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Super Robot Wars/Z2/Spirits: Difference between revisions

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! Column 1 !! Column 2 !! Column 3 !! Column 4 !! Column 5
! Column 1 !! Column 2 !! Column 3 !! Column 4 !! Column 5
|-
|-
| Attune || Accel || Luck || Bless || Daunt
| Inspire || Accel || Luck || Bless || Exhaust
|-
|-
| Focus || Valor || Gain || Cheer || Analyze
| Focus || Hotblood || Great Effort || Cheer || Analyze
|-
|-
| Strike || Soul || Mercy || Trust || Disturbance
| Sure-Hit || Soul || Mercy || Trust || Disturbance
|-
|-
| Sense || Snipe || Love || Faith || Scan
| Instinct || Snipe || Love || Friendship || Scan
|-
|-
| Alert || Fury || Bravery || Renew || Rouse
| Flash || Direct Hit || Bravery || Resupply || Encouragement
|-
|-
| Invincible || Assault || Spirit || Vigor || Enable
| Fortitude || Assault || Yell || Guts || Enable
|-
|-
| Guard || Zeal || Drive || Guts || Hope
| Iron Wall || Awaken || Drive || Super Guts || Expectation
|}
|}


Line 26: Line 26:
! English !! Japanese !! Target !! Description  
! English !! Japanese !! Target !! Description  
|-
|-
| Attune (Inspire) || 感応 || 1 Ally || For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert.
| Inspire || 感応 || 1 Ally || For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert.
|-
|-
| Focus (Concentrate) || 集中 || Self || For 1 turn, hit & evade rates increase by 30%.
| Focus  || 集中 || Self || For 1 turn, hit & evade rates increase by 30%.
|-
|-
| Strike (Lock-On) || 必中 || Self || For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert.
| Sure-Hit || 必中 || Self || For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert.
|-
|-
| Sense (Instinct) || 直感 || Self || Gain effects of Strike (Lock-On) and Flash.
| Instinct || 直感 || Self || Gain effects of Strike (Lock-On) and Flash.
|-
|-
| Alert (Flash) || ひらめき || Self || 100% chance to evade the next attack.
| Flash || ひらめき || Self || 100% chance to evade the next attack.
|-
|-
| (Invincible) || 不屈 || Self || The next attack that hits this unit will deal 10 damage.
| Fortitude || 不屈 || Self || The next attack that hits this unit will deal 10 damage.
|-
|-
| Guard (Iron Wall) || 鉄壁 || Self || For 1 turn, decrease damage received from enemy to 1/4.
| Iron Wall || 鉄壁 || Self || For 1 turn, decrease damage received from enemy to 1/4.
|-
|-
| Accel (Accelerate) || 加速 || Self || +3 to movement, effect remains until unit moves.
| Accel (Accelerate) || 加速 || Self || +3 to movement, effect remains until unit moves.
|-
|-
| Valor (Hot Blood) || 熱血 || Self || Next attack deals double damage.
| Hotblood || 熱血 || Self || Next attack deals double damage.
|-
|-
| (Soul) || 魂 || Self || Next attack deals 2.5x damage. Takes precedence over Valor (Hot Blood).
| Soul || 魂 || Self || Next attack deals 2.5x damage. Takes precedence over Valor (Hot Blood).
|-
|-
| Snipe || 狙撃 || Self || +2 to weapons range except for MAP and weapons with 1 range.
| Snipe || 狙撃 || Self || +2 to weapons range except for MAP and weapons with 1 range.
|-
|-
| Fury (Direct Attack)|| 直撃 || Self || The next attack ignores enemy barriers, defensive skills and size modifiers.
| Direct Hit || 直撃 || Self || The next attack ignores enemy barriers, defensive skills and size modifiers.
|-
|-
| Assault || 突撃 || Self || Can attack with any non-MAPW after movement.
| Assault || 突撃 || Self || Can attack with any non-MAPW after movement.
|-
|-
| Zeal (Awaken) || 覚醒 || Self || Unit can act again after moving/attacking. Does not stack.
| Awaken || 覚醒 || Self || Unit can act again after moving/attacking. Does not stack.
|-
|-
| Luck || 幸運 || Self || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.
| Luck || 幸運 || Self || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.
|-
|-
| Gain (Effort) || 努力 || Self || Gain double experience after the next attack.
| Great Effort || 努力 || Self || Gain double experience after the next attack.
|-
|-
| Mercy || てかげん || Self || If the next attack from this unit would destroy the target, the target's HP is reduced to 10 instead. Only works when the enemy's Skill stat is lower than the attacker's.
| Mercy || てかげん || Self || If the next attack from this unit would destroy the target, the target's HP is reduced to 10 instead. Only works when the enemy's Skill stat is lower than the attacker's.
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| Love || 愛 || Self || Use Accelerate, Valor, Flash, Strike, Spirit, Luck and Effort at once.
| Love || 愛 || Self || Use Accelerate, Valor, Flash, Strike, Spirit, Luck and Effort at once.
|-
|-
| (Bravery) || 勇気 || Self || Use Accelerate, Valor, Invincible, Strike, Spirit, and Fury at once.
| Bravery || 勇気 || Self || Use Accelerate, Valor, Invincible, Strike, Spirit, and Fury at once.
|-
|-
| Spirit (Yell) || 気合 || Self || +10 to Will.
| Yell || 気合 || Self || +10 to Will.
|-
|-
| Drive (Vigor) || 気迫 || Self || +30 to Will.
| Drive || 気迫 || Self || +30 to Will.
|-
|-
| Bless || 祝福 || 1 Ally || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.
| Bless || 祝福 || 1 Ally || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.
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| Trust || 信頼 || 1 Ally || Recovers 2500 HP.
| Trust || 信頼 || 1 Ally || Recovers 2500 HP.
|-
|-
| Faith (Friendship) || 友情 || 1 Ally || Fully recovers HP.
| Friendship || 友情 || 1 Ally || Fully recovers HP.
|-
|-
| Renew (Resupply) || 補給 || 1 Ally || Recovers all Ammo/EN.
| Resupply || 補給 || 1 Ally || Recovers all Ammo/EN.
|-
|-
| Vigor (Guts) || 根性 || Self || Recovers 30% of MAX HP.
| Guts || 根性 || Self || Recovers 30% of MAX HP.
|-
|-
| Guts (Great Guts) || ド根性 || Self || Fully recovers HP.
| Super Guts || ド根性 || Self || Fully recovers HP.
|-
|-
| Daunt (Exhaust) || 脱力 || 1 Enemy || -10 to target's Will.
| Exhaust || 脱力 || 1 Enemy || -10 to target's Will.
|-
|-
| (Analyze) || 分析 || 1 Enemy || For 1 turn, deal 1.1x damage to target and take 0.9x damage from target.
| Analyze || 分析 || 1 Enemy || For 1 turn, deal 1.1x damage to target and take 0.9x damage from target.
|-
|-
| Disturbance (Confuse) || かく乱 || All Enemies || All enemy pilot's Hit rates halved for 1 full turn.
| Disturbance || かく乱 || All Enemies || All enemy pilot's Hit rates halved for 1 full turn.
|-
|-
| Scan (Inspect) || 偵察 || 1 Enemy || View enemies stats.
| Scan || 偵察 || 1 Enemy || View enemies stats.
|-
|-
| Rouse (Encourage) || 激励 || Adjacent Allies || +5 to Will to adjacent allies.
| Encouragement || 激励 || Adjacent Allies || +5 to Will to adjacent allies.
|-
|-
| Enable || 再動 || 1 Ally || Allows targeted unit to act again.
| Enable || 再動 || 1 Ally || Allows targeted unit to act again.
|-
|-
| Hope (Expectation) || 期待 || 1 Ally || Restores 50 SP to the targeted unit.
| Expectation || 期待 || 1 Ally || Restores 50 SP to the targeted unit.
|}
|}




[[Category:SRW Z2 Part 1]]
[[Category:SRW Z2 Part 1]]

Revision as of 14:00, 28 September 2014

SP Commands

SP Commands as in the Search screen, check below for their effects:

Column 1 Column 2 Column 3 Column 4 Column 5
Inspire Accel Luck Bless Exhaust
Focus Hotblood Great Effort Cheer Analyze
Sure-Hit Soul Mercy Trust Disturbance
Instinct Snipe Love Friendship Scan
Flash Direct Hit Bravery Resupply Encouragement
Fortitude Assault Yell Guts Enable
Iron Wall Awaken Drive Super Guts Expectation

Seishin List

English Japanese Target Description
Inspire 感応 1 Ally For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert.
Focus 集中 Self For 1 turn, hit & evade rates increase by 30%.
Sure-Hit 必中 Self For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert.
Instinct 直感 Self Gain effects of Strike (Lock-On) and Flash.
Flash ひらめき Self 100% chance to evade the next attack.
Fortitude 不屈 Self The next attack that hits this unit will deal 10 damage.
Iron Wall 鉄壁 Self For 1 turn, decrease damage received from enemy to 1/4.
Accel (Accelerate) 加速 Self +3 to movement, effect remains until unit moves.
Hotblood 熱血 Self Next attack deals double damage.
Soul Self Next attack deals 2.5x damage. Takes precedence over Valor (Hot Blood).
Snipe 狙撃 Self +2 to weapons range except for MAP and weapons with 1 range.
Direct Hit 直撃 Self The next attack ignores enemy barriers, defensive skills and size modifiers.
Assault 突撃 Self Can attack with any non-MAPW after movement.
Awaken 覚醒 Self Unit can act again after moving/attacking. Does not stack.
Luck 幸運 Self Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.
Great Effort 努力 Self Gain double experience after the next attack.
Mercy てかげん Self If the next attack from this unit would destroy the target, the target's HP is reduced to 10 instead. Only works when the enemy's Skill stat is lower than the attacker's.
Love Self Use Accelerate, Valor, Flash, Strike, Spirit, Luck and Effort at once.
Bravery 勇気 Self Use Accelerate, Valor, Invincible, Strike, Spirit, and Fury at once.
Yell 気合 Self +10 to Will.
Drive 気迫 Self +30 to Will.
Bless 祝福 1 Ally Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.
Cheer 応援 1 Ally Gain double experience after the next attack.
Trust 信頼 1 Ally Recovers 2500 HP.
Friendship 友情 1 Ally Fully recovers HP.
Resupply 補給 1 Ally Recovers all Ammo/EN.
Guts 根性 Self Recovers 30% of MAX HP.
Super Guts ド根性 Self Fully recovers HP.
Exhaust 脱力 1 Enemy -10 to target's Will.
Analyze 分析 1 Enemy For 1 turn, deal 1.1x damage to target and take 0.9x damage from target.
Disturbance かく乱 All Enemies All enemy pilot's Hit rates halved for 1 full turn.
Scan 偵察 1 Enemy View enemies stats.
Encouragement 激励 Adjacent Allies +5 to Will to adjacent allies.
Enable 再動 1 Ally Allows targeted unit to act again.
Expectation 期待 1 Ally Restores 50 SP to the targeted unit.