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Super Robot Wars/OG2nd/Spirit Commands: Difference between revisions

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! English !! Japanese !! Target !! Description  
! English !! Japanese !! Target !! Description  
|-
|-
| Valor (Hotblood) || 熱血 || Self || Next attack deals double damage.
| Hotblood || 熱血 || Self || Next attack deals double damage.
|-
|-
| Alert (Flash) || ひらめき || Self || 100% chance to evade the next attack.
| Flash || ひらめき || Self || 100% chance to evade the next attack.
|-
|-
| (Invincible) || 不屈 || Self || The next attack that hits this unit will deal 10 damage.
| Fortitude || 不屈 || Self || The next attack that hits this unit will deal 10 damage.
|-
|-
| Guard (Iron Wall) || 鉄壁 || Self || For 1 turn, decrease damage received from enemy to 1/4.
| Iron Wall || 鉄壁 || Self || For 1 turn, decrease damage received from enemy to 1/4.
|-
|-
| Focus (Concentrate)  || 集中 || Self || For 1 turn, hit & evade rates increase by 30%.
| Focus || 集中 || Self || For 1 turn, hit & evade rates increase by 30%.
|-
|-
| Strike (Surehit) || 必中 || Self || For 1 turn, hit rate becomes 100% and enemies cannot dodge with Double Image. Does not override Alert.
| Sure-Hit || 必中 || Self || For 1 turn, hit rate becomes 100% and enemies cannot dodge with Double Image. Does not override Alert.
|-
|-
| Attune (Inspire) || 感応 || 1 Ally || For 1 turn, hit rate becomes 100% and enemies cannot dodge with Double Image. Does not override Alert.
| Inspire || 感応 || 1 Ally || For 1 turn, hit rate becomes 100% and enemies cannot dodge with Double Image. Does not override Alert.
|-
|-
| Accel (Accelerate) || 加速 || Self/ Twin || +3 to movement, effect remains until unit moves.
| Accel (Accelerate) || 加速 || Self/ Twin || +3 to movement, effect remains until unit moves.
|-
|-
| Vigor (Guts) || 根性 || Self || Recovers 30% of MAX HP.
| Guts || 根性 || Self || Recovers 30% of MAX HP.
|-
|-
| Guts (Guts(L)) || ド根性 || Self || Fully recovers HP.
| Super Guts || ド根性 || Self || Fully recovers HP.
|-
|-
| Trust || 信頼 || 1 Ally || Recovers 2000 HP.
| Trust || 信頼 || 1 Ally || Recovers 2000 HP.
|-
|-
| Faith (Friendship) || 友情 || 1 Ally/ Twin Unit || Fully recovers HP.
| Friendship || 友情 || 1 Ally/ Twin Unit || Fully recovers HP.
|-
|-
| Renew (Resupply) || 補給 || 1 Unit || Recover all EN and Ammo.
| Resupply || 補給 || 1 Unit || Recover all EN and Ammo.
|-
|-
| Spirit (Yell) || 気合 || Self || +10 to Will.
| Yell || 気合 || Self || +10 to Will.
|-
|-
| Rouse (Encourage)|| 激励 || 1 Ally || +10 to Will.
| Encouragement || 激励 || 1 Ally || +10 to Will.
|-
|-
| Mercy || てかげん || Self || If the next attack from this unit would destroy the target, the target's HP is reduced to 10 instead. Only works when the enemy's Skill stat is lower than the attacker's.
| Mercy || てかげん || Self || If the next attack from this unit would destroy the target, the target's HP is reduced to 10 instead. Only works when the enemy's Skill stat is lower than the attacker's.
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| Snipe || 狙撃 || Self || +2 to weapons range except for MAP and weapons with 1 range.
| Snipe || 狙撃 || Self || +2 to weapons range except for MAP and weapons with 1 range.
|-
|-
| Fury (Direct Hit)|| 直撃 || Self || The next attack ignores enemy barriers and defensive skills, including support defense.  (Except for LUCKY and Afterimage.)
| Direct Hit || 直撃 || Self || The next attack ignores enemy barriers and defensive skills, including support defense.  (Except for LUCKY and Afterimage.)
|-
|-
| Scan || 偵察 || 1 Enemy/ Twin || View an enemy's stats.
| Scan || 偵察 || 1 Enemy/ Twin || View an enemy's stats.
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| Bless || 祝福 || 1 Ally/ Twin || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.
| Bless || 祝福 || 1 Ally/ Twin || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.
|-
|-
| Gain (Effort) || 努力 || Self/ Twin || Gain double experience after the next attack.
| Great Effort || 努力 || Self/ Twin || Gain double experience after the next attack.
|-
|-
| Cheer || 応援 || 1 Ally/ Twin || Gain double experience after the next attack.
| Cheer || 応援 || 1 Ally/ Twin || Gain double experience after the next attack.
|-
|-
| Sense (Instinct) || 直感 || Self || Use Strike & Flash at once.
| Instinct || 直感 || Self || Use Strike & Flash at once.
|-
|-
| Enable (Move Again) || 再動 || 1 Ally/ Twin || Allow an ally that has already acted this turn to act again.
| Enable (Move Again) || 再動 || 1 Ally/ Twin || Allow an ally that has already acted this turn to act again.
|-
|-
| Assail (Assault) || 突撃 || Self || For one turn, use any weapon (except MAP weapons) after moving.
| Assault || 突撃 || Self || For one turn, use any weapon (except MAP weapons) after moving.
|-
|-
| Soul || 魂 || Self || Increase attack power of next attack by 150%.
| Soul || 魂 || Self || Increase attack power of next attack by 150%.
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| Exhaust || 脱力 || 1 Enemy || -10 to Will.
| Exhaust || 脱力 || 1 Enemy || -10 to Will.
|-
|-
| Hope || 期待 || 1 Ally || Recover 50 SP.
| Expectation || 期待 || 1 Ally || Recover 50 SP.
|-
|-
| Zeal (Awaken) || 覚醒 || Self/ Twin || Unit can act again after moving/attacking. Does not stack.
| Awaken || 覚醒 || Self/ Twin || Unit can act again after moving/attacking. Does not stack.
|-
|-
| Drive (Vigor) || 気迫 || Self || +30 to Will.
| Drive || 気迫 || Self || +30 to Will.
|-
|-
| Prayer || 祈り || 1 Ally || Remove bad status effects.
| Prayer || 祈り || 1 Ally || Remove bad status effects.
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| Bonds || 絆 || ALL Ally units || Recover 50% of MAX HP.
| Bonds || 絆 || ALL Ally units || Recover 50% of MAX HP.
|-
|-
| Rouse(L) || 大激励 || ALL Ally units || +5 to Will.
| Huge Encouragement || 大激励 || ALL Ally units || +5 to Will.
|-
|-
| Training || 修行 || Self Twin || Receive double PP after the unit's next attack.
| Training || 修行 || Self Twin || Receive double PP after the unit's next attack.
|-
|-
| Confusion || かく乱 || All enemy units || Decrease to-hit chances.
| Confusion || かく乱 || All enemy units || For one turn, accuracy of all enemies is halved.
|-
|-
| Violent Assault || 強襲 || Self Twin || Grants the effects of Accel, Assault, and Direct Hit.
| Violent Assault || 強襲 || Self Twin || Grants the effects of Accel, Assault, and Direct Hit.
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| Belief || 信念 || Self Twin || For 1 turn the user's squad takes 1/4th damage and is immune to status effects.
| Belief || 信念 || Self Twin || For 1 turn the user's squad takes 1/4th damage and is immune to status effects.
|}
|}
[[Category:SRW OGS 2nd]]

Latest revision as of 13:51, 28 September 2014

SP Commands

Note: Some pilots may have the following as a Twin Command.

English Japanese Target Description
Hotblood 熱血 Self Next attack deals double damage.
Flash ひらめき Self 100% chance to evade the next attack.
Fortitude 不屈 Self The next attack that hits this unit will deal 10 damage.
Iron Wall 鉄壁 Self For 1 turn, decrease damage received from enemy to 1/4.
Focus 集中 Self For 1 turn, hit & evade rates increase by 30%.
Sure-Hit 必中 Self For 1 turn, hit rate becomes 100% and enemies cannot dodge with Double Image. Does not override Alert.
Inspire 感応 1 Ally For 1 turn, hit rate becomes 100% and enemies cannot dodge with Double Image. Does not override Alert.
Accel (Accelerate) 加速 Self/ Twin +3 to movement, effect remains until unit moves.
Guts 根性 Self Recovers 30% of MAX HP.
Super Guts ド根性 Self Fully recovers HP.
Trust 信頼 1 Ally Recovers 2000 HP.
Friendship 友情 1 Ally/ Twin Unit Fully recovers HP.
Resupply 補給 1 Unit Recover all EN and Ammo.
Yell 気合 Self +10 to Will.
Encouragement 激励 1 Ally +10 to Will.
Mercy てかげん Self If the next attack from this unit would destroy the target, the target's HP is reduced to 10 instead. Only works when the enemy's Skill stat is lower than the attacker's.
Snipe 狙撃 Self +2 to weapons range except for MAP and weapons with 1 range.
Direct Hit 直撃 Self The next attack ignores enemy barriers and defensive skills, including support defense. (Except for LUCKY and Afterimage.)
Scan 偵察 1 Enemy/ Twin View an enemy's stats.
Love Self Use Accelerate, Valor, Flash, Strike, Yell, Luck and Effort at once.
Luck 幸運 Self/ Twin Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.
Bless 祝福 1 Ally/ Twin Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.
Great Effort 努力 Self/ Twin Gain double experience after the next attack.
Cheer 応援 1 Ally/ Twin Gain double experience after the next attack.
Instinct 直感 Self Use Strike & Flash at once.
Enable (Move Again) 再動 1 Ally/ Twin Allow an ally that has already acted this turn to act again.
Assault 突撃 Self For one turn, use any weapon (except MAP weapons) after moving.
Soul Self Increase attack power of next attack by 150%.
Exhaust 脱力 1 Enemy -10 to Will.
Expectation 期待 1 Ally Recover 50 SP.
Awaken 覚醒 Self/ Twin Unit can act again after moving/attacking. Does not stack.
Drive 気迫 Self +30 to Will.
Prayer 祈り 1 Ally Remove bad status effects.


Twin Only Commands

Note: For using Twin Command(s), user must be in a team and BOTH members have the required SP for the command(s). It takes full cost of the command SP on BOTH members.

English Japanese Target Description
Bonds ALL Ally units Recover 50% of MAX HP.
Huge Encouragement 大激励 ALL Ally units +5 to Will.
Training 修行 Self Twin Receive double PP after the unit's next attack.
Confusion かく乱 All enemy units For one turn, accuracy of all enemies is halved.
Violent Assault 強襲 Self Twin Grants the effects of Accel, Assault, and Direct Hit.
Continuous Attack 連撃 Self Twin If the next attack destroys its target, this unit will be able to act again.
Alignment 同調 Self Twin For the duration of the map, each stat of each pilot is set to the higher value of the two. Stats are compared separately (e.g. if one pilot has 150 Evasion and 200 Defense, and the other has 150 Defense and 200 Evasion, Sympathy will set both stats to 200 for both pilots)
Fighting Spirit 闘志 Self Twin For 1 turn, all attacks have a 100% critical-hit chance.
Belief 信念 Self Twin For 1 turn the user's squad takes 1/4th damage and is immune to status effects.