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Super Robot Wars/Alpha/Spirit: Difference between revisions

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New page: {| |- ! Name !!   !! Translation !! Target !! Duration !! SP !! Description |- | {{SeishinData:自爆}} || <small>Self</small> || <small>Immediate</small> || 1 || Kills current unit ...
 
 
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=Search Layout=
{|
{|
|-
|-
! Name !! &nbsp; !! Translation !! Target !! Duration !! SP !! Description
| 熱血<br>Hot Blood
| 魂<br>Soul
| てかげん<br>Mercy
| 狙撃 <br>Snipe
| ひらめき<br>Flash
|-
|-
| {{SeishinData:自爆}} || <small>Self</small> || <small>Immediate</small> || 1 || Kills current unit but causes damage equivelent to current units HP to all adjacent units.  
| 努力<br>Great Effort
| 幸運<br>Luck
| 集中<br>Focus
| 必中<br>Sure-Hit
| 鉄壁<br>Iron Wall
|-
| 隠れ身<br>Cloak
| 加速<br>Accel
| 覚醒<br>Awaken
| 激闘<br>Fighting Spirit
| 捨て身<br>Sacrifice
|-
| かく乱<br>Confuse
| 挑発<br>Provoke
| 根性<br>Guts
| ド根性<br>Greats Guts
| 気合<br>Yell
|-
| 信頼<br>Trust
| 友情<br>Friendship
| 愛<br>Love
| 補給<br>Supply
| 再動<br>Enable
|-
| 復活<br>Revive
| 脱力<br>Exhaust
| 戦慄<br>Shiver
| 自爆<br>Self Destruct
| 偵察<br>Scan
|-
| 激励<br>Rouse
| 大激励<br>Great Encourage
| 期待<br>Expectation
| 奇跡<br>Miracle
| 奇襲<br>Surprise Attack
|}<br>
 
=Spirit List=
{|
|-
! Name !! Translation !! Target !! Duration !! SP !! Description
|-
| 自爆 || Self-Destruct ||  <small>Self</small> || <small>Immediate</small> || 1 || Destroys unit, but causes damage equivalent to destroyed unit's HP to all adjacent units.
|-class="even"
| 偵察 || Scan || <small>Enemy</small> || <small>Immediate</small> || 1 || One enemy unit's status can be seen.
|-
| 加速 || Accel || <small>Self</small> || <small>Turn</small> || 10 || Increases Mobility by 3 for one movement.
|-class="even"
| 集中 || Focus || <small>Self</small> || <small>Turn</small> || 15 || For 1 turn, Hit Rate and Evasion are increased by 30%.
|-
| てかげん || Mercy || <small>Self</small> || <small>Attack</small> || 10 || If your enemy has a lower skill level than yours, enemy is left with 10 HP when it would otherwise be destroyed.  
|-class="even"
|-class="even"
| {{SeishinData:偵察}} || <small>Enemy</small> || <small>Immediate</small> || 1 || One enemy units status can now be seen.  
| ひらめき || Flash || <small>Self</small> || <small>Defense</small> || 10 || 100% chance to dodge any single attack.  
|-
|-
| {{SeishinData:加速}} || <small>Self</small> || <small>Turn</small> || 10 || Increase Mobility by 3 for next movement.  
| 根性 || Guts || <small>Self</small> || <small>Immediate</small> || 20 || Current unit recovers 30% HP.  
|-class="even"
|-class="even"
| {{SeishinData:集中}} || <small>Self</small> || <small>Turn</small> || 15 || For 1 turn, Hit rate and Evasion are increased by 30%.  
| 努力 || Great Effort || <small>Self</small> || <small>Battle End</small> || 20 || For next battle, gain double experience.  
|-
|-
| {{SeishinData:てかげん}} || <small>Self</small> || <small>Attack</small> || 10 || If your enemy has a lower skill level than yours, enemy is left with 10 HP when it would otherwise be destroyed.  
| 必中 || Sure-Hit || <small>Self</small> || <small>Turn</small> || 20 || 100% chance to hit all targets for 1 turn, but "ひらめき/flash" takes priority.  
|-class="even"
|-class="even"
| {{SeishinData:ひらめき}} || <small>Self</small> || <small>Defense</small> || 10 || 100% chance to dodge any single attack.  
| 信頼 || Trust || <small>Ally</small> || <small>Immediate</small> || 30 || An ally unit recovers 30% HP.  
|-
|-
| {{SeishinData:根性}} || <small>Self</small> || <small>Immediate</small> || 20 || Current unit recovers 30% HP.  
| 狙撃 || Snipe || <small>Self</small> || <small>Turn</small> || 30 || Increase the range of weapons by 2 for one attack, except for Range 1 weapons and MAP weapons.  
|-class="even"
|-class="even"
| {{SeishinData:努力}} || <small>Self</small> || <small>Battle End</small> || 20 || For next battle, gain double experience.
| 鉄壁 || Iron Wall || <small>Self</small> || <small>Turn</small> || 30 || For 1 turn, the unit's armor is doubled
|-
|-
| {{SeishinData:必中}} || <small>Self</small> || <small>Turn</small> || 20 || 100% chance to hit all targets for 1 turn, but "ひらめき/flash" takes priority.  
| 挑発 || Provoke || <small>All Enemies</small> || <small>Immediate/Turn</small> || 35 || All enemy units will move toward the caster of this, including those that don't normally move.  Unknown how long this lasts.
|-class="even"
|-class="even"
| {{SeishinData:信頼}} || <small>Ally</small> || <small>Immediate</small> || 30 || An ally unit recovers 2000 HP.  
| 気合 || Yell || <small>Self</small> || <small>Immediate</small> || 40 || Current unit gains 10 Will.  
|-
|-
| {{SeishinData:狙撃}} || <small>Self</small> || <small>Turn</small> || 30 || Increase the range of weapons by 2 for one turn, except for range 1 weapons and map weapons.  
| 幸運 || Luck || <small>Self</small> || <small>Battle End</small> || 40 || For next battle, gain double money.  
|-class="even"
|-class="even"
| {{SeishinData:鉄壁}} || <small>Self</small> || <small>Turn</small> || 30 || For 1 turn, damage from opponents is reduced to 1/4th.
| ド根性 || Great Guts || <small>Self</small> || <small>Immediate</small> || 40 || Current unit's HP is recovered to maximum.  
|-
|-
| {{SeishinData:気合}} || <small>Self</small> || <small>Immediate</small> || 40 || Current unit gains 10 morale.  
| 熱血 || Hot Blood || <small>Self</small> || <small>Attack</small> || 40 || For one attack, deal double damage.  
|-class="even"
|-class="even"
| {{SeishinData:幸運}} || <small>Self</small> || <small>Battle End</small> || 40 || For next battle, gain double money.  
| 脱力 || Exhaust || <small>Enemy</small> || <small>Immediate</small> || 50 || Specified enemy unit loses 10 Will.  
|-
|-
| {{SeishinData:ド根性}} || <small>Self</small> || <small>Immediate</small> || 40 || Current unit's HP is recovered to maximum.  
| 覚醒 || Awaken || <small>Self</small> || <small>Immediate</small> || 60 || Current unit can move again.  
|-class="even"
|-class="even"
| {{SeishinData:熱血}} || <small>Self</small> || <small>Attack</small> || 40 || For one attack, deal double damage.  
| 隠れ身 || Cloak || <small>Self</small> || <small>Turn</small> || 60 || For 1 turn, current unit can not be attacked by enemy.
|-
|-
| {{SeishinData:脱力}} || <small>Enemy</small> || <small>Immediate</small> || 50 || Specified enemy unit loses 10 morale.  
| 奇襲 || Surprise Attack || <small>Self</small> || <small>Immediate</small> || 60 || Uses '加速/Accel', '必中/Sure Hit','熱血/Hot Blood', and 'ひらめき/Flash'.  
|-class="even"
|-class="even"
| {{SeishinData:覚醒}} || <small>Self</small> || <small>Immediate</small> || 60 || Current unit gains 1 more action.  
| 激励 || Encourage || <small>Ally</small> || <small>Immediate</small> || 60 || Selected unit's Will are increased by 10.
|-
|-
| {{SeishinData:隠れ身}} || <small>Self</small> || <small>Turn</small> || 60 || For 1 turn, Current unit is not attacked by enemy.
| 魂 || Soul || <small>Self</small> || <small>Attack</small> || 60 || For one attack, damage is increased by 3x
|-class="even"
|-class="even"
| {{SeishinData:奇襲}} || <small>Self</small> || <small>Immediate</small> || 60 || Uses '必中/Sure Hit','熱血/Hot Blood', and 'ひらめき/Flash'.  
| 補給 || Supply || <small>Ally</small> || <small>Immediate</small> || 60 || Specified unit's energy is recovered to maximum, but Will is decreased by 10.
|-
|-
| {{SeishinData:激励}} || <small>Ally</small> || <small>Immediate</small> || 60 || All adjacent units morale's are increased by 10.
| 激闘 || Fierce Fight || <small>Self</small> || <small>Turn</small> || 60 || For the rest of the turn, all of your attacks from this unit will be critical (1.5x damage in this game)
|-class="even"
|-class="even"
| {{SeishinData:祝福}} || <small>Self</small> || <small>Immediate</small> || 60 || "幸運/Fortune" is cast on specified unit.
| かく乱 || Disturbance || <small>All Enemy</small> || <small>Enemy Turn</small> || 70 || For 1 turn, all enemies hit rates are halved. However, priority is given to "必中/Sure hit" if used.  
|-
|-
| {{SeishinData:魂}} || <small>Self</small> || <small>Attack</small> || 60 || For one attack, increase damage by 2.5
| 友情 || Friendship || <small>All Allies</small> || <small>Immediate</small> || 70 || All allies' HP are recovered by half.  
|-class="even"
|-class="even"
| {{SeishinData:補給}} || <small>Ally</small> || <small>Immediate</small> || 60 || Specified units energy is recovered to maximum. Decreases unit's morale by 10.  
| 愛 || Love || <small>All Allies</small> || <small>Immediate</small> || 90 || All allies' HP are recovered to maximum.  
|-
|-
| {{SeishinData:かく乱}} || <small>All Enemy</small> || <small>Enemy Turn</small> || 70 || For 1 turn, All enemies hit rate is halved. However priority is given to "必中/Sure hit" if used.  
| 期待 || Expectation || <small>Ally</small> || <small>Immediate</small> || 90 || Gives 50 SP to target machine (if machine is multipilot, all pilots gain SP).  
|-class="even"
|-class="even"
| {{SeishinData:友情}} || <small>Ally</small> || <small>Immediate</small> || 70 || Specified units HP is recovered by half.  
| 再動 || Enable || <small>Ally</small> || <small>Immediate</small> || 90 || Specified unit that has already moved may move again.  
|-
|-
| {{SeishinData:愛}} || <small>All Ally</small> || <small>Immediate</small> || 90 || All ally units HP is recovered to maximum.  
| 奇跡 || Miracle || <small>Self</small> || <small>Immediate</small> || 100 || Casts Yell x3 (or Drive), Sure-Hit, Flash, Accel, Soul, and Luck.
|-class="even"
|-class="even"
| {{SeishinData:期待}} || <small>Ally</small> || <small>Immediate</small> || 90 || Gives 50 SP to target pilot.  
| 捨て身 || Sacrifice || <small>Self</small> || <small>Immediate</small> || 100 || Sets next attack to 3x (NOT a Soul cast) and guarantees a critical, but the caster cannot dodge this turn.  Wears off after one turn whether or not you attack.
|-
|-
| {{SeishinData:再動}} || <small>Ally</small> || <small>Immediate</small> || 90 || Sepcified unit that has already moved, may move again.
| 復活 || Revive || <small>Dead Ally</small> || <small>Immediate</small> || 90 || Revives one shot down ally next to caster with max HP, EN, and SP (Will unknown, presumed set to 100)
|-class="even"
|-class="even"
| {{SeishinData:戦慄}} || <small>All Enemy</small> || <small>Immediate</small> || 100 || All enemy units lose 5 morale.  
| 大激励 || Great Encourage || <small>All Allies</small> || <small>Immediate</small> || 120 || All allied units gain 10 Will.
|-
| 戦慄 || Shiver || <small>All Enemies</small> || <small>Immediate</small> || 120 || All enemy units lose 10 Will.  
|}
|}

Latest revision as of 11:25, 28 May 2021

Search Layout

熱血
Hot Blood

Soul
てかげん
Mercy
狙撃
Snipe
ひらめき
Flash
努力
Great Effort
幸運
Luck
集中
Focus
必中
Sure-Hit
鉄壁
Iron Wall
隠れ身
Cloak
加速
Accel
覚醒
Awaken
激闘
Fighting Spirit
捨て身
Sacrifice
かく乱
Confuse
挑発
Provoke
根性
Guts
ド根性
Greats Guts
気合
Yell
信頼
Trust
友情
Friendship

Love
補給
Supply
再動
Enable
復活
Revive
脱力
Exhaust
戦慄
Shiver
自爆
Self Destruct
偵察
Scan
激励
Rouse
大激励
Great Encourage
期待
Expectation
奇跡
Miracle
奇襲
Surprise Attack


Spirit List

Name Translation Target Duration SP Description
自爆 Self-Destruct Self Immediate 1 Destroys unit, but causes damage equivalent to destroyed unit's HP to all adjacent units.
偵察 Scan Enemy Immediate 1 One enemy unit's status can be seen.
加速 Accel Self Turn 10 Increases Mobility by 3 for one movement.
集中 Focus Self Turn 15 For 1 turn, Hit Rate and Evasion are increased by 30%.
てかげん Mercy Self Attack 10 If your enemy has a lower skill level than yours, enemy is left with 10 HP when it would otherwise be destroyed.
ひらめき Flash Self Defense 10 100% chance to dodge any single attack.
根性 Guts Self Immediate 20 Current unit recovers 30% HP.
努力 Great Effort Self Battle End 20 For next battle, gain double experience.
必中 Sure-Hit Self Turn 20 100% chance to hit all targets for 1 turn, but "ひらめき/flash" takes priority.
信頼 Trust Ally Immediate 30 An ally unit recovers 30% HP.
狙撃 Snipe Self Turn 30 Increase the range of weapons by 2 for one attack, except for Range 1 weapons and MAP weapons.
鉄壁 Iron Wall Self Turn 30 For 1 turn, the unit's armor is doubled
挑発 Provoke All Enemies Immediate/Turn 35 All enemy units will move toward the caster of this, including those that don't normally move. Unknown how long this lasts.
気合 Yell Self Immediate 40 Current unit gains 10 Will.
幸運 Luck Self Battle End 40 For next battle, gain double money.
ド根性 Great Guts Self Immediate 40 Current unit's HP is recovered to maximum.
熱血 Hot Blood Self Attack 40 For one attack, deal double damage.
脱力 Exhaust Enemy Immediate 50 Specified enemy unit loses 10 Will.
覚醒 Awaken Self Immediate 60 Current unit can move again.
隠れ身 Cloak Self Turn 60 For 1 turn, current unit can not be attacked by enemy.
奇襲 Surprise Attack Self Immediate 60 Uses '加速/Accel', '必中/Sure Hit','熱血/Hot Blood', and 'ひらめき/Flash'.
激励 Encourage Ally Immediate 60 Selected unit's Will are increased by 10.
Soul Self Attack 60 For one attack, damage is increased by 3x
補給 Supply Ally Immediate 60 Specified unit's energy is recovered to maximum, but Will is decreased by 10.
激闘 Fierce Fight Self Turn 60 For the rest of the turn, all of your attacks from this unit will be critical (1.5x damage in this game)
かく乱 Disturbance All Enemy Enemy Turn 70 For 1 turn, all enemies hit rates are halved. However, priority is given to "必中/Sure hit" if used.
友情 Friendship All Allies Immediate 70 All allies' HP are recovered by half.
Love All Allies Immediate 90 All allies' HP are recovered to maximum.
期待 Expectation Ally Immediate 90 Gives 50 SP to target machine (if machine is multipilot, all pilots gain SP).
再動 Enable Ally Immediate 90 Specified unit that has already moved may move again.
奇跡 Miracle Self Immediate 100 Casts Yell x3 (or Drive), Sure-Hit, Flash, Accel, Soul, and Luck.
捨て身 Sacrifice Self Immediate 100 Sets next attack to 3x (NOT a Soul cast) and guarantees a critical, but the caster cannot dodge this turn. Wears off after one turn whether or not you attack.
復活 Revive Dead Ally Immediate 90 Revives one shot down ally next to caster with max HP, EN, and SP (Will unknown, presumed set to 100)
大激励 Great Encourage All Allies Immediate 120 All allied units gain 10 Will.
戦慄 Shiver All Enemies Immediate 120 All enemy units lose 10 Will.