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| | | #REDIRECT [[Super Robot Wars/Alpha 3/Pilot Abilities & Skills]] |
| ! Skill !! Japanese !! PP Cost !! Description
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| 切り払 (Sword Cut) Chance of reducing physical attack damage to 0 by slicing
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| the attack away. Percentage depends on skill level and enemy level.
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| シールド防御 (Shield Defense) When it kicks in, reduces damage taken to 40%.
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| Chance of activating depends on skill level and enemy level. When you choose
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| the Defend option, it will always work.
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| 底力 (Potential) As HP gets lower, accuracy, dodge, armor, and critical hit
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| rate all increase. The effects grow with each level of the skill.
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| カウンター (Counter) When choosing to counterattack, allows your attack to hit
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| before the enemy's. The higher your level, the higher success rate it has.
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| 援護攻撃 (Support Attack) Allows you to support an adjacent squad leader. Each
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| level of the skill gives you one additional attack per turn.
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| 援護防御 (Support Defend) Allows you to cover any squadmate. Each level of the
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| skill gives you one additional defense per turn.
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| SPアップ (SP Up) Increases the maximum amount of SP your pilot has by 6 per
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| level of skill.
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| 闘争心 (Warring Heart) +5 to starting morale.
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| 戦意高揚 (Battle Spirit) +2 to morale every turn from turn 2 onward.
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| 気力+(回避) (Morale Plus - Dodge) Gain +1 morale every time your pilot
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| successfully dodges an enemy attack.
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| 気力+(命中) (Morale Plus - Hit) Gain +1 morale every time your pilot
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| successfully hits an enemy.
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| 気力+(ダメージ) (Morale Plus - Damage) Gain +1 morale in addition to the +1
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| you normally get every time your pilot takes damage.
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| 気力+(撃破) (Morale Plus - Shoot Down) Gain +1 morale in addition to the
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| morale you already gain every time somebody shoots a unit down.
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| Eセーブ (E-Save) All EN-based weapons have 80% their normal consumption.
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| Bセーブ (B-Save) All ammo-based weapons get +50% to their ammo.
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| ラーニング (Learning) When not leading a squad, gain 100% experience and PP
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| for all squad activities.
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| 連携攻撃 (Cooperative Attack) When using a support attack, guaranteed critical.
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| 支援攻撃 (Backup Attack) When using platoon attacks, damage is 1.5x the normal
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| platoon damage rate.
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| 集束攻撃 (Focused Attack) When using an ALL attack against a platoon with
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| multiple units, +10% to damage.
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| 見切り (Pre-empt) When morale hits 130, increased hit, dodge, and critical hit
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| rate.
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| ガード (Guard) When morale hits 130, damage taken is reduced to 80%.
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| 気力限界突破 (Morale Limit Break) Raises the maximum morale limit to 170.
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| 修理技能 (Improved Repair) +50% to amount of HP healed when repairing a unit.
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| 補給技能 (Improved Resupply) Allows you to resupply after moving.
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| サイズ差補正無視 (Ignore Size Modifier) Ignore penalties to damage caused by
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| size modifiers
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| Non-buyable Pilot skills:
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| 念動力 (Psychic Power) Increased hit and dodge rates, improves the
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| effectiveness of Telekinetic Fields. Improves with each level.
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| ニュータイプ (Newtype) Increased hit and dodge rates, also gives bonuses to
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| the range of psycommu-based weaponry. Improves with each level.
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| 強化人間 (Cyber-Newtype) Increased hit and dodge rates, also gives bonuses to
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| the range of psycommu-based weaponry. Improves with each level.
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| SEED (SEED) At 140+ morale, gives +10% to damage dealt, and +10% to final hit
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| and dodge rates.
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| 勇者 (Brave) Increased hit, dodge, critical, and armor ratings. Improves with
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| each level.
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| 超能力 (ESP) Increased hit, dodge, and critical hit rates. Improves with each
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| level.
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| 野生化 (Aggressiveness) At 130+ morale, gives +25% to damage dealt.
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| 天才 (Genius) +20% to hit, dodge, and critical hit rates.
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| 極 (Extreme) At 130+ morale, gives +30 to final hit, dodge, and critical
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| rates.
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| 指揮官 (Leadership) Gives bonuses to the hit and dodge rates of nearby units.
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| The effective range and bonuses grow with each level.
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| 強運 (Good Luck) +20% to money gained from destroying enemy units.
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| SP回復 (SP Regen) Recover 10 SP every turn.
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