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Gensou Shoujo Wars/Generic Skills: Difference between revisions
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BlitzBlast (talk | contribs) Going by this logic Yukari should have Sage too, and she doesn't so meh. |
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! Skill !! Japanese !! Description !! Users | ! Skill !! Japanese !! Description !! Users | ||
|- | |- | ||
| Shrine Maiden || 巫女 || Increases Accuracy and Evasion rates by | | Shrine Maiden || 巫女 || Increases Accuracy and Evasion rates by 5% every level. Improves with each level up to level 9. || Reimu, Sanae, Yorihime | ||
|- | |- | ||
| Magician || 魔法使い || Increases weapon power +50 every odd level, Accuracy rates +5% every even level, and Magic Barrier power +50 every level. || Marisa, Alice, Patchouli, Mima | | Magician || 魔法使い || Increases weapon power +50 every odd level, Accuracy rates +5% every even level, and Magic Barrier power +50 every level. Improves up to level 9|| Marisa, Alice, Patchouli, Mima, Byakuren | ||
|- | |- | ||
| | | Precise || 精密弾幕 || Increases Critical damage by 15%. || Alice | ||
|- | |- | ||
| Elegant || 瀟洒 || At 130 Power, Skill | | Elegant || 瀟洒 || At 130 Power, increases Skill stats by 20. || Sakuya | ||
|- | |- | ||
| | | Wisdom || 叡智 || At 130 Power, increases Accuracy and Evasion rates +30% and Critical rate +10%. || Yukari, Eiki | ||
|- | |- | ||
| Lucky || 強運 || Increases Points gained +20%. Stacks with items and skills, but not the Luck spirit. || Tewi | | Supreme || 極 || At 130 Power, increases Accuracy and Evasion rates +20%, and reduces damage taken -20%. || Mima, Yorihime | ||
|- | |||
| Genius || 天才 || Increases Accuracy and Critical rates by 20%. || Eirin | |||
|- | |||
| Lucky || 強運 || Increases Points gained +20%. Stacks with items and skills, but not the Luck spirit. || Tewi, Toyohime | |||
|- | |- | ||
| | | SP Regen || SP回復 || Unit restores 10 SP for 10 turns. || Shinki | ||
|- | |- | ||
| | | Buddhist || 法力 || Increases Melee, Defense, and Accuracy stats as Power rises. Effect increases based on skill Level, up to level 5. || Nazrin, Shou, Murasa, Ichirin, Byakuren | ||
|- | |- | ||
| | | Musician || 奏者 || Decreases MP costs -20%. Stacks with MP Save. || Lunasa, Merlin, Lyrica | ||
|- | |- | ||
| | | Oni || 鬼力 || Ignores decrease in damage dealt or increase in damage received due to size difference. At 130 Power, reduces damage taken by 10%. || Suika, Yuugi | ||
|- | |- | ||
| | | Mind Reading || 読心 || Unit auto-casts Alert at the beginning of each turn. Increases Accuracy and Evasion rates depending on level. || Satori, Koishi | ||
|} | |} | ||
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|colspan=6| | |colspan=6| | ||
|- | |- | ||
| Tipsy || ほろ酔い || || | | Tipsy || ほろ酔い || 60/180 || Increases starting Power by 5/10. | ||
|- | |||
| Morale || 気分高揚 || 140 || Every turn, Power increases by 3. | |||
|- | |||
| Shotgunning || 張り付き || 180/320 || Increases final damage of Shooting weapons used at 1 range by 10%/20%. Has no effect for Support Attacks and team attacks. | |||
|- | |||
| Hit & Away || ヒット&アウェイ || 350 || Unit can move after attacking if it attacks an enemy without moving. | |||
|- | |- | ||
| | | Support Attack || 援護攻撃 || 160/200/240/280 || A unit that has not attacked can support an adjacent unit with a follow-up attack at reduced damage. | ||
|- | |- | ||
| | | Support Defense || 援護防御 || 160/240/320/400 || Can defend an adjacent allied unit in the same terrain from an oncoming attack. | ||
|- | |- | ||
| | | Assist Boost || 支援強化 || 150/300 || Increases damage of team attacks by 10%/20%. | ||
|- | |- | ||
| | | Combo Attack || 連携攻撃 || 150 || Unit's support attack is guaranteed to be a critical hit. Does not affect team attacks. | ||
|- | |- | ||
| | | Instinct || 気合避け || 50/(+15 each rank) || Increases Accuracy and Evasion rates as HP decreases. Levels up to 9. | ||
|- | |- | ||
| | | Prevail || 底力 || 50/(+15 each rank) || Increases Defense and Critical rate as HP decreases. Levels up to 9. | ||
|- | |- | ||
| | | Random Dodge || 嘘避け || 100/150 || Increases Evasion rate by 10%/20% when the unit has a lower Skill stat than the enemy. | ||
|- | |- | ||
| | | Grazing || かすり || 140/220 || Reduces damage taken while Grazing by 50%/75%. | ||
|- | |- | ||
| | | Pattern Type || パターン化 || 160/200/240 || Grants a fixed chance to activate Counter when being attacked by an enemy. Effect increases with level and Skill stat. | ||
|- | |- | ||
| | | Cut Back || 切り返し || 130/370 || Reduces danmaku Defense/Evasion penalties by 30%/50%. | ||
|- | |- | ||
| | | Blocking || ブロッキング ||180/270/360 || Grants use of Parry and/or Shield Defense, depending on unit's ability as shown on the unit screen. Effect increases with skill level and the Skill stat. | ||
|- | |- | ||
| | | Unfocused Movement || 高速移動 || 180 || Increases Unfocused Move by 1. | ||
|- | |- | ||
| | | Focused Movement || 低速移動 || 180 || Increases Focused Move by 1. | ||
|- | |- | ||
| | | P-Damage || P回収(被弾) || 60 || Increases Power by 2 when unit takes damage. | ||
|- | |- | ||
| P- | | P-Hit || P回収(命中) || 60 || Increases Power by 1 when unit successfully lands a hit on an enemy. | ||
|- | |- | ||
| P- | | P-Evade || P回収(回避) || 90 || Increases Power by 1 when unit successfully evades an attack. | ||
|- | |- | ||
| P- | | P-Defeat || P回収(撃破) || 80 || Increases Power by 1 when an enemy unit is defeated. | ||
|- | |- | ||
| | | Guard || ガード || 180/360 || At 130 Power, reduces damage taken by 10%/20%. | ||
|- | |- | ||
| | | Predict || 見切り || 140/320 || At 130 Power, increases Hit and Evasion stats by 20/35. | ||
|- | |- | ||
| | | Belief || 信念 || 140/320 || At 130 Power, increases Melee and Shooting stats by 10/25, and Critical rates by 10%/15%. | ||
|- | |- | ||
| | | Diligence || 克己 || 250/300 || At 130 Power, increases activation chance of Parry, Shield Defense, Counter, and Double Image by 10%/15%. | ||
|- | |- | ||
| | | Extend || エクステンド || 250/400 || At 150 Power, recover 20%/33% (or 20/30, whichever is higher) SP. Only activates once per stage. | ||
|- | |- | ||
| | | Ignore Distance || 距離補正無視 || 140 || Ignores accuracy and damage penalties when attacking an enemy from 6 range or higher. | ||
|- | |- | ||
| Ignore | | Ignore Size || サイズ差補正無視 || 270 || Ignores accuracy and damage penalties when attacking an enemy of larger Size. | ||
|- | |- | ||
| | | Break Power Limit || パワー限界突破 || 240 || Raises unit's Power limit to 170. | ||
|- | |- | ||
| MP Save || 霊力節約 || || | | MP Save || 霊力節約 || 190 || Reduces MP costs by 20%. | ||
|- | |- | ||
| Ammo Save || 弾数節約 || || | | Ammo Save || 弾数節約 || 190 || Increases Weapon Ammo capacity by 50% (rounds up). | ||
|- | |- | ||
| SP Up || 精神上昇 || || | | SP Up || 精神上昇 || 30/(+50 each rank) || Increases max SP by 5 per level. | ||
|- | |- | ||
|} | |} | ||
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{| | {| | ||
|- | |- | ||
! Skill !! Japanese !! Description | ! Skill !! Japanese !! Description | ||
|- | |||
| Double Action || 二回行動 || Unit gets a second action on their turn. | |||
|- | |||
| Triple Action || 三回行動 || Unit gets two more actions on their turn. | |||
|- | |||
| P-All || P回収(オール) || Combined effects of P-Damage, P-Hit, P-Evade, P-Defeat. | |||
|- | |- | ||
| | | Prevail+ || 底力+ || Combined effects of Instinct and Prevail. | ||
|- | |- | ||
| | | Break Power Limit+ || パワー限界突破+ || Raises Power Limit to 200. | ||
|- | |- | ||
| | | SP Regen+ || SP回復+ || Unit restores 30 SP on every turn. | ||
|- | |- | ||
| | | Morale+ || 気分高揚+ || Every turn, Power increases by 7. | ||
|- | |- | ||
| Manifest Dream || 夢顕 || At 130 Power, gets an extra action every turn and reduces damage taken by 20%. Consumes less SP for "Dream" spirit command as level increases. | |||
|} | |} | ||
Latest revision as of 04:37, 15 March 2018
Innate Skills (Cannot be learned)
| Skill | Japanese | Description | Users |
|---|---|---|---|
| Shrine Maiden | 巫女 | Increases Accuracy and Evasion rates by 5% every level. Improves with each level up to level 9. | Reimu, Sanae, Yorihime |
| Magician | 魔法使い | Increases weapon power +50 every odd level, Accuracy rates +5% every even level, and Magic Barrier power +50 every level. Improves up to level 9 | Marisa, Alice, Patchouli, Mima, Byakuren |
| Precise | 精密弾幕 | Increases Critical damage by 15%. | Alice |
| Elegant | 瀟洒 | At 130 Power, increases Skill stats by 20. | Sakuya |
| Wisdom | 叡智 | At 130 Power, increases Accuracy and Evasion rates +30% and Critical rate +10%. | Yukari, Eiki |
| Supreme | 極 | At 130 Power, increases Accuracy and Evasion rates +20%, and reduces damage taken -20%. | Mima, Yorihime |
| Genius | 天才 | Increases Accuracy and Critical rates by 20%. | Eirin |
| Lucky | 強運 | Increases Points gained +20%. Stacks with items and skills, but not the Luck spirit. | Tewi, Toyohime |
| SP Regen | SP回復 | Unit restores 10 SP for 10 turns. | Shinki |
| Buddhist | 法力 | Increases Melee, Defense, and Accuracy stats as Power rises. Effect increases based on skill Level, up to level 5. | Nazrin, Shou, Murasa, Ichirin, Byakuren |
| Musician | 奏者 | Decreases MP costs -20%. Stacks with MP Save. | Lunasa, Merlin, Lyrica |
| Oni | 鬼力 | Ignores decrease in damage dealt or increase in damage received due to size difference. At 130 Power, reduces damage taken by 10%. | Suika, Yuugi |
| Mind Reading | 読心 | Unit auto-casts Alert at the beginning of each turn. Increases Accuracy and Evasion rates depending on level. | Satori, Koishi |
Purchasable Skills
| Skill | Japanese | PP Cost | Description | ||
|---|---|---|---|---|---|
| Tipsy | ほろ酔い | 60/180 | Increases starting Power by 5/10. | ||
| Morale | 気分高揚 | 140 | Every turn, Power increases by 3. | ||
| Shotgunning | 張り付き | 180/320 | Increases final damage of Shooting weapons used at 1 range by 10%/20%. Has no effect for Support Attacks and team attacks. | ||
| Hit & Away | ヒット&アウェイ | 350 | Unit can move after attacking if it attacks an enemy without moving. | ||
| Support Attack | 援護攻撃 | 160/200/240/280 | A unit that has not attacked can support an adjacent unit with a follow-up attack at reduced damage. | ||
| Support Defense | 援護防御 | 160/240/320/400 | Can defend an adjacent allied unit in the same terrain from an oncoming attack. | ||
| Assist Boost | 支援強化 | 150/300 | Increases damage of team attacks by 10%/20%. | ||
| Combo Attack | 連携攻撃 | 150 | Unit's support attack is guaranteed to be a critical hit. Does not affect team attacks. | ||
| Instinct | 気合避け | 50/(+15 each rank) | Increases Accuracy and Evasion rates as HP decreases. Levels up to 9. | ||
| Prevail | 底力 | 50/(+15 each rank) | Increases Defense and Critical rate as HP decreases. Levels up to 9. | ||
| Random Dodge | 嘘避け | 100/150 | Increases Evasion rate by 10%/20% when the unit has a lower Skill stat than the enemy. | ||
| Grazing | かすり | 140/220 | Reduces damage taken while Grazing by 50%/75%. | ||
| Pattern Type | パターン化 | 160/200/240 | Grants a fixed chance to activate Counter when being attacked by an enemy. Effect increases with level and Skill stat. | ||
| Cut Back | 切り返し | 130/370 | Reduces danmaku Defense/Evasion penalties by 30%/50%. | ||
| Blocking | ブロッキング | 180/270/360 | Grants use of Parry and/or Shield Defense, depending on unit's ability as shown on the unit screen. Effect increases with skill level and the Skill stat. | ||
| Unfocused Movement | 高速移動 | 180 | Increases Unfocused Move by 1. | ||
| Focused Movement | 低速移動 | 180 | Increases Focused Move by 1. | ||
| P-Damage | P回収(被弾) | 60 | Increases Power by 2 when unit takes damage. | ||
| P-Hit | P回収(命中) | 60 | Increases Power by 1 when unit successfully lands a hit on an enemy. | ||
| P-Evade | P回収(回避) | 90 | Increases Power by 1 when unit successfully evades an attack. | ||
| P-Defeat | P回収(撃破) | 80 | Increases Power by 1 when an enemy unit is defeated. | ||
| Guard | ガード | 180/360 | At 130 Power, reduces damage taken by 10%/20%. | ||
| Predict | 見切り | 140/320 | At 130 Power, increases Hit and Evasion stats by 20/35. | ||
| Belief | 信念 | 140/320 | At 130 Power, increases Melee and Shooting stats by 10/25, and Critical rates by 10%/15%. | ||
| Diligence | 克己 | 250/300 | At 130 Power, increases activation chance of Parry, Shield Defense, Counter, and Double Image by 10%/15%. | ||
| Extend | エクステンド | 250/400 | At 150 Power, recover 20%/33% (or 20/30, whichever is higher) SP. Only activates once per stage. | ||
| Ignore Distance | 距離補正無視 | 140 | Ignores accuracy and damage penalties when attacking an enemy from 6 range or higher. | ||
| Ignore Size | サイズ差補正無視 | 270 | Ignores accuracy and damage penalties when attacking an enemy of larger Size. | ||
| Break Power Limit | パワー限界突破 | 240 | Raises unit's Power limit to 170. | ||
| MP Save | 霊力節約 | 190 | Reduces MP costs by 20%. | ||
| Ammo Save | 弾数節約 | 190 | Increases Weapon Ammo capacity by 50% (rounds up). | ||
| SP Up | 精神上昇 | 30/(+50 each rank) | Increases max SP by 5 per level. | ||
Enemy-only Skills
| Skill | Japanese | Description |
|---|---|---|
| Double Action | 二回行動 | Unit gets a second action on their turn. |
| Triple Action | 三回行動 | Unit gets two more actions on their turn. |
| P-All | P回収(オール) | Combined effects of P-Damage, P-Hit, P-Evade, P-Defeat. |
| Prevail+ | 底力+ | Combined effects of Instinct and Prevail. |
| Break Power Limit+ | パワー限界突破+ | Raises Power Limit to 200. |
| SP Regen+ | SP回復+ | Unit restores 30 SP on every turn. |
| Morale+ | 気分高揚+ | Every turn, Power increases by 7. |
| Manifest Dream | 夢顕 | At 130 Power, gets an extra action every turn and reduces damage taken by 20%. Consumes less SP for "Dream" spirit command as level increases. |
Notes
- In FMW E, Unfocused Movement, Focused Movement, and Belief had different effects.
- In FMW P, alongside SP Up was a host of skills that boosted each stat.