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Super Robot Wars/Z2.2/Spirits: Difference between revisions
From Akurasu
< Super Robot Wars | Z2.2
Basic Copy Paste from Z2.1 |
No edit summary |
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! English !! Japanese !! Target !! Description | ! English !! Japanese !! Target !! Description | ||
|- | |- | ||
| Attune (Inspire) || 感応 || 1 Ally || For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert. | | Attune (Inspire) || {{caption|感応|かんおう}} || 1 Ally || For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert. | ||
|- | |- | ||
| Focus (Concentrate) || 集中 || Self || For 1 turn, hit & evade rates increase by 30%. | | Focus (Concentrate) || {{caption|集中|しゅうちゅう}} || Self || For 1 turn, hit & evade rates increase by 30%. | ||
|- | |- | ||
| Strike (Lock-On) || 必中 || Self || For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert. | | Strike (Lock-On) || {{caption|必中|ひっちゅう}} || Self || For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert. | ||
|- | |- | ||
| Sense (Instinct) || 直感 || Self || Gain effects of Strike (Lock-On) and Flash. | | Sense (Instinct) || {{caption|直感|ちょっかん}} || Self || Gain effects of Strike (Lock-On) and Flash. | ||
|- | |- | ||
| Alert (Flash) || ひらめき || Self || 100% chance to evade the next attack. | | Alert (Flash) || ひらめき || Self || 100% chance to evade the next attack. | ||
|- | |- | ||
| (Invincible) || 不屈 || Self || The next attack that hits this unit will deal 10 damage. | | (Invincible) || {{caption|不屈|ふくつ}} || Self || The next attack that hits this unit will deal 10 damage. | ||
|- | |- | ||
| Guard (Iron Wall) || 鉄壁 || Self || For 1 turn, decrease damage received from enemy to 1/4. | | Guard (Iron Wall) || {{caption|鉄壁|てっぺき}} || Self || For 1 turn, decrease damage received from enemy to 1/4. | ||
|- | |- | ||
| Accel (Accelerate) || 加速 || Self || +3 to movement, effect remains until unit moves. | | Accel (Accelerate) || {{caption|加速|かそく}} || Self || +3 to movement, effect remains until unit moves. | ||
|- | |- | ||
| Valor (Hot Blood) || 熱血 || Self || Next attack deals double damage. | | Valor (Hot Blood) || {{caption|熱血|ねっけつ}} || Self || Next attack deals double damage. | ||
|- | |- | ||
| (Soul) || 魂 || Self || Next attack deals 2.5x damage. Takes precedence over Valor (Hot Blood). | | (Soul) || {{caption|魂|たましい}} || Self || Next attack deals 2.5x damage. Takes precedence over Valor (Hot Blood). | ||
|- | |- | ||
| Snipe || 狙撃 || Self || +2 to weapons range except for MAP and weapons with 1 range. | | Snipe || {{caption|狙撃|そげき}} || Self || +2 to weapons range except for MAP and weapons with 1 range. | ||
|- | |- | ||
| Fury (Direct Attack)|| 直撃 || Self || The next attack ignores enemy barriers, defensive skills and size modifiers. | | Fury (Direct Attack)|| {{caption|直撃|ちょくげき}} || Self || The next attack ignores enemy barriers, defensive skills and size modifiers. | ||
|- | |- | ||
| Assault || 突撃 || Self || Can attack with any non-MAPW after movement. | | Assault || {{caption|突撃|とつげき}} || Self || Can attack with any non-MAPW after movement. | ||
|- | |- | ||
| Zeal (Awaken) || 覚醒 || Self || Unit can act again after moving/attacking. Does not stack. | | Zeal (Awaken) || {{caption|覚醒|かくせい}} || Self || Unit can act again after moving/attacking. Does not stack. | ||
|- | |- | ||
| Luck || 幸運 || Self || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway. | | Luck || {{caption|幸運|こううん}} || Self || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway. | ||
|- | |- | ||
| Gain (Effort) || 努力 || Self || Gain double experience after the next attack. | | Gain (Effort) || {{caption|努力|どりょく}} || Self || Gain double experience after the next attack. | ||
|- | |- | ||
| Mercy || てかげん || Self || If the next attack from this unit would destroy the target, the target's HP is reduced to 10 instead. Only works when the enemy's Skill stat is lower than the attacker's. | | Mercy || てかげん || Self || If the next attack from this unit would destroy the target, the target's HP is reduced to 10 instead. Only works when the enemy's Skill stat is lower than the attacker's. | ||
|- | |- | ||
| Love || 愛 || Self || Use Accelerate, Valor, Flash, Strike, Spirit, Luck and Effort at once. | | Love || {{caption|愛|あい}} || Self || Use Accelerate, Valor, Flash, Strike, Spirit, Luck and Effort at once. | ||
|- | |- | ||
| (Bravery) || 勇気 || Self || Use Accelerate, Valor, Invincible, Strike, Spirit, and Fury at once. | | (Bravery) || {{caption|勇気|ゆうき}} || Self || Use Accelerate, Valor, Invincible, Strike, Spirit, and Fury at once. | ||
|- | |- | ||
| Spirit (Yell) || 気合 || Self || +10 to Will. | | Spirit (Yell) || {{caption|気合|きあい}} || Self || +10 to Will. | ||
|- | |- | ||
| Drive (Vigor) || 気迫 || Self || +30 to Will. | | Drive (Vigor) || {{caption|気迫|きはく}} || Self || +30 to Will. | ||
|- | |- | ||
| Bless || 祝福 || 1 Ally || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway. | | Bless || {{caption|祝福|しゅくふく}} || 1 Ally || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway. | ||
|- | |- | ||
| Cheer || 応援 || 1 Ally || Gain double experience after the next attack. | | Cheer || {{caption|応援|おうえん}} || 1 Ally || Gain double experience after the next attack. | ||
|- | |- | ||
| Trust || 信頼 || 1 Ally || Recovers 2500 HP. | | Trust || {{caption|信頼|しんらい}} || 1 Ally || Recovers 2500 HP. | ||
|- | |- | ||
| Faith (Friendship) || 友情 || 1 Ally || Fully recovers HP. | | Faith (Friendship) || {{caption|友情|ゆうじょう}} || 1 Ally || Fully recovers HP. | ||
|- | |- | ||
| Renew (Resupply) || 補給 || 1 Ally || Recovers all Ammo/EN. | | Renew (Resupply) || {{caption|補給|ほきゅう}} || 1 Ally || Recovers all Ammo/EN. | ||
|- | |- | ||
| Vigor (Guts) || 根性 || Self || Recovers 30% of MAX HP. | | Vigor (Guts) || {{caption|根性|こんじょう}} || Self || Recovers 30% of MAX HP. | ||
|- | |- | ||
| Guts (Great Guts) || ド根性 || Self || Fully recovers HP. | | Guts (Great Guts) || {{caption|ド根性|ドこんじょう}} || Self || Fully recovers HP. | ||
|- | |- | ||
| Daunt (Exhaust) || 脱力 || 1 Enemy || -10 to target's Will. | | Daunt (Exhaust) || {{caption|脱力|ゆうじょう}} || 1 Enemy || -10 to target's Will. | ||
|- | |- | ||
| (Analyze) || 分析 || 1 Enemy || For 1 turn, deal 1.1x damage to target and take 0.9x damage from target. | | (Analyze) || {{caption|分析|ぶんせき}} || 1 Enemy || For 1 turn, deal 1.1x damage to target and take 0.9x damage from target. | ||
|- | |- | ||
| Disturbance (Confuse) || かく乱 || All Enemies || All enemy pilot's Hit rates halved for 1 full turn. | | Disturbance (Confuse) || {{caption|かく乱|かくらん}} || All Enemies || All enemy pilot's Hit rates halved for 1 full turn. | ||
|- | |- | ||
| Scan (Inspect) || 偵察 || 1 Enemy || View enemies stats. | | Scan (Inspect) || {{caption|偵察|ていさつ}} || 1 Enemy || View enemies stats. | ||
|- | |- | ||
| Rouse (Encourage) || 激励 || Adjacent Allies || +5 to Will to adjacent allies. | | Rouse (Encourage) || {{caption|激励|げきれい}} || Adjacent Allies || +5 to Will to adjacent allies. | ||
|- | |- | ||
| Enable || 再動 || 1 Ally || Allows targeted unit to act again. | | Enable || {{caption|再動|さい どう}} || 1 Ally || Allows targeted unit to act again. | ||
|- | |- | ||
| Hope (Expectation) || 期待 || 1 Ally || Restores 50 SP to the targeted unit. | | Hope (Expectation) || {{caption|期待|きたい}} || 1 Ally || Restores 50 SP to the targeted unit. | ||
|} | |} | ||
Revision as of 10:37, 21 April 2012
SP Commands
SP Commands as in the Search screen, check below for their effects:
| Column 1 | Column 2 | Column 3 | Column 4 | Column 5 |
|---|---|---|---|---|
| Attune | Accel | Luck | Bless | Daunt |
| Focus | Valor | Gain | Cheer | Analyze |
| Strike | Soul | Mercy | Trust | Disturbance |
| Sense | Snipe | Love | Faith | Scan |
| Alert | Fury | Bravery | Renew | Rouse |
| Invincible | Assault | Spirit | Vigor | Enable |
| Guard | Zeal | Drive | Guts | Hope |
Seishin List
| English | Japanese | Target | Description |
|---|---|---|---|
| Attune (Inspire) | 感応 | 1 Ally | For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert. |
| Focus (Concentrate) | 集中 | Self | For 1 turn, hit & evade rates increase by 30%. |
| Strike (Lock-On) | 必中 | Self | For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert. |
| Sense (Instinct) | 直感 | Self | Gain effects of Strike (Lock-On) and Flash. |
| Alert (Flash) | ひらめき | Self | 100% chance to evade the next attack. |
| (Invincible) | 不屈 | Self | The next attack that hits this unit will deal 10 damage. |
| Guard (Iron Wall) | 鉄壁 | Self | For 1 turn, decrease damage received from enemy to 1/4. |
| Accel (Accelerate) | 加速 | Self | +3 to movement, effect remains until unit moves. |
| Valor (Hot Blood) | 熱血 | Self | Next attack deals double damage. |
| (Soul) | 魂 | Self | Next attack deals 2.5x damage. Takes precedence over Valor (Hot Blood). |
| Snipe | 狙撃 | Self | +2 to weapons range except for MAP and weapons with 1 range. |
| Fury (Direct Attack) | 直撃 | Self | The next attack ignores enemy barriers, defensive skills and size modifiers. |
| Assault | 突撃 | Self | Can attack with any non-MAPW after movement. |
| Zeal (Awaken) | 覚醒 | Self | Unit can act again after moving/attacking. Does not stack. |
| Luck | 幸運 | Self | Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway. |
| Gain (Effort) | 努力 | Self | Gain double experience after the next attack. |
| Mercy | てかげん | Self | If the next attack from this unit would destroy the target, the target's HP is reduced to 10 instead. Only works when the enemy's Skill stat is lower than the attacker's. |
| Love | 愛 | Self | Use Accelerate, Valor, Flash, Strike, Spirit, Luck and Effort at once. |
| (Bravery) | 勇気 | Self | Use Accelerate, Valor, Invincible, Strike, Spirit, and Fury at once. |
| Spirit (Yell) | 気合 | Self | +10 to Will. |
| Drive (Vigor) | 気迫 | Self | +30 to Will. |
| Bless | 祝福 | 1 Ally | Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway. |
| Cheer | 応援 | 1 Ally | Gain double experience after the next attack. |
| Trust | 信頼 | 1 Ally | Recovers 2500 HP. |
| Faith (Friendship) | 友情 | 1 Ally | Fully recovers HP. |
| Renew (Resupply) | 補給 | 1 Ally | Recovers all Ammo/EN. |
| Vigor (Guts) | 根性 | Self | Recovers 30% of MAX HP. |
| Guts (Great Guts) | ド根性 | Self | Fully recovers HP. |
| Daunt (Exhaust) | 脱力 | 1 Enemy | -10 to target's Will. |
| (Analyze) | 分析 | 1 Enemy | For 1 turn, deal 1.1x damage to target and take 0.9x damage from target. |
| Disturbance (Confuse) | かく乱 | All Enemies | All enemy pilot's Hit rates halved for 1 full turn. |
| Scan (Inspect) | 偵察 | 1 Enemy | View enemies stats. |
| Rouse (Encourage) | 激励 | Adjacent Allies | +5 to Will to adjacent allies. |
| Enable | 再動 | 1 Ally | Allows targeted unit to act again. |
| Hope (Expectation) | 期待 | 1 Ally | Restores 50 SP to the targeted unit. |