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Super Robot Wars/OGs/Ace Bonuses: Difference between revisions

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== '''Ace Bonuses''' ==
== '''Ace Bonuses''' ==


Once a pilot has 50 kills, they will become an ''Ace'' pilot and the "A" beside their kill count will be colored in [https://i.imgur.com/ZqQMJW3.png gold] instead of being [https://i.imgur.com/lYz9cmg.png faded]. Ace pilots gain the following benefits:
Once a pilot has 50 Kills, they will become an ''Ace'' pilot and the "A" beside their Kill count will be colored in [https://i.imgur.com/ZqQMJW3.png gold] instead of being [https://i.imgur.com/lYz9cmg.png faded]. Ace pilots gain the following benefits:
* They start each scenario with +5 Will.
* They start each scenario with +5 Will.
* They will receive 20% more money whenever they shoot down an enemy unit.
* They will receive 20% more money whenever they shoot down an enemy unit.
* They will unlock their Ace Bonus which is a passive boost to their some of their stats. Each pilot has a relatively unique Ace Bonus listed below.
* They will unlock their Ace Bonus which is a passive boost to their some of their stats. Each pilot has a relatively unique Ace Bonus listed below.
'''Note''': general soldiers under your command such as the captain of the Kurogane in OGs1 and Marco in OGs2 have the default ''Accuracy Rate +5%'' Ace Bonus.


==== '''Top Ace''' ====
==== '''Top Ace''' ====


Among all of your pilots, the one with the most kills will start each scenario with an additional +5 Will (for a total of +10 Will if they are also an Ace pilot). If multiple pilots are tied for the title of Top Ace, they will be ordered based on the time they permanently joined the roster.  
Among all of your pilots, the one with the most Kills will start each scenario with an additional +5 Will (for a total of +10 Will if they are also an Ace pilot). If multiple pilots are tied for the title of Top Ace, they will be ordered based on the time they permanently joined the roster. This only includes pilots who are listed on the intermission screen and does not include pilots on a different route split or who are temporarily unavailable.




== '''Original Generations 1''' ==
== '''OGs1 Ace Bonuses''' ==
{|
{|
!
! English !! Japanese !! Ace Bonus !! Notes
! English !! Japanese !! Ace Bonus !! Notes
|- align="center"
|- align="center"
! rowspan="4" style="vertical-align:middle;" | Battleship Crew
| Daitetsu || ダイテツ || Final Damage Taken -10% ||
| Daitetsu || ダイテツ || Final Damage Taken -10% ||
|- align="center"
|- align="center"
Line 23: Line 28:
| Sean || ショーン || SP +20 || Cannot become an Ace through normal gameplay.
| Sean || ショーン || SP +20 || Cannot become an Ace through normal gameplay.
|- align="center"
|- align="center"
| Ryusei || リュウセイ || TK Weapons Final Damage + 10% ||
! rowspan="5" style="vertical-align:middle;" | SRX Team
| Ryusei || リュウセイ || Final TK Weapons Damage + 10% ||
|- align="center"
|- align="center"
| Rai || ライ || Final Hit Rate +10%, Final Evasion Rate +10% ||
| Rai || ライ || Final Accuracy Rate +10%, Final Evade Rate +10% ||
|- align="center"
|- align="center"
| Aya || アヤ || Hit Rate +10%, SP +20 || Hit Rate bonus affects the ''Basic Hit Rate'' [[Super_Robot_Wars/OGs/Formulas#Hit and Evade Rate|formula]].
| Aya || アヤ || Accuracy Rate +10%, SP +20 || Accuracy Rate affects the ''[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Accuracy Rate]]'' formula.
|- align="center"
|- align="center"
| Ingram || イングラム || Critical Hit Rate +20%, SP +10 ||
| Ingram || イングラム || Critical Hit Rate +20%, SP +10 ||
Line 33: Line 39:
| Viletta || ヴィレッタ || Critical Hit Rate +20%, SP +10 ||
| Viletta || ヴィレッタ || Critical Hit Rate +20%, SP +10 ||
|- align="center"
|- align="center"
| Kyosuke || キョウスケ || ''Counter'' [[Super_Robot_Wars/OGs/Pilot_Skills#Purchasable Skills|Pilot Skill]] activation rate +10%, Melee Damage +10% ||
! rowspan="4" style="vertical-align:middle;" | ATX Team
| Kyosuke || キョウスケ || ''[[Super_Robot_Wars/OGs/Pilot_Skills#Purchasable Skills|Counter]]'' Activation Rate  +10%, Final Melee Damage +10% ||
|- align="center"
|- align="center"
| Excellen || エクセレン || Support Attack Final Damage +10%, Support Defense Final Damage Taken -10% ||
| Excellen || エクセレン || Final ''[[Super_Robot_Wars/OGs/Pilot_Skills#Purchasable Skills|Support Attack]]'' Damage +10%, Final ''[[Super_Robot_Wars/OGs/Pilot_Skills#Purchasable Skills|Support Defend]]'' Damage Taken -10% ||
|- align="center"
|- align="center"
| Bullet || ブリット || Hit Rate +10%, Critical Hit Rate +10% || Hit Rate bonus affects the ''Basic Hit Rate'' [[Super_Robot_Wars/OGs/Formulas#Hit and Evade Rate|formula]].
| Bullet || ブリット || Accuracy Rate +10%, Critical Hit Rate +10% || Accuracy Rate affects the ''[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Accuracy Rate]]'' formula.
|- align="center"
|- align="center"
| Kusuha || クスハ || Support Defense Final Damage Taken -10%, EXP +10% ||
| Kusuha || クスハ || Final ''[[Super_Robot_Wars/OGs/Pilot_Skills#Purchasable Skills|Support Defend]]'' Damage Taken -10%, EXP +10% ||
|- align="center"
|- align="center"
| Ryoto ||リョウト || Final Damage +5%, Final Damage Taken -5% ||
! rowspan="3" style="vertical-align:middle;" | Fighter Pilots
| Giada || ジャーダ || Evade Rate +10%, Final Damage Taken -10% || Evade Rate affects the ''[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Accuracy Rate]]'' formula.
|- align="center"
|- align="center"
| Rio || リオ || Money +10%, EXP +10% ||
| Garnet || ガーネット || EXP +10%, ''[[Super_Robot_Wars/OGs/Spirit_Commands|Bless]]'' cost reduced to 20 SP ||
|- align="center"
|- align="center"
| Katina || カチーナ || Hit Rate +10%, Final Damage Taken -10% || Hit Rate bonus affects the ''Basic Hit Rate'' [[Super_Robot_Wars/OGs/Formulas#Hit and Evade Rate|formula]].
| Latune || ラトゥーニ || EXP +20% ||
|- align="center"
|- align="center"
| Russel || ラッセル || Support Defense Final Damage Taken -20% ||
! rowspan="4" style="vertical-align:middle;" | Octo Squad
| Katina || カチーナ || Accuracy Rate +10%, Final Damage Taken -10% || Accuracy Rate affects the ''[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Accuracy Rate]]'' formula.
|- align="center"
|- align="center"
| Tasuku || タスク || ''Lucky'' [[Super_Robot_Wars/OGs/Pilot_Skills#Unique Skills|Pilot Skill]] activation +10%, ''Luck'' [[Super_Robot_Wars/OGs/Spirit_Commands|Spirit Command]] cost reduced to 15 SP ||
| Russel || ラッセル || Final ''[[Super_Robot_Wars/OGs/Pilot_Skills#Purchasable Skills|Support Defend]]'' Damage Taken -20% ||
|- align="center"
|- align="center"
| Leona || レオナ || Hit Rate +10%, Evasion Rate +10% || Affects the ''Basic Hit Rate'' and ''Basic Evade Rate'' [[Super_Robot_Wars/OGs/Formulas#Hit and Evade Rate|formulas]].
| Tasuku || タスク || ''[[Super_Robot_Wars/OGs/Pilot_Skills#Unique Skills|Lucky]]'' Activation Rate +10%, ''[[Super_Robot_Wars/OGs/Spirit_Commands|Luck]]'' cost reduced to 15 SP ||
|- align="center"
|- align="center"
| Masaki || マサキ || Final Damage +5%, Final Hit Rate +10% ||
| Leona || レオナ || Accuracy Rate +10%, Evade Rate +10% || Accuracy Rate and Evade Rate affect the ''[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Accuracy Rate]]'' formula.
|- align="center"
|- align="center"
| Lune || リューネ || Final Damage +10% ||
! rowspan="5" style="vertical-align:middle;" | Mao Industries
| Irm || イルム || ''[[Super_Robot_Wars/OGs/Spirit_Commands|Love]]'' cost reduced to 45 SP ||
|- align="center"
|- align="center"
| Kai || カイ || Command Effect +5%, Critical Rate +10% ||
| Ling || リン || Accuracy Rate +10%, Evade Rate +10%, Critical Hit Rate +10% || Accuracy Rate and Evade Rate affect the ''[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Accuracy Rate]]'' formula.
|- align="center"
|- align="center"
| Gilliam || ギリアム || Final Evasion Rate +15% ||
| Radha || ラーダ || Evade Rate +10%, SP +20 || Evade Rate affects the ''[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Accuracy Rate]]'' formula.
|- align="center"
|- align="center"
| Sanger || ゼンガー || Melee Final Damage +10% ||
| Ryoto ||リョウト || Final Damage +5%, Final Damage Taken -5% ||
|- align="center"
|- align="center"
| Elzam || エルザム || Ranged Final Damage +10% ||
| Rio || リオ || Money +10%, EXP +10% ||
|- align="center"
|- align="center"
| Irm || イルム || ''Love'' [[Super_Robot_Wars/OGs/Spirit_Commands|Spirit Command]] cost reduced to 45 SP ||
! rowspan="4" style="vertical-align:middle;" | Ex-Aggressors
| Sanger || ゼンガー || Final Melee Damage +10% ||
|- align="center"
|- align="center"
| Ring || リン || Hit Rate +10%, Evasion Rate +10%, Critical Hit Rate +10% || Affects the ''Basic Hit Rate'' and ''Basic Evade Rate'' [[Super_Robot_Wars/OGs/Formulas#Hit and Evade Rate|formulas]].
| Elzam || エルザム || Final Ranged Damage +10% ||
|- align="center"
|- align="center"
| Giada || ジャーダ || Evasion Rate +10%, Final Damage Taken -10% || Evasion Rate bonus affects the ''Basic Evade Rate'' [[Super_Robot_Wars/OGs/Formulas#Hit and Evade Rate|formula]].
| Kai || カイ || Command Effect +5%, Critical Hit Rate +10% ||
|- align="center"
|- align="center"
| Garnet || ガーネット || EXP +10%, ''Bless'' [[Super_Robot_Wars/OGs/Spirit_Commands|Spirit Command]] cost reduced to 20 SP ||
| Gilliam || ギリアム || Final Evade Rate +15% ||
|- align="center"
|- align="center"
| Latune || ラトゥーニ || EXP +20% ||
! rowspan="2" style="vertical-align:middle;" | Other
| Masaki || マサキ || Final Damage +5%, Final Accuracy Rate +10% ||
|- align="center"
|- align="center"
| Radha || ラーダ || Evasion Rate +10%, SP +20 || Evasion Rate bonus affects the ''Basic Evade Rate'' [[Super_Robot_Wars/OGs/Formulas#Hit and Evade Rate|formula]].
| Lune || リューネ || Final Damage +10% ||
|}
|}




== '''Original Generations 2''' ==
== '''OGs2 Ace Bonuses''' ==


'''Note''': pilots returning from OGs1 will have the same Ace Bonus in OGs2.
'''Note''': pilots returning from OGs1 will have the same Ace Bonus in OGs2.
Line 85: Line 97:


{|
{|
!
! English !! Japanese !! Ace Bonus !! Notes
! English !! Japanese !! Ace Bonus !! Notes
|- align="center"
|- align="center"
| Tetsuya (Main) || テツヤ || Final Damage +10% for all weapons with range over 1 ||
! rowspan="2" style="vertical-align:middle;" | Battleship Crew
| Lee || リー || Final Counterattack Damage +10%, Final Damage Taken -10% ||
|- align="center"
|- align="center"
| Raul || ラウル || Evasion Rate +10%, Critical Hit Rate +10% || Evasion Rate bonus affects the ''Basic Evade Rate'' [[Super_Robot_Wars/OGs/Formulas#Hit and Evade Rate|formula]].
| Tetsuya (Main) || テツヤ || Final Damage Taken from attacks that are not MAP or have a range of 1 -10% ||
|- align="center"
|- align="center"
| Fiona || フィオナ || ''Enable'' [[Super_Robot_Wars/OGs/Spirit_Commands|Spirit Command]] cost reduced to 50 SP ||
! rowspan="1" style="vertical-align:middle;" | SRX Team
| Mai || マイ || Final Accuracy Rate +10%, SP +20 ||
|- align="center"
|- align="center"
| Ibis || アイビス || Movement +1 ||
! rowspan="1" style="vertical-align:middle;" | ATX Team
| Lamia || ラミア || Final Ranged Damage +5%, Final Ranged Accuracy Rate +10% ||
|- align="center"
|- align="center"
| Srey || スレイ || Counterattack Final Damage +10% ||
! rowspan="3" style="vertical-align:middle;" | School Members
| Arado || アラド || Final Melee Damage +5%, Money +10% ||
|- align="center"
|- align="center"
| Tsugumi || ツグミ || Final Hit Rate +10%, SP +20 || Cannot become an Ace through normal gameplay.
| Seolla || ゼオラ || Final Ranged Damage +5%, EXP +10% ||
|- align="center"
|- align="center"
| Lamia || ラミア || Ranged Weapons Final Damage +5% and Ranged Weapons Final Hit Rate +10% ||
| Ouka || オウカ || Final Counterattack Damage +10% ||
|- align="center"
|- align="center"
| Mai || マイ || Final Hit Rate +10%, SP +20 ||
! rowspan="3" style="vertical-align:middle;" | Project TD
| Ibis || アイビス || Movement +1 ||
|- align="center"
|- align="center"
| Arado || アラド || Melee Final Damage +5%, Money +10% ||
| Tsugumi || ツグミ || Final Accuracy Rate +10%, SP +20 || Cannot become an Ace through normal gameplay.
|- align="center"
|- align="center"
| Seolla || ゼオラ || Ranged Final Damage +5%, EXP +10% ||
| Sleigh || スレイ || Final Counterattack Damage +10% ||
|- align="center"
|- align="center"
| Yuuki || ユウキ || Evasion Rate +10%, Critical Hit Rate +10% || Evasion Rate bonus affects the ''Basic Evade Rate'' [[Super_Robot_Wars/OGs/Formulas#Hit and Evade Rate|formula]].
! rowspan="2" style="vertical-align:middle;" | Excellence Project
| Raul || ラウル || Evade Rate +10%, Critical Hit Rate +10% || Evade Rate affects the ''[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Accuracy Rate]]'' formula.
|- align="center"
|- align="center"
| Carla || リルカーラ || Hit Rate +10%, Money +10% || Hit Rate bonus affects the ''Basic Hit Rate'' [[Super_Robot_Wars/OGs/Formulas#Hit and Evade Rate|formula]].
| Fiona || フィオナ || ''[[Super_Robot_Wars/OGs/Spirit_Commands|Enable]]'' cost reduced to 50 SP ||
|- align="center"
|- align="center"
| Ratsel || レーツェル || Ranged Final Damage +10% ||
! rowspan="2" style="vertical-align:middle;" | Neo DC
| Yuuki || ユウキ || Evade Rate +10%, Critical Hit Rate  +10% || Evade Rate affects the ''[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Accuracy Rate]]'' formula.
|- align="center"
|- align="center"
| Shine || シャイン || Money +20% ||
| Carla || リルカーラ || Accuracy Rate +10%, Money +10% || Accuracy Rate affects the ''[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Accuracy Rate]]'' formula.
|- align="center"
|- align="center"
| Alchimie || アルフィミィ || Support Attack Final Damage +10%, Support Defense Final Damage Taken -10% ||
! rowspan="2" style="vertical-align:middle;" | Shadow Mirror
| Axel || アクセル || Final Accuracy Rate +20% ||
|- align="center"
|- align="center"
| Ouka || オウカ || Counterattack Final Damage +10% ||
| Wodan || ウォーダン || Final Melee Damage +10% ||
|- align="center"
|- align="center"
| Wodan || ウォーダン || Melee Final Damage +10% ||
! rowspan="3" style="vertical-align:middle;" | Other
| Rätsel || レーツェル || Final Ranged Damage +10% ||
|- align="center"
|- align="center"
| Axel || アクセル || Final Hit Rate +20% ||
| Shine || シャイン || Money +20% ||
|- align="center"
|- align="center"
| Lee || リー || Counterattack Final Damage +10%, Final Damage Taken -10% ||
| Alchemie || アルフィミィ || Final ''[[Super_Robot_Wars/OGs/Pilot_Skills#Purchasable Skills|Support Attack]]'' Damage +10%, ''[[Super_Robot_Wars/OGs/Pilot_Skills#Purchasable Skills|Support Defend]]'' Final Damage Taken -10% ||
|}
|}




== '''Original Generations 2.5''' ==
== '''OGs2.5 Ace Bonuses''' ==


'''Note''': pilots returning from OGs1 and OGs2 will have the same Ace Bonus in OGs2.5.
'''Note''': pilots returning from OGs1 and OGs2 will have the same Ace Bonus in OGs2.5.
Line 135: Line 157:
! English !! Japanese !! Ace Bonus
! English !! Japanese !! Ace Bonus
|- align="center"
|- align="center"
| Kouta || コウタ || Counterattack Final Damage +15%
| Kota || コウタ || Final Counterattack Damage +15%
|- align="center"
|- align="center"
| Folka || フォルカ || Critical Hit Rate +30%, Melee Final Damage +5%
| Folka || フォルカ || Critical Hit Rate +30%, Final Melee Damage +5%
|- align="center"
|- align="center"
| Fernando || フェルナンド || Melee Final Damage +10%
| Fernando || フェルナンド || Final Melee Damage +10%
|- align="center"
|- align="center"
| Rishu || リシュウ || Critical Hit Rate +40%
| Rishu || リシュウ || Critical Hit Rate +40%
|- align="center"
|- align="center"
| Shu || シュウ || Final Damage +20% for all weapons with range over 1
| Shu || シュウ || Final Damage Taken from attacks that are not MAP or have a range of 1 -20%
|}
|}

Latest revision as of 08:51, 21 October 2021

Ace Bonuses

Once a pilot has 50 Kills, they will become an Ace pilot and the "A" beside their Kill count will be colored in gold instead of being faded. Ace pilots gain the following benefits:

  • They start each scenario with +5 Will.
  • They will receive 20% more money whenever they shoot down an enemy unit.
  • They will unlock their Ace Bonus which is a passive boost to their some of their stats. Each pilot has a relatively unique Ace Bonus listed below.

Note: general soldiers under your command such as the captain of the Kurogane in OGs1 and Marco in OGs2 have the default Accuracy Rate +5% Ace Bonus.


Top Ace

Among all of your pilots, the one with the most Kills will start each scenario with an additional +5 Will (for a total of +10 Will if they are also an Ace pilot). If multiple pilots are tied for the title of Top Ace, they will be ordered based on the time they permanently joined the roster. This only includes pilots who are listed on the intermission screen and does not include pilots on a different route split or who are temporarily unavailable.


OGs1 Ace Bonuses

English Japanese Ace Bonus Notes
Battleship Crew Daitetsu ダイテツ Final Damage Taken -10%
Tetsuya テツヤ SP +20 Cannot become an Ace through normal gameplay.
Lefina レフィーナ Command Effect +5%
Sean ショーン SP +20 Cannot become an Ace through normal gameplay.
SRX Team Ryusei リュウセイ Final TK Weapons Damage + 10%
Rai ライ Final Accuracy Rate +10%, Final Evade Rate +10%
Aya アヤ Accuracy Rate +10%, SP +20 Accuracy Rate affects the Accuracy Rate formula.
Ingram イングラム Critical Hit Rate +20%, SP +10
Viletta ヴィレッタ Critical Hit Rate +20%, SP +10
ATX Team Kyosuke キョウスケ Counter Activation Rate +10%, Final Melee Damage +10%
Excellen エクセレン Final Support Attack Damage +10%, Final Support Defend Damage Taken -10%
Bullet ブリット Accuracy Rate +10%, Critical Hit Rate +10% Accuracy Rate affects the Accuracy Rate formula.
Kusuha クスハ Final Support Defend Damage Taken -10%, EXP +10%
Fighter Pilots Giada ジャーダ Evade Rate +10%, Final Damage Taken -10% Evade Rate affects the Accuracy Rate formula.
Garnet ガーネット EXP +10%, Bless cost reduced to 20 SP
Latune ラトゥーニ EXP +20%
Octo Squad Katina カチーナ Accuracy Rate +10%, Final Damage Taken -10% Accuracy Rate affects the Accuracy Rate formula.
Russel ラッセル Final Support Defend Damage Taken -20%
Tasuku タスク Lucky Activation Rate +10%, Luck cost reduced to 15 SP
Leona レオナ Accuracy Rate +10%, Evade Rate +10% Accuracy Rate and Evade Rate affect the Accuracy Rate formula.
Mao Industries Irm イルム Love cost reduced to 45 SP
Ling リン Accuracy Rate +10%, Evade Rate +10%, Critical Hit Rate +10% Accuracy Rate and Evade Rate affect the Accuracy Rate formula.
Radha ラーダ Evade Rate +10%, SP +20 Evade Rate affects the Accuracy Rate formula.
Ryoto リョウト Final Damage +5%, Final Damage Taken -5%
Rio リオ Money +10%, EXP +10%
Ex-Aggressors Sanger ゼンガー Final Melee Damage +10%
Elzam エルザム Final Ranged Damage +10%
Kai カイ Command Effect +5%, Critical Hit Rate +10%
Gilliam ギリアム Final Evade Rate +15%
Other Masaki マサキ Final Damage +5%, Final Accuracy Rate +10%
Lune リューネ Final Damage +10%


OGs2 Ace Bonuses

Note: pilots returning from OGs1 will have the same Ace Bonus in OGs2.


English Japanese Ace Bonus Notes
Battleship Crew Lee リー Final Counterattack Damage +10%, Final Damage Taken -10%
Tetsuya (Main) テツヤ Final Damage Taken from attacks that are not MAP or have a range of 1 -10%
SRX Team Mai マイ Final Accuracy Rate +10%, SP +20
ATX Team Lamia ラミア Final Ranged Damage +5%, Final Ranged Accuracy Rate +10%
School Members Arado アラド Final Melee Damage +5%, Money +10%
Seolla ゼオラ Final Ranged Damage +5%, EXP +10%
Ouka オウカ Final Counterattack Damage +10%
Project TD Ibis アイビス Movement +1
Tsugumi ツグミ Final Accuracy Rate +10%, SP +20 Cannot become an Ace through normal gameplay.
Sleigh スレイ Final Counterattack Damage +10%
Excellence Project Raul ラウル Evade Rate +10%, Critical Hit Rate +10% Evade Rate affects the Accuracy Rate formula.
Fiona フィオナ Enable cost reduced to 50 SP
Neo DC Yuuki ユウキ Evade Rate +10%, Critical Hit Rate +10% Evade Rate affects the Accuracy Rate formula.
Carla リルカーラ Accuracy Rate +10%, Money +10% Accuracy Rate affects the Accuracy Rate formula.
Shadow Mirror Axel アクセル Final Accuracy Rate +20%
Wodan ウォーダン Final Melee Damage +10%
Other Rätsel レーツェル Final Ranged Damage +10%
Shine シャイン Money +20%
Alchemie アルフィミィ Final Support Attack Damage +10%, Support Defend Final Damage Taken -10%


OGs2.5 Ace Bonuses

Note: pilots returning from OGs1 and OGs2 will have the same Ace Bonus in OGs2.5.


English Japanese Ace Bonus
Kota コウタ Final Counterattack Damage +15%
Folka フォルカ Critical Hit Rate +30%, Final Melee Damage +5%
Fernando フェルナンド Final Melee Damage +10%
Rishu リシュウ Critical Hit Rate +40%
Shu シュウ Final Damage Taken from attacks that are not MAP or have a range of 1 -20%