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Super Robot Wars/W/Bugs: Difference between revisions

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==Ignore Size Modifier & Size in General==
==Ignore Size Modifier & Size in General==
The skill サイズ差無視, granted by the part of the same name, has no effect whatsoever.
Size differences affect damage as intended, but are not figured into accuracy/evasion calculations. The Ignore Size skill (サイズ差無視) doesn't work at all, but weapons that have Ignore Size built-in work properly. The Ignore Size effect from the Direct Hit (直撃) spirit also works as it should.


==Multi-Seishin Bug 1==
==Multi-Seishin Bug 1==

Latest revision as of 23:11, 22 February 2019

Ignore Size Modifier & Size in General

Size differences affect damage as intended, but are not figured into accuracy/evasion calculations. The Ignore Size skill (サイズ差無視) doesn't work at all, but weapons that have Ignore Size built-in work properly. The Ignore Size effect from the Direct Hit (直撃) spirit also works as it should.

Multi-Seishin Bug 1

  • Units with multiple pilots, one of whom has a weaker version of an ability, such as 根性, and another of whom has a stronger version of the same ability, such as ド根性, can be used to generate infinite seishin points. If the player selects one of the abilities with the multi-seishin function, then selects the other ability, then cancels the second ability, then cancels the first ability, the first pilot will gain extra seishin points equal to the cost of the ability. These extra points can go over the pilot's normal maximum. Any number higher than 999 won't display, but the game still counts SP over 999.

Multi-Seishin Bug 2

  • Similarly to the infinite seishin bug, Kazuma's 魂 and Akane or Aria's 熱血 can be used simultaneously to multiply an attack's damage by a total of 5.

Setup Screen Shop Bug

  • If you sell items or skillparts in the shop in the post-intermission setup screen of a stage, where you're choosing your deployment, they're returned to you if you lose the stage, but the money gained from selling the items (in addition to whatever you got from defeating enemies) is retained.