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Super Robot Wars/Z3.2/Pilot Abilities: Difference between revisions

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==Innate Skills (Cannot be learned)==
==Innate Skills (Cannot be learned)==
Note: New skills and changes from the previous games are '''highlighted'''<br>
{{Note| New skills and changes from the previous games are '''highlighted'''. <br> Unlike the other abilities listed here, those marked with a '''*''' ''can'' be replaced, but since they do not appear in the ability purchase menu they '''''cannot be relearned if forgotten'''''.}}
Note 2: Unlike the other abilities listed here, those marked with a '''*''' ''can'' be replaced, but since they do not appear in the ability purchase menu they ''cannot be relearned if forgotten''.
<br>
{|
{|
|-
|-
! Skill !! Japanese !! Description !! Users
! Skill !! Japanese !! Description !! Users
|-
|-
| SP Regen || SP回復 || Recovers 10 SP every turn. Stacks with the regular recovery, becoming 15 per turn. || Basara, C.C., Loran, Setsuko, Rand, Crowe
| SP Regen || SP回復 || Recovers 10 SP every turn. Stacks with the regular recovery, becoming 15 per turn. || Basara, C.C., Loran, Setsuko, Rand, Crowe, Suzune (after an event)
|-
|-
| Command || 指揮官 || Final Hit and Evade rates of units in range are increased.<br>Effect is determined by the skill's level and the distance to the skill possessor. || Char, Sumeragi, Otto, Bright, Ozma, Jeffrey, Mao, Clouseau, Tessa, F.S., Zero, Crea
| Command || 指揮官 || Final Hit and Evade rates of units in range are increased.<br>Effect is determined by the skill's level and the distance to the skill possessor. || Char, Sumeragi, Otto, Bright, Ozma, Jeffrey, Mao, Clouseau, Tessa, F.S., Zero, Crea
|-
|-
| Good Luck || 強運 || Funds acquired from shooting down an enemy unit are multiplied by 1.2. || Colasour, Boss, Hathaway, Kei, Alto, Sousuke
| Good Luck || 強運 || Funds acquired from shooting down an enemy unit are multiplied by 1.2. || Colasour, Boss, Hathaway, Kei, Alto, Sousuke, Garrod, Crowe, Banjo
|-
|-
| President || 社長 || When the map is cleared, all deployed pilots acquire 5 PP. || Watta
| President || 社長 || When the map is cleared, all deployed pilots acquire 5 PP. || Watta
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| Curse of Geass || ギアスの呪縛 || At 130 Will or more, final damage is multiplied by 1.1 and the pilot gains the effects of Prevail Lv9. || Suzaku
| Curse of Geass || ギアスの呪縛 || At 130 Will or more, final damage is multiplied by 1.1 and the pilot gains the effects of Prevail Lv9. || Suzaku
|-
|-
| Precise Attack || 精密攻撃 || The damage multiplication caused by critical hits becomes 1.5. || Chirico
| Precise Attack || 精密攻撃 || The damage multiplication caused by critical hits becomes 1.5. || Chirico, Teitania
|-
|-
| Abnormal Survivor || 異能生存体 || When at 10% or less HP, all base stats are raised by 20. || Chirico
| Abnormal Survivor || 異能生存体 || When at 10% or less HP, all base stats are raised by 20. || Chirico
|-
|-
| Element Ability || エレメント能力 || At 130 Will or more:<br>Gravitational Interference (Amata): Flight enabled, Sky weapon rating becomes S for all attacks, Movement +1.<br>Impact Power (Zessica): Damage is multiplied by 1.05.<br>Despair Vision (Cayenne): Final Hit, Evade and Critical rates increase by 15%.<br>Hole Digging (Andy):Underground movement acquired, all weapons acquire Barrier Pierce.<br>Spiritual Performance (Shrade): Own and adjacent teams have their stats increased by 5.<br>Frailty Power (Moroi): All weapons acquire Armor Down.<br>Vacuum Filling (MIX): HP Regen (Small) and EN Regen (Small) activate.<br>Corrosion Power (Sazanka): All enemy units within a 5 space radius have their Will reduced by 2.<br>Optical Penetration (Yunoha): Double Image (50% chance) acquired.<br>Connect Power (Mikono): Own team's main pilot recovers 5 SP at the start of the Player Phase. <br>Power To Isolate (Jin) : Barrier(Reduces damage by ????, consumes ?? EN per use.) acquired. <br>Power of Reversal (Kagura) : Counter skill occurs at 100% chance.<br>Teleportation (Crea) : Team movement ignores terrain restrictions.|| Amata<br> Zessica<br>  Cayenne<br>  Andy<br>  Shrade<br> Moroi<br>  Mix<br>  Sazanka<br>  Yunoha<br> Mikono<br> Jin<br> Kagura<br> Crea
| Element Ability || エレメント能力 || Element pilots have unique skills that activate at 130 Will. || Amata, Zessica, Cayenne, Andy, Shrade, Malloy, MIX, Sazanka, Yunoha, Mikono, Jin, Kagura, Crea, Apollo, Sirius, Silvia
|-
| Gravitational Interference || 重力干渉 || At 130 will, flight is enabled, Sky weapon rating becomes S for all attacks, movement +1. || Amata
|-
| Impact Power || 衝撃力 || At 130 will, damage dealt is multiplied by 1.05. || Zessica
|-
| Despair Vision || 絶望予知 || At 130 will, final Hit, Evade and Critical rates increase by 15%. || Cayenne
|-
| Hole Digging || 穴掘力 || At 130 will, underground movement is enabled, all weapons acquire Barrier Pierce properties. || Andy
|-
| Spiritual Performance || 精神演奏 || At 130 will, his own and adjacent teams have their stats increased by 5. || Shrade
|-
| Frailty Power || 脆弱力 || At 130 will, all weapons inflict the status effect "Armor Down". || Malloy
|-
| Vacuum Filling || 空間補填 || At 130 will, unit gains HP Regen (Small) and EN Regen (Small). || MIX
|-
| Corrosion Power || 腐食力 || At 130 will, all enemy units within a 5 space radius have their Will reduced by 2 at the beginning of each player's phase. || Sazanka
|-
| Optical Penetration || 光学透化 || At 130 will, unit gains Double Image (50% automatic dodge chance). || Yunoha
|-
| Connecting Power || 繋ぐ力 || At 130 will, her own team's main pilot recovers 5 SP at the start of the Player Phase. || Mikono
|-
| Isolating Power || 断ち切る力 || At 130 will, unit gains Barrier (Reduces damage by 1000/1500 (with Ace Bonus), consumes 5 EN per use). || Jin
|-
| Power of Reversal || 逆さまの力 || At 130 will, counter skill occurs at 100% chance. || Kagura
|-
| Teleportation || テレポート || At 130 will, team movement ignores terrain restrictions and is increased by 1. || Crea
|-
| '''Wild Heart''' || 野性の勘 || At 130 Will, +10% to Final Hit, Dodge and Critical Rates || Apollo
|-
| '''Shocking Sword''' || 震動剣 || At 130 Will, all weapons acquire Barrier Pierce and Skill +20 || Sirius
|-
| '''Psychokinesis''' || 念力 || At 130 Will, Melee and Defense +20 || Silvia
|-
|-
| ESP || 超能力 || Hit and Evade rates are increased.<br>Effect rises with the skill's level. || Takeru, Rose, Gura
| ESP || 超能力 || Hit and Evade rates are increased.<br>Effect rises with the skill's level. || Takeru, Rose, Gura
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| Spiral Power || 螺旋力 || Hit rate increased and final received damage is reduced.<br>Effect rises with the skill's level. || Simon, Yoko, Kittan, Gimmy, Darry, Dayakka
| Spiral Power || 螺旋力 || Hit rate increased and final received damage is reduced.<br>Effect rises with the skill's level. || Simon, Yoko, Kittan, Gimmy, Darry, Dayakka
|-
|-
| Spiral Power∞ || 螺旋力∞ || Grants the effects of Spiral Power Lv9. At 130 Will or more, received PP is multiplied by 1.2. || Simon
| Spiral Power∞ || 螺旋力∞ || Grants the effects of Spiral Power Lv9. At 130 Will or more, received PP is multiplied by 1.2. || Simon (Ace)
|-
|-
| Negotiator || ネゴシエイター || Opponent's Will is reduced by 3 on hit. If the pilot is present at the end of the stage, repair costs are nullified. || Roger
| Negotiator || ネゴシエイター || Opponent's Will is reduced by 3 on hit. If the pilot is present at the end of the stage, repair costs are nullified. || Roger
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| Will + Bonus* || 気力+ボーナス || Pilot gains 1 Will whenever they attack an enemy, are damaged by an attack, avoid an attack, or when ally units destroy an enemy team. || Zeus
| Will + Bonus* || 気力+ボーナス || Pilot gains 1 Will whenever they attack an enemy, are damaged by an attack, avoid an attack, or when ally units destroy an enemy team. || Zeus
|-
|-
| '''Survivability''' || サバイバビリティ || At 130 will or more and at below 25% HP, the pilot can survive a hit that would destroy their unit with 10 HP remaining. This can only activate once per map. || Boss, Colasour, Trowa, C.C., Conroy
| '''Survivability''' || サバイバビリティ || At 130 will or more and while -above- 25% HP, the pilot can survive a hit that would destroy their unit with 10 HP remaining. This can only activate once per map. || Boss, Colasour, Trowa, C.C., Conroy, Garrod, Kenji, Shaco
|-
| '''Rebellious Heart''' || 反骨心 || When the opponent's skill stat is higher than the pilot's, deal 1.1x more damage and take 0.9x damage. Hit and evade rates are also increased by 10% || Boss, Black Ox, Garrod, Kappei
|-
| '''Topless''' || トップレス || The Topless pilots each have unique individual skills:  || Lal'c, Nicola, Tycho
|-
| '''Material Transfer''' || 物質転送 || Once per map, the "Material Transfer" command is enabled. "Material Transfer" allows for a use of a Repair Kit, Propellant Tank, or Cartridge on the user as if one of these parts were equipped. || Lal'c
|-
| '''Long Distance Operation''' || 遠距離操作 || At 130 will and once per player's phase, the "Long Distance Operation" command is enabled. "Long Distance Operation" allows an adjacent allied unit that has already moved to move again. "Long Distance Operation" cannot be used after moving. || Nicola
|-
| '''Telepathy''' || テレパシー || At 140 will and once per player's phase, the "Telepathy" command is enabled. "Telepathy" casts the spirit commands "Sure Hit" and "Flash" on an allied team. || Tycho
|-
| '''Combat Program''' || 戦闘プログラム || Final Hit, Evasion, and Critical Rates +15% || Teitania
|-
| '''Battle Mode''' || 戦闘モード || At 120 Will, permits transformation into Buster Machine #7 || Nono
|-
| '''Decisive Battle Mode''' || 決戦モード || At 140 Will, permits transformation into Diebuster || Nono
|-
|-
| '''Rebellious Heart''' || 反骨心 || When Opponent's Skill is higher than your skill deal 1.1x more damage and take 0.9x damage. Hit and evade rates are also increased by 10% || Boss, Black Ox, Garrod, Kappei, Lal'c
|}
|}


==Purchasable Skills==
==Purchasable Skills==
{|
{|
|-
|-
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|colspan=6|
|colspan=6|
|-
|-
| Cover Attack || 援護攻撃 || 250 || Can perform a Support Attack for an adjacent unit.<br>Can be used as many times as the skill level in one turn.<br> Also increases Sub-units Assist Attack damage dealt per trigger number of times by +5%
| Offensive Support || 援護攻撃 || 250 || Can perform a Support Attack for an adjacent unit.<br>Can be used as many times as the skill level in one turn.<br> Also increases Sub-units Assist Attack damage dealt per trigger number of times by +5%
|-
|-
|-
| Attack Again || 再攻撃 || 350 || Allows the pilot to Support Attack for himself if Skill stat is 20 or better than enemy.  
| Attack Again || 再攻撃 || 350 || Allows the pilot to Support Attack for himself if Skill stat is 20 or better than enemy.  
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| SP Up || SPアップ || 100+20×Lv || Maximum SP increased by 5 for each skill level (up to Lv9).
| SP Up || SPアップ || 100+20×Lv || Maximum SP increased by 5 for each skill level (up to Lv9).
|-
|-
| Resolve || 闘争心 || 250 || Initial Will raised by 10.
| Fighting Spirit || 闘争心 || 250 || Initial Will raised by 10.
|-
|-
| Battle Spirit || 戦意高揚 || 100 ||  Gains +3 Will every turn, starting from the first.  
| Battle Spirit Uplift || 戦意高揚 || 250 ||  Gains +3 Will every turn, starting from the first. This cost 100 in previous games
|-
|-
| Will+Evasion || 気力+回避 || 200 || When an attack is evaded, Will increases by 1.
| Will+ (Evasion) || 気力+(回避) || 200 || When an attack is evaded, Will increases by 1.
|-
|-
| Will+Hit|| 気力+命中 || 200 || When the unit hits an enemy, Will increases by 1.
| Will+ (Hit) || 気力+(命中) || 200 || When the unit hits an enemy, Will increases by 1.
|-
|-
| Will+Damage || 気力+ダメージ || 200 || When hit by an enemy attack, Will increases by 1.
| Will+ (Damaged) || 気力+(ダメージ) || 200 || When hit by an enemy attack, Will increases by 1.
|-
|-
| Will+Destruction || 気力+壊滅 || 200 || When an ally takes down an enemy team, Will increases by 1.
| Will+ (Destruction) || 気力+(壊滅) || 200 || When an ally takes down an enemy team, Will increases by 1.
|-
|-
| Will Limit Break || 気力限界突破 || 300 || Will limit becomes 170.
| Will Limit Break || 気力限界突破 || 300 || Will limit +20.
|-
|-
| Potential || 底力 || 40+10×Lv || As HP decreases, Hit, Evade and Critical rates increase and defense is increased.<br>Effect rises with the skill level (up to Lv9).
| Potential || 底力 || 40 + (10×Lv) || As HP decreases, Hit, Evade and Critical rates increase and defense is increased.<br>Effect rises with the skill level (up to Lv9).
|-
|-
| Counter || カウンター || 40+10×Lv || When choosing to counter-attack, the unit may attack first.<br>Success rate depends on the skill's level (up to Lv9) and the Skill stat.<br>When in a Tag, the sub-unit's skill will not take effect.
| Counter || カウンター || 40 + (10×Lv) || When choosing to counter-attack, the unit may attack first.<br>Success rate depends on the skill's level (up to Lv9) and the Skill stat.<br>When in a Tag, the sub-unit's skill will not take effect.
|-
|-
| E Save || Eセーブ || 300 || Weapon EN consumption reduced to 80%.<br>Can only be learned by pilots that can ride units with attacks that use EN.
| E Save || Eセーブ || 300 || Weapon EN consumption reduced to 80%.<br>Can only be learned by pilots that can control units with attacks that use EN.
|-
|-
| B Save || Bセーブ || 300 || Weapon Ammo multiplied by 1.5 (decimals rounded up).<br>Can only be learned by pilots that can ride units with attacks that use Ammo.
| B Save || Bセーブ || 300 || Weapon Ammo multiplied by 1.5 (decimals are rounded up).<br>Can only be learned by pilots that can control units with attacks that use Ammo.
|-
|-
| Predict || 見切り || 250 || At 130 Will or more, final Hit, Evade and Critical rates are increased by 10%.
| Predict || 見切り || 250 || At 130 Will or more, final Hit, Evade and Critical rates are increased by 10%.
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| Multi Target || マルチターゲット || 350 || When targeting a pair of units with an ALL attack, the damage penalty is reduced from 25% to 10%.
| Multi Target || マルチターゲット || 350 || When targeting a pair of units with an ALL attack, the damage penalty is reduced from 25% to 10%.
|-
|-
| Ignore Size Difference || サイズ差補正無視 || 50+50×Lv || Ignores the damage penalty incurred by size differences. Effects one size rank per skill level.
| Ignore Size Difference || サイズ差補正無視 || 50 + (50×Lv) || Ignores the damage penalty incurred by size differences. Effects one size rank per skill level.
|-
|-
| Spiritual Resistance || 精神耐性 || 250 || "Stat Halving", "Action Stop", "Will Reduce" and "SP Reduce" weapon effects are nullified.<br>Spirit command "Daunt" can not reduce Will below 100.<br>If a sub-pilot, this skill has no effect.
| Spiritual Resistance || 精神耐性 || 250 || "Stat Halving", "Action Stop", "Will Reduce" and "SP Reduce" weapon effects are nullified.<br>Spirit command "Daunt" can not reduce Will below 100.<br>This skill has no effect on sub-pilots.
|-
|-
| Hit & Away || ヒット&アウェイ || 300 || If the unit hasn't moved yet, it can move after performing an attack.
| Hit & Away || ヒット&アウェイ || 300 || If the unit has not moved yet, it can move after performing an attack.
|-
|-
| Dash || ダッシュ || 350 || Unit's Move is increased by 1.<br>At 130 Will or more, Move is increased by 2.
| Dash || ダッシュ || 350 || Unit's movement is increased by 1.<br>At 130 Will or more, movement is increased by 2.
|-
|-
| Repair Skill || 修理スキル || 300 || The Repair command's effect is multiplied by 1.5 and it's range is increased by 1.
| Repair Skill || 修理スキル || 300 || The Repair command's effect is multiplied by 1.5 and it's range is increased by 1.
|-
|-
| Resupply Skill || 補給スキル || 350 || The Resupply command may be used after moving.
| Resupply Skill || 補給スキル || 350 || The Resupply command can be used after moving.
|-
|-
| Part Supply || パーツ供給 || 150 || Consumable parts can be used on '''own team or on a member of an adjacent team.'''
| Parts Supply || パーツ供給 || 150 || Consumable parts can be used on '''own team or on a member of an adjacent team.'''
|-
|-
| Half Cut || ハーフカット || 250 || If the user is hit with an attack with 30% or less chance of hitting, the damage is cut to 50%.
| Half Cut || ハーフカット || 250 || If the user is hit with an attack with 30% or less chance of hitting, the damage is cut by 50%.
|-
|-
| '''Positioning''' || ポジショニング || 300 || Increases positioning bonuses by 5% when the skill's user is involved. Damage bonus is increased from 0/5/5/10% to 5/10/10/15% from having 1/2/3/4 units surrounding an enemy
| '''Positioning''' || ポジショニング || 300 || Increases positioning bonuses by 5% when the skill's user is involved. Damage bonus is increased from 0/5/5/10% to 5/10/10/15% from having 1/2/3/4 units surrounding an enemy
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| '''Terrain Use''' || 地形利用 || 200 || Defensive bonuses from terrain effects are doubled.
| '''Terrain Use''' || 地形利用 || 200 || Defensive bonuses from terrain effects are doubled.
|-
|-
| '''Tactical Standby''' || 戦術待機 || 400 || If you end turn without the user moving or attacking, the 'Awaken' and 'Accelerate' spirits will be cast on the user's team on the next Player Phase and the user will gain 5 SP.<br>When in a Tag, the sub-unit's skill will not take effect.  
| '''Tactical Standby''' || 戦術待機 || 400 || If you end turn without the user moving or attacking (take no action at all), the 'Awaken' and 'Accelerate' spirits will be cast on the user's team on the next Player Phase and the user will gain 5 SP.<br>When in a Tag, the sub-unit's skill will not take effect.  
|}
|}


==Enemy-only Skills==
==Enemy-only Skills==
NOTE: This section is outdated and missing skills, is only copied over from Z3.1 at the moment.
<br>
{|
{|
|-
|-
! Skill !! Japanese !! Description !! Users
! Skill !! Japanese !! Description !! Users
|-
|-
| Double Action || 2回行動 || Allows unit to perform 2 actions per phase. || Mikage, Hades, Garadoubla, Mycene Gods, Haman, Frontal
| Double Action || 2回行動 || Allows unit to perform 2 actions per phase. || Mikage, Hades, Garadoubla, Mycenae Gods, Stinger & Cowen, Haman, Frontal, Leonard
|-
|-
| Genius || 天才 || Raises Hit, Evade and Critical rates by 20%. || Gadlight
| Genius || 天才 || Raises Hit, Evade and Critical rates by 20%. || Gadlight, Leonard
|-
|-
| Telekinesis || 念動力 || Hit, Evade and Critical rates are increased.<br>Effect rises with the skill's level. || Gadlight, Annalotta, Geminis soldiers  
| Telekinesis || 念動力 || Hit, Evade and Critical rates are increased.<br>Effect rises with the skill's level. || Gadlight, Annalotta, Geminis soldiers  
|-
|-
| Triple Action || 3回行動 || Allows unit to perform 3 actions per phase. || Gadlight
| Triple Action || 3回行動 || Allows unit to perform 3 actions per phase. || Gadlight, Shikuu, Elunaluna, Barbiel, Australis, Advent
|-
|-
| Pressure || プレッシャー || When the opponent's Skill status is lower than yours, increase your damage dealt and lower the damage taken. Level skill affects the range of effect (Skill level x 2 range). || Shikuu, Space Demon King, Zuul
|}
|}

Latest revision as of 03:38, 9 July 2019

Innate Skills (Cannot be learned)

NOTE: New skills and changes from the previous games are highlighted.
Unlike the other abilities listed here, those marked with a * can be replaced, but since they do not appear in the ability purchase menu they cannot be relearned if forgotten.


Skill Japanese Description Users
SP Regen SP回復 Recovers 10 SP every turn. Stacks with the regular recovery, becoming 15 per turn. Basara, C.C., Loran, Setsuko, Rand, Crowe, Suzune (after an event)
Command 指揮官 Final Hit and Evade rates of units in range are increased.
Effect is determined by the skill's level and the distance to the skill possessor.
Char, Sumeragi, Otto, Bright, Ozma, Jeffrey, Mao, Clouseau, Tessa, F.S., Zero, Crea
Good Luck 強運 Funds acquired from shooting down an enemy unit are multiplied by 1.2. Colasour, Boss, Hathaway, Kei, Alto, Sousuke, Garrod, Crowe, Banjo
President 社長 When the map is cleared, all deployed pilots acquire 5 PP. Watta
Salaryman サラリーマン Acquires 3 PP when leveling up, for each 10 units shot down, and when the map is cleared. Kakikouji, Atsui, Kinoshita, Ikue, Akagi, Ibuki, Aoyama
Newtype ニュータイプ Hit and Evade rates rise and the ranges of certain weapons are increased.
Effect rises with the skill's level.
Kamille, Fa, Four (Ace), Katz, Amuro, Char, Hathaway, Quess, Banagher, Rhidde
Strengthened Human 強化人間 Hit and Evade rates rise and the range of certain weapons are increased.
Effect rises with the skill's level.
Gyunei, Marida, Four
SEED SEED At 130 Will or more, final Hit and Evade rates rise by 20%, Critical rate rises by 40%. Shinn, Kira
Innovator イノベイター At 140 Will or more, Accuracy, Evasion and Skill stats rise by 20 and 5 SP is recovered every turn. Setsuna
Extreme* At 130 Will or more, final Hit, Evade and Critical rates increase by 30%. Graham, Zeus
Tactics 戦術指揮 Enables use of the "Tactics" command. By selecting either "Attack", "Defense", or "Special", allied pilots under its influence will have their stats modified for 1 turn. Zero
Curse of Geass ギアスの呪縛 At 130 Will or more, final damage is multiplied by 1.1 and the pilot gains the effects of Prevail Lv9. Suzaku
Precise Attack 精密攻撃 The damage multiplication caused by critical hits becomes 1.5. Chirico, Teitania
Abnormal Survivor 異能生存体 When at 10% or less HP, all base stats are raised by 20. Chirico
Element Ability エレメント能力 Element pilots have unique skills that activate at 130 Will. Amata, Zessica, Cayenne, Andy, Shrade, Malloy, MIX, Sazanka, Yunoha, Mikono, Jin, Kagura, Crea, Apollo, Sirius, Silvia
Gravitational Interference 重力干渉 At 130 will, flight is enabled, Sky weapon rating becomes S for all attacks, movement +1. Amata
Impact Power 衝撃力 At 130 will, damage dealt is multiplied by 1.05. Zessica
Despair Vision 絶望予知 At 130 will, final Hit, Evade and Critical rates increase by 15%. Cayenne
Hole Digging 穴掘力 At 130 will, underground movement is enabled, all weapons acquire Barrier Pierce properties. Andy
Spiritual Performance 精神演奏 At 130 will, his own and adjacent teams have their stats increased by 5. Shrade
Frailty Power 脆弱力 At 130 will, all weapons inflict the status effect "Armor Down". Malloy
Vacuum Filling 空間補填 At 130 will, unit gains HP Regen (Small) and EN Regen (Small). MIX
Corrosion Power 腐食力 At 130 will, all enemy units within a 5 space radius have their Will reduced by 2 at the beginning of each player's phase. Sazanka
Optical Penetration 光学透化 At 130 will, unit gains Double Image (50% automatic dodge chance). Yunoha
Connecting Power 繋ぐ力 At 130 will, her own team's main pilot recovers 5 SP at the start of the Player Phase. Mikono
Isolating Power 断ち切る力 At 130 will, unit gains Barrier (Reduces damage by 1000/1500 (with Ace Bonus), consumes 5 EN per use). Jin
Power of Reversal 逆さまの力 At 130 will, counter skill occurs at 100% chance. Kagura
Teleportation テレポート At 130 will, team movement ignores terrain restrictions and is increased by 1. Crea
Wild Heart 野性の勘 At 130 Will, +10% to Final Hit, Dodge and Critical Rates Apollo
Shocking Sword 震動剣 At 130 Will, all weapons acquire Barrier Pierce and Skill +20 Sirius
Psychokinesis 念力 At 130 Will, Melee and Defense +20 Silvia
ESP 超能力 Hit and Evade rates are increased.
Effect rises with the skill's level.
Takeru, Rose, Gura
Super A-Class ESP 超A級能力 Grants the effects of ESP Lv9. Restores 10 SP at the start of each turn. Takeru (Ace)
Spiral Power 螺旋力 Hit rate increased and final received damage is reduced.
Effect rises with the skill's level.
Simon, Yoko, Kittan, Gimmy, Darry, Dayakka
Spiral Power∞ 螺旋力∞ Grants the effects of Spiral Power Lv9. At 130 Will or more, received PP is multiplied by 1.2. Simon (Ace)
Negotiator ネゴシエイター Opponent's Will is reduced by 3 on hit. If the pilot is present at the end of the stage, repair costs are nullified. Roger
Aggressive Beast 野生化 At 130 Will or more, Critical rate is increased by 30% and final damage is multiplied by 1.1. Aoi, Kurara, Sakuya, Johnny, Eida
Will + Bonus* 気力+ボーナス Pilot gains 1 Will whenever they attack an enemy, are damaged by an attack, avoid an attack, or when ally units destroy an enemy team. Zeus
Survivability サバイバビリティ At 130 will or more and while -above- 25% HP, the pilot can survive a hit that would destroy their unit with 10 HP remaining. This can only activate once per map. Boss, Colasour, Trowa, C.C., Conroy, Garrod, Kenji, Shaco
Rebellious Heart 反骨心 When the opponent's skill stat is higher than the pilot's, deal 1.1x more damage and take 0.9x damage. Hit and evade rates are also increased by 10% Boss, Black Ox, Garrod, Kappei
Topless トップレス The Topless pilots each have unique individual skills: Lal'c, Nicola, Tycho
Material Transfer 物質転送 Once per map, the "Material Transfer" command is enabled. "Material Transfer" allows for a use of a Repair Kit, Propellant Tank, or Cartridge on the user as if one of these parts were equipped. Lal'c
Long Distance Operation 遠距離操作 At 130 will and once per player's phase, the "Long Distance Operation" command is enabled. "Long Distance Operation" allows an adjacent allied unit that has already moved to move again. "Long Distance Operation" cannot be used after moving. Nicola
Telepathy テレパシー At 140 will and once per player's phase, the "Telepathy" command is enabled. "Telepathy" casts the spirit commands "Sure Hit" and "Flash" on an allied team. Tycho
Combat Program 戦闘プログラム Final Hit, Evasion, and Critical Rates +15% Teitania
Battle Mode 戦闘モード At 120 Will, permits transformation into Buster Machine #7 Nono
Decisive Battle Mode 決戦モード At 140 Will, permits transformation into Diebuster Nono

Purchasable Skills

Skill Japanese PP Cost Description
Offensive Support 援護攻撃 250 Can perform a Support Attack for an adjacent unit.
Can be used as many times as the skill level in one turn.
Also increases Sub-units Assist Attack damage dealt per trigger number of times by +5%
Attack Again 再攻撃 350 Allows the pilot to Support Attack for himself if Skill stat is 20 or better than enemy.
Support Attack サポートアタック 300 When performing a Cover Attack, the attack will always do a critical hit.
Does not work with Attack Again.
Support Defense 援護防御 250 Can perform a Support Defense for an adjacent unit or team.
Can be used as many times as the skill level in one turn.
SP Up SPアップ 100+20×Lv Maximum SP increased by 5 for each skill level (up to Lv9).
Fighting Spirit 闘争心 250 Initial Will raised by 10.
Battle Spirit Uplift 戦意高揚 250 Gains +3 Will every turn, starting from the first. This cost 100 in previous games
Will+ (Evasion) 気力+(回避) 200 When an attack is evaded, Will increases by 1.
Will+ (Hit) 気力+(命中) 200 When the unit hits an enemy, Will increases by 1.
Will+ (Damaged) 気力+(ダメージ) 200 When hit by an enemy attack, Will increases by 1.
Will+ (Destruction) 気力+(壊滅) 200 When an ally takes down an enemy team, Will increases by 1.
Will Limit Break 気力限界突破 300 Will limit +20.
Potential 底力 40 + (10×Lv) As HP decreases, Hit, Evade and Critical rates increase and defense is increased.
Effect rises with the skill level (up to Lv9).
Counter カウンター 40 + (10×Lv) When choosing to counter-attack, the unit may attack first.
Success rate depends on the skill's level (up to Lv9) and the Skill stat.
When in a Tag, the sub-unit's skill will not take effect.
E Save Eセーブ 300 Weapon EN consumption reduced to 80%.
Can only be learned by pilots that can control units with attacks that use EN.
B Save Bセーブ 300 Weapon Ammo multiplied by 1.5 (decimals are rounded up).
Can only be learned by pilots that can control units with attacks that use Ammo.
Predict 見切り 250 At 130 Will or more, final Hit, Evade and Critical rates are increased by 10%.
Guard ガード 250 At 130 Will or more, final damage received is reduced to 80%.
Multi Target マルチターゲット 350 When targeting a pair of units with an ALL attack, the damage penalty is reduced from 25% to 10%.
Ignore Size Difference サイズ差補正無視 50 + (50×Lv) Ignores the damage penalty incurred by size differences. Effects one size rank per skill level.
Spiritual Resistance 精神耐性 250 "Stat Halving", "Action Stop", "Will Reduce" and "SP Reduce" weapon effects are nullified.
Spirit command "Daunt" can not reduce Will below 100.
This skill has no effect on sub-pilots.
Hit & Away ヒット&アウェイ 300 If the unit has not moved yet, it can move after performing an attack.
Dash ダッシュ 350 Unit's movement is increased by 1.
At 130 Will or more, movement is increased by 2.
Repair Skill 修理スキル 300 The Repair command's effect is multiplied by 1.5 and it's range is increased by 1.
Resupply Skill 補給スキル 350 The Resupply command can be used after moving.
Parts Supply パーツ供給 150 Consumable parts can be used on own team or on a member of an adjacent team.
Half Cut ハーフカット 250 If the user is hit with an attack with 30% or less chance of hitting, the damage is cut by 50%.
Positioning ポジショニング 300 Increases positioning bonuses by 5% when the skill's user is involved. Damage bonus is increased from 0/5/5/10% to 5/10/10/15% from having 1/2/3/4 units surrounding an enemy
Single Attack シングルアタック 250 ALL attacks on a single unit deal 1.1x damage
Terrain Use 地形利用 200 Defensive bonuses from terrain effects are doubled.
Tactical Standby 戦術待機 400 If you end turn without the user moving or attacking (take no action at all), the 'Awaken' and 'Accelerate' spirits will be cast on the user's team on the next Player Phase and the user will gain 5 SP.
When in a Tag, the sub-unit's skill will not take effect.

Enemy-only Skills


Skill Japanese Description Users
Double Action 2回行動 Allows unit to perform 2 actions per phase. Mikage, Hades, Garadoubla, Mycenae Gods, Stinger & Cowen, Haman, Frontal, Leonard
Genius 天才 Raises Hit, Evade and Critical rates by 20%. Gadlight, Leonard
Telekinesis 念動力 Hit, Evade and Critical rates are increased.
Effect rises with the skill's level.
Gadlight, Annalotta, Geminis soldiers
Triple Action 3回行動 Allows unit to perform 3 actions per phase. Gadlight, Shikuu, Elunaluna, Barbiel, Australis, Advent
Pressure プレッシャー When the opponent's Skill status is lower than yours, increase your damage dealt and lower the damage taken. Level skill affects the range of effect (Skill level x 2 range). Shikuu, Space Demon King, Zuul