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Super Robot Wars/D/Bugs: Difference between revisions

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Cyphis (talk | contribs)
added bug
 
I've personally tested the so-called Armor bug, it doesn't exist.
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* Due to a bug in the game armor coding, Super Robots of all types derive much less benefit from from their innate armor abilities and armor stats are coded much lower than they should be, making super robots much less effective as "tanking" units. This can be mitigated to a fair degree by adding all level up points to the armor stat. Real Robots do not seem to suffer from this bug, but for them, mobility is much more important than armor.
* A persistent rumor exists that Armor in D is bugged and does not function as it should. This is not the case; the base Armor values of the majority of units are simply too low to keep pace with the unusually high weapon power of the majority of enemies unless the player also invests heavily in the pilot's Defense stat.

Revision as of 11:05, 22 April 2015

  • A persistent rumor exists that Armor in D is bugged and does not function as it should. This is not the case; the base Armor values of the majority of units are simply too low to keep pace with the unusually high weapon power of the majority of enemies unless the player also invests heavily in the pilot's Defense stat.