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Super Robot Wars/R/Bugs: Difference between revisions

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Tag: Manual revert
 
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==Game Over Increases Jenice Kai Upgrades==
==Game Over Increases Jenice Kai Upgrades==
Stage 23 (Prevent Colony Drop route) features an enemy Jenice Kai (Enil), with two upgrades in all stats and weapons. Getting a game over on this stage will cause the enemy Jenice Kai (Enil) to get ANOTHER two upgrades in all stats and weapons, which can be repeated with no known cap. The suit retains these upgrades when it joins the player after this stage. Enough upgrades will cause visual glitches with the displayed power of weapons, as they quickly exceed the 4-digit limit. At 24 upgrades the weapon power will roll over to very low numbers, so players looking to exploit this will want to stop at 22 upgrades, where weapons have a displayed power of K928.  
Stage 23 (Prevent Colony Drop route) "Endless Waltz" features an enemy Jenice Kai (Enil), with two upgrades in all stats and weapons. Getting a game over on this stage will cause the enemy Jenice Kai (Enil) to get ANOTHER two upgrades in all stats and weapons, which can be repeated with no known cap. The suit retains these upgrades when it joins the player after this stage. Enough upgrades will cause visual glitches with the displayed power of weapons, as they quickly exceed the 4-digit limit. At 24 upgrades the weapon power will roll over to very low numbers, so players looking to exploit this will want to stop at 22 upgrades, where weapons have a displayed power of K928.  


==Double Enemy Reinforcement Wave==
==Double Enemy Reinforcement Wave==
On stage 23 (Prevent Colony Drop), the Main Character as well as multiple Devil Army enemies spawn after either shooting down or recruiting Altron Gundam (Wufei). Recruiting Wufei, then allowing him to be shot down by an enemy, will trigger the same event as if the player had shot him down; namely, a second wave of the Devil Army spawns, as well as a second copy of the MC unit.
On stage 23 (Prevent Colony Drop) "Endless Waltz", the Main Character as well as multiple Devil Army enemies spawn after either shooting down or recruiting Altron Gundam (Wufei). Recruiting Wufei, then allowing him to be shot down by an enemy, will trigger the same event as if the player had shot him down; namely, a second wave of the Devil Army spawns, as well as a second copy of the MC unit.<br>


==Two Copies of the Same Unit==
==Two Copies of the Same Unit==
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Trying to access the spirit list of a duplicated unit after the original has been shot down brings up a glitched spirit list with 0 SP, rendering spirits unusable as a result.
Trying to access the spirit list of a duplicated unit after the original has been shot down brings up a glitched spirit list with 0 SP, rendering spirits unusable as a result.


==Knight Ouga bug==
==Knight Ogre bug==
In Episode 29: Hokuto's Scream, Ginga's Tears, Ginga and Hokuto engage in battle.
On Stage 29 (Remain at Gear HQ) "Hokuto's Cries, Ginga's Tears" Knight Gear Ogre UD (Hokuto) joins during the stage if Ginga and Hokuto engage in battle.<br>
After the fight event that returns Hokuto to the group, Oga returns to the group with abnormal status.
During the stage, all forms of Knight Gear Ogre retain whatever upgrades the unit had before this stage, except for Unicorn Drill form which has 9 additional upgrades in all stats and weapons (this can break the normal 9 upgrade limit that Knight Gear Ogre has).<br>
Also, each status and weapon has been fully modified, and if it has been modified, the funds will increase accordingly.
This can cause Knight Gear Ogre's HP and EN bars to fill past the maximum when switching between UD and non-UD forms, resulting in minor graphical glitches. If HP/EN are above the maximum when selecting End Turn, they are reduced to the maximum at the start of the next player turn.<br>
Due to a bug in Add R, the reinforcement that appears when the fight event occurs in episode 29 is not a bug, but a necessity!
Regardless of whether or not Knight Gear Ogre is recruited during the stage, Knight Gear Ogre will have 9 upgrades in all stats and weapons after the stage ends
I just confirmed that in episode 29, if Oga transforms after returning to the group, his HP will pass through.
In addition, the funds required for the remodeling will be returned.


==Unit Duplication==
==Unit Duplication==
Occasionally, after a battle, friendly units may overlap. The upper units can be moved, so move them (it's okay to let them fight). The lower units cannot be moved, but you can fix this by saving and resetting.
Occasionally, after a battle, friendly units may overlap. The upper units can be moved, so move them (it's okay to let them fight). The lower units cannot be moved, but you can fix this by saving and resetting.

Latest revision as of 12:00, 29 October 2024

Game Over Increases Jenice Kai Upgrades

Stage 23 (Prevent Colony Drop route) "Endless Waltz" features an enemy Jenice Kai (Enil), with two upgrades in all stats and weapons. Getting a game over on this stage will cause the enemy Jenice Kai (Enil) to get ANOTHER two upgrades in all stats and weapons, which can be repeated with no known cap. The suit retains these upgrades when it joins the player after this stage. Enough upgrades will cause visual glitches with the displayed power of weapons, as they quickly exceed the 4-digit limit. At 24 upgrades the weapon power will roll over to very low numbers, so players looking to exploit this will want to stop at 22 upgrades, where weapons have a displayed power of K928.

Double Enemy Reinforcement Wave

On stage 23 (Prevent Colony Drop) "Endless Waltz", the Main Character as well as multiple Devil Army enemies spawn after either shooting down or recruiting Altron Gundam (Wufei). Recruiting Wufei, then allowing him to be shot down by an enemy, will trigger the same event as if the player had shot him down; namely, a second wave of the Devil Army spawns, as well as a second copy of the MC unit.

Two Copies of the Same Unit

Duplicated units (as in the case above, where the MC unit is spawned on to the map twice) share Level, Morale, HP, EN, Ammo, SP, currently active Spirits, and remaining Support Attack/Defend uses.
If one is shot down, the other remains on the map at 0 HP until it's shot down.
Units at 0 HP will die even if they evade an attack; if they attack an enemy and destroy it (or cannot be countered), they will survive the encounter still at 0 HP.
Trying to access the spirit list of a duplicated unit after the original has been shot down brings up a glitched spirit list with 0 SP, rendering spirits unusable as a result.

Knight Ogre bug

On Stage 29 (Remain at Gear HQ) "Hokuto's Cries, Ginga's Tears" Knight Gear Ogre UD (Hokuto) joins during the stage if Ginga and Hokuto engage in battle.
During the stage, all forms of Knight Gear Ogre retain whatever upgrades the unit had before this stage, except for Unicorn Drill form which has 9 additional upgrades in all stats and weapons (this can break the normal 9 upgrade limit that Knight Gear Ogre has).
This can cause Knight Gear Ogre's HP and EN bars to fill past the maximum when switching between UD and non-UD forms, resulting in minor graphical glitches. If HP/EN are above the maximum when selecting End Turn, they are reduced to the maximum at the start of the next player turn.
Regardless of whether or not Knight Gear Ogre is recruited during the stage, Knight Gear Ogre will have 9 upgrades in all stats and weapons after the stage ends

Unit Duplication

Occasionally, after a battle, friendly units may overlap. The upper units can be moved, so move them (it's okay to let them fight). The lower units cannot be moved, but you can fix this by saving and resetting.