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Super Robot Wars/Alpha 2/Seishin: Difference between revisions

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Melondius (talk | contribs)
Created page with "===Seishin List=== {| |- ! English !! Japanese !! Target !! Description |- | Attune (Inspire) || {{caption|感応|かんおう}} || 1 Ally || For 1 turn, hit rate becomes 100..."
 
Melondius (talk | contribs)
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| Guard (Iron Wall) || {{caption|鉄壁|てっぺき}} || Self || For 1 turn, decrease damage received from enemy to 1/4.
| Guard (Iron Wall) || {{caption|鉄壁|てっぺき}} || Self || For 1 turn, decrease damage received from enemy to 1/4.
|-
|-
| Accel (Accelerate) || {{caption|加速|かそく}} || Self || +3 to movement, effect remains until unit moves.
| Accel (Accelerate) || {{caption|加速|かそく}} || Self-Squad || +3 to movement, effect remains until unit moves.
|-
|-
| Valor (Hot Blood) || {{caption|熱血|ねっけつ}} || Self || Next attack deals double damage.
| Valor (Hot Blood) || {{caption|熱血|ねっけつ}} || Self || Next attack deals double damage.
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| Fury (Direct Attack)|| {{caption|直撃|ちょくげき}} || Self || The next attack ignores enemy barriers, defensive skills and size modifiers.
| Fury (Direct Attack)|| {{caption|直撃|ちょくげき}} || Self || The next attack ignores enemy barriers, defensive skills and size modifiers.
|-
|-
| Zeal (Awaken) || {{caption|覚醒|かくせい}} || Self || Unit can act again after moving/attacking. Does not stack.
| Zeal (Awaken) || {{caption|覚醒|かくせい}} || Self-Squad || Unit can act again after moving/attacking. Does not stack.
|-
|-
| Luck || {{caption|幸運|こううん}} || Self || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.
| Luck || {{caption|幸運|こううん}} || Self || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.
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| Drive (Vigor) || {{caption|気迫|きはく}} || Self || +30 to Will.
| Drive (Vigor) || {{caption|気迫|きはく}} || Self || +30 to Will.
|-
|-
| Bless || {{caption|祝福|しゅくふく}} || 1 Ally || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.
| Bless || {{caption|祝福|しゅくふく}} || Ally Squad || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.
|-
|-
| Cheer || {{caption|応援|おうえん}} || 1 Ally || Gain double experience after the next attack.
| Cheer || {{caption|応援|おうえん}} || Ally Squad || Gain double experience after the next attack.
|-
|-
| Trust || {{caption|信頼|しんらい}} || 1 Ally || Recovers 2000 HP.
| Trust || {{caption|信頼|しんらい}} || 1 Ally || Recovers 2000 HP.
|-
|-
| Faith (Friendship) || {{caption|友情|ゆうじょう}} || 1 Ally || Fully recovers HP.
| Faith (Friendship) || {{caption|友情|ゆうじょう}} || Ally Squad || Fully recovers HP.
|-
|-
| Renew (Resupply) || {{caption|補給|ほきゅう}} || 1 Ally || Recovers all Ammo/EN.
| Renew (Resupply) || {{caption|補給|ほきゅう}} || 1 Ally || Recovers all Ammo/EN.
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| Guts (Great Guts) || {{caption|ド根性|ドこんじょう}} || Self || Fully recovers HP.
| Guts (Great Guts) || {{caption|ド根性|ドこんじょう}} || Self || Fully recovers HP.
|-
|-
| Daunt (Exhaust) || {{caption|脱力|ゆうじょう}} || 1 Enemy || -10 to target's Will.
| Daunt (Exhaust) || {{caption|脱力|ゆうじょう}} || 1 Enemy Squad || -10 to target's Will.
|-
|-
| Disturbance (Confuse) || {{caption|かく乱|かくらん}} || All Enemies || All enemy pilot's Hit rates halved for 1 full turn.
| Disturbance (Confuse) || {{caption|かく乱|かくらん}} || All Enemies || All enemy pilot's Hit rates halved for 1 full turn.
|-
|-
| Scan (Inspect) || {{caption|偵察|ていさつ}} || 1 Enemy || View enemies stats.
| Scan (Inspect) || {{caption|偵察|ていさつ}} || 1 Enemy Squad || View enemies stats.
|-
|-
| Rouse (Encourage) || {{caption|激励|げきれい}} || Adjacent Allies || +5 to Will to adjacent allies.
| Rouse (Encourage) || {{caption|激励|げきれい}} || Adjacent Allies || +5 to Will to adjacent allies.

Revision as of 01:55, 31 May 2012

Seishin List

English Japanese Target Description
Attune (Inspire) 感応 1 Ally For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert.
Focus (Concentrate) 集中 Self For 1 turn, hit & evade rates increase by 30%.
Strike (Lock-On) 必中 Self For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert.
Alert (Flash) ひらめき Self 100% chance to evade the next attack.
(Invincible) 不屈 Self The next attack that hits this unit will deal 10 damage.
Guard (Iron Wall) 鉄壁 Self For 1 turn, decrease damage received from enemy to 1/4.
Accel (Accelerate) 加速 Self-Squad +3 to movement, effect remains until unit moves.
Valor (Hot Blood) 熱血 Self Next attack deals double damage.
(Soul) Self Next attack deals 2.5x damage. Takes precedence over Valor (Hot Blood).
Snipe 狙撃 Self +2 to weapons range except for MAP and weapons with 1 range.
Fury (Direct Attack) 直撃 Self The next attack ignores enemy barriers, defensive skills and size modifiers.
Zeal (Awaken) 覚醒 Self-Squad Unit can act again after moving/attacking. Does not stack.
Luck 幸運 Self Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.
Gain (Effort) 努力 Self Gain double experience after the next attack.
Mercy てかげん Self If the next attack from this unit would destroy the target, the target's HP is reduced to 10 instead. Only works when the enemy's Skill stat is lower than the attacker's.
Love Self Use Accelerate, Valor, Flash, Strike, Spirit, Luck and Effort at once.
Spirit (Yell) 気合 Self +10 to Will.
Drive (Vigor) 気迫 Self +30 to Will.
Bless 祝福 Ally Squad Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.
Cheer 応援 Ally Squad Gain double experience after the next attack.
Trust 信頼 1 Ally Recovers 2000 HP.
Faith (Friendship) 友情 Ally Squad Fully recovers HP.
Renew (Resupply) 補給 1 Ally Recovers all Ammo/EN.
Vigor (Guts) 根性 Self Recovers 30% of MAX HP.
Guts (Great Guts) ド根性 Self Fully recovers HP.
Daunt (Exhaust) 脱力 1 Enemy Squad -10 to target's Will.
Disturbance (Confuse) かく乱 All Enemies All enemy pilot's Hit rates halved for 1 full turn.
Scan (Inspect) 偵察 1 Enemy Squad View enemies stats.
Rouse (Encourage) 激励 Adjacent Allies +5 to Will to adjacent allies.
Hope (Expectation) 期待 1 Ally Restores 50 SP to the targeted unit.