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Super Robot Wars/Neo/Weapon Attributes: Difference between revisions
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< Super Robot Wars | Neo
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The level of a weapon's attribute increases with every 3 bars of weapon upgrade. Attribute levels max out at 6 bars of upgrade. | The level of a weapon's attribute increases with every 3 bars of weapon upgrade. Attribute levels max out at 6 bars of upgrade. | ||
{|class="oddeven" | |||
|- | |- | ||
! Attribute | ! Attribute | ||
| Line 9: | Line 7: | ||
|- | |- | ||
| Breakthrough | | Breakthrough<br>(突破) | ||
| Attack will reposition unit to player's location of choice, damaging everything in a straight line between unit and their new position. | | Attack will reposition unit to player's location of choice, damaging everything in a straight line between unit and their new position. | ||
| | |||
|- | |- | ||
| Arc (曲射) | | Arc<br>(曲射) | ||
| Attack will arc over buildings and walls that would normally stop the attack. | | Attack will arc over buildings and walls that would normally stop the attack. | ||
| | |||
|- | |- | ||
| Knockback(押出) | | Knockback<br>(押出) | ||
| Attack will knock enemy backwards the | | Attack will knock enemy backwards the equivalent of one movement/attack range. If enemy hits another solid object, enemy will take additional 1,000 HP damage. If enemy is knocked off a cliff or other high place, enemy will take additional 2000 damage. | ||
|Level 1: Range 1 | |Level 1: Range 1 pushback. <br>Level 2: Range 2 pushback. <br>Level 3: Range 3 pushback. | ||
|- | |- | ||
| MAP Weapon | | MAP Weapon<br>(MAP武器) | ||
| Attack will damage all enemies within a selected area. All MAP attacks are ally friendly. | | Attack will damage all enemies within a selected area. All MAP attacks are ally friendly. | ||
| | |||
|- | |- | ||
| Combination attack | | Combination attack<br>(合体攻撃) | ||
| Two or more units combine their abilities to use an attack. Attack can not be supported. Attack drains energy from all units participating. If two characters with a combination attack are part of the same unit, attack can be used at any time. | | Two or more units combine their abilities to use an attack. Attack can not be supported. Attack drains energy from all units participating. If two characters with a combination attack are part of the same unit, attack can be used at any time. | ||
| | |||
|- | |- | ||
| Hit & Away | | Hit & Away<br>(ヒット&アウェイ) | ||
| Unit may move after attacking. Movement is equal to any remaining movement radius left prior to attack's usage. | | Unit may move after attacking. Movement is equal to any remaining movement radius left prior to attack's usage. | ||
| | |||
|- | |- | ||
| Lock-On (ロックオン) | | Lock-On<br>(ロックオン) | ||
| Ignore enemy special defenses. Critical rate increases depending on level. | | Ignore enemy special defenses. Critical rate increases depending on level. | ||
| Level 1: 10% <br> Level 2: 20% <br> Level 3: 30% | | Level 1: 10% <br> Level 2: 20% <br> Level 3: 30% | ||
|- | |- | ||
| Arm Guard (ガードアーム) | | Arm Guard<br>(ガードアーム) | ||
| Unit's defense against counterattack/attack is increased depending on level. | | Unit's defense against counterattack/attack is increased depending on level. | ||
| Level 1: 10% <br> Level 2: 20% <br> Level 3: 30% | | Level 1: 10% <br> Level 2: 20% <br> Level 3: 30% | ||
|- | |- | ||
| Escape (エスケープ) | | Escape<br>(エスケープ) | ||
| Unit's evasion against counterattack/attack is increased depending on level. | | Unit's evasion against counterattack/attack is increased depending on level. | ||
| Level 1: 10% <br> Level 2: 20% <br> Level 3: 30% | | Level 1: 10% <br> Level 2: 20% <br> Level 3: 30% | ||
|- | |- | ||
| Anti-Air (対空) | | Anti-Air<br>(対空) | ||
| When used against an enemy air unit, this attack has extra accuracy, deals additional damage, and can disable an enemy counterattack on hit depending on level. | | When used against an enemy air unit, this attack has extra accuracy, deals additional damage, and can disable an enemy counterattack on hit depending on level. | ||
|Level 1: Accuracy +30%, 1.5x attack power <br> Level 2: Accuracy +40%, 1.7x attack power <br> Level 3: Accuracy +50%, 2.0x attack power. | |Level 1: Accuracy +30%, 1.5x attack power <br> Level 2: Accuracy +40%, 1.7x attack power <br> Level 3: Accuracy +50%, 2.0x attack power. | ||
|- | |- | ||
| Anti-Ground (対地) | | Anti-Ground<br>(対地) | ||
| When used against an enemy ground unit, this attack deals additional damage depending on level. | | When used against an enemy ground unit, this attack deals additional damage depending on level. | ||
| Level 1: Accuracy +20%, | | Level 1: Accuracy +20%, 1.1x attack power <br> Level 2: Accuracy +30%, 1.3x attack power <br> Level 3: Accuracy +40%, 1.5x attack power.) | ||
|- | |- | ||
| Fire (ファイア) | | Fire<br>(ファイア) | ||
| If attack hits, there is a chance you will deal a fixed amount of additional damage based on level. | | If attack hits, there is a chance you will deal a fixed amount of additional damage based on level. | ||
| Level 1: 1,200 damage, 30% activation rate <br> Level 2: 1,600 damage, 50% activation rate <br> Level 3: 2,000 damage, 70% activation rate | | Level 1: 1,200 damage, 30% activation rate <br> Level 2: 1,600 damage, 50% activation rate <br> Level 3: 2,000 damage, 70% activation rate | ||
|- | |- | ||
| Freeze (フリーズ) | | Freeze<br>(フリーズ) | ||
| If attack hits, there is a chance you will reduce enemy stats based on level. | | If attack hits, there is a chance you will reduce enemy stats based on level. | ||
| Level 1: Evasion and Accuracy -10%, activation rate 60% <br> Level 2: Evasion and Accuracy -20, activation rate 70% <br> Level 3: Evasion and Accuracy -30%, success rate 80% | | Level 1: Evasion and Accuracy -10%, activation rate 60% <br> Level 2: Evasion and Accuracy -20, activation rate 70% <br> Level 3: Evasion and Accuracy -30%, success rate 80% | ||
|- | |- | ||
| Stun (スタン) | | Stun<br>(スタン) | ||
| If attack hits, there is a chance you will do a fixed amount of additional damage and disable enemy counterattack, based on level. | | If attack hits, there is a chance you will do a fixed amount of additional damage and disable enemy counterattack, based on level. | ||
| Level 1: 500 damage, 30% activation rate <br> Level 2: 800 damage, 45% activation rate <br> Level 3: 1,200 damage, 60% activation rate | | Level 1: 500 damage, 30% activation rate <br> Level 2: 800 damage, 45% activation rate <br> Level 3: 1,200 damage, 60% activation rate | ||
|- | |- | ||
| Repair(修理) | | Repair<br>(修理) | ||
| Unit will restore friendly unit's HP by a fixed amount based on level. | | Unit will restore friendly unit's HP by a fixed amount based on level. | ||
| Level 1: 1,500 HP <br> Level 2: 2,000 HP <br> Level 3: 2,500 HP | | Level 1: 1,500 HP <br> Level 2: 2,000 HP <br> Level 3: 2,500 HP | ||
|- | |- | ||
| Resupply(補給) | | Resupply<br>(補給) | ||
| Unit will restore friendly unit's EN by a fixed amount based on level. | | Unit will restore friendly unit's EN by a fixed amount based on level. | ||
| Level 1: 50 EN <br> Level 2: 75 EN <br> Level 3: 100 EN | | Level 1: 50 EN <br> Level 2: 75 EN <br> Level 3: 100 EN | ||
|- | |- | ||
| Magical Defense(防御魔法) | | Magical Defense<br>(防御魔法) | ||
| Unique to Ryu Priest. Raises defense of all allies in radius for one turn. Amount raised depends on level. | | Unique to Ryu Priest. Raises defense of all allies in radius for one turn. Amount raised depends on level. | ||
| Level 1: 10% <br> Level 2: 20% <br> Level 3: 25% | | Level 1: 10% <br> Level 2: 20% <br> Level 3: 25% | ||
|- | |- | ||
| Magical DefenseS (防御魔法S) | | Magical DefenseS<br>(防御魔法S) | ||
| Unique to Ryu High Priest. Raises defense of all allies in radius for one turn. Amount raised depends on level. | | Unique to Ryu High Priest. Raises defense of all allies in radius for one turn. Amount raised depends on level. | ||
| Level 1: 20% <br> Level 2: 30% <br> Level 3: 40% | | Level 1: 20% <br> Level 2: 30% <br> Level 3: 40% | ||
|- | |- | ||
| Magical Healing (回復魔法) | | Magical Healing<br>(回復魔法) | ||
| Unique to Ryu Priest. Unit will restore HP and SP to all units in a radius around Ryu Priest. | | Unique to Ryu Priest. Unit will restore HP and SP to all units in a radius around Ryu Priest. | ||
| Level 1: 800 HP, 1 SP <br> Level 2: 1,200, | | Level 1: 800 HP, 1 SP <br>Level 2: 1,200 HP, 2 SP <br>Level 3: 1,600 HP, 3 SP | ||
|- | |- | ||
| Magical Healing S (回復魔法S) | | Magical Healing S<br>(回復魔法S) | ||
| Unique to Ryu High Priest. Unit will restore HP, SP and Morale to all units in a radius around Ryu High Priest. | | Unique to Ryu High Priest. Unit will restore HP, SP and Morale to all units in a radius around Ryu High Priest. | ||
|Level 1: 1,000 HP, 2 SP, 1 Morale <br> Level 2: 1,400, | |Level 1: 1,000 HP, 2 SP, 1 Morale <br> Level 2: 1,400 HP, 3 SP, 2 Morale <br> Level 3: 1,800 HP, 4 SP, 3 Morale | ||
|} | |} | ||
Latest revision as of 16:35, 21 November 2020
The level of a weapon's attribute increases with every 3 bars of weapon upgrade. Attribute levels max out at 6 bars of upgrade.
| Attribute | Effect | Level |
|---|---|---|
| Breakthrough (突破) |
Attack will reposition unit to player's location of choice, damaging everything in a straight line between unit and their new position. | |
| Arc (曲射) |
Attack will arc over buildings and walls that would normally stop the attack. | |
| Knockback (押出) |
Attack will knock enemy backwards the equivalent of one movement/attack range. If enemy hits another solid object, enemy will take additional 1,000 HP damage. If enemy is knocked off a cliff or other high place, enemy will take additional 2000 damage. | Level 1: Range 1 pushback. Level 2: Range 2 pushback. Level 3: Range 3 pushback. |
| MAP Weapon (MAP武器) |
Attack will damage all enemies within a selected area. All MAP attacks are ally friendly. | |
| Combination attack (合体攻撃) |
Two or more units combine their abilities to use an attack. Attack can not be supported. Attack drains energy from all units participating. If two characters with a combination attack are part of the same unit, attack can be used at any time. | |
| Hit & Away (ヒット&アウェイ) |
Unit may move after attacking. Movement is equal to any remaining movement radius left prior to attack's usage. | |
| Lock-On (ロックオン) |
Ignore enemy special defenses. Critical rate increases depending on level. | Level 1: 10% Level 2: 20% Level 3: 30% |
| Arm Guard (ガードアーム) |
Unit's defense against counterattack/attack is increased depending on level. | Level 1: 10% Level 2: 20% Level 3: 30% |
| Escape (エスケープ) |
Unit's evasion against counterattack/attack is increased depending on level. | Level 1: 10% Level 2: 20% Level 3: 30% |
| Anti-Air (対空) |
When used against an enemy air unit, this attack has extra accuracy, deals additional damage, and can disable an enemy counterattack on hit depending on level. | Level 1: Accuracy +30%, 1.5x attack power Level 2: Accuracy +40%, 1.7x attack power Level 3: Accuracy +50%, 2.0x attack power. |
| Anti-Ground (対地) |
When used against an enemy ground unit, this attack deals additional damage depending on level. | Level 1: Accuracy +20%, 1.1x attack power Level 2: Accuracy +30%, 1.3x attack power Level 3: Accuracy +40%, 1.5x attack power.) |
| Fire (ファイア) |
If attack hits, there is a chance you will deal a fixed amount of additional damage based on level. | Level 1: 1,200 damage, 30% activation rate Level 2: 1,600 damage, 50% activation rate Level 3: 2,000 damage, 70% activation rate |
| Freeze (フリーズ) |
If attack hits, there is a chance you will reduce enemy stats based on level. | Level 1: Evasion and Accuracy -10%, activation rate 60% Level 2: Evasion and Accuracy -20, activation rate 70% Level 3: Evasion and Accuracy -30%, success rate 80% |
| Stun (スタン) |
If attack hits, there is a chance you will do a fixed amount of additional damage and disable enemy counterattack, based on level. | Level 1: 500 damage, 30% activation rate Level 2: 800 damage, 45% activation rate Level 3: 1,200 damage, 60% activation rate |
| Repair (修理) |
Unit will restore friendly unit's HP by a fixed amount based on level. | Level 1: 1,500 HP Level 2: 2,000 HP Level 3: 2,500 HP |
| Resupply (補給) |
Unit will restore friendly unit's EN by a fixed amount based on level. | Level 1: 50 EN Level 2: 75 EN Level 3: 100 EN |
| Magical Defense (防御魔法) |
Unique to Ryu Priest. Raises defense of all allies in radius for one turn. Amount raised depends on level. | Level 1: 10% Level 2: 20% Level 3: 25% |
| Magical DefenseS (防御魔法S) |
Unique to Ryu High Priest. Raises defense of all allies in radius for one turn. Amount raised depends on level. | Level 1: 20% Level 2: 30% Level 3: 40% |
| Magical Healing (回復魔法) |
Unique to Ryu Priest. Unit will restore HP and SP to all units in a radius around Ryu Priest. | Level 1: 800 HP, 1 SP Level 2: 1,200 HP, 2 SP Level 3: 1,600 HP, 3 SP |
| Magical Healing S (回復魔法S) |
Unique to Ryu High Priest. Unit will restore HP, SP and Morale to all units in a radius around Ryu High Priest. | Level 1: 1,000 HP, 2 SP, 1 Morale Level 2: 1,400 HP, 3 SP, 2 Morale Level 3: 1,800 HP, 4 SP, 3 Morale |