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Super Robot Wars/Alpha 2/Seishin: Difference between revisions
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Created page with "===Seishin List=== {| |- ! English !! Japanese !! Target !! Description |- | Attune (Inspire) || {{caption|感応|かんおう}} || 1 Ally || For 1 turn, hit rate becomes 100..." |
m Altered description of Rouse to match effect - it only increases Will in own squad, not adjacent ones. |
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| Alert (Flash) || ひらめき || Self || 100% chance to evade the next attack. | | Alert (Flash) || ひらめき || Self || 100% chance to evade the next attack. | ||
|- | |- | ||
| (Invincible) || {{caption|不屈|ふくつ}} || Self || The next attack that hits this unit will deal | | Wall (Invincible) || {{caption|不屈|ふくつ}} || Self || The next attack that hits this unit will deal 0 damage. | ||
|- | |- | ||
| Guard (Iron Wall) || {{caption|鉄壁|てっぺき}} || Self || For 1 turn, decrease damage received from enemy to 1/4. | | Guard (Iron Wall) || {{caption|鉄壁|てっぺき}} || Self || For 1 turn, decrease damage received from enemy to 1/4. | ||
|- | |- | ||
| Accel (Accelerate) || {{caption|加速|かそく}} || Self || +3 to movement, effect remains until unit moves. | | Accel (Accelerate) || {{caption|加速|かそく}} || Self-Squad || +3 to movement, effect remains until unit moves. | ||
|- | |- | ||
| Valor (Hot Blood) || {{caption|熱血|ねっけつ}} || Self || Next attack deals double damage. | | Valor (Hot Blood) || {{caption|熱血|ねっけつ}} || Self || Next attack deals double damage. | ||
| Line 24: | Line 24: | ||
| Snipe || {{caption|狙撃|そげき}} || Self || +2 to weapons range except for MAP and weapons with 1 range. | | Snipe || {{caption|狙撃|そげき}} || Self || +2 to weapons range except for MAP and weapons with 1 range. | ||
|- | |- | ||
| Fury (Direct Attack)|| {{caption|直撃|ちょくげき}} || Self || The next attack ignores enemy barriers, defensive skills and size modifiers. | | Fury (Direct Attack)|| {{caption|直撃|ちょくげき}} || Self-Squad || The next attack ignores enemy barriers, defensive skills and size modifiers. | ||
|- | |- | ||
| Zeal (Awaken) || {{caption|覚醒|かくせい}} || Self || Unit can act again after moving/attacking. Does not stack. | | Zeal (Awaken) || {{caption|覚醒|かくせい}} || Self-Squad || Unit can act again after moving/attacking. Does not stack. | ||
|- | |- | ||
| Luck || {{caption|幸運|こううん}} || Self || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway. | | Luck || {{caption|幸運|こううん}} || Self || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway. | ||
| Line 40: | Line 40: | ||
| Drive (Vigor) || {{caption|気迫|きはく}} || Self || +30 to Will. | | Drive (Vigor) || {{caption|気迫|きはく}} || Self || +30 to Will. | ||
|- | |- | ||
| Bless || {{caption|祝福|しゅくふく}} || | | Bless || {{caption|祝福|しゅくふく}} || Ally Squad || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway. | ||
|- | |- | ||
| Cheer || {{caption|応援|おうえん}} || | | Cheer || {{caption|応援|おうえん}} || Ally Squad || Gain double experience after the next attack. | ||
|- | |- | ||
| Trust || {{caption|信頼|しんらい}} || 1 Ally || Recovers 2000 HP. | | Trust || {{caption|信頼|しんらい}} || 1 Ally || Recovers 2000 HP. | ||
|- | |- | ||
| Faith (Friendship) || {{caption|友情|ゆうじょう}} || | | Faith (Friendship) || {{caption|友情|ゆうじょう}} || Ally Squad || Fully recovers HP. | ||
|- | |- | ||
| Renew (Resupply) || {{caption|補給|ほきゅう}} || 1 Ally || Recovers all Ammo/EN. | | Renew (Resupply) || {{caption|補給|ほきゅう}} || 1 Ally || Recovers all Ammo/EN. | ||
| Line 54: | Line 54: | ||
| Guts (Great Guts) || {{caption|ド根性|ドこんじょう}} || Self || Fully recovers HP. | | Guts (Great Guts) || {{caption|ド根性|ドこんじょう}} || Self || Fully recovers HP. | ||
|- | |- | ||
| Daunt (Exhaust) || {{caption|脱力|ゆうじょう}} || 1 Enemy || -10 to target's Will. | | Daunt (Exhaust) || {{caption|脱力|ゆうじょう}} || 1 Enemy Squad || -10 to target's Will. | ||
|- | |- | ||
| Disturbance (Confuse) || {{caption|かく乱|かくらん}} || All Enemies || All enemy pilot's Hit rates halved for 1 full turn. | | Disturbance (Confuse) || {{caption|かく乱|かくらん}} || All Enemies || All enemy pilot's Hit rates halved for 1 full turn. | ||
|- | |- | ||
| Scan (Inspect) || {{caption|偵察|ていさつ}} || 1 Enemy || View enemies stats. | | Scan (Inspect) || {{caption|偵察|ていさつ}} || 1 Enemy Squad || View enemies stats. | ||
|- | |- | ||
| Rouse (Encourage) || {{caption|激励|げきれい}} || | | Rouse (Encourage) || {{caption|激励|げきれい}} || Self-Squad || +5 to Will to all units in squad. | ||
|- | |- | ||
| Hope (Expectation) || {{caption|期待|きたい}} || 1 Ally || Restores 50 SP to the targeted unit. | | Hope (Expectation) || {{caption|期待|きたい}} || 1 Ally || Restores 50 SP to the targeted unit. | ||
|} | |} | ||
Latest revision as of 07:28, 31 March 2023
Seishin List
| English | Japanese | Target | Description |
|---|---|---|---|
| Attune (Inspire) | 感応 | 1 Ally | For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert. |
| Focus (Concentrate) | 集中 | Self | For 1 turn, hit & evade rates increase by 30%. |
| Strike (Lock-On) | 必中 | Self | For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert. |
| Alert (Flash) | ひらめき | Self | 100% chance to evade the next attack. |
| Wall (Invincible) | 不屈 | Self | The next attack that hits this unit will deal 0 damage. |
| Guard (Iron Wall) | 鉄壁 | Self | For 1 turn, decrease damage received from enemy to 1/4. |
| Accel (Accelerate) | 加速 | Self-Squad | +3 to movement, effect remains until unit moves. |
| Valor (Hot Blood) | 熱血 | Self | Next attack deals double damage. |
| (Soul) | 魂 | Self | Next attack deals 2.5x damage. Takes precedence over Valor (Hot Blood). |
| Snipe | 狙撃 | Self | +2 to weapons range except for MAP and weapons with 1 range. |
| Fury (Direct Attack) | 直撃 | Self-Squad | The next attack ignores enemy barriers, defensive skills and size modifiers. |
| Zeal (Awaken) | 覚醒 | Self-Squad | Unit can act again after moving/attacking. Does not stack. |
| Luck | 幸運 | Self | Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway. |
| Gain (Effort) | 努力 | Self | Gain double experience after the next attack. |
| Mercy | てかげん | Self | If the next attack from this unit would destroy the target, the target's HP is reduced to 10 instead. Only works when the enemy's Skill stat is lower than the attacker's. |
| Love | 愛 | Self | Use Accelerate, Valor, Flash, Strike, Spirit, Luck and Effort at once. |
| Spirit (Yell) | 気合 | Self | +10 to Will. |
| Drive (Vigor) | 気迫 | Self | +30 to Will. |
| Bless | 祝福 | Ally Squad | Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway. |
| Cheer | 応援 | Ally Squad | Gain double experience after the next attack. |
| Trust | 信頼 | 1 Ally | Recovers 2000 HP. |
| Faith (Friendship) | 友情 | Ally Squad | Fully recovers HP. |
| Renew (Resupply) | 補給 | 1 Ally | Recovers all Ammo/EN. |
| Vigor (Guts) | 根性 | Self | Recovers 30% of MAX HP. |
| Guts (Great Guts) | ド根性 | Self | Fully recovers HP. |
| Daunt (Exhaust) | 脱力 | 1 Enemy Squad | -10 to target's Will. |
| Disturbance (Confuse) | かく乱 | All Enemies | All enemy pilot's Hit rates halved for 1 full turn. |
| Scan (Inspect) | 偵察 | 1 Enemy Squad | View enemies stats. |
| Rouse (Encourage) | 激励 | Self-Squad | +5 to Will to all units in squad. |
| Hope (Expectation) | 期待 | 1 Ally | Restores 50 SP to the targeted unit. |