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Super Robot Wars/Z3/Info Dump: Difference between revisions

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Adding to a glitch
 
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*http://www50.atwiki.jp/srwz_3rd/
*http://www50.atwiki.jp/srwz_3rd/


== Unsorted Info ==
== Known Glitches ==


*Sometimes, Shin Getter 2 and 3 cannot benefit from Shin Getter Robo's custom bonus (which allows it to switch forms after moving)


*On Stage 50 (Fight Destiny), if you pair Kakikouji (Shuttle) with any of the three units autodeployed (Basara, Alto, and Aquarion) AND if Kakikouji is ACEd, after the MAP event you will get a free Ikue's Snack, as if you had just completed a full stage.  The same goes for Watta and the PP handed out by President.


第1話
*The Snipe spirit (狙撃) won't be used up when it's active on a sub unit that's attacking. It's normally used up after a single attack, but remains active on sub units, essentially giving them a permanent +2 range bonus on their Assist attack for the remainder of the map, so long as they don't attack as a main unit.
SR: Defeat all enemies within 3 turns.
 
第2話 来たるニュー・プロブレム・ボーイ/"Here comes a new problem boy"
Ally: Genion, Gigantor, Black Ox, 3x M9 (Sosuke, Kurz, Mao)
FB, Branch, FMP mercs
SR: Defeat 5 enemies within 3 turns.
Enemy reinforcements on SR completion: FB, Branch, mercs
Ally reinforcements on SR completion: 3x VF-25 (Alto, Michel, Luca), Klan Klan's unspellable red thing, Macross Quarter
 
第3話 預けられた背中/"He's Got My Back"
Ally: MC/Kurz, Sosuke/Alto, Mao/Luca, Michel/Klan, Ozma/Kanaria, uncontrollable Mac25
Enemy: FMP
SR: Use at least one Maximum Break before wiping out the enemy.
Enemy reinforcements after first wave: VOTOMS and FMP stuff
Ally reinforcements after first wave: Gigantor/Black Ox, Mac25
 
After this mission, D-Trader unlocks.
After using first Maximum Break, "Chimera Squad Insignia" is unlocked at D-Trader. (Cost: 3000 chips)
Unlocked from beginning: Booster (400), Repair Kit (1000)
After this mission, pilot swapping unlocks.
 
第4話 学園都市防衛隊/"Campus City Defense Force"
Enemy: Ghoul (Brocken),  Grogos B5, bunch of Talos Statues
Ally: Mazinger Z/Aphrodai A
SR: Shoot down the Ghoul (escapes at 6000 HP)
Objective: Wait for hostages to be freed
Loss: Use any attack
Ally reinforcements turn 3: Genion/Boss Borot, Trider G7/Shuttle, Mac25, 6 squads
New objective turn 3: Defeat all enemies
New loss turn 3: Lose ship (possibly any unit?)
 
After clearing this mission, 破壊の紋章/Crest of Hakai unlocks at D-Trader.
 
There is a scenario split after this mission.
SPLIT 1: GO HIKING/DON'T GO HIKING
 
Hiking 第5話 未知なる脅威/Unknown Menace
Enemy: Branch
Ally: Genion (Hibiki/Suzune)
Win: Defeat all enemies
Lose: 1) Hibiki shot down
2) Enemy reaches edge of map
SR: Shoot down all enemies before they reach the line
Ally reinforcements turn 2: Mac25, 8 squads
 
 
Hibiki
根性+ (Vigor) (-)
 
援護攻撃L2 (Support Attack)
サポートアタック (new skill literally named Support Attack in English)
援護防御L1 (Support Defense)
精神耐性 (Spiritual Fortitude)
 
Genion AAAA
5500 200 1700 120 145
ニトロパイク Nitro Pike, インパクトダガー Impact Dagger, Dソリッドパニシャー D Solid Punisher, アクセルグレイヴ Accel Glaive
Dフォルト D-Fort
 
 
 
New skills:
サポートーアタック:
????? forces us to rename 援護攻撃
 
ハーフカット: 250
Halves damage from attacks with lower than 30%?
 
 
Black Getter carries over upgrades to Shin Getter
 
King Kittan and Yoko M Tank carry over to their Space upgrades.
 
 
Unit Acquisition Timeline:
 
36 Japan Route
Dai-Guard weapons upgraded.


[[Category:SRW Z3]]
[[Category:SRW Z3]]

Latest revision as of 22:12, 18 May 2014

Japanese Wikia

Known Glitches

  • Sometimes, Shin Getter 2 and 3 cannot benefit from Shin Getter Robo's custom bonus (which allows it to switch forms after moving)
  • On Stage 50 (Fight Destiny), if you pair Kakikouji (Shuttle) with any of the three units autodeployed (Basara, Alto, and Aquarion) AND if Kakikouji is ACEd, after the MAP event you will get a free Ikue's Snack, as if you had just completed a full stage. The same goes for Watta and the PP handed out by President.
  • The Snipe spirit (狙撃) won't be used up when it's active on a sub unit that's attacking. It's normally used up after a single attack, but remains active on sub units, essentially giving them a permanent +2 range bonus on their Assist attack for the remainder of the map, so long as they don't attack as a main unit.