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Soul Cradle/MAP 01-05: Difference between revisions

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rough attempt at MAP 01
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== MAP 01 ==
<h2 id=map01> MAP 01 - Hidden Village/荒野の隠れ里 </h2>
<table>
<tr>
<th colspan=3>General Data
<tr>
<th class="even">Clear Condition
<td colspan=2>Total destruction of enemies or allies
<tr>
<th class="even">Defeat Condition
<td colspan=2>None
<tr>
<th class="even">Allies
<td colspan=2>Hero
<tr>
<th class="even" colspan=3>Enemies
<tr>
<td colspan=1>ダネット/ Danette
<td>1 Unit
<td>Danette Lv1 (L)
</table>
*'''Comments'''
**You can easily win just by attacking, though the story will advance even if you're defeated. However if you're defeated you won't receive the Turn Bonus map. If you fight after the 2nd lap, Danette will be at a higher level.


<br><table>
<tr>
<th colspan=2>GP Gain
<tr>
<th class="even">Map Bonus
<td>500 GP
<tr>
<th colspan=2>Turn Bonus
<tr>
<th class="even">D Rank
<td>轟き渡る凱歌/Quarrel
<tr>
<th class="even">C Rank
<td>Steal/Get fired up
<tr>
<th class="even">B Rank
<td>希望の行進曲/風の狂詩曲
<tr>
<th class="even">A Rank
<td>深遠の夜想曲/Steal
<tr>
<th class="even">S Rank
<td>破滅の葬送曲/深遠の夜想曲
</table>
<h2 id=map02> MAP 02 - Forked Road of Osteca/オステカの分かれ道 </h2>
<table>
<table>
<tr>
<tr>
  <th colspan=2>Clear Condition<td>Total destruction of enemies or allies
  <th colspan=3>General Data
<tr>
<th class="even">Clear Condition
<td colspan=2>Total destruction of enemies
<tr>
<th class="even">Defeat Condition
<td colspan=2>Hero is defeated
<tr>
<th class="even">Allies
<td colspan=2>Hero and Danette
<tr>
<th class="even" colspan=3>Enemies
<tr>
<td colspan=1>闘剣士隊 / Swordsman's Unit
<td>1 Unit
<td>Swordsman Lv1 (L,) Healing Master Lv1, Flame Master Lv1
<tr>
<td colspan=1>療術師隊 / Healing Master's Unit
<td>1 Unit
<td>Healing Master Lv1 (L), Healing Master Lv1
<tr>
<td colspan=1>焔術師隊 / Flame Master's Unit
<td>1 Unit
<td>Flame Master Lv1 (L), Swordsman Lv1, Healing Master Lv1
</table>
*'''Comments'''
**This is a pretty straightforward map. Defeat the Swordsman first, then the Healing Master, and then the Flame Master. In order to make things much easier, make sure you have a Healing Master positioned in the back of your unit. Doing so will enable the entire party to get healed in every fight.
 
<br><table>
<tr>
<th colspan=2>GP Gain
<tr>
<th class="even">Map Bonus
<td>500 GP
<tr>
<th colspan=2>Turn Bonus
<tr>
<tr>
  <th colspan=2>Defeat Condition<td>None
  <th class="even">D Rank
<td>破滅の葬送曲、風の狂詩曲
<tr>
<tr>
  <th colspan=2>Allies<td>Protagonist
  <th class="even">C Rank
<td>休憩させる
<tr>
<tr>
  <th colspan=2>Enemies<td>LV 1 Danette (HP 33)
  <th class="even">B Rank
<td>大樹の賛美歌、戦士の雄叫び
<tr>
<tr>
  <th><br><br>Turn Bonus <th>D<br>C<br>B<br>A<br>S <td>轟き渡る凱歌/Quarrel <br>Steal/Get fired up <br> 希望の行進曲/風の狂詩曲 <br> 深遠の夜想曲/Steal <br> 破滅の葬送曲/深遠の夜想曲
  <th class="even">A Rank
<td>くすぐる、急かす
<tr>
<tr>
  <th colspan=2>Explanation<td> You can easily win just by attacking, though the scenario will advance even if you're defeated. However if you're defeated you don't receive the ターンボーナス map. If you fight after the 2nd lap, Danette will be at a higher level.
  <th class="even">S Rank
<td>足を踏む、軽く治療する
</table>
</table>
*クリア後、部屋数2部屋キープ数1になる

Latest revision as of 23:22, 25 November 2018

MAP 01 - Hidden Village/荒野の隠れ里

General Data
Clear Condition Total destruction of enemies or allies
Defeat Condition None
Allies Hero
Enemies
ダネット/ Danette 1 Unit Danette Lv1 (L)
  • Comments
    • You can easily win just by attacking, though the story will advance even if you're defeated. However if you're defeated you won't receive the Turn Bonus map. If you fight after the 2nd lap, Danette will be at a higher level.


GP Gain
Map Bonus 500 GP
Turn Bonus
D Rank 轟き渡る凱歌/Quarrel
C Rank Steal/Get fired up
B Rank 希望の行進曲/風の狂詩曲
A Rank 深遠の夜想曲/Steal
S Rank 破滅の葬送曲/深遠の夜想曲


MAP 02 - Forked Road of Osteca/オステカの分かれ道

General Data
Clear Condition Total destruction of enemies
Defeat Condition Hero is defeated
Allies Hero and Danette
Enemies
闘剣士隊 / Swordsman's Unit 1 Unit Swordsman Lv1 (L,) Healing Master Lv1, Flame Master Lv1
療術師隊 / Healing Master's Unit 1 Unit Healing Master Lv1 (L), Healing Master Lv1
焔術師隊 / Flame Master's Unit 1 Unit Flame Master Lv1 (L), Swordsman Lv1, Healing Master Lv1
  • Comments
    • This is a pretty straightforward map. Defeat the Swordsman first, then the Healing Master, and then the Flame Master. In order to make things much easier, make sure you have a Healing Master positioned in the back of your unit. Doing so will enable the entire party to get healed in every fight.


GP Gain
Map Bonus 500 GP
Turn Bonus
D Rank 破滅の葬送曲、風の狂詩曲
C Rank 休憩させる
B Rank 大樹の賛美歌、戦士の雄叫び
A Rank くすぐる、急かす
S Rank 足を踏む、軽く治療する
  • クリア後、部屋数2部屋キープ数1になる