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Super Robot Wars/Z/Special Systems: Difference between revisions

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== Satellite Cannon Charge (Gundam X and Double X) ==
== Satellite Cannon Charge (Gundam X and Double X) ==


The Satellite Cannon is only usable on stages where the moon is visible (you can see if the moon is visible or not by opening the command menu). It must charge for the first three turns after GX is deployed, and after being used, it must charge for another three turns before further use. In hard mode, the number of stages with a visible moon decreases. If G-Falcon is equipped on Double X, the charge time is reduced by one turn.
The Satellite Cannon is only usable on stages where the moon is visible (you can see if the moon is visible or not by opening the command menu). It must charge for the first three turns after GX is deployed, and after being used, it must charge for another three turns before further use. In hard mode, the number of stages with a visible moon decreases. If G-Falcon is combined with Double X, the charge time is reduced by one turn. Note that separating DX and G-Falcon back into their individual units will reset the reduced turn charge bonus.


== Strategy Conversion (Impulse Gundam) ==
== Strategy Conversion (Impulse Gundam) ==


Impulse Gundam can change Silhouette packs if Minerva has been deployed. Changing packs refills Impulse's EN, but each pack can only be changed to once. For example, you cannot change from Sword to Blast and back to Sword.
Impulse Gundam can change Silhouette packs if Minerva has been deployed. Changing packs refills Impulse's EN, but each pack can only be changed to once per mission. For example, you cannot change from Sword to Blast and back to Sword.


== Element System (Aquarion) ==
== Element System (Aquarion) ==


When the main pilot's morale reaches 130, it aligns with the other two pilots. Alignment raises the main pilot's stats to the highest of the three pilots'. For example, if Pilot A's Melee stat is lower than Pilot B's, Pilot A's Melee is raised to match Pilot B's.
When the main pilot's morale reaches 130, it aligns the stats of all pilots with the highest values of all among them. For example, if Pilot A's Melee stat is lower than Pilot B's, Pilot A's Melee is raised to match Pilot B's, and vice versa.


== Combination God (Grankaiser) ==
== Combination God (Grankaiser) ==


When Touga's morale reaches 130, the "Combine" command appears. Choosing this transforms Grankaiser into God Gravion for three turns. Usable once per battle only, and is no longer used once Gravion gains the Gravion Criticality (重力子臨界) skill.
When Touga's morale reaches 130, the "Combine" command appears. Choosing this transforms Grankaiser into God Gravion for three turns. Usable once per battle only. This skill is lost once Gravion gains the Graviton Criticality (重力子臨界) skill, allowing unlimited combination time.


== Overskill (Overmen) ==
== Overskill (Overmen) ==
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When the Overman pilot's morale reaches 130, if the pilot has the Oversense skill at the required level, their Overman's unique Overskill activates.
When the Overman pilot's morale reaches 130, if the pilot has the Oversense skill at the required level, their Overman's unique Overskill activates.


King Gainer:
{|
Requires Oversense L2. Unit's mobility and accuracy are raised by 10 plus pilot's Oversense level. Additionally, 30% chance of Afterimage effect.
|-
! Unit Name !! Oversense Lvl Required !! Effect
|-
|King Gainer || L2/L4/L6 || Unit's mobility and accuracy are raised by (10 + pilot's Oversense level). Additionally, there is a 30% chance of Afterimage effect.


Rushrod:
[After the event on stage 22] Unit's mobility and accuracy are raised by (10 + (pilot's Oversense level x 2)), movement is increased by 1, and there is a 30% chance of Afterimage effect.
Requires Oversense L3. Spirit command "Zeal" used every turn. Additionally, unit's mobility is raised by 10 plus twice pilot's Oversense level (note: after being acquired for use by the player, the Zeal command will no longer activate).


Golem:
(After the event with the Overdevil) Unit's mobility and accuracy are raised by (10 + (pilot's Oversense level x 2)), movement is increased by 2, and there is a 50% chance of Afterimage effect.
Armor is raised by 300.
|-
 
|Rushrod || L3 || Spirit command "Zeal/Awaken" used every turn, and unit's mobility is raised by (10 + (pilot's Oversense level x 2)). (The player version does not have the Zeal/Awaken activation but will also increase accuracy by the same amount.)
Undergolem:
|-
Reqires Oversense L2. Mobility is raised by 10.
|Golem || L3 || Armor is raised by 300.
 
|-
Jinba:
|Undergolem || L2 || Mobility is raised by 10.
Spirit command "Strike" used every turn.
|-
 
|Jinba || L2 || Spirit command "Strike/Sure-Hit" used every turn.
Planeta:
|-
Requires Oversense L3. Spirit commands "Strike," "Alert," "Focus" and "Zeal" used every turn.
|Planeta || L3 || Spirit commands "Strike/Sure-Hit," "Flash," "Focus" and "Zeal/Awaken" used every turn.
 
|-
Mexbrute:
|Mexbrute || L3 || Mobility is raised by (10 + (pilot's Oversense level x 2)), and 50% chance of Afterimage effect.
Requires Oversense L3. Mobility is raised by 10 plus twice pilot's Oversense level. Additionally, 50% chance of Afterimage effect.
|-
 
|Emperanza || L3 || Spirit command "Accelerate" used every turn, and damage reduction of Photon Mat is increased by 200.
Emperanza:
|-
Requires Oversense L3. Spirit command "Accelerate" used every turn. Additionally, damage reduction of Photon Mat is increased by 200.
|Dominator || L4 || Mobility is raised by (10 + (pilot's Oversense level x 2)), and 50% chance of Afterimage effect.
 
|-
Dominator:
|Black Domi || L3 || Mobility is raised by 10, and 25% chance of Afterimage effect.
Requires Oversense L4. Mobility is raised by 10 plus twice pilot's Oversense level. Additionally, 50% chance of Afterimage effect.
|-
 
|Overdevil || L5 || The Accuracy and Evasion of all enemy units within a 5 square radius is reduced by 50%. Additionally, the Shooting and Defense of all enemy units within a 5 square radius is reduced by 20%.
Overdevil:
|-
Requires Oversense L5. The Accuracy and Evasion of all enemy units within a 5 square radius is reduced by 50%. Additionally, the Shooting and Defense of all enemy units within a 5 square radius is reduced by 20%.
|}

Latest revision as of 13:14, 1 May 2025

Satellite Cannon Charge (Gundam X and Double X)

The Satellite Cannon is only usable on stages where the moon is visible (you can see if the moon is visible or not by opening the command menu). It must charge for the first three turns after GX is deployed, and after being used, it must charge for another three turns before further use. In hard mode, the number of stages with a visible moon decreases. If G-Falcon is combined with Double X, the charge time is reduced by one turn. Note that separating DX and G-Falcon back into their individual units will reset the reduced turn charge bonus.

Strategy Conversion (Impulse Gundam)

Impulse Gundam can change Silhouette packs if Minerva has been deployed. Changing packs refills Impulse's EN, but each pack can only be changed to once per mission. For example, you cannot change from Sword to Blast and back to Sword.

Element System (Aquarion)

When the main pilot's morale reaches 130, it aligns the stats of all pilots with the highest values of all among them. For example, if Pilot A's Melee stat is lower than Pilot B's, Pilot A's Melee is raised to match Pilot B's, and vice versa.

Combination God (Grankaiser)

When Touga's morale reaches 130, the "Combine" command appears. Choosing this transforms Grankaiser into God Gravion for three turns. Usable once per battle only. This skill is lost once Gravion gains the Graviton Criticality (重力子臨界) skill, allowing unlimited combination time.

Overskill (Overmen)

When the Overman pilot's morale reaches 130, if the pilot has the Oversense skill at the required level, their Overman's unique Overskill activates.

Unit Name Oversense Lvl Required Effect
King Gainer L2/L4/L6 Unit's mobility and accuracy are raised by (10 + pilot's Oversense level). Additionally, there is a 30% chance of Afterimage effect.

[After the event on stage 22] Unit's mobility and accuracy are raised by (10 + (pilot's Oversense level x 2)), movement is increased by 1, and there is a 30% chance of Afterimage effect.

(After the event with the Overdevil) Unit's mobility and accuracy are raised by (10 + (pilot's Oversense level x 2)), movement is increased by 2, and there is a 50% chance of Afterimage effect.

Rushrod L3 Spirit command "Zeal/Awaken" used every turn, and unit's mobility is raised by (10 + (pilot's Oversense level x 2)). (The player version does not have the Zeal/Awaken activation but will also increase accuracy by the same amount.)
Golem L3 Armor is raised by 300.
Undergolem L2 Mobility is raised by 10.
Jinba L2 Spirit command "Strike/Sure-Hit" used every turn.
Planeta L3 Spirit commands "Strike/Sure-Hit," "Flash," "Focus" and "Zeal/Awaken" used every turn.
Mexbrute L3 Mobility is raised by (10 + (pilot's Oversense level x 2)), and 50% chance of Afterimage effect.
Emperanza L3 Spirit command "Accelerate" used every turn, and damage reduction of Photon Mat is increased by 200.
Dominator L4 Mobility is raised by (10 + (pilot's Oversense level x 2)), and 50% chance of Afterimage effect.
Black Domi L3 Mobility is raised by 10, and 25% chance of Afterimage effect.
Overdevil L5 The Accuracy and Evasion of all enemy units within a 5 square radius is reduced by 50%. Additionally, the Shooting and Defense of all enemy units within a 5 square radius is reduced by 20%.