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Super Robot Wars/Neo/Gameplay Tips And Strategies: Difference between revisions

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Cyphis (talk | contribs)
adding some strategies for this game
 
Cyphis (talk | contribs)
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* Support defense is very valuable in this game, and this game introduces the concept of support evade, which means the more ally units that are in proximity to the unit being attacked by an enemy, the higher their chance to dodge an attack. Support offense also not only includes support attacks, but the more ally units near each other and surrounding an enemy unit at the same time will greatly increase hit rate.
* Support defense is very valuable in this game, and this game introduces the concept of support evade, which means the more ally units that are in proximity to the unit being attacked by an enemy, the higher their chance to dodge an attack. Support offense also not only includes support attacks, but the more ally units near each other and surrounding an enemy unit at the same time will greatly increase hit rate.
** Do be careful, though, as enemies can (and will) attempt to gain the same advantages using the same strategies, so a key to victory is denying them a chance to gain strategic positions around your units.
** Do be careful, though, as enemies can (and will) attempt to gain the same advantages using the same strategies, so a key to victory is denying them a chance to gain strategic positions around your units.
* Many MAP attacks work by actually moving your unit into a group of enemies (this double as a movement action) to decide the area of effect, so be mindful of where your unit will end up after the attack concludes.
* Many MAP attacks work by actually moving your unit into a group of enemies (this doubles as a movement action) to decide the area of effect, so be mindful of where your unit will end up after the attack concludes.

Revision as of 15:00, 7 June 2013

  • Unlike other games, due to the emphasis on Super Robots, healing and energy refilling units are much more valuable.
  • Sp refills differently in this game, recharging by a certain number of points by allies killing enemies or taking damage. Also, many seishins comes in levels of use, which the successive levels more powerful than the previous versions.
  • Seishins can be applied both during regular turns and during counterattacks.
  • The battleship you will have access to for most of the game is an original unit that is not overly strong as an attacker, and while it is a decent defender, it should be merely be used to support allies for the most part, though getting it leveled up enough to the point its pilot learn the Iron Wall / Guard seishin will greatly increase its survivability.
  • Support defense is very valuable in this game, and this game introduces the concept of support evade, which means the more ally units that are in proximity to the unit being attacked by an enemy, the higher their chance to dodge an attack. Support offense also not only includes support attacks, but the more ally units near each other and surrounding an enemy unit at the same time will greatly increase hit rate.
    • Do be careful, though, as enemies can (and will) attempt to gain the same advantages using the same strategies, so a key to victory is denying them a chance to gain strategic positions around your units.
  • Many MAP attacks work by actually moving your unit into a group of enemies (this doubles as a movement action) to decide the area of effect, so be mindful of where your unit will end up after the attack concludes.