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Super Robot Wars/Compact 3/Pilot Skills: Difference between revisions

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m Pilot Abilities moved to Super Robot Wars/Compact 3/Pilot Abilities
Added a spot for Japanese to go. I'd like things like skill names or part names to Have the Japanese equivalents.
Line 5: Line 5:
<table>
<table>
<tr>
<tr>
  <th>Skill
  <th style="width: 5em;">Skill
<th>Translation
  <th>PP
  <th>PP
  <th>Levels
  <th>Levels
  <th>Description
  <th>Description
<tr>
<tr>
<td>
  <td>Defense
  <td>Defense
  <td>25
  <td>25
Line 15: Line 17:
  <td>Increases the rate of Shield Defense, and Sword Cut. The unit must have a sword, or shield.
  <td>Increases the rate of Shield Defense, and Sword Cut. The unit must have a sword, or shield.
<tr class="even">
<tr class="even">
<td>
  <td>Potential
  <td>Potential
  <td>20
  <td>20
Line 20: Line 23:
  <td>As your HP gets lower your armor, hit rate, evasion, and critical raise.
  <td>As your HP gets lower your armor, hit rate, evasion, and critical raise.
<tr>
<tr>
<td>カウンター
  <td>Counter
  <td>Counter
  <td>30
  <td>30
Line 25: Line 29:
  <td>Increases the rate of countering.
  <td>Increases the rate of countering.
<tr class="even">
<tr class="even">
<td>
  <td>SP Recover
  <td>SP Recover
  <td>35
  <td>35
Line 30: Line 35:
  <td>Recovers SP at the beginning of each turn.
  <td>Recovers SP at the beginning of each turn.
<tr>
<tr>
<td>
  <td>Battle Spirit
  <td>Battle Spirit
  <td>30
  <td>30
Line 35: Line 41:
  <td>The unit starts out with increased morale when sortied.
  <td>The unit starts out with increased morale when sortied.
<tr class="even">
<tr class="even">
<td>
  <td>Strong Arm
  <td>Strong Arm
  <td>40
  <td>40
Line 40: Line 47:
  <td>Melee weapons power, and critical power up.
  <td>Melee weapons power, and critical power up.
<tr>
<tr>
<td>
  <td>Sniping
  <td>Sniping
  <td>40
  <td>40
Line 45: Line 53:
  <td>Shooting weapons power, and range up.
  <td>Shooting weapons power, and range up.
<tr class="even">
<tr class="even">
<td>
  <td>Support Attack
  <td>Support Attack
  <td>40
  <td>40
Line 50: Line 59:
  <td>Allows the pilot to perform a support attack, and increase hit rate.
  <td>Allows the pilot to perform a support attack, and increase hit rate.
<tr>
<tr>
<td>
  <td>Support Defend
  <td>Support Defend
  <td>35
  <td>35
Line 55: Line 65:
  <td>Allows the pilot to support defend an enemies attack, and reduces damage.
  <td>Allows the pilot to support defend an enemies attack, and reduces damage.
<tr class="even">
<tr class="even">
<td>
  <td>Concentration
  <td>Concentration
  <td>40
  <td>40
Line 60: Line 71:
  <td>SP costs become 80%.
  <td>SP costs become 80%.
<tr>
<tr>
<td>
  <td>Guts
  <td>Guts
  <td>65
  <td>65
Line 65: Line 77:
  <td>If the pilot is shot down, they'll remain there with 10 HP.
  <td>If the pilot is shot down, they'll remain there with 10 HP.
<tr class="even">
<tr class="even">
<td>
  <td>Special Skill
  <td>Special Skill
  <td>95
  <td>95
Line 70: Line 83:
  <td>Raises a special skill by one level.
  <td>Raises a special skill by one level.
<tr>
<tr>
<td>
  <td>Revenge
  <td>Revenge
  <td>115
  <td>115
Line 75: Line 89:
  <td>Increases damage by 1.2x when counter attacking.
  <td>Increases damage by 1.2x when counter attacking.
<tr class="even">
<tr class="even">
<td>
  <td>Counter Attack
  <td>Counter Attack
  <td>120
  <td>120
Line 80: Line 95:
  <td>Counters the enemy with a critical. Is enabled at 20% HP.
  <td>Counters the enemy with a critical. Is enabled at 20% HP.
<tr>
<tr>
<td>
  <td>Abandon
  <td>Abandon
  <td>110
  <td>110
Line 93: Line 109:
<table>
<table>
<tr>
<tr>
  <th>Skill
  <th style="width: 5em;">Skill
<th>Translation
  <th>Levels
  <th>Levels
  <th>Description
  <th>Description
<tr>
<tr>
<td>ニュータイプ
  <td>Newtype
  <td>Newtype
  <td>10
  <td>10
  <td>Increases hit rate, and evasion. It also allows you to use Newtype specific weapons, such as Funnels. Funnel range increases as it levels up.  
  <td>Increases hit rate, and evasion. It also allows you to use Newtype specific weapons, such as Funnels. Funnel range increases as it levels up.  
<tr class="even">
<tr class="even">
<td>
  <td>Commander
  <td>Commander
  <td>10
  <td>10
  <td>Increases the hit rate and evasion for units inside of the command aura.
  <td>Increases the hit rate and evasion for units inside of the command aura.
<tr>
<tr>
<td>
  <td>Queen
  <td>Queen
  <td>10
  <td>10
  <td>Increase the hit rate, evasion, and critical for units inside of the Queen's aura.  
  <td>Increase the hit rate, evasion, and critical for units inside of the Queen's aura.  
<tr class="even">
<tr class="even">
<td>
  <td>Aura Battler
  <td>Aura Battler
  <td>10
  <td>10
  <td>Increases evasion and attack power with each level. It also allows you to use the Hyper Aura Cutter attack.
  <td>Increases evasion and attack power with each level. It also allows you to use the Hyper Aura Cutter attack.
<tr>
<tr>
<td>
  <td>Dual Kind
  <td>Dual Kind
  <td>10
  <td>10
  <td>Increases maximum EN, and increases the power of the Synapse Attack.
  <td>Increases maximum EN, and increases the power of the Synapse Attack.
<tr class="even">
<tr class="even">
<td>
  <td>Foresight Ability
  <td>Foresight Ability
  <td>--
  <td>--
  <td>Casts Flash at the beginning of each turn. It's activated at 110 morale.
  <td>Casts Flash at the beginning of each turn. It's activated at 110 morale.
<tr>
<tr>
<td>
  <td>Good Luck
  <td>Good Luck
  <td>--
  <td>--
  <td>Casts Lucky at the beginning of each turn. It's activated at 130 morale.
  <td>Casts Lucky at the beginning of each turn. It's activated at 130 morale.
<tr class="even">
<tr class="even">
<td>
  <td>Hard Worker
  <td>Hard Worker
  <td>--
  <td>--
  <td>Casts Great Effort at the beginning of each turn. It's activated at 120 morale.
  <td>Casts Great Effort at the beginning of each turn. It's activated at 120 morale.
<tr>
<tr>
<td>
  <td>Dousing
  <td>Dousing
  <td>--
  <td>--
  <td>Casts Concentration at the beginning of each turn. It's activated at 130 morale.
  <td>Casts Concentration at the beginning of each turn. It's activated at 130 morale.
<tr class="even">
<tr class="even">
<td>
  <td>Psuedo Expression Ability
  <td>Psuedo Expression Ability
  <td>--
  <td>--
  <td>Casts Iatsu at the beginning of each turn. It's activated at 110 morale.
  <td>Casts Iatsu at the beginning of each turn. It's activated at 110 morale.
<tr>
<tr>
<td>
  <td>Limpet Channel
  <td>Limpet Channel
  <td>--
  <td>--
  <td>Increases evasion by 10%.
  <td>Increases evasion by 10%.
<tr class="even">
<tr class="even">
<td>
  <td>Encouragement
  <td>Encouragement
  <td>--
  <td>--
  <td>Increases the main pilots morale by 10.
  <td>Increases the main pilots morale by 10.
<tr>
<tr>
<td>
  <td>Aura Power Amplification
  <td>Aura Power Amplification
  <td>--
  <td>--
  <td>Main pilots Aura Battler level +1.
  <td>Main pilots Aura Battler level +1.
<tr class="even">
<tr class="even">
<td>
  <td>Magnificence
  <td>Magnificence
  <td>--
  <td>--
  <td>Gain +2 morale when successfully evading the enemies attack.
  <td>Gain +2 morale when successfully evading the enemies attack.
<tr>
<tr>
<td>
  <td>Fighting Spirit
  <td>Fighting Spirit
  <td>--
  <td>--
  <td>Gain +2 morale when damaged by the enemy.
  <td>Gain +2 morale when damaged by the enemy.
<tr class="even">
<tr class="even">
<td>
  <td>Optimist
  <td>Optimist
  <td>--
  <td>--
  <td>Gain +3 morale for each time you miss an attack, and gain +1 morale for each time you're damaged by the enemy.
  <td>Gain +3 morale for each time you miss an attack, and gain +1 morale for each time you're damaged by the enemy.
<tr>
<tr>
<td>
  <td>Pride
  <td>Pride
  <td>--
  <td>--
  <td>Gain +2 morale for each time you hit the enemy, and gain +1 morale for each time you evade the enemies attack.
  <td>Gain +2 morale for each time you hit the enemy, and gain +1 morale for each time you evade the enemies attack.
<tr class="even">
<tr class="even">
<td>
  <td>Strengthened Good Luck
  <td>Strengthened Good Luck
  <td>--
  <td>--
  <td>Increases hit rate, evasion, and critical greatly. It's activated at 100 morale.
  <td>Increases hit rate, evasion, and critical greatly. It's activated at 100 morale.
<tr>
<tr>
<td>
  <td>Seishin Wall
  <td>Seishin Wall
  <td>--
  <td>--
Line 180: Line 216:
  <th>Newtype
  <th>Newtype
<tr>
<tr>
  <th>
  <td>Level
  <th>1
  <td>1 <td>2 <td>3 <td>4 <td>5 <td>6 <td>7 <td>8 <td>9 <td>10
<th>2
<th>3
<th>4
<th>5
<th>6
<th>7
<th>8
<th>9
<th>10
<tr>
<tr>
  <th>Range
  <td>Range
  <th>0
  <td>0 <td>0 <td>0 <td>0 <td>1 <td>1 <td>1 <td>2 <td>2 <td>3
<th>0
<th>0
<th>0
<th>1
<th>1
<th>1
<th>2
<th>2
<th>3
<tr>
<tr>
  <th>Hit Rate
  <td>Hit Rate
  <th>3
  <td>3 <td>6 <td>9 <td>12 <td>15 <td>18 <td>21 <td>24 <td>27 <td>30
<th>6
<th>9
<th>12
<th>15
<th>18
<th>21
<th>24
<th>27
<th>30
<tr>
<tr>
  <th>Evasion
  <td>Evasion
  <th>3
  <td>3 <td>6 <td>9 <td>12 <td>15 <td>18 <td>21 <td>24 <td>27 <td>30
<th>6
<th>9
<th>12
<th>15
<th>18
<th>21
<th>24
<th>27
<th>30
<tr>
<tr>
<tr>
<tr>
  <th>Commander
  <th>Commander
<tr>
<tr>
  <th>
  <td>Level
  <th>1
  <td>1 <td>2 <td>3 <td>4 <td>5 <td>6 <td>7 <td>8 <td>9 <td>10
<th>2
<th>3
<th>4
<th>5
<th>6
<th>7
<th>8
<th>9
<th>10
<tr>
<tr>
  <th>Range
  <td>Range
  <th>1
  <td>1 <td>1 <td>1 <td>2 <td>2 <td>2 <td>3 <td>3 <td>3 <td>4
<th>1
<th>1
<th>2
<th>2
<th>2
<th>3
<th>3
<th>3
<th>4
<tr>
<tr>
  <th>Hit Rate
  <td>Hit Rate
  <th>5
  <td>5 <td>7 <td>9 <td>11 <td>13 <td>15 <td>17 <td>19 <td>21 <td>23
<th>7
<th>9
<th>11
<th>13
<th>15
<th>17
<th>19
<th>21
<th>23
<tr>
<tr>
  <th>Evasion
  <td>Evasion
  <th>5
  <td>5 <td>7 <td>9 <td>11 <td>13 <td>15 <td>17 <td>19 <td>21 <td>23
<th>7
<th>9
<th>11
<th>13
<th>15
<th>17
<th>19
<th>21
<th>23
<tr>
<tr>
<tr>
<tr>
  <th>Queen
  <th>Queen
<tr>
<tr>
  <th>
  <td>Level
  <th>1
  <td>1 <td>2 <td>3 <td>4 <td>5 <td>6 <td>7 <td>8 <td>9 <td>10
<th>2
<th>3
<th>4
<th>5
<th>6
<th>7
<th>8
<th>9
<th>10
<tr>
<tr>
  <th>Range
  <td>Range
  <th>1
  <td>1 <td>2 <td>2 <td>2 <td>3 <td>3 <td>3 <td>4 <td>4 <td>5
<th>2
<th>2
<th>2
<th>3
<th>3
<th>3
<th>4
<th>4
<th>5
<tr>
<tr>
  <th>Hit Rate
  <td>Hit Rate
  <th>5
  <td>5 <td>7 <td>9 <td>11 <td>13 <td>15 <td>17 <td>19 <td>21 <td>23
<th>7
<th>9
<th>11
<th>13
<th>15
<th>17
<th>19
<th>21
<th>23
<tr>
<tr>
  <th>Evasion
  <td>Evasion
  <th>5
  <td>5 <td>7 <td>9 <td>11 <td>13 <td>15 <td>17 <td>19 <td>21 <td>23
<th>7
<th>9
<th>11
<th>13
<th>15
<th>17
<th>19
<th>21
<th>23
<tr>
<tr>
  <th>Critical
  <td>Critical
  <th>5
  <td>5 <td>7 <td>9 <td>11 <td>13 <td>15 <td>17 <td>19 <td>21 <td>23
<th>7
<th>9
<th>11
<th>13
<th>15
<th>17
<th>19
<th>21
<th>23
<tr>
<tr>
<tr>
<tr>
  <th>Aura Battler
  <th>Aura Battler
<tr>
<tr>
  <th>
  <td>Level
  <th>1
  <td>1 <td>2 <td>3 <td>4 <td>5 <td>6 <td>7 <td>8 <td>9 <td>10
<th>2
<th>3
<th>4
<th>5
<th>6
<th>7
<th>8
<th>9
<th>10
<tr>
<tr>
  <th>Evasion
  <td>Evasion
  <th>3
  <td>3 <td>6 <td>9 <td>12 <td>15 <td>18 <td>21 <td>24 <td>27 <td>30
<th>6
<th>9
<th>12
<th>15
<th>18
<th>21
<th>24
<th>27
<th>30
<tr>
<tr>
  <th>Attack Up
  <td>Attack Up
  <th>100
  <td>100 <td>200 <td>300 <td>400 <td>500 <td>600 <td>700 <td>800 <td>900 <td>1000
<th>200
<th>300
<th>400
<th>500
<th>600
<th>700
<th>800
<th>900
<th>1000
<tr>
<tr>
<tr>
<tr>
  <th>Dual Kind
  <td>Dual Kind
<tr>
<tr>
  <th>
  <td>Level
  <th>1
  <td>1 <td>2 <td>3 <td>4 <td>5 <td>6 <td>7 <td>8 <td>9 <td>10
<th>2
<th>3
<th>4
<th>5
<th>6
<th>7
<th>8
<th>9
<th>10
<tr>
<tr>
  <th>Max EN
  <td>Max EN
  <th>5%
  <td>5% <td>10% <td>15% <td>20% <td>25% <td>30% <td>35% <td>40% <td>45% <td>50%
<th>10%
<th>15%
<th>20%
<th>25%
<th>30%
<th>35%
<th>40%
<th>45%
<th>50%
<tr>
<tr>
  <th>Attack Up
  <td>Attack Up
  <th>100
  <td>100 <td>200 <td>300 <td>400 <td>500 <td>600 <td>700 <td>800 <td>900 <td>1000
<th>200
<th>300
<th>400
<th>500
<th>600
<th>700
<th>800
<th>900
<th>1000
<tr>
<tr>
<tr>
<tr>
  <th>Support Defense
  <th>Support Defense
<tr>
<tr>
  <th>
  <td>Level
  <th>1
  <td>1 <td>2 <td>3 <td>4 <td>5 <td>6 <td>7 <td>8 <td>9 <td>10
<th>2
<th>3
<th>4
<th>5
<th>6
<th>7
<th>8
<th>9
<th>10
<tr>
<tr>
  <th>Uses
  <td>Uses
  <th>1
  <td>1 <td>2 <td>3 <td>4 <td>5 <td>6 <td>7 <td>8 <td>9 <td>10
<th>2
<th>3
<th>4
<th>5
<th>6
<th>7
<th>8
<th>9
<th>10
<tr>
<tr>
  <th>DMG Reduced
  <td>DMG Reduced
  <th>5%
  <td>5% <td>10% <td>15% <td>20% <td>25% <td>30% <td>35% <td>40% <td>45% <td>50%
<th>10%
<th>15%
<th>20%
<th>25%
<th>30%
<th>35%
<th>40%
<th>45%
<th>50%
<tr>
<tr>
<tr>
<tr>
  <th>Strong Arm
  <td>Strong Arm
<tr>
<tr>
  <th>
  <td>Level
  <th>1
  <td>1 <td>2 <td>3 <td>4 <td>5 <td>6 <td>7 <td>8 <td>9 <td>10
<th>2
<th>3
<th>4
<th>5
<th>6
<th>7
<th>8
<th>9
<th>10
<tr>
<tr>
  <th>Critical
  <td>Critical
  <th>5
  <td>5 <td>10 <td>15 <td>20 <td>25 <td>30 <td>35 <td>40 <td>45 <td>50
<th>10
<th>15
<th>20
<th>25
<th>30
<th>35
<th>40
<th>45
<th>50
<tr>
<tr>
  <th>Attack Up
  <td>Attack Up
  <th>50
  <td>50 <td>100 <td>150 <td>200 <td>250 <td>300 <td>350 <td>400 <td>450 <td>500
<th>100
<th>150
<th>200
<th>250
<th>300
<th>350
<th>400
<th>450
<th>500
<tr>
<tr>
<tr>
<tr>
  <th>Sniping
  <th>Sniping
<tr>
<tr>
  <th>
  <td>Level
  <th>1
  <td>1 <td>2 <td>3 <td>4 <td>5 <td>6 <td>7 <td>8 <td>9 <td>10
<th>2
<th>3
<th>4
<th>5
<th>6
<th>7
<th>8
<th>9
<th>10
<tr>
<tr>
  <th>Range
  <td>Range
  <th>0
  <td>0 <td>0 <td>0 <td>0 <td>0 <td>1 <td>1 <td>1 <td>1 <td>2
<th>0
<th>0
<th>0
<th>0
<th>1
<th>1
<th>1
<th>1
<th>2
<tr>
<tr>
  <th>Attack Up
  <td>Attack Up
  <th>50
  <td>50 <td>100 <td>150 <td>200 <td>250 <td>300 <td>350 <td>400 <td>450 <td>500
<th>100
<th>150
<th>200
<th>250
<th>300
<th>350
<th>400
<th>450
<th>500
<tr>
<tr>
<tr>
<tr>
  <th>Potential - Armor, Hit Rate, and Evasion
  <th>Potential - Armor, Hit Rate, and Evasion
<tr>
<tr>
  <th>Max HP
  <td>Max HP
  <th>10%
  <td>10% <td>20% <td>30% <td>40% <td>50% <td>60% <td>70% <td>80% <td>90% <td>100%
<th>20%
<th>30%
<th>40%
<th>50%
<th>60%
<th>70%
<th>80%
<th>90%
<th>100%
<tr>
<tr>
  <th>1
  <td>1 <td>5% <td>-- <td>-- <td>-- <td>-- <td>-- <td>-- <td>-- <td>-- <td>--
<th>5%
<th>--
<th>--
<th>--
<th>--
<th>--
<th>--
<th>--
<th>--
<th>--
<tr>
<tr>
  <th>2
  <td>2 <td>10% <td>5% <td>-- <td>-- <td>-- <td>-- <td>-- <td>-- <td>-- <td>--
<th>10%
<th>5%
<th>--
<th>--
<th>--
<th>--
<th>--
<th>--
<th>--
<th>--
<tr>
<tr>
  <th>3
  <td>3 <td>15% <td>10% <td>5% <td>-- <td>-- <td>-- <td>-- <td>-- <td>-- <td>--
<th>15%
<th>10%
<th>5%
<th>--
<th>--
<th>--
<th>--
<th>--
<th>--
<th>--
<tr>
<tr>
  <th>4
  <td>4 <td>20% <td>15% <td>10% <td>5% <td>-- <td>-- <td>-- <td>-- <td>-- <td>--
<th>20%
<th>15%
<th>10%
<th>5%
<th>--
<th>--
<th>--
<th>--
<th>--
<th>--
<tr>
<tr>
  <th>5
  <td>5 <td>25% <td>20% <td>15% <td>10% <td>5% <td>-- <td>-- <td>-- <td>-- <td>--
<th>25%
<th>20%
<th>15%
<th>10%
<th>5%
<th>--
<th>--
<th>--
<th>--
<th>--
<tr>
<tr>
  <th>6
  <td>6 <td>30% <td>25% <td>20% <td>15% <td>10% <td>5% <td>-- <td>-- <td>-- <td>--
<th>30%
<th>25%
<th>20%
<th>15%
<th>10%
<th>5%
<th>--
<th>--
<th>--
<th>--
<tr>
<tr>
  <th>7
  <td>7 <td>35% <td>30% <td>25% <td>20% <td>15% <td>10% <td>5% <td>-- <td>-- <td>--
<th>35%
<th>30%
<th>25%
<th>20%
<th>15%
<th>10%
<th>5%
<th>--
<th>--
<th>--
<tr>
<tr>
  <th>8
  <td>8 <td>40% <td>35% <td>30% <td>25% <td>20% <td>15% <td>10% <td>5% <td>-- <td>--
<th>40%
<th>35%
<th>30%
<th>25%
<th>20%
<th>15%
<th>10%
<th>5%
<th>--
<th>--
<tr>
<tr>
  <th>9
  <td>9 <td>45% <td>40% <td>35% <td>30% <td>25% <td>20% <td>15% <td>10% <td>5% <td>--
<th>45%
<th>40%
<th>35%
<th>30%
<th>25%
<th>20%
<th>15%
<th>10%
<th>5%
<th>--
<tr>
<tr>
<tr>
<tr>
  <th>Potential - Critical
  <th>Potential - Critical
<tr>
<tr>
  <th>Max HP
  <td>Max HP
  <th>10%
  <td>10% <td>20% <td>30% <td>40% <td>50% <td>60% <td>70% <td>80% <td>90% <td>100%
<th>20%
<th>30%
<th>40%
<th>50%
<th>60%
<th>70%
<th>80%
<th>90%
<th>100%
<tr>
<tr>
  <th>1
  <td>1 <td>8% <td>-- <td>-- <td>-- <td>-- <td>-- <td>-- <td>-- <td>-- <td>--
<th>8%
<th>--
<th>--
<th>--
<th>--
<th>--
<th>--
<th>--
<th>--
<th>--
<tr>
<tr>
  <th>2
  <td>2 <td>16% <td>8% <td>-- <td>-- <td>-- <td>-- <td>-- <td>-- <td>-- <td>--
<th>16%
<th>8%
<th>--
<th>--
<th>--
<th>--
<th>--
<th>--
<th>--
<th>--
<tr>
<tr>
  <th>3
  <td>3 <td>24% <td>16% <td>8% <td>-- <td>-- <td>-- <td>-- <td>-- <td>-- <td>--
<th>24%
<th>16%
<th>8%
<th>--
<th>--
<th>--
<th>--
<th>--
<th>--
<th>--
<tr>
<tr>
  <th>4
  <td>4 <td>32% <td>24% <td>16% <td>8% <td>-- <td>-- <td>-- <td>-- <td>-- <td>--
<th>32%
<th>24%
<th>16%
<th>8%
<th>--
<th>--
<th>--
<th>--
<th>--
<th>--
<tr>
<tr>
  <th>5
  <td>5 <td>40% <td>32% <td>24% <td>16% <td>8% <td>-- <td>-- <td>-- <td>-- <td>--
<th>40%
<th>32%
<th>24%
<th>16%
<th>8%
<th>--
<th>--
<th>--
<th>--
<th>--
<tr>
<tr>
  <th>6
  <td>6 <td>48% <td>40% <td>32% <td>24% <td>16% <td>8% <td>-- <td>-- <td>-- <td>--
<th>48%
<th>40%
<th>32%
<th>24%
<th>16%
<th>8%
<th>--
<th>--
<th>--
<th>--
<tr>
<tr>
  <th>7
  <td>7 <td>56% <td>48% <td>40% <td>32% <td>24% <td>16% <td>8% <td>-- <td>-- <td>--
<th>56%
<th>48%
<th>40%
<th>32%
<th>24%
<th>16%
<th>8%
<th>--
<th>--
<th>--
<tr>
<tr>
  <th>8
  <td>8 <td>64% <td>56% <td>48% <td>40% <td>32% <td>24% <td>16% <td>8% <td>-- <td>--
<th>64%
<th>56%
<th>48%
<th>40%
<th>32%
<th>24%
<th>16%
<th>8%
<th>--
<th>--
<tr>
<tr>
  <th>9
  <td>9 <td>72% <td>64% <td>56% <td>48% <td>40% <td>32% <td>24% <td>16% <td>8% <td>--
<th>72%
<th>64%
<th>56%
<th>48%
<th>40%
<th>32%
<th>24%
<th>16%
<th>8%
<th>--

Revision as of 03:09, 19 December 2005

Pilot Abilities

These are the abilities that you are able to purchase with PP.

Skill Translation PP Levels Description
Defense 25 9 Increases the rate of Shield Defense, and Sword Cut. The unit must have a sword, or shield.
Potential 20 9 As your HP gets lower your armor, hit rate, evasion, and critical raise.
カウンター Counter 30 9 Increases the rate of countering.
SP Recover 35 9 Recovers SP at the beginning of each turn.
Battle Spirit 30 9 The unit starts out with increased morale when sortied.
Strong Arm 40 9 Melee weapons power, and critical power up.
Sniping 40 9 Shooting weapons power, and range up.
Support Attack 40 9 Allows the pilot to perform a support attack, and increase hit rate.
Support Defend 35 9 Allows the pilot to support defend an enemies attack, and reduces damage.
Concentration 40 -- SP costs become 80%.
Guts 65 -- If the pilot is shot down, they'll remain there with 10 HP.
Special Skill 95 -- Raises a special skill by one level.
Revenge 115 -- Increases damage by 1.2x when counter attacking.
Counter Attack 120 -- Counters the enemy with a critical. Is enabled at 20% HP.
Abandon 110 -- Raises hit rate, and evasion by 10%. It's activated at 130 morale.


Pilot Specific Abilities

These are the abilities that are specific to certain pilots. They level up as the pilot does.

Skill Translation Levels Description
ニュータイプ Newtype 10 Increases hit rate, and evasion. It also allows you to use Newtype specific weapons, such as Funnels. Funnel range increases as it levels up.
Commander 10 Increases the hit rate and evasion for units inside of the command aura.
Queen 10 Increase the hit rate, evasion, and critical for units inside of the Queen's aura.
Aura Battler 10 Increases evasion and attack power with each level. It also allows you to use the Hyper Aura Cutter attack.
Dual Kind 10 Increases maximum EN, and increases the power of the Synapse Attack.
Foresight Ability -- Casts Flash at the beginning of each turn. It's activated at 110 morale.
Good Luck -- Casts Lucky at the beginning of each turn. It's activated at 130 morale.
Hard Worker -- Casts Great Effort at the beginning of each turn. It's activated at 120 morale.
Dousing -- Casts Concentration at the beginning of each turn. It's activated at 130 morale.
Psuedo Expression Ability -- Casts Iatsu at the beginning of each turn. It's activated at 110 morale.
Limpet Channel -- Increases evasion by 10%.
Encouragement -- Increases the main pilots morale by 10.
Aura Power Amplification -- Main pilots Aura Battler level +1.
Magnificence -- Gain +2 morale when successfully evading the enemies attack.
Fighting Spirit -- Gain +2 morale when damaged by the enemy.
Optimist -- Gain +3 morale for each time you miss an attack, and gain +1 morale for each time you're damaged by the enemy.
Pride -- Gain +2 morale for each time you hit the enemy, and gain +1 morale for each time you evade the enemies attack.
Strengthened Good Luck -- Increases hit rate, evasion, and critical greatly. It's activated at 100 morale.
Seishin Wall -- For one turn it nullifies casted seishin.


Skill Growth Charts

Newtype
Level 1 2 3 4 5 6 7 8 9 10
Range 0 0 0 0 1 1 1 2 2 3
Hit Rate 3 6 9 12 15 18 21 24 27 30
Evasion 3 6 9 12 15 18 21 24 27 30
Commander
Level 1 2 3 4 5 6 7 8 9 10
Range 1 1 1 2 2 2 3 3 3 4
Hit Rate 5 7 9 11 13 15 17 19 21 23
Evasion 5 7 9 11 13 15 17 19 21 23
Queen
Level 1 2 3 4 5 6 7 8 9 10
Range 1 2 2 2 3 3 3 4 4 5
Hit Rate 5 7 9 11 13 15 17 19 21 23
Evasion 5 7 9 11 13 15 17 19 21 23
Critical 5 7 9 11 13 15 17 19 21 23
Aura Battler
Level 1 2 3 4 5 6 7 8 9 10
Evasion 3 6 9 12 15 18 21 24 27 30
Attack Up 100 200 300 400 500 600 700 800 900 1000
Dual Kind
Level 1 2 3 4 5 6 7 8 9 10
Max EN 5% 10% 15% 20% 25% 30% 35% 40% 45% 50%
Attack Up 100 200 300 400 500 600 700 800 900 1000
Support Defense
Level 1 2 3 4 5 6 7 8 9 10
Uses 1 2 3 4 5 6 7 8 9 10
DMG Reduced 5% 10% 15% 20% 25% 30% 35% 40% 45% 50%
Strong Arm
Level 1 2 3 4 5 6 7 8 9 10
Critical 5 10 15 20 25 30 35 40 45 50
Attack Up 50 100 150 200 250 300 350 400 450 500
Sniping
Level 1 2 3 4 5 6 7 8 9 10
Range 0 0 0 0 0 1 1 1 1 2
Attack Up 50 100 150 200 250 300 350 400 450 500
Potential - Armor, Hit Rate, and Evasion
Max HP 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
1 5% -- -- -- -- -- -- -- -- --
2 10% 5% -- -- -- -- -- -- -- --
3 15% 10% 5% -- -- -- -- -- -- --
4 20% 15% 10% 5% -- -- -- -- -- --
5 25% 20% 15% 10% 5% -- -- -- -- --
6 30% 25% 20% 15% 10% 5% -- -- -- --
7 35% 30% 25% 20% 15% 10% 5% -- -- --
8 40% 35% 30% 25% 20% 15% 10% 5% -- --
9 45% 40% 35% 30% 25% 20% 15% 10% 5% --
Potential - Critical
Max HP 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
1 8% -- -- -- -- -- -- -- -- --
2 16% 8% -- -- -- -- -- -- -- --
3 24% 16% 8% -- -- -- -- -- -- --
4 32% 24% 16% 8% -- -- -- -- -- --
5 40% 32% 24% 16% 8% -- -- -- -- --
6 48% 40% 32% 24% 16% 8% -- -- -- --
7 56% 48% 40% 32% 24% 16% 8% -- -- --
8 64% 56% 48% 40% 32% 24% 16% 8% -- --
9 72% 64% 56% 48% 40% 32% 24% 16% 8% --