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Super Robot Wars/Z2.2/Spirits: Difference between revisions

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! Column 1 !! Column 2 !! Column 3 !! Column 4 !! Column 5
! Column 1 !! Column 2 !! Column 3 !! Column 4 !! Column 5
|-
|-
| Attune || Accel || Luck || Bless || Daunt
| Inspire || Accel || Luck || Bless || Exhaust
|-
|-
| Focus || Valor || Gain || Cheer || Analyze
| Focus || Hotblood || Great Effort || Cheer || Analyze
|-
|-
| Strike || Soul || Mercy || Trust || Disturbance
| Sure-Hit || Soul || Mercy || Trust || Disturbance
|-
|-
| Sense || Snipe || Love || Faith || Scan
| Instinct || Snipe || Love || Friendship || Scan
|-
|-
| Alert || Fury || Bravery || Renew || Rouse
| Flash || Direct Hit || Bravery || Resupply || Rally
|-
|-
| Invincible || Assault || Spirit || Vigor || Enable
| Fortitude || Assault || Spirit || Guts || Enable
|-
|-
| Guard || Zeal || Drive || Guts || Hope
| Iron Wall || Awaken || Drive || Super Guts || Hope
|}
|}


Line 26: Line 26:
! English !! Japanese !! Target !! Description  
! English !! Japanese !! Target !! Description  
|-
|-
| Attune (Inspire) || {{caption|感応|かんおう}} || 1 Ally || For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert.
| Inspire || {{caption|感応|かんおう}} || 1 Ally || For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert.
|-
|-
| Focus (Concentrate)  || {{caption|集中|しゅうちゅう}} || Self || For 1 turn, hit & evade rates increase by 30%.
| Focus || {{caption|集中|しゅうちゅう}} || Self || For 1 turn, hit & evade rates increase by 30%.
|-
|-
| Strike (Lock-On) || {{caption|必中|ひっちゅう}} || Self || For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert.
| Sure Hit || {{caption|必中|ひっちゅう}} || Self || For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert.
|-
|-
| Sense (Instinct) || {{caption|直感|ちょっかん}} || Self || Gain effects of Strike (Lock-On) and Flash.
| Instinct || {{caption|直感|ちょっかん}} || Self || Gain effects of Strike (Lock-On) and Flash.
|-
|-
| Alert (Flash) || ひらめき || Self || 100% chance to evade the next attack.
| Flash || ひらめき || Self || 100% chance to evade the next attack.
|-
|-
| (Invincible) || {{caption|不屈|ふくつ}} || Self || The next attack that hits this unit will deal 10 damage.
| Fortitude || {{caption|不屈|ふくつ}} || Self || The next attack that hits this unit will deal 10 damage.
|-
|-
| Guard (Iron Wall) || {{caption|鉄壁|てっぺき}} || Self || For 1 turn, decrease damage received from enemy to 1/4.
| Iron Wall || {{caption|鉄壁|てっぺき}} || Self || For 1 turn, decrease damage received from enemy to 1/4.
|-
|-
| Accel (Accelerate) || {{caption|加速|かそく}} || Self || +3 to movement, effect remains until unit moves.
| Accel (Accelerate) || {{caption|加速|かそく}} || Self || +3 to movement, effect remains until unit moves.
|-
|-
| Valor (Hot Blood) || {{caption|熱血|ねっけつ}} || Self || Next attack deals double damage.
| Hotblood || {{caption|熱血|ねっけつ}} || Self || Next attack deals double damage.
|-
|-
| (Soul) || {{caption|魂|たましい}} || Self || Next attack deals 2.5x damage. Takes precedence over Valor (Hot Blood).
| Soul || {{caption|魂|たましい}} || Self || Next attack deals 2.5x damage. Takes precedence over Valor (Hot Blood).
|-
|-
| Snipe || {{caption|狙撃|そげき}} || Self || +2 to weapons range except for MAP and weapons with 1 range.
| Snipe || {{caption|狙撃|そげき}} || Self || +2 to weapons range except for MAP and weapons with 1 range.
|-
|-
| Fury (Direct Attack)|| {{caption|直撃|ちょくげき}} || Self || The next attack ignores enemy barriers, defensive skills and size modifiers.
| Direct Hit || {{caption|直撃|ちょくげき}} || Self || The next attack ignores enemy barriers, defensive skills and size modifiers.
|-
|-
| Assault || {{caption|突撃|とつげき}} || Self || Can attack with any non-MAPW after movement.
| Assault || {{caption|突撃|とつげき}} || Self || Can attack with any non-MAPW after movement.
|-
|-
| Zeal (Awaken) || {{caption|覚醒|かくせい}} || Self || Unit can act again after moving/attacking. Does not stack.
| Awaken || {{caption|覚醒|かくせい}} || Self || Unit can act again after moving/attacking. Does not stack.
|-
|-
| Luck || {{caption|幸運|こううん}} || Self || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.
| Luck || {{caption|幸運|こううん}} || Self || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.
|-
|-
| Gain (Effort) || {{caption|努力|どりょく}} || Self || Gain double experience after the next attack.
| Great Effort || {{caption|努力|どりょく}} || Self || Gain double experience after the next attack.
|-
|-
| Mercy || てかげん || Self || If the next attack from this unit would destroy the target, the target's HP is reduced to 10 instead. Only works when the enemy's Skill stat is lower than the attacker's.
| Mercy || てかげん || Self || If the next attack from this unit would destroy the target, the target's HP is reduced to 10 instead. Only works when the enemy's Skill stat is lower than the attacker's.
Line 62: Line 62:
| Love || {{caption|愛|あい}} || Self || Use Accelerate, Valor, Flash, Strike, Spirit, Luck and Effort at once.
| Love || {{caption|愛|あい}} || Self || Use Accelerate, Valor, Flash, Strike, Spirit, Luck and Effort at once.
|-
|-
| (Bravery) || {{caption|勇気|ゆうき}} || Self || Use Accelerate, Valor, Invincible, Strike, Spirit, and Fury at once.
| Bravery || {{caption|勇気|ゆうき}} || Self || Use Accelerate, Valor, Invincible, Strike, Spirit, and Fury at once.
|-
|-
| Spirit (Yell) || {{caption|気合|きあい}} || Self || +10 to Will.
| Yell || {{caption|気合|きあい}} || Self || +10 to Will.
|-
|-
| Drive (Vigor) || {{caption|気迫|きはく}} || Self || +30 to Will.
| Drive || {{caption|気迫|きはく}} || Self || +30 to Will.
|-
|-
| Bless || {{caption|祝福|しゅくふく}} || 1 Ally || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.
| Bless || {{caption|祝福|しゅくふく}} || 1 Ally || Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.
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| Trust || {{caption|信頼|しんらい}} || 1 Ally || Recovers 2500 HP.
| Trust || {{caption|信頼|しんらい}} || 1 Ally || Recovers 2500 HP.
|-
|-
| Faith (Friendship) || {{caption|友情|ゆうじょう}} || 1 Ally || Fully recovers HP.
| Friendship || {{caption|友情|ゆうじょう}} || 1 Ally || Fully recovers HP.
|-
|-
| Renew (Resupply) || {{caption|補給|ほきゅう}} || 1 Ally || Recovers all Ammo/EN.
| Resupply || {{caption|補給|ほきゅう}} || 1 Ally || Recovers all Ammo/EN.
|-
|-
| Vigor (Guts) || {{caption|根性|こんじょう}} || Self || Recovers 30% of MAX HP.
| Guts || {{caption|根性|こんじょう}} || Self || Recovers 30% of MAX HP.
|-
|-
| Guts (Great Guts) || {{caption|ド根性|ドこんじょう}} || Self || Fully recovers HP.
| Super Guts || {{caption|ド根性|ドこんじょう}} || Self || Fully recovers HP.
|-
|-
| Daunt (Exhaust) || {{caption|脱力|ゆうじょう}} || 1 Enemy || -10 to target's Will.
| Exhaust || {{caption|脱力|ゆうじょう}} || 1 Enemy || -10 to target's Will.
|-
|-
| (Analyze) || {{caption|分析|ぶんせき}} || 1 Enemy || For 1 turn, deal 1.1x damage to target and take 0.9x damage from target.
| Analyze || {{caption|分析|ぶんせき}} || 1 Enemy || For 1 turn, deal 1.1x damage to target and take 0.9x damage from target.
|-
|-
| Disturbance (Confuse) || {{caption|かく乱|かくらん}} || All Enemies || All enemy pilot's Hit rates halved for 1 full turn.
| Disturbance || {{caption|かく乱|かくらん}} || All Enemies || All enemy pilot's Hit rates halved for 1 full turn.
|-
|-
| Scan (Inspect) || {{caption|偵察|ていさつ}} || 1 Enemy || View enemies stats.
| Scan || {{caption|偵察|ていさつ}} || 1 Enemy || View enemies stats.
|-
|-
| Rouse (Encourage) || {{caption|激励|げきれい}} || Adjacent Allies || +5 to Will to adjacent allies.
| Encouragement || {{caption|激励|げきれい}} || Adjacent Allies || +5 to Will to adjacent allies.
|-
|-
| Enable || {{caption|再動|さい どう}} || 1 Ally || Allows targeted unit to act again.
| Enable || {{caption|再動|さい どう}} || 1 Ally || Allows targeted unit to act again.
|-
|-
| Hope (Expectation) || {{caption|期待|きたい}} || 1 Ally || Restores 50 SP to the targeted unit.
| Expectation || {{caption|期待|きたい}} || 1 Ally || Restores 50 SP to the targeted unit.
|}
|}


[[Category:SRW Z2 Part 2]]
[[Category:SRW Z2 Part 2]]

Revision as of 13:28, 28 September 2014

SP Commands

SP Commands as in the Search screen, check below for their effects:

Column 1 Column 2 Column 3 Column 4 Column 5
Inspire Accel Luck Bless Exhaust
Focus Hotblood Great Effort Cheer Analyze
Sure-Hit Soul Mercy Trust Disturbance
Instinct Snipe Love Friendship Scan
Flash Direct Hit Bravery Resupply Rally
Fortitude Assault Spirit Guts Enable
Iron Wall Awaken Drive Super Guts Hope

Seishin List

English Japanese Target Description
Inspire 感応 1 Ally For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert.
Focus 集中 Self For 1 turn, hit & evade rates increase by 30%.
Sure Hit 必中 Self For 1 turn, hit rate becomes 100% and enemies cannot dodge with evasion skills. Does not override Alert.
Instinct 直感 Self Gain effects of Strike (Lock-On) and Flash.
Flash ひらめき Self 100% chance to evade the next attack.
Fortitude 不屈 Self The next attack that hits this unit will deal 10 damage.
Iron Wall 鉄壁 Self For 1 turn, decrease damage received from enemy to 1/4.
Accel (Accelerate) 加速 Self +3 to movement, effect remains until unit moves.
Hotblood 熱血 Self Next attack deals double damage.
Soul Self Next attack deals 2.5x damage. Takes precedence over Valor (Hot Blood).
Snipe 狙撃 Self +2 to weapons range except for MAP and weapons with 1 range.
Direct Hit 直撃 Self The next attack ignores enemy barriers, defensive skills and size modifiers.
Assault 突撃 Self Can attack with any non-MAPW after movement.
Awaken 覚醒 Self Unit can act again after moving/attacking. Does not stack.
Luck 幸運 Self Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.
Great Effort 努力 Self Gain double experience after the next attack.
Mercy てかげん Self If the next attack from this unit would destroy the target, the target's HP is reduced to 10 instead. Only works when the enemy's Skill stat is lower than the attacker's.
Love Self Use Accelerate, Valor, Flash, Strike, Spirit, Luck and Effort at once.
Bravery 勇気 Self Use Accelerate, Valor, Invincible, Strike, Spirit, and Fury at once.
Yell 気合 Self +10 to Will.
Drive 気迫 Self +30 to Will.
Bless 祝福 1 Ally Gain double credits after the next attack. If the attack does not kill, the skill is expended anyway.
Cheer 応援 1 Ally Gain double experience after the next attack.
Trust 信頼 1 Ally Recovers 2500 HP.
Friendship 友情 1 Ally Fully recovers HP.
Resupply 補給 1 Ally Recovers all Ammo/EN.
Guts 根性 Self Recovers 30% of MAX HP.
Super Guts ド根性 Self Fully recovers HP.
Exhaust 脱力 1 Enemy -10 to target's Will.
Analyze 分析 1 Enemy For 1 turn, deal 1.1x damage to target and take 0.9x damage from target.
Disturbance かく乱 All Enemies All enemy pilot's Hit rates halved for 1 full turn.
Scan 偵察 1 Enemy View enemies stats.
Encouragement 激励 Adjacent Allies +5 to Will to adjacent allies.
Enable 再動 1 Ally Allows targeted unit to act again.
Expectation 期待 1 Ally Restores 50 SP to the targeted unit.