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Super Robot Wars/OG2nd/Pilot Skills: Difference between revisions

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Vaynark (talk | contribs)
SteveO (talk | contribs)
m Corrected descriptions for Counter and Revenge; the two skills work together in all OG games from OGs onward.
 
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=='''Unique Pilot Skills'''==
=='''Unique Pilot Skills'''==
{|
{|
|-
|-
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| Leadership || 統率 || Skill needed to use Maximum Break
| Leadership || 統率 || Skill needed to use Maximum Break
|-
|-
| Attacker || アタッカー || Increases offensive power by 20% when the pilot's Will is more then 130  
| Attacker || アタッカー || Final damage+20% at 130 will.
|-
|-
| In Fight || インファイト || Increases unit movement range and damage dealt by melee weapons.
| In Fight || インファイト || Increases unit movement range and damage dealt by melee weapons.
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| Gun Fight || ガンファイト || Increases the range and damage dealt by ranged weapons.
| Gun Fight || ガンファイト || Increases the range and damage dealt by ranged weapons.
|-
|-
| SP Regen || SP回復 || Recover 10 Spirit Points every turn.  
| SP Regen || SP回復 || Recover 10 SP at the start of the player phase.
|-
|-
| Commander || 指揮官 || Increases nearby ally's Hit/Evade stats
| Commander || 指揮官 || Increases the hit and evasion rates of all allies within the command aura. Range is Level+1.
|-
|-
| Lucky || ラッキー || On activation Hit/Evade/Critical Rate become 100%.
| Lucky || ラッキー || On activation Hit/Evade/Critical Rate become 100%.
|-
|-
| Fortune || 強運 || Receives 20% more credit when destroying enemy units.
| Fortune || 強運 || +20% money when an enemy is defeated. Stacks with the +20% from the regular ace bonus and with all unique ace bonuses that confer extra money. Does not stack with the Luck spirit.
|-
|-
| Genius  || 天才 || +20 to Hit/Evade/Critical Hit Rates stats.
| Genius  || 天才 || +20% to Hit/Evade/Critical rates.
|-
|-
| Foresight || 予知 || When pilot's morale is 130 or more, +30 final evade during enemy phase.
| Foresight || 予知 || At 130 will, +30% Evasion when attacked on the enemy phase.
|-
|-
| Telekinetic Power || 念動力 || Increased hit and dodge rates. Improves with each level up to level 9.  
| Telekinetic Power (Nendou) || 念動力 || Increased hit and dodge rates. Improves with each level up to level 9.  
|-
|-
| ESP || 超能力 || Increased hit, dodge, and critical hit rates. Improves with each level up to level 9.  
| ESP || 超能力 || Increased hit, dodge, and critical hit rates. Improves with each level up to level 9.  
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|}
|}


=='''Purchasable Pilot Skills'''==
=='''Purchasable Pilot Skills (Main Pilots)'''==
{|
{|
|-
|-
! Skill !! Japanese !! Initial PP Cost !! Description  
! Skill !! Japanese !! Initial PP Cost !! Description  
|-
|-
| Support Attack || 援護攻撃 || 100 || Allows the pilot to provide offensive support to an adjacent ally. Each level allows an additional support attack in a single turn.
| Support Attack || 援護攻撃 || 100 || Allows the pilot to provide offensive support to an adjacent ally. Each level for this skill allows an additional support attack in a single turn.
|-
|-
| Attack Again || 再攻撃 || 200 || Allows the pilot to provide offensive support for themselves if SKL (技量) stat is 20 more than enemies
| Attack Again || 再攻撃 || 200 || Allows the pilot to provide offensive support for themselves if Skill (技量) stat is 20 more than enemies
|-
|-
| Support Defense || 援護防御 || 100 || Allows the pilot to provide defensive support to an adjacent ally. Each level allows an additional support defense in a single turn.
| Support Defense || 援護防御 || 100 || Allows the pilot to provide defensive support to an adjacent ally. Each level for this skill allows an additional support defense in a single turn.
|-
|-
| Revenge || リベンジ || 300 || Increases damage dealt by counterattacks by 20%
| Revenge || リベンジ || 300 || Counterattack damage +20%.
|-
|-
| Mental (Focus) || 集中力 || 350 || Reduces the SP cost for Spirit Commands to 80%
| Mental (Focus) || 集中力 || 350 || Reduces all SP costs by 20%, including twin spirits.
|-
|-
| SP Up || SPアップ || 60 || Increases a pilot's maximum Spirit Points (+6 to MAX SP)
| SP Up || SPアップ || 60 || Increase maximum SP by 6 per level.
|-
|-
| Resolve || 闘争心 || 100 || Will+5 at beginning of stage
| Resolve || 闘争心 || 100 || Will+5 at beginning of stage
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|colspan=4|
|colspan=4|
|-
|-
| Will+ (Evade) || 気力+<ruby>(回避)</ruby> || 80 || Will+1 when unit evades attack  
| Will+ (Evade) || 気力+(回避) || 80 || Will+1 when unit evades attack  
|-
|-
| Will+ (Hit) || 気力+<ruby>(命中)</ruby> || 80 || Will+1 when unit hits enemy  
| Will+ (Hit) || 気力+(命中) || 80 || Will+1 when unit hits enemy  
|-
|-
| Will+ (Damaged) || 気力+<ruby>(ダメージ)</ruby> || 80 || Will+2 when unit is damaged by enemy  
| Will+ (Damaged) || 気力+(ダメージ) || 80 || Will+2 when unit is damaged by enemy  
|-
|-
| Will+ (Destroyed) || 気力+<ruby>(撃破)</ruby> || 100 || Will+1 when enemy is destroyed  
| Will+ (Destroyed) || 気力+(撃破) || 100 || Will+1 when enemy is destroyed  
|-
|-
| Will Limit Break || 気力限界突破 || 250 || Break Will Limit (MAX = 170)  
| Will Limit Break || 気力限界突破 || 250 || Increases the pilot's maximum will by 20. (Normal maximum is 150.)
|-
|-
| Counter || カウンター || 20 || Allows the pilot to attack first when targeted by the enemy. When Counter activates, the unit will not receive a damage bonus from Revenge.  
| Counter || カウンター || 20 || Allows the pilot to attack first when targeted by the enemy.
|-
|-
| Continuous Attack || 連続攻撃 || 140 || Increases number of enemies targeted with a combo attack by 1  
| Continuous Attack || 連続攻撃 || 140 || Increases number of enemies targeted with a combo attack by 1  
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| Focused Attack || 集束攻撃 || 250 || When attacking an enemy in a different Twin position from you (attacking a Main unit as a Sub, or attacking a Sub unit as a Main), the damage penalty is reduced by 20%.  
| Focused Attack || 集束攻撃 || 250 || When attacking an enemy in a different Twin position from you (attacking a Main unit as a Sub, or attacking a Sub unit as a Main), the damage penalty is reduced by 20%.  
|-
|-
| EN Save || Eセーブ || 200 || Reduces EN costs by 30%.  
| Energy Save || Eセーブ || 200 || Reduces EN costs by 30%.  
|-
|-
| Ammo Save || Bセーブ || 200 || Increases weapon ammo by 50%.  
| Bullet Save || Bセーブ || 200 || Increases ammo for all attacks by 50%.  
|-
|-
| EXP UP ||  EXPアップ || 180 || 1.2 times EXP gain.
| EXP Up ||  EXPアップ || 180 || 1.2 times EXP gain.
|-
|-
| Learning || ラーニング || 150 || When in team as sub, same exp and PP gain as main. Does not work on sub-pilots for Hiryuu Kai(Sean and Eun), Hagane(Eita and Azuki), Altairion(Tsugumi) and Excellence Rescue(Fiona and Despinis).
| Learning || ラーニング || 150 || When in a pair as the rear unit, same EXP and PP gain as the front unit. If a main pilot has this skill, it will not affect subpilots. Subpilots must learn it separately.
|-
|-
| Hit&Away || ヒット&<ruby>アウェイ</ruby> || 200 || Enables movement after attacking  
| Hit&Away || ヒット&アウェイ || 200 || Enables movement after attacking  
|-
|-
| Mechanic || 修理技能 || 100 || When Repair command is used, the HP regenerated will be 1.2 times the normal amount.  
| Mechanic || 修理技能 || 100 || When Repair command is used, the HP regenerated will be 1.2 times the normal amount.  
|-
|-
| Resupply || 補給技能 || 180 || Allows the pilot to replenish other units after moving.  
| Resupply || 補給技能 || 180 || Can use the "Resupply" command after moving.
|-
|-
|colspan=4|
|colspan=4|
|-
|-
| Predict || 見切リ || 150 || +10 to Dodge & Hit when Will is 130 or above
| Predict || 見切り || 150 || At 130 will, +10% to Hit and Evasion rates.
|-
|-
| Guard || ガード || 150 || Take 80% Damage when Will is more then 130  
| Guard || ガード || 150 || Take 80% Damage when Will is more then 130  
|-
|-
| Prevail || 底力 || 20 || When HP is low, Hit/Evade/Crit/Armor stats will be raised
| Potential || 底力 || 20 || Hit/Evade/Critical rates and armor increase as HP decreases. Each level for this skill improves the effect. Level*10=minimum percentage of HP required for it to work. Level*5=percentage bonus to Hit and Evade rates, and Armor. Level*8=maximum bonus to critical rate.
|-
|-
| Continuous Action || 連続行動 || 380 || At 120+ Will, this skill grants a pilot one additional action if he/she successfully makes a kill. This can only be done once per turn per phase. Does not activate again if you change pilots. (Will is measured after the action, not before; if making a kill raises the pilot's Will to 120, Continuous Action will activate.)  
| Continuous Action || 連続行動 || 380 || At 120+ Will, this skill grants a pilot one additional action if he/she successfully makes a shot down. This can only be done once per turn per phase. Does not activate again if you change pilots. (Will is measured after the action, not before; if making a kill raises the pilot's Will to 120, Continuous Action will activate.)  
|}
|}
=='''Purchasable Pilot Skills (Sub Pilots)'''==
{|
|-
! Skill !! Japanese !! Initial PP Cost !! Description
|-
| Focused || 集中力 || 350 || Reduces the SP cost for Spirit Commands to 80%
|-
| SP Up || SPアップ || 60 || Increases a pilot's maximum Spirit Points. Each level for this skill adds another 6 SP.
|-
| EXP Up ||  EXPアップ || 180 || 1.2 times EXP gain.
|-
| Learning || ラーニング || 150 || When in a pair as the rear unit, same EXP and PP gain as the front unit. If a main pilot has this skill, it will not affect subpilots. Subpilots must learn it separately.
|-
|}
[[Category:SRW OGS 2nd]]

Latest revision as of 21:04, 23 February 2015

Unique Pilot Skills

Skill Japanese Description
Leadership 統率 Skill needed to use Maximum Break
Attacker アタッカー Final damage+20% at 130 will.
In Fight インファイト Increases unit movement range and damage dealt by melee weapons.
Gun Fight ガンファイト Increases the range and damage dealt by ranged weapons.
SP Regen SP回復 Recover 10 SP at the start of the player phase.
Commander 指揮官 Increases the hit and evasion rates of all allies within the command aura. Range is Level+1.
Lucky ラッキー On activation Hit/Evade/Critical Rate become 100%.
Fortune 強運 +20% money when an enemy is defeated. Stacks with the +20% from the regular ace bonus and with all unique ace bonuses that confer extra money. Does not stack with the Luck spirit.
Genius 天才 +20% to Hit/Evade/Critical rates.
Foresight 予知 At 130 will, +30% Evasion when attacked on the enemy phase.
Telekinetic Power (Nendou) 念動力 Increased hit and dodge rates. Improves with each level up to level 9.
ESP 超能力 Increased hit, dodge, and critical hit rates. Improves with each level up to level 9.

Purchasable Pilot Skills (Main Pilots)

Skill Japanese Initial PP Cost Description
Support Attack 援護攻撃 100 Allows the pilot to provide offensive support to an adjacent ally. Each level for this skill allows an additional support attack in a single turn.
Attack Again 再攻撃 200 Allows the pilot to provide offensive support for themselves if Skill (技量) stat is 20 more than enemies
Support Defense 援護防御 100 Allows the pilot to provide defensive support to an adjacent ally. Each level for this skill allows an additional support defense in a single turn.
Revenge リベンジ 300 Counterattack damage +20%.
Mental (Focus) 集中力 350 Reduces all SP costs by 20%, including twin spirits.
SP Up SPアップ 60 Increase maximum SP by 6 per level.
Resolve 闘争心 100 Will+5 at beginning of stage
Morale 戦意高揚 100 Will+2 every turn
Will+ (Evade) 気力+(回避) 80 Will+1 when unit evades attack
Will+ (Hit) 気力+(命中) 80 Will+1 when unit hits enemy
Will+ (Damaged) 気力+(ダメージ) 80 Will+2 when unit is damaged by enemy
Will+ (Destroyed) 気力+(撃破) 100 Will+1 when enemy is destroyed
Will Limit Break 気力限界突破 250 Increases the pilot's maximum will by 20. (Normal maximum is 150.)
Counter カウンター 20 Allows the pilot to attack first when targeted by the enemy.
Continuous Attack 連続攻撃 140 Increases number of enemies targeted with a combo attack by 1
Cooperative Attack 連携攻撃 250 When doing a support attack, the attack will deal 100% damage.
Focused Attack 集束攻撃 250 When attacking an enemy in a different Twin position from you (attacking a Main unit as a Sub, or attacking a Sub unit as a Main), the damage penalty is reduced by 20%.
Energy Save Eセーブ 200 Reduces EN costs by 30%.
Bullet Save Bセーブ 200 Increases ammo for all attacks by 50%.
EXP Up EXPアップ 180 1.2 times EXP gain.
Learning ラーニング 150 When in a pair as the rear unit, same EXP and PP gain as the front unit. If a main pilot has this skill, it will not affect subpilots. Subpilots must learn it separately.
Hit&Away ヒット&アウェイ 200 Enables movement after attacking
Mechanic 修理技能 100 When Repair command is used, the HP regenerated will be 1.2 times the normal amount.
Resupply 補給技能 180 Can use the "Resupply" command after moving.
Predict 見切り 150 At 130 will, +10% to Hit and Evasion rates.
Guard ガード 150 Take 80% Damage when Will is more then 130
Potential 底力 20 Hit/Evade/Critical rates and armor increase as HP decreases. Each level for this skill improves the effect. Level*10=minimum percentage of HP required for it to work. Level*5=percentage bonus to Hit and Evade rates, and Armor. Level*8=maximum bonus to critical rate.
Continuous Action 連続行動 380 At 120+ Will, this skill grants a pilot one additional action if he/she successfully makes a shot down. This can only be done once per turn per phase. Does not activate again if you change pilots. (Will is measured after the action, not before; if making a kill raises the pilot's Will to 120, Continuous Action will activate.)

Purchasable Pilot Skills (Sub Pilots)

Skill Japanese Initial PP Cost Description
Focused 集中力 350 Reduces the SP cost for Spirit Commands to 80%
SP Up SPアップ 60 Increases a pilot's maximum Spirit Points. Each level for this skill adds another 6 SP.
EXP Up EXPアップ 180 1.2 times EXP gain.
Learning ラーニング 150 When in a pair as the rear unit, same EXP and PP gain as the front unit. If a main pilot has this skill, it will not affect subpilots. Subpilots must learn it separately.