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Super Robot Wars/OGs/Ace Bonuses: Difference between revisions

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When a pilot reaches '''50 kills''', he/she obtains the '''Ace''' ranking, indicated by a silver 'A' beside their kill counter.  Ace Pilots start with a '''+5 morale/will''' each map.
== '''Ace Bonuses''' ==


If an ace pilot reaches '''100 kills''', he/she will gain a gold 'A' and a '''+10 morale/will''' start.
Once a pilot has 50 Kills, they will become an ''Ace'' pilot and the "A" beside their Kill count will be colored in [https://i.imgur.com/ZqQMJW3.png gold] instead of being [https://i.imgur.com/lYz9cmg.png faded]. Ace pilots gain the following benefits:
* They start each scenario with +5 Will.
* They will receive 20% more money whenever they shoot down an enemy unit.
* They will unlock their Ace Bonus which is a passive boost to their some of their stats. Each pilot has a relatively unique Ace Bonus listed below.


The three pilots with the highest kill counts will be a '''Top Ace''', they also get a '''+5 morale/will''' bonus.
'''Note''': general soldiers under your command such as the captain of the Kurogane in OGs1 and Marco in OGs2 have the default ''Accuracy Rate +5%'' Ace Bonus.


''Without the aid of equip parts, a pilot can be deployed with 115 morale/will each map if he has over 100 kills (Gold Ace) and is within the players top three pilots (Top Ace)''


A feature in OGs is when a pilot initially becomes an Ace at 50 kills, he/she will also gain an '''Ace Bonus'''
==== '''Top Ace''' ====


*Note: All damage, hit, and evasion modifiers are applied to the final calculation; also, since these effects are always beneficial, damage + makes one deal more while damage - makes one take less.
Among all of your pilots, the one with the most Kills will start each scenario with an additional +5 Will (for a total of +10 Will if they are also an Ace pilot). If multiple pilots are tied for the title of Top Ace, they will be ordered based on the time they permanently joined the roster. This only includes pilots who are listed on the intermission screen and does not include pilots on a different route split or who are temporarily unavailable.


'''Original Generation'''


== '''OGs1 Ace Bonuses''' ==
{|
{|
! Pilot !! Japanese !! Ace Bonus
!  
|-
! English !! Japanese !! Ace Bonus !! Notes
| Daitetsu || ダイテツ || Damage -10%
|- align="center"
|-
! rowspan="4" style="vertical-align:middle;" | Battleship Crew
| Tetsuya || テツヤ ||
| Daitetsu || ダイテツ || Final Damage Taken -10% ||
|-
|- align="center"
| Lefina || レフィーナ || Command effect +5%
| Tetsuya || テツヤ || SP +20 || Cannot become an Ace through normal gameplay.
|-
|- align="center"
| Sean || ショーン ||
| Lefina || レフィーナ || Command Effect +5% ||
|-
|- align="center"
| Ryusei || リュウセイ || Telekinetic (念動) damage + 10%
| Sean || ショーン || SP +20 || Cannot become an Ace through normal gameplay.
|-
|- align="center"
| Rai || ライ || Accuracy +10%, evasion +10%
! rowspan="5" style="vertical-align:middle;" | SRX Team
|-
| Ryusei || リュウセイ || Final TK Weapons Damage + 10% ||
| Aya || アヤ || Accuracy +10%, SP +20
|- align="center"
|-
| Rai || ライ || Final Accuracy Rate +10%, Final Evade Rate +10% ||
| Mai || マイ || Accuracy +10%, SP +20
|- align="center"
|-
| Aya || アヤ || Accuracy Rate +10%, SP +20 || Accuracy Rate affects the ''[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Accuracy Rate]]'' formula.
| Ingram || イングラム || Critical +20%, SP +10
|- align="center"
|-
| Ingram || イングラム || Critical Hit Rate +20%, SP +10 ||
| Viletta || ヴィレッタ || Critical +20%, SP +10
|- align="center"
|-
| Viletta || ヴィレッタ || Critical Hit Rate +20%, SP +10 ||
| Kyosuke || キョウスケ || Counter +10%, melee damage +10%
|- align="center"
|-
! rowspan="4" style="vertical-align:middle;" | ATX Team
| Excellen || エクセレン || Support attack damage +10%, support defense damage -10%
| Kyosuke || キョウスケ || ''[[Super_Robot_Wars/OGs/Pilot_Skills#Purchasable Skills|Counter]]'' Activation Rate  +10%, Final Melee Damage +10% ||
|-
|- align="center"
| Bullet || ブリット || Accuracy +10%, critical +10%
| Excellen || エクセレン || Final ''[[Super_Robot_Wars/OGs/Pilot_Skills#Purchasable Skills|Support Attack]]'' Damage +10%, Final ''[[Super_Robot_Wars/OGs/Pilot_Skills#Purchasable Skills|Support Defend]]'' Damage Taken -10% ||
|-
|- align="center"
| Kusuha || クスハ || Support defense damage -10%, EXP +10%
| Bullet || ブリット || Accuracy Rate +10%, Critical Hit Rate +10% || Accuracy Rate affects the ''[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Accuracy Rate]]'' formula.
|-
|- align="center"
| Ryoto ||リョウト || Attack +5%, damage -5%
| Kusuha || クスハ || Final ''[[Super_Robot_Wars/OGs/Pilot_Skills#Purchasable Skills|Support Defend]]'' Damage Taken -10%, EXP +10% ||
|-
|- align="center"
| Rio || リオ|| Accuracy +10%, evasion +10%
! rowspan="3" style="vertical-align:middle;" | Fighter Pilots
|-
| Giada || ジャーダ || Evade Rate +10%, Final Damage Taken -10% || Evade Rate affects the ''[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Accuracy Rate]]'' formula.
| Tasuku || タスク  || Lucky activation + 10%, "Luck" (幸運) cost reduced to 15SP
|- align="center"
|-
| Garnet || ガーネット || EXP +10%, ''[[Super_Robot_Wars/OGs/Spirit_Commands|Bless]]'' cost reduced to 20 SP ||
| Leona || レオナ || Accuracy +10%, evasion +10%
|- align="center"
|-
| Latune || ラトゥーニ || EXP +20% ||
| Masaki || マサキ || Damage +5%, accuracy +10%
|- align="center"
|-
! rowspan="4" style="vertical-align:middle;" | Octo Squad
| Lune || リューネ || Damage +10%
| Katina || カチーナ || Accuracy Rate +10%, Final Damage Taken -10% || Accuracy Rate affects the ''[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Accuracy Rate]]'' formula.
|-
|- align="center"
| Kai || カイ || Command effect +5%, critical +10%
| Russel || ラッセル || Final ''[[Super_Robot_Wars/OGs/Pilot_Skills#Purchasable Skills|Support Defend]]'' Damage Taken -20% ||
|-
|- align="center"
| Gilliam || ギリアム || Evasion +15%
| Tasuku || タスク || ''[[Super_Robot_Wars/OGs/Pilot_Skills#Unique Skills|Lucky]]'' Activation Rate +10%, ''[[Super_Robot_Wars/OGs/Spirit_Commands|Luck]]'' cost reduced to 15 SP ||
|-
|- align="center"
| Sanger || ゼンガー || Melee damage +10%
| Leona || レオナ || Accuracy Rate +10%, Evade Rate +10% || Accuracy Rate and Evade Rate affect the ''[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Accuracy Rate]]'' formula.
|-
|- align="center"
| Elzam || エルザム || Ranged damage +10%
! rowspan="5" style="vertical-align:middle;" | Mao Industries
|-
| Irm || イルム || ''[[Super_Robot_Wars/OGs/Spirit_Commands|Love]]'' cost reduced to 45 SP ||
| Irm || イルム || "Love" (愛) cost reduced to 45SP
|- align="center"
|-
| Ling || リン || Accuracy Rate +10%, Evade Rate +10%, Critical Hit Rate +10% || Accuracy Rate and Evade Rate affect the ''[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Accuracy Rate]]'' formula.
| Giada || ジャーダ || Evasion +10%, damage -10%
|- align="center"
|-
| Radha || ラーダ || Evade Rate +10%, SP +20 || Evade Rate affects the ''[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Accuracy Rate]]'' formula.
| Garnet || ガーネット || EXP +10%, "Bless" (祝福) cost reduced to 20SP
|- align="center"
|-
| Ryoto ||リョウト || Final Damage +5%, Final Damage Taken -5% ||
| Latooni || ラトゥーニ || EXP +20%
|- align="center"
|-
| Rio || リオ || Money +10%, EXP +10% ||
| Katina || カチーナ || Accuracy +10%, damage -10%
|- align="center"
|-
! rowspan="4" style="vertical-align:middle;" | Ex-Aggressors
| Radha || ラーダ || Evasion +10%, SP +20
| Sanger || ゼンガー || Final Melee Damage +10% ||
|-
|- align="center"
| Russel || ラッセル || Support defense damage -20%
| Elzam || エルザム || Final Ranged Damage +10% ||
|- align="center"
| Kai || カイ || Command Effect +5%, Critical Hit Rate +10% ||
|- align="center"
| Gilliam || ギリアム || Final Evade Rate +15% ||
|- align="center"
! rowspan="2" style="vertical-align:middle;" | Other
| Masaki || マサキ || Final Damage +5%, Final Accuracy Rate +10% ||
|- align="center"
| Lune || リューネ || Final Damage +10% ||
|}
|}


'''Original Generation 2 / 2.5'''
 
''Pilots returning from Original Generation 1 will have the same Ace Bonuses in Original Generation 2 / 2.5''
== '''OGs2 Ace Bonuses''' ==
 
'''Note''': pilots returning from OGs1 will have the same Ace Bonus in OGs2.
 
 
{|
!
! English !! Japanese !! Ace Bonus !! Notes
|- align="center"
! rowspan="2" style="vertical-align:middle;" | Battleship Crew
| Lee || リー || Final Counterattack Damage +10%, Final Damage Taken -10% ||
|- align="center"
| Tetsuya (Main) || テツヤ || Final Damage Taken from attacks that are not MAP or have a range of 1 -10% ||
|- align="center"
! rowspan="1" style="vertical-align:middle;" | SRX Team
| Mai || マイ || Final Accuracy Rate +10%, SP +20 ||
|- align="center"
! rowspan="1" style="vertical-align:middle;" | ATX Team
| Lamia || ラミア || Final Ranged Damage +5%, Final Ranged Accuracy Rate +10% ||
|- align="center"
! rowspan="3" style="vertical-align:middle;" | School Members
| Arado || アラド || Final Melee Damage +5%, Money +10% ||
|- align="center"
| Seolla || ゼオラ || Final Ranged Damage +5%, EXP +10% ||
|- align="center"
| Ouka || オウカ || Final Counterattack Damage +10% ||
|- align="center"
! rowspan="3" style="vertical-align:middle;" | Project TD
| Ibis || アイビス || Movement +1 ||
|- align="center"
| Tsugumi || ツグミ || Final Accuracy Rate +10%, SP +20 || Cannot become an Ace through normal gameplay.
|- align="center"
| Sleigh || スレイ || Final Counterattack Damage +10% ||
|- align="center"
! rowspan="2" style="vertical-align:middle;" | Excellence Project
| Raul || ラウル || Evade Rate +10%, Critical Hit Rate +10% || Evade Rate affects the ''[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Accuracy Rate]]'' formula.
|- align="center"
| Fiona || フィオナ || ''[[Super_Robot_Wars/OGs/Spirit_Commands|Enable]]'' cost reduced to 50 SP ||
|- align="center"
! rowspan="2" style="vertical-align:middle;" | Neo DC
| Yuuki || ユウキ || Evade Rate +10%, Critical Hit Rate  +10% || Evade Rate affects the ''[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Accuracy Rate]]'' formula.
|- align="center"
| Carla || リルカーラ || Accuracy Rate +10%, Money +10% || Accuracy Rate affects the ''[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Accuracy Rate]]'' formula.
|- align="center"
! rowspan="2" style="vertical-align:middle;" | Shadow Mirror
| Axel || アクセル || Final Accuracy Rate +20% ||
|- align="center"
| Wodan || ウォーダン || Final Melee Damage +10% ||
|- align="center"
! rowspan="3" style="vertical-align:middle;" | Other
| Rätsel || レーツェル || Final Ranged Damage +10% ||
|- align="center"
| Shine || シャイン || Money +20% ||
|- align="center"
| Alchemie || アルフィミィ || Final ''[[Super_Robot_Wars/OGs/Pilot_Skills#Purchasable Skills|Support Attack]]'' Damage +10%, ''[[Super_Robot_Wars/OGs/Pilot_Skills#Purchasable Skills|Support Defend]]'' Final Damage Taken -10% ||
|}
 
 
== '''OGs2.5 Ace Bonuses''' ==
 
'''Note''': pilots returning from OGs1 and OGs2 will have the same Ace Bonus in OGs2.5.
 


{|
{|
! Pilot !! Japanese !! Ace Bonus
! English !! Japanese !! Ace Bonus
|-
|- align="center"
| Raul || ラウル ||
| Kota || コウタ || Final Counterattack Damage +15%
|-
|- align="center"
| Roar || ロア ||
| Folka || フォルカ || Critical Hit Rate +30%, Final Melee Damage +5%
|-
|- align="center"
| Ibis || アイビス || Movement +1
| Fernando || フェルナンド || Final Melee Damage +10%
|-
|- align="center"
| Srey || スレイ || Final damage when countering +10%
| Rishu || リシュウ || Critical Hit Rate +40%
|-
|- align="center"
| Lamia || ラミア || Shooting damage +10%, Accuracy +10%
| Shu || シュウ || Final Damage Taken from attacks that are not MAP or have a range of 1 -20%
|-
| Arad || アラド || Melee damage +5%, Kills +10%
|-
| Seolla || セオラ || Shooting damage +5%, EXP +10%
|-
| Yuuki || ユウキ || Evasion +10%, Critical rate +10%
|-
| Rilcarla || リルカーラ || Accuracy +10%, Kills +10%
|-
| Ratsel || レーツェル || Shooting Attack +10%
|-
| Shine || シャイン || Credit from kills +20%
|}
|}

Latest revision as of 08:51, 21 October 2021

Ace Bonuses

Once a pilot has 50 Kills, they will become an Ace pilot and the "A" beside their Kill count will be colored in gold instead of being faded. Ace pilots gain the following benefits:

  • They start each scenario with +5 Will.
  • They will receive 20% more money whenever they shoot down an enemy unit.
  • They will unlock their Ace Bonus which is a passive boost to their some of their stats. Each pilot has a relatively unique Ace Bonus listed below.

Note: general soldiers under your command such as the captain of the Kurogane in OGs1 and Marco in OGs2 have the default Accuracy Rate +5% Ace Bonus.


Top Ace

Among all of your pilots, the one with the most Kills will start each scenario with an additional +5 Will (for a total of +10 Will if they are also an Ace pilot). If multiple pilots are tied for the title of Top Ace, they will be ordered based on the time they permanently joined the roster. This only includes pilots who are listed on the intermission screen and does not include pilots on a different route split or who are temporarily unavailable.


OGs1 Ace Bonuses

English Japanese Ace Bonus Notes
Battleship Crew Daitetsu ダイテツ Final Damage Taken -10%
Tetsuya テツヤ SP +20 Cannot become an Ace through normal gameplay.
Lefina レフィーナ Command Effect +5%
Sean ショーン SP +20 Cannot become an Ace through normal gameplay.
SRX Team Ryusei リュウセイ Final TK Weapons Damage + 10%
Rai ライ Final Accuracy Rate +10%, Final Evade Rate +10%
Aya アヤ Accuracy Rate +10%, SP +20 Accuracy Rate affects the Accuracy Rate formula.
Ingram イングラム Critical Hit Rate +20%, SP +10
Viletta ヴィレッタ Critical Hit Rate +20%, SP +10
ATX Team Kyosuke キョウスケ Counter Activation Rate +10%, Final Melee Damage +10%
Excellen エクセレン Final Support Attack Damage +10%, Final Support Defend Damage Taken -10%
Bullet ブリット Accuracy Rate +10%, Critical Hit Rate +10% Accuracy Rate affects the Accuracy Rate formula.
Kusuha クスハ Final Support Defend Damage Taken -10%, EXP +10%
Fighter Pilots Giada ジャーダ Evade Rate +10%, Final Damage Taken -10% Evade Rate affects the Accuracy Rate formula.
Garnet ガーネット EXP +10%, Bless cost reduced to 20 SP
Latune ラトゥーニ EXP +20%
Octo Squad Katina カチーナ Accuracy Rate +10%, Final Damage Taken -10% Accuracy Rate affects the Accuracy Rate formula.
Russel ラッセル Final Support Defend Damage Taken -20%
Tasuku タスク Lucky Activation Rate +10%, Luck cost reduced to 15 SP
Leona レオナ Accuracy Rate +10%, Evade Rate +10% Accuracy Rate and Evade Rate affect the Accuracy Rate formula.
Mao Industries Irm イルム Love cost reduced to 45 SP
Ling リン Accuracy Rate +10%, Evade Rate +10%, Critical Hit Rate +10% Accuracy Rate and Evade Rate affect the Accuracy Rate formula.
Radha ラーダ Evade Rate +10%, SP +20 Evade Rate affects the Accuracy Rate formula.
Ryoto リョウト Final Damage +5%, Final Damage Taken -5%
Rio リオ Money +10%, EXP +10%
Ex-Aggressors Sanger ゼンガー Final Melee Damage +10%
Elzam エルザム Final Ranged Damage +10%
Kai カイ Command Effect +5%, Critical Hit Rate +10%
Gilliam ギリアム Final Evade Rate +15%
Other Masaki マサキ Final Damage +5%, Final Accuracy Rate +10%
Lune リューネ Final Damage +10%


OGs2 Ace Bonuses

Note: pilots returning from OGs1 will have the same Ace Bonus in OGs2.


English Japanese Ace Bonus Notes
Battleship Crew Lee リー Final Counterattack Damage +10%, Final Damage Taken -10%
Tetsuya (Main) テツヤ Final Damage Taken from attacks that are not MAP or have a range of 1 -10%
SRX Team Mai マイ Final Accuracy Rate +10%, SP +20
ATX Team Lamia ラミア Final Ranged Damage +5%, Final Ranged Accuracy Rate +10%
School Members Arado アラド Final Melee Damage +5%, Money +10%
Seolla ゼオラ Final Ranged Damage +5%, EXP +10%
Ouka オウカ Final Counterattack Damage +10%
Project TD Ibis アイビス Movement +1
Tsugumi ツグミ Final Accuracy Rate +10%, SP +20 Cannot become an Ace through normal gameplay.
Sleigh スレイ Final Counterattack Damage +10%
Excellence Project Raul ラウル Evade Rate +10%, Critical Hit Rate +10% Evade Rate affects the Accuracy Rate formula.
Fiona フィオナ Enable cost reduced to 50 SP
Neo DC Yuuki ユウキ Evade Rate +10%, Critical Hit Rate +10% Evade Rate affects the Accuracy Rate formula.
Carla リルカーラ Accuracy Rate +10%, Money +10% Accuracy Rate affects the Accuracy Rate formula.
Shadow Mirror Axel アクセル Final Accuracy Rate +20%
Wodan ウォーダン Final Melee Damage +10%
Other Rätsel レーツェル Final Ranged Damage +10%
Shine シャイン Money +20%
Alchemie アルフィミィ Final Support Attack Damage +10%, Support Defend Final Damage Taken -10%


OGs2.5 Ace Bonuses

Note: pilots returning from OGs1 and OGs2 will have the same Ace Bonus in OGs2.5.


English Japanese Ace Bonus
Kota コウタ Final Counterattack Damage +15%
Folka フォルカ Critical Hit Rate +30%, Final Melee Damage +5%
Fernando フェルナンド Final Melee Damage +10%
Rishu リシュウ Critical Hit Rate +40%
Shu シュウ Final Damage Taken from attacks that are not MAP or have a range of 1 -20%