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Makai Senki Disgaea 2/Dark Sun World: Difference between revisions

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Dumping in information without much formatting, someone please pretty this up.
'''Dark Sun World'''<br>


'''Requirements:'''<br>
'''Initial Opening Requirement'''<br>
 
First you must find and activate 5 switches hidden around the town. After this, a black Archer will appear in the corner closest to what appears to be the town entrance. After speaking with her 3 times she will challenge you to a fight. She is level 100, so she shouldn't be too hard for a group of level 40 or so characters.
 
Once she is defeated, she will act like a normal gatekeeper transporting you to stages. You'll only have access to 1-1 at first; other stages are not unlocked before you open up the Dark Sun World, even if you have completed the necessary condition prior to that.
 
Some Dark Sun World stages will automatically draw you in once you fufill the requirement. However, ''most'' of these stages will not do this if you are playing through the stage for the first time (though most stages can be opened). This is because story cutscenes take precedence over Dark Sun teleports -- if there is a cutscene following the completetion of a stage, you will not be automatically drawn in (or asked to enter upon completion of the stage) if you have opened it during the battle.
 
If you are using this list for dark hero days please note some stages that used to draw you in (9-1 for example) Will not automatically pull you in and instead give you the option. Other stages (such as 1-4) will still draw you in when you meet the requirement.
 
'''Requirements:'''<br><br>
'''1-1''' Given from the start.<br>
'''1-1''' Given from the start.<br>
'''1-2''' Defeat 2+ enemies with one move.<br>
'''1-2''' Clear map a second time without taking any damage.<br>
'''1-3''' Take damage from an enemy.<br>
'''1-3''' Take damage from an enemy. (You will get drawn into the Dark Sun World once this is completed.)<br>
'''1-4''' Kill a green mage - there's one on the panel where Acutare used to be at, but killing one of your own counts too.<br><br>
'''1-4''' Kill a Green Skull -- there's one on the panel where Axel used to be at, but killing one of your own counts too. (You will get drawn into the Dark Sun World once this is completed.)<br><br>
 
'''2-1''' Clear within 2 turns. Make sure you destroy the geo panel as well. (Can't be done the first time you play the stage.)<br>
'''2-2''' Clear within 1 turn. Free Stage Only<br>
'''2-3''' Clear stage while having moved 9 or less panels. (Can't be done the first time you play the stage.)<br>
'''2-4''' Pick up an enemy or one of your own characters. (You will get drawn into the Dark Sun World once this is completed.)<br><br>
 
'''3-1''' Let 11 turns pass. (You will get drawn into the Dark Sun World once this is completed.)<br>
'''3-2''' Destroy a geo symbol. (You will get drawn into the Dark Sun World once this is completed.)<br>
'''3-3''' Make a 5 person tower. (You will get drawn into the Dark Sun World once this is completed.)<br>
'''3-4''' Clear without throwing anything. Free Stage Only.<br><br>
 
'''4-1''' Destroy the red geo panels using the transparent symbol. (You will get drawn into the Dark Sun World once this is completed.)<br>
'''4-2''' Merge 4 enemies into another one.<br>
'''4-3''' Merge all the enemies together. (You will get drawn into the Dark Sun World once this is completed.)<br>
'''4-4''' Let 30 turns pass. (You will get drawn into the Dark Sun World once this is completed.)<br><br>
 
'''5-1''' Let one of your party members die. (You will get drawn into the Dark Sun World once this is completed.)<br>
'''5-2''' Clear the stage using less than 5 characters. Free Stage Only.<br>
'''5-3''' Make an 8 person tower. (You will get drawn into the Dark Sun World once this is completed.)<br>
'''5-4''' Clear without using regular, counter, or special attacks. Only tower attacks and throwing onto the base panel allowed. Free stage only.<br><br>


'''2-1''' Clear within 2 turns.<br>
'''First half of the colliseum'''<br><br>
'''2-2''' Clear within 1 turn.<br>
'''2-3''' Clear stage without moving more than 3 times total.<br>
'''2-4''' Pick up an enemy or one of your own characters.<br><br>


3-1 Let 11 turns pass.
'''6-1''' Make a 10 person tower. (You will get drawn into the Dark Sun World once this is completed.)<br>
3-2 Destroy a geo symbol.
'''6-2''' Clear map with less than 7 allies. Free Stage Only.<br>
3-3 Make a 5 person tower.
'''6-3''' Merge 5 enemies into another one.<br>
3-4 Clear without lifting anything.
'''6-4''' Clear the map within one turn.<br><br>


4-1 Destroy the red geo panels using the transparent symbol.
'''Second half of the colliseum'''<br><br>
4-2 Merge 4 enemies into another one.
4-3 Merge all the enemies together.
4-4 Let 30 turns pass.


5-1 Let one of your party members die.
'''7-1''' Destroy all Geo Panels. (You will get drawn into the Dark Sun World once this is completed.)<br>
5-2 Clear the stage using only one character.
'''7-2''' Clear stage without taking any damage.<br>
5-3 Make an 8 person tower.
'''7-3''' Throw an enemy into one that is being held by one of your characters. (You will get drawn into the Dark Sun World once this is completed.)<br><br>
5-4 Clear without using regular, counter, or special attacks. Only tower attacks and throwing onto the base panel allowed.


First half of the colliseum
'''8-1''' Destroy the geo symbol so that it forms a chain. (You will get drawn into the Dark Sun World once this is completed, even on your first time through.)<br>
6-1 Make a 10 person tower.
'''8-2''' Destroy the moving "No Entry" geo symbol. (You will get drawn into the Dark Sun World once this is completed, even on your first time through.)<br>
6-2 Defeat all enemies after destroying the geopanels. Only works when playing as a free stage, not the first time you play it during the story.
'''8-3''' Defeat all enemies without using special attacks/skills.<br>
6-3 Merge 5 enemies into another one.
'''8-4''' Clear stage without taking any damage.<br>
6-4 Huck all the prinnies.
'''8-5''' Get your bonus gauge above 4.<br>
'''8-6''' Throw an enemy into one that is being held by one of your characters. (You will get drawn into the Dark Sun World once this is completed.)*<br><br>


Second half of the colliseum
'''9-1''' Move to the highest spot on the map. It's towards the back, 64dm. (You will get drawn into the Dark Sun World once this is completed.)<br>
7-1 Destroy all Geo Panels.
'''9-2''' Clear while moving through fewer than 9 panels. Free Stage Only.<br>
7-2 Clear stage without taking any damage.
'''9-3''' Get your bonus gauge above 2.<br>
7-3 Merge an enemy into one that is being held by one of your characters.
'''9-4''' Move onto the head of the center serpent (84dm). (You will get drawn into the Dark Sun World once this is completed.)<br><br>


8-1 Destroy the geo symbol so that it forms a chain.
'''10-1''' Merge 4 enemies into another one.<br>
8-2 Destroy the moving "No Entry" geo symbol.
'''10-2''' Destroy the geo panels. (You will get drawn into the Dark Sun World once this is completed.) Free Stage Only.<br>
8-3 Defeat all enemies using only regular attacks.
'''10-3''' Get the '''TOTAL DAMAGE''' value over 500. (You will get drawn into the Dark Sun World once this is completed.)<br>
8-4 Clear stage without taking any damage.
'''10-4''' Get your bonus gauge above 3. (You will get drawn into the Dark Sun World once this is completed.)<br><br>
8-5 Get your bonus gauge above 4.
8-6 Merge an enemy into one that is being held by one of your characters.


9-1 Move to the highest spot on the map. It's towards the back, 64dm.
'''11-1''' Clear without taking any damage. Free Stage Only.<br>
9-2 Clear within two turns?
'''11-2''' Destroy the geo panels except for the yellow one. (Guide says do not destroy any of the geopanels, but destroying all the non-yellow ones works too -- wtf?)<br>
9-3 Get your bonus gauge above 2.
'''11-3''' Get the '''TOTAL DAMAGE''' value over 1000. (You will get drawn into the Dark Sun World once this is completed.)<br>
9-4 Move onto the head of the center serpent (84dm)
'''11-4''' Clear stage using fewer than 4 characters.<br>
'''11-5''' Clear using without using special attacks or skills.<br>
'''11-6''' Clear without taking damage.<br>
'''11-7''' Clear without using regular, counter, or special attacks. Only tower attacks and throwing onto the base panel allowed. Free Stage Only.<br><br>


10-1 Merge 4 enemies into another one.
'''12-1''' Merge all the enemies together. (You will get drawn into the Dark Sun World once this is completed.)<br>
10-2 Destroy the geo panels.
'''12-2''' Clear within 2 turns. Free Stage Only.<br>
10-3 Get the TOTAL DAMAGE value over 1000.
'''12-3''' Make a 9 person tower. (You will get drawn into the Dark Sun World once this is completed.)<br>
10-4 Get your bonus gauge above 3.
'''12-4''' Make a 3 person tower. (You will get drawn into the Dark Sun World once this is completed.)<br>
'''12-5''' Clear with one character. Free Stage Only.<br>
'''12-6''' Get the '''TOTAL DAMAGE''' value over 2000. (You will get drawn into the Dark Sun World once this is completed.)<br><br>


11-1 Clear without taking any damage.
'''13-1''' Clear without taking damage. Free Stage Only.<br>
11-2 Destroy the geo panels except for the yellow one.
'''13-2''' Get the '''TOTAL DAMAGE''' value over 2500. (You will get drawn into the Dark Sun World once this is completed.)<br>
11-3 Get the TOTAL DAMAGE value over a certain amount, possibly 1000.
'''13-3''' Destroy all geo panels. (You will get drawn into the Dark Sun World once this is completed.)<br>
11-4 Clear stage with one character?
'''13-4''' Get the '''TOTAL DAMAGE''' value over 3000. (You will get drawn into the Dark Sun World once this is completed.)<br><br>
11-5 Clear using just regular attacks.
11-6 Clear without taking damage.
11-7 Clear without using regular, counter, or special attacks. Only tower attacks and throwing onto the base panel allowed.


12-1 Merge all the enemies together.
- Total Damage Value refers to the damage a Combo creates. One hit however is also acceptable..<br>
12-2 Clear within 2 turns.
- Free Stage means you can only open a D.S. Stage after clearing the stage as a story stage (such as, go to stage 2-2 again after clearing it the first time and do the requirements listed to open 2-2 of the dark sun world)<br>
12-3 Make a 9 person tower.
12-4 Make a 3 person tower.
12-5 Clear with one character.
12-6 Get the TOTAL DAMAGE value over a certain amount.


13-1 Clear without taking damage.
Confirmed that 2-1 Requires the Geo Symbol to be destroyed as well.
13-2 Get the TOTAL DAMAGE value over a certain amount, possibly 10,000.
*In Disgaea 2 Dark Hero Days for psp you do the requirement on either 8-0 or 8-6 after you clear episode 8
13-3 Destroy all geo panels.
Thanks go out to Futantshadow for posting the rest of the D.S.W. requirements.
13-4 Get the TOTAL DAMAGE value over a certain amount.
[[User:Akuma Hokoru|Akuma Hokoru]]

Latest revision as of 12:02, 8 August 2010

Dark Sun World

Initial Opening Requirement

First you must find and activate 5 switches hidden around the town. After this, a black Archer will appear in the corner closest to what appears to be the town entrance. After speaking with her 3 times she will challenge you to a fight. She is level 100, so she shouldn't be too hard for a group of level 40 or so characters.

Once she is defeated, she will act like a normal gatekeeper transporting you to stages. You'll only have access to 1-1 at first; other stages are not unlocked before you open up the Dark Sun World, even if you have completed the necessary condition prior to that.

Some Dark Sun World stages will automatically draw you in once you fufill the requirement. However, most of these stages will not do this if you are playing through the stage for the first time (though most stages can be opened). This is because story cutscenes take precedence over Dark Sun teleports -- if there is a cutscene following the completetion of a stage, you will not be automatically drawn in (or asked to enter upon completion of the stage) if you have opened it during the battle.

If you are using this list for dark hero days please note some stages that used to draw you in (9-1 for example) Will not automatically pull you in and instead give you the option. Other stages (such as 1-4) will still draw you in when you meet the requirement.

Requirements:

1-1 Given from the start.
1-2 Clear map a second time without taking any damage.
1-3 Take damage from an enemy. (You will get drawn into the Dark Sun World once this is completed.)
1-4 Kill a Green Skull -- there's one on the panel where Axel used to be at, but killing one of your own counts too. (You will get drawn into the Dark Sun World once this is completed.)

2-1 Clear within 2 turns. Make sure you destroy the geo panel as well. (Can't be done the first time you play the stage.)
2-2 Clear within 1 turn. Free Stage Only
2-3 Clear stage while having moved 9 or less panels. (Can't be done the first time you play the stage.)
2-4 Pick up an enemy or one of your own characters. (You will get drawn into the Dark Sun World once this is completed.)

3-1 Let 11 turns pass. (You will get drawn into the Dark Sun World once this is completed.)
3-2 Destroy a geo symbol. (You will get drawn into the Dark Sun World once this is completed.)
3-3 Make a 5 person tower. (You will get drawn into the Dark Sun World once this is completed.)
3-4 Clear without throwing anything. Free Stage Only.

4-1 Destroy the red geo panels using the transparent symbol. (You will get drawn into the Dark Sun World once this is completed.)
4-2 Merge 4 enemies into another one.
4-3 Merge all the enemies together. (You will get drawn into the Dark Sun World once this is completed.)
4-4 Let 30 turns pass. (You will get drawn into the Dark Sun World once this is completed.)

5-1 Let one of your party members die. (You will get drawn into the Dark Sun World once this is completed.)
5-2 Clear the stage using less than 5 characters. Free Stage Only.
5-3 Make an 8 person tower. (You will get drawn into the Dark Sun World once this is completed.)
5-4 Clear without using regular, counter, or special attacks. Only tower attacks and throwing onto the base panel allowed. Free stage only.

First half of the colliseum

6-1 Make a 10 person tower. (You will get drawn into the Dark Sun World once this is completed.)
6-2 Clear map with less than 7 allies. Free Stage Only.
6-3 Merge 5 enemies into another one.
6-4 Clear the map within one turn.

Second half of the colliseum

7-1 Destroy all Geo Panels. (You will get drawn into the Dark Sun World once this is completed.)
7-2 Clear stage without taking any damage.
7-3 Throw an enemy into one that is being held by one of your characters. (You will get drawn into the Dark Sun World once this is completed.)

8-1 Destroy the geo symbol so that it forms a chain. (You will get drawn into the Dark Sun World once this is completed, even on your first time through.)
8-2 Destroy the moving "No Entry" geo symbol. (You will get drawn into the Dark Sun World once this is completed, even on your first time through.)
8-3 Defeat all enemies without using special attacks/skills.
8-4 Clear stage without taking any damage.
8-5 Get your bonus gauge above 4.
8-6 Throw an enemy into one that is being held by one of your characters. (You will get drawn into the Dark Sun World once this is completed.)*

9-1 Move to the highest spot on the map. It's towards the back, 64dm. (You will get drawn into the Dark Sun World once this is completed.)
9-2 Clear while moving through fewer than 9 panels. Free Stage Only.
9-3 Get your bonus gauge above 2.
9-4 Move onto the head of the center serpent (84dm). (You will get drawn into the Dark Sun World once this is completed.)

10-1 Merge 4 enemies into another one.
10-2 Destroy the geo panels. (You will get drawn into the Dark Sun World once this is completed.) Free Stage Only.
10-3 Get the TOTAL DAMAGE value over 500. (You will get drawn into the Dark Sun World once this is completed.)
10-4 Get your bonus gauge above 3. (You will get drawn into the Dark Sun World once this is completed.)

11-1 Clear without taking any damage. Free Stage Only.
11-2 Destroy the geo panels except for the yellow one. (Guide says do not destroy any of the geopanels, but destroying all the non-yellow ones works too -- wtf?)
11-3 Get the TOTAL DAMAGE value over 1000. (You will get drawn into the Dark Sun World once this is completed.)
11-4 Clear stage using fewer than 4 characters.
11-5 Clear using without using special attacks or skills.
11-6 Clear without taking damage.
11-7 Clear without using regular, counter, or special attacks. Only tower attacks and throwing onto the base panel allowed. Free Stage Only.

12-1 Merge all the enemies together. (You will get drawn into the Dark Sun World once this is completed.)
12-2 Clear within 2 turns. Free Stage Only.
12-3 Make a 9 person tower. (You will get drawn into the Dark Sun World once this is completed.)
12-4 Make a 3 person tower. (You will get drawn into the Dark Sun World once this is completed.)
12-5 Clear with one character. Free Stage Only.
12-6 Get the TOTAL DAMAGE value over 2000. (You will get drawn into the Dark Sun World once this is completed.)

13-1 Clear without taking damage. Free Stage Only.
13-2 Get the TOTAL DAMAGE value over 2500. (You will get drawn into the Dark Sun World once this is completed.)
13-3 Destroy all geo panels. (You will get drawn into the Dark Sun World once this is completed.)
13-4 Get the TOTAL DAMAGE value over 3000. (You will get drawn into the Dark Sun World once this is completed.)

- Total Damage Value refers to the damage a Combo creates. One hit however is also acceptable..
- Free Stage means you can only open a D.S. Stage after clearing the stage as a story stage (such as, go to stage 2-2 again after clearing it the first time and do the requirements listed to open 2-2 of the dark sun world)

Confirmed that 2-1 Requires the Geo Symbol to be destroyed as well.

  • In Disgaea 2 Dark Hero Days for psp you do the requirement on either 8-0 or 8-6 after you clear episode 8

Thanks go out to Futantshadow for posting the rest of the D.S.W. requirements. Akuma Hokoru