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Super Robot Wars/OGs/Ace Bonuses: Difference between revisions

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Ghost (talk | contribs)
Fixed some incorrect information concerning which formula the Accuracy and Evade Ace Bonuses are plugged into, fixed formatting.
Ghost (talk | contribs)
Added info about general soldiers, fixed formatting.
 
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== '''Ace Bonuses''' ==
== '''Ace Bonuses''' ==


Once a pilot has 50 kills, they will become an ''Ace'' pilot and the "A" beside their kill count will be colored in [https://i.imgur.com/ZqQMJW3.png gold] instead of being [https://i.imgur.com/lYz9cmg.png faded]. Ace pilots gain the following benefits:
Once a pilot has 50 Kills, they will become an ''Ace'' pilot and the "A" beside their Kill count will be colored in [https://i.imgur.com/ZqQMJW3.png gold] instead of being [https://i.imgur.com/lYz9cmg.png faded]. Ace pilots gain the following benefits:
* They start each scenario with +5 Will.
* They start each scenario with +5 Will.
* They will receive 20% more money whenever they shoot down an enemy unit.
* They will receive 20% more money whenever they shoot down an enemy unit.
* They will unlock their Ace Bonus which is a passive boost to their some of their stats. Each pilot has a relatively unique Ace Bonus listed below.
* They will unlock their Ace Bonus which is a passive boost to their some of their stats. Each pilot has a relatively unique Ace Bonus listed below.
'''Note''': general soldiers under your command such as the captain of the Kurogane in OGs1 and Marco in OGs2 have the default ''Accuracy Rate +5%'' Ace Bonus.




==== '''Top Ace''' ====
==== '''Top Ace''' ====


Among all of your pilots, the one with the most kills will start each scenario with an additional +5 Will (for a total of +10 Will if they are also an Ace pilot). If multiple pilots are tied for the title of Top Ace, they will be ordered based on the time they permanently joined the roster.  
Among all of your pilots, the one with the most Kills will start each scenario with an additional +5 Will (for a total of +10 Will if they are also an Ace pilot). If multiple pilots are tied for the title of Top Ace, they will be ordered based on the time they permanently joined the roster. This only includes pilots who are listed on the intermission screen and does not include pilots on a different route split or who are temporarily unavailable.




== '''OGs1 Ace Bonuses''' ==
== '''OGs1 Ace Bonuses''' ==
{|
{|
!
! English !! Japanese !! Ace Bonus !! Notes
! English !! Japanese !! Ace Bonus !! Notes
|-
! colspan="4" | Battleship Captains
|- align="center"
|- align="center"
! rowspan="4" style="vertical-align:middle;" | Battleship Crew
| Daitetsu || ダイテツ || Final Damage Taken -10% ||
| Daitetsu || ダイテツ || Final Damage Taken -10% ||
|- align="center"
|- align="center"
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|- align="center"
|- align="center"
| Sean || ショーン || SP +20 || Cannot become an Ace through normal gameplay.
| Sean || ショーン || SP +20 || Cannot become an Ace through normal gameplay.
|-
! colspan="4" | SRX Team
|- align="center"
|- align="center"
! rowspan="5" style="vertical-align:middle;" | SRX Team
| Ryusei || リュウセイ || Final TK Weapons Damage + 10% ||
| Ryusei || リュウセイ || Final TK Weapons Damage + 10% ||
|- align="center"
|- align="center"
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|- align="center"
|- align="center"
| Viletta || ヴィレッタ || Critical Hit Rate +20%, SP +10 ||
| Viletta || ヴィレッタ || Critical Hit Rate +20%, SP +10 ||
|-
! colspan="4" | ATX Team
|- align="center"
|- align="center"
! rowspan="4" style="vertical-align:middle;" | ATX Team
| Kyosuke || キョウスケ || ''[[Super_Robot_Wars/OGs/Pilot_Skills#Purchasable Skills|Counter]]'' Activation Rate  +10%, Final Melee Damage +10% ||
| Kyosuke || キョウスケ || ''[[Super_Robot_Wars/OGs/Pilot_Skills#Purchasable Skills|Counter]]'' Activation Rate  +10%, Final Melee Damage +10% ||
|- align="center"
|- align="center"
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|- align="center"
|- align="center"
| Kusuha || クスハ || Final ''[[Super_Robot_Wars/OGs/Pilot_Skills#Purchasable Skills|Support Defend]]'' Damage Taken -10%, EXP +10% ||
| Kusuha || クスハ || Final ''[[Super_Robot_Wars/OGs/Pilot_Skills#Purchasable Skills|Support Defend]]'' Damage Taken -10%, EXP +10% ||
|-
! colspan="4" | Fighter Pilots
|- align="center"
|- align="center"
! rowspan="3" style="vertical-align:middle;" | Fighter Pilots
| Giada || ジャーダ || Evade Rate +10%, Final Damage Taken -10% || Evade Rate affects the ''[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Accuracy Rate]]'' formula.
| Giada || ジャーダ || Evade Rate +10%, Final Damage Taken -10% || Evade Rate affects the ''[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Accuracy Rate]]'' formula.
|- align="center"
|- align="center"
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|- align="center"
|- align="center"
| Latune || ラトゥーニ || EXP +20% ||
| Latune || ラトゥーニ || EXP +20% ||
|-
! colspan="4" | Octo Squad
|- align="center"
|- align="center"
! rowspan="4" style="vertical-align:middle;" | Octo Squad
| Katina || カチーナ || Accuracy Rate +10%, Final Damage Taken -10% || Accuracy Rate affects the ''[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Accuracy Rate]]'' formula.
| Katina || カチーナ || Accuracy Rate +10%, Final Damage Taken -10% || Accuracy Rate affects the ''[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Accuracy Rate]]'' formula.
|- align="center"
|- align="center"
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|- align="center"
|- align="center"
| Leona || レオナ || Accuracy Rate +10%, Evade Rate +10% || Accuracy Rate and Evade Rate affect the ''[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Accuracy Rate]]'' formula.
| Leona || レオナ || Accuracy Rate +10%, Evade Rate +10% || Accuracy Rate and Evade Rate affect the ''[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Accuracy Rate]]'' formula.
|-
! colspan="4" | Mao Industries
|- align="center"
|- align="center"
! rowspan="5" style="vertical-align:middle;" | Mao Industries
| Irm || イルム || ''[[Super_Robot_Wars/OGs/Spirit_Commands|Love]]'' cost reduced to 45 SP ||
| Irm || イルム || ''[[Super_Robot_Wars/OGs/Spirit_Commands|Love]]'' cost reduced to 45 SP ||
|- align="center"
|- align="center"
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|- align="center"
|- align="center"
| Rio || リオ || Money +10%, EXP +10% ||
| Rio || リオ || Money +10%, EXP +10% ||
|-
! colspan="4" | Ex-Aggressors
|- align="center"
|- align="center"
! rowspan="4" style="vertical-align:middle;" | Ex-Aggressors
| Sanger || ゼンガー || Final Melee Damage +10% ||
| Sanger || ゼンガー || Final Melee Damage +10% ||
|- align="center"
|- align="center"
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|- align="center"
|- align="center"
| Gilliam || ギリアム || Final Evade Rate +15% ||
| Gilliam || ギリアム || Final Evade Rate +15% ||
|-
! colspan="4" | Other
|- align="center"
|- align="center"
! rowspan="2" style="vertical-align:middle;" | Other
| Masaki || マサキ || Final Damage +5%, Final Accuracy Rate +10% ||
| Masaki || マサキ || Final Damage +5%, Final Accuracy Rate +10% ||
|- align="center"
|- align="center"
Line 102: Line 97:


{|
{|
!
! English !! Japanese !! Ace Bonus !! Notes
! English !! Japanese !! Ace Bonus !! Notes
|-
! colspan="4" | Battleship Captains
|- align="center"
|- align="center"
! rowspan="2" style="vertical-align:middle;" | Battleship Crew
| Lee || リー || Final Counterattack Damage +10%, Final Damage Taken -10% ||
| Lee || リー || Final Counterattack Damage +10%, Final Damage Taken -10% ||
|- align="center"
|- align="center"
| Tetsuya (Main) || テツヤ || Final Damage Taken from attacks that are not MAP or have a range of 1 -10% ||
| Tetsuya (Main) || テツヤ || Final Damage Taken from attacks that are not MAP or have a range of 1 -10% ||
|-
! colspan="4" | SRX Team
|- align="center"
|- align="center"
! rowspan="1" style="vertical-align:middle;" | SRX Team
| Mai || マイ || Final Accuracy Rate +10%, SP +20 ||
| Mai || マイ || Final Accuracy Rate +10%, SP +20 ||
|-
! colspan="4" | ATX Team
|- align="center"
|- align="center"
! rowspan="1" style="vertical-align:middle;" | ATX Team
| Lamia || ラミア || Final Ranged Damage +5%, Final Ranged Accuracy Rate +10% ||
| Lamia || ラミア || Final Ranged Damage +5%, Final Ranged Accuracy Rate +10% ||
|-
! colspan="4" | School Members
|- align="center"
|- align="center"
! rowspan="3" style="vertical-align:middle;" | School Members
| Arado || アラド || Final Melee Damage +5%, Money +10% ||
| Arado || アラド || Final Melee Damage +5%, Money +10% ||
|- align="center"
|- align="center"
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|- align="center"
|- align="center"
| Ouka || オウカ || Final Counterattack Damage +10% ||
| Ouka || オウカ || Final Counterattack Damage +10% ||
|-
! colspan="4" | Project TD
|- align="center"
|- align="center"
! rowspan="3" style="vertical-align:middle;" | Project TD
| Ibis || アイビス || Movement +1 ||
| Ibis || アイビス || Movement +1 ||
|- align="center"
|- align="center"
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|- align="center"
|- align="center"
| Sleigh || スレイ || Final Counterattack Damage +10% ||
| Sleigh || スレイ || Final Counterattack Damage +10% ||
|-
! colspan="4" | Excellence Project
|- align="center"
|- align="center"
! rowspan="2" style="vertical-align:middle;" | Excellence Project
| Raul || ラウル || Evade Rate +10%, Critical Hit Rate +10% || Evade Rate affects the ''[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Accuracy Rate]]'' formula.
| Raul || ラウル || Evade Rate +10%, Critical Hit Rate +10% || Evade Rate affects the ''[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Accuracy Rate]]'' formula.
|- align="center"
|- align="center"
| Fiona || フィオナ || ''[[Super_Robot_Wars/OGs/Spirit_Commands|Enable]]'' cost reduced to 50 SP ||
| Fiona || フィオナ || ''[[Super_Robot_Wars/OGs/Spirit_Commands|Enable]]'' cost reduced to 50 SP ||
|-
! colspan="4" | Neo DC
|- align="center"
| Axel || アクセル || Final Accuracy Rate +20% ||
|- align="center"
|- align="center"
! rowspan="2" style="vertical-align:middle;" | Neo DC
| Yuuki || ユウキ || Evade Rate +10%, Critical Hit Rate  +10% || Evade Rate affects the ''[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Accuracy Rate]]'' formula.
| Yuuki || ユウキ || Evade Rate +10%, Critical Hit Rate  +10% || Evade Rate affects the ''[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Accuracy Rate]]'' formula.
|- align="center"
|- align="center"
| Carla || リルカーラ || Accuracy Rate +10%, Money +10% || Accuracy Rate affects the ''[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Accuracy Rate]]'' formula.
| Carla || リルカーラ || Accuracy Rate +10%, Money +10% || Accuracy Rate affects the ''[[Super_Robot_Wars/OGs/Formulas#Accuracy and Evade|Accuracy Rate]]'' formula.
|- align="center"
! rowspan="2" style="vertical-align:middle;" | Shadow Mirror
| Axel || アクセル || Final Accuracy Rate +20% ||
|- align="center"
|- align="center"
| Wodan || ウォーダン || Final Melee Damage +10% ||
| Wodan || ウォーダン || Final Melee Damage +10% ||
|-
! colspan="4" | Other
|- align="center"
|- align="center"
! rowspan="3" style="vertical-align:middle;" | Other
| Rätsel || レーツェル || Final Ranged Damage +10% ||
| Rätsel || レーツェル || Final Ranged Damage +10% ||
|- align="center"
|- align="center"

Latest revision as of 08:51, 21 October 2021

Ace Bonuses

Once a pilot has 50 Kills, they will become an Ace pilot and the "A" beside their Kill count will be colored in gold instead of being faded. Ace pilots gain the following benefits:

  • They start each scenario with +5 Will.
  • They will receive 20% more money whenever they shoot down an enemy unit.
  • They will unlock their Ace Bonus which is a passive boost to their some of their stats. Each pilot has a relatively unique Ace Bonus listed below.

Note: general soldiers under your command such as the captain of the Kurogane in OGs1 and Marco in OGs2 have the default Accuracy Rate +5% Ace Bonus.


Top Ace

Among all of your pilots, the one with the most Kills will start each scenario with an additional +5 Will (for a total of +10 Will if they are also an Ace pilot). If multiple pilots are tied for the title of Top Ace, they will be ordered based on the time they permanently joined the roster. This only includes pilots who are listed on the intermission screen and does not include pilots on a different route split or who are temporarily unavailable.


OGs1 Ace Bonuses

English Japanese Ace Bonus Notes
Battleship Crew Daitetsu ダイテツ Final Damage Taken -10%
Tetsuya テツヤ SP +20 Cannot become an Ace through normal gameplay.
Lefina レフィーナ Command Effect +5%
Sean ショーン SP +20 Cannot become an Ace through normal gameplay.
SRX Team Ryusei リュウセイ Final TK Weapons Damage + 10%
Rai ライ Final Accuracy Rate +10%, Final Evade Rate +10%
Aya アヤ Accuracy Rate +10%, SP +20 Accuracy Rate affects the Accuracy Rate formula.
Ingram イングラム Critical Hit Rate +20%, SP +10
Viletta ヴィレッタ Critical Hit Rate +20%, SP +10
ATX Team Kyosuke キョウスケ Counter Activation Rate +10%, Final Melee Damage +10%
Excellen エクセレン Final Support Attack Damage +10%, Final Support Defend Damage Taken -10%
Bullet ブリット Accuracy Rate +10%, Critical Hit Rate +10% Accuracy Rate affects the Accuracy Rate formula.
Kusuha クスハ Final Support Defend Damage Taken -10%, EXP +10%
Fighter Pilots Giada ジャーダ Evade Rate +10%, Final Damage Taken -10% Evade Rate affects the Accuracy Rate formula.
Garnet ガーネット EXP +10%, Bless cost reduced to 20 SP
Latune ラトゥーニ EXP +20%
Octo Squad Katina カチーナ Accuracy Rate +10%, Final Damage Taken -10% Accuracy Rate affects the Accuracy Rate formula.
Russel ラッセル Final Support Defend Damage Taken -20%
Tasuku タスク Lucky Activation Rate +10%, Luck cost reduced to 15 SP
Leona レオナ Accuracy Rate +10%, Evade Rate +10% Accuracy Rate and Evade Rate affect the Accuracy Rate formula.
Mao Industries Irm イルム Love cost reduced to 45 SP
Ling リン Accuracy Rate +10%, Evade Rate +10%, Critical Hit Rate +10% Accuracy Rate and Evade Rate affect the Accuracy Rate formula.
Radha ラーダ Evade Rate +10%, SP +20 Evade Rate affects the Accuracy Rate formula.
Ryoto リョウト Final Damage +5%, Final Damage Taken -5%
Rio リオ Money +10%, EXP +10%
Ex-Aggressors Sanger ゼンガー Final Melee Damage +10%
Elzam エルザム Final Ranged Damage +10%
Kai カイ Command Effect +5%, Critical Hit Rate +10%
Gilliam ギリアム Final Evade Rate +15%
Other Masaki マサキ Final Damage +5%, Final Accuracy Rate +10%
Lune リューネ Final Damage +10%


OGs2 Ace Bonuses

Note: pilots returning from OGs1 will have the same Ace Bonus in OGs2.


English Japanese Ace Bonus Notes
Battleship Crew Lee リー Final Counterattack Damage +10%, Final Damage Taken -10%
Tetsuya (Main) テツヤ Final Damage Taken from attacks that are not MAP or have a range of 1 -10%
SRX Team Mai マイ Final Accuracy Rate +10%, SP +20
ATX Team Lamia ラミア Final Ranged Damage +5%, Final Ranged Accuracy Rate +10%
School Members Arado アラド Final Melee Damage +5%, Money +10%
Seolla ゼオラ Final Ranged Damage +5%, EXP +10%
Ouka オウカ Final Counterattack Damage +10%
Project TD Ibis アイビス Movement +1
Tsugumi ツグミ Final Accuracy Rate +10%, SP +20 Cannot become an Ace through normal gameplay.
Sleigh スレイ Final Counterattack Damage +10%
Excellence Project Raul ラウル Evade Rate +10%, Critical Hit Rate +10% Evade Rate affects the Accuracy Rate formula.
Fiona フィオナ Enable cost reduced to 50 SP
Neo DC Yuuki ユウキ Evade Rate +10%, Critical Hit Rate +10% Evade Rate affects the Accuracy Rate formula.
Carla リルカーラ Accuracy Rate +10%, Money +10% Accuracy Rate affects the Accuracy Rate formula.
Shadow Mirror Axel アクセル Final Accuracy Rate +20%
Wodan ウォーダン Final Melee Damage +10%
Other Rätsel レーツェル Final Ranged Damage +10%
Shine シャイン Money +20%
Alchemie アルフィミィ Final Support Attack Damage +10%, Support Defend Final Damage Taken -10%


OGs2.5 Ace Bonuses

Note: pilots returning from OGs1 and OGs2 will have the same Ace Bonus in OGs2.5.


English Japanese Ace Bonus
Kota コウタ Final Counterattack Damage +15%
Folka フォルカ Critical Hit Rate +30%, Final Melee Damage +5%
Fernando フェルナンド Final Melee Damage +10%
Rishu リシュウ Critical Hit Rate +40%
Shu シュウ Final Damage Taken from attacks that are not MAP or have a range of 1 -20%