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Super Robot Wars/OG2/Pilot Skills: Difference between revisions

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=Pilot Skills=
=Pilot Skills=
*Skills with an asterisk can be increased in level (up to Lv9), increasing their effect and PP cost.
*If a pilot comes with a skill that can level up, it will do so automatically as the pilot levels up.
**Additional levels can be bought for these skills, but only until the pilot would cap at Lv9; the extra levels also take up a seperate skill slot.
*Skills that a pilot comes with cannot be overwritten with other skills.
*Skills with no PP cost are fixed to specific pilots only.
*All PP costs are doubled in EX Hard mode.
{|
{|
|-
|-
|-class="even"
|-class="even"
| colspan=3 | <center>'''攻擊系'''</center>
| colspan=3 | <center>'''Attack <br>攻撃系'''</center>
|-
|-
! Skill Name !! PP Cost !! Description  
! Skill Name !! PP Cost !! Description  
|-
|-
| Chain Attack <br> 連続攻擊 || 15 (+5) || Allows the pilot to attack adjacent enemies with a weapon marked 'C'
| Chain Attack* <br> 連続攻撃 || 15 (+5) || Allows the pilot to attack multiple enemies that are lined up in a row with a weapon marked 'C'.<br>Number of enemies that can be hit increases with this skill's level.
|-
|-
| Counter <br> カウンター || 20 (+5) || Allows the pilot to attack first when targeted by the enemy
| Counter* <br> カウンター || 20 (+5) || Allows the pilot a chance to attack first when targeted by the enemy. <!-- need to research what the trigger rate for Counter is based on in this game -->
|-  
|-  
| In-fight <br> インファイト || 20 (+5) || Inceases the range and damage dealt by melee weapons  
| In-fight* <br> インファイト || 20 (+5) || Increases the base attack power of melee weapons on the pilot's unit with each skill level.<br>At Lv4 and Lv7, adds +1 to the unit's movement range.
|-
|-
| Gunfight <br> ガンファイト || 20 (+5) || Inceases the range and damage dealt by firing weapons  
| Gunfight* <br> ガンファイト || 20 (+5) || Increases the base attack power of ranged weapons on the pilot's unit with each skill level.<br>At Lv4 and Lv7, adds +1 to the attack range of all the unit's weapons (excluding 1-range-only).
|-
|-
| Attacker <br> アタッカー || 80 || Increases damage 20% when the pilot's Will is more then 130
| Attacker <br> アタッカー || 80 || Increases final damage by 20% when the pilot is at 130+ Will.
|-
|-
| Revenge <br> リベンジ || 40 || Increases damage dealt by counterattacks by 20%  
| Revenge <br> リベンジ || 40 || Increases final damage with counterattacks by 20%.
|-
|-
|-class="even"
|-class="even"
| colspan=3 | <center>'''防御系'''</center>
| colspan=3 | <center>'''Defense <br>防御系'''</center>
|-
|-
! Skill Name !! PP Cost !! Description  
! Skill Name !! PP Cost !! Description  
|-
|-
| Command <br> 指揮官 || 30&nbsp;(+10) || Increases nearby ally's Hit/Evade stats
| Command* <br> 指揮官 || 30&nbsp;(+10) || Increases the Hit/Evade rates of any nearby allies.<br>Each skill level increases the area of effect by 1 space.
|-
|-
| Guard <br> ガード || 85 || Reduces damage taken 80% when Will is more then 130
| Guard <br> ガード || 85 || Reduces damage taken to 80% when the pilot is at 130+ Will.
|-  
|-  
| Predict <br> 見切り || 90 || Hit/Evade+10% when Will is more then 130
| Predict <br> 見切り || 90 || Hit/Evade +10% when the pilot is at 130+ Will.
|-
|-
|-class="even"
|-class="even"
| colspan=3 | <center>'''補助系'''</center>
| colspan=3 | <center>'''Support <br>補助系'''</center>
|-
|-
! Skill Name !! PP Cost !! Description  
! Skill Name !! PP Cost !! Description  
|-
|-
| Offensive Support <br> 援護攻擊 || 50&nbsp;(+10) || Allows the pilot to privide offensive support to an adjacent ally
| Offensive Support* <br> 援護攻撃 || 50&nbsp;(+10) || Allows the pilot to provide offensive support to an adjacent ally on player phase.<br>Number of supports possible per turn increase with this skill's level.
|-
|-
| Combo Attack <br> 連携攻擊 || 75 || 100% damage at offensive support attack
| Combo Attack <br> 連携攻撃 || 75 || The pilot's offensive supports deal full damage like a regular attack. (Valor still has no effect.)
|-
|-
| Defensive Support <br> 援護防御 || 50&nbsp;(+10) || Allows the pilot to privide offensive support to an adjacent ally
| Defensive Support* <br> 援護防御 || 50&nbsp;(+10) || Allows the pilot to provide defensive support to an adjacent ally on enemy phase.<br>Number of supports possible per turn increase with this skill's level.
|-
|-
| SP Up <br> SPアップ || 30 (+5) || Increases a pilot's maximum Spirit Points by 6 per skill (SP Up) level
| SP Up* <br> SPアップ || 30 (+5) || Increases a pilot's maximum Spirit Points by 6 per skill level.
|-
|-
| SP Regenerate <br> SP回復 || 100 || Restores 10 Spirit Points every turn  
| SP Regenerate <br> SP回復 || 100 || Restores 10 Spirit Points every turn.
|-
|-
| Mental (Focus) <br> 集中力 || 80 || Reduces the SP cost for Spirit Commands  
| Mental (Focus) <br> 集中力 || 80 || Reduces the SP cost for Spirit Commands to 80%.
|-
|-
|-class="even"
|-class="even"
| colspan=3 | <center>'''気力系'''</center>
| colspan=3 | <center>'''Will <br>気力系'''</center>
|-
|-
! Skill Name !! PP Cost !! Description  
! Skill Name !! PP Cost !! Description  
|-
|-
| Resolve <br> 闘爭心 || 50 || Will+5 at beginning of stage
| Resolve <br> 闘争心 || 50 || Will +5 at beginning of the map.
|-
|-
| Morale <br> 戦意高揚 || 60 || Will+2 every turn
| Morale <br> 戦意高揚 || 60 || Will +2 every turn.
|-
|-
| Will+ (Evade) <br> 気力+(回避) || 60 || Will+2 when unit evades attack
| Will+ (Evade) <br> 気力+(回避) || 60 || Will +2 when the pilot evades an attack.
|-
|-
| Will+ (Hit) <br> 気力+(命中) || 65 || Will+2 when unit hits enemy
| Will+ (Hit) <br> 気力+(命中) || 65 || Will +2 when the pilot hits an enemy.
|-
|-
| Will+ (Damaged) <br> 気力+(ダメージ)|| 60 || Will+2 when unit is damaged by enemy
| Will+ (Damaged) <br> 気力+(ダメージ)|| 60 || Will +2 when the pilot's unit is damaged by an enemy.
|-
|-
|-class="even"
|-class="even"
| colspan=3 | <center>'''特殊系'''</center>
| colspan=3 | <center>'''Special <br>特殊系'''</center>
|-
|-
! Skill Name !! PP Cost !! Description  
! Skill Name !! PP Cost !! Description  
|-
|-


| Prevail <br> 底力 || 20 (+5) || Hit/Evade/Crit/Armor stats is raised when HP is low
| Prevail* <br> 底力 || 20 (+5) || As HP decreases, Hit/Evade/Crit/Defense stats will be raised.
|-
|-
| Hit&Away <br> ヒット&アウェイ || 70 || Enables movement after attacking  
| Hit&Away <br> ヒット&アウェイ || 70 || Allows the pilot to move after attacking (if they did not move beforehand).
|-
|-
| Ammo Save <br> Bセーブ || 80 || Weapon ammo x 1.5
| Ammo Save <br> Bセーブ || 80 || Maximum weapon ammo x1.5.
|-
|-
| EN Save <br> Eセーブ || 80 || Reduces the weapon EN usage to 80%  
| EN Save <br> Eセーブ || 80 || Reduces EN consumption from weapons to 70%.
|-
|-
| Mechanic <br> 修理技能 || 65 || When Repair command is used,<br>the HP regenerated will be 1.5 times the normal amount.
| Mechanic <br> 修理技能 || 65 || When the Repair Module is used, recovers 1.5x more HP.
|-
|-
| Resupply <br> 補給技能 || 70 || Allows the pilot to replenish other units after moving.
| Resupply <br> 補給技能 || 70 || Allows the pilot to use the Supply Module after moving.
|-
|-
| Lucky <br> ラッキー || - || Good things might happen in battle
| Lucky* <br> ラッキー || - || Has a chance to automatically deal a critical hit and evade the enemy's attack.<br>(This skill is the only way to stack critical hits with Valor.)
|-
|-
| Telekinesis <br> 念動力 || - || Hit/Evade up
| Telekinesis <br> 念動力 || - || Raises Hit/Evade rates in battle and activates a unit's TK-based weapons and abilities.<br>Skill's level increases effect and unlocks stronger TK-based weapons.
|-
|-
| Genius <br> 天才 || - || Hit/Evade/Crit up
| Genius <br> 天才 || - || Raises Hit/Evade/Critical rates in battle. <!-- by how much? -->
|-
|-
| Fortune <br> 強運 || - || Gain 1.2 x money when you kill an enemy  
| Fortune <br> 強運 || - || Gain 1.2x money when the pilot destroys an enemy.
|-
|-
| Prophesy <br> 予知 || - || Evade up at 130+ Will; counter only  
| Prophesy <br> 予知 || - || Evade +30% at 130+ Will; only on enemy phase.
|}
|}


<!-- to do: confirm the effects of Lv9+1 skills -->


==In-fight melee weapons attack/move  Collection==
==In-fight & Gunfight stat bonus data==
{|
{|
|-
|-
! Lv !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9  
! Lv !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9  
|-
|-
| Move || colspan=3 | <center>-</center> || colspan=3 | <center>+1</center> || colspan=3 | <center>+2</center>
| Movement/Range || colspan=3 | <center>-</center> || colspan=3 | <center>+1</center> || colspan=3 | <center>+2</center>
|-
|-
| Melee WP || +50 || +100 || +150 || +150 || +200 || +250 || +250 || +300 || +350  
| Weapon Power || +50 || +100 || +150 || +150 || +200 || +250 || +250 || +300 || +350  
|}
|}


==Gunfight melee weapons attack/Range  Collection==
{|
|-
! Lv !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9
|-
| Range || colspan=3 | <center>-</center> || colspan=3 | <center>+1</center> || colspan=3 | <center>+2</center>
|-
| Firing WP || +50 || +100 || +150 || +150 || +200 || +250 || +250 || +300 || +350
|}


==Prevail Hit,Evade,Def.  Collection==
==Prevail stat increase data==
{|
{|
|-
|-
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|}
|}


==Prevail CT.  Collection==
 
==Prevail crit rate data==
{|
{|
|-
|-
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|}
|}


==SP UP Collection==
 
==SP UP data==
{|
{|
|-
|-

Latest revision as of 17:19, 12 October 2020

Pilot Skills

  • Skills with an asterisk can be increased in level (up to Lv9), increasing their effect and PP cost.
  • If a pilot comes with a skill that can level up, it will do so automatically as the pilot levels up.
    • Additional levels can be bought for these skills, but only until the pilot would cap at Lv9; the extra levels also take up a seperate skill slot.
  • Skills that a pilot comes with cannot be overwritten with other skills.
  • Skills with no PP cost are fixed to specific pilots only.
  • All PP costs are doubled in EX Hard mode.
Attack
攻撃系
Skill Name PP Cost Description
Chain Attack*
連続攻撃
15 (+5) Allows the pilot to attack multiple enemies that are lined up in a row with a weapon marked 'C'.
Number of enemies that can be hit increases with this skill's level.
Counter*
カウンター
20 (+5) Allows the pilot a chance to attack first when targeted by the enemy.
In-fight*
インファイト
20 (+5) Increases the base attack power of melee weapons on the pilot's unit with each skill level.
At Lv4 and Lv7, adds +1 to the unit's movement range.
Gunfight*
ガンファイト
20 (+5) Increases the base attack power of ranged weapons on the pilot's unit with each skill level.
At Lv4 and Lv7, adds +1 to the attack range of all the unit's weapons (excluding 1-range-only).
Attacker
アタッカー
80 Increases final damage by 20% when the pilot is at 130+ Will.
Revenge
リベンジ
40 Increases final damage with counterattacks by 20%.
Defense
防御系
Skill Name PP Cost Description
Command*
指揮官
30 (+10) Increases the Hit/Evade rates of any nearby allies.
Each skill level increases the area of effect by 1 space.
Guard
ガード
85 Reduces damage taken to 80% when the pilot is at 130+ Will.
Predict
見切り
90 Hit/Evade +10% when the pilot is at 130+ Will.
Support
補助系
Skill Name PP Cost Description
Offensive Support*
援護攻撃
50 (+10) Allows the pilot to provide offensive support to an adjacent ally on player phase.
Number of supports possible per turn increase with this skill's level.
Combo Attack
連携攻撃
75 The pilot's offensive supports deal full damage like a regular attack. (Valor still has no effect.)
Defensive Support*
援護防御
50 (+10) Allows the pilot to provide defensive support to an adjacent ally on enemy phase.
Number of supports possible per turn increase with this skill's level.
SP Up*
SPアップ
30 (+5) Increases a pilot's maximum Spirit Points by 6 per skill level.
SP Regenerate
SP回復
100 Restores 10 Spirit Points every turn.
Mental (Focus)
集中力
80 Reduces the SP cost for Spirit Commands to 80%.
Will
気力系
Skill Name PP Cost Description
Resolve
闘争心
50 Will +5 at beginning of the map.
Morale
戦意高揚
60 Will +2 every turn.
Will+ (Evade)
気力+(回避)
60 Will +2 when the pilot evades an attack.
Will+ (Hit)
気力+(命中)
65 Will +2 when the pilot hits an enemy.
Will+ (Damaged)
気力+(ダメージ)
60 Will +2 when the pilot's unit is damaged by an enemy.
Special
特殊系
Skill Name PP Cost Description
Prevail*
底力
20 (+5) As HP decreases, Hit/Evade/Crit/Defense stats will be raised.
Hit&Away
ヒット&アウェイ
70 Allows the pilot to move after attacking (if they did not move beforehand).
Ammo Save
Bセーブ
80 Maximum weapon ammo x1.5.
EN Save
Eセーブ
80 Reduces EN consumption from weapons to 70%.
Mechanic
修理技能
65 When the Repair Module is used, recovers 1.5x more HP.
Resupply
補給技能
70 Allows the pilot to use the Supply Module after moving.
Lucky*
ラッキー
- Has a chance to automatically deal a critical hit and evade the enemy's attack.
(This skill is the only way to stack critical hits with Valor.)
Telekinesis
念動力
- Raises Hit/Evade rates in battle and activates a unit's TK-based weapons and abilities.
Skill's level increases effect and unlocks stronger TK-based weapons.
Genius
天才
- Raises Hit/Evade/Critical rates in battle.
Fortune
強運
- Gain 1.2x money when the pilot destroys an enemy.
Prophesy
予知
- Evade +30% at 130+ Will; only on enemy phase.


In-fight & Gunfight stat bonus data

Lv 1 2 3 4 5 6 7 8 9
Movement/Range
-
+1
+2
Weapon Power +50 +100 +150 +150 +200 +250 +250 +300 +350


Prevail stat increase data

HP
Prevail Lv
1 2 3 4 5 6 7 8 9
100%
-
90%
-
+5%
80%
-
+5% +10%
70%
-
+5% +10% +15%
60%
-
+5% +10% +15% +20%
50%
-
+5% +10% +15% +20% +25%
40%
-
+5% +10% +15% +20% +25% +30%
30%
-
+5% +10% +15% +20% +25% +30% +35%
20% - +5% +10% +15% +20% +25% +30% +35% +40%
10% +5% +10% +15% +20% +25% +30% +35% +40% +45%


Prevail crit rate data

HP
Prevail Lv
1 2 3 4 5 6 7 8 9
100%
-
90%
-
+8%
80%
-
+8% +16%
70%
-
+8% +16% +24%
60%
-
+8% +16% +24% +32%
50%
-
+8% +16% +24% +32% +40%
40%
-
+8% +16% +24% +32% +40% +48%
30%
-
+8% +16% +24% +32% +40% +48% +56%
20% - +8% +16% +24% +32% +40% +48% +56% +64%
10% +8% +16% +24% +32% +40% +48% +56% +64% +72%


SP UP data

Lv 1 2 3 4 5 6 7 8 9
SP +6 +12 +18 +24 +30 +36 +42 +48 +54