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Super Robot Wars/Z3.2/Tactical Combo: Difference between revisions
From Akurasu
< Super Robot Wars | Z3.2
Created page with "Tactical Combo gives you bonuses during your turn when you destroy enemy Teams consecutively ==Conditions== {| |- ! Action !! Changes to Combo Gauge |- | Destroy an enemy Te..." |
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Tactical Combo gives you bonuses during your turn when you destroy enemy Teams consecutively | Tactical Combo gives you bonuses during your turn when you destroy enemy Teams consecutively. Unlike in the previous game, there is no longer a penalty for moving without attacking. | ||
==Conditions== | ==Conditions== | ||
| Line 21: | Line 21: | ||
| Enemy destroyed but partner survives || -2 | | Enemy destroyed but partner survives || -2 | ||
|- | |- | ||
| End a | | End a unit's turn without attacking || +0 | ||
|- | |- | ||
| End your Turn || Resets to 0 | | End your Turn || Resets to 0 | ||
Latest revision as of 12:01, 8 April 2015
Tactical Combo gives you bonuses during your turn when you destroy enemy Teams consecutively. Unlike in the previous game, there is no longer a penalty for moving without attacking.
Conditions
| Action | Changes to Combo Gauge |
|---|---|
| Destroy an enemy Team | +1 |
| Destroy consecutive enemy Team | +1 |
| Destroy an enemy Team with an All attack | +1 |
| Tag Partner destroys an enemy unit | +1 |
| Destroy a unit Boss with Maximum Break | +1 |
| Fail to destroy consecutive enemy Team | -1 |
| Enemy destroyed but partner survives | -2 |
| End a unit's turn without attacking | +0 |
| End your Turn | Resets to 0 |
Tactical Combo Bonus
| Combo Gauge | Damage Multiplier, Money, and Z-Chips earned |
|---|---|
| 1 | x1.05 |
| 2 | x1.10 |
| 3 | x1.15 |
| 4 | x1.20 |
| 5 | x1.25 |