1 30 EN 0 0 110 Morale A A C A 3500 4600 5650 7000 Special Effect: Movement Down (-50% movement for 1 turn)
HyouRyuu - EnRyuu Assault
氷竜・炎竜アサルト
Melee P
Barrier Pierce
Combination (EnRyuu)
1-3 30 EN +30 0 120 Morale A A B A 4900 6000 7050 8400 Combination Attack with EnRyuu.


EnRyuu

EnRyuu
炎竜
Default Pilot EnRyuu
Acquisition & Modifications
Common Route
Scenario 5 Acquisition (pilot: EnRyuu)
Scenario 17 Fixed in ChouRyuuJin form for this scenario.
Scenario 20 Post-stage: Leaves
Mars Route
Scenario 22 Post-stage: Acquisition (pilot: EnRyuu)
Common Route
Scenario 25 Fixed in ChouRyuuJin/GouRyuuJin form for this scenario.

Obtains "The Power" Special Ability.

Scenario 26 Fixed in GouRyuuJin form for this scenario.

Post-stage: Loses "The Power" Special Ability.

Scenario 27 Leaves

EnRyuu moves into Star GaoGaiGar as sub pilot for this scenario.

Part 2

Paris Route Orb Route
Scenario 37 Acquisition (pilot: EnRyuu) Scenario 38 Post-stage: Acquisition (pilot: EnRyuu)
Common Route
Scenario 49 [Secret] EnRyuu and FuuRyuu reobtain the ability to combine into GouRyuuJin
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Land M 2 3400 - A B A
Upgrade Level
0 10 15 20
HP 4600 6900 8050 9200
EN 120 240 300 360
Mobility 105 157 183 210
Armor 1400 1960 2450 2800
Special Abilities
Name Description Notes
Combine
合体
Unit can change into a different form.
ユニットの形態を変更することが可能。
  • Combines with HyouRyuu into ChouRyuuJin, or with FuuRyuu into GouRyuuJin.
  • Only works when combining partner is adjacent.
Shield Equipment
シールド装備
When selecting defend, reduces damage taken and activates "Shield Defend" Special Skill. "Shield Equipment" is required to activate "Shield Defend". Activation probability and damage reduction amount depends on Skill stat difference with the opponent.
「防御選択時に敵から受けるダメージを軽滅する、「シールド防御」の技能を発動させる。「シールド防御」の発動には、「シールド装備」が必須となる。発動確率、ダメージ軽減率は敵との技量差で決定する。
The Power
ザ・パワー
Fully regenerates HP and EN at the start of player phase. Also increases Morale limit.
HP,ENが自軍の行動開始前に最大回復する。気力の上限が上昇する。
  • Morale increases to 250.
  • Obtained in Scenario 25.
  • Lost after Scenario 26.
  • Note: This ability is meaningless for the individual Ryuu siblings because they are fixed in their combined forms throughout Scenario 25 and 26. You can still check the ability in the separate siblings' unit profiles in the intermission after Scenario 25.
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Melting Gun
メルティングガン
Ranged P/C/S 1-4 10A +20 +20 A A C A 2800 3900 4950 6300 Special Effect: Damage Down (-50% damage for 1 turn)
Melting Rifle
メルティングライフル
Ranged S 2-6 8A +10 +10 A A C A 3000 4100 5150 6500 Special Effect: Damage Down (-50% damage for 1 turn)
Ladder Tonfa
ラダートンファ
Melee P/C 1-3 - +40 +30 A A B A 3200 4300 5350 6700
Chest Warmer
チェストウォーマー
Melee P/S 1 30 EN 0 0 110 Morale A A C A 3500 4600 5650 7000 Special Effect: Damage Down (-50% damage for 1 turn)
HyouRyuu - EnRyuu Assault
氷竜・炎竜アサルト
Melee P
Barrier Pierce
Combination (HyouRyuu)
1-3 30 EN +30 0 120 Morale A A B A 4900 6000 7050 8400 Combination Attack with HyouRyuu.


ChouRyuuJin

ChouRyuuJin
超竜神
Default Pilot ChouRyuuJin
Acquisition & Modifications
Common Route
Scenario 5 Acquisition (pilot: ChouRyuuJin)
Scenario 17 Temporarily gains "Projectile X" Special Ability for this scenario.
Scenario 20 Post-stage: Leaves
Mars Route
Scenario 22 Post-stage: Acquisition (pilot: ChouRyuuJin)
Common Route
Scenario 25 Changes into and fixed as GenRyuuJin for this scenario.

Obtains "The Power" Special Ability.

Scenario 26 Fixed as GenRyuuJin for this scenario.

Post-stage: Loses "The Power" Special Ability.

Scenario 27 Leaves.

Part 2

Paris Route Orb Route
Scenario 37 Acquisition (pilot: ChouRyuuJin) Scenario 38 Post-stage: Acquisition (pilot: ChouRyuuJin)
Common Route
Scenario 49 Obtains "Supernova" attack
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Land M 4 6800 - A B A
Upgrade Level
0 10 15 20
HP 5800 8700 10150 11600
EN 150 300 375 450
Mobility 100 150 175 200
Armor 1600 2240 2800 3200
Special Abilities
Name Description Notes
Separate
分離
Unit can change into a different form.
ユニットの形態を変更することが可能。
Separates into HyouRyuu and EnRyuu.
Projectile X
弾丸X
Fully regenerates EN at the start of player phase. Also increases Morale limit.
ENが自軍の行動開始前に最大回復する。気力の上限が上昇する。
Morale increases to 200.

Temporarily acquired in Scenario 17.

The Power
ザ・パワー
Fully regenerates HP and EN at the start of player phase. Also increases Morale limit.
HP,ENが自軍の行動開始前に最大回復する。気力の上限が上昇する。
  • Morale increases to 250.
  • Obtained in Scenario 25.
  • Lost after Scenario 26.
  • Note: This ability is meaningless for ChouRyuuJin and GekiRyuuJin because the Ryuu siblings immediately combine into and remain as GenRyuuJin and GouRyuuJin after The Power event in Scenario 25. This stays until after Scenario 26. You can still check the ability in the ChouRyuuJin and GekiRyuuJin's unit profiles in the intermission after Scenario 25.
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Double Gun
ダブルガン
Ranged P/C/S 1-4 18A +20 +20 A A B A 3400 4500 5550 6900 Special Effect: Damage Down (-50% damage for 1 turn)
Double Tonfa
ダブルトンファー
Melee P/C 1-3 - +40 +30 A A B A 3600 4700 5750 7100
Full Salvo
一斉射撃
Ranged S 2-7 6A +10 +10 120 Morale A A B A 4500 5600 6650 8000 Special Effect: Movement Down (-50% movement for 1 turn)
Supernova
スーパーノヴァ
Melee P
Barrier Pierce
Size Ignore
Self-Destruct
1 - +50 +50 120 Morale A A A A 5000 6250 7350 8750 Self-Destruct Attack: Unit is destroyed after this attack.

Obtained in Scenario 49.

ChouRyuuJin - GekiRyuuJin Assault
超竜神・撃龍神アサルト
Melee Combination (GekiRyuuJin) 1-8 50 EN +30 0 130 Morale A A B A 6300 7400 8450 9800 Combination Attack with GekiRyuuJin.


FuuRyuu

FuuRyuu
風龍
Default Pilot FuuRyuu
Acquisition & Modifications
Common Route
Scenario 20 Acquisition (pilot: FuuRyuu)

Gains the ability to combine with RaiRyuu into GekiRyuuJin.

Common Route
Scenario 25 Fixed in GekiRyuuJin/GouRyuuJin form for this scenario.

Obtains "The Power" Special Ability.

Scenario 26 Fixed in GouRyuuJin form for this scenario.

Post-stage: Loses "The Power" Special Ability.

Scenario 27 Leaves

FuuRyuu moves into Star GaoGaiGar as sub pilot for this scenario.

Part 2

Paris Route Orb Route
Scenario 37 Acquisition (pilot: FuuRyuu) Scenario 38 Post-stage: Acquisition (pilot: FuuRyuu)
Common Route
Scenario 49 [Secret] FuuRyuu and EnRyuu reobtain the ability to combine into GouRyuuJin
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Sky/Land M 2 3400 A A C A
Upgrade Level
0 10 15 20
HP 4600 6900 8050 9200
EN 120 240 300 360
Mobility 105 157 183 210
Armor 1400 1960 2450 2800
Special Abilities
Name Description Notes
Combine
合体
Unit can change into a different form.
ユニットの形態を変更することが可能。
  • Combines with RaiRyuu into GekiRyuuJin, or with EnRyuu into GouRyuuJin.
  • Only works when combining partner is adjacent.
The Power
ザ・パワー
Fully regenerates HP and EN at the start of player phase. Also increases Morale limit.
HP,ENが自軍の行動開始前に最大回復する。気力の上限が上昇する。
  • Morale increases to 250.
  • Obtained in Scenario 25.
  • Lost after Scenario 26.
  • Note: This ability is meaningless for the individual Ryuu siblings because they are fixed in their combined forms throughout Scenario 25 and 26. You can still check the ability in the separate siblings' unit profiles in the intermission after Scenario 25.
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Feng Dao Dan
フォンダオダン
Wind Path Bullet (風道弾)
Ranged S 2-6 10 EN +20 +20 A A C A 3000 4100 5150 6500 Special Effect: Range Down (-50% attack range for 1 turn)
Melee
格闘
Melee P/C 1-3 - +40 +30 A A B A 3200 4300 5350 6700
Tornado
龍巻
Ranged S 3-7 30 EN +10 +10 110 Morale A A C A 3500 4600 5650 7000 Special Effect: Range Down (-50% attack range for 1 turn)
FuuRyuuu - RaiRyuuu Assault
風龍・雷龍アサルト
Melee P
Barrier Pierce
Combination (RaiRyuuu)
1-3 30 EN +30 0 120 Morale A A B A 4900 6000 7050 8400 Combination Attack with RaiRyuuu.


RaiRyuu

RaiRyuu
雷龍
Default Pilot RaiRyuu
Acquisition & Modifications
Common Route
Scenario 20 Acquisition (pilot: RaiRyuu)

Gains the ability to combine with FuuRyuu into GekiRyuuJin.

Common Route
Scenario 25 Fixed in GekiRyuuJin/GenRyuuJin form for this scenario.

Obtains "The Power" Special Ability.

Scenario 26 Fixed in GenRyuuJin form for this scenario.

Post-stage: Loses "The Power" Special Ability.

Scenario 27 Leaves

RaiRyuu moves into Star GaoGaiGar as sub pilot for this scenario.

Part 2

Paris Route Orb Route
Scenario 37 Acquisition (pilot: RaiRyuu) Scenario 38 Post-stage: Acquisition (pilot: RaiRyuu)
Common Route
Scenario 49 [Secret] RaiRyuu and HyouRyuu reobtain the ability to combine into GenRyuuJin
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Sky/Land M 2 3400 A A C A
Upgrade Level
0 10 15 20
HP 4600 6900 8050 9200
EN 120 240 300 360
Mobility 105 157 183 210
Armor 1400 1960 2450 2800
Special Abilities
Name Description Notes
Combine
合体
Unit can change into a different form.
ユニットの形態を変更することが可能。
  • Combines with FuuRyuu into GekiRyuuJin, or with HyouRyuu into GenRyuuJin.
  • Only works when combining partner is adjacent.
The Power
ザ・パワー
Fully regenerates HP and EN at the start of player phase. Also increases Morale limit.
HP,ENが自軍の行動開始前に最大回復する。気力の上限が上昇する。
  • Morale increases to 250.
  • Obtained in Scenario 25.
  • Lost after Scenario 26.
  • Note: This ability is meaningless for the individual Ryuu siblings because they are fixed in their combined forms throughout Scenario 25 and 26. You can still check the ability in the separate siblings' unit profiles in the intermission after Scenario 25.
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Electric Gun
エレキガン
Ranged P/C/S 1-4 10A +20 +20 A A C A 3000 4100 5150 6500 Special Effect: Mobility Down (-50% mobility for 1 turn)
Lei Dun
レイドゥーン
Electric Shield (雷楯)
Ranged S 2-6 10 EN +10 +10 A A C A 3000 4100 5150 6500 Special Effect: Mobility Down (-50% mobility for 1 turn)
Melee
格闘
Melee P/C 1-3 - +40 +30 A A B A 3200 4300 5350 6700
Wan Lei
ヴァンレイ
10000 Lightnings (万雷)
Ranged S 3-7 30 EN +10 +10 110 Morale A A C A 3500 4600 5650 7000 Special Effect: Mobility Down (-50% mobility for 1 turn)
FuuRyuu - RaiRyuu Assault
風龍・雷龍アサルト
Melee P
Barrier Pierce
Combination (FuuRyuuu)
1-3 30 EN +30 0 120 Morale A A B A 4900 6000 7050 8400 Combination Attack with FuuRyuuu.


GekiRyuuJin

GekiRyuuJin
撃龍神
Default Pilot GekiRyuuJin
Acquisition & Modifications
Common Route
Scenario 20 Acquisition (pilot: GekiRyuuJin)
Scenario 25 Changes into and fixed as GouRyuuJin for this scenario.

Obtains "The Power" Special Ability.

Scenario 26 Fixed as GouRyuuJin for this scenario.

Post-stage: Loses "The Power" Special Ability.

Scenario 27 Leaves

Part 2

Paris Route Orb Route
Scenario 37 Acquisition (pilot: GekiRyuuJin) Scenario 38 Post-stage: Acquisition (pilot: GekiRyuuJin)
Common Route
Scenario 49 Obtains "Self-Destruct" attack
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Land M 4 6800 - A B A
Upgrade Level
0 10 15 20
HP 5800 8700 10150 11600
EN 150 300 375 450
Mobility 100 150 175 200
Armor 1600 2240 2800 3200
Special Abilities
Name Description Notes
Separate
分離
Unit can change into a different form.
ユニットの形態を変更することが可能。
Separates into FuuRyuu and RaiRyuu.
The Power
ザ・パワー
Fully regenerates HP and EN at the start of player phase. Also increases Morale limit.
HP,ENが自軍の行動開始前に最大回復する。気力の上限が上昇する。
  • Morale increases to 250.
  • Obtained in Scenario 25.
  • Lost after Scenario 26.
  • Note: This ability is meaningless for ChouRyuuJin and GekiRyuuJin because the Ryuu siblings immediately combine into and remain as GenRyuuJin and GouRyuuJin after The Power event in Scenario 25. This stays until after Scenario 26. You can still check the ability in the ChouRyuuJin and GekiRyuuJin's unit profiles in the intermission after Scenario 25.
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Melee
格闘
Melee P/C 1-3 - +40 +30 A A B A 3400 4500 5550 6900
Tornado
龍巻
Ranged S 2-6 30 EN +10 +10 A A C A 3600 4700 5750 7100 Special Effect: Range Down (-50% attack range for 1 turn)
Wan Lei
ヴァンレイ
10000 Lightnings (万雷)
Ranged S 1-5 30 EN +10 +10 A A C A 3800 4900 5950 7300 Special Effect: Mobility Down (-50% mobility for 1 turn)
Shuang Tou Long
シャントゥロン
Twin-Headed Dragon (双頭龍)
Melee - 2-7 50 EN +10 +10 120 Morale A A B A 4500 5600 6650 8000
Self-Destruct
自爆
Melee P
Barrier Pierce
Size Ignore
Self-Destruct
1 - +50 +50 120 Morale A A A A 5000 6250 7350 8750 Self-Destruct Attack: Unit is destroyed after this attack.

Obtained in Scenario 49.

ChouRyuuJin - GekiRyuuJin Assault
超竜神・撃龍神アサルト
Melee Combination (ChouRyuuJin) 1-8 50 EN +30 0 130 Morale A A B A 6300 7400 8450 9800 Combination Attack with ChouRyuuJin.


GenRyuuJin

GenRyuuJin
幻竜神
Default Pilot GenRyuuJin
Acquisition & Modifications Part 1
Mars Route
Scenario 22 Spot Participation
Common Route
Scenario 25 Acquisition (pilot: GenRyuuJin)

Obtains "The Power" Special Ability.

Scenario 26 Post-stage: Loses "The Power" Special Ability.

Leaves, can be permanent, unless secret conditions are fulfilled.

Part 2

Mars Route
Scenario 49 [Secret] Acquisition (pilot: GenRyuuJin)
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Land M 4 6800 - A B A
Upgrade Level
0 10 15 20
HP 6000 9000 10500 12000
EN 160 320 400 480
Mobility 105 157 183 210
Armor 1700 2380 2975 3400
Special Abilities
Name Description Notes
Separate
分離
Unit can change into a different form.
ユニットの形態を変更することが可能。
Separates into HyouRyuu and RaiRyuu.
Aurora Illusion
オーロライリュージョン
Completely evades enemy attacks. Can be activated at 130 Morale. Activation probability depends on Skill stat difference with the opponent.
攻撃を完全に回避する。気力130以上で発動。発動確率は敵とに技量差で決定する。
The Power
ザ・パワー
Fully regenerates HP and EN at the start of player phase. Also increases Morale limit.
HP,ENが自軍の行動開始前に最大回復する。気力の上限が上昇する。
  • Morale increases to 250.
  • Obtained in Scenario 25.
  • Lost after Scenario 26.
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Crane Tonfa
クレーントンファー
Melee P/C 1-3 - +40 +30 A A B A 3600 4700 5750 7100
Wan Lei
ヴァンレイ
10000 Lightnings (万雷)
Ranged S 1-5 30 EN +10 +10 A A C A 4000 5100 6150 7500 Special Effect: Mobility Down (-50% mobility for 1 turn)
Thunder Blizzard
サンダーブリザード
Melee - 2-7 50 EN +10 +10 120 Morale A A B A 4700 5800 6850 8200
Maximum Tou Long
マクシマムトゥロン
Melee Combination (GouRyuuJin) 1-8 50 EN +30 0 130 Morale A A B A 6580 7680 8730 10080 Combination Attack with GouRyuuJin.


GouRyuuJin

GouRyuuJin
強竜神
Default Pilot GouRyuuJin
Acquisition & Modifications Part 1
Mars Route
Scenario 22 Spot Participation
Common Route
Scenario 25 Acquisition (pilot: GouRyuuJin)

Obtains "The Power" Special Ability.

Scenario 26 Post-stage: Loses "The Power" Special Ability.

Leaves, can be permanent, unless secret conditions are fulfilled.

Part 2

Mars Route
Scenario 49 [Secret] Acquisition (pilot: GouRyuuJin)
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Land M 4 6800 - A B A
Upgrade Level
0 10 15 20
HP 6000 9000 10500 12000
EN 160 320 400 480
Mobility 105 157 183 210
Armor 1700 2380 2975 3400
Special Abilities
Name Description Notes
Separate
分離
Unit can change into a different form.
ユニットの形態を変更することが可能。
Separates into EnRyuu and FuuRyuu.
The Power
ザ・パワー
Fully regenerates HP and EN at the start of player phase. Also increases Morale limit.
HP,ENが自軍の行動開始前に最大回復する。気力の上限が上昇する。
  • Morale increases to 250.
  • Obtained in Scenario 25.
  • Lost after Scenario 26.
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Ladder Tonfa
ラダートンファー
Melee P/C 1-3 - +40 +30 A A B A 3600 4700 5750 7100
Tornado
龍巻
Ranged S 1-5 30 EN +10 +10 A A C A 4000 5100 6150 7500 Special Effect: Range Down (-50% attack range for 1 turn)
Burning Hurricane
バーニングハリケーン
Melee - 2-7 50 EN +10 +10 120 Morale A A B A 4700 5800 6850 8200
Maximum Tou Long
マクシマムトゥロン
Melee Combination (GenRyuuJin) 1-8 50 EN +30 0 130 Morale A A B A 6580 7680 8730 10080 Combination Attack with GenRyuuJin.


Volfogg

Volfogg
ボルフォッグ
Default Pilot Volfogg
Acquisition & Modifications Part 1
Common Route
Scenario 5 Acquisition (pilot: Volfogg)
Scenario 6 Post-stage: Obtains "Swap" Special Ability, can equip GunDober + GunGlue upgrade part to become Big Volfogg
Scenario 17 Temporarily gains "Projectile X" Special Ability.
Scenario 25 Obtains "The Power" Special Ability.
Scenario 26 Post-stage: Loses "The Power" Special Ability.
Scenario 27 Leaves

Volfogg moves into Star GaoGaiGar as sub pilot for this scenario.

Part 2

Common Route
Scenario 31 Acquisition (pilot: Volfogg)

Separated from Big Volfogg

Paris Route
Scenario 38 Cannot access Big Volfogg form

Post-stage: Regains Big Volfogg form

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
7 Land S 3 3400 - A B A
Upgrade Level
0 10 15 20
HP 3900 5850 6825 7800
EN 120 240 300 360
Mobility 125 168 218 250
Armor 1400 1960 2450 2800
Special Abilities
Name Description Notes
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can equip GunDober - GunGlue parts to become Big Volfogg.
Holographic Camouflage
ホログラフィックカモフラージュ
Completely evades enemy attacks. Can be activated at 130 Morale. Activation probability depends on Skill stat difference with the opponent.
攻撃を完全に回避する。気力130以上で発動。発動確率は敵とに技量差で決定する。
Projectile X
弾丸X
Fully regenerates EN at the start of player phase. Also increases Morale limit.
ENが自軍の行動開始前に最大回復する。気力の上限が上昇する。
Morale increases to 200.

Temporarily acquired in Scenario 17.

The Power
ザ・パワー
Fully regenerates HP and EN at the start of player phase. Also increases Morale limit.
HP,ENが自軍の行動開始前に最大回復する。気力の上限が上昇する。
  • Morale increases to 250.
  • Obtained in Scenario 25.
  • Lost after Scenario 26.
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Melting Siren
メルティングサイレン
Ranged P/S 1-3 10 EN +30 0 A A C A 2500 3600 4650 6000 Special Effect: Barrier Nullify (nullifies opponent's barrier for 1 turn)
Silver Cross
シルバークロス
Melee P 1-4 - +20 +20 A A B A 3000 4100 5150 6500
GunMachine Attack
ガンマシンアタック
Melee P/S 1 30 EN +40 +30 110 Morale A A B A 3500 4600 5650 7000 Special Effect: Accuracy Down (-50% accuracy for 1 turn)


Big Volfogg

Big Volfogg
ビッグボルフォッグ
Default Pilot Big Volfogg
Acquisition & Modifications
Common Route
Scenario 6 Acquisition (pilot: Big Volfogg)
Scenario 17 Temporarily gains "Projectile X" Special Ability.
Scenario 25 Obtains "The Power" Special Ability.
Scenario 26 Post-stage: Loses "The Power" Special Ability.
Scenario 27 Leaves

Part 2

Common Route
Scenario 31 Acquisition (pilot: Big Volfogg)
Paris Route
Scenario 38 Volfogg cannot access Big Volfogg form

Post-stage: Volfogg regains Big Volfogg form

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
7 Land M 3 0 - A B A
Upgrade Level
0 10 15 20
HP 4900 7350 8575 9800
EN 140 280 350 420
Mobility 120 162 210 240
Armor 1600 2400 2800 3200
Special Abilities
Name Description Notes
Separate
分離
Unit can change into a different form.
ユニットの形態を変更することが可能。
Separates into Volfogg. When shot down, Big Volfogg automatically becomes Volfogg.
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
Can remove GunDober - GunGlue parts to become Volfogg.
Holographic Camouflage
ホログラフィックカモフラージュ
Completely evades enemy attacks. Can be activated at 130 Morale. Activation probability depends on Skill stat difference with the opponent.
攻撃を完全に回避する。気力130以上で発動。発動確率は敵とに技量差で決定する。
Projectile X
弾丸X
Fully regenerates EN at the start of player phase. Also increases Morale limit.
ENが自軍の行動開始前に最大回復する。気力の上限が上昇する。
Morale increases to 200.

Temporarily acquired in Scenario 17.

The Power
ザ・パワー
Fully regenerates HP and EN at the start of player phase. Also increases Morale limit.
HP,ENが自軍の行動開始前に最大回復する。気力の上限が上昇する。
  • Morale increases to 250.
  • Obtained in Scenario 25.
  • Lost after Scenario 26.
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Melting Siren
メルティングサイレン
Ranged P/S 1-3 10 EN +30 0 A A C A 2800 3900 4950 6300 Special Effect: Barrier Nullify (nullifies opponent's barrier for 1 turn)
4000 Magnum
4000マグナム
Ranged P/C 1-4 10A +20 +20 A A B A 3400 4500 5550 6900
Murasame Sword
ムラサメソード
Melee P/C 1-3 - +40 +30 A A B A 3600 4700 5750 7100
Hissatsu! Dai Kaiten Madan
必殺!大回転魔弾
Certain Kill! Great Spinning Magic Bullet
Melee P 1-2 30 EN +10 +10 110 Morale A A B A 4000 5100 6150 7500
Chou Bunshin Sappou
超分身殺法
Super Split Image Killing Arts
Melee P/S 1 30 EN +30 +20 120 Morale A A B A 4500 5600 6650 8000 Special Effect: Accuracy Down (-50% accuracy for 1 turn)


Mic Sounders the 13th [Cosmo Robo Form/Boom Robo Form]

Mic Sounders the 13th [Cosmo Robo Form]
マイク・サウンダース13世・C
Default Pilot Mic Sounders the 13th
Acquisition & Modifications Part 1
Common Route
Scenario 8 Spot Participation (Cosmo Robo Form)
Ground Route
Scenario 9 Acquisition (pilot: Mic Sounders the 13th)

Can only remain in Boom Robo Form for this scenario.

Scenario 25 Obtains "The Power" Special Ability.
Scenario 26 Post-stage: Loses "The Power" Special Ability.
Scenario 27 Leaves

Part 2

Common Route
Scenario 40 Acquisition (pilot: Mic Sounders the 13th)
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
8 Sky S 3 2000 A - - A
Upgrade Level
0 10 15 20
HP 4000 6000 7000 8000
EN 120 240 300 360
Mobility 110 240 300 360
Armor 1100 1650 1925 2200
Special Abilities
Name Description Notes
Transform
変形
Unit can change into a different form. Transforming does not end the unit's action.
ユニットの形態を変更することが可能。変形しても行動終了にはならない。
Transforms into Boom Robo Form.
Repair Device
修理装置
Restores HP for adjacent ally units.
隣接している味方ユニットのHPを回復させる。
Resupply Device
補給装置
Restores EN and ammo for adjacent ally units. The resupplied pilot loses 10 Morale.
隣接している味方ユニットのEN,残弾を回復させる。補給されたパイロットの気力はー10される。
The Power
ザ・パワー
Fully regenerates HP and EN at the start of player phase. Also increases Morale limit.
HP,ENが自軍の行動開始前に最大回復する。気力の上限が上昇する。
  • Morale increases to 250.
  • Obtained in Scenario 25.
  • Lost after Scenario 26.
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Charge
突撃
Melee P/C 1-4 - +40 +30 A A B A 2500 3600 4650 6000
Mic Sounders the 13th [Boom Robo Form]
マイク・サウンダース13世・B
Default Pilot Mic Sounders the 13th
Acquisition & Modifications Part 1
Common Route
Scenario 8 Spot Participation (Cosmo Robo Form)
Ground Route
Scenario 9 Acquisition (pilot: Mic Sounders the 13th)

Can only remain in Boom Robo Form for this scenario.

Common Route
Scenario 21 Obtains "Disc P [MAP]", "Disc M [MAP]", "Mic Force Disc X", and "Disc X" attacks/moves.
Scenario 25 Obtains "The Power" Special Ability.
Scenario 26 Post-stage: Loses "The Power" Special Ability.
Scenario 27 Leaves

Part 2

Common Route
Scenario 40 Acquisition (pilot: Mic Sounders the 13th)

Obtains "Disc F" attack.

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
7 Sky M 3 2000 A - - A
Upgrade Level
0 10 15 20
HP 4000 6000 7000 8000
EN 120 240 300 360
Mobility 105 157 163 210
Armor 1200 1800 2100 2400
Special Abilities
Name Description Notes
Transform
変形
Unit can change into a different form. Transforming does not end the unit's action.
ユニットの形態を変更することが可能。変形しても行動終了にはならない。
Transforms into Cosmo Robo Form.
The Power
ザ・パワー
Fully regenerates HP and EN at the start of player phase. Also increases Morale limit.
HP,ENが自軍の行動開始前に最大回復する。気力の上限が上昇する。
  • Morale increases to 250.
  • Obtained in Scenario 25.
  • Lost after Scenario 26.
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Disc P [MAP]
ディスクP
Song MAP/S
Barrier Pierce
Size Ignore
1-6 5A 0 0 120 Morale A A C A 0 0 0 0
  • Special Effect: +5 Morale for receiver
  • MAP type: Bombardment
  • MAP shape (bombardment range):
      o 
     ooo
    ooooo
   ooooooo
  ooooooooo
 ooooooooooo
ooooooxoooooo
 ooooooooooo
  ooooooooo
   ooooooo
    ooooo
     ooo
      o
  • MAP shape (bombardment radius):
  o
 ooo
ooooo
 ooo
  o
  • Obtained in Scenario 21.
Disc P
ディスクP
Song P/S
Barrier Pierce
Size Ignore
1-3 10A 0 0 A A C A 0 0 0 0 Special Effect: +5 Morale for receiver
Disc M [MAP]
ディスクM
Ranged MAP/S
Barrier Pierce
Size Ignore
1-6 4A 0 0 120 Morale A A C A 3500 4400 5300 6500
  • Special Effect: Mobility Down (-50% mobility for 1 turn)
  • MAP type: Bombardment
  • MAP shape (bombardment range):
      o 
     ooo
    ooooo
   ooooooo
  ooooooooo
 ooooooooooo
ooooooxoooooo
 ooooooooooo
  ooooooooo
   ooooooo
    ooooo
     ooo
      o
  • MAP shape (bombardment radius):
  o
 ooo
ooooo
 ooo
  o
  • Obtained in Scenario 21.
Disc M
ディスクM
Ranged P/S
Barrier Pierce
Size Ignore
1-4 8A +30 +20 A A C A 4000 5100 6150 7500 Special Effect: Mobility Down (-50% mobility for 1 turn)
Mic Force Disc X
マイク部隊ディスクX
Ranged MAP/S
Barrier Pierce
Size Ignore
1-8 3A 0 0 140 Morale A A C A 4500 5400 6300 7500
  • Special Effect: Armor Down (-30% armor for 1 turn)
  • MAP type: Selectable direciton
  • MAP shape:
 ooooooo
xoooooooo
 ooooooo
  • Obtained in Scenario 21.
Disc X
ディスクX
Ranged S
Barrier Pierce
Size Ignore
2-7 6A +20 +10 130 Morale A A C A 5000 6100 7150 8500
  • Special Effect: Armor Down (-30% armor for 1 turn)
  • Obtained in Scenario 21.
Disc F
ディスクF
Ranged Barrier Pierce
Size Ignore
3-8 4A +10 0 140 Morale A A C A 5500 6600 7650 9100 Obtained in Part 2.


J-Ark/King J-Der

J-Ark
ジェイアーク
Default Pilot [Main] Soldato J
[Sub #1] Tomoro 0117
[Sub #2] Ikumi Kaidou => Rene Cardiff Shishiou
[Sub #3] None => Ikumi Kaidou
Acquisition & Modifications Part 1
Common Route
Scenario 21 Spot Participation
Scenario 25 Acquisition (pilots: Soldato J, Tomoro 0117, Kaidou)

Obtains "The Power" Special Ability.

Scenario 26 Post-stage: Loses "The Power" Special Ability.

Leaves

Part 2

Common Route
Scenario 49 Acquisition (pilots: Soldato J, Tomoro 0117, Rene)

Post-stage: Obtains Kaidou as a sub-pilot

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
7 Sky 2L 2 15000 A - - A
Upgrade Level
0 10 15 20
HP 11000 16500 19250 22000
EN 200 400 500 600
Mobility 85 127 148 170
Armor 1600 2240 2800 3200
Special Abilities
Name Description Notes
Transform
変形
Unit can change into a different form. Transforming does not end the unit's action.
ユニットの形態を変更することが可能。変形しても行動終了にはならない。
Transforms into King J-Der.
ES Depth Charge
ES爆雷
Completely evades enemy attacks. Can be activated at 130 Morale. Activation probability depends on Skill stat difference with the opponent.
攻撃を完全に回避する。気力130以上で発動。発動確率は敵とに技量差で決定する。
Generating Armor
ジェネレイティングアーマー
Reduces all damage by 1400. Costs 5 EN.
全属性攻撃のダメージを1400軽減する。発動時、ENを5消費する。
The Power
ザ・パワー
Fully regenerates HP and EN at the start of player phase. Also increases Morale limit.
HP,ENが自軍の行動開始前に最大回復する。気力の上限が上昇する。
Morale increases to 250.

Obtained in Scenario 25.
Lost after Scenario 26.

Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Anti-Meson Cannon
反中間子砲
Ranged - 2-8 15A +20 +20 A A B A 3600 4600 5550 6850
J-Der - Plasma Sword
ジェイダー・プラズマソード
Melee P/C 1-3 30 EN +40 +30 A A B A 4300 5300 6250 7550
King J-Der
キングジェイダー
Default Pilot [Main] Soldato J
[Sub #1] Tomoro 0117
[Sub #2] Ikumi Kaidou => Rene Cardiff Shishiou
[Sub #3] None => Ikumi Kaidou
Acquisition & Modifications Part 1
Common Route
Scenario 20 Spot Participation (NPC)
Scenario 21 Spot Participation
Scenario 25 Acquisition (pilots: Soldato J, Tomoro 0117, Kaidou)

Obtains "The Power" Special Ability.

Scenario 26 Post-stage: Loses "The Power" Special Ability.

Leaves

Part 2

Common Route
Scenario 49 Acquisition (pilots: Soldato J, Tomoro 0117, Rene)

[Secret] Obtains "J-Phoenix" attack
Post-stage: Obtains Kaidou as a sub-pilot

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Sky/Land 2L 2 15000 A A B A
Upgrade Level
0 10 15 20
HP 11000 16500 19250 22000
EN 200 400 500 600
Mobility 80 120 140 160
Armor 1700 2340 2975 3400
Special Abilities
Name Description Notes
Transform
変形
Unit can change into a different form. Transforming does not end the unit's action.
ユニットの形態を変更することが可能。変形しても行動終了にはならない。
Transforms into J-Ark.
ES Depth Charge
ES爆雷
Completely evades enemy attacks. Can be activated at 130 Morale. Activation probability depends on Skill stat difference with the opponent.
攻撃を完全に回避する。気力130以上で発動。発動確率は敵とに技量差で決定する。
Generating Armor
ジェネレイティングアーマー
Reduces all damage by 1400. Costs 5 EN.
全属性攻撃のダメージを1400軽減する。発動時、ENを5消費する。
The Power
ザ・パワー
Fully regenerates HP and EN at the start of player phase. Also increases Morale limit.
HP,ENが自軍の行動開始前に最大回復する。気力の上限が上昇する。
Morale increases to 250.

Obtained in Scenario 25.
Lost after Scenario 26.

Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
5-Barrel Maser Cannon
5連メーザー砲
Ranged - 1-5 30 EN +20 +20 A A B A 3800 4800 5750 7050
Melee
格闘
Melee P/C 1-3 - +40 +30 A A B A 4000 5000 5950 7250
Full Salvo
全砲門斉射
Ranged P 1-3 3A +10 +10 120 Morale A A B A 4500 5500 6450 7750
J-Quath
ジェイクォース
Ranged - 2-8 50 EN +10 +10 130 Morale A A B A 4800 5800 6750 8050
J-Phoenix
ジェイフェニックス
Ranged Barrier Pierce
Size Ignore
3-9 80 EN 0 0 140 Morale A A B A 5500 6500 7450 8750 [Secret] Obtained in Scenario 49


Yuusha-Ou GaoGaiGar FINAL

GaoFighGar

GaoFighGar
ガオファイガー
Default Pilot Guy Shishiou
Acquisition & Modifications Part 2
Common Route
Scenario 31 Acquisition (pilot: Guy Shishiou)

Inherits upgrades from Star GaoGaiGar.

Scenario 48 Permanently lost

Upgrades inherited by Genesic GaoGaiGar

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Sky/Land M 2 10000 A A B A
Upgrade Level
0 10 15 20
HP 7800 11700 13650 15600
EN 200 400 500 600
Mobility 90 135 157 180
Armor 1600 2000 2800 3200
Special Abilities
Name Description Notes
Protect Wall
プロテクトシェード
Nullifies all damage below 1600. Activates at 100 Morale, costs 8 EN.
1600以下の全属性ダメージを無効化する。気力100以上で発動し、ENを8消費する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Broken Phantom
ブロウクンファントム
Melee P/C 1-4 10 EN +30 +20 A A B A 3100 4100 5050 6350
Melee
格闘
Melee P/C 1-3 - +40 +30 A A B A 3700 4700 5650 6950
Gatling Driver [MAP]
ガトリングドライバー
Melee MAP 1-5 - 0 0 120 Morale A A A A 4200 5100 6000 7200
  • MAP type: Selectable direction
  • MAP shape:
   o
  ooo
xooooo
  ooo
   o
Gatling Driver
ガトリングドライバー
Melee P 1-3 30 EN +20 +10 110 Morale A A A A 4700 5700 6650 7950
Hell and Heaven
ヘルアンドヘブン
Melee P
Barrier Pierce
1-2 50 EN +20 +10 130 Morale A A A A 5200 6200 7150 8450
Hammer Hell and Heaven
ハンマーヘルアンドヘブン
Melee P
Barrier Pierce
Size Ignore
1 80 EN +10 +5 140 Morale A A A A 5700 6700 7650 8950


Genesic GaoGaiGar

Genesic GaoGaiGar
ジェネシック・ガオガイガー
Default Pilot Guy Shishiou
Acquisition & Modifications Part 2
Common Route
Scenario 49 Acquisition (pilot: Guy Shishiou)

Upgrades inherited from GaoFighGar

Scenario 53 Obtains "Goldion Crusher" and "Goldion Crusher [MAP]" attacks
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
7 Sky/Land M 2 15000 A A B A
Upgrade Level
0 10 15 20
HP 8800 13200 15400 17600
EN 220 440 550 660
Mobility 95 142 168 190
Armor 1800 2250 3150 3600
Special Abilities
Name Description Notes
Protect Shade [Genesic]
プロテクトシェード
Nullifies all damage below 1800. Activates at 100 Morale, costs 10 EN.
1800以下の全属性ダメージを無効化する。気力100以上で発動し、ENを10消費する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Broken Magnum
ブロウクンマグナム
Melee P/C 1-4 10 EN +30 +20 A A B A 3600 4600 5550 6850
Melee
格闘
Melee P/C 1-3 - +40 +30 A A B A 4700 5700 6650 7950
Bolting Driver [MAP]
ボルティングドライバー
Melee MAP 1-5 - 0 0 120 Morale A A A A 4700 5600 6500 7700
  • MAP type: Selectable direction
  • MAP shape:
   o
  ooo
xooooo
  ooo
   o
Bolting Driver
ボルティングドライバー
Melee P 1-3 30 EN +20 +10 110 Morale A A A A 5200 6200 7150 8450
Hell and Heaven
ヘルアンドヘブン
Melee P
Barrier Pierce
1-2 50 EN +20 +10 130 Morale A A A A 5700 6700 7650 8950


KouRyuu

KouRyuu
光竜
Default Pilot KouRyuu
Acquisition & Modifications Part 2
Common Route
Scenario 31 Spot Participation
Accept Offer Route Refuse Offer Route
Scenario 34 Acquisition (pilot: KouRyuu)

Obtains the ability to combine with AnRyuu into TenRyuuJin

Scenario 34 Post-stage: Acquisition (pilot: KouRyuu)
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Land M 2 3400 - A B A
Upgrade Level
0 10 15 20
HP 4600 6900 8050 9200
EN 120 240 300 360
Mobility 115 165 201 230
Armor 1400 1960 2450 2800
Special Abilities
Name Description Notes
Combine
合体
Unit can change into a different form.
ユニットの形態を変更することが可能。
  • Combines with AnRyuu into TenRyuuJin.
  • Only works when combining partner is adjacent.
Repair Device
修理装置
Restores HP for adjacent ally units.
隣接している味方ユニットのHPを回復させる。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Melee
格闘
Melee P/C 1-3 - +40 +30 A A B A 3000 4100 5150 6500
Primerose no Tsuki
プライムローズの月
Primerose's Moon
Ranged - 2-6 30 EN +10 +10 A A C A 3500 4600 5650 7000
Rene Support Attack
ルネ援護攻撃
Ranged P/S 1 10A +30 +20 A A B A 4000 5100 6150 7500 Special Effect: Accuracy Down (-50% accuracy for 1 turn)
KouRyuu - AnRyuu Assault
光竜・闇竜アサルト
Melee P
Barrier Pierce
Combination (AnRyuu)
1-3 30 EN +30 0 120 Morale A A B A 4900 6000 7050 8400 Combination Attack with AnRyuu.


AnRyuu

AnRyuu
闇竜
Default Pilot AnRyuu
Acquisition & Modifications Part 2
Common Route
Scenario 31 Spot Participation
Accept Offer Route Refuse Offer Route
Scenario 34 Acquisition (pilot: AnRyuu)

Obtains the ability to combine with KouRyuu into TenRyuuJin

Scenario 34 Post-stage: Acquisition (pilot: AnRyuu)
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Land M 2 3400 - A B A
Upgrade Level
0 10 15 20
HP 4600 6900 8050 9200
EN 120 240 300 360
Mobility 115 165 201 230
Armor 1400 1960 2450 2800
Special Abilities
Name Description Notes
Combine
合体
Unit can change into a different form.
ユニットの形態を変更することが可能。
  • Combines with KouRyuu into TenRyuuJin.
  • Only works when combining partner is adjacent.
Resupply Device
補給装置
Restores EN and ammo for adjacent ally units. The resupplied pilot loses 10 Morale.
隣接している味方ユニットのEN,残弾を回復させる。補給されたパイロットの気力はー10される。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Melee
格闘
Melee P/C 1-3 - +40 +30 A A B A 3000 4100 5150 6500
Cherbourg no Ame
シェルブールの雨
Cherbourg's Rain
Ranged - 2-6 10A +10 +10 A A C A 3500 4600 5650 7000
Rene Support Attack
ルネ援護攻撃
Ranged P/S 1 10A +30 +20 A A B A 4000 5100 6150 7500 Special Effect: Accuracy Down (-50% accuracy for 1 turn)
KouRyuu - AnRyuu Assault
光竜・闇竜アサルト
Melee P
Barrier Pierce
Combination (KouRyuu)
1-3 30 EN +30 0 120 Morale A A B A 4900 6000 7050 8400 Combination Attack with KouRyuu.


TenRyuuJin

TenRyuuJin
天竜神
Default Pilot TenRyuuJin
Acquisition & Modifications Part 2
Accept Offer Route Refuse Offer Route
Scenario 34 Acquisition (pilot: TenRyuuJin) Scenario 34 Post-stage: Acquisition (pilot: TenRyuuJin)
Common Route
Scenario 49 Obtains "Built-In Projectile X" attack
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Land M 4 6800 - A B A
Upgrade Level
0 10 15 20
HP 5800 8700 10150 11600
EN 150 300 375 450
Mobility 110 159 192 220
Armor 1600 2240 2800 3200
Special Abilities
Name Description Notes
Separate
分離
Unit can change into a different form.
ユニットの形態を変更することが可能。
Separates into KouRyuu and AnRyuu.
Repair Device
修理装置
Restores HP for adjacent ally units.
隣接している味方ユニットのHPを回復させる。
Resupply Device
補給装置
Restores EN and ammo for adjacent ally units. The resupplied pilot loses 10 Morale.
隣接している味方ユニットのEN,残弾を回復させる。補給されたパイロットの気力はー10される。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage per Upgrade Level Notes
Sky Land Sea Space 0 10 15 20
Double Lime a Ongles
ダブル・リム・オングル
Ranged P/C 1-3 - +40 +30 A A B A 3400 4500 5550 6900
Power Arm Maser Cannon
パワーアームメーザー砲
Ranged - 2-6 30 EN +10 +10 A A C A 3600 4700 5750 7100
Flexible Armed Container
フレキシブルアームドコンテナ
Ranged - 1-5 10A +10 +10 A A C A 3800 4900 5950 7300
Hikari to Yami no Mai
光と闇の舞
Dance of Light and Darkness
Ranged S 3-7 50 EN +20 +20 120 Morale A A B A 4500 5600 6650 8000 Special Effect: Accuracy Down (-50% accuracy for 1 turn)
Built-In Projectile X
内蔵弾丸X
Melee P
Barrier Pierce
Size Ignore
Self-Destruct
1 - +50 +50 120 Morale A A A A 5000 6250 7350 8750 Self-Destruct Attack: Unit is destroyed after this attack.

Obtained in Scenario 49.


Spot Participation Units

Spot participation units that never join your team at all, and thus cannot be upgraded.

Birdman [Hurricane Mk-III] [Flight Form/Melee Combat Form] (Youko)

Birdman [Hurricane Mk-III] [Flight Form/Melee Combat Form] (Youko)
Birdman
バードマン
Default Pilot Youko Mitsurugi
Acquisition & Modifications Part 1
Acquisition & Modifications
Common Route
Scenario 4 Spot Participation
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
7 Sky SS 4 1600 A - - A
HP EN Mobility Armor
3300 100 110 850
Special Abilities
Name Description Notes
Transform
変形
Unit can change into a different form. Transforming does not end the unit's action.
ユニットの形態を変更することが可能。変形しても行動終了にはならない。
Transforms into Melee Combat Form.
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage Notes
Sky Land Sea Space
Thought-Guided Missile
思念誘導弾
Ranged - 2-6 8A +30 +10 A A C A 2400
Large Gunpod
大型ガンポッド
Ranged P/C 1-4 10A +20 +20 A A B A 2600
Birdman Company All-Out Attack
バードマン中隊総攻撃
Ranged P 1-3 3A +30 0 110 Morale A A B A 3300
Birdman
バードマン
Default Pilot Youko Mitsurugi
Acquisition & Modifications Part 1
Acquisition & Modifications
Common Route
Scenario 4 Spot Participation
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Land SS 4 1600 - A C A
HP EN Mobility Armor
3300 100 105 950
Special Abilities
Name Description Notes
Transform
変形
Unit can change into a different form. Transforming does not end the unit's action.
ユニットの形態を変更することが可能。変形しても行動終了にはならない。
Transforms into Flight Form.
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage Notes
Sky Land Sea Space
Thought-Guided Missile
思念誘導弾
Ranged - 2-6 8A +30 +10 A A C A 2400
Large Gunpod
大型ガンポッド
Ranged P/C 1-4 10A +20 +20 A A B A 2600
Birdman Company All-Out Attack
バードマン中隊総攻撃
Ranged P 1-3 3A +30 0 110 Morale A A B A 3300


Orgun [Archetype] (Orgun)

Orgun [Archetype]
オーガン
Default Pilot Orgun
Acquisition & Modifications
Common Route
Scenario 2 Spot Participation (NPC; name unknown)
Space Route
Scenario 9 Spot Participation (NPC)
Scenario 17 Spot Participation (NPC)
Mars Route
Scenario 22 Spot Participation
Common Route
Scenario 26 Spot Participation
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
8 Sky/Land SS 2 15000 A A A A
HP EN Mobility Armor
4000 150 125 1200
Special Abilities
Name Description Notes
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
HP Regen S
HP回復S
At the start of player phase, regenerate 10% HP.
HPが自軍の行動始前に全体HPが10%回復する。
EN Regen S
EN回復S
At the start of player phase, regenerate 10% EN.
ENが自軍の行動始前に全体ENが10%回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage Notes
Sky Land Sea Space
Beam Gun
ビームガン
Ranged P/B/C 1-4 10A +20 +20 A A A 3000
Orgun Cutter
オーガンカッター
Melee P/C 1-3 - +40 +30 A A B A 3500
Ankh Attack [MAP]
アンク・アタック
Ranged MAP
Size Ignore
3-8 80 EN 0 0 130 Morale A A C A 4000
  • MAP type: Bombardment
  • MAP shape (bombardment range):
        o
       ooo
      ooooo 
     ooooooo
    ooooooooo
   ooooooooooo
  oooooo oooooo
 oooooo   oooooo
oooooo  x  oooooo
 oooooo   oooooo
  oooooo oooooo
   ooooooooooo
    ooooooooo
     ooooooo
      ooooo
       ooo
        o
  • MAP shape (bombardment radius):
  o
 ooo
ooooo
 ooo
  o
Ankh Attack
アンク・アタック
Ranged Size Ignore 3-8 50 EN +10 +10 120 Morale A A C A 4500


Great Mazinger [Prototype] (Tetsuya)

Great Mazinger
グレートマジンガー
Default Pilot Tetsuya Tsurugi
Acquisition & Modifications
Common Route
Scenario 5 Spot Participation
Japan Route
Scenario 11 Spot Participation
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Sky/Land M 2 6600 A A C A
HP EN Mobility Armor
7600 180 80 1800
Special Abilities
Name Description Notes
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Mazin Power
マジンパワー
Final damage x1.25. Activates at 130 Morale.
相手に与える最終ダメージが1.25倍になる。気力130以上で発動。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage Notes
Sky Land Sea Space
Mazinger Blade
マジンガーブレード
Melee P/C 1-3 - +40 +30 A A B A 2600
Atomic Punch
アトミックパンチ
Melee P/C 1-4 - +30 +20 A A B A 2800
Breast Burn
ブレストバーン
Melee P 1-2 30 EN +20 +10 A A C A 3600
Thunder Break
サンダーブレーク
Melee S 2-6 40 EN +10 0 A A - A 3800 Special Effect: Mobility Down (-50% mobility for 1 turn)
Double Rocket Punch
ダブルロケットパンチ
Melee P
Barrier Pierce
Combination (Mazinger Z)
1-4 20 EN +30 0 120 Morale A A B A 4200
  • Combination Attack with Mazinger Z.
  • Can only be used in Scenario 5.
Great Booster
グレートブースター
Melee P 1-3 1A +30 0 110 Morale A A B A 4700
Double Burning Fire
ダブルバーニングファイヤー
Melee P
Size Ignore
Combination (Mazinger Z)
1 30 EN +30 0 130 Morale A A C A 5040
  • Combination Attack with Mazinger Z.
  • Can only be used in Scenario 5.
Double Rocket Punch [New]
ダブルロケットパンチ
Melee P
Barrier Pierce
Combination (Mazinkaiser)
1-4 20 EN +30 0 120 Morale A A B A 5040
  • Combination Attack with Mazinkaiser.
  • Can only be used in Scenario 11 Japan Route.
Double Burning Fire [New]
ダブルバーニングファイヤー
Melee P
Size Ignore
Combination (Mazinkaiser)
1 30 EN +30 0 130 Morale A A C A 6580
  • Combination Attack with Mazinkaiser.
  • Can only be used in Scenario 11 Japan Route.


M9 Gernsback (Sousuke)

M9 Gernsback
M9ガーンズバック
Default Pilot Sousuke Sagara
Acquisition & Modifications
Common Route
Scenario 8 Spot Participation
Ground Route
Scenario 9 Spot Participation
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Land S 2 3000 - A C A
HP EN Mobility Armor
4300 100 110 1000
Special Abilities
Name Description Notes
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
ECS
ECS
Completely evades enemy attacks. Can be activated at 130 Morale. Activation probability depends on Skill stat difference with the opponent.
攻撃を完全に回避する。気力130以上で発動。発動確率は敵とに技量差で決定する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage Notes
Sky Land Sea Space
12.7mm Chain Gun
12.7mmチェーンガン
Ranged P 1-3 20A +30 -20 A A B A 1200
40mm Assault Rifle
40mmアサルト・ライフル
Ranged P/C 1-4 10A +20 +20 A A B A 2700
Monomolecular Cutter
単分子カッター
Melee P/C 1 - +40 +30 A A B A 2900
57mm Scattershot Cannon Boxer
57mm散弾砲ボクサー
Ranged P 1-3 8A +30 +10 A A B A 3400
Uruz Strike
ウルズ・ストライク
Ranged P
Barrier Pierce
Combination (M9 Gernsback (Mao); M9 Gernsback (Kurz))
1-4 30 EN +30 0 110 Morale A A B A 5100 Combination Attack with M9 Gernsback (Mao) and M9 Gernsback (Kurz).


TDD-1 Tuatha de Danaan (Tessa, Kalinin, Mardukas)

TDD-1 Tuatha de Danaan
TDDー1 トゥアハー・デ・ダナン
Default Pilot [Main] Teletha Testarossa
[Sub #1] Andrei Sergeivich Kalinin
[Sub #2] Richard Mardukas
Acquisition & Modifications Part 1
Common Route
Scenario 8 Spot Participation
Scenario 14 Spot Participation
Scenario 19 Spot Participation

Part 2

Common Route
Scenario 36 Spot Participation
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Water 2L 2 15000 - - A -
HP EN Mobility Armor
13000 250 70 1200
Special Abilities
Name Description Notes
Repair Device
修理装置
Restores HP for adjacent ally units.
隣接している味方ユニットのHPを回復させる。
Resupply Device
補給装置
Restores EN and ammo for adjacent ally units. The resupplied pilot loses 10 Morale.
隣接している味方ユニットのEN,残弾を回復させる。補給されたパイロットの気力はー10される。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage Notes
Sky Land Sea Space
Mark 48 ADCAP Torpedo
Mk48ADCAP魚雷
Ranged - 1-5 20A +30 +10 A A A - 3200
Anti-Ship Missile Harpoon
対艦ミサイル・ハープーン
Ranged - 3-10 16A +20 +10 A A A - 3400
Cruise Missile Tomahawk
巡航ミサイル・トマホーク
Ranged - 5-15 8A +10 0 A A A - 3700


Sol Tekkaman Unit 1 (Balzac)

Sol Tekkaman Unit 1
ソルテッカマン1号機
Default Pilot Balzac Asimov
Acquisition & Modifications
Common Route
Scenario 10 Spot Participation
North America Route
Scenario 11 Spot Participation
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Land SS 4 2000 - A B A
HP EN Mobility Armor
3800 120 110 900
Special Abilities
Name Description Notes
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage Notes
Sky Land Sea Space
Laser Rifle
レーザーライフル
Ranged P/B/C 1-4 16A +20 +20 A A - A 2700
Fermion Cannon
フェルミオン砲
Ranged - 2-7 10 EN +10 +10 A A - A 3300


Mass-Production Bonta-kun (Mass-Production Bonta-kun)

Mass-Production Bonta-kun
量産型ボン太くん
Default Pilot Mass-Production Bonta-kun
Acquisition & Modifications
Common Route
NG NG+
Scenario 12 Spot Participation (x5) Scenario 13 Spot Participation (x5)
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
7 Land SS 4 80 - A C A
HP EN Mobility Armor
1700 70 125 450
Special Abilities
Name Description Notes
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage Notes
Sky Land Sea Space
Machine Gun
マシンガン
Ranged P/C 1-4 10A +20 +20 A A B A 2500
Melee
格闘
Melee P/C 1-3 - +40 +30 - A B A 2800
Grenade Launcher
グレネードランチャー
Ranged - 2-6 8A +10 0 A A B A 3000


Tekkaman Evil (Evil)

Tekkaman Evil
テッカマンエビル
Default Pilot Tekkaman Evil
Acquisition & Modifications
Common Route
Scenario 16 Spot Participation
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
7 Sky/Land SS 4 9999 A A A A
HP EN Mobility Armor
8000 200 120 1300
Special Abilities
Name Description Notes
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
HP Regen S
HP回復S
At the start of player phase, regenerate 10% HP.
HPが自軍の行動始前に全体HPが10%回復する。
EN Regen S
EN回復S
At the start of player phase, regenerate 10% EN.
ENが自軍の行動始前に全体ENが10%回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage Notes
Sky Land Sea Space
Ram Shoulder
ラムショルダー
Melee P/C 1-4 - +30 +20 A A B A 3300
Tek-Lancer
テックランサー
Melee P/C 1-3 - +40 +30 A A B A 3500
PSY-Voltekka [MAP]
PSYボルテッカ
Ranged MAP
Size Ignore
1-8 80 EN 0 0 130 Morale A A C A 3800
  • MAP type: Selectable direction
  • MAP shape:
 ooooo
xoooooooo
 ooooo
PSY-Voltekka
PSYボルテッカ
Ranged Size Ignore 4-9 50 EN +10 +10 120 Morale A A C A 4300


Armarcus (Aria)

Armarcus
アルムアルクス
Default Pilot Aria Advance
Acquisition & Modifications
Common Route
Scenario 17 Spot Participation (NPC; name unknown)
Scenario 20 Spot Participation (NPC; name unknown)
Scenario 21 Spot Participation
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
8 Sky/Land M 2 5000 A A B A
HP EN Mobility Armor
10000 200 120 1800
Special Abilities
Name Description Notes
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
EN Regen M
EN回復M
At the start of player phase, regenerate 2 0% EN.
ENが自軍の行動始前に全体ENが20%回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage Notes
Sky Land Sea Space
Lumen Circulus
ルーメン・キルクルス
Ranged P/C/S 1-5 10 EN +30 +10 A A A A 3400 Special Effect: Mobility Down (-50% mobility for 1 turn)
Luna Gladius
ルーナ・グラディウス
Melee P/C/S 1-3 - +40 +30 A A A A 3600 Special Effect: Accuracy Down (-50% accuracy for 1 turn)
Totum Sclopetum
トートゥム・スクロペトゥム
Ranged S 2-8 30 EN +20 0 120 Morale A A A A 4000 Special Effect: Damage Down (-50% attack power for 1 turn)


Astray Blue Frame (Lowe, 8) => (Gai)

Astray Blue Frame
アストレイブルーフレーム
Default Pilot [Main] Lowe Guele => Gai Murakumo
[Sub] 8 => None
Acquisition & Modifications
Common Route
Scenario 29 Spot Participation

Gai replaces Lowe and 8 as new pilot

Scenario 30 Spot Participation

Separated from Astray Blue Frame Full Weapon

General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
7 Land M 2 3500 - A B A
HP EN Mobility Armor
4700 150 125 1000
Special Abilities
Name Description Notes
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
  • Can change into Full Weapon form.
  • Note: You never actually acquire the basic Astray Blue Frame nor the Full Weapon form, only upgrade forms from Second L onwards, so you can't check this form in the intermission.
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Anti-Beam Shield Equipment
アンチビームシールド装備
When selecting defend, reduces damage taken, and if the attack has Beam attribute, even further reduces damage taken. "Shield Equipment" is required to activate "Shield Defend". Activation probability and damage reduction amount depends on Skill stat difference with the opponent.
防御選択時に敵から受けるダメージを軽滅し、ビーム属性の攻撃ならば更に軽減させる技能を発動させる。「シールド防御」の発動には、「シールド装備」が必須となる。発動確率、ダメージ軽減率は敵との技量差で決定する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage Notes
Sky Land Sea Space
Igelstellung
イーゲルシュテルン
Ranged P 1-3 20A +30 -20 A A B A 1200
Beam Rifle
ビーム・ライフル
Ranged P/B/C 1-4 5 EN +20 +20 A A B A 2700
Beam Saber
ビームサーベル
Melee P/C 1-2 5 EN +40 +30 A A B A 2900


Astray Blue Frame Full Weapon (Gai)

Astray Blue Frame Full Weapon
アストレイブルーフレーム フルウェポン
Default Pilot Gai Murakumo
Acquisition & Modifications
Common Route
Scenario 30 Spot Participation
Refuse Offer Route
Scenario 33 Spot Participation
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
7 Land M 2 0 - A B A
HP EN Mobility Armor
5200 160 120 1100
Special Abilities
Name Description Notes
Separate
分離
Unit can change into a different form.
ユニットの形態を変更することが可能。
Separates into Astray Blue Frame. When shot down, Astray Blue Frame Full Weapon automatically becomes Astray Blue Frame.
Swap
換装
During Intermission, unit can swap parts into a different form.
インターミッション時にユニットの形態を変更することが可能。
  • Can change into basic Astray Blue Frame form.
  • Note:' You never actually acquire the basic Astray Blue Frame nor the Full Weapon form, only upgrade forms from Second L onwards, so you can't check this form in the intermission.
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage Notes
Sky Land Sea Space
Igelstellung
イーゲルシュテルン
Ranged P 1-3 20A +30 -20 A A B A 1200
Short-Range Guided Missile Launcher
短距離誘導弾発射筒
Ranged - 2-6 8A +30 +10 A A C A 2700
Beam Saber
ビームサーベル
Melee P/C 1-2 5 EN +40 +30 A A B A 2900
50mm Recoilless Cannon
500ミリ無反動砲
Ranged P 1-4 8A +10 +10 A A B A 3300


Elijah Custom GINN (Elijah)

Elijah Custom GINN
イライジャ専用ジン
Default Pilot Elijah Kiel
Acquisition & Modifications
Common Route
Scenario 28 Spot Participation
Scenario 29 Spot Participation
Scenario 30 Spot Participation
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Land M 4 1000 - A C A
HP EN Mobility Armor
5000 140 110 1000
Special Abilities
Name Description Notes
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage Notes
Sky Land Sea Space
76mm Heavy Assault Machine Gun
76ミリ重突撃機銃
Ranged P/C 1-4 10A +20 +20 A A B A 2700
Heavy Blade
重斬刀
Melee P/C 1-3 - +40 +30 A A B A 2900
50mm Recoilless Cannon
500ミリ無反動砲
Ranged - 2-6 6A +10 +10 A A B A 3100
Buster Sword
バスターソード
Melee P 1 30 EN +30 +10 110 Morale - A B A 3300


Majin (Tsukumo)

Majin
マジン
Default Pilot Tsukumo Shiratori
Acquisition & Modifications Part 2
Common Route
NG
Scenario 32 Spot Participation
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
7 Sky/Land M 2 6000 A B A A
HP EN Mobility Armor
6000 200 85 1200
Special Abilities
Name Description Notes
Boson Jump
ボソンジャンプ
Completely evades enemy attacks. Can be activated at 130 Morale. Activation probability depends on Skill stat difference with the opponent. Ignores all movement penalties on terrain.
攻撃を完全に回避する。気力130以上で発動。発動確率は敵とに技量差で決定する。移動時の地形コストを無視して移動できる。
Distortion Field
ディストーション・フィールド
Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.
2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。
EN Regen S
EN回復S
At the start of player phase, regenerate 10% EN.
ENが自軍の行動始前に全体ENが10%回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage Notes
Sky Land Sea Space
Large Laser
大型レーザー
Ranged B 1-6 10 EN +20 +20 A A - A 2400
Rocket Punch
ロケットパンチ
Melee P/C 1-3 - +40 +30 A A B A 2700
Gravity Wave Cannon [MAP]
重力波砲
Ranged G/MAP 1-7 30 EN 0 0 110 Morale A A B A 2700
  • MAP type: Selectable direction
  • MAP shape:
 ooo
xooooooo
 ooo
Gravity Wave Cannon
重力波砲
Ranged G 2-7 20 EN +10 +10 A A B A 3200


Eucharis (Lapis)

Eucharis
ユーチャリス
Default Pilot Lapis Lazuli
Acquisition & Modificationss Part 2
Common Route
Scenario 30 Spot Participation (NPC)
Scenario 47 Spot Participation
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Sky 2L 2 15000 A - - A
HP EN Mobility Armor
13500 250 85 1300
Special Abilities
Name Description Notes
Repair Device
修理装置
Restores HP for adjacent ally units.
隣接している味方ユニットのHPを回復させる。
Resupply Device
補給装置
Restores EN and ammo for adjacent ally units. The resupplied pilot loses 10 Morale.
隣接している味方ユニットのEN,残弾を回復させる。補給されたパイロットの気力はー10される。
Distortion Field
ディストーション・フィールド
Nullifies Gravity attacks below 2500 and Beam attacks below 1500. Reduces damage from all other attacks by 1000. Costs 10 EN.
2500以下のグラビティ属性の攻撃、1500以下のビーム属性の攻撃のダメージを無効化する。その他の攻撃のダメージを1000軽減する。発動時、ENを10消費する。
EN Regen S
EN回復S
At the start of player phase, regenerate 10% EN.
ENが自軍の行動始前に全体ENが10%回復する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage Notes
Sky Land Sea Space
Bug-Type Fighters
虫型戦闘機
Ranged - 1-6 20A +30 +10 A A C A 3000
Quadruple Gravity Blast [MAP]
4連装グラビティブラスト
Ranged G/MAP 1-8 80 EN 0 0 120 Morale A A B A 3400
  • MAP type: Selectable direction
  • MAP shape:
  ooooooo
 oo
 oooooooo
xoo
 oooooooo
 oo
  ooooooo
Quadruple Gravity Blast
4連装グラビティブラスト
Ranged G 2-8 50 EN +10 +10 A A B A 3900


M9 Gernsback (McAllen)

M9 Gernsback
M9ガーンズバック
Default Pilot Gail McAllen
Acquisition & Modifications Part 2
Common Route
Scenario 35 Spot Participation
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Land S 2 3000 - A C A
HP EN Mobility Armor
4300 100 110 1000
Special Abilities
Name Description Notes
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
ECS
ECS
Completely evades enemy attacks. Can be activated at 130 Morale. Activation probability depends on Skill stat difference with the opponent.
攻撃を完全に回避する。気力130以上で発動。発動確率は敵とに技量差で決定する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage Notes
Sky Land Sea Space
12.7mm Chain Gun
12.7mmチェーンガン
Ranged P 1-3 20A +30 -20 A A B A 1200
40mm Assault Rifle
40mmアサルト・ライフル
Ranged P/C 1-4 10A +20 +20 A A B A 2700
Monomolecular Cutter
単分子カッター
Melee P/C 1 - +40 +30 A A B A 2900
AS-Use Anti-Materiel Sniper Rifle
AS用対物狙撃銃
Ranged - 2-7 8A +10 +10 A A B A 3400


M6 Bushnell (Seina)

M6 Bushnell
M6ブッシュネル
Default Pilot Seina
Acquisition & Modifications Part 2
Common Route
Scenario 35 Spot Participation
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Land S 2 3000 - A C A
HP EN Mobility Armor
4000 80 90 1000
Special Abilities
Name Description Notes
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Gun Equipment
銃装備
"Shoot Down" Special Skill can be activated. Shoots down physical projectile attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「撃ち落とし」の技能が発動可能となる。実弾属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage Notes
Sky Land Sea Space
40mm Assault Rifle
40mmアサルトライフル
Ranged P/C 1-4 10A +20 +20 A A B A 2600
Grenade Launcher
グレネードランチャー
Ranged - 2-7 8A +10 +10 A A B A 2900


Sword Calamity (Ed)

Sword Calamity
ソードカラミティ
Default Pilot Edward Harrelson
Acquisition & Modificationss Part 2
PLANT Route
Scenario 50 [Secret] Spot Participation
Common Route
Scenario 54 Spot Participation
General Statistics
Movement Range Terrain Type Size Upgrade Part Slots Repair Cost Terrain Adaptation
Sky Land Sea Space
6 Land M 2 5000 - A C A
HP EN Mobility Armor
5500 160 120 1400
Special Abilities
Name Description Notes
Sword Equipment
剣装備
"Parry" Special Skill can be activated. Parries physical attacks and reduces damage to 0. Activation probability depends on Skill stat difference with the opponent.
「斬り払い」の技能が発動可能となる。物理属性の攻撃を斬り払い、ダメージを0にする。発動確率は敵との技量差で決定する。
Anti-Beam Shield Equipment
アンチビームシールド装備
When selecting defend, reduces damage taken, and if the attack has Beam attribute, even further reduces damage taken. "Shield Equipment" is required to activate "Shield Defend". Activation probability and damage reduction amount depends on Skill stat difference with the opponent.
防御選択時に敵から受けるダメージを軽滅し、ビーム属性の攻撃ならば更に軽減させる技能を発動させる。「シールド防御」の発動には、「シールド装備」が必須となる。発動確率、ダメージ軽減率は敵との技量差で決定する。
Trans-Phase Armor
トランスフェイズ装甲
Reduces non-Beam attacks by 1000. Costs 5 EN.
ビーム属性以外のダメージを1000軽減する。発動時、ENを5消費する。
Attacks
Name Type Properties Range Ammo Count/EN Cost Accuracy Bonus (%) Critical Bonus (%) Requirements Terrain Adaptation Damage Notes
Sky Land Sea Space
Midas Messer
マイダスメッサー
Melee P 1-4 6A +20 +20 A A B A 3000
Schwert Gewehr
シュベルトゲベール
Melee P
Barrier Pierce
1-3 - +40 +30 A A B A 3500
Scylla [MAP]
スキュラ
Ranged B/MAP 1-8 50 EN 0 0 110 Morale A A - A 3500
  • MAP type: Selectable direction
  • MAP shape:
 ooo
xoooooooo
 ooo
Scylla
スキュラ
Ranged B 3-8 30 EN +10 +10 A A - A 4000


CGUE DEEP Arms (Shiho)

Miguel Custom GINN (Miguel)

GINN High Maneuver (Mikhail)

Gunbarrel Dagger (Morgan)

Jean Custom M1 Astray (Jean)

Gundam Astray Gold Frame Amatsu Mina (Mina)