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Super Robot Wars/OG2nd/Ability Slot: Difference between revisions
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Note: You need three of a single ability equipped to gain its effect. | |||
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Revision as of 01:31, 19 May 2013
Note: You need three of a single ability equipped to gain its effect.
| Ability | Japanese | Description |
|---|---|---|
| Melee up | 格闘↑ | Melee damage increased by 5% |
| Ranged up | 射撃↑ | Ranged damage increased by 5% |
| Counter up | 反撃↑ | Counterattack damage increased by 5% |
| Beam up | ビーム↑ | Beam-type weapon damage increased by 5% |
| Ammunition up | 実弾↑ | Ammo-based weapon damage increased by 5% |
| Nendou up | 念動↑ | Nendou-based weapon damage increased by 5% |
| Support Attack up | 援攻↑ | Support Attack damage increased by 5% |
| Armour up | 装甲↑ | Damage received reduced by 5% |
| Support Defense up | 援防↑ | Support Defense damage reduced by 5% |
| Hit up | 命中↑ | Unit hit rate increased by 5% |
| Dodge up | 回避↑ | Unit dodge rate increased by 5% |
| CRT up | CRT↑ | Unit critical chance increased by 10% |
| Experience+ | 経験値+ | Unit receives additional 10% experience |
| Cash+ | 資金+ | Unit receives additional 10% cash |
| Repair+ | 修理+ | Repair amount is increased by 10% |
| HP+ | HP+ | Unit maximum HP increased by 5% |
| EN+ | EN+ | Unit maximum EN increased by 5% |
| Movement+ | 移動力+ | Unit gets +1 Movement |
| Block | ブロック | Unit automatically activates "Full Block" skill |
| Barrier+ | バリア+ | Unit barrier ability increased by 200 (ineffective for units with no barriers) |
| Range+ | 射程+ | Unit's weapon range increased by 1, aside from Map and range-1 attacks. |