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Super Robot Wars/J/Pilot Abilities: Difference between revisions

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Created page with "=Skills list= {| |- ! Pilot Skill (JP) !! Translation !! Description |- | 斬り払い || Countercut <small>(Sword Cut)</small> || Allows the pilot to deflect melee..."
 
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! Pilot&nbsp;Skill&nbsp;(JP) !! Translation !! Description
! Pilot&nbsp;Skill&nbsp;(JP) !! Translation !! Description
|-
|-
| 斬り払い || Countercut <small>(Sword Cut)</small> || Allows the pilot to deflect melee and missile attacks if equipped with a long bladed weapon.  Activation depends on skill difference with enemy.
| 斬り払い || Countercut <small>(Sword Cut)</small> || Allows the pilot to deflect melee and missile attacks if their mech has the "Sword Equipped" ability.  Activation depends on Ability stat difference with the enemy.
|-
|-
| 撃ち落とし || Countershoot <small>(Shoot&nbsp;Down)</small> || Allows the pilot to shoot down missile attacks if equipped with a handheld ranged weapon.  Activation depends on skill difference with enemy.
| 撃ち落とし || Countershoot <small>(Shoot&nbsp;Down)</small> || Allows the pilot to shoot down missile attacks if their mech has the "Gun Equipped" ability.  Activation depends on Ability stat difference with the enemy.
|-
|-
| シールド防御 || Shield Defense || Allows the pilot to reduce incoming damage if equipped with a shield.  Activation and amount of damage reduced depends on skill difference with enemy.  If Defending from an enemy attack, it activates automatically.
| シールド防御 || Shield Defense || Allows the pilot to reduce incoming damage if their mech has the "Shield Equipped" ability.  Activation and amount of damage reduced depends on Ability stat difference with enemy.  If Defending from an enemy attack, it activates automatically.
|-
|-
| カウンター || <span id="Counter">Counter</span> || Allows the pilot to attack first when the enemy targets the pilot.  Activation depends on skill difference with enemy.
| カウンター || <span id="Counter">Counter</span> || Allows the pilot to strike first when the enemy targets them.  Activation depends on Ability stat difference with enemy.
|-
|-
| <span id="HitAndAway">ヒット&アウェイ</span> || Hit & Away || If the pilot attacks before moving, their unit can move after its attack is executed.
| <span id="HitAndAway">ヒット&アウェイ</span> || Hit & Away || If the pilot attacks before moving, their unit can move after its attack is executed.
|-
|-
| <span id="SuperMode">スーパーモード</span> || Super Mode || Activates at 120 Will. Boosts Movement by 1 and adds 10 to every stat. Transforms units to Super Mode when activated.
| <span id="SuperMode">スーパーモード</span> || Super Mode || Activates at 120 Will. Boosts Movement by 1 and all pilot stats by 10. Transforms their unit to Super Mode when activated.
|-
|-
| <span id="Clarity">スーパーモード</span> || Clarity || Activates at 120 Will. Boosts Movement by 1 and adds 10 to every stat. Transforms unit to Hyper Mode when activated.
| <span id="Clarity">明鏡止水</span> || Clarity || Activates at 120 Will. Boosts Movement by 1 and all pilot stats by 10. Transforms their unit to Hyper Mode when activated.
|-
|-
| コーディネイター || Coordinator || Pilot's Hand-to-Hand/Ranged/Defense/Ability stats raised by +3 at 110 Will, and +2 more for each 10 Will above 110 thereafter. Pilot's Evade/Hit stats raised by +5 at 110 Will, then at a pattern of +3 then +2 for each 10 Will above 110 thereafter.
| コーディネイター || Coordinator || All pilot's stats raised by +2 at 110 Will, and +2 more for each 10 Will above 110 thereafter. Maximum of +10 to all stats at 150 Will. Reducing Will removes the bonus relative to the user's Will.
|-
|-
| SEED || SEED || +10 to Pilot's stats, activated at 130 Will.  This bonus remains even if the Pilot's Will is reduced below 130.
| SEED || SEED || +10 to Pilot's stats, activated at 120 Will.  This bonus stays active even if the Pilot's Will is reduced below 130.
|-
|-
| IFS || IFS <small>(Image&nbsp;Feedback&nbsp;System)</small> || Pilot's Melee/Ranged/Defense/Ability stats raised by +2 at 110 Will, and +2 more for each 10 Will above 110 thereafter. Pilot's Accuracy/Dodge stats raised by +3 at 110 Will, then at a pattern of +2 then +3 for each 10 Will above 110 thereafter.
| IFS || IFS <small>(Image&nbsp;Feedback&nbsp;System)</small> || All pilot's stats raised by +2 at 110 Will, and +2 more at 120 Will and 130 Will. +1 more for 140 Will and 150 Will. Maximum of +8 to all stats at 150 Will. Reducing Will removes the bonus relative to the user's Will.
|-
|-
| ブラスター化 || Blaster Form || +10 to Pilot's stats, activated at 130 Will.  This bonus remains even if the Pilot's Will is reduced below 130.
| ブラスター化 || Blaster Type || +10 to Pilot's stats, activated at 130 Will. Transforms their unit to Blaster Form when activated.  This bonus stays active even if the Pilot's Will is reduced below 130.
|-
|-
| 野生化 || Instinct || Activated at 120 Will. Increases attack power by 25%.
| 野生化 || Instinct || Activated at 120 Will. Increases attack damage by 25%.
|-
|-
| <span id="Antibody">抗体反応</span> || Antibody || Adds bonuses to Evade rate, Hit rate, Attack power, and Range attacks based on the level of the Antibody skill.
| <span id="Antibody">抗体反応</span> || Antibody || Adds bonuses to Evade rate, Hit rate, Attack power, and Attack range based on this ability's level.
|-
|-
| <span id="Potential">底力</span> || Potential || Pilot's statistics increase as HP decreases.
| <span id="Potential">底力</span> || Potential || Pilot's stats increase as HP decreases. Effect increases with this ability's level.
|-
|-
| <span id="SupportAttack">援護攻撃</span> || Support Attack || Unit can attack in sequence with an adjacent ally - higher levels allow more support attacks per turn.  Support Attacking Unit will have a higher hit rate than normal, but spirit skills that multiply damage such as "Valor"(熱血) and "Soul"(魂) will not apply to the supporting unit. Other "Offensive" Spirit skills like "Snipe"(狙撃), "Strike"(必中), and "Focus"(集中) <b>can</b> apply. 
| <span id="SupportAttack">援護攻撃</span> || Support Attack || Unit can attack in sequence with an adjacent ally - higher levels allow more support attacks per turn.  Support Attacking Unit will have a higher hit rate than normal, but spirit commands that multiply damage such as "Valor"(熱血) and "Soul"(魂) do not apply to the supporting unit.
|-
|-
| <span id="SupportDefense">援護防御</span> || Support Defense || Unit can take damage in place of an adjacent ally - higher levels allow more activations per turn.  Supporting Unit will be in a "Defending Stance" and will take less damage than normal and they may activate "Defensive" Pilot Skills like "Countershoot"(撃ち落とし) and any defensive abilities the unit might have such as Barriers(発生装置) and Anti-Beam Coatings(対ビームコーティング).  Also, certain Defensive Spirit Skills <b>can</b> apply to the Support Defending unit such as "Wall"(不屈).  Dodge based special abilities will not trigger for the supporting unit.
| <span id="SupportDefense">援護防御</span> || Support Defense || Unit can take damage in place of an adjacent ally - higher levels allow more activations per turn.  Supporting Unit will take less damage than normal and they may activate defensive Pilot Abilities like "Countershoot"(撃ち落とし) and any defensive abilities the unit might have such as Barriers(発生装置) and Anti-Beam Coatings(対ビームコーティング).  Also, certain defensive spirit commands apply to the Support Defending unit such as "Wall"(不屈).  Evasion based special abilities will not trigger for the supporting unit.
|-
|-
| 指揮 || Commander || Increases the hit and evade rates of allied units near the pilot with this skill - higher levels increase the bonus and the range of the pilot's Commander "Aura".
| 指揮 || Commander || Increases the hit and evade rates of allied units near the pilot with this skill - higher levels increase the bonus and the range of the pilot's Commander "Aura".
|-
|-
| <span id="Combo">コンボ</span> || Combo <small>[Chain&nbsp;Attack<!--Atlus Translation-->]</small> || Attacks marked with a "C" can strike multiple adjacent enemies. Higher levels increase the number of enemies that can be targeted
| <span id="Combo">コンボ</span> || Combo <small>[Chain&nbsp;Attack<!--Atlus Translation-->]</small> || Attacks marked with a "C" can strike multiple adjacent enemies in a row. Higher levels increase the number of enemies that can be targeted.
|}<br>
|}<br>
==Pilot Skill Details==
===Antibody Stat Bonuses===
{|
|-
! !! colspan=3 | Antibody
|-
! LV !! Hit/Evade !! Attack Power || Weapon Range
|-
| LV1 || - || - || -
|-
| LV2 || +3 || +50 || -
|-
| LV3 || +5 || +100 || -
|-
| LV4 || +8 || +150 || -
|-
| LV5 || +10 || +200 || -
|-
| LV6 || +13 || +250 || -
|-
| LV7 || +15 || +300 || +1
|-
| LV8 || +18 || +350 || +1
|-
| LV9 || +20 || +400 || +2
|-
|}
===Coordinator Stat Bonuses===
{|
|-
! colspan=3 | Coordinator
|-
! Will !! Stat Increase !! Cumulative
|-
| 100 || - || -
|-
| 110 || +2 || +2
|-
| 120 || +2 || +4
|-
| 130 || +2 || +6
|-
| 140 || +2 || +8
|-
| 150 || +2 || +10
|-
|}
===IFS Stat Bonuses===
{|
|-
! colspan=3 | IFS
|-
! Will !! Stat Increase !! Cumulative
|-
| 100 || - || -
|-
| 110 || +2 || +2
|-
| 120 || +2 || +4
|-
| 130 || +2 || +6
|-
| 140 || +1 || +7
|-
| 150 || +1 || +8
|-
|}

Latest revision as of 04:39, 28 March 2024

Skills list

Pilot Skill (JP) Translation Description
斬り払い Countercut (Sword Cut) Allows the pilot to deflect melee and missile attacks if their mech has the "Sword Equipped" ability. Activation depends on Ability stat difference with the enemy.
撃ち落とし Countershoot (Shoot Down) Allows the pilot to shoot down missile attacks if their mech has the "Gun Equipped" ability. Activation depends on Ability stat difference with the enemy.
シールド防御 Shield Defense Allows the pilot to reduce incoming damage if their mech has the "Shield Equipped" ability. Activation and amount of damage reduced depends on Ability stat difference with enemy. If Defending from an enemy attack, it activates automatically.
カウンター Counter Allows the pilot to strike first when the enemy targets them. Activation depends on Ability stat difference with enemy.
ヒット&アウェイ Hit & Away If the pilot attacks before moving, their unit can move after its attack is executed.
スーパーモード Super Mode Activates at 120 Will. Boosts Movement by 1 and all pilot stats by 10. Transforms their unit to Super Mode when activated.
明鏡止水 Clarity Activates at 120 Will. Boosts Movement by 1 and all pilot stats by 10. Transforms their unit to Hyper Mode when activated.
コーディネイター Coordinator All pilot's stats raised by +2 at 110 Will, and +2 more for each 10 Will above 110 thereafter. Maximum of +10 to all stats at 150 Will. Reducing Will removes the bonus relative to the user's Will.
SEED SEED +10 to Pilot's stats, activated at 120 Will. This bonus stays active even if the Pilot's Will is reduced below 130.
IFS IFS (Image Feedback System) All pilot's stats raised by +2 at 110 Will, and +2 more at 120 Will and 130 Will. +1 more for 140 Will and 150 Will. Maximum of +8 to all stats at 150 Will. Reducing Will removes the bonus relative to the user's Will.
ブラスター化 Blaster Type +10 to Pilot's stats, activated at 130 Will. Transforms their unit to Blaster Form when activated. This bonus stays active even if the Pilot's Will is reduced below 130.
野生化 Instinct Activated at 120 Will. Increases attack damage by 25%.
抗体反応 Antibody Adds bonuses to Evade rate, Hit rate, Attack power, and Attack range based on this ability's level.
底力 Potential Pilot's stats increase as HP decreases. Effect increases with this ability's level.
援護攻撃 Support Attack Unit can attack in sequence with an adjacent ally - higher levels allow more support attacks per turn. Support Attacking Unit will have a higher hit rate than normal, but spirit commands that multiply damage such as "Valor"(熱血) and "Soul"(魂) do not apply to the supporting unit.
援護防御 Support Defense Unit can take damage in place of an adjacent ally - higher levels allow more activations per turn. Supporting Unit will take less damage than normal and they may activate defensive Pilot Abilities like "Countershoot"(撃ち落とし) and any defensive abilities the unit might have such as Barriers(発生装置) and Anti-Beam Coatings(対ビームコーティング). Also, certain defensive spirit commands apply to the Support Defending unit such as "Wall"(不屈). Evasion based special abilities will not trigger for the supporting unit.
指揮 Commander Increases the hit and evade rates of allied units near the pilot with this skill - higher levels increase the bonus and the range of the pilot's Commander "Aura".
コンボ Combo [Chain Attack] Attacks marked with a "C" can strike multiple adjacent enemies in a row. Higher levels increase the number of enemies that can be targeted.


Pilot Skill Details

Antibody Stat Bonuses

Antibody
LV Hit/Evade Attack Power Weapon Range
LV1 - - -
LV2 +3 +50 -
LV3 +5 +100 -
LV4 +8 +150 -
LV5 +10 +200 -
LV6 +13 +250 -
LV7 +15 +300 +1
LV8 +18 +350 +1
LV9 +20 +400 +2

Coordinator Stat Bonuses

Coordinator
Will Stat Increase Cumulative
100 - -
110 +2 +2
120 +2 +4
130 +2 +6
140 +2 +8
150 +2 +10

IFS Stat Bonuses

IFS
Will Stat Increase Cumulative
100 - -
110 +2 +2
120 +2 +4
130 +2 +6
140 +1 +7
150 +1 +8