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Gensou Shoujo Wars Complete Box/Spirits: Difference between revisions

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! English !! Japanese !! Target !! Description  
! English !! Japanese !! Target !! Description  
|-
|-
| Scan || 偵察 || One Enemy || For one turn, the target receives 1.05x damage and deals 0.95x damage.
| Scan || 偵察 || One Enemy || For 1 turn, target enemy takes x1.05 more damage and deals x.95 less damage.
|-
|-
| Attune || 感応 || One Ally || Grants the effects of Strike to a single unit.
| Attune || 感応 || One Ally || Grants target ally the effects of Bullseye.
|-
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| Focus || 集中 || Self || For one turn, evasion and accuracy rates are increased by 30%.
| Focus || 集中 || Self || For 1 turn, increases accuracy and evasion rates by +30%.
|-
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| Bullseye || 必中 || Self || For one turn, the unit will have 100% accuracy. Overridden by the Alert spirit.
| Bullseye || 必中 || Self || For 1 turn, grants 100% accuracy rate. Effect is overridden by Alert.
|-
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| Flash || 閃き || Self || The next attack on the unit is guaranteed to miss. Overrides the Strike spirit, but does not work if attacked by a Support Attack.
| Alert || 閃き || Self || Grants 100% change to dodge the next attack. Overrides Bullseye, but ineffective against Support Attacks.
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| Sense || 直感 || Self || Grants the effects of Strike and Alert.
| Sense || 直感 || Self || Grants 100% accuracy rate for 1 turn, as well as 100% chance to dodge the next attack,
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| Accel || 加速 || Self (Team) || Increases movement range by 3. The effect isn't used up until the unit moves.
| Accel || 加速 || Self (Team) || Grants +3 Move to unit's next movement.
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| Mercy || 手加減 || Self || The next attack will leave the target with 10 HP remaining if it would have destroyed the unit. The user's Skill stat must be higher than the target's for Mercy to work.
| Mercy || 手加減 || Self || Ensures an enemy with lower SKL will survive your next attack with 10 HP. (If they already have 10 HP or less, damage dealt will be 0.)
|-
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| Adapt || 順応 || Self || For one turn, the unit's terrain affinity becomes 'A' for Night, and 'S' for other terrains. ('S' becomes 'SS', 'SS' becomes 'SSS')
| Adapt || 順応 || Self || For 1 turn, unit and weapon terrain ratings besides Night become S. (If they are already at S, they will become SS.)
|-
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| Cheer || 応援 || One Allied Team || Grants the effect of Gain to one allied team.
| Cheer || 応援 || One Allied Team || Grants target ally the effects of Gain.
|-
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| Bless || 祝福 || One Allied Team || Grants the effect of Luck to one allied team.
| Bless || 祝福 || One Allied Team || Grants target ally the effects of Luck.
|-
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| Prayer || 祈り || One Allied Team || For an allied team, doubles the amount of PP gained in the next battle.
| Prayer || 祈り || One Allied Team || Target ally will receive x2 PP gained on their next battle.
|-
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| Gain || 努力 || Self (Team) || Doubles the amount of EXP gained if an enemy is damaged or shot down in the next battle.
| Gain || 努力 || Self (Team) || Doubles EXP gained in the next battle.
|-
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| Luck || 幸運 || Self (Team) || Doubles the amount of Points gained if an enemy is shot down in the next battle. Also makes it so enemies killed with Bombs still drop items.
| Luck || 幸運 || Self (Team) || Doubles Points earned in the next battle.
|-
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| Pierce || 直撃 || Self || The next attack ignores damage reduction due to danmaku, skills, size penalties, barriers and Support Defense. Has no effect against the enemy's active spirit commands.
| Fury || 直撃 || Self || Ignores damage reduction from certain enemy skills, barriers, size differences etc. Also prevents enemy from using Support Defend.
|-
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| Snipe || 狙撃 || Self || Increases weapon ranges by 2 for the next attack. Applies to all weapons except those with range 1 or MAP weapons. Used up when the spirit's user attacks while on the front of the team.
| Snipe || 狙撃 || Self || Grants +2 range to all non-MAP, non-1 range weapons for the next attack.
|-
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| Assault || 突撃 || Self || All weapons except MAPs become post-move for the next attack. Used up when the spirit's user attacks while on the front of the team.
| Charge || 突撃 || Self || Grants all non-MAP weapons the ability to be used post-movement for the next attack.
|-
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| Chain || 連撃 || Self (Team) || Grants the team an extra move if the next attack shoots down an enemy. Can only be used up to once per turn.
| Chain || 連撃 || Self (Team) || Grants unit an additional action if they defeat their enemy in their next attack. Can only be cast once per turn.
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| Trust || 信頼 || One Ally || Restores 2000 HP to one unit.
| Trust || 信頼 || One Ally || Target ally recovers 2000 HP.
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| Faith || 友情 || One Ally || Fully restores one unit's HP.
| Faith || 友情 || One Ally || Target ally recovers all of their HP.
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| Devote || 献身 || One Ally || Restores 50 MP to one unit.
| Devote || 献身 || One Ally || Target ally recovers 50 MP.
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| Resupply || 補給 || One Ally || Fully restores one unit's MP and ammo.
| Renew || 補給 || One Ally || Target ally recovers all of their MP and Ammo.
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| Hope || 期待 || One Ally || Restores 50 SP to one unit.
| Hope || 期待 || One Ally || Target ally recovers 50 SP.
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| Vigor || 根性 || Self  || Restores 30% of the unit's maximum HP.
| Vigor || 根性 || Self  || Unit recovers 30% of their HP.
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| Guts || ド根性 || Self || Restores all of the unit's HP.
| Guts || ド根性 || Self || Unit recovers all of their HP.
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| Explode || 自爆 || Self || Deals damage equal to half the unit's remaining HP to all adjacent units. The unit then leaves the map. (Does not work on units with the ability "Special Resistance")
| Explode || 自爆 || Self || Unit leaves the map, but deals half of their remaining HP to all adjacent units. Cannot be used to score kills, and cannot damage units with Special Resistance.
|-
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| Revive || 復活 || One Ally || Resurrects an ally unit, as if it has never been shot down in the current map. The unit's SP is reduced to 50% of the maximum and cannot use any personal skills.
| Revive || 復活 || One Ally || Revives a defeated ally with 50% of their max SP. Their kill counts will be reset, and their usable unique commands will be set to 0.
|-
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| Wall || 鉄壁 || Self || For one turn, all damage taken is reduced by 1/2.
| Guard || 鉄壁 || Self || For one turn, damage taken is halved. (Graze damage is also halved.)
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| Persist || 不屈 || Self || The next time damage is taken, it will be reduced to 10. (Does not work while grazing)
| Persist || 不屈 || Self || Reduces damage of the next hit taken to 10. (Grazes are not considered to be hits.)
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| Wrath || 激闘 || Self || Deals 1.2x damage for an entire turn. Unit can still deal critical hits. Does not stack with spirit commands like Valor.
| Wrath || 激闘 || Self || For 1 turn, multiples final damage dealt by x1.2. Does not disable critical hits, but cannot be used with spirits like Valor.
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| Triumph || 会心 || Self (Team) || The next attack is guaranteed to be a critical hit.
| Triumph || 会心 || Self (Team) || Ensures the next attack will be a critical hit.
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| Valor || 熱血 || Self || Deals 1.5x damage on the next attack, but cannot get a critical hit.
| Valor || 熱血 || Self || Multiplies final damage deal of the next attack by x1.5. However, critical hits are disabled.
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| Soul || 魂 || Self || Deals 1.8x damage on the next attack, but cannot get a critical hit.
| Soul || 魂 || Self || Multiplies final damage deal of the next attack by x1.8. However, critical hits are disabled.
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| Sacrifice || 捨て身 || Self || Deals 1.8x damage on the next attack. Ignores danmaku movement penalties on the next move, but the next enemy attack is guaranteed to hit.  
| Sacrifice || 捨て身 || Self || Multiplies final damage dealt of the next attack by x1.8. Unit will ignore danmaku movement penalties, but will be unable to dodge the next attack.
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| Assault || 奇襲 || Self || Grants the effects of Accel, Strike, and Valor.
| Assault || 奇襲 || Self || Grants the effects of Accel, Bullseye, and Valor.
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| Rage || 激怒 || All Enemies || Deals 500 damage to all enemies. Cannot shoot down enemies.
| Rage || 激怒 || All Enemies || Deals 500 damage to all enemies on the map. (Cannot be used to score kills.)
|-
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| Daunt || 脱力 || One Enemy || Reduces one enemy's Power by 10.
| Daunt || 脱力 || One Enemy || Target enemy loses 10 Power.
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| Rouse || 激励 || One Allied Team || Increases the Power of both members of a team by 10.
| Rouse || 激励 || One Allied Team || Target ally gains +10 Power. Affects both units in a pair.
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| Rally || 鼓舞 || All Allies || Increases the Power of all allies by 5.
| Rally || 鼓舞 || All Allies || All allies gain +5 Power. Applies to units in the backrow as well.
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| Yell || 気合 || Self || Increases Power by 10.
| Yell || 気合 || Self || Unit gains +10 Power.
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| Drive || 気迫 || Self || Increases Power by 30.
| Drive || 気迫 || Self || Unit gains +30 Power.
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| Cloak || 隠れ身 || Self (Team) || Enemies can not attack the unit for one turn. They can counterattack if the unit initiates an attack, however.
| Cloak || 隠れ身 || Self (Team) || For 1 turn, unit cannot be targeted by enemies. However, they will still be able to counterattack you.
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| Confuse || かく乱 || All Enemies || Halves all enemies' final accuracy ratings for one turn. Overridden by the Strike spirit.
| Confuse || かく乱 || All Enemies || For 1 turn, all enemies will have their accuracy rates halved. Effect overriden by Bullseye.
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| Pressure || 威圧 || One Enemy || Removes an enemy's danmaku. Does not work on spell cards or units with the ability "Special Resistance".
| Pressure || 威圧 || One Enemy || Prevents target enemy from spawning danmaku. Ineffective against spell cards or enemies with Special Resistance.
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| Provoke || 挑発 || One Enemy || Causes an enemy to chase towards the spirit's user until it engages in any battle. Does not work on units with the ability "Special Resistance".
| Decoy || 挑発 || One Enemy || Target enemy begins to move towards unit to attack. Effect continues until unit gets into a battle, and is ineffective against enemies with Special Resistance.
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| Zeal || 覚醒 || Self (Team) || Gives the unit(s) an additional turn. Can't be stacked. The spirit's user must be at the front of the team.
| Zeal || 覚醒 || Self (Team) || Grants an extra action to unit. The unit must be in the front to benefit from this effect.
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| Enable || 再動 || One Allied Team || Allows a team that has finished its turn to move again.
| Enable || 再動 || One Allied Team || Grants another action to an ally that has already acted.
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| Miracle || 奇跡 || Self || Grants the user the effects of Accel, Strike, Alert, Valor, Guard, Guts, Drive, Gain and Luck.
| Miracle || 奇跡 || Self || Grants the effects of Accel, Bullseye, Alert, Drive, Valor, Guard, Luck, Gain, and Guts.
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| Love || 愛 || One Ally || Grants the effects of Cheer, Bless, Prayer, Rouse, Devote, Trust, and Attune to an ally.
| Love || 愛 || One Ally || Grants target ally the effects of Gain, Bless, Prayer, Rouse, Devote, Trust, and Attune.
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| Bravery || 勇気 || Self || Grants the user the effects of Accel, Strike, Grit, Spirit, Assail, Fury, and Valor.
| Courage || 勇気 || Self || Grants the effects of Accel, Bullseye, Persist, Yell, Assail, Fury, and Valor.
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| Bonds || 絆 || All Allies || Restores 2000 HP to all ally units.
| Bonds || 絆 || All Allies || All allies recover 2000 HP.
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| Dream || 夢 || Depends || Allows unit to cast any spirit from the rest of the surviving deployed party's collective spirit pool. All spirits have double their regular SP cost, unless the user already learns the spirit.
| Dream || 夢 || Depends || Used to cast any spirit usable by any deployed ally. However, the SP cost will be more than usual.
|}
|}


==Notes==
==Notes==
* This page is based off Version 1.0.3.
* This page is based off the English Steam demo.
* Spirits marked for Allied Teams can also be used on solo units.
* Spirits marked for Allied Teams can also be used on solo units.


[[Category:GSW]]
[[Category:GSW]]

Latest revision as of 23:39, 27 September 2025

Spirit Commands

Spirit commands marked with a plus (+) in the menu will affect both units in a team when cast. Otherwise they have the same effects as the normal version.

English Japanese Target Description
Scan 偵察 One Enemy For 1 turn, target enemy takes x1.05 more damage and deals x.95 less damage.
Attune 感応 One Ally Grants target ally the effects of Bullseye.
Focus 集中 Self For 1 turn, increases accuracy and evasion rates by +30%.
Bullseye 必中 Self For 1 turn, grants 100% accuracy rate. Effect is overridden by Alert.
Alert 閃き Self Grants 100% change to dodge the next attack. Overrides Bullseye, but ineffective against Support Attacks.
Sense 直感 Self Grants 100% accuracy rate for 1 turn, as well as 100% chance to dodge the next attack,
Accel 加速 Self (Team) Grants +3 Move to unit's next movement.
Mercy 手加減 Self Ensures an enemy with lower SKL will survive your next attack with 10 HP. (If they already have 10 HP or less, damage dealt will be 0.)
Adapt 順応 Self For 1 turn, unit and weapon terrain ratings besides Night become S. (If they are already at S, they will become SS.)
Cheer 応援 One Allied Team Grants target ally the effects of Gain.
Bless 祝福 One Allied Team Grants target ally the effects of Luck.
Prayer 祈り One Allied Team Target ally will receive x2 PP gained on their next battle.
Gain 努力 Self (Team) Doubles EXP gained in the next battle.
Luck 幸運 Self (Team) Doubles Points earned in the next battle.
Fury 直撃 Self Ignores damage reduction from certain enemy skills, barriers, size differences etc. Also prevents enemy from using Support Defend.
Snipe 狙撃 Self Grants +2 range to all non-MAP, non-1 range weapons for the next attack.
Charge 突撃 Self Grants all non-MAP weapons the ability to be used post-movement for the next attack.
Chain 連撃 Self (Team) Grants unit an additional action if they defeat their enemy in their next attack. Can only be cast once per turn.
Trust 信頼 One Ally Target ally recovers 2000 HP.
Faith 友情 One Ally Target ally recovers all of their HP.
Devote 献身 One Ally Target ally recovers 50 MP.
Renew 補給 One Ally Target ally recovers all of their MP and Ammo.
Hope 期待 One Ally Target ally recovers 50 SP.
Vigor 根性 Self Unit recovers 30% of their HP.
Guts ド根性 Self Unit recovers all of their HP.
Explode 自爆 Self Unit leaves the map, but deals half of their remaining HP to all adjacent units. Cannot be used to score kills, and cannot damage units with Special Resistance.
Revive 復活 One Ally Revives a defeated ally with 50% of their max SP. Their kill counts will be reset, and their usable unique commands will be set to 0.
Guard 鉄壁 Self For one turn, damage taken is halved. (Graze damage is also halved.)
Persist 不屈 Self Reduces damage of the next hit taken to 10. (Grazes are not considered to be hits.)
Wrath 激闘 Self For 1 turn, multiples final damage dealt by x1.2. Does not disable critical hits, but cannot be used with spirits like Valor.
Triumph 会心 Self (Team) Ensures the next attack will be a critical hit.
Valor 熱血 Self Multiplies final damage deal of the next attack by x1.5. However, critical hits are disabled.
Soul Self Multiplies final damage deal of the next attack by x1.8. However, critical hits are disabled.
Sacrifice 捨て身 Self Multiplies final damage dealt of the next attack by x1.8. Unit will ignore danmaku movement penalties, but will be unable to dodge the next attack.
Assault 奇襲 Self Grants the effects of Accel, Bullseye, and Valor.
Rage 激怒 All Enemies Deals 500 damage to all enemies on the map. (Cannot be used to score kills.)
Daunt 脱力 One Enemy Target enemy loses 10 Power.
Rouse 激励 One Allied Team Target ally gains +10 Power. Affects both units in a pair.
Rally 鼓舞 All Allies All allies gain +5 Power. Applies to units in the backrow as well.
Yell 気合 Self Unit gains +10 Power.
Drive 気迫 Self Unit gains +30 Power.
Cloak 隠れ身 Self (Team) For 1 turn, unit cannot be targeted by enemies. However, they will still be able to counterattack you.
Confuse かく乱 All Enemies For 1 turn, all enemies will have their accuracy rates halved. Effect overriden by Bullseye.
Pressure 威圧 One Enemy Prevents target enemy from spawning danmaku. Ineffective against spell cards or enemies with Special Resistance.
Decoy 挑発 One Enemy Target enemy begins to move towards unit to attack. Effect continues until unit gets into a battle, and is ineffective against enemies with Special Resistance.
Zeal 覚醒 Self (Team) Grants an extra action to unit. The unit must be in the front to benefit from this effect.
Enable 再動 One Allied Team Grants another action to an ally that has already acted.
Miracle 奇跡 Self Grants the effects of Accel, Bullseye, Alert, Drive, Valor, Guard, Luck, Gain, and Guts.
Love One Ally Grants target ally the effects of Gain, Bless, Prayer, Rouse, Devote, Trust, and Attune.
Courage 勇気 Self Grants the effects of Accel, Bullseye, Persist, Yell, Assail, Fury, and Valor.
Bonds All Allies All allies recover 2000 HP.
Dream Depends Used to cast any spirit usable by any deployed ally. However, the SP cost will be more than usual.

Notes

  • This page is based off the English Steam demo.
  • Spirits marked for Allied Teams can also be used on solo units.